Fail!
Re: Fail!
Should check again then, they can't wear fade shirts anymore. To the WVD point, any clanned can do that, isn't specific to Dreadlords. To the bash point, FCs can easily do that as well, and there are a few who is running around bashing as well, especially with homeland changes to murandy/tarabon and most older fcs have 16 str now. Never understood the doublestandard towards dreadlords. I can understand why people were complaining when dreadlords had shorter weaves than regular fcs, but since that was removed basically their most significant bonus over a regular sedai master is the added sps, which sure is a good bonus, but most have to fight multiple channelers in just about every PK, and at that point the added SPs isn't really that over the top. Of course back then you had dreadlords like Jagang and Mangler who sported 350-370 hps(Jagang was 365ish?) and of course that is pretty stupid, which has now been corrected by capping everyone at 280.
Anyway as someone who plays both Aes Sedai and dreadlord I truly don't feel much better on my Dreadlord compared to my Sedai, only point is that when I fight other channelers on my dreadlord they are generally not as good as when I fight dreadlords on my Sedai, seeing as most Dreadlords are somewhat competent channelers, wheras x Accepted/Aes Sedai who might not have spent as much time PKing won't be as good.
Anyway as someone who plays both Aes Sedai and dreadlord I truly don't feel much better on my Dreadlord compared to my Sedai, only point is that when I fight other channelers on my dreadlord they are generally not as good as when I fight dreadlords on my Sedai, seeing as most Dreadlords are somewhat competent channelers, wheras x Accepted/Aes Sedai who might not have spent as much time PKing won't be as good.
Re: Fail!
What you are explaining is something most people who don't have a remort will never understand.
There is no fundamental increase in damage by a dreadlord or a fade. They are no more powerful at killing you than their human counter parts. Maybe dreadlords with their extra sps but that is a passive bonus. Fades are certainly harder to kill with their best bonus being sneak while riding but any good master human hunter or warrior can go toe to toe with a fade. In essence there are a host of passive and defensive bonuses but these do not make you the opponent die any faster.
I play both sides equally and kill both sides bonused players quite regularly as well on a host of different character types. Canned channies are the easiest to play.
There is no fundamental increase in damage by a dreadlord or a fade. They are no more powerful at killing you than their human counter parts. Maybe dreadlords with their extra sps but that is a passive bonus. Fades are certainly harder to kill with their best bonus being sneak while riding but any good master human hunter or warrior can go toe to toe with a fade. In essence there are a host of passive and defensive bonuses but these do not make you the opponent die any faster.
I play both sides equally and kill both sides bonused players quite regularly as well on a host of different character types. Canned channies are the easiest to play.
-
- Posts: 1269
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: Fail!
Quite a few of us retards complaining then.Kryyg wrote:Whenever you post it makes me wonder if: a.) You just started playing. b.) Trolling. c.) Functioning fellow taking the scenic route to conclusions.Firimei Lang wrote:Petra wrote:Combined with combo seemingly being entirely useless for FCs yeah, it's dung. Admittedly I'd forgotten Rark had Malf or I'd have dismounted prior to him entering, or alternatively tried a flee and dlined a dismount if I thought the horse had it in him.
Some of the changes really seem odd. Not sure how long people deliberated over them or so on. FC's are always complained about, but what about Fades and DL's. Compared to pk of yonder years gone, we have so many more masters and so forth.
This game is based on a book where Aes Sedai and channellers are the primary characters and driving force...We should get to keep some of our so called over powered crap.
In regards to the 280 hps FC change I am sure that if you checked across all FCs who were hit by this the loss in HPs was probably 15-30, that is another frag and a half or less with master bonuses. All the while you can still dish out 75-100 hps in damage with an ice spike and you now have an increase to dodge.
FC's are still the most overpowered class and will still smoke any character in a 1v1. Jestin in full set vs Kryyg with full set lamans and berserk = one missed bash and Kryyg is essentially dead, I would never berserk 1v1 on a healthy FC because of this reason. Learn to play your class.
Learn to be civil.
-
- Posts: 1269
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: Fail!
This here is what we call a troll. It has no purpose here.Morris wrote:Whenever you post it makes me wonder if: a.) You just started playing. b.) Trolling. c.) Functioning fellow taking the scenic route to conclusions.
This, x10 ^
-
- Posts: 1269
- Joined: Fri Feb 05, 2016 6:09 pm
- Location: UK
Re: Fail!
I have noticed a significant change with the lack of combo, combo always suited me. Leather is still good, which is preferable for some defence and looks better when all in set [ personal aesthetic thing there.] Abs isn't really good for most fc's anymore and dodge whilst improving, is still not so good in group pk with tons of bashers.
Yes there is the flee in and out thing, but when faced with mobs on one side and well people chasing etc, it hurts.
Anyhow the last thing I really want is to argue with people who I don't know and so forth. I am fine with your insults and own it, that I am not as great as others. I still have an inkling of what I am discussing.
Yes it is good the cap is over all classes, makes it more even that way. It is a learning curve sometimes and it is also good to learn that curve. I was echoing other sentiments regarding dodge and so forth on a non master FC.
You all mostly have been playing for a long time consecutively, I find that constant playing wears me down and it becomes a lack of motivation to play. Although it is lovely that you excel in a game of keyboard bashing and so forth, I commend you Sir! Just no need to go that extra mile and insult others who don't fit in your world..[I really don't mind that at all.}
Yes there is the flee in and out thing, but when faced with mobs on one side and well people chasing etc, it hurts.
Anyhow the last thing I really want is to argue with people who I don't know and so forth. I am fine with your insults and own it, that I am not as great as others. I still have an inkling of what I am discussing.
Yes it is good the cap is over all classes, makes it more even that way. It is a learning curve sometimes and it is also good to learn that curve. I was echoing other sentiments regarding dodge and so forth on a non master FC.
You all mostly have been playing for a long time consecutively, I find that constant playing wears me down and it becomes a lack of motivation to play. Although it is lovely that you excel in a game of keyboard bashing and so forth, I commend you Sir! Just no need to go that extra mile and insult others who don't fit in your world..[I really don't mind that at all.}
Re: Fail!
* S HP:Battered DP:Strong MV:Winded - Alaina: Battered >
A ramshorned trolloc cleaves Alaina's body very hard.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
A Dha'vol trolloc cleaves Alaina's left arm very hard.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
Stanislav pierces *Alaina*'s body very hard.
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
A shadow stallion hits Alaina's body hard.
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
*Alaina* tries to strike you, but you parry successfully.
You gaze deeply into the soul of *Alaina*.
Your gaze failed to paralyze your victim.
You slash *Alaina*'s body into bloody fragments!
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
Alaina assumes a defensive striking posture.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
a
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical >
*Alaina* stops riding a dun mare.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > [kill h.human]
Ok.
a
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
Alaina swiftly dodges a ramshorned trolloc's attempt to cleave her.
A Dha'vol trolloc cleaves Alaina's body hard.
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
Alaina swiftly dodges a shadow stallion's attempt to hit her.
You try to slash *Alaina*, but she parries successfully.
You slash *Alaina*'s right arm into bloody fragments!
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > [kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > gac
[kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > *Alaina* winces in pain.
Stanislav throws a fireball at *Alaina*, who screams in pain.
[get all corpse]
The corpse of the blight bear seems to be empty.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
b
[bash ] rong MV:Winded - Alaina: Critical >
+
A ramshorned trolloc says 'You Alaina!!! You will die before your time!! '
A fade hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Alaina, but she dodges the attack.
A Dha'vol trolloc tries to cleave Alaina, but she parries successfully.
Stanislav tries to pierce *Alaina*, but she deflects the blow.
Alaina swiftly dodges a shadow stallion's attempt to hit her.
*Alaina* tries to strike you, but you deflect the blow.
*Alaina* leaves east.
Still think extra sps make dls op?
A ramshorned trolloc cleaves Alaina's body very hard.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
A Dha'vol trolloc cleaves Alaina's left arm very hard.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
Stanislav pierces *Alaina*'s body very hard.
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
A shadow stallion hits Alaina's body hard.
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
*Alaina* tries to strike you, but you parry successfully.
You gaze deeply into the soul of *Alaina*.
Your gaze failed to paralyze your victim.
You slash *Alaina*'s body into bloody fragments!
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
A dun mare seems too exhausted to obey *Alaina*'s commands.
*Alaina* tries to flee, but is too exhausted!
Alaina assumes a defensive striking posture.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
a
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical >
*Alaina* stops riding a dun mare.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > [kill h.human]
Ok.
a
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
Alaina swiftly dodges a ramshorned trolloc's attempt to cleave her.
A Dha'vol trolloc cleaves Alaina's body hard.
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
Alaina swiftly dodges a shadow stallion's attempt to hit her.
You try to slash *Alaina*, but she parries successfully.
You slash *Alaina*'s right arm into bloody fragments!
*Alaina* winces in pain.
*Alaina* panics, and attempts to flee!
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > [kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > gac
[kill h.human]
Ok.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > *Alaina* winces in pain.
Stanislav throws a fireball at *Alaina*, who screams in pain.
[get all corpse]
The corpse of the blight bear seems to be empty.
* S HP:Battered DP:Strong MV:Winded - Alaina: Critical > a
[kill h.human]
Ok.
b
[bash ] rong MV:Winded - Alaina: Critical >
+
A ramshorned trolloc says 'You Alaina!!! You will die before your time!! '
A fade hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Alaina, but she dodges the attack.
A Dha'vol trolloc tries to cleave Alaina, but she parries successfully.
Stanislav tries to pierce *Alaina*, but she deflects the blow.
Alaina swiftly dodges a shadow stallion's attempt to hit her.
*Alaina* tries to strike you, but you deflect the blow.
*Alaina* leaves east.
Still think extra sps make dls op?
Re: Fail!
Having just killed Stanislav, I decided to try my might against the outrageous talents of the Dha'vol.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angri* is standing here.
* R HP:Scratched SP:Fading MV:Full > [k dark]
You try to whip *Angri*, but he parries successfully.
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > No way! You're fighting for your life!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > *Angri* tries to slash you, but you deflect the blow.
You try to whip *Angri*, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > No way! You're fighting for your life!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > alias p k angri
[k dark]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > weath
*Angri* panics, and attempts to flee!
Ok.
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy >
*Angri* leaves west.
* R HP:Scratched SP:Fading MV:Full > The temperature is about 95 degrees.
The sky is cloudy, and a calm wind comes from the south.
* R HP:Scratched SP:Fading MV:Full > w
n
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angri* is standing here.
p
* R HP:Scratched SP:Fading MV:Full > n
*Angri* slashes a warhorse's body into bloody fragments!
Your mount is engaged in combat!
* R HP:Scratched SP:Fading MV:Full > p
Angri swiftly dodges a warhorse's attempt to hit him.
*Angri* slashes a warhorse's body into bloody fragments!
[k angri]
You try to whip *Angri*, but he dodges the attack.
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > p
No way! You're fighting for your life!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > [k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > f
[k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > p
p
You panic and attempt to flee!
p
*Angri* panics, and attempts to flee!
You flee head over heels.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k angri]
They aren't here.
* R HP:Scratched SP:Fading MV:Full > p
[k angri]
They aren't here.
* R HP:Scratched SP:Fading MV:Full > p
[k angri]
They aren't here.
* R HP:Scratched SP:Fading MV:Full >
*Angri* has arrived from the west.
* R HP:Scratched SP:Fading MV:Full > p
*Angri* slashes a warhorse's right arm into bloody fragments!
[k angri]
You try to whip *Angri*, but he deflects the blow.
* R HP:Scratched SP:Fading MV:Full - a warhorse: Battered - Angri: Healthy > [k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Battered - Angri: Healthy > You try to whip *Angri*, but he parries successfully.
A warhorse tries to hit Angri, but he dodges the attack.
*Angri* slashes a warhorse's head into bloody fragments!
[k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Beaten - Angri: Healthy > f
]
You panic and attempt to flee!
]
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
e
e
]
* R HP:Scratched SP:Fading MV:Full > [k dark]
They aren't here.
* R HP:Scratched SP:Fading MV:Full > ]
Alas, you cannot go that way...
]
* R HP:Scratched SP:Fading MV:Full > Alas, you cannot go that way...
* R HP:Scratched SP:Fading MV:Full > ]
*Angri* slashes a warhorse's right arm into bloody fragments!
A warhorse is mortally wounded, and will die soon, if not aided.
[k dark]
You try to whip *Angri*, but he deflects the blow.
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > ]
[k dark]
You do the best you can!
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > [k dark]
You do the best you can!
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > f
[k dark]
You do the best you can!
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > Corath tells you 'pk?'
[k dark]
You do the best you can!
You panic and attempt to flee!ll - a warhorse: Incapacitated - Angri: Healthy >
roll
roll
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
roll
* HP:Scratched SP:Fading MV:Strong > roll
You roll your eyes.
* HP:Scratched SP:Fading MV:Strong > roll
You roll your eyes.
* HP:Scratched SP:Fading MV:Strong > You roll your eyes.
* HP:Scratched SP:Fading MV:Strong > n
g
A shrill piercing scream reverberates through the area.
You feel parched from the hot weather.
You roll your eyes.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angri* is standing here.
* R HP:Scratched SP:Fading MV:Full > [k dark]
You try to whip *Angri*, but he parries successfully.
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > No way! You're fighting for your life!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > *Angri* tries to slash you, but you deflect the blow.
You try to whip *Angri*, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > No way! You're fighting for your life!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > alias p k angri
[k dark]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy > weath
*Angri* panics, and attempts to flee!
Ok.
* R HP:Scratched SP:Fading MV:Full - Angri: Healthy >
*Angri* leaves west.
* R HP:Scratched SP:Fading MV:Full > The temperature is about 95 degrees.
The sky is cloudy, and a calm wind comes from the south.
* R HP:Scratched SP:Fading MV:Full > w
n
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angri* is standing here.
p
* R HP:Scratched SP:Fading MV:Full > n
*Angri* slashes a warhorse's body into bloody fragments!
Your mount is engaged in combat!
* R HP:Scratched SP:Fading MV:Full > p
Angri swiftly dodges a warhorse's attempt to hit him.
*Angri* slashes a warhorse's body into bloody fragments!
[k angri]
You try to whip *Angri*, but he dodges the attack.
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > p
No way! You're fighting for your life!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > [k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > f
[k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Wounded - Angri: Healthy > p
p
You panic and attempt to flee!
p
*Angri* panics, and attempts to flee!
You flee head over heels.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k angri]
They aren't here.
* R HP:Scratched SP:Fading MV:Full > p
[k angri]
They aren't here.
* R HP:Scratched SP:Fading MV:Full > p
[k angri]
They aren't here.
* R HP:Scratched SP:Fading MV:Full >
*Angri* has arrived from the west.
* R HP:Scratched SP:Fading MV:Full > p
*Angri* slashes a warhorse's right arm into bloody fragments!
[k angri]
You try to whip *Angri*, but he deflects the blow.
* R HP:Scratched SP:Fading MV:Full - a warhorse: Battered - Angri: Healthy > [k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Battered - Angri: Healthy > You try to whip *Angri*, but he parries successfully.
A warhorse tries to hit Angri, but he dodges the attack.
*Angri* slashes a warhorse's head into bloody fragments!
[k angri]
You do the best you can!
* R HP:Scratched SP:Fading MV:Full - a warhorse: Beaten - Angri: Healthy > f
]
You panic and attempt to flee!
]
You flee head over heels.
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
e
e
]
* R HP:Scratched SP:Fading MV:Full > [k dark]
They aren't here.
* R HP:Scratched SP:Fading MV:Full > ]
Alas, you cannot go that way...
]
* R HP:Scratched SP:Fading MV:Full > Alas, you cannot go that way...
* R HP:Scratched SP:Fading MV:Full > ]
*Angri* slashes a warhorse's right arm into bloody fragments!
A warhorse is mortally wounded, and will die soon, if not aided.
[k dark]
You try to whip *Angri*, but he deflects the blow.
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > ]
[k dark]
You do the best you can!
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > [k dark]
You do the best you can!
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > f
[k dark]
You do the best you can!
* HP:Scratched SP:Fading MV:Full - a warhorse: Incapacitated - Angri: Healthy > Corath tells you 'pk?'
[k dark]
You do the best you can!
You panic and attempt to flee!ll - a warhorse: Incapacitated - Angri: Healthy >
roll
roll
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
roll
* HP:Scratched SP:Fading MV:Strong > roll
You roll your eyes.
* HP:Scratched SP:Fading MV:Strong > roll
You roll your eyes.
* HP:Scratched SP:Fading MV:Strong > You roll your eyes.
* HP:Scratched SP:Fading MV:Strong > n
g
A shrill piercing scream reverberates through the area.
You feel parched from the hot weather.
You roll your eyes.