I'd be careful about conflating Mikhan being good with the weaves themselves being OP.
I've used HoA since I first started playing and the rate of bashes doesn't seem very high at all, nor does it do a lot of damage. I was under the impression that the occasional bash is the upside to an otherwise low damage weave? Besides last night all I was doing was weaving HoA and spikes and I don't think I bashed Mikhan, Jestin, or Bastige once. It's really luck of the draw.
Also, if HoA is removed then I don't have anything to channel in combat frankly. I don't have the pracs/int for Fire without sacrificing a ton of other stuff, lightning is useless as you're either dependent on the weather or will spend all your sps changing it and you can't use it indoors anyway, and spikes are in my opinion fairly easy to dodge and very hit or miss.
Alaina wrote:
If the hammer of air weave bashed on a low % but did not deal any damage at all, I could see that as a slight compromise, but still overpowered, as the user is guaranteed the damage of ice spikes or fireball once their target is sat.
I don't know about guaranteed, it still relies on the channeler to be good enough to realize they bashed someone and then immediately start weaving fire/spikes. Takes 13 pulses to get those off and a bash will last for 24, so you have ~3 seconds to complete the second weave which can be interrupted, fail, etc. Maybe I need a script I suppose.
Having it not deal any damage at all means you'll be drained of sps trying to get a single bash on someone all the time, unless we up the bash % but then I feel like that wouldn't really address the concern. If damage is removed and bash % remains the same though you might as well just remove the weave entirely.
I pretty much agree with Firimei Sedai here. Besides I'm already not supposed to use most the weaves I want because it'll ruin PK. I'm not particularly excited to lose another one.
Jestin wrote:The main problem is that it (1) allows bash on a very short timer and (2) allows channelers to bash when there are already so many upsides to being a channeler.
I'd be okay with ditching the bash and just upping the damage on it I suppose. But then what really differentiates it from flamestrike?
Maybe ditch the bash and tie the damage to the weather such that if it is very windy it does more damage similar to like how hot/cold affects the ice/fire weaves?
Also if you want better channie v channie combat then let everyone learn slice weaves imo (unless they already can and I'm just a dolt).
Aishana wrote:It does add a significant element of randomness though.
That's kind of just PK though. Whether or not you're able to flee on the first try or you get stuck building up flee lag is random, too. It's the nature of the beast.
e: What is 'fair PK' by the way? Genuine question since it varies from game to game, not trying to be snarky.