Fail!
Re: Fail!
i just wanted the scalp.. but someone sameside scalped it.. and then i got my ass beat.. so. hurray me.
* HP:Hurt MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
The corpse of Aishana is lying here.
The corpse of a raven is lying here. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a mirrored lantern is hidden here.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
*Erulisse* is standing here, riding a wild stallion.
*Erulisse* is surrounded by a shimmering white aura!
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
n
* HP:Hurt MV:Strong >
[scalp 2.corpse]
It seems to have already been scalped.
* HP:Hurt MV:Strong >
The Malkiergate seems to be closed.
* HP:Hurt MV:Strong >
*Erulisse* pierces your body.
n
* HP:Wounded MV:Strong - Erulisse: Scratched >
You tickle *Erulisse*'s body with your pierce.
A Shienaran gate guard joins Erulisse's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Erulisse* pierces your left arm.
Rig narrates 'bastige went yolo'
* HP:Wounded MV:Strong - Erulisse: Scratched > No way! You're fighting for your life!
f
* HP:Wounded MV:Strong - Erulisse: Scratched >
A Shienaran gate guard bellows 'z]bju_vBgHX'
A Shienaran gate guard bellows 'kjDgVEDq?`g'
w
* HP:Wounded MV:Strong - Erulisse: Scratched >
You panic and attempt to flee!
w
w
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A mangy cat scurries around trying not to get stepped on.
A black cat meanders to an unknown destination.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
w
* HP:Wounded MV:Strong > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded MV:Strong > Alas, you cannot go that way...
w
w
* HP:Wounded MV:Strong >
s
s
s
s
s
Alas, you cannot go that way...
* HP:Wounded MV:Strong > A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves east.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...
Rig narrates 'Luckily I have pick'
* HP:Hurt MV:Full >
*Alaina* has arrived from the east, riding a warhorse.
*Alric* has arrived from the east, riding a gray palfrey.
* HP:Hurt MV:Full > Alas, you cannot go that way...
* HP:Hurt MV:Full >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Full > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Hurt MV:Full > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Marshall* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Marshall* slashes your right foot.
* HP:Wounded MV:Full - Marshall: Healthy > No way! You're fighting for your life!
*Alaina* has arrived from the north, riding a warhorse.
*Alric* has arrived from the north, riding a gray palfrey.
s
* HP:Wounded MV:Full - Marshall: Healthy > *Alric* smites your right leg.
No way! You're fighting for your life!
*Alaina* slashes your left leg hard.
*Jael* has arrived from the south, riding a bloodstock stallion.
f
* HP:Wounded MV:Full - Marshall: Healthy >
No way! You're fighting for your life!
s
* HP:Wounded MV:Full - Marshall: Healthy >
s
s
A Shienaran gate guard bellows '_gYJ@i`Bku_'
A Shienaran gate guard bellows 'MVmHz_iUhnl'
You panic and attempt to flee!
Mikhan narrates 'nah'
*Marshall* slashes your body.
You flee head over heels.
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jael* is standing here, riding a bloodstock stallion.
*Alric* is standing here, riding a gray palfrey.
*Alaina* is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Marshall* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Marshall* slashes your left leg.
* HP:Wounded MV:Full - Marshall: Healthy >
No way! You're fighting for your life!
Mikhan narrates 'let him die'
*Jael* draws a silver-winged basilard from a bright red robe with a flash of steel.
*Jael* pierces your body.
* HP:Wounded MV:Full - Marshall: Healthy > *Alric* smites your body.
No way! You're fighting for your life!
f
* HP:Wounded MV:Full - Marshall: Healthy >
*Jael* pierces your body hard.
*Marshall* swiftly dodges your attempt to pierce him.
s
s
* HP:Wounded MV:Full - Marshall: Healthy >
You panic and attempt to flee!
A Shienaran gate guard bellows 'QXwKx\OW]Z?'
A Shienaran gate guard bellows 'ANWQljJGUXb'
A Shienaran gate guard bellows 'ZAL[OevAVXG'
A Shienaran gate guard bellows 'JxpDTEMGuac'
nar halp
You flee head over heels.
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
A draft horse is here.
A Shienaran guard keeps watch at the gate.
s
* HP:Wounded MV:Full > Alas, you cannot go that way...
e
* HP:Wounded MV:Full > You narrate 'halp'
e
* HP:Wounded MV:Full > Alas, you cannot go that way...
* HP:Wounded MV:Full > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Weary and coated in dust, a merchant stands here.
A Shienaran guard keeps watch at the gate.
Rig narrates 'it is unlocked and closed'
e
* HP:Wounded MV:Full >
n
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
n
* HP:Wounded MV:Full > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.
n
* HP:Wounded MV:Strong > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
n
* HP:Wounded MV:Strong >
w
u
A Shienaran gate guard bellows 'GALxhjE]LMZ'
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Annabelle* is standing here, riding a wild stallion.
*Graeme* is standing here, riding a sleek well-trained torm.
*Graeme* smites your right foot.
* HP:Wounded MV:Strong - Graeme: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Strong - Graeme: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Strong - Graeme: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Strong - Graeme: Healthy >
No way! You're fighting for your life!
f
w
* HP:Wounded MV:Strong - Graeme: Healthy >
*Graeme* swiftly dodges your attempt to pierce him.
*Graeme* barely smites your body.
You panic and attempt to flee!
*Annabelle* barely pierces your left hand.
n
*Alaina* has arrived from the south, riding a warhorse.
*Alric* has arrived from the south, riding a gray palfrey.
w
*Alric* smites your body.
*Alaina* leaves north riding a warhorse.
*Marshall* has arrived from the south, riding a gray palfrey.
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
*Marshall* has arrived from the south, riding a gray palfrey.
* HP:Wounded MV:Strong > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A water skin has been left on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
*Alaina* is standing here, riding a warhorse.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Marshall* has arrived from the south, riding a gray palfrey.
*Alaina* slashes your left arm very hard.
You panic and attempt to flee!
*Marshall* barely slashes your left leg.
f
w
*Marshall* slashes your right arm.
u
n
n
n
jump out
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Annabelle* is standing here, riding a wild stallion.
*Graeme* is standing here, riding a sleek well-trained torm.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
*Annabelle* leaves north riding a wild stallion.
*Graeme* leaves north riding a sleek well-trained torm.
* HP:Battered MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Alric* is standing here, riding a gray palfrey.
* HP:Battered MV:Strong >
*Alric* smites your right leg.
You panic and attempt to flee!
*Graeme* has arrived from the north, riding a sleek well-trained torm.
*Graeme* barely smites your body.
*Graeme* smites your body hard.
*Alric* smites your body hard.
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Alaina* is standing here, riding a warhorse.
*Marshall* is standing here, riding a gray palfrey.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
f
* HP:Battered MV:Strong > Alas, you cannot go that way...
*Marshall* leaves south riding a gray palfrey.
*Alaina* leaves south riding a warhorse.
* HP:Battered MV:Strong >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A water skin has been left on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Battered MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
*Annabelle* leaves north.
* HP:Battered MV:Strong > The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
*Annabelle* is standing here.
A tough Shienaran soldier waits here.
A tactician's clerk tallies fallen enemies here.
* HP:Battered MV:Strong > Arglebargle, glop-glyf!?!
n
* HP:Battered MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered MV:Strong >
The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
*Annabelle* is standing here.
A tough Shienaran soldier waits here.
A tactician's clerk tallies fallen enemies here.
*Annabelle* leaves south.
s
* HP:Battered MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
*Annabelle* pierces your left leg.
You panic and attempt to flee!
w
w
A Shienaran guard joins Annabelle's fight!
w
A Shienaran guard tickles your head with his slash.
You flee head over heels.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
* HP:Battered MV:Strong >
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
w
* HP:Battered MV:Strong > West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
w
* HP:Battered MV:Tiring >
Alas, you cannot go that way...
* HP:Battered MV:Tiring > Alas, you cannot go that way...
u
* HP:Battered MV:Tiring >
n
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
n
* HP:Battered MV:Tiring > Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
A raven is here, watching.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
* HP:Battered MV:Tiring > Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
* HP:Battered MV:Tiring >
jump out
A sergeant bellows 'CYGcI HTM `u?X b]urz RnUU?[u FZu cmEZ iWZIad_p'
Arglebargle, glop-glyf!?!
* HP:Battered MV:Tiring >
Mikhan narrates 'shoulda let cherno stab the resters at malkier'
s
* HP:Battered MV:Tiring >
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
*Annabelle* is standing here.
A raven is here, watching.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
* HP:Battered MV:Tiring >
*Annabelle* leaves south.
s
s
* HP:Battered MV:Tiring >
d
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
*Annabelle* barely pierces your left hand.
You panic and attempt to flee!
*Annabelle* pierces your body.
A Shienaran guard joins Annabelle's fight!
A soldier joins a Shienaran guard's fight!
A soldier tickles your right foot with his scythe.
A Shienaran guard barely slashes your left leg.
*Annabelle* pierces your body.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
You flee head over heels.
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
w
n
A soldier has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
*Annabelle* is standing here.
* HP:Beaten MV:Tiring >
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
* HP:Beaten MV:Tiring >
n
n
Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
Arkan narrates 'prob chasing bastige now?'
* HP:Beaten MV:Tiring >
A sergeant bellows 'mSpRK @Pt WCNl ylLEj OyuvaNF JPw yMRR ?g?Kk@Td'
* HP:Beaten MV:Tiring >
s
s
s
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
*Annabelle* is standing here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
*Annabelle* pierces your body.
You panic and attempt to flee!
*Annabelle* barely pierces your body.
You swiftly dodge a noble's attempt to hit you.
A soldier joins Annabelle's fight!
You swiftly dodge a noble's attempt to hit you.
A soldier joins a soldier's fight!
A soldier has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
nar its' so bad
A soldier barely scythes your body.
A Shienaran guard bellows 'b]UPbHE DzsAUm EwstUp_ FXh oqxpV IO TdejuLs ?IjsLxeJt'
A soldier scythes your body.
A noble barely tickles your right hand with his hit.
A soldier scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
A noble tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
s
You flee head over heels.
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > You narrate 'its' so bad' <--- lollllll
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
*Annabelle* has arrived from the north.
* HP:Beaten MV:Tiring >
*Annabelle* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Annabelle* pierces your head.
You wish that your wounds would stop BLEEDING so much!
nar don't come inside
s
s
You flee head over heels.
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
You narrate 'don't come inside'
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
e
s
* HP:Critical MV:Tiring >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
e
e
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.
* HP:Critical MV:Tiring > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
* HP:Critical MV:Tiring >
Jestin narrates 'why'
nar im dead
* HP:Critical MV:Tiring >
You narrate 'because I have like no blood and stuff in my body?
* HP:Hurt MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
The corpse of Aishana is lying here.
The corpse of a raven is lying here. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a mirrored lantern is hidden here.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A gray palfrey prances skittishly nearby.
*Erulisse* is standing here, riding a wild stallion.
*Erulisse* is surrounded by a shimmering white aura!
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
n
* HP:Hurt MV:Strong >
[scalp 2.corpse]
It seems to have already been scalped.
* HP:Hurt MV:Strong >
The Malkiergate seems to be closed.
* HP:Hurt MV:Strong >
*Erulisse* pierces your body.
n
* HP:Wounded MV:Strong - Erulisse: Scratched >
You tickle *Erulisse*'s body with your pierce.
A Shienaran gate guard joins Erulisse's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Erulisse* pierces your left arm.
Rig narrates 'bastige went yolo'
* HP:Wounded MV:Strong - Erulisse: Scratched > No way! You're fighting for your life!
f
* HP:Wounded MV:Strong - Erulisse: Scratched >
A Shienaran gate guard bellows 'z]bju_vBgHX'
A Shienaran gate guard bellows 'kjDgVEDq?`g'
w
* HP:Wounded MV:Strong - Erulisse: Scratched >
You panic and attempt to flee!
w
w
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A mangy cat scurries around trying not to get stepped on.
A black cat meanders to an unknown destination.
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
w
* HP:Wounded MV:Strong > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded MV:Strong > Alas, you cannot go that way...
w
w
* HP:Wounded MV:Strong >
s
s
s
s
s
Alas, you cannot go that way...
* HP:Wounded MV:Strong > A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves east.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...
Rig narrates 'Luckily I have pick'
* HP:Hurt MV:Full >
*Alaina* has arrived from the east, riding a warhorse.
*Alric* has arrived from the east, riding a gray palfrey.
* HP:Hurt MV:Full > Alas, you cannot go that way...
* HP:Hurt MV:Full >
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Full > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Hurt MV:Full > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Marshall* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Marshall* slashes your right foot.
* HP:Wounded MV:Full - Marshall: Healthy > No way! You're fighting for your life!
*Alaina* has arrived from the north, riding a warhorse.
*Alric* has arrived from the north, riding a gray palfrey.
s
* HP:Wounded MV:Full - Marshall: Healthy > *Alric* smites your right leg.
No way! You're fighting for your life!
*Alaina* slashes your left leg hard.
*Jael* has arrived from the south, riding a bloodstock stallion.
f
* HP:Wounded MV:Full - Marshall: Healthy >
No way! You're fighting for your life!
s
* HP:Wounded MV:Full - Marshall: Healthy >
s
s
A Shienaran gate guard bellows '_gYJ@i`Bku_'
A Shienaran gate guard bellows 'MVmHz_iUhnl'
You panic and attempt to flee!
Mikhan narrates 'nah'
*Marshall* slashes your body.
You flee head over heels.
Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jael* is standing here, riding a bloodstock stallion.
*Alric* is standing here, riding a gray palfrey.
*Alaina* is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
*Marshall* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Marshall* slashes your left leg.
* HP:Wounded MV:Full - Marshall: Healthy >
No way! You're fighting for your life!
Mikhan narrates 'let him die'
*Jael* draws a silver-winged basilard from a bright red robe with a flash of steel.
*Jael* pierces your body.
* HP:Wounded MV:Full - Marshall: Healthy > *Alric* smites your body.
No way! You're fighting for your life!
f
* HP:Wounded MV:Full - Marshall: Healthy >
*Jael* pierces your body hard.
*Marshall* swiftly dodges your attempt to pierce him.
s
s
* HP:Wounded MV:Full - Marshall: Healthy >
You panic and attempt to flee!
A Shienaran gate guard bellows 'QXwKx\OW]Z?'
A Shienaran gate guard bellows 'ANWQljJGUXb'
A Shienaran gate guard bellows 'ZAL[OevAVXG'
A Shienaran gate guard bellows 'JxpDTEMGuac'
nar halp
You flee head over heels.
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A gleeman is here, wearing a cloak of different colored patches.
A draft horse is here.
A Shienaran guard keeps watch at the gate.
s
* HP:Wounded MV:Full > Alas, you cannot go that way...
e
* HP:Wounded MV:Full > You narrate 'halp'
e
* HP:Wounded MV:Full > Alas, you cannot go that way...
* HP:Wounded MV:Full > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Weary and coated in dust, a merchant stands here.
A Shienaran guard keeps watch at the gate.
Rig narrates 'it is unlocked and closed'
e
* HP:Wounded MV:Full >
n
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
n
* HP:Wounded MV:Full > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.
n
* HP:Wounded MV:Strong > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
n
* HP:Wounded MV:Strong >
w
u
A Shienaran gate guard bellows 'GALxhjE]LMZ'
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Annabelle* is standing here, riding a wild stallion.
*Graeme* is standing here, riding a sleek well-trained torm.
*Graeme* smites your right foot.
* HP:Wounded MV:Strong - Graeme: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Strong - Graeme: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Strong - Graeme: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Strong - Graeme: Healthy >
No way! You're fighting for your life!
f
w
* HP:Wounded MV:Strong - Graeme: Healthy >
*Graeme* swiftly dodges your attempt to pierce him.
*Graeme* barely smites your body.
You panic and attempt to flee!
*Annabelle* barely pierces your left hand.
n
*Alaina* has arrived from the south, riding a warhorse.
*Alric* has arrived from the south, riding a gray palfrey.
w
*Alric* smites your body.
*Alaina* leaves north riding a warhorse.
*Marshall* has arrived from the south, riding a gray palfrey.
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
*Marshall* has arrived from the south, riding a gray palfrey.
* HP:Wounded MV:Strong > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A water skin has been left on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
*Alaina* is standing here, riding a warhorse.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Marshall* has arrived from the south, riding a gray palfrey.
*Alaina* slashes your left arm very hard.
You panic and attempt to flee!
*Marshall* barely slashes your left leg.
f
w
*Marshall* slashes your right arm.
u
n
n
n
jump out
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Annabelle* is standing here, riding a wild stallion.
*Graeme* is standing here, riding a sleek well-trained torm.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
*Annabelle* leaves north riding a wild stallion.
*Graeme* leaves north riding a sleek well-trained torm.
* HP:Battered MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Alric* is standing here, riding a gray palfrey.
* HP:Battered MV:Strong >
*Alric* smites your right leg.
You panic and attempt to flee!
*Graeme* has arrived from the north, riding a sleek well-trained torm.
*Graeme* barely smites your body.
*Graeme* smites your body hard.
*Alric* smites your body hard.
You flee head over heels.
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Alaina* is standing here, riding a warhorse.
*Marshall* is standing here, riding a gray palfrey.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
f
* HP:Battered MV:Strong > Alas, you cannot go that way...
*Marshall* leaves south riding a gray palfrey.
*Alaina* leaves south riding a warhorse.
* HP:Battered MV:Strong >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A water skin has been left on the ground.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Battered MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
*Annabelle* leaves north.
* HP:Battered MV:Strong > The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
*Annabelle* is standing here.
A tough Shienaran soldier waits here.
A tactician's clerk tallies fallen enemies here.
* HP:Battered MV:Strong > Arglebargle, glop-glyf!?!
n
* HP:Battered MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
* HP:Battered MV:Strong >
The Council Chamber
This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large
tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two
windows above Lord Agelmar's chair. A large table, surrounded by chairs,
dominates the room. A sideboard rests along one wall, and a smaller door
leads opens southward.
[ obvious exits: S ]
*Annabelle* is standing here.
A tough Shienaran soldier waits here.
A tactician's clerk tallies fallen enemies here.
*Annabelle* leaves south.
s
* HP:Battered MV:Strong >
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
*Annabelle* pierces your left leg.
You panic and attempt to flee!
w
w
A Shienaran guard joins Annabelle's fight!
w
A Shienaran guard tickles your head with his slash.
You flee head over heels.
Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
* HP:Battered MV:Strong >
Western Hall
This broad hallway is carpeted with thick carpet, and heavy tapestries
adorn the walls. Candle sconces placed regularly along the walls provides
a dim but adaquite light. West of here the hall bends north, with a
simply but expertly designed stairwell in the corner leading up to the
second level of the castle.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
w
* HP:Battered MV:Strong > West Wing of the Castle
The westernmost part of the keep, this hallway turns sharply to the
north and east. Candle sconces on the wall provide lighting. A simple
but perfectly made stairway leads to the top floor of the keep.
[ obvious exits: N E U ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
w
* HP:Battered MV:Tiring >
Alas, you cannot go that way...
* HP:Battered MV:Tiring > Alas, you cannot go that way...
u
* HP:Battered MV:Tiring >
n
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
n
* HP:Battered MV:Tiring > Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
A raven is here, watching.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
* HP:Battered MV:Tiring > Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
* HP:Battered MV:Tiring >
jump out
A sergeant bellows 'CYGcI HTM `u?X b]urz RnUU?[u FZu cmEZ iWZIad_p'
Arglebargle, glop-glyf!?!
* HP:Battered MV:Tiring >
Mikhan narrates 'shoulda let cherno stab the resters at malkier'
s
* HP:Battered MV:Tiring >
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
*Annabelle* is standing here.
A raven is here, watching.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
* HP:Battered MV:Tiring >
*Annabelle* leaves south.
s
s
* HP:Battered MV:Tiring >
d
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
*Annabelle* is standing here.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
* HP:Battered MV:Tiring > Alas, you cannot go that way...
*Annabelle* barely pierces your left hand.
You panic and attempt to flee!
*Annabelle* pierces your body.
A Shienaran guard joins Annabelle's fight!
A soldier joins a Shienaran guard's fight!
A soldier tickles your right foot with his scythe.
A Shienaran guard barely slashes your left leg.
*Annabelle* pierces your body.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
You flee head over heels.
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
w
n
A soldier has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
*Annabelle* is standing here.
* HP:Beaten MV:Tiring >
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
* HP:Beaten MV:Tiring >
n
n
Servants Quarters
This is the room where all the female servants of the keep stay. Some
simple paintings adorn the walls, giving this room some color. A few
closets and chests store all of the equipments that the servants use for
cleaning the keep.
[ obvious exits: S ]
A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
Arkan narrates 'prob chasing bastige now?'
* HP:Beaten MV:Tiring >
A sergeant bellows 'mSpRK @Pt WCNl ylLEj OyuvaNF JPw yMRR ?g?Kk@Td'
* HP:Beaten MV:Tiring >
s
s
s
Western Corridor
This main hallway along the western wing of the keep heads back south
from here, with unadorned doors both north and east from here. The
Women's Quarters is to the east, which no man may enter without permission.
To the north is one of the two servant's quarters.
[ obvious exits: N E S ]
*Annabelle* is standing here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
*Annabelle* pierces your body.
You panic and attempt to flee!
*Annabelle* barely pierces your body.
You swiftly dodge a noble's attempt to hit you.
A soldier joins Annabelle's fight!
You swiftly dodge a noble's attempt to hit you.
A soldier joins a soldier's fight!
A soldier has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
nar its' so bad
A soldier barely scythes your body.
A Shienaran guard bellows 'b]UPbHE DzsAUm EwstUp_ FXh oqxpV IO TdejuLs ?IjsLxeJt'
A soldier scythes your body.
A noble barely tickles your right hand with his hit.
A soldier scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
A noble tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
s
You flee head over heels.
Top of Western Stair
The hallway turns sharply to the north and east. There are two sets of
stairs here, one leading down to the first floor of the keep and the other
leading up to the castle turret. Lamps are placed on the walls to provide
light.
[ obvious exits: N E U D ]
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > You narrate 'its' so bad' <--- lollllll
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
*Annabelle* has arrived from the north.
* HP:Beaten MV:Tiring >
*Annabelle* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Annabelle* pierces your head.
You wish that your wounds would stop BLEEDING so much!
nar don't come inside
s
s
You flee head over heels.
Upper Hall
This broad hallway runs from east to west. The floor here is covered
in thick red carpet. A small wooden door to the north leads to the
library. Torches on the walls provide a dim but adequate light.
[ obvious exits: N E W ]
You narrate 'don't come inside'
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
e
s
* HP:Critical MV:Tiring >
Upper Hall
The smooth stone walls are sparsely decorated with elegantly simple
tapestries and painted screens. Candle sconces placed along the wall
provide adequate lighting. The hallway runs east to west with a large
iron-bound door to the north.
[ obvious exits: N E W ]
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring >
e
e
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
Lord Dremond al'Moran stands nearby.
* HP:Critical MV:Tiring > Top of Eastern Stair
The walls of the hallway are covered with tapestries depicting famous
battles of Fal Dara. Lamps line the walls providing adequate light at
all times. The hallway turns to the north here and runs back to the west.
A large stairway in the corner of the room leads to one of the castle
turrets.
[ obvious exits: N W U D ]
* HP:Critical MV:Tiring >
Jestin narrates 'why'
nar im dead
* HP:Critical MV:Tiring >
You narrate 'because I have like no blood and stuff in my body?
Re: Fail!
When you have a lengthy 1v1 and think there is probably no one else even online..
Near the Thicket
[ obvious exits: N W ]
*Layzie* is standing here.
k layzie
* S HP:Critical MV:Tiring > k layzie
You barely pierce *Layzie*'s body.
* S HP:Critical MV:Tiring - Layzie: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical > *Layzie* tries to blast you, but you parry successfully.
You tickle *Layzie*'s right leg with your pierce.
You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical >
You pierce *Layzie*'s body.
* S HP:Critical MV:Tiring - Layzie: Critical >
You tickle *Layzie*'s right leg with your pierce.
*Layzie* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Layzie: Critical >
You barely pierce *Layzie*'s body.
*Layzie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Layzie*'s death cry.
* S HP:Critical MV:Tiring > l in corpse
scalp
corpse (here) :
a wealth of gold crowns (87)
four copper pennys
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
a studded leather belt with a crossed swords buckle
a bronze headed war axe
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] an opal choker of fiery blue and pink beauty
a strange, insectoid helm
[2] a ring of silver
a splintered crimson skull
* S HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Layzie.
* S HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.
* S HP:Critical MV:Tiring > nar layzie rip
You narrate 'layzie rip'
* S HP:Critical MV:Tiring > get coins corpse
get coins corpse
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
Near the Thicket
[ obvious exits: N W ]
*Layzie* is standing here.
k layzie
* S HP:Critical MV:Tiring > k layzie
You barely pierce *Layzie*'s body.
* S HP:Critical MV:Tiring - Layzie: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical > *Layzie* tries to blast you, but you parry successfully.
You tickle *Layzie*'s right leg with your pierce.
You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Layzie: Critical >
You pierce *Layzie*'s body.
* S HP:Critical MV:Tiring - Layzie: Critical >
You tickle *Layzie*'s right leg with your pierce.
*Layzie* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Layzie: Critical >
You barely pierce *Layzie*'s body.
*Layzie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Layzie*'s death cry.
* S HP:Critical MV:Tiring > l in corpse
scalp
corpse (here) :
a wealth of gold crowns (87)
four copper pennys
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
a studded leather belt with a crossed swords buckle
a bronze headed war axe
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] an opal choker of fiery blue and pink beauty
a strange, insectoid helm
[2] a ring of silver
a splintered crimson skull
* S HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Layzie.
* S HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.
* S HP:Critical MV:Tiring > nar layzie rip
You narrate 'layzie rip'
* S HP:Critical MV:Tiring > get coins corpse
get coins corpse
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
Re: Fail!
Layzie narrates 'cirt'
o HP:Healthy MV:Fresh >
Rig narrates '1e burnt'
o HP:Healthy MV:Fresh >
Rig narrates 'ning sux'
o HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'wrong guy crit!'
o HP:Healthy MV:Fresh >
Rig narrates 'we looted you real good'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'run'
o HP:Healthy MV:Fresh >
Rig narrates 'off that eh'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'runnin gn!'
o HP:Healthy MV:Fresh >
Rig narrates 'im going in!'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'okay!'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'I thought saif was crit'
o HP:Healthy MV:Fresh >
Rig narrates 'no'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'so i blocked his dlines!'
o HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.
Rig narrates 'layzie was crit!'
o HP:Healthy MV:Fresh >
Rig narrates '1e burnt'
o HP:Healthy MV:Fresh >
Rig narrates 'ning sux'
o HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'wrong guy crit!'
o HP:Healthy MV:Fresh >
Rig narrates 'we looted you real good'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'run'
o HP:Healthy MV:Fresh >
Rig narrates 'off that eh'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'runnin gn!'
o HP:Healthy MV:Fresh >
Rig narrates 'im going in!'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'okay!'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'I thought saif was crit'
o HP:Healthy MV:Fresh >
Rig narrates 'no'
o HP:Healthy MV:Fresh >
Ningishzidda narrates 'so i blocked his dlines!'
o HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.
Rig narrates 'layzie was crit!'
Re: Fail!
* HP:Critical MV:Weary >
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pair of thick metal boots stand inflexibly upright.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thick bronze belt lies to one side.
A thick black cloak seems to make a puddle on the ground.
A lantern has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A clean, white cloak bearing the sigils of the Caemlyn Guard lies here.
A hard leather breastplate has been placed upon the ground.
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Enoch Trevari the Dragon Officer is resting here.
A shifty looking fellow patrols the streets picking up discarded belongings.
Nlaric the Dedicated is standing here.
Skadi the Initiate is standing here, riding a wild stallion.
Raeza Dovoros, Tower Accepted is standing here, riding a dust-colored gelding.
Lord Dartes d'Anconia is resting here, riding a bloodstock stallion.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.
get all pack
* HP:Critical MV:Weary >
You get a dagger from a backpack.
You get eleven gold crowns from a backpack.
You get a water skin from a backpack.
You get a belt with a buckle of cuendillar from a backpack.
You get a metal banded cudgel from a backpack.
You get a silver etched shield from a backpack.
You get a sturdy pair of full leather gauntlets from a backpack.
You get a pair of riveted chainmail sleeves from a backpack.
You get a black wool cape embroidered with a swooping hawk from a backpack.
You get a tunic of finely-crafted chain from a backpack.
You get a shimmering chain of gold from a backpack.
You get a shimmering chain of gold from a backpack.
You get a strange, insectoid helm from a backpack.
You get a gold ring delicately carved with ivy from a backpack.
You get a gold ring delicately carved with ivy from a backpack.
You get eleven copper pennys from a backpack.
You get a bright red robe from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a bubbling draught from a backpack.
You get a bubbling draught from a backpack.
You get a piece of sandstone from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a cup of thick syrup from a backpack.
You get a cup of thick syrup from a backpack.
You get a stable ticket from a backpack.
You get a stable ticket from a backpack.
* HP:Critical MV:Haggard >
Suddenly someone places something in your back!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [2]
A simple staff, well made for combat, lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pair of thick metal boots stand inflexibly upright.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thick bronze belt lies to one side.
A thick black cloak seems to make a puddle on the ground.
A lantern has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A clean, white cloak bearing the sigils of the Caemlyn Guard lies here.
A hard leather breastplate has been placed upon the ground.
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Enoch Trevari the Dragon Officer is resting here.
A shifty looking fellow patrols the streets picking up discarded belongings.
Nlaric the Dedicated is standing here.
Skadi the Initiate is standing here, riding a wild stallion.
Raeza Dovoros, Tower Accepted is standing here, riding a dust-colored gelding.
Lord Dartes d'Anconia is resting here, riding a bloodstock stallion.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.
get all pack
* HP:Critical MV:Weary >
You get a dagger from a backpack.
You get eleven gold crowns from a backpack.
You get a water skin from a backpack.
You get a belt with a buckle of cuendillar from a backpack.
You get a metal banded cudgel from a backpack.
You get a silver etched shield from a backpack.
You get a sturdy pair of full leather gauntlets from a backpack.
You get a pair of riveted chainmail sleeves from a backpack.
You get a black wool cape embroidered with a swooping hawk from a backpack.
You get a tunic of finely-crafted chain from a backpack.
You get a shimmering chain of gold from a backpack.
You get a shimmering chain of gold from a backpack.
You get a strange, insectoid helm from a backpack.
You get a gold ring delicately carved with ivy from a backpack.
You get a gold ring delicately carved with ivy from a backpack.
You get eleven copper pennys from a backpack.
You get a bright red robe from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a bubbling draught from a backpack.
You get a bubbling draught from a backpack.
You get a piece of sandstone from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a cup of thick syrup from a backpack.
You get a cup of thick syrup from a backpack.
You get a stable ticket from a backpack.
You get a stable ticket from a backpack.
* HP:Critical MV:Haggard >
Suddenly someone places something in your back!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [2]
A simple staff, well made for combat, lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Re: Fail!
* R - the ancient tree: Beaten >
You slash the ancient tree's trunk hard.
The ancient tree tries to hit you, but you dodge the attack.
* R - the ancient tree: Beaten >
You slash the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you deflect the blow.
* R - the ancient tree: Critical >
You slash the ancient tree's branch very hard.
The ancient tree tries to hit you, but you parry successfully.
* R - the ancient tree: Critical >
*Zazu* has arrived from the north, riding a bloodstock stallion.
* R - the ancient tree: Critical >
You slash the ancient tree's roots very hard.
The ancient tree tries to hit you, but you parry successfully.
* R - the ancient tree: Critical >
*Zazu* leaves east riding a bloodstock stallion.
* R - the ancient tree: Critical >
You slash the ancient tree's trunk extremely hard.
The ancient tree is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the ancient tree's death cry.
* R >
Suddenly *Zazu* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
On the Shore of the Great Lake
The sparkling waters of the Great Lake shimmer to the east. Waves
lap gently along the shoreline and a cool breeze sends ripples across
the clear water. Thick woods lie to the west, and to the north a
a rising trail leads towards a moutain.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A wild dog with matted fur snarls at you.
* R HP:Critical >
Suddenly *someone* places something in your back!
You are dead! Sorry...
A duck hates your guts!
You slash the ancient tree's trunk hard.
The ancient tree tries to hit you, but you dodge the attack.
* R - the ancient tree: Beaten >
You slash the ancient tree's trunk extremely hard.
The ancient tree tries to hit you, but you deflect the blow.
* R - the ancient tree: Critical >
You slash the ancient tree's branch very hard.
The ancient tree tries to hit you, but you parry successfully.
* R - the ancient tree: Critical >
*Zazu* has arrived from the north, riding a bloodstock stallion.
* R - the ancient tree: Critical >
You slash the ancient tree's roots very hard.
The ancient tree tries to hit you, but you parry successfully.
* R - the ancient tree: Critical >
*Zazu* leaves east riding a bloodstock stallion.
* R - the ancient tree: Critical >
You slash the ancient tree's trunk extremely hard.
The ancient tree is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear the ancient tree's death cry.
* R >
Suddenly *Zazu* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
On the Shore of the Great Lake
The sparkling waters of the Great Lake shimmer to the east. Waves
lap gently along the shoreline and a cool breeze sends ripples across
the clear water. Thick woods lie to the west, and to the north a
a rising trail leads towards a moutain.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A wild dog with matted fur snarls at you.
* R HP:Critical >
Suddenly *someone* places something in your back!
You are dead! Sorry...
A duck hates your guts!