Really?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Walker
Posts: 140
Joined: Wed Jun 17, 2015 10:38 pm

Really?

Post by Walker » Tue Oct 31, 2017 12:10 am

Guess it is Hellmud with these guys ...

* R HP:Healthy MV:Strong > In the Blight
Corrupted plains and hills stretch out as far as the eye can see in every
direction save the south where a path through some mountains can be seen. A bit
to the west some kind of fortress seem to be located. The ground consists mostly
of inky black dirt, some places covered by sickly yellow vegetation.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
*Jaster* has arrived from the west, riding a shadow stallion.
*Nexen* tries to stab you, but you deflect the blow.

* R HP:Healthy MV:Strong - Nexen: Healthy >
*Jaster* leaves south riding a shadow stallion.

* R HP:Healthy MV:Strong - Nexen: Healthy >
*Nexen* tries to stab you, but you deflect the blow.

* R HP:Healthy MV:Strong - Nexen: Healthy >
*Jaster* has arrived from the south, riding a shadow stallion.

* R HP:Healthy MV:Strong - Nexen: Healthy >
*Jaster* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Strong - Nexen: Healthy >
You try to strike *Nexen*, but he parries successfully.
*Nexen* stabs your left leg hard.

* R HP:Scratched MV:Strong - Nexen: Healthy >
*Nexen* stabs your right leg hard.

trong - Nexen: Healthy >
*Jaster* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Nexen: Healthy >
*Jaster* slashes your body hard.
*Nexen* stabs your body.
Jaster assumes an offensive striking posture.

* R HP:Hurt MV:Strong - Nexen: Healthy >
Jaster assumes an offensive striking posture.

* R HP:Hurt MV:Strong - Nexen: Healthy >
*Jaster* slashes your right arm.
*Nexen* stabs your body.

* R HP:Hurt MV:Strong - Nexen: Healthy >
*Jaster* slashes your right leg very hard.
*Nexen* barely stabs your body.

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Jaster* slashes your left arm.
*Nexen* stabs your right leg hard.

* R HP:Wounded MV:Strong - Nexen: Healthy >
You try to strike *Nexen*, but he parries successfully.
*Nexen* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Strong - Nexen: Healthy >
You dodge a bash from *Jaster* who loses his balance and falls!

* R HP:Wounded MV:Strong - Nexen: Healthy >
You try to strike *Nexen*, but he deflects the blow.
*Nexen* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Jaster* clambers to his feet.

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Jaster* slashes your head.

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Jaster* slashes your body hard.
You try to strike *Nexen*, but he parries successfully.
*Nexen* stabs your left arm.
*Jaster* tickles your right arm with his slash.
*Nexen* tries to stab you, but you parry successfully.

* R HP:Wounded MV:Strong - Nexen: Healthy >
You try to strike *Nexen*, but he deflects the blow.
*Nexen* tickles your right arm with his stab.

* R HP:Wounded MV:Strong - Nexen: Healthy >
You dodge a bash from *Jaster* who loses his balance and falls!

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Nexen* tries to stab you, but you parry successfully.

* R HP:Wounded MV:Strong - Nexen: Healthy >
You try to strike *Nexen*, but he deflects the blow.
*Nexen* stabs your right foot.

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Nexen* barely stabs your body.

* R HP:Wounded MV:Strong - Nexen: Healthy >
*Nexen* swiftly dodges your attempt to strike him.
*Nexen* tries to stab you, but you deflect the blow.

sh - Nexen: Healthy >
*Jaster* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Nexen: Healthy >
*Nexen* stabs your head.

* R HP:Wounded MV:Fresh - Nexen: Healthy >
*Jaster* slashes your body.
*Nexen* stabs your head.

* R HP:Wounded MV:Fresh - Nexen: Healthy >
*Jaster* slashes your right leg hard.
*Nexen* stabs your body hard.

* R HP:Battered MV:Fresh - Nexen: Healthy >
*Jaster* slashes your right leg hard.
*Nexen* barely stabs your right leg.

* R HP:Battered MV:Fresh - Nexen: Healthy >
*Nexen* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Fresh - Nexen: Healthy >
You try to strike *Nexen*, but he parries successfully.
*Nexen* stabs your body hard.

esh - Nexen: Healthy >
*Jaster* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Nexen: Healthy >
*Jaster* slashes your left foot extremely hard.
*Nexen* stabs your head.
*Jaster* slashes your body hard.
*Nexen* stabs your left leg hard.

* R HP:Beaten MV:Fresh - Nexen: Healthy >
*Jaster* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Nexen* stabs your head hard.
You wish that your wounds would stop BLEEDING so much!


h - Nexen: Healthy >
*Nexen* barely stabs your right arm.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
At the Mouth of the Blighted Pass
These blasted lands are bare and coarse. Small clusters of bare thickets of
Correcting map position after fleeing.
thorns and small gory tufts of weed is spread out on the ground. To the south
the pass through some mountains lead on, while just to the north the endless
parched, rolling hills of the blight can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Critical MV:Full >
*Jaster* has arrived from the north, riding a shadow stallion.

ll >
*Jaster* tries to slash you, but you deflect the blow.
*Nexen* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
At the Mouth of the Blighted Pass
The ground is bare here except a few tufts of grass and other weeds. The soil
Correcting map position after fleeing.
is dry with long narrow cracks indicating that water was present here a long
time ago. To the south a small forest can be made out. To the north the end of
the pass can be seen, as well as the beginning of the endless blight.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

ll >
*Jaster* has arrived from the north, riding a shadow stallion.
*Nexen* has arrived from the north.
*Nexen* stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Nexen* stabs your head.
You wish that your wounds would stop BLEEDING so much!

*Jaster* slashes your left hand hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
In the Tiny Forest
This seems to be the edge of a tiny forest that spreads out to the west and
Correcting map position after fleeing.
south. While to the north and east the woods abruptly end into a bare landcape
of the pass. The thin, weak and whistling trees here grow quite dense, as
seeming to somewhat seek support from the other trees. To the south the trees
are to tight that it almost looks like a solid wall. The wood clears up a bit to
the west.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Full >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree joins a twisted tree's fight!

ll - a twisted tree: Scratched >
*Jaster* has arrived from the north, riding a shadow stallion.
*Nexen* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*someone* stabs your body.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
Last edited by Walker on Tue Oct 31, 2017 4:05 pm, edited 3 times in total.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Really?

Post by Equitant » Tue Oct 31, 2017 12:11 am

Two idiots. I apologize on behalf of the Great Lord.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Really?

Post by Jaster » Tue Oct 31, 2017 12:14 am

Not a good idea to AFK Stronghold. Welcome to #HellMud! Your gear is dusty. Stop crying and stop afking.

Nexen
Posts: 44
Joined: Fri Apr 10, 2015 2:53 pm

Re: Really?

Post by Nexen » Tue Oct 31, 2017 12:37 am

The real really.

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.

o S HP:Healthy MV:Fresh >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to The Courtyard.'

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
You are hungry.
You are thirsty.

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh >
Jaster beeps you!

o S HP:Healthy MV:Fresh > st
You stop resting, and stand up.

o S HP:Healthy MV:Fresh > n
u
w
Entrance to the Dungeon
[ obvious exits: N S W U ]
North: A trolloc is here commanding a fist of troops.
South: An Elite Ko'bal guard stands here, protecting his master.

w
o S HP:Healthy MV:Full > w
The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
North: A master blacksmith is here, hard at work.
South: A short, shifty trolloc conceals herself in the shadows here.
West: A handsome man in black, military vesture generals the Dark Lord's new armies.

w
o S HP:Healthy MV:Full > In the Grand Hall
[ obvious exits: N E S W ]
North: A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
West: A trolloc is here commanding a fist of troops.
A handsome man in black, military vesture generals the Dark Lord's new armies.

w
o S HP:Healthy MV:Full > The Grand Hall
[ obvious exits: N E S W ]
North: A tall, ramshorned trolloc is here, commanding.
East: A handsome man in black, military vesture generals the Dark Lord's new armies.
South: A lame trolloc stands here, guarding the possessions of others.
West: A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o S HP:Healthy MV:Full > The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
East: A trolloc is here commanding a fist of troops.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

o S HP:Healthy MV:Full > s
The Courtyard
[ obvious exits: E S ]
East: A trolloc is here commanding a fist of troops.
South: A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* S HP:Healthy MV:Full > s
Alas, you cannot go that way...

s
* S HP:Healthy MV:Full > A Destroyed Catapult
[ obvious exits: N E S ]
North: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: An enormously fat, slobbering trolloc drags a large sack around.
A wolfish trolloc is here, howling for blood.

ws
* S HP:Healthy MV:Full > The Courtyard
[ obvious exits: N E S W ]
North: A wolfish trolloc is here, howling for blood.
South: A trolloc is here ruling a group of trollocs.
An enormously fat, slobbering trolloc drags a large sack around.

* S HP:Healthy MV:Full > The Courtyard
[ obvious exits: N E W ]
North: An enormously fat, slobbering trolloc drags a large sack around.
East: A sleek trolloc blends into the background.
West: A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A tall, ramshorned trolloc is here, commanding.

* S HP:Healthy MV:Full > [wear skin]
You don't seem to have a skin.

* S HP:Healthy MV:Full > w
s
The Well
[ obvious exits: N E S W ]
East: A trolloc is here ruling a group of trollocs.
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
A trolloc is here commanding a fist of troops.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
The Twisted Holiday Quest Master lounges here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Healthy MV:Full > The Courtyard
[ obvious exits: N E S W ]
North: A trolloc is here commanding a fist of troops.
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A huge darkhound is here, drooling and snarling.

* S HP:Healthy MV:Full > drink well
n
You can't find it!

* S HP:Healthy MV:Full > The Well
[ obvious exits: N E S W ]
East: A trolloc is here ruling a group of trollocs.
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
A board hangs on a wall peppered with tales of glory, adventure and history.
A trolloc is here commanding a fist of troops.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
The Twisted Holiday Quest Master lounges here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Healthy MV:Full > drink well
drink well
s
You drink the blood.

w
* S HP:Healthy MV:Full > w
You drink the blood.
You don't feel thirsty any more.

* S HP:Healthy MV:Full > The Courtyard
[ obvious exits: N E S W ]
North: A trolloc is here commanding a fist of troops.
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
South: A huge darkhound is here, drooling and snarling.

* S HP:Healthy MV:Full > call
Entrance to the Courtyard
[ obvious exits: N E S W ]
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: A trolloc is here commanding a fist of troops.

* S HP:Healthy MV:Full > w
The Gatekeep
[ obvious exits: E W ]
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A figure stands here, ready to collect unwanted things.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

Road to Tarwin's Gap
[ obvious exits: N E S ]

* S HP:Healthy MV:Winded > s
s
Before a Split in the Road
[ obvious exits: N S W ]
West: A big brown bear growls angrily about him.

e
* S HP:Healthy MV:Winded > e
A Winding Road
[ obvious exits: N E ]

s
* S HP:Healthy MV:Winded > A Winding Road
[ obvious exits: E S W ]

s
* S HP:Healthy MV:Winded > e
Shadowing a Road
[ obvious exits: S W ]

e
* S HP:Healthy MV:Winded > A Winding Road
[ obvious exits: N E S W ]
East: A timber wolf is here, snarling hungrily.

s
* S HP:Healthy MV:Winded > s
Before a Cliff's Wall
[ obvious exits: N E ]

s
* S HP:Healthy MV:Winded > A Winding Road
[ obvious exits: N E S W ]
North: A timber wolf is here, snarling hungrily.

* S HP:Healthy MV:Winded > A Winding Road
[ obvious exits: S W ]

* S HP:Healthy MV:Winded > A Road by a Hill
[ obvious exits: N S W ]

* S HP:Healthy MV:Winded > A Road by a Hill
[ obvious exits: N S ]
South: Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Winded > A Winding Road
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Winded > w
w
w
A Winding Road
[ obvious exits: E W ]
East: Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Winded > s
Before a Split in the Road
[ obvious exits: E S W ]

s
* S HP:Healthy MV:Weary > A Winding Road
[ obvious exits: N E S W ]

s
* S HP:Healthy MV:Weary > s
Rugged Terrain
[ obvious exits: N E S W ]

s
* S HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N E S W ]

s
* S HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N S ]

* S HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N S W ]

* S HP:Healthy MV:Weary > The Dusty Road
[ obvious exits: N W ]

* S HP:Healthy MV:Weary > Alas, you cannot go that way...

* S HP:Healthy MV:Weary > get vial pack
You get a thin vial of yellow fluid from a backpack.

* S HP:Healthy MV:Winded > quaff vial
w
w
w
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Healthy MV:Tiring > s
The Dusty Road
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]

w
* S HP:Healthy MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]

* S HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S ]

* S HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N S W ]

* S HP:Healthy MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
West: A tough Shienaran soldier waits here.

* S HP:Healthy MV:Tiring > w
h
back h.human
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
South: Up: A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
*Walker* is standing here mending a weapon, riding a bloodstock stallion.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
*Walker* gives a soldier an order.

*
*Walker* gives a soldier an order.


*Walker* gives a soldier an order.

=
*Walker* gives a soldier an order.

+
*Walker* gives a soldier an order.


*Walker* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Walker*'s death cry.

Roadeur
Posts: 180
Joined: Thu Aug 11, 2016 10:22 am

Re: Really?

Post by Roadeur » Tue Oct 31, 2017 4:12 am

It seems all we needed was a catchy hashtag to normalise killing people AFK.

Looking forward to #incinweek and #nohorseissafe month

Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: Really?

Post by Dimmu » Tue Oct 31, 2017 5:02 am

Roadeur wrote: . . . and #nohorseissafe month
It's always #nohorseisafe month and because I like to repeat myself ad nauseum, if you must AFK for any reason, especially in a pk zone, drop your god damn link! It might save you and our loyal readership all this angst.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Really?

Post by Lykan » Tue Oct 31, 2017 10:09 am

It's either a dick move or it isn't. It doesn't really work when you think it's a dick move unless one of your friends do it, then its just something you mostly ignore.

Barutt
Posts: 12
Joined: Thu Oct 26, 2017 7:54 pm

Re: Really?

Post by Barutt » Tue Oct 31, 2017 10:15 am

#dickmove

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Really?

Post by livendros » Tue Oct 31, 2017 2:06 pm

Its amazing anyone would expect more from two players whose sole motivation for this game is eq tps and scalps.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Really?

Post by Jaster » Tue Oct 31, 2017 2:13 pm

You forgot motivation of people to whine and cry.

Locked