Hehe, dammit

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jestin
Posts: 300
Joined: Mon Jul 10, 2017 11:15 am

Hehe, dammit

Post by Jestin » Sat Oct 28, 2017 11:37 pm

* S HP:Critical SP:Strong MV:Strong > s
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.

* S HP:Critical SP:Strong MV:Strong > w
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
*Walker* is standing here.

* S HP:Critical SP:Strong MV:Strong > release

*Walker* tries to strike you, but you deflect the blow.

* S HP:Critical SP:Strong MV:Strong - Walker: Battered > e
You try to strike *Walker*, but he parries successfully.
A soldier joins Walker's fight!
*Walker* tries to strike you, but you deflect the blow.
Ok.

* S HP:Critical SP:Strong MV:Strong - Walker: Battered > No way! You're fighting for your life!

* S HP:Critical SP:Strong MV:Strong - Walker: Battered > f
You panic and attempt to flee!

n
You flee head over heels.
A Tailor's Shop
[ obvious exits: N ]
The old seamstress stands here smiling.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
*Walker* is standing here.

* S HP:Critical SP:Strong MV:Strong >
*Walker* tries to strike you, but you parry successfully.

e* S HP:Critical SP:Strong MV:Strong - Walker: Battered > m
[seize ]
You feel the flows of saidin coursing through your body.

v* S HP:Critical SP:Strong MV:Strong - Walker: Battered >
[chann 'ice' walker]
You begin to weave the appropriate flows...


*Walker* tries to strike you, but you deflect the blow.
A soldier joins Walker's fight!

-
*Walker* panics, and attempts to flee!

=
A soldier tries to scythe you, but you parry successfully.
You try to strike *Walker*, but he deflects the blow.
Ok.
Spikes of solid ice form in your hands, which you launch at *Walker*.

* S HP:Critical SP:Strong MV:Strong - Walker: Beaten >
*Walker* leaves east.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched > v
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched >
*Walker* has arrived from the east.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched > v

*Walker* leaves west.

[chann 'ice' walker] rong MV:Strong - a soldier: Scratched >
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched > v
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched >
You strike a soldier's body hard.
A soldier tries to scythe you, but you parry successfully.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched > v
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched > v
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched >
v
You panic and attempt to flee!


A soldier tries to scythe you, but you deflect the blow.

You flee head over heels.
A Tailor's Shop
[ obvious exits: N ]
The old seamstress stands here smiling.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A tailor mends some clothing.
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong > n
w
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

* S HP:Critical SP:Strong MV:Strong > v
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
The fishmonger is here, hoping to buy your catch.

[chann 'ice' walker] rong MV:Strong >
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong > scan w
*Walker* has arrived from the west, riding a bloodstock stallion.


* S HP:Critical SP:Strong MV:Strong >
*Walker* leaves east riding a bloodstock stallion.

* S HP:Critical SP:Strong MV:Strong > A city lamplighter stands nearby, attending his duties.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.
*Randal* is standing here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

* S HP:Critical SP:Strong MV:Strong > v
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong > v
e
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong >
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

[chann 'ice' walker] rong MV:Strong >
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong > e
v
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
*Walker* is standing here, riding a bloodstock stallion.
A figure stands here, ready to collect unwanted things.
*Walker* gives a soldier an order.
A soldier tries to scythe you, but you deflect the blow.

[chann 'ice' walker] rong MV:Strong - a soldier: Scratched >
You begin to weave the appropriate flows...
*Walker* gives a soldier an order.


*Walker* leaves west riding a bloodstock stallion.

=
A soldier tries to scythe you, but you parry successfully.

=
Your target is no longer here!

* S HP:Critical SP:Strong MV:Strong - a soldier: Scratched > f
You panic and attempt to flee!

v

A soldier tries to scythe you, but you parry successfully.

You flee head over heels.
Road to the East Gate
[ obvious exits: N E S ]
Several arrows lie on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Strong > s
wSide Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A figure stands here, ready to collect unwanted things.


* S HP:Critical SP:Strong MV:Tiring > v
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

[chann 'ice' walker] rong MV:Tiring >
Nobody here by that name.

* S HP:Critical SP:Strong MV:Tiring > scan w
A man is here.
The fishmonger is here, hoping to buy your catch.

* S HP:Critical SP:Strong MV:Tiring > w
s
A soldier has arrived from the east.

* S HP:Critical SP:Strong MV:Tiring > caMerchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
The fishmonger is here, hoping to buy your catch.

n* S HP:Critical SP:Strong MV:Tiring > w
The grizzled veteran has arrived from the west.
The grizzled veteran tries to scythe you, but you dodge the attack.


* S HP:Critical SP:Strong MV:Tiring - the grizzled veteran: Scratched > A gleeman is here, wearing a cloak of different colored patches.
*Randal* is standing here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

* S HP:Critical SP:Strong MV:Tiring - the grizzled veteran: Scratched > f
You barely strike the grizzled veteran's right hand.
The grizzled veteran tries to scythe you, but you deflect the blow.
You panic and attempt to flee!

v
You flee head over heels.
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
[chann 'ice' walker]
Nobody here by that name.

* S HP:Critical SP:Strong MV:Tiring > n
eAlas, you cannot go that way...

* S HP:Critical SP:Strong MV:Tiring >
e
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.

* S HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

* S HP:Critical SP:Strong MV:Tiring > n
Road to the East Gate
[ obvious exits: N E S ]
Several arrows lie on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Critical SP:Strong MV:Tiring > scan s
s
A grizzled Shienaran veteran looks on.
A figure stands here, ready to collect unwanted things.

* S HP:Critical SP:Strong MV:Tiring > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A figure stands here, ready to collect unwanted things.

* S HP:Critical SP:Strong MV:Tiring > w
scaEnd of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

n* S HP:Critical SP:Strong MV:Tiring > w
A man is here.
The fishmonger is here, hoping to buy your catch.

* S HP:Critical SP:Strong MV:Tiring >
The grizzled veteran has arrived from the east.

w* S HP:Critical SP:Strong MV:Tiring >
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
The fishmonger is here, hoping to buy your catch.

* S HP:Critical SP:Strong MV:Tiring > scan w
Your heartbeat calms down more as you feel less panicked.
*Walker* is standing here, riding a bloodstock stallion.
A gleeman is here, wearing a cloak of different colored patches.
*Randal* is standing here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

* S HP:Beaten SP:Strong MV:Strong > w
v
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
*Walker* is standing here, riding a bloodstock stallion.
A gleeman is here, wearing a cloak of different colored patches.
*Randal* is standing here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.
*Randal* gets a shimmering chain of gold from a backpack.
*Randal* gets a shimmering chain of gold from a backpack.
*Randal* gets a pair of lissome leather boots with metal capped toes from a backpack.
*Randal* gets a belt with a horned skull buckle from a backpack.
*Randal* gets a saw-toothed axe from a backpack.
*Randal* gets a silver etched shield from a backpack.
*Randal* gets a silver Kandori wristcuff from a backpack.
*Randal* gets a silver Kandori wristcuff from a backpack.
*Randal* gets a sturdy pair of full leather gauntlets from a backpack.
*Randal* gets a pair of ebony-steel plate vambraces from a backpack.
*Randal* gets a bright red robe from a backpack.
*Randal* gets a tunic of finely-crafted chain from a backpack.
*Randal* gets a full metal helmet and visor from a backpack.
*Randal* gets a gold ring delicately carved with ivy from a backpack.
*Randal* gets a gold ring delicately carved with ivy from a backpack.
*Randal* gets the war scalp of Cantharidin the Human slain in the Blasted Lands from a backpack.
*Randal* gets a skin of human flesh from a backpack.
*Randal* gets an oilstone from a backpack.
*Randal* gets a receipt from a backpack.
*Randal* gets a thin vial of yellow fluid from a backpack.
*Randal* gets a thin vial of yellow fluid from a backpack.
*Randal* gets a bubbling draught from a backpack.
*Randal* gets a bubbling draught from a backpack.
*Randal* gets a wealth of copper pennies from a backpack.
*Randal* gets twenty gold crowns from a backpack.
*Walker* tries to strike you, but you deflect the blow.

[chann 'ice' walker] ng MV:Tiring - Walker: Beaten >
You begin to weave the appropriate flows...

-
*Walker* says 'is 1e'

*
*Randal* tries to hit you, but you deflect the blow.


*Randal* tries to hit you, but you dodge the attack.
The gleeman joins Walker's fight!
The grizzled veteran joins Walker's fight!
*Walker* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Ouch! You couldn't maintain the flows.

* S HP:Critical SP:Strong MV:Tiring - Walker: Beaten >
*Walker* panics, and attempts to flee!

* S HP:Critical SP:Strong MV:Tiring - Walker: Beaten >
*Walker* leaves north riding a bloodstock stallion.

* S HP:Critical SP:Strong MV:Tiring - the gleeman: Healthy > f
You panic and attempt to flee!


v
You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
The fishmonger is here, hoping to buy your catch.
[kill walker]
They aren't here.

[chann 'ice' walker] rong MV:Tiring >
Nobody here by that name.

* S HP:Critical SP:Strong MV:Tiring > sc
scYou have 29(280) hit, 104(193) saidin and 100(138) movement points.
You have scored 107532639 experience points and 92 quest points.
You need 967361 exp to level and 508 qp to rank.
You have amassed 199 Turn points to date.
You have played 43 days and 22 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 50).
You are standing.

a* S HP:Critical SP:Strong MV:Tiring > n w

*Randal* has arrived from the west.

* S HP:Critical SP:Strong MV:Tiring > *Walker* is standing here, riding a bloodstock stallion.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.
*Randal* tries to hit you, but you parry successfully.

* S HP:Critical SP:Strong MV:Tiring - Randal: Scratched > f
n
You panic and attempt to flee!

v
You flee head over heels.
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...

[chann 'ice' walker] rong MV:Tiring >
Nobody here by that name.

* S HP:Critical SP:Strong MV:Tiring > e
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.

* S HP:Critical SP:Strong MV:Tiring > w
w
End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

v* S HP:Critical SP:Strong MV:Tiring >
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Walker* is standing here, riding a bloodstock stallion.
A man is here.
The fishmonger is here, hoping to buy your catch.
*Walker* tries to strike you, but you deflect the blow.

[chann 'ice' walker] rong MV:Tiring - Walker: Beaten >
You begin to weave the appropriate flows...

=
*Walker* tries to strike you, but you parry successfully.

*
*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!


*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!

=
Ok.
*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!
Spikes of solid ice form in your hands, which you launch at *Walker*.

* S HP:Critical SP:Good MV:Tiring - Walker: Critical >
*Walker* panics, and attempts to flee!
*Walker* tries to flee, but is too exhausted!

* S HP:Critical SP:Good MV:Tiring - Walker: Critical > b
You try to strike *Walker*, but he parries successfully.
*Walker* tries to strike you, but you parry successfully.
[chann 'flame' walker]
You begin to weave the appropriate flows...

-
*Walker* panics, and attempts to flee!

+
*Walker* leaves west riding a bloodstock stallion.

=
Your target is no longer here!

* S HP:Critical SP:Good MV:Tiring > w
m
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
*Walker* is standing here, riding a bloodstock stallion.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

b* S HP:Critical SP:Good MV:Tiring >
[kill walker]
You try to strike *Walker*, but he deflects the blow.

[chann 'flame' walker]d MV:Tiring - Walker: Critical >
You begin to weave the appropriate flows...


*Randal* has arrived from the north.

-
*Randal* tries to hit you, but you dodge the attack.

=
*Walker* panics, and attempts to flee!

*
The grizzled veteran joins Walker's fight!
The gleeman joins Randal's fight!

=
Ok.
Streaks of fire flow from your hands, burning *Walker*.

* S HP:Critical SP:Good MV:Tiring - Walker: Critical > g
The gleeman tries to pierce you, but you parry successfully.
The grizzled veteran tries to scythe you, but you parry successfully.
You swiftly dodge *Randal*'s attempt to hit you.
*Walker* strikes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You try to strike *Walker*, but he parries successfully.
*Walker* leaves east riding a bloodstock stallion.

* S HP:Critical SP:Good MV:Tiring - Randal: Scratched >
[get all corpse]
You don't have a corpse.

f* S HP:Critical SP:Good MV:Tiring - Randal: Scratched >
m
You panic and attempt to flee!


You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A ratter is here, hunting shadoweyes.
[kill walker]
They aren't here.

[chann 'flame' walker]d MV:Tiring >
Nobody here by that name.

* S HP:Critical SP:Good MV:Tiring >
*Randal* has arrived from the south.

* S HP:Critical SP:Good MV:Tiring > s
e
The grizzled veteran has arrived from the south.
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

* S HP:Critical SP:Good MV:Tiring > m
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
The fishmonger is here, hoping to buy your catch.

* S HP:Critical SP:Good MV:Tiring > [kill walker]
They aren't here.

* S HP:Critical SP:Good MV:Tiring > w
w
w
wThe Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A grizzled Shienaran veteran looks on.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.


* S HP:Critical SP:Good MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Critical SP:Good MV:Tiring > n
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A wild stallion bucks madly.

* S HP:Critical SP:Good MV:Tiring > n
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Weary and coated in dust, a merchant stands here.
A man is here.

* S HP:Critical SP:Good MV:Tiring > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A grizzled Shienaran veteran looks on.

* S HP:Critical SP:Good MV:Tiring > n
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
A Shienaran gatekeeper stands here, watching over the gate.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Critical SP:Good MV:Tiring > mRoad Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.


* S HP:Critical SP:Good MV:Tiring > A Shienaran gate guard bellows 'Darkfriend!'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Critical SP:Good MV:Winded > m
[kill walker]
They aren't here.

* S HP:Critical SP:Good MV:Winded > m
[kill walker]
They aren't here.

m* S HP:Critical SP:Good MV:Winded >
[kill walker]
They aren't here.

m* S HP:Critical SP:Good MV:Winded >
m[kill walker]
They aren't here.


* S HP:Critical SP:Good MV:Winded > m[kill walker]
They aren't here.


* S HP:Critical SP:Good MV:Winded > m
[kill walker]
They aren't here.

* S HP:Critical SP:Good MV:Winded > m
[kill walker]
They aren't here.

* S HP:Critical SP:Good MV:Winded > m
[kill walker]
They aren't here.

* S HP:Critical SP:Good MV:Winded > m
[kill walker]
They aren't here.
*Walker* has arrived from the north, riding a bloodstock stallion.
A soldier has arrived from the north.

* S HP:Critical SP:Good MV:Winded > m
[kill walker]
You try to strike *Walker*, but he deflects the blow.

* S HP:Critical SP:Good MV:Winded - Walker: Critical > m
[kill walker]
You do the best you can!

b* S HP:Critical SP:Good MV:Winded - Walker: Critical >
[kill walker]
You do the best you can!
*Walker* gives a soldier an order.
A soldier tries to scythe you, but you parry successfully.

* S HP:Critical SP:Good MV:Winded - Walker: Critical > [kill walker]
You do the best you can!

[chann 'flame' walker]d MV:Winded - Walker: Critical >
You begin to weave the appropriate flows...
*Walker* panics, and attempts to flee!

*
A soldier tries to scythe you, but you parry successfully.
*someone* strikes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [9]

Walker
Posts: 140
Joined: Wed Jun 17, 2015 10:38 pm

Re: Hehe, dammit

Post by Walker » Sat Oct 28, 2017 11:39 pm

You shoulda had me.

You have 2(376) hit and 58(164) movement points.

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