Arkan vs. Orino and Engyn

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Arkan vs. Orino and Engyn

Post by Arkan » Wed Oct 18, 2017 1:30 pm

This wasn't a great kill or anything, and I don't mean that as a slight to Orino, but we need more logs for players to learn from. He stayed in at crit with a heron and said I should go ahead and post.

Starts off, I was keep chillin at the well and a scout narred.

o HP:Scratched MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Tiring > b
[kill human]
They aren't here.

o HP:Scratched MV:Tiring > [bash ]
Bash who?

o HP:Scratched MV:Tiring > s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
The blight bear stands on its haunches, roaring madly.

o HP:Scratched MV:Tiring > scan s
A Swordbrother guard stands dutifully awaiting orders.
*Orino* is standing here, riding a Domani razor.

o HP:Scratched MV:Tiring > s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of an Ahf'frait trolloc is lying here.
A Swordbrother is sitting here.
*Orino* is standing here, riding a Domani razor.

* HP:Scratched MV:Tiring >
*Orino* leaves north riding a Domani razor.

j
o HP:Scratched MV:Tiring > b
[kill human]
They aren't here.

o HP:Scratched MV:Tiring > [bash ]
Bash who?

o HP:Scratched MV:Tiring > n
j
b
*Orino* has arrived from the north, riding a Domani razor.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
The blight bear stands on its haunches, roaring madly.

o HP:Scratched MV:Tiring > [kill human]
They aren't here.

o HP:Scratched MV:Tiring > [bash ]
Bash who?

o HP:Scratched MV:Tiring > j
j
[kill human]
They aren't here.

o HP:Scratched MV:Tiring > j
[kill human]
They aren't here.

o HP:Scratched MV:Tiring > j
j
[kill human]
They aren't here.

j
o HP:Scratched MV:Tiring > *Orino* has arrived from the south, riding a Domani razor.
[kill human]
You try to scythe *Orino*, but he parries successfully.

* HP:Scratched MV:Tiring - Orino: Healthy > [kill human]
You do the best you can!

* HP:Scratched MV:Tiring - Orino: Healthy > [kill human]
You do the best you can!

* HP:Scratched MV:Tiring - Orino: Healthy > b
[bash ]

*
A shrill piercing scream reverberates through the area.
The blight bear tries to hit Orino, but he parries successfully.
The blight bear tries to hit Orino, but he dodges the attack.


*Orino* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Orino: Healthy >
The blight bear tries to hit Orino, but he parries successfully.
*Orino* slashes your body.

* HP:Scratched MV:Tiring - Orino: Healthy > b

*Orino* looks at you.

* HP:Scratched MV:Tiring - Orino: Healthy >
The blight bear tries to hit Orino, but he deflects the blow.
*Orino* slashes your body hard.

[bash ] ing - Orino: Healthy >

*
The blight bear tries to hit Orino, but he parries successfully.

-
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.


As *Orino* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring - Orino: Healthy >
You dodge a bash from *Orino* who loses his balance and falls!

* HP:Scratched MV:Tiring - Orino: Healthy >
The blight bear tries to hit Orino, but he deflects the blow.

* HP:Scratched MV:Tiring - Orino: Healthy > b
[bash ]

-
The blight bear barely hits Orino's right leg.


You dodge a bash from *Orino* who loses his balance and falls!
As *Orino* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring - Orino: Scratched >
The blight bear tickles Orino's right hand with its hit.

* HP:Scratched MV:Tiring - Orino: Scratched > b
[bash ]


The blight bear tries to hit Orino, but he parries successfully.


The blight bear tries to hit Orino, but he dodges the attack.
*Orino* slashes your right leg hard.
You try to scythe *Orino*, but he parries successfully.
*Orino* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Tiring - Orino: Scratched > b

The blight bear tries to hit Orino, but he deflects the blow.
*Orino* barely slashes your left foot.

A shrill piercing scream reverberates through the area.
The blight bear tries to hit Orino, but he deflects the blow.
*Orino* slashes your body hard.
You scythe *Orino*'s body very hard.
[bash ]

b
Cancelled.
[bash ]

*
The blight bear tries to hit Orino, but he parries successfully.
*Orino* slashes your body.

=
Your bash at *Orino* sends him sprawling!

* HP:Hurt MV:Strong - Orino: Scratched >
The blight bear barely hits Orino's right leg.
You scythe *Orino*'s right leg hard.

* HP:Hurt MV:Strong - Orino: Scratched > whe
l
Players in your Zone
--------------------
Arkan - The Blight
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Strong - Orino: Scratched > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
*Orino* is sitting here, riding a Domani razor.
The blight bear is here, fighting Orino.

* HP:Hurt MV:Strong - Orino: Scratched > b
The blight bear barely hits Orino's left foot.
You scythe *Orino*'s body hard.
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Orino: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Orino: Hurt >
A shrill piercing scream reverberates through the area.

* HP:Hurt MV:Strong - Orino: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Orino: Hurt > b
[bash ]

-
The blight bear tries to hit Orino, but he deflects the blow.


*Orino* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - Orino: Hurt >
The blight bear tries to hit Orino, but he deflects the blow.
*Orino* slashes your body hard.

* HP:Hurt MV:Strong - Orino: Hurt > b

The blight bear tries to hit Orino, but he deflects the blow.
*Orino* slashes your head hard.

[bash ] Orino: Hurt >

-
The blight bear tries to hit Orino, but he parries successfully.
*Orino* slashes your left leg hard.

=
Your bash at *Orino* sends him sprawling!

* HP:Wounded MV:Strong - Orino: Hurt >
The blight bear hits Orino's body.
You scythe *Orino*'s left arm into bloody fragments!

* HP:Wounded MV:Strong - Orino: Hurt > alias t order dhai kill human
Ok.

* HP:Wounded MV:Strong - Orino: Hurt > whe
Players in your Zone
--------------------
Arkan - The Blight
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong - Orino: Hurt >
The blight bear hits Orino's right arm.
You scythe *Orino*'s head into bloody fragments!

* HP:Wounded MV:Strong - Orino: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Orino: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Orino: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Orino: Wounded > b
The blight bear barely hits Orino's body.
*Orino* slashes your left leg hard.
You scythe *Orino*'s body hard.
[bash ]

-
The blight bear tries to hit Orino, but he parries successfully.

=
You dodge a bash from *Orino* who loses his balance and falls!
Your bash at *Orino* sends him sprawling!

* HP:Wounded MV:Strong - Orino: Wounded >
The blight bear hits Orino's body.
You scythe *Orino*'s left leg hard.

* HP:Wounded MV:Strong - Orino: Wounded > b
[bash ]

*
The blight bear tries to hit Orino, but he deflects the blow.


*Orino* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Orino: Wounded >
The blight bear tries to hit Orino, but he deflects the blow.
*Orino* slashes your left leg hard.

* HP:Wounded MV:Strong - Orino: Wounded >
Orino swiftly dodges the blight bear's attempt to hit him.
*Orino* slashes your left leg very hard.

* HP:Wounded MV:Strong - Orino: Wounded >
The blight bear tries to hit Orino, but he deflects the blow.
You try to scythe *Orino*, but he parries successfully.

* HP:Wounded MV:Strong - Orino: Wounded >
You dodge a bash from *Orino* who loses his balance and falls!

* HP:Wounded MV:Strong - Orino: Wounded >
A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Strong - Orino: Wounded >
The blight bear barely hits Orino's body.
You scythe *Orino*'s right leg very hard.

* HP:Wounded MV:Strong - the blight bear: Healthy - Orino: Wounded > b
[bash ]

+
*Orino* slashes the blight bear's left foreleg into bloody fragments!
The blight bear tries to hit Orino, but he parries successfully.


As *Orino* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong >
*Orino* tries to slash the blight bear, but it deflects the blow.
The blight bear tries to hit Orino, but he deflects the blow.

* HP:Wounded MV:Strong > st
j
You stand up.

* HP:Wounded MV:Strong > b
[kill human]
You scythe *Orino*'s right leg hard.

[bash ] g - the blight bear: Hurt - Orino: Wounded >

*
*Orino* slashes the blight bear's body into bloody fragments!
The blight bear tries to hit Orino, but he parries successfully.

=
Your bash at *Orino* sends him sprawling!

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Wounded >
You scythe *Orino*'s right leg hard.
The blight bear tickles Orino's head with its hit.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered >
You scythe *Orino*'s left leg hard.
The blight bear barely hits Orino's body.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered > b
[bash ]

=
The blight bear tries to hit Orino, but he parries successfully.

*
A Dha'vol trolloc has arrived from the east.
A Dha'vol trolloc tries to cleave Orino, but he parries successfully.

=
Your bash at *Orino* sends him sprawling!

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered >
A Dha'vol trolloc tries to cleave Orino, but he parries successfully.
You scythe *Orino*'s right leg very hard.
The blight bear barely hits Orino's left leg.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered >
*Engyn* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered >
A Dha'vol trolloc cleaves Orino's body.
You scythe *Orino*'s body hard.
The blight bear barely hits Orino's body.
*Engyn* blasts a Dha'vol trolloc's left foot hard.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered > b
[bash ]

-
Orino swiftly dodges a Dha'vol trolloc's attempt to cleave him.
The blight bear tries to hit Orino, but he parries successfully.

=
*Engyn* sends a Dha'vol trolloc sprawling with a powerful bash!
Your bash at *Orino* sends him sprawling!

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Battered >
*Engyn* blasts a Dha'vol trolloc's left leg very hard.
You scythe *Orino*'s right hand extremely hard.
The blight bear hits Orino's head.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Beaten >
*Engyn* blasts a Dha'vol trolloc's body.
You scythe *Orino*'s head into bloody fragments!
The blight bear barely hits Orino's body.

* HP:Wounded MV:Strong - the blight bear: Wounded - Orino: Beaten >
*Engyn* blasts a Dha'vol trolloc's right arm very hard.
A Dha'vol trolloc cleaves Orino's right leg.
You scythe *Orino*'s left arm extremely hard.
*Orino* panics, and attempts to flee!
*Orino* slashes the blight bear's head into bloody fragments!
The blight bear barely hits Orino's head.
*Orino* panics, and attempts to flee!

* HP:Wounded MV:Strong - the blight bear: Battered - Orino: Critical >
*Orino* leaves south riding a Domani razor.

* HP:Wounded MV:Strong > b
[bash ]
Bash who?

* HP:Wounded MV:Strong > s
m
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving north.
The corpse of an Ahf'frait trolloc is lying here.
*Orino* is standing here, riding a Domani razor.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Wounded MV:Strong > [kill orino]
You scythe *Orino*'s head very hard.
*Orino* panics, and attempts to flee!

* HP:Wounded MV:Strong - Orino: Critical > m
m

*Orino* leaves south riding a Domani razor.

m
o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > s
A shrill piercing scream reverberates through the area.
[kill orino]
They aren't here.

m
o HP:Wounded MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]

o HP:Wounded MV:Strong > s
s
[kill orino]
They aren't here.

s
o HP:Wounded MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
*Orino* is standing here, riding a Domani razor.

* HP:Wounded MV:Strong > *Orino* leaves north riding a Domani razor.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.

o HP:Wounded MV:Strong > Alas, you cannot go that way...

o HP:Wounded MV:Strong > m
m
[kill orino]
They aren't here.

o HP:Wounded MV:Strong > n
[kill orino]
They aren't here.

o HP:Wounded MV:Strong > m
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > n
m
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]

o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > n
m
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
The corpse of an Ahf'frait trolloc is lying here.
*Orino* is standing here, riding a Domani razor.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Wounded MV:Strong > *Orino* gives a Swordbrother an order.
A Swordbrother blasts your body.
[kill orino]
You do the best you can!

* HP:Wounded MV:Strong - a Swordbrother: Scratched >
*Orino* leaves south riding a Domani razor.

o HP:Wounded MV:Strong - a Swordbrother: Scratched > cw
f
You scythe a Swordbrother's body.
A Swordbrother barely blasts your left foot.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rdbrother: Scratched >


You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
*Engyn* is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Strong > s

*Engyn* leaves south riding a warhorse.

s
o HP:Wounded MV:Strong > s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of an Ahf'frait trolloc is lying here.
*Orino* is standing here, riding a Domani razor.
*Engyn* is standing here, riding a warhorse.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Wounded MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]

o HP:Wounded MV:Strong > m
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > n
m
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]

m
o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of an Ahf'frait trolloc is lying here.
*Orino* is standing here, riding a Domani razor.
*Engyn* is standing here, riding a warhorse.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Wounded MV:Strong > *Orino* gives a Swordbrother an order.
A Swordbrother blasts your left arm hard.
[kill orino]
You do the best you can!

* HP:Wounded MV:Strong - a Swordbrother: Scratched >
*Engyn* tickles your body with his blast.
*Orino* gives a Swordbrother an order.

* HP:Wounded MV:Strong - a Swordbrother: Scratched >
*Orino* gives a Swordbrother an order.

* HP:Wounded MV:Strong - a Swordbrother: Scratched > cw

*Orino* gives a Swordbrother an order.

* HP:Wounded MV:Strong - a Swordbrother: Scratched > f
e
[change mood wimpy]
Mood changed to: Wimpy

*Orino* gives a Swordbrother an order.r: Scratched >
You panic and attempt to flee!


*Orino* slashes your left arm extremely hard.

You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.

o HP:Wounded MV:Strong > quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

m
o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > m
m
w
[kill orino]
They aren't here.

o HP:Wounded MV:Strong > m
[kill orino]
They aren't here.

o HP:Wounded MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

o HP:Wounded MV:Strong > [kill orino]
They aren't here.

o HP:Wounded MV:Strong > s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
The corpse of an Ahf'frait trolloc is lying here.
*Orino* is standing here, riding a Domani razor.
*Engyn* is standing here, riding a warhorse.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Wounded MV:Strong > m

*Orino* slashes your left arm hard.

* HP:Wounded MV:Strong - Orino: Critical > [kill orino]
You do the best you can!

* HP:Wounded MV:Strong - Orino: Critical >
*Engyn* tickles your body with his blast.
*Orino* gives a Swordbrother an order.
A Swordbrother joins Orino's fight!

* HP:Wounded MV:Strong - Orino: Critical >
*Orino* gives a Swordbrother an order.

* HP:Wounded MV:Strong - Orino: Critical > cw

You try to scythe *Orino*, but he deflects the blow.
*Orino* slashes your body very hard.

* HP:Wounded MV:Strong - Orino: Critical > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Strong - Orino: Critical > f
You panic and attempt to flee!

cr
m
You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
[change mood brave]
Mood changed to: Brave

m
o HP:Wounded MV:Tiring > [kill orino]
They aren't here.

o HP:Wounded MV:Tiring > A shrill piercing scream reverberates through the area.
[kill orino]
They aren't here.

o HP:Wounded MV:Tiring > m
m
m
[kill orino]
They aren't here.

o HP:Wounded MV:Tiring > [kill orino]
They aren't here.

s
o HP:Wounded MV:Tiring > m
[kill orino]
They aren't here.

o HP:Wounded MV:Tiring > b
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Tiring > [kill orino]
They aren't here.

o HP:Wounded MV:Tiring > [bash ]
Bash who?

o HP:Wounded MV:Tiring > s
m
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.

n
o HP:Wounded MV:Tiring > n
[kill orino]
They aren't here.

o HP:Wounded MV:Tiring > m
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Tiring > b
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]
A Swordbrother guard stands dutifully awaiting orders.
*Orino* is standing here, riding a Domani razor.

* HP:Wounded MV:Tiring > [kill orino]
You try to scythe *Orino*, but he parries successfully.

[bash ] g - Orino: Critical >


*Orino* slashes your left arm hard.
A Swordbrother joins Orino's fight!

+
*Orino* gives a Swordbrother an order.

*
*Engyn* has arrived from the north, riding a warhorse.

*
*Engyn* blasts your body.
*Orino* gives a Swordbrother an order.

+
*Orino* gives a Swordbrother an order.

=
*Orino* slashes your body hard.
You try to scythe *Orino*, but he parries successfully.
Your bash at *Orino* sends him sprawling!
*Orino* panics, and attempts to flee!

* HP:Battered MV:Tiring - Orino: Critical > tt
tt
tt
[take all corpse]
The corpse of the blighted tree seems to be empty.

* HP:Battered MV:Tiring - Orino: Critical > [take all corpse]
The corpse of the blighted tree seems to be empty.

* HP:Battered MV:Tiring - Orino: Critical > tt
You dodge a bash from a Swordbrother who loses his balance and falls!
[take all corpse]
The corpse of the blighted tree seems to be empty.

* HP:Battered MV:Tiring - Orino: Critical > tt
You dodge a bash from *Engyn* who loses his balance and falls!
[take all corpse]
The corpse of the blighted tree seems to be empty.

* HP:Battered MV:Tiring - Orino: Critical > tt
tt
[take all corpse]
The corpse of the blighted tree seems to be empty.

* HP:Battered MV:Tiring - Orino: Critical > [take all corpse]
The corpse of the blighted tree seems to be empty.

* HP:Battered MV:Tiring - Orino: Critical > tt
tt
tt
tt
You scythe *Orino*'s left foot extremely hard.
*Orino* is mortally wounded, and will die soon, if not aided.
*Orino* lies immobile on the ground, suffering...
*Orino* is dead! R.I.P. Kill steal! :-(
Your blood freezes as you hear *Orino*'s death cry.
Your heartbeat calms down more as you feel less panicked.
[take all corpse]
You get a pair of animal-fur boots from the corpse of Orino.
You get a set of riveted chainmail leggings from the corpse of Orino.
You get a small purse from the corpse of Orino.
You get a belt with a buckle of cuendillar from the corpse of Orino.
You get a heron marked blade from the corpse of Orino.
You get a silver etched shield from the corpse of Orino.
You get a jeweled wristcuff from the corpse of Orino.
You get a jeweled wristcuff from the corpse of Orino.
You get a sturdy pair of full leather gauntlets from the corpse of Orino.
You get a pair of riveted chainmail sleeves from the corpse of Orino.
You get a backpack from the corpse of Orino.
You get a midnight blue cloak emblazoned with a silver sword from the corpse of Orino.
You get a tunic of finely-crafted chain from the corpse of Orino.
a torc inlaid with silver swords: You can't take that!
a torc inlaid with silver swords: You can't take that!
You get a rimmed round helmet from the corpse of Orino.
You get a gold ring from the corpse of Orino.
You get a gold ring from the corpse of Orino.
You get an oilstone from the corpse of Orino.
You get a mirrored lantern from the corpse of Orino.


I dump gear and figure Engyn is prob with Orino's mob. I have no problem actively killing peoples' mobs, but this time it was not a goal since I felt Orino lost enough. Engyn, however...
Last edited by Arkan on Wed Oct 18, 2017 4:51 pm, edited 1 time in total.

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Arkan vs. Orino and Engyn

Post by Arkan » Wed Oct 18, 2017 1:31 pm

o HP:Wounded MV:Haggard > s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of Orino is lying here.
*Engyn* is standing here, riding a warhorse.
A Swordbrother guard stands dutifully awaiting orders.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Wounded MV:Haggard > m
b
[kill engyn]
You draw a wickedly scythed longsword from a studded leather belt with a crossed swords buckle with a flash of steel.
You wield a wickedly scythed longsword with both hands.
You scythe *Engyn*'s right leg hard.

[bash ] rd - Engyn: Scratched >

*
*Engyn* blasts your left leg.
A Swordbrother joins Engyn's fight!

=
Your bash at *Engyn* sends him sprawling!

* HP:Wounded MV:Haggard - Engyn: Scratched > l engyn

A well equipped Army is half the battle.


Engyn has a few scratches.

*Engyn* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> an ivory necklace
<worn about body> a red tabard with a vivid red cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Wounded MV:Haggard - Engyn: Scratched >
A Swordbrother blasts your left arm very hard.
You scythe *Engyn*'s head.

* HP:Wounded MV:Haggard - Engyn: Scratched >
A Swordbrother blasts your body.
You scythe *Engyn*'s head.

* HP:Wounded MV:Haggard - Engyn: Scratched > b
[bash ]

*
A Swordbrother blasts your body hard.
*Engyn* blasts your left leg.


As *Engyn* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Haggard - Engyn: Scratched >

A shrill piercing scream reverberates through the area.
A Swordbrother blasts your left hand.
*Engyn* blasts your right arm.

* HP:Wounded MV:Haggard - Engyn: Scratched > b
[change mood brave]
Mood changed to: Brave

[bash ] rd - Engyn: Scratched >

+
A Swordbrother blasts your body.
*Engyn* blasts your right arm.

=
Your bash at *Engyn* sends him sprawling!

* HP:Wounded MV:Haggard - Engyn: Scratched >
A Swordbrother barely blasts your body.
You scythe *Engyn*'s right hand hard.

* HP:Wounded MV:Haggard - Engyn: Scratched >
A Swordbrother blasts your body.
You scythe *Engyn*'s head.

* HP:Wounded MV:Haggard - Engyn: Hurt > eq

A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Haggard - Engyn: Hurt > b
You are using:
<held> an oilstone
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a leather water flask
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Wounded MV:Haggard - Engyn: Hurt > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Haggard - Engyn: Hurt > b

A Swordbrother tickles your body with his blast.
You scythe *Engyn*'s body.

[bash ] ard - Engyn: Hurt >

-
You dodge a bash from *Engyn* who loses his balance and falls!


A Swordbrother blasts your left arm hard.

=
Your bash at *Engyn* sends him sprawling!

* HP:Battered MV:Haggard - Engyn: Hurt > b

A Swordbrother blasts your body.
You scythe *Engyn*'s body hard.

* HP:Battered MV:Haggard - Engyn: Hurt > [bash ]
They already seem to be stunned.

* HP:Battered MV:Haggard - Engyn: Hurt > b
[bash ]

+
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

+
A Swordbrother blasts your body.


As *Engyn* avoids your bash, you topple over and fall to the ground!

ard - Engyn: Hurt >
*Engyn* sends you sprawling with a powerful bash!

* HP:Battered MV:Haggard - Engyn: Hurt > b

*Engyn* blasts your right leg.
A Swordbrother blasts your body.

[bash ] ard - Engyn: Hurt >

*
*Engyn* blasts your body.
A Swordbrother blasts your body.

=
Your bash at *Engyn* sends him sprawling!

* HP:Battered MV:Haggard - Engyn: Hurt >
The blighted tree barely tickles Engyn's body with its hit. WOOOT!
The blighted tree joins the blighted tree's fight!
The blighted tree tickles Engyn's head with its hit.
The blighted tree barely tickles Engyn's body with its hit.
A Swordbrother barely blasts your body.
You scythe *Engyn*'s right arm hard.
The sun rises.

* HP:Battered MV:Haggard - Engyn: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Haggard - Engyn: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Haggard - Engyn: Hurt > b

The blighted tree barely tickles Engyn's body with its hit.
The blighted tree barely tickles Engyn's body with its hit.
A Swordbrother tickles your body with his blast.
You scythe *Engyn*'s right leg hard.

* HP:Battered MV:Haggard - Engyn: Wounded > [bash ]
They already seem to be stunned.

* HP:Battered MV:Haggard - Engyn: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Haggard - Engyn: Wounded > b
[bash ]

*
The blighted tree barely hits Engyn's body.
The blighted tree barely tickles Engyn's left foot with its hit.
A Swordbrother blasts your left leg.


As *Engyn* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Haggard >
You dodge a bash from *Engyn* who loses his balance and falls!

* HP:Battered MV:Haggard - Engyn: Wounded > b

The blighted tree barely tickles Engyn's body with its hit.
The blighted tree tickles Engyn's body with its hit.
A Swordbrother blasts your body.

[bash ] ard - Engyn: Wounded >

+
The blighted tree barely tickles Engyn's right leg with its hit.
The blighted tree tickles Engyn's right arm with its hit.
*Engyn* barely blasts your right leg.
A Swordbrother blasts your body.

=
Your bash at *Engyn* sends him sprawling!

* HP:Beaten MV:Haggard - Engyn: Wounded >
You scythe *Engyn*'s right foot.
The blighted tree tries to hit Engyn, but he dodges the attack.
The blighted tree tickles Engyn's body with its hit.
A Swordbrother barely blasts your head.
HP:Beaten MP:Haggard

* HP:Beaten MV:Haggard - Engyn: Wounded >
You scythe *Engyn*'s right arm extremely hard.
The blighted tree barely tickles Engyn's body with its hit.
The blighted tree hits Engyn's left arm.
A Swordbrother blasts your left arm hard.

* HP:Beaten MV:Haggard - Engyn: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Haggard - Engyn: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Haggard - Engyn: Wounded > cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Haggard - Engyn: Wounded > cr
You scythe *Engyn*'s left leg hard.
The blighted tree tickles Engyn's body with its hit.
The blighted tree barely tickles Engyn's right foot with its hit.
A Swordbrother tickles your body with his blast.
You panic and attempt to flee!

You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
A shattered arm lies in a bloody red and purple mess.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Haggard > w
m
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Orino is lying here.
The blighted tree is here, fighting Engyn.
The blighted tree is here, fighting Engyn.
*Engyn* is here, fighting the blighted tree, riding a warhorse.
A Swordbrother guard stands dutifully awaiting orders.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Haggard > b
[kill engyn]
You scythe *Engyn*'s right leg hard.

[bash ] d - the blighted tree: Scratched - Engyn: Wounded >

=
You dodge a bash from *Engyn* who loses his balance and falls!

+
The blighted tree barely tickles Engyn's body with its hit.
A Swordbrother says 'JE^ TvyXawWE \@g ]d]@ TKf lObjO^ EceG fkft^] '
A Swordbrother blasts your left leg.
The blighted tree barely tickles Engyn's head with its hit.

=
Your bash at *Engyn* sends him sprawling!

* HP:Beaten MV:Haggard - the blighted tree: Scratched - Engyn: Wounded >
A Swordbrother blasts your right arm.
You wish that your wounds would stop BLEEDING so much!

You scythe *Engyn*'s body.
The blighted tree barely tickles Engyn's body with its hit.
The blighted tree hits Engyn's left arm.

* HP:Beaten MV:Haggard - the blighted tree: Scratched - Engyn: Battered > cr
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Haggard - the blighted tree: Scratched - Engyn: Battered > b
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A Swordbrother blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

You scythe *Engyn*'s body.
The blighted tree barely tickles Engyn's right leg with its hit.
The blighted tree barely tickles Engyn's body with its hit.
*Engyn* panics, and attempts to flee!
[bash ]


*Engyn* leaves south riding a warhorse.

-
A Swordbrother blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


=
They're not here anymore!

* HP:Beaten MV:Haggard - a Swordbrother: Healthy > cw
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rdbrother: Healthy >

m

You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
*Engyn* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Haggard > [kill engyn]
You scythe *Engyn*'s body hard.

* HP:Beaten MV:Haggard - Engyn: Battered >
*Engyn* blasts your head.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles Engyn's body with its hit.
The blighted tree joins the blighted tree's fight!
You scythe *Engyn*'s left leg hard.

* HP:Critical MV:Haggard - Engyn: Battered > cr
[change mood brave]
Mood changed to: Brave

b
[bash ] ard - Engyn: Battered >

cw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!yn: Battered >


You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Orino is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Swordbrother guard stands dutifully awaiting orders.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Critical MV:Haggard > n
n
A Swordbrother says 'qUM zD_hpMOD zMY FDcT @P\ Zp@FdW @gTg UcmL`Q '
A Swordbrother blasts your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Haggard - a Swordbrother: Healthy > n
No way! You're fighting for your life!

n
* HP:Critical MV:Haggard - a Swordbrother: Healthy > No way! You're fighting for your life!

* HP:Critical MV:Haggard - a Swordbrother: Healthy > No way! You're fighting for your life!

* HP:Critical MV:Haggard - a Swordbrother: Healthy > f
e
You panic and attempt to flee!


A Swordbrother barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
A shattered arm lies in a bloody red and purple mess.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Haggard > e
e
e
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Haggard > A Blighted Path
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the south and west.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
A Shienaran scout blends into the surroundings here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Haggard > Alas, you cannot go that way...

* HP:Critical MV:Haggard > s
s
s
Path at the Edge of the Blight
A bitter sweet stench fills the air as the blight approaches to the north.
A faint path lies underfoot, amidst the dead grass and scattered debris.
All life growing here seems to take on a sickly appearance.
[ obvious exits: N S ]

* HP:Critical MV:Haggard > s
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]

* HP:Critical MV:Haggard > Inside the Dim Cave
Low walls of rock hang overhead and stretch out to the west and south,
through the darkness and into the mountains. The floor is slick with
moisture and the only light, coming from and opening to the north, seems to
be swallowed up by the shadows.
[ obvious exits: N S ]
A duck is here flying around.
A large, black bear is here, searching for food.

o HP:Critical MV:Haggard > Through the Dark Caves
Here the tunnel is wide and makes passage fairly easy. Trickles of water
can be seen running down the rock walls and onto the ground, making the way
slick and damp. The tunnel continues on to the north and south.
[ obvious exits: N S ]
A young and strong buck is here, munching some grass.
An elk cow nibbles on some greenery.

o HP:Critical MV:Haggard > whe
Players in your Zone
--------------------
Arkan - Through the Dark Caves

o HP:Critical MV:Haggard > s
s
Bend in the Passage
Rock walls grow tightly together as the passage through the mountains gets
smaller. Trickles of water can be seen running down the walls and onto the
ground, making the way slick and damp. The tunnel curves around to the west
and north, continuing on in the darkness.
[ obvious exits: N W ]

o HP:Critical MV:Haggard > sco
Alas, you cannot go that way...

o HP:Critical MV:Haggard > take vial pack
You get a thin vial of yellow fluid from a backpack.

o HP:Critical MV:Haggard > whe
Players in your Zone
--------------------
Arkan - Bend in the Passage

o HP:Critical MV:Haggard > w
Passage Within the Mountains
Water drips down from the rock walls and ceilings here, making everything
slick and moist. A musty smell hangs in the air and soft whistles can be
heard as the wind whispers through the passages. The tunnel leads off into
the dark to the east and west of here.
[ obvious exits: E W ]

o HP:Critical MV:Haggard > w
Passage in the Caves
Water drips down from the rock walls and ceilings here, making everything
slick and moist. A musty smell hangs in the air and soft whistles can be
heard as the wind whispers through the passages.
[ obvious exits: N E S ]

o HP:Critical MV:Haggard > whe
Players in your Zone
--------------------
Arkan - Passage in the Caves

o HP:Critical MV:Haggard > n
Passing Through the Caves
The ground is moist and slick due to the condensation trickling down the
cold rock walls. The area is pitch black as the tunnel winds through the
heart of the mountain. A musty smell hangs in the air and soft whistles can
be heard as the wind whispers through the passages.
[ obvious exits: N S W ]

whe
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Arkan - Passing Through the Caves

o HP:Critical MV:Haggard > j
Players in your Zone
--------------------
Arkan - Passing Through the Caves

j
o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > j
whe
[kill human]
They aren't here.

o HP:Critical MV:Haggard > j
j
Players in your Zone
--------------------
Arkan - Passing Through the Caves

o HP:Critical MV:Haggard > j
j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

j
o HP:Critical MV:Haggard > whe
j
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.

o HP:Critical MV:Weary > stat
[kill human]
They aren't here.

j
o HP:Critical MV:Weary > [kill human]
They aren't here.

o HP:Critical MV:Weary > Players in your Zone
--------------------
Arkan - Passing Through the Caves

o HP:Critical MV:Weary > j
j
[kill human]
They aren't here.

o HP:Critical MV:Weary > You are a 380 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 23.4 lbs and wearing 68.9 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:8 Dex:12 Con:19.
Offensive bonus: 177, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

o HP:Critical MV:Weary > [kill human]
They aren't here.

o HP:Critical MV:Weary > w
[kill human]
They aren't here.

o HP:Critical MV:Weary > w
[kill human]
They aren't here.

o HP:Critical MV:Weary > A Low Tunnel
The ceiling here is lower than most parts of these tunnels. An average man
would have to stoop low to be able to pass through, as sharp rocks hang low
from above. The ground is slick, and makes footing uncertain, and the air
is cool yet musty.
[ obvious exits: E W ]
An owl is here flying around.

o HP:Critical MV:Weary > Before a Small Opening
This is a cramped subterranean passage leading under the Mountains of
Dhoom. The air is musty and dark, and the rock walls are slick with
moisture. A cool breeze blows in from the entrance to the west, and the
shadows seem to engulf the light seeping in.
[ obvious exits: N E W ]
An elk cow nibbles on some greenery.
A brown and white-speckled duck is quacking happily here.

o HP:Critical MV:Haggard > whe
j
Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > whe
j
Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

who
o HP:Critical MV:Haggard > j
Players
-------
Cankle the Darkling [Dha'vol]
Arkan the Master Torturer [Dhai'mon Master]
Sazi the Myrddraal [Myrddraal]

3 players displayed.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

j
o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > stat
j
You are a 380 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 23.4 lbs and wearing 68.9 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:8 Dex:12 Con:19.
Offensive bonus: 177, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > j
j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

j
o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > cr
[kill human]
They aren't here.

o HP:Critical MV:Haggard > j
[change mood brave]
Mood changed to: Brave

whe
o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > j
j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

j
o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

j
o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > whe
j
j
Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

j
j
o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > whe
j
An owl has arrived from the east.
[kill human]
They aren't here.

o HP:Critical MV:Haggard > Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Haggard > [kill human]
They aren't here.

j
o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

j
o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > whe
[kill human]
They aren't here.

j
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Haggard > j
[kill human]
They aren't here.

j
o HP:Critical MV:Haggard > j
j
j
[kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > [kill human]
They aren't here.

quaff vial
o HP:Critical MV:Haggard > [kill human]
They aren't here.

o HP:Critical MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o HP:Critical MV:Winded > whe
j
Players in your Zone
--------------------
Arkan - Before a Small Opening

o HP:Critical MV:Winded > [kill human]
They aren't here.

o HP:Critical MV:Winded > w
w
w
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.

* HP:Critical MV:Winded > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.

n
* HP:Critical MV:Winded > w
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Winded > Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]

n
* HP:Critical MV:Winded > n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.

* HP:Critical MV:Weary > w
scan w
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a tree leaving south.
A small stick is lying on the ground here.

* HP:Critical MV:Weary > A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Weary > w
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Winded > scan n
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Beaten MV:Winded > n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Orino is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Swordbrother guard stands dutifully awaiting orders.

* HP:Beaten MV:Winded > whe
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Beaten MV:Winded > Players in your Zone
--------------------
Arkan - The Blight
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Winded > whe
Players in your Zone
--------------------
Arkan - The Blight
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Winded > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The giant blight beetle is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.

* HP:Beaten MV:Winded > e
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Beaten MV:Weary > n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Winded >
ga
[order dhai]
A Dhai'mon trolloc starts following you.
Ok.

* HP:Beaten MV:Winded > [group all]
A Dhai'mon trolloc is now a member of your group.

* HP:Beaten MV:Winded > w
s
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dhai'mon trolloc has arrived from the east.

* HP:Beaten MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > w
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
The giant blight beetle is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.
A Dhai'mon trolloc has arrived from the east.

* HP:Beaten MV:Winded > whe
s
s
s
Players in your Zone
--------------------
Arkan - The Blight
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Orino is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Swordbrother guard stands dutifully awaiting orders.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Engyn* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > j
[kill human]
You scythe *Engyn*'s head.

* HP:Beaten MV:Winded - Engyn: Beaten >

*Engyn* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

A Dhai'mon trolloc joins your fight!
The blighted tree barely tickles Engyn's body with its hit.
The blighted tree joins the blighted tree's fight!
You scythe *Engyn*'s body.
*Engyn* panics, and attempts to flee!

* HP:Beaten MV:Winded - Engyn: Beaten > [order dhai kill]
Ok.

* HP:Beaten MV:Winded - Engyn: Beaten > j

*Engyn* leaves south riding a warhorse.

* HP:Beaten MV:Winded > j
[kill human]
They aren't here.

s
j
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Dhai'mon trolloc has arrived from the north.

o HP:Beaten MV:Winded > kk
[kill human]
They aren't here.

o HP:Beaten MV:Winded > e
[order dhai kill human]
Ok.

o HP:Beaten MV:Winded > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
The corpse of the blighted tree is lying here.
*Engyn* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Engyn.
A Dhai'mon trolloc has arrived from the west.

s
s
* HP:Beaten MV:Winded > *Engyn* panics, and attempts to flee!
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Dhai'mon trolloc has arrived from the north.

whe
* HP:Beaten MV:Winded > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > n
n
Players in your Zone
--------------------
Arkan - Edge of the Foothills

* HP:Beaten MV:Winded > j
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Weary > t
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
The corpse of the blighted tree is lying here.
*Engyn* is here, fighting the blighted tree, riding a warhorse.
The blighted tree is here, fighting Engyn.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > *Engyn* leaves east riding a warhorse.
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [order dhai kill human]
Ok.

* HP:Beaten MV:Winded > e
e
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the west.

s
* HP:Beaten MV:Winded > s
*Engyn* leaves south riding a warhorse.
Alas, you cannot go that way...

* HP:Beaten MV:Winded > j
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > *Engyn* leaves south riding a warhorse.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving south.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > *Engyn* leaves south riding a warhorse.
[kill human]
They aren't here.

* HP:Beaten MV:Winded > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

s
* HP:Beaten MV:Winded > s
s
s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Winded > s
s
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > s
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > s
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A raven is visible flying high in the sky.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > s
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the north.

s
* HP:Beaten MV:Weary > s
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > j
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

j
* HP:Beaten MV:Weary > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Weary > n
j
[kill human]
They aren't here.

* HP:Beaten MV:Weary > [kill human]
They aren't here.

n
* HP:Beaten MV:Weary > j
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Weary > [kill human]
They aren't here.

* HP:Beaten MV:Weary > n
j
Your heartbeat calms down more as you feel less panicked.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Winded > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > j
j
n
[kill human]
They aren't here.

j
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > n
n
j
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.
A raven is visible flying high in the sky.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > n
n
n
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > j
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > n
n
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
A Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Winded > e
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the west.

j
* HP:Beaten MV:Winded > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A Dhai'mon trolloc has arrived from the west.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > w
j
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the east.

* HP:Beaten MV:Winded > [kill human]
You scythe *Engyn*'s body hard.

* HP:Beaten MV:Winded - Engyn: Beaten >

A Dhai'mon trolloc joins your fight!

* HP:Beaten MV:Winded - Engyn: Beaten > [order dhai kill human]
Ok.

* HP:Beaten MV:Winded - Engyn: Beaten >
*Engyn* panics, and attempts to flee!

* HP:Beaten MV:Winded - Engyn: Beaten > cw

A Dhai'mon trolloc tickles Engyn's head with his crush.
You scythe *Engyn*'s body.

* HP:Beaten MV:Winded - Engyn: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Winded - Engyn: Beaten > j
*Engyn* leaves west riding a warhorse.
[kill human]
They aren't here.

j
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > w
j
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the east.

* HP:Beaten MV:Winded > [kill human]
You scythe *Engyn*'s right leg hard.

* HP:Beaten MV:Winded - Engyn: Beaten >
[order dhai kill human]
A Dhai'mon trolloc barely crushes Engyn's left arm.
Ok.

* HP:Beaten MV:Winded - Engyn: Critical >
*Engyn* panics, and attempts to flee!

* HP:Beaten MV:Winded - Engyn: Critical > cr
A Dhai'mon trolloc tickles Engyn's body with his crush.
You tickle *Engyn*'s right foot with your scythe.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded - Engyn: Critical > j
j
[kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > j
j
*Engyn* leaves south riding a warhorse.
*Engyn* has arrived from the south, riding a warhorse.
[kill human]
You scythe *Engyn*'s head.

* HP:Beaten MV:Winded - Engyn: Critical > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical >
[order dhai kill human]
A Dhai'mon trolloc barely crushes Engyn's body.
Ok.

* HP:Beaten MV:Winded - Engyn: Critical >
A Dhai'mon trolloc barely tickles Engyn's body with his crush.
*Engyn* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

You scythe *Engyn*'s left arm hard.

* HP:Beaten MV:Winded - Engyn: Critical >
*Engyn* panics, and attempts to flee!

* HP:Beaten MV:Winded - Engyn: Critical > j
j
[kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > j
j
[kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > [kill human]
You do the best you can!

j
j
* HP:Beaten MV:Winded - Engyn: Critical > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > j
*Engyn* leaves east riding a warhorse.
[kill human]
They aren't here.

j
* HP:Beaten MV:Winded > [kill human]
They aren't here.

e
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > j
kk
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
*Engyn* is standing here, riding a warhorse.
A Dhai'mon trolloc has arrived from the west.

* HP:Beaten MV:Winded > [kill human]
You scythe *Engyn*'s body.

* HP:Beaten MV:Winded - Engyn: Critical > [order dhai kill human]
A Dhai'mon trolloc tickles Engyn's body with his crush.
Ok.

* HP:Beaten MV:Winded - Engyn: Critical >
*Engyn* panics, and attempts to flee!

* HP:Beaten MV:Winded - Engyn: Critical > j

A Dhai'mon trolloc tickles Engyn's right leg with his crush.
You scythe *Engyn*'s body hard.
*Engyn* is mortally wounded, and will die soon, if not aided.

* HP:Beaten MV:Winded - Engyn: Critical > j
[kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Engyn: Critical > t dis
[order dhai]
Ok.

* HP:Beaten MV:Winded - Engyn: Critical > t dis Don't want him to mob!
t dis
You scythe *Engyn*'s left hand hard.
*Engyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Engyn*'s death cry.
[order dhai]
Ok.

I left his gear for being a pal. Found Orino's mob had mobbed.

Orino
Posts: 261
Joined: Sun Mar 22, 2015 4:41 am

Re: Arkan vs. Orino and Engyn

Post by Orino » Wed Oct 18, 2017 5:19 pm

MY LEAST FAVORITE PART OF THE WHOLE LOG:

a torc inlaid with silver swords: You can't take that!
a torc inlaid with silver swords: You can't take that!

(Sorry for the caps, but I really want to scream. Oh, and insta-kill on mobs are stupid as well.)

Orino

Good kill arkan. I didn't realize how quickly I got low. Glad to be back in the game! I shall gear up at some point and slay you. Unfortunately I had died 5x trying to gear up (2x mobbing on my own).

I might get there in lithe gear, but I shall try!

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Arkan vs. Orino and Engyn

Post by ecthus » Wed Oct 18, 2017 5:41 pm

Arkan wrote: You scythe *Orino*'s body very hard.
You scythe *Orino*'s right leg hard.
You scythe *Orino*'s body hard.
You scythe *Orino*'s left arm into bloody fragments!
You scythe *Orino*'s head into bloody fragments!
You scythe *Orino*'s body hard.
You scythe *Orino*'s left leg hard.
You scythe *Orino*'s right leg very hard.
You scythe *Orino*'s right leg hard.
You scythe *Orino*'s right leg hard.
You scythe *Orino*'s left leg hard.
You scythe *Orino*'s right leg very hard.
You scythe *Orino*'s body hard.
You scythe *Orino*'s right hand extremely hard.
You scythe *Orino*'s head into bloody fragments!
You scythe *Orino*'s left arm extremely hard.
You scythe *Orino*'s head very hard.
You scythe *Orino*'s left foot extremely hard.
Skimming the log I thought he was in dodge until I got to the end. Crazy damage - nothing less than hard.

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