When you just want to zerk charge and #HellMud comes into play....
A mirrored lantern held by *Orino* begins to dim a little.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
* S HP:Scratched MV:Tiring - a sergeant: Battered > whois orino
Orino Caalador, the Soldier is a level 45 Saldaean Cavalry human.
He has taken a wound from a Thakan'dar blade and has embraced death. What you can see is mostly black, and you are unsure how he is even standing, let alone functioning. Duty is heavier than a mountain, death is lighter than a feather.
* S HP:Scratched MV:Tiring - a sergeant: Battered > f
w
c
z
You panic and attempt to flee!
You swiftly dodge a soldier's attempt to scythe you.
A sergeant tries to hit you, but you dodge the attack.
You dodge a bash from *Orino* who loses his balance and falls!
Occum narrates 'omw but kinda beat up from DO'
You flee head over heels.
Heavy Forest
[ obvious exits: N S W ]
The corpse of a raven is lying here.
The corpse of a soldier is lying here.
Trail in the Forest
[ obvious exits: E W ]
A raven is here flying around.
*Orino* is sitting here, riding a gray palfrey.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
[backstab human] iring >
You silently approach your victim...
=
*Orino* clambers to his feet.
-
*Orino* starts barreling down on you, a gold-chased war spear aimed at your chest.
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 196 out of 412 stabs (52% landed)
* S HP:Scratched MV:Tiring - Orino: Healthy > f
*Orino* tries to slash you, but you deflect the blow.
A soldier joins Orino's fight!
A sergeant joins a soldier's fight!
* S HP:Scratched MV:Tiring - Orino: Healthy >
*Orino* panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Orino: Healthy >
*Orino* leaves west riding a gray palfrey.
*Orino* has arrived from the west, riding a gray palfrey.
* S HP:Scratched MV:Tiring - a soldier: Healthy > n
n
A sergeant tries to hit you, but you deflect the blow.
A soldier tries to scythe you, but you dodge the attack.
* S HP:Scratched MV:Tiring - a soldier: Healthy >
*Orino* pokes a soldier in the ribs.
You panic and attempt to flee! soldier: Healthy >
You pierce a soldier's left arm hard.
A sergeant tries to hit you, but you parry successfully.
A soldier tries to scythe you, but you deflect the blow.
You flee head over heels.
Heavy Forest
[ obvious exits: N E S ]
An owl is here, looking for mice.
Entrance to the Forest
[ obvious exits: N S ]
A green woodpecker is here flying around.
o S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
West: A Shienaran scout blends into the surroundings here.
o S HP:Scratched MV:Tiring > s
c
Entrance to the Forest
[ obvious exits: N S ]
A green woodpecker is here flying around.
o S HP:Scratched MV:Tiring > z
[hide ]
You attempt to hide yourself.
o S HP:Scratched MV:Tiring > [backstab human]
Backstab who?
o S HP:Scratched MV:Tiring > c
z
o S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Scratched MV:Tiring > [backstab human]
Backstab who?
o S HP:Scratched MV:Tiring > s
c
z
Heavy Forest
[ obvious exits: N E S ]
An owl is here, looking for mice.
o S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Scratched MV:Tiring > [backstab human]
Backstab who?
o S HP:Scratched MV:Tiring > e
c
z
Trail in the Forest
[ obvious exits: E W ]
*Orino* is standing here, riding a gray palfrey.
A raven is here flying around.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Scratched MV:Tiring > *Orino* struggles to barrel down on you, a gold-chased war spear aimed at your chest.
[hide ]
You attempt to hide yourself.
[backstab human] iring >
You silently approach your victim...
e
Cancelled.
Heavy Forest
[ obvious exits: N S W ]
The corpse of a raven is lying here.
The corpse of a soldier is lying here.
o S HP:Scratched MV:Tiring > w
c
z
Trail in the Forest
[ obvious exits: E W ]
*Orino* is standing here, riding a gray palfrey.
A raven is here flying around.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
[backstab human] iring >
You silently approach your victim...
*Orino* struggles to barrel down on you, a gold-chased war spear aimed at your chest.
=
*Orino* clumsily charges you with his a gold-chased war spear, but you deftly step aside.
e
Cancelled.
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - Orino: Healthy > f
You panic and attempt to flee!
w
c
z
You flee head over heels.
Heavy Forest
[ obvious exits: N E S ]
You sense a hidden life form in the area...
An owl is here, looking for mice.
Alas, you cannot go that way...
o S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Scratched MV:Tiring > [backstab human]
Backstab who?
e
o S HP:Scratched MV:Tiring > c
z
Trail in the Forest
[ obvious exits: E W ]
*Orino* is standing here, riding a gray palfrey.
A raven is here flying around.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
[backstab human] iring >
You silently approach your victim...
+
*Orino* struggles to barrel down on you, a gold-chased war spear aimed at your chest.
e
Cancelled.
A sergeant says 'GhR nfzyvmjwiW@ SNq L\yQ xrf ^Apt]b d^Pw Iwv?sh '
A sergeant tries to hit you, but you deflect the blow.
*Orino* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - a sergeant: Wounded > n
No way! You're fighting for your life!
* S HP:Scratched MV:Tiring - a sergeant: Wounded > l
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A tough Shienaran soldier waits here.
A sergeant is here, fighting YOU!
* S HP:Scratched MV:Tiring - a sergeant: Wounded >
*Orino* tries to slash you, but you parry successfully.
A soldier joins a sergeant's fight!
You try to pierce a sergeant, but he deflects the blow.
A sergeant tries to hit you, but you deflect the blow.
* S HP:Scratched MV:Tiring - a sergeant: Wounded > where
Players in your Zone
--------------------
Nognahoj - Trail in the Forest
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring - a sergeant: Wounded > l
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A soldier is here, fighting YOU!
A sergeant is here, fighting YOU!
* S HP:Scratched MV:Tiring - a sergeant: Wounded >
A soldier tries to scythe you, but you parry successfully.
*Orino* tries to slash you, but you parry successfully.
You try to pierce a sergeant, but he parries successfully.
A sergeant tries to hit you, but you deflect the blow.
l
* S HP:Scratched MV:Tiring - a sergeant: Wounded > You try to pierce a sergeant, but he deflects the blow.
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A soldier is here, fighting YOU!
A sergeant is here, fighting YOU!
* S HP:Scratched MV:Tiring - a sergeant: Wounded > whine
You whine pitifully.
* S HP:Scratched MV:Tiring - a sergeant: Wounded >
A soldier tries to scythe you, but you parry successfully.
*Orino* tries to slash you, but you parry successfully.
You pierce a sergeant's left arm into bloody fragments!
A sergeant hits your left hand.
* S HP:Scratched MV:Tiring - a sergeant: Battered >
You pierce a sergeant's body extremely hard.
* S HP:Scratched MV:Tiring - a sergeant: Battered >
A soldier tries to scythe you, but you dodge the attack.
You pierce a sergeant's body into bloody fragments!
A sergeant tries to hit you, but you deflect the blow.
* S HP:Scratched MV:Tiring - a sergeant: Beaten >
You dodge a bash from *Orino* who loses his balance and falls!
* S HP:Scratched MV:Tiring - a sergeant: Beaten >
You pierce a sergeant's left arm extremely hard.
* S HP:Scratched MV:Tiring - a sergeant: Beaten >
You swiftly dodge a soldier's attempt to scythe you.
You pierce a sergeant's body very hard.
A sergeant tries to hit you, but you parry successfully.
* S HP:Scratched MV:Tiring - a sergeant: Beaten >
Occum narrates 'im 4e hag'
* S HP:Scratched MV:Tiring - a sergeant: Beaten > where
You pierce a sergeant's body extremely hard.
Players in your Zone
--------------------
Occum - Road to Tarwin's Gap
Nognahoj - Trail in the Forest
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Tiring - a sergeant: Critical >
You swiftly dodge a soldier's attempt to scythe you.
You pierce a sergeant's right leg very hard.
A sergeant barely hits your right leg.
* S HP:Scratched MV:Tiring - a sergeant: Critical > 1
*Orino* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Tiring - a sergeant: Critical >
*Orino* looks at you.
* S HP:Scratched MV:Tiring - a sergeant: Critical >
A soldier scythes your body extremely hard.
*Orino* slashes your left foot very hard.
A sergeant hits your body very hard.
A mirrored lantern held by *Orino* is definitely fading.
Timer now at 60 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
* S HP:Hurt MV:Tiring - a sergeant: Critical > nar on 1e woods
A soldier scythes your body into bloody fragments!
*Orino* slashes your body into bloody fragments!
A sergeant hits your left hand extremely hard.
* S HP:Wounded MV:Tiring - a sergeant: Critical > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* S HP:Wounded MV:Tiring - a sergeant: Critical > You narrate 'on 1e woods'
* S HP:Wounded MV:Tiring - a sergeant: Critical > roll
roll
You roll your eyes.
* S HP:Wounded MV:Tiring - a sergeant: Critical > You roll your eyes.
* S HP:Wounded MV:Tiring - a sergeant: Critical >
You swiftly dodge a soldier's attempt to scythe you.
You pierce a sergeant's body very hard.
A sergeant tries to hit you, but you parry successfully.
* S HP:Wounded MV:Tiring - a sergeant: Critical >
You try to pierce a sergeant, but he parries successfully.
* S HP:Wounded MV:Tiring - a sergeant: Critical > f
n
You panic and attempt to flee!
You dodge a bash from *Orino* who loses his balance and falls!
You flee head over heels.
Heavy Forest
[ obvious exits: N E S ]
An owl is here, looking for mice.
Entrance to the Forest
[ obvious exits: N S ]
A green woodpecker is here flying around.
o S HP:Wounded MV:Tiring > s
e
kill human
Heavy Forest
[ obvious exits: N E S ]
An owl is here, looking for mice.
o S HP:Wounded MV:Tiring > Trail in the Forest
[ obvious exits: E W ]
You sense a hidden life form in the area...
*Orino* is sitting here, riding a gray palfrey.
A raven is here flying around.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Newbei.
* S HP:Wounded MV:Tiring > You try to pierce *Orino*, but he dodges the attack.
* S HP:Wounded MV:Tiring - Orino: Healthy >
*Orino* tries to slash you, but you parry successfully.
A soldier joins Orino's fight!
You try to pierce *Orino*, but he parries successfully.
A sergeant tries to hit Newbei, but he deflects the blow.
* S HP:Wounded MV:Tiring - Orino: Healthy > nar he zerk
You narrate 'he zerk'
* S HP:Wounded MV:Tiring - Orino: Healthy >
Newbei tries to pierce a sergeant, but he deflects the blow.
* S HP:Wounded MV:Tiring - Orino: Healthy >
A soldier tries to scythe you, but you deflect the blow.
You try to pierce *Orino*, but he deflects the blow.
Newbei pierces a sergeant's left leg hard.
A sergeant tries to hit Newbei, but he deflects the blow.
* S HP:Wounded MV:Tiring - Orino: Healthy > nar engage horse
You narrate 'engage horse'
* S HP:Wounded MV:Tiring - Orino: Healthy >
You try to pierce *Orino*, but he deflects the blow.
Newbei tries to pierce a sergeant, but he parries successfully.
* S HP:Wounded MV:Tiring - Orino: Healthy >
You dodge a bash from *Orino* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Orino: Healthy >
A soldier tries to scythe you, but you parry successfully.
You try to pierce *Orino*, but he deflects the blow.
Newbei pierces a sergeant's body hard.
A sergeant tries to hit Newbei, but he deflects the blow.
* S HP:Wounded MV:Tiring - Orino: Healthy > l
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
Newbei the Loathsome Battler is here, fighting a sergeant.
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A soldier is here, fighting YOU!
A sergeant is here, fighting Newbei.
* S HP:Wounded MV:Tiring - Orino: Healthy >
You try to pierce *Orino*, but he deflects the blow.
Newbei pierces a sergeant's body hard.
A sergeant is dead! R.I.P.
Your blood freezes as you hear a sergeant's death cry.
A soldier stops following a sergeant.
*Orino* intercepts Newbei's attack on his mount.
Newbei tries to pierce *Orino*, but he parries successfully.
* S HP:Wounded MV:Tiring - Orino: Healthy >
Newbei tries to pierce *Orino*, but he deflects the blow.
A soldier tries to scythe you, but you parry successfully.
You try to pierce *Orino*, but he parries successfully.
* S HP:Wounded MV:Tiring - Orino: Healthy >
Newbei tries to pierce *Orino*, but he parries successfully.
You swiftly dodge a soldier's attempt to scythe you.
*Orino* tries to slash you, but you deflect the blow.
You pierce *Orino*'s right arm into bloody fragments!
You pierce *Orino*'s left leg into bloody fragments!
You dodge a bash from *Orino* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Orino: Hurt > nar occum cmere
Newbei pierces *Orino*'s left arm extremely hard.
A soldier tries to scythe you, but you parry successfully.
*Orino* tries to slash you, but you parry successfully.
You pierce *Orino*'s left hand very hard.
* S HP:Wounded MV:Tiring - Orino: Hurt > 2
You narrate 'occum cmere'
* S HP:Wounded MV:Tiring - Orino: Hurt > of
Newbei pierces *Orino*'s right foot very hard.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Wounded MV:Tiring - Orino: Wounded > [change posture offensive]
Posture changed to: Offensive
* S HP:Wounded MV:Tiring - Orino: Wounded > l
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
The corpse of a sergeant is lying here.
Newbei the Loathsome Battler is here, fighting Orino.
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A soldier is here, fighting YOU!
* S HP:Wounded MV:Tiring - Orino: Wounded >
Newbei tries to pierce *Orino*, but he deflects the blow.
A soldier tries to scythe you, but you deflect the blow.
You pierce *Orino*'s body very hard.
* S HP:Wounded MV:Tiring - Orino: Wounded >
You dodge a bash from *Orino* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Orino: Wounded >
Newbei pierces *Orino*'s left arm very hard.
* S HP:Wounded MV:Tiring - Orino: Wounded > whine orino
Newbei tries to pierce *Orino*, but he parries successfully.
A soldier tries to scythe you, but you dodge the attack.
You pierce *Orino*'s head into bloody fragments!
* S HP:Wounded MV:Tiring - Orino: Wounded > You whine pitifully.
* S HP:Wounded MV:Tiring - Orino: Wounded >
Newbei pierces *Orino*'s body very hard.
You try to pierce *Orino*, but he parries successfully.
* S HP:Wounded MV:Tiring - Orino: Wounded > nar 1n 1e woods
You narrate '1n 1e woods'
* S HP:Wounded MV:Tiring - Orino: Wounded >
Newbei pierces *Orino*'s right leg.
You swiftly dodge a soldier's attempt to scythe you.
You pierce *Orino*'s left leg extremely hard.
Occum narrates 'where the hell is woods'
* S HP:Wounded MV:Tiring - Orino: Wounded > l
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
The corpse of a sergeant is lying here.
Newbei the Loathsome Battler is here, fighting Orino.
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A soldier is here, fighting YOU!
* S HP:Wounded MV:Tiring - Orino: Wounded >
You dodge a bash from *Orino* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Orino: Wounded > quaff cup
You try to pierce *Orino*, but he deflects the blow.
* S HP:Wounded MV:Tiring - Orino: Wounded > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* S HP:Wounded MV:Tiring - Orino: Battered > l
*Orino* frowns.
Newbei says 'lol'
* S HP:Wounded MV:Tiring - Orino: Battered > Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
The corpse of a sergeant is lying here.
Newbei the Loathsome Battler is here, fighting Orino.
*Orino* is here, fighting YOU!, riding a gray palfrey.
A raven is here flying around.
A soldier is here, fighting YOU!
* S HP:Wounded MV:Tiring - Orino: Battered >
Newbei tries to pierce *Orino*, but he deflects the blow.
* S HP:Wounded MV:Tiring - Orino: Battered >
Newbei tries to pierce *Orino*, but he parries successfully.
A soldier tries to scythe you, but you deflect the blow.
You try to pierce *Orino*, but he parries successfully.
* S HP:Wounded MV:Tiring - Orino: Battered >
Arkan narrates 'in df?'
ing - Orino: Battered >
*Orino* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Orino: Battered >
Newbei tries to pierce *Orino*, but he parries successfully.
A soldier scythes your body very hard.
*Orino* slashes your left arm into bloody fragments!
Newbei pierces *Orino*'s right arm hard.
* S HP:Wounded MV:Tiring - Orino: Battered >
Occum blasts *Orino*'s body into bloody fragments!
* S HP:Wounded MV:Tiring - Orino: Battered >
Occum tries to blast *Orino*, but he parries successfully.
Newbei pierces *Orino*'s body.
A soldier scythes your body extremely hard.
*Orino* slashes your body into bloody fragments!
* S HP:Battered MV:Tiring - Orino: Battered >
Newbei tries to pierce *Orino*, but he deflects the blow.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Battered >
Newbei tries to pierce *Orino*, but he parries successfully.
You swiftly dodge a soldier's attempt to scythe you.
*Orino* tries to slash you, but you parry successfully.
You pierce *Orino*'s body into bloody fragments!
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
Newbei pierces *Orino*'s right foot very hard.
You pierce *Orino*'s body into bloody fragments!
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
*Orino* avoids being bashed by Occum who loses his balance and falls!
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
*Orino* stares at the sky.
* S HP:Battered MV:Tiring - Orino: Beaten >
Newbei tries to pierce *Orino*, but he parries successfully.
A soldier tries to scythe you, but you parry successfully.
You try to pierce *Orino*, but he parries successfully.
* S HP:Battered MV:Tiring - Orino: Beaten > nar fol up
Newbei pierces *Orino*'s right arm extremely hard.
You pierce *Orino*'s head into bloody fragments!
You narrate 'fol up'
* S HP:Battered MV:Tiring - Orino: Critical >
Occum clambers to his feet.
* S HP:Battered MV:Tiring - Orino: Critical >
*Orino* intercepts Occum's attack on his mount.
Occum blasts *Orino*'s left foot into bloody fragments!
*Orino* is dead! R.I.P.
Your blood freezes as you hear *Orino*'s death cry.
Zerk Charge #HellMud
Re: Zerk Charge #HellMud
Nognahoj has a few scratches.
*Nognahoj* is using:
<worn on feet> a black pair of silver-tooled boots (frayed)
Your boots are frayed!
*Nognahoj* is using:
<worn on feet> a black pair of silver-tooled boots (frayed)
Your boots are frayed!
Jestin #HellMud
Jestin #HellMud
#Trying to connect..
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? xoco
Passphrase: wubbalubbadubdub
__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|
--------:- telnet://game.wotmud.org 2224 -:---------
------:- http://www.wotmud.org -:--------
Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !
The Bunch of Grapes
[ obvious exits: W ]
A board listing the events and festivals of the land is mounted on a wall.
A worker busily earns a day's pay.
A watchguard surveys the city streets here.
The serving girl Ella makes her way from table to table.
Zera, Innkeep of the Bunch of Grapes, stands here.
You were rented for 40.89 days. Since you went linkless and/or idled out, you are charged double.
Your last allowance of per day covers all charges.
* HP:Healthy MV:Fresh > wh
Players
-------
Xoco al'Praven [Winged Guard]
Etain a'Conn
Nevaeh Elspeth
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea (Idle)
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
2 Reen of the Borderlands
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
* HP:Healthy MV:Fresh > eq
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Healthy MV:Fresh > i
You are carrying:
a bronze headed war axe (scratched)
li
* HP:Healthy MV:Fresh > 1. 1 item stored for 875 days, 18 gold crowns and 5 coppers rent due.
a nugget of gold
* HP:Healthy MV:Fresh > pra
You have got 42 practice sessions left.
You are skilled in the following:
bash (Superb)
kick (Awful)
rescue (Bad)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
search (Average)
ride (Level 7)
notice (Superb)
survival (Level 7)
* HP:Healthy MV:Fresh > w
n
A Shadowed Side Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Full > Damodred Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Full > w
w
w
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
w
* HP:Healthy MV:Full > Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Healthy MV:Full > w
Cairhien Intersection
[ obvious exits: N E S W ]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Cairhien town crier stands here, spreading the news.
* HP:Healthy MV:Full > n
Laman's Way
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A commoner walks the streets stripped to the waist.
* HP:Healthy MV:Full > Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
A sailor is here.
* HP:Healthy MV:Full > li
The River Lady has arrived at the docks.
* HP:Healthy MV:Full > The manordoor seems to be closed.
* HP:Healthy MV:Full > Sorry, but you can't do that here!
* HP:Healthy MV:Full > w
w
n
Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > li
Defender of the Dragonwall
[ obvious exits: S ]
A stout wooden barrel stands nearby.
An oven stands here, radiating a dry heat.
A bookshelf made from imported wood stands against the wall here.
A board listing the events and festivals of the land is mounted on a wall.
A gray palfrey prances skittishly nearby.
A grand master of the guild ambles by with confidence.
The plump innkeeper welcomes you to his inn.
* HP:Healthy MV:Strong > Cuale tells you, 'I don't have any items for you here.'
* HP:Healthy MV:Strong > s
e
s
Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Strong > A Broad Walkway
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > s
s
A Broad Walkway
[ obvious exits: N S ]
w
* HP:Healthy MV:Strong > Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
* HP:Healthy MV:Strong > li
Ferron Lane
[ obvious exits: E W ]
* HP:Healthy MV:Strong > Sorry, but you can't do that here!
* HP:Healthy MV:Strong > e
n
Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
w
* HP:Healthy MV:Strong > A Broad Walkway
[ obvious exits: N S ]
* HP:Healthy MV:Strong > li
Alas, you cannot go that way...
* HP:Healthy MV:Strong > Sorry, but you can't do that here!
s
* HP:Healthy MV:Strong > s
w
Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
* HP:Healthy MV:Tiring > In The Merchant Quarter
[ obvious exits: N E S W ]
A man meanders here, quietly speaking to himself.
A fool dances behind his master here.
A lord makes his way through the city.
* HP:Healthy MV:Tiring > li
The Great Tree
[ obvious exits: E ]
Tucked away in the corner, a stone chest collects untold ages of dust.
A board listing the events and festivals of the land is mounted on a wall.
Mother Caredwain, the local reader, strolls by.
A haughty innkeeper surveys the common room.
* HP:Healthy MV:Tiring > Mistress Tiedra tells you, 'I don't have any items for you here.'
* HP:Healthy MV:Tiring > e
In The Merchant Quarter
[ obvious exits: N E S W ]
A man meanders here, quietly speaking to himself.
A fool dances behind his master here.
A lord makes his way through the city.
n
* HP:Healthy MV:Tiring > n
n
Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
* HP:Healthy MV:Tiring > A Broad Walkway
[ obvious exits: N S ]
* HP:Healthy MV:Tiring > A Broad Walkway
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Tiring > n
n
n
Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > Between The Buildings
[ obvious exits: N S ]
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > Outside a Manor Home
[ obvious exits: S W ]
An Ogier stonemason strides by briskly.
A watchguard surveys the city streets here.
A member of the Rising Sun stands at his post.
A member of the Rising Sun stands at his post.
n
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
* HP:Healthy MV:Tiring > s
s
Between The Buildings
[ obvious exits: N S ]
A watchguard surveys the city streets here.
e
* HP:Healthy MV:Tiring > Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > e
e
Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
e
* HP:Healthy MV:Tiring > Laman's Way
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A commoner walks the streets stripped to the waist.
* HP:Healthy MV:Tiring > e
e
Cairhien Intersection
[ obvious exits: N E S W ]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Cairhien town crier stands here, spreading the news.
* HP:Healthy MV:Tiring > e
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Healthy MV:Tiring > Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > n
Damodred Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Tiring > n
Damodred Avenue
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Winded > An Outlet Off The Road
[ obvious exits: N S ]
A watchguard surveys the city streets here.
* HP:Healthy MV:Winded > Next to the Northern Wall
[ obvious exits: E S W ]
A shaggy brown mare stands here.
* HP:Healthy MV:Winded > h
e
//======================THE WHEEL OF TIME HELP TABLE=======================\\
|| Below are some of the most useful help files for new players ||
|| For a complete list of help file topics, type 'HELP TOPICS' ||
||_________________________________________________________________________||
|| General Information || Movement ||
|| VIEW SCORE HELP WHO WHERE || NORTH SOUTH EAST WEST UP DOWN||
|| TIME WEATHER CONSIDER LEVELS || LOOK EXITS ENTER LEAVE LOCK ||
|| COMMANDS SOCIALS MAP || UNLOCK OPEN CLOSE SLEEP WAKE ||
|| RULES || REST STAND SIT ||
|| __________________________________||____________________________________||
|| Channeling (Casting) || Warriors ||
|| CHANNEL SPELLS || RESCUE BASH KICK ||
||___________________________________||____________________________________||
|| Rangers || Thieves ||
|| TRACK || SNEAK HIDE BACKSTAB STEAL PICK ||
||___________________________________||____________________________________||
|| Communication || Combat ||
|| SAY WHISPER ASK TELL SHOUT || KILL WIELD FLEE ASSIST ||
|| NARRATE SING MAIL || DISENGAGE ||
||___________________________________||____________________________________||
|| Objects || Utility ||
|| GET DROP PUT GIVE WEAR GRAB || ! BUG IDEA TYPO QUIT SAVE ||
|| HOLD INVENTORY EQUIPMENT DRINK || BRIEF COMPACT TITLE DISPLAY ||
|| EAT TASTE SIP EXAMINE REMOVE || COLOR PROMPT RENT ||
|| POUR WIELD || ||
\\=========================================================================//
* HP:Healthy MV:Winded > The Cityguard Stables
[ obvious exits: W ]
An iron lantern hangs from the wall above the gate.
A watchguard surveys the city streets here.
A man walks among the horses here feeding them and rubbing them down.
A warhorse is here, stamping his feet impatiently.
A man stands here ready to make you a deal on a horse.
Chel Vanin, retired thief and poacher, admires a horse here, riding a dust-colored gelding.
* HP:Healthy MV:Winded > #alias p1 close door;#alias [1 open door;#alias p2 close gate;#alias [2 open gate;#alias ptt close towertrap;#alias [tt open towertrap;#alias pold close olddoor;#alias [old open olddoor;#alias td open templedoor;#alias pshg close shallowgrave;#alias [shg open shallowgrave;#alias pts close tombstone;#alias [ts open tombstone;#alias pod close oakdoor;#alias [od open oakdoor;#alias pid close irondoor;#alias [id open irondoor;#alias pgr close grass;#alias [gr open grass;#alias pf close fence;#alias [f open fence;#alias pfg close fencegate;#alias [fg open fencegate;#alias png close northgate;#alias [ng open northgate;#alias pcg close corralgate;#alias [cg open corralgate;#alias pcs close crackedslab;#alias [cs open crackedslab;#alias pcd close cellardoor;#alias [cd open cellardoor;#alias prl close rottingleaves;#alias [rl open rottingleaves;#alias pm close moss;#alias [m open moss;#alias pros close roots;#alias [ros open roots;#alias pft close floortrap;#alias [ft open floortrap;#alias ptrs close tangledroots;#alias [trs open tangledroots;#alias ppa close path;#alias [pa open path;#alias pcr close crustedrock;#alias [cr open crustedrock;#alias pmh close manhole;#alias [mh open manhole;#alias pdp close dirtpatch;#alias [dp open dirtpatch;#alias pcrp close creepers;#alias [crp open creepers;#alias ptan close tangle;#alias [tan open tangle;#alias pss close sandstone;#alias [ss open sandstone;#alias pbss close blacksand;#alias [bss open blacksand;#alias pbs close blackstone;#alias [bs open blackstone;#alias ppls close planks;#alias [pls open planks;#alias pgon close gatesofnight;#alias [gon open gatesofnight;#alias pcel close celldoor;#alias [cel open celldoor;#alias prp close rockpen;#alias [rp open rockpen;#alias pswb close spiderweb;#alias [swb open spiderweb;#alias pb close bench;#alias [b open bench;#alias pdw close deadweeds;#alias [dw open deadweeds;#alias pdt close deadtrees;#alias [dt open deadtrees;#alias pdr close deadroots;#alias [dr open deadroots;#alias pi5 close bronzedoors;#alias [i5 open bronzedoors;#alias pi4 close counciltable;#alias [i4 open counciltable;#alias pi3 close secrethatch;#alias [i3 open secrethatch;#alias pi2 close sidepassage;#alias [i2 open sidepassage;#alias pi1 close bolthole;#alias [i1 open bolthole;#alias pi close hiddenhatch;#alias [i open hiddenhatch;#alias pwd close woodendoor;#alias [wd open woodendoor;#alias psilo close silodoor;#alias [silo open silodoor;#alias pbu close bush;#alias [bu open bush;#alias ppp close passage;#alias [pp open passage;#alias php close hiddenpassage;#alias [hp open hiddenpassage;#alias pshb close shrubbery;#alias [shb open shrubbery;#alias prw close rockwall;#alias [rw open rockwall;#alias ppt close pittrap;#alias [pt open pittrap;#alias ptd close trapdoor;#alias [td open trapdoor;#alias pfr close fallenrock;#alias [fr open fallenrock;#alias pr close rock;#alias [r open rock;#alias pl close leaves;#alias [l open leaves;#alias phs close hiddenstairs;#alias [hs open hiddenstairs;#alias psh close stonehatch;#alias [sh open stonehatch;#alias pwg close woodengate;#alias [wg open woodengate;#alias psd close studydoor;#alias [sd open studydoor;#alias psv close silverdoor;#alias [sv open silverdoor;#alias pstd close stoutdoor;#alias [std open stoutdoor;#alias pdeb close debris;#alias [deb open debris;#alias phol close hollow;#alias [hol open hollow;#alias psc close stonecrack;#alias [sc open stonecrack;#alias pcrev c lose crevice;#alias [crev open crevice;#alias pfa close fac;#alias [fa open face;#alias pcdw close crackedwall;#alias [cdw open crackedwall;#alias ptv close thickvine;#alias [tv open thickvine;#alias pht close hiddentrail;#alias [ht open hiddentrail;#alias pbrd close barndoor;#alias [brd open barndoor;#alias pbv close blanketofvines;#alias [bv open blanketofvines;#alias ptrs close treeroots;#alias [trs open treeroots;#alias psap close hardenedsap;#alias [sap open hardenedsap;#alias pub close underbrush;#alias [ub open underbrush;#alias psb close stoneslab;#alias [sb open stoneslab;#alias phr close hiddenrock;#alias [hr open hiddenrock;#alias pgnd close ground;#alias [gnd open ground;#alias pgoi close gatesofillusion;#alias [goi open gatesofillusion;#alias pfm close formation;#alias [fm open formation;#alias pmt close mossytrap;#alias [mt open mossytrap;#alias pcsl close crackedsoil;#alias [csl open crackedsoil;#alias ppg close parchedground;#alias [pg open parchedground;#alias ppl close plank;#alias [pl open plank;#alias poc close outcrop;#alias [oc open outcrop;#alias pckd close caskdoor;#alias [ckd open caskdoor;#alias pch close coveredhatch;#alias [ch open coveredhatch;#alias pbl close boulder;#alias [bl open boulder;#alias pdd close doubledoors;#alias [dd open doubledoors;#alias prub close rubbledoor;#alias [rub open rubbledoor;#alias ptld close tunneldoor;#alias [tld open tunneldoor;#alias pwel close welldoor;#alias [wel open welldoor;#alias pbr close briars;#alias [br open briars;#alias prd close rottendoor;#alias [rd open rottendoor;#alias phd close heavydoor;#alias [hd open heavydoor;#alias pew close earthwall;#alias [ew open earthwall;#alias prs close rockslide;#alias [rs open rockslide;#alias pssl close secretslab;#alias [ssl open secretslab;#alias psl close slab;#alias [sl open slab;#alias pst close stones;#alias [st open stones;#alias pic close ironclad;#alias [ic open ironclad;#alias pstl close steeldoor;#alias [stl open steeldoor;#alias psr close secretrap;#alias [sr open secretrap;#alias ped close evildoor;#alias [ed open evildoor;#alias psw close stonewall;#alias [sw open stonewall;#alias pwb close web;#alias [wb open web;#alias pds close dustyshelves;#alias [ds open dustyshelves;#alias psli close slickrock;#alias [sli open slickrock;#alias peg close ebonygate;#alias [eg open ebonygate;#alias pegs close ebonygates;#alias [egs open ebonygates;#alias pgd close goldendoors;#alias [gd open goldendoors;#alias pcarp close carpetdoor;#alias [carp open carpetdoor;#alias pchd close charreddoor;#alias [chd open charreddoor;#alias ptwd close towerdoor;#alias [twd open towerdoor;#alias pes close ebonystone;#alias [es open ebonystone;#alias pcw close cliffwall;#alias [cw open cliffwall;#alias prsd close rustydoor;#alias [rsd open rustydoor;#alias pbld close boulders;#alias [bld open boulders;#alias ptr close treeroot;#alias [tr open treeroot;#alias pmtd close metaldoor;#alias [mtd open metaldoor;#alias pfis close fissure;#alias [fis open fissure;#alias pro close root;#alias [ros open roots;#alias pstg close steelgate;#alias [stg open steelgate;#alias ph close hill;#alias [h open hill;#alias psg close stonegate;#alias [sg open stonegate;#alias pobs close obsidiandoor;#alias [obs open obsidiandoor;#alias pbkg close backgate;#alias [bkg open backgate;#alias pbg close brokengate;#alias [bg open backgate;#alias pbd close brokendoor;#alias [bd open brokendoor;#alias ptb close thornybush;#alias [tb open thornybush;#alias pstn close stonedoor;#alias [stn open stonedoor;#alias pods close oakdoors;#alias [ods open oakdoors;#alias pwa close wall;#alias [wa open wall;#alias psd close strongdoor;#alias [sd open strongdoor;#alias ph close hidden;#alias [h open hidden;#alias pse close secret;#alias [se open secret;#alias pwhd close whitedoor;#alias [whd open whitedoor;#alias ppsg close passgate;#alias [psg open passgate;#alias phb close hiddenbriars;#alias [hb open hiddenbriars;#alias papt close apartmentdoor;#alias [apt open apartmentdoor;#alias pw close warren;#alias [w open warren;#alias [grd open greatdoor;#alias pgrd close greatdoor;#alias [md open mound;#alias pmd close mound;#alias [rb open rubble;#alias prb close rubble
#Ok. {p1} aliases {close door}.
#Ok. {[1} aliases {open door}.
#Ok. {p2} aliases {close gate}.
#Ok. {[2} aliases {open gate}.
#Ok. {ptt} aliases {close towertrap}.
#Ok. {[tt} aliases {open towertrap}.
#Ok. {pold} aliases {close olddoor}.
#Ok. {[old} aliases {open olddoor}.
#Ok. {td} aliases {open templedoor}.
#Ok. {pshg} aliases {close shallowgrave}.
#Ok. {[shg} aliases {open shallowgrave}.
#Ok. {pts} aliases {close tombstone}.
#Ok. {[ts} aliases {open tombstone}.
#Ok. {pod} aliases {close oakdoor}.
#Ok. {[od} aliases {open oakdoor}.
#Ok. {pid} aliases {close irondoor}.
#Ok. {[id} aliases {open irondoor}.
#Ok. {pgr} aliases {close grass}.
#Ok. {[gr} aliases {open grass}.
#Ok. {pf} aliases {close fence}.
#Ok. {[f} aliases {open fence}.
#Ok. {pfg} aliases {close fencegate}.
#Ok. {[fg} aliases {open fencegate}.
#Ok. {png} aliases {close northgate}.
#Ok. {[ng} aliases {open northgate}.
#Ok. {pcg} aliases {close corralgate}.
#Ok. {[cg} aliases {open corralgate}.
#Ok. {pcs} aliases {close crackedslab}.
#Ok. {[cs} aliases {open crackedslab}.
#Ok. {pcd} aliases {close cellardoor}.
#Ok. {[cd} aliases {open cellardoor}.
#Ok. {prl} aliases {close rottingleaves}.
#Ok. {[rl} aliases {open rottingleaves}.
#Ok. {pm} aliases {close moss}.
#Ok. {[m} aliases {open moss}.
#Ok. {pros} aliases {close roots}.
#Ok. {[ros} aliases {open roots}.
#Ok. {pft} aliases {close floortrap}.
#Ok. {[ft} aliases {open floortrap}.
#Ok. {ptrs} aliases {close tangledroots}.
#Ok. {[trs} aliases {open tangledroots}.
#Ok. {ppa} aliases {close path}.
#Ok. {[pa} aliases {open path}.
#Ok. {pcr} aliases {close crustedrock}.
#Ok. {[cr} aliases {open crustedrock}.
#Ok. {pmh} aliases {close manhole}.
#Ok. {[mh} aliases {open manhole}.
#Ok. {pdp} aliases {close dirtpatch}.
#Ok. {[dp} aliases {open dirtpatch}.
#Ok. {pcrp} aliases {close creepers}.
#Ok. {[crp} aliases {open creepers}.
#Ok. {ptan} aliases {close tangle}.
#Ok. {[tan} aliases {open tangle}.
#Ok. {pss} aliases {close sandstone}.
#Ok. {[ss} aliases {open sandstone}.
#Ok. {pbss} aliases {close blacksand}.
#Ok. {[bss} aliases {open blacksand}.
#Ok. {pbs} aliases {close blackstone}.
#Ok. {[bs} aliases {open blackstone}.
#Ok. {ppls} aliases {close planks}.
#Ok. {[pls} aliases {open planks}.
#Ok. {pgon} aliases {close gatesofnight}.
#Ok. {[gon} aliases {open gatesofnight}.
#Ok. {pcel} aliases {close celldoor}.
#Ok. {[cel} aliases {open celldoor}.
#Ok. {prp} aliases {close rockpen}.
#Ok. {[rp} aliases {open rockpen}.
#Ok. {pswb} aliases {close spiderweb}.
#Ok. {[swb} aliases {open spiderweb}.
#Ok. {pb} aliases {close bench}.
#Ok. {[b} aliases {open bench}.
#Ok. {pdw} aliases {close deadweeds}.
#Ok. {[dw} aliases {open deadweeds}.
#Ok. {pdt} aliases {close deadtrees}.
#Ok. {[dt} aliases {open deadtrees}.
#Ok. {pdr} aliases {close deadroots}.
#Ok. {[dr} aliases {open deadroots}.
#Ok. {pi5} aliases {close bronzedoors}.
#Ok. {[i5} aliases {open bronzedoors}.
#Ok. {pi4} aliases {close counciltable}.
#Ok. {[i4} aliases {open counciltable}.
#Ok. {pi3} aliases {close secrethatch}.
#Ok. {[i3} aliases {open secrethatch}.
#Ok. {pi2} aliases {close sidepassage}.
#Ok. {[i2} aliases {open sidepassage}.
#Ok. {pi1} aliases {close bolthole}.
#Ok. {[i1} aliases {open bolthole}.
#Ok. {pi} aliases {close hiddenhatch}.
#Ok. {[i} aliases {open hiddenhatch}.
#Ok. {pwd} aliases {close woodendoor}.
#Ok. {[wd} aliases {open woodendoor}.
#Ok. {psilo} aliases {close silodoor}.
#Ok. {[silo} aliases {open silodoor}.
#Ok. {pbu} aliases {close bush}.
#Ok. {[bu} aliases {open bush}.
#Ok. {ppp} aliases {close passage}.
#Ok. {[pp} aliases {open passage}.
#Ok. {php} aliases {close hiddenpassage}.
#Ok. {[hp} aliases {open hiddenpassage}.
#Ok. {pshb} aliases {close shrubbery}.
#Ok. {[shb} aliases {open shrubbery}.
#Ok. {prw} aliases {close rockwall}.
#Ok. {[rw} aliases {open rockwall}.
#Ok. {ppt} aliases {close pittrap}.
#Ok. {[pt} aliases {open pittrap}.
#Ok. {ptd} aliases {close trapdoor}.
#Ok. {[td} aliases {open trapdoor}.
#Ok. {pfr} aliases {close fallenrock}.
#Ok. {[fr} aliases {open fallenrock}.
#Ok. {pr} aliases {close rock}.
#Ok. {[r} aliases {open rock}.
#Ok. {pl} aliases {close leaves}.
#Ok. {[l} aliases {open leaves}.
#Ok. {phs} aliases {close hiddenstairs}.
#Ok. {[hs} aliases {open hiddenstairs}.
#Ok. {psh} aliases {close stonehatch}.
#Ok. {[sh} aliases {open stonehatch}.
#Ok. {pwg} aliases {close woodengate}.
#Ok. {[wg} aliases {open woodengate}.
#Ok. {psd} aliases {close studydoor}.
#Ok. {[sd} aliases {open studydoor}.
#Ok. {psv} aliases {close silverdoor}.
#Ok. {[sv} aliases {open silverdoor}.
#Ok. {pstd} aliases {close stoutdoor}.
#Ok. {[std} aliases {open stoutdoor}.
#Ok. {pdeb} aliases {close debris}.
#Ok. {[deb} aliases {open debris}.
#Ok. {phol} aliases {close hollow}.
#Ok. {[hol} aliases {open hollow}.
#Ok. {psc} aliases {close stonecrack}.
#Ok. {[sc} aliases {open stonecrack}.
#Ok. {pcrev} aliases {close crevice}.
#Ok. {[crev} aliases {open crevice}.
#Ok. {pfa} aliases {close fac}.
#Ok. {[fa} aliases {open face}.
#Ok. {pcdw} aliases {close crackedwall}.
#Ok. {[cdw} aliases {open crackedwall}.
#Ok. {ptv} aliases {close thickvine}.
#Ok. {[tv} aliases {open thickvine}.
#Ok. {pht} aliases {close hiddentrail}.
#Ok. {[ht} aliases {open hiddentrail}.
#Ok. {pbrd} aliases {close barndoor}.
#Ok. {[brd} aliases {open barndoor}.
#Ok. {pbv} aliases {close blanketofvines}.
#Ok. {[bv} aliases {open blanketofvines}.
#Ok. {ptrs} aliases {close treeroots}.
#Ok. {[trs} aliases {open treeroots}.
#Ok. {psap} aliases {close hardenedsap}.
#Ok. {[sap} aliases {open hardenedsap}.
#Ok. {pub} aliases {close underbrush}.
#Ok. {[ub} aliases {open underbrush}.
#Ok. {psb} aliases {close stoneslab}.
#Ok. {[sb} aliases {open stoneslab}.
#Ok. {phr} aliases {close hiddenrock}.
#Ok. {[hr} aliases {open hiddenrock}.
#Ok. {pgnd} aliases {close ground}.
#Ok. {[gnd} aliases {open ground}.
#Ok. {pgoi} aliases {close gatesofillusion}.
#Ok. {[goi} aliases {open gatesofillusion}.
#Ok. {pfm} aliases {close formation}.
#Ok. {[fm} aliases {open formation}.
#Ok. {pmt} aliases {close mossytrap}.
#Ok. {[mt} aliases {open mossytrap}.
#Ok. {pcsl} aliases {close crackedsoil}.
#Ok. {[csl} aliases {open crackedsoil}.
#Ok. {ppg} aliases {close parchedground}.
#Ok. {[pg} aliases {open parchedground}.
#Ok. {ppl} aliases {close plank}.
#Ok. {[pl} aliases {open plank}.
#Ok. {poc} aliases {close outcrop}.
#Ok. {[oc} aliases {open outcrop}.
#Ok. {pckd} aliases {close caskdoor}.
#Ok. {[ckd} aliases {open caskdoor}.
#Ok. {pch} aliases {close coveredhatch}.
#Ok. {[ch} aliases {open coveredhatch}.
#Ok. {pbl} aliases {close boulder}.
#Ok. {[bl} aliases {open boulder}.
#Ok. {pdd} aliases {close doubledoors}.
#Ok. {[dd} aliases {open doubledoors}.
#Ok. {prub} aliases {close rubbledoor}.
#Ok. {[rub} aliases {open rubbledoor}.
#Ok. {ptld} aliases {close tunneldoor}.
#Ok. {[tld} aliases {open tunneldoor}.
#Ok. {pwel} aliases {close welldoor}.
#Ok. {[wel} aliases {open welldoor}.
#Ok. {pbr} aliases {close briars}.
#Ok. {[br} aliases {open briars}.
#Ok. {prd} aliases {close rottendoor}.
#Ok. {[rd} aliases {open rottendoor}.
#Ok. {phd} aliases {close heavydoor}.
#Ok. {[hd} aliases {open heavydoor}.
#Ok. {pew} aliases {close earthwall}.
#Ok. {[ew} aliases {open earthwall}.
#Ok. {prs} aliases {close rockslide}.
#Ok. {[rs} aliases {open rockslide}.
#Ok. {pssl} aliases {close secretslab}.
#Ok. {[ssl} aliases {open secretslab}.
#Ok. {psl} aliases {close slab}.
#Ok. {[sl} aliases {open slab}.
#Ok. {pst} aliases {close stones}.
#Ok. {[st} aliases {open stones}.
#Ok. {pic} aliases {close ironclad}.
#Ok. {[ic} aliases {open ironclad}.
#Ok. {pstl} aliases {close steeldoor}.
#Ok. {[stl} aliases {open steeldoor}.
#Ok. {psr} aliases {close secretrap}.
#Ok. {[sr} aliases {open secretrap}.
#Ok. {ped} aliases {close evildoor}.
#Ok. {[ed} aliases {open evildoor}.
#Ok. {psw} aliases {close stonewall}.
#Ok. {[sw} aliases {open stonewall}.
#Ok. {pwb} aliases {close web}.
#Ok. {[wb} aliases {open web}.
#Ok. {pds} aliases {close dustyshelves}.
#Ok. {[ds} aliases {open dustyshelves}.
#Ok. {psli} aliases {close slickrock}.
#Ok. {[sli} aliases {open slickrock}.
#Ok. {peg} aliases {close ebonygate}.
#Ok. {[eg} aliases {open ebonygate}.
#Ok. {pegs} aliases {close ebonygates}.
#Ok. {[egs} aliases {open ebonygates}.
#Ok. {pgd} aliases {close goldendoors}.
#Ok. {[gd} aliases {open goldendoors}.
#Ok. {pcarp} aliases {close carpetdoor}.
#Ok. {[carp} aliases {open carpetdoor}.
#Ok. {pchd} aliases {close charreddoor}.
#Ok. {[chd} aliases {open charreddoor}.
#Ok. {ptwd} aliases {close towerdoor}.
#Ok. {[twd} aliases {open towerdoor}.
#Ok. {pes} aliases {close ebonystone}.
#Ok. {[es} aliases {open ebonystone}.
#Ok. {pcw} aliases {close cliffwall}.
#Ok. {[cw} aliases {open cliffwall}.
#Ok. {prsd} aliases {close rustydoor}.
#Ok. {[rsd} aliases {open rustydoor}.
#Ok. {pbld} aliases {close boulders}.
#Ok. {[bld} aliases {open boulders}.
#Ok. {ptr} aliases {close treeroot}.
#Ok. {[tr} aliases {open treeroot}.
#Ok. {pmtd} aliases {close metaldoor}.
#Ok. {[mtd} aliases {open metaldoor}.
#Ok. {pfis} aliases {close fissure}.
#Ok. {[fis} aliases {open fissure}.
#Ok. {pro} aliases {close root}.
#Ok. {[ros} aliases {open roots}.
#Ok. {pstg} aliases {close steelgate}.
#Ok. {[stg} aliases {open steelgate}.
#Ok. {ph} aliases {close hill}.
#Ok. {[h} aliases {open hill}.
#Ok. {psg} aliases {close stonegate}.
#Ok. {[sg} aliases {open stonegate}.
#Ok. {pobs} aliases {close obsidiandoor}.
#Ok. {[obs} aliases {open obsidiandoor}.
#Ok. {pbkg} aliases {close backgate}.
#Ok. {[bkg} aliases {open backgate}.
#Ok. {pbg} aliases {close brokengate}.
#Ok. {[bg} aliases {open backgate}.
#Ok. {pbd} aliases {close brokendoor}.
#Ok. {[bd} aliases {open brokendoor}.
#Ok. {ptb} aliases {close thornybush}.
#Ok. {[tb} aliases {open thornybush}.
#Ok. {pstn} aliases {close stonedoor}.
#Ok. {[stn} aliases {open stonedoor}.
#Ok. {pods} aliases {close oakdoors}.
#Ok. {[ods} aliases {open oakdoors}.
#Ok. {pwa} aliases {close wall}.
#Ok. {[wa} aliases {open wall}.
#Ok. {psd} aliases {close strongdoor}.
#Ok. {[sd} aliases {open strongdoor}.
#Ok. {ph} aliases {close hidden}.
#Ok. {[h} aliases {open hidden}.
#Ok. {pse} aliases {close secret}.
#Ok. {[se} aliases {open secret}.
#Ok. {pwhd} aliases {close whitedoor}.
#Ok. {[whd} aliases {open whitedoor}.
#Ok. {ppsg} aliases {close passgate}.
#Ok. {[psg} aliases {open passgate}.
#Ok. {phb} aliases {close hiddenbriars}.
#Ok. {[hb} aliases {open hiddenbriars}.
#Ok. {papt} aliases {close apartmentdoor}.
#Ok. {[apt} aliases {open apartmentdoor}.
#Ok. {pw} aliases {close warren}.
#Ok. {[w} aliases {open warren}.
#Ok. {[grd} aliases {open greatdoor}.
#Ok. {pgrd} aliases {close greatdoor}.
#Ok. {[md} aliases {open mound}.
#Ok. {pmd} aliases {close mound}.
#Ok. {[rb} aliases {open rubble}.
#Ok. {prb} aliases {close rubble}.
Rohan narrates 'recent ning'
* HP:Healthy MV:Winded > #alias gg gr all;#alias tac ta all corpse;#alias / scan;#alias nf ch w;#alias cw change mood wimpy;#alias cq change mood brave;#alias be change mood berserk;#alias 5 ta yellow purse;#alias 55 ta red purse;#alias 6 qua vial;#alias 7 ta tea purse;#alias 8 qua tea;#alias 77 ta syrup purse;#alias 88 qua syrup;#alias ] not;#alias g whe;#alias dq diagnose horse;#alias dqq diagnose 2.horse;#alias dqd diagnose 3.horse;#alias emfl em panics, and attempts to flee!;#alias embe em can't seem to regain control of herself.;#alias emn em leaves north.;#alias emw em leaves west.;#alias eme em leaves east.;#alias ems em leaves south.;#alias emhag em tries to flee, but is too exhausted!;#alias tar ta all.rare all.corpse;#alias tau ta all.unique all.corpse;#alias tap ta purse all.corpse;#alias tapa ta pack all.corpse;#alias tob ta all.pendant all.corpse;#alias tj ta all.jeweled all.corpse;#alias tg ta all.gown all.corpse;#alias tal ta all;#alias talp take all purse;#alias pap put all purse;#alias dal drop all;#alias rfl rem flask;#alias fifl fi flask water;#alias pofl pour flask out;#alias dri dr water;#alias wfl wear flask;#alias emea eat meat;#alias mdi make dinner;#alias rst rem stone;#alias psp put stone purse;#alias pleaf pull leaf;#alias og sea guiding;#alias sco pull sconce;#alias v1 ta all corpse;#alias v2 ta all 2.corpse;#alias v3 ta all 3.corpse;#alias v4 ta all 4.corpse;#alias v5 ta all 5.corpse;#alias v6 ta all 6.corpse;#alias z k dark;#alias zz k 2.dark;#alias zzz k 3.dark;#alias q k h.dark;#alias qq k 2.h.dark;#alias c k fade;#alias cc k dreadlord;#alias y dia h.dark;#alias yy dia 2.h.dark;#alias b bash;#alias h bash h.dark;#alias hh bash 2.h.dark;#alias hj bash h.fade;#alias ht bash h.dreadlord;#alias o sea dark;#alias x k shadow;#alias xx k 2.shadow;#alias a tra trolloc;#alias aa tra shadow;#alias ac tra fade;#alias ax tra dreadlord;#alias j tra;#alias gl ta light purse;#alias hl hol light;#alias rl rem light;#alias , ta fireworks purse;#alias . Use fireworks;#alias m ta cider purse;#alias mm qua cider;#alias v ta all all.corpse;#alias ~ rem sword;#alias ` wi sword;#alias kt k tree;#alias tsp ta stone purse;
#Ok. {gg} aliases {gr all}.
#Ok. {tac} aliases {ta all corpse}.
#Ok. {/} aliases {scan}.
#Ok. {nf} aliases {ch w}.
#Ok. {cw} aliases {change mood wimpy}.
#Ok. {cq} aliases {change mood brave}.
#Ok. {be} aliases {change mood berserk}.
#Ok. {5} aliases {ta yellow purse}.
#Ok. {55} aliases {ta red purse}.
#Ok. {6} aliases {qua vial}.
#Ok. {7} aliases {ta tea purse}.
#Ok. {8} aliases {qua tea}.
#Ok. {77} aliases {ta syrup purse}.
#Ok. {88} aliases {qua syrup}.
#Ok. {]} aliases {not}.
#Ok. {g} aliases {whe}.
#Ok. {dq} aliases {diagnose horse}.
#Ok. {dqq} aliases {diagnose 2.horse}.
#Ok. {dqd} aliases {diagnose 3.horse}.
#Ok. {emfl} aliases {em panics, and attempts to flee!}.
#Ok. {embe} aliases {em can't seem to regain control of herself.}.
#Ok. {emn} aliases {em leaves north.}.
#Ok. {emw} aliases {em leaves west.}.
#Ok. {eme} aliases {em leaves east.}.
#Ok. {ems} aliases {em leaves south.}.
#Ok. {emhag} aliases {em tries to flee, but is too exhausted!}.
#Ok. {tar} aliases {ta all.rare all.corpse}.
#Ok. {tau} aliases {ta all.unique all.corpse}.
#Ok. {tap} aliases {ta purse all.corpse}.
#Ok. {tapa} aliases {ta pack all.corpse}.
#Ok. {tob} aliases {ta all.pendant all.corpse}.
#Ok. {tj} aliases {ta all.jeweled all.corpse}.
#Ok. {tg} aliases {ta all.gown all.corpse}.
#Ok. {tal} aliases {ta all}.
#Ok. {talp} aliases {take all purse}.
#Ok. {pap} aliases {put all purse}.
#Ok. {dal} aliases {drop all}.
#Ok. {rfl} aliases {rem flask}.
#Ok. {fifl} aliases {fi flask water}.
#Ok. {pofl} aliases {pour flask out}.
#Ok. {dri} aliases {dr water}.
#Ok. {wfl} aliases {wear flask}.
#Ok. {emea} aliases {eat meat}.
#Ok. {mdi} aliases {make dinner}.
#Ok. {rst} aliases {rem stone}.
#Ok. {psp} aliases {put stone purse}.
#Ok. {pleaf} aliases {pull leaf}.
#Ok. {og} aliases {sea guiding}.
#Ok. {sco} aliases {pull sconce}.
#Ok. {v1} aliases {ta all corpse}.
#Ok. {v2} aliases {ta all 2.corpse}.
#Ok. {v3} aliases {ta all 3.corpse}.
#Ok. {v4} aliases {ta all 4.corpse}.
#Ok. {v5} aliases {ta all 5.corpse}.
#Ok. {v6} aliases {ta all 6.corpse}.
#Ok. {z} aliases {k dark}.
#Ok. {zz} aliases {k 2.dark}.
#Ok. {zzz} aliases {k 3.dark}.
#Ok. {q} aliases {k h.dark}.
#Ok. {qq} aliases {k 2.h.dark}.
#Ok. {c} aliases {k fade}.
#Ok. {cc} aliases {k dreadlord}.
#Ok. {y} aliases {dia h.dark}.
#Ok. {yy} aliases {dia 2.h.dark}.
#Ok. {b} aliases {bash}.
#Ok. {h} aliases {bash h.dark}.
#Ok. {hh} aliases {bash 2.h.dark}.
#Ok. {hj} aliases {bash h.fade}.
#Ok. {ht} aliases {bash h.dreadlord}.
#Ok. {o} aliases {sea dark}.
#Ok. {x} aliases {k shadow}.
#Ok. {xx} aliases {k 2.shadow}.
#Ok. {a} aliases {tra trolloc}.
#Ok. {aa} aliases {tra shadow}.
#Ok. {ac} aliases {tra fade}.
#Ok. {ax} aliases {tra dreadlord}.
#Ok. {j} aliases {tra}.
#Ok. {gl} aliases {ta light purse}.
#Ok. {hl} aliases {hol light}.
#Ok. {rl} aliases {rem light}.
#Ok. {,} aliases {ta fireworks purse}.
#Ok. {.} aliases {Use fireworks}.
#Ok. {m} aliases {ta cider purse}.
#Ok. {mm} aliases {qua cider}.
#Ok. {v} aliases {ta all all.corpse}.
#Ok. {~} aliases {rem sword}.
#Ok. {`} aliases {wi sword}.
#Ok. {kt} aliases {k tree}.
#Ok. {tsp} aliases {ta stone purse}.
* HP:Healthy MV:Tiring > #alias h ride horse;#alias hh ride 2.horse;#alias hhh ride 3.horse;#alias h1 ride razor;#alias j lead horse;#alias alias jj lead 2.horse;#alias alias jjj lead 3.horse;#alias o dismount;#alias z k dark;#alias zz k 2.dark;#alias zzz k 3.dark;#alias q k h.dark;#alias qq k 2.h.dark;#alias c k fade;#alias cc k dreadlord;#alias y dia h.dark;#alias yy dia 2.h.dark;#alias b bash;#alias ba bash h.dark;#alias bab bash 2.h.dark;#alias bx bash h.fade;#alias bc bash h.dreadlord;#alias gl ta light purse;#alias hl hol light;#alias rl rem light;#alias , ta fireworks purse;#alias . use fireworks;#alias m ta cider purse;#alias mm qua cider;#alias v ta all all.corpse;#alias ~ rem sword;#alias ` wi sword
#Ok. {h} aliases {ride horse}.
#Ok. {hh} aliases {ride 2.horse}.
#Ok. {hhh} aliases {ride 3.horse}.
#Ok. {h1} aliases {ride razor}.
#Ok. {j} aliases {lead horse}.
#Ok. {alias} aliases {jj lead 2.horse}.
#Ok. {alias} aliases {jjj lead 3.horse}.
#Ok. {o} aliases {dismount}.
#Ok. {z} aliases {k dark}.
#Ok. {zz} aliases {k 2.dark}.
#Ok. {zzz} aliases {k 3.dark}.
#Ok. {q} aliases {k h.dark}.
#Ok. {qq} aliases {k 2.h.dark}.
#Ok. {c} aliases {k fade}.
#Ok. {cc} aliases {k dreadlord}.
#Ok. {y} aliases {dia h.dark}.
#Ok. {yy} aliases {dia 2.h.dark}.
#Ok. {b} aliases {bash}.
#Ok. {ba} aliases {bash h.dark}.
#Ok. {bab} aliases {bash 2.h.dark}.
#Ok. {bx} aliases {bash h.fade}.
#Ok. {bc} aliases {bash h.dreadlord}.
#Ok. {gl} aliases {ta light purse}.
#Ok. {hl} aliases {hol light}.
#Ok. {rl} aliases {rem light}.
#Ok. {,} aliases {ta fireworks purse}.
#Ok. {.} aliases {use fireworks}.
#Ok. {m} aliases {ta cider purse}.
#Ok. {mm} aliases {qua cider}.
#Ok. {v} aliases {ta all all.corpse}.
#Ok. {~} aliases {rem sword}.
#Ok. {`} aliases {wi sword}.
l
The Cityguard Stables
The stables house the horses that are reserved for the guards of the city.
The clean stalls and lack of remaining refuse indicates the meticulous
nature of the stable hands. Horses of every size and breed are boarded
here, taken good care of until their masters are in need of them. The sigil
of the guard stands out above the entrance of the rock barn.
[ obvious exits: W ]
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A watchguard surveys the city streets here.
A warhorse is here, stamping his feet impatiently.
A man stands here ready to make you a deal on a horse.
Chel Vanin, retired thief and poacher, admires a horse here, riding a dust-colored gelding.
h
* HP:Healthy MV:Tiring > You start riding him.
* R HP:Healthy MV:Tiring > w
s
s
Next to the Northern Wall
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.
w
w
* R HP:Healthy MV:Tiring > An Outlet Off The Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > Damodred Avenue
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > Damodred Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > eq
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > pra
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Tiring > You have got 42 practice sessions left.
You are skilled in the following:
bash (Superb)
kick (Awful)
rescue (Bad)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
search (Average)
ride (Level 7)
notice (Superb)
survival (Level 7)
* R HP:Healthy MV:Tiring > w
n
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
w
* R HP:Healthy MV:Tiring > n
Cairhien Intersection
[ obvious exits: N E S W ]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Cairhien town crier stands here, spreading the news.
* R HP:Healthy MV:Tiring > Entering the Main City
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > n
Jangai Gate
[ obvious exits: N S U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
* R HP:Healthy MV:Tiring > cal
n
n
n
You don't see a closed gate.
* R HP:Healthy MV:Tiring > Foregate Outside the Jangai Gate
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
A Curve in the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
n
Fields Beside the Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
n
Untamed Fields
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
In the Open Grass
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A sheep is here, bleating.
* R HP:Healthy MV:Tiring > n
In the River Shallows
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Shallow Riverbed
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
w
n
* R HP:Healthy MV:Tiring > n
In the River Shallows
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Healthy MV:Tiring > n
Road Crossing the River
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.
* R HP:Healthy MV:Tiring > n
Plains Beside the Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
n
Alas, you cannot go that way...
e
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
Campsite Off the Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Healthy MV:Tiring > n
Road Passing a Campsite
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Road Passing Dumai's Wells
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
* R HP:Healthy MV:Tiring > e
n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute bear cub is here looking for someone to play with.
A chicken wanders around here, pecking at the ground.
n
* R HP:Healthy MV:Tiring > Rocky Fields
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
Tall Trees and Wide Branches
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A chicken wanders around here, pecking at the ground.
* R HP:Healthy MV:Tiring > n
Woods off the Road
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > n
By the Alianelle Spring
[ obvious exits: E S W ]
A bubbling spring is here, clear water offering a perfect reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear smells the air for prey.
A raccoon sniffs the ground for food.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
w
n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Healthy MV:Tiring > You can't ride in there.
* R HP:Healthy MV:Tiring > n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > w
Behind the Inn
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
An elk cow nibbles on some greenery.
A fox is here, hunting for rabbits.
A handsome stag stands here, ready to run.
* R HP:Healthy MV:Tiring > w
Passing the Inn
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaver is here, gnawing at trees.
A handsome stag stands here, ready to run.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > nw
nw
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Tiring > Woods Beside the River
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > i
You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > o
You are carrying:
a bronze headed war axe (scratched)
* R HP:Healthy MV:Tiring > You stop riding him.
* HP:Healthy MV:Tiring >
Rohan narrates 'kajin is all north of 2n 2e'
* HP:Healthy MV:Tiring >
A small squirrel leaves south.
* HP:Healthy MV:Tiring > hh
You start riding him.
* R HP:Healthy MV:Tiring > s
w
w
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
w
* R HP:Healthy MV:Tiring > On the Stone Bridge
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > n
w
Before a Short Bridge
[ obvious exits: N E W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A frog is here, croaking happily.
A frog is here, croaking happily.
n
* R HP:Healthy MV:Tiring > w
The Tar Valon to Cairhien Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plump pheasant is here flying around.
A crow is visible flying high in the sky.
* R HP:Healthy MV:Tiring > The Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > n
A Grove of Oak Trees
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is here flying around.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
* R HP:Healthy MV:Tiring > w
Among the Oak Trees
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > In a Peaceful Glen
[ obvious exits: N E ]
A small vial of thick yellow liquid sits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bee busily flies from plant to plant.
A bee busily flies from plant to plant.
A giant bee preys on small animals.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > nw
A Break in the Hedges
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > nw
Off the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A frog is here, croaking happily.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
* R HP:Healthy MV:Tiring > nw
nw
The Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A crow is here flying around.
A squirrel is here, chittering.
* R HP:Healthy MV:Tiring > nw
Road Passing the Ravine
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > The Tar Valon to Cairhien Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black crow is here, watching.
* R HP:Healthy MV:Tiring > eq
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > A Narrow Part of the Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A robin is visible flying high in the sky.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > A Field of Rocks
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Rocky Ground
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > The Tar Valon Road by the Creek
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plump pheasant is here flying around.
A plump pheasant is visible flying high in the sky.
A wild boar runs through the forest.
A robin is here flying around.
* R HP:Healthy MV:Tiring > wie axe
A Bend on the Road to Tar Valon
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A frog is here, croaking happily.
A plump pheasant is here flying around.
A bee busily flies from plant to plant.
A fox is here, hunting for rabbits.
A frog is here, croaking happily.
* R HP:Healthy MV:Tiring > w
w
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Tiring > You wield a bronze headed war axe with both hands.
* R HP:Healthy MV:Tiring > A Path Through the Apple Orchard
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.
A squirrel is here, chittering.
A fox is here, hunting for rabbits.
* R HP:Healthy MV:Tiring > The Ruins of a Farmhouse
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring > stat
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 83, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 403 Hit Points
You are wanted by: Tear
Your armor absorbs about 39% on average.
You are subjected to the following effects:
n
n
* R HP:Healthy MV:Tiring > w
n
A Copse of Apple Trees
[ obvious exits: N E S ]
A juicy looking apple has fallen to the ground. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is high up a tree, tapping away.
w
* R HP:Healthy MV:Tiring > The Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is visible flying high in the sky.
* R HP:Healthy MV:Tiring > By the Prickle Bushes
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Healthy MV:Tiring > Among the Bushes
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A robin is here flying around.
* R HP:Healthy MV:Tiring > South of the Tar Valon Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bee busily flies from plant to plant.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
A gopher pokes his head up, sniffing the air warily.
An ancient, gnarled tree looms over you.
* R HP:Healthy MV:Tiring > nw
nw
nw
nw
At the Curve in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > A Field Before the Forest
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A robin is here flying around.
An elk with massive antlers eyes you with curiosity.
A frog is here, croaking happily.
* R HP:Healthy MV:Tiring > A Roadside Encampment
[ obvious exits: N E S ]
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > nw
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > nw
A Bend in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > nw
nw
A Bend in the Farm Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Shore of the Erinin
[ obvious exits: E S W ]
A large wooden raft sits here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A robin is visible flying high in the sky.
A bee busily flies from plant to plant.
A robin is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.
A timber wolf is here, snarling hungrily.
A black stallion prances about.
* R HP:Healthy MV:Tiring > nw
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > nw
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > e
n
n
Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > stat
w
s
w
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 83, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 403 Hit Points
You are wanted by: Tear
Your armor absorbs about 39% on average.
You are subjected to the following effects:
w
w
* R HP:Healthy MV:Tiring > Shore of the Erinin
[ obvious exits: E S W ]
A large wooden raft sits here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A robin is visible flying high in the sky.
A bee busily flies from plant to plant.
A robin is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.
A timber wolf is here, snarling hungrily.
A black stallion prances about.
* R HP:Healthy MV:Tiring > Beside the Road
[ obvious exits: N E ]
A one person canoe rests on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge grizzly bear is here standing on its haunches.
An antelope blends into the scenery.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
w
Shore of the Erinin
[ obvious exits: E S W ]
A large wooden raft sits here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A robin is visible flying high in the sky.
A bee busily flies from plant to plant.
A robin is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.
A timber wolf is here, snarling hungrily.
A black stallion prances about.
n
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
e
n
Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > A Bend in the Farm Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > s
A Bend in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > s
Apiary Off the Road
[ obvious exits: N E W ]
Small pink flowers on a tall plant spread color through the area.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Healthy MV:Tiring > s
w
w
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > A Field of Flowers
[ obvious exits: N E ]
A pure white lily, to bring to your fancy, lies here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A bee busily flies from plant to plant.
A plump pheasant is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
A Roadside Ditch
[ obvious exits: N E S W ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > n
e
Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > A Bend in the Farm Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > s
e
e
A Bend in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > n
Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A fox is here, hunting for rabbits.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > n
A Corner of the Forest
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plump pheasant pecks at the ground.
A green woodpecker is high up a tree, tapping away.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
n
* R HP:Healthy MV:Tiring > It is pitch black...
o R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
o R HP:Healthy MV:Tiring > Alas, you cannot go that way...
o R HP:Healthy MV:Tiring > e
n
Beside the Rock Face
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
A frog is here, croaking happily.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
n
n
A Road by a Trickling Stream
[ obvious exits: N S W ]
A small stream trickles up from between the cracks.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A huge grizzly bear is here standing on its haunches.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > The Outskirts of the Village
[ obvious exits: N S ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > The Road Through Osenrein
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
n
The Village Square
[ obvious exits: N E S ]
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Tiring > The Road Through Osenrein
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
n
The Shore of the River Erinin
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
w
n
n
At the Foot of a Stone Bridge
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Healthy MV:Tiring > Upon the Stone Bridge
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
w
Before the Bridge
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
n
* R HP:Healthy MV:Tiring > A View of the Tower
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
The Road at the River Erinin
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A villager woman performs her daily routine.
* R HP:Healthy MV:Tiring > A Road Through Growing Woods
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
e
* R HP:Healthy MV:Tiring > n
The Road Between the Copses
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
* R HP:Healthy MV:Tiring > A Path on Sloping Ground
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy MV:Tiring > n
n
n
A Path Through the Circle of Stones
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.
* R HP:Healthy MV:Tiring > Along a Stony Path
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Outside the Osenrein Gate
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Healthy MV:Tiring > w
Gate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Healthy MV:Tiring > n
n
Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
whe
* R HP:Healthy MV:Tiring > Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Xoco - Osendrelle Way
Etain - Tower Square
* R HP:Healthy MV:Tiring > n
w
w
Gate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sailor is here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Healthy MV:Tiring > Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A smartly dressed man ambles about here.
A worker busily earns a day's pay.
* R HP:Healthy MV:Tiring > w
w
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ragged looking man asks for spare coins.
* R HP:Healthy MV:Tiring > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Tiring > w
The Eastern Gate
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tower guard is here protecting the peace.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Healthy MV:Tiring > e
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Tiring > s
s
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
w
s
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring > i
You are carrying:
Nothing.
* R HP:Healthy MV:Tiring > eq
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a bronze headed war axe (scratched)
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Tiring > wh
Players
-------
Xoco al'Praven [Winged Guard]
Etain a'Conn
Nevaeh Elspeth
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
2 Reen of the Borderlands
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
* R HP:Healthy MV:Tiring > stat
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 83, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 403 Hit Points
You are wanted by: Tear
Your armor absorbs about 39% on average.
You are subjected to the following effects:
* R HP:Healthy MV:Tiring > w
Your mount is too exhausted.
* R HP:Healthy MV:Tiring > l
Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > whoi brocas
Brocas al'Morasu, Etain's Warder is a level 50 Gaidin Warder human.
An old, but strong and solid man stands before you.
* R HP:Healthy MV:Tiring > w
Your mount is too exhausted.
* R HP:Healthy MV:Tiring > l
Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > w
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Etain a'Conn is standing here.
A ragged looking man asks for spare coins.
The Tar Valon town crier stands here, spreading the news.
A rat has arrived from the east.
* R HP:Healthy MV:Strong > k rat
Wimpy reset to: 201 hit points.
A rat stops following you.
You blast a rat's body extremely hard.
A rat is stunned, but will probably regain consciousness...
* R HP:Healthy MV:Strong - a rat: Critical >
You blast a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Healthy MV:Strong > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a burnished metal breastplate
a thick pair of leather work gloves
a bright white cloak
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a plain weapons belt
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
[2] a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
a gray suede hood
[3] a ring of silver
[3] a mirrored lantern
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
[2] a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Strong > ta plate barrel
You get a burnished metal breastplate from a wooden barrel.
* R HP:Healthy MV:Strong > wear plate
stat
You wear a burnished metal breastplate on your body.
* R HP:Healthy MV:Full > You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 70.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 81, Dodging bonus: 7, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Healthy MV:Full > sm etain
You smile at her.
* R HP:Healthy MV:Full > eq
You are using:
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a bronze headed war axe (scratched)
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Full > ta cloak barrel
You get a bright white cloak from a wooden barrel.
* R HP:Healthy MV:Full > wear cloak
You wear a bright white cloak around your body.
* R HP:Healthy MV:Full > rem cloak
You stop using a bright white cloak.
* R HP:Healthy MV:Full > put cloak barrel
You put a bright white cloak in a wooden barrel.
* R HP:Healthy MV:Full > ta hood barrel
You get a gray suede hood from a wooden barrel.
* R HP:Healthy MV:Full > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a bright white cloak
a thick pair of leather work gloves
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a plain weapons belt
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
[2] a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
[3] a ring of silver
[3] a mirrored lantern
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
[2] a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Full > ta 2.claok barrel
There doesn't seem to be a 2.claok in a wooden barrel.
* R HP:Healthy MV:Full > ta 2.cloak barrel
You get a dark, hooded cloak from a wooden barrel.
* R HP:Healthy MV:Full > wear cloak
You wear a dark, hooded cloak around your body.
* R HP:Healthy MV:Full >
Etain nods at you.
* R HP:Healthy MV:Full > put cloak barrel
You aren't carrying a cloak.
* R HP:Healthy MV:Full > ta purse barrel
You get a small purse from a wooden barrel.
* R HP:Healthy MV:Full > ta belt barrel
The snow is coming down more heavily now.
You get a plain weapons belt from a wooden barrel.
* R HP:Healthy MV:Fresh > ta mirrored barrel
ta mirrored barrel
You get a mirrored lantern from a wooden barrel.
* R HP:Healthy MV:Fresh > You get a mirrored lantern from a wooden barrel.
* R HP:Healthy MV:Fresh > ta mirrored barrel
ta mirrored barrel
You get a mirrored lantern from a wooden barrel.
* R HP:Healthy MV:Fresh > There doesn't seem to be a mirrored in a wooden barrel.
* R HP:Healthy MV:Fresh > wear belt
You wear a plain weapons belt around your waist.
* R HP:Healthy MV:Fresh > wear purse
You put a small purse on your belt.
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
i
* R HP:Healthy MV:Fresh > You are carrying:
[3] a mirrored lantern
a gray suede hood
* R HP:Healthy MV:Fresh > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a bright white cloak
a thick pair of leather work gloves
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
[3] a ring of silver
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Fresh > put hood barrel
You put a gray suede hood in a wooden barrel.
* R HP:Healthy MV:Fresh >
Gandred leaves south.
* R HP:Healthy MV:Fresh > 'Do you have an oilstone by any chance?
You say 'Do you have an oilstone by any chance?'
* R HP:Healthy MV:Fresh >
Rohan narrates 'ning went up throgh DF'
* R HP:Healthy MV:Fresh >
A beggar leaves west.
* R HP:Healthy MV:Fresh >
Etain gets an oilstone from a soft leather pouch.
* R HP:Healthy MV:Fresh >
Etain gives you an oilstone.
* R HP:Healthy MV:Fresh >
Gandred narrates 'they still outside?'
* R HP:Healthy MV:Fresh >
Rohan narrates 'nope'
* R HP:Healthy MV:Fresh >
Gandred narrates 'puzzling'
* R HP:Healthy MV:Fresh >
Etain looks at you.
* R HP:Healthy MV:Fresh >
* R HP:Healthy MV:Fresh > 'Thanks
You say 'Thanks'
rem axe
* R HP:Healthy MV:Fresh > You stop using a bronze headed war axe.
* R HP:Healthy MV:Fresh > o
You stop riding him.
* HP:Healthy MV:Fresh > grab stone
mend axe
You grab an oilstone.
* HP:Healthy MV:Fresh >
You sit down.
You begin mending a bronze headed war axe.
-
=
+
*
*
+
=
-
-
-
=
+
*
*
+
=
-
-
=
+
*
You see the edges of a bronze headed war axe sharpen further...
-
=
+
*
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You see the edges of a bronze headed war axe sharpen further...
-
=
+
*
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You begin finishing off the edges of a bronze headed war axe...
-
=
+
*
The corpse of a rat has decayed into a pile of dust.
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You begin finishing off the edges of a bronze headed war axe...
-
=
+
*
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You finish mending a bronze headed war axe...
* HP:Healthy MV:Fresh > rem stone
st
h
You stop using an oilstone.
* HP:Healthy MV:Fresh > You stand up.
* HP:Healthy MV:Fresh > You start riding him.
* R HP:Healthy MV:Fresh > giv stone etain
You give an oilstone to Etain.
* R HP:Healthy MV:Fresh > hug etain
You hug her.
i
* R HP:Healthy MV:Fresh > l
You are carrying:
a bronze headed war axe
[3] a mirrored lantern
* R HP:Healthy MV:Fresh > Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Etain a'Conn is standing here.
The Tar Valon town crier stands here, spreading the news.
* R HP:Healthy MV:Fresh > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a gray suede hood
a bright white cloak
a thick pair of leather work gloves
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
[3] a ring of silver
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Fresh > wav
e
n
You wave.
e
e
* R HP:Healthy MV:Fresh > Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An old woman smiles kindly.
A ragged looking man asks for spare coins.
* R HP:Healthy MV:Fresh > Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A keen eyed, sun-darkened man struts about here.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Fresh > e
Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Fresh > e
e
Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A woman goes about her daily business here.
A sailor is here.
* R HP:Healthy MV:Fresh > cal
Gate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Healthy MV:Fresh > Bridge Across the Erinin
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
e
e
You don't see a closed gate.
* R HP:Healthy MV:Fresh > Bridge Across the Erinin
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
The Foot of a Bridge
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
n
n
Road Through Daghain
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Road Through the Village
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Tar Valon Road
[ obvious exits: N E S ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Grassy Plains
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Fresh > e
e
e
e
Grassy Plains
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Tar Valon Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
The Tar Valon Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
A Rocky Outcrop
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black maned lion is here, tail twitching.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A spotted hunting cat is here.
A bison is here, eating grass.
A spotted hunting cat is here.
A raven is visible flying high in the sky.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
n
Grassy Plains
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > e
Plains
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > s
e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Grassy Plains
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > en
Grassy Plains
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.
* R HP:Healthy MV:Fresh > en
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Grassy Plains
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Dense Grasslands
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
An antelope blends into the scenery.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Dense Grasslands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black crow is here, watching.
* R HP:Healthy MV:Fresh > n
n
By a Tree
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > A Small Meadow
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A black maned lion is here, tail twitching.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > A Patch of Dirt
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted hunting cat is here.
A young and strong buck is here, munching some grass.
A spotted hunting cat is here.
n
n
* R HP:Healthy MV:Fresh > By a Stream
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted hunting cat is here.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
* R HP:Healthy MV:Fresh > Near a Stream
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > i
On the Paved Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Paved Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
On the Paved Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Near the Bend in the Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
You are carrying:
a bronze headed war axe
[3] a mirrored lantern
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
n
* R HP:Healthy MV:Fresh > A Curving of the Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.
Erulisse tells you 'you werent just orma by any chance were you?'
* R HP:Healthy MV:Fresh > n
Remains of a Stone Tower
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
n
n
Near the Curving of the Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > On the Paved Road near a Small Meadow
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Road near the Beginning of the Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The brown mother bear is looking for her wayward cub.
* R HP:Healthy MV:Fresh > On the Road near the Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The brown mother bear is looking for her wayward cub.
* R HP:Healthy MV:Fresh > n
n
n
On the Intersection of a Forest Path and the Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > Road Bordering the Green Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Road Besides the Beginning of a Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > A Curving in the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > rep if i was i wouldn't tell you :)
w
You reply to Erulisse 'if i was i wouldn't tell you :)'
n
* R HP:Healthy MV:Fresh > w
n
Road Curving around a Hill
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > A Small Curve in the Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Fresh > Road Bordering the Green Hills
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
A raven is visible flying high in the sky.
* R HP:Healthy MV:Fresh > Paved Road Near the Hills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
w
n
Alas, you cannot go that way...
n
n
* R HP:Healthy MV:Fresh > The Road amongst the Green Hills
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
On the Road near the Hills
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Fresh > On the Road passing a Large Building
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > stat
Your mount is too exhausted.
* R HP:Healthy MV:Fresh > +
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 18.7 lbs and wearing 58.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 77, Dodging bonus: 14, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
* R HP:Healthy MV:Fresh > Arglebargle, glop-glyf!?!
* R HP:Healthy MV:Fresh > k rat
They aren't here.
* R HP:Healthy MV:Fresh > not
You start paying increased attention to your surroundings.
k rat
* R HP:Healthy MV:Fresh > +
They aren't here.
* R HP:Healthy MV:Fresh > Arglebargle, glop-glyf!?!
* R HP:Healthy MV:Fresh >
Erulisse tells you 'Its just I had a pack hidden there and now its gone'
* R HP:Healthy MV:Fresh > rep hidden where?
l
stat
wh
You reply to Erulisse 'hidden where?'
* R HP:Healthy MV:Fresh > On the Road passing a Large Building
From this spot you see a small trail going away from the main road. When you
try to see where the trail leads you see a large building hidden between the
hills. Trees on both sides of the building parially obscure it from plain view.
A old cracked sign swinging above the door indicate it is some sort of tavern.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 18.7 lbs and wearing 58.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 77, Dodging bonus: 14, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
* R HP:Healthy MV:Fresh > Players
-------
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Etain a'Conn
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
16 players displayed.
* R HP:Healthy MV:Fresh > stat
]
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 18.7 lbs and wearing 58.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 77, Dodging bonus: 14, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
n
* R HP:Healthy MV:Fresh > w
n
You stop paying increased attention to your surroundings.
n
* R HP:Healthy MV:Fresh > On the Cobblestone Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Near the Bend in the Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Tight Curve in the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
n
n
Alas, you cannot go that way...
n
* R HP:Healthy MV:Fresh > Narrow Bend in the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Near the Bend in the Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Partially Paved Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > w
n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > On the Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > w
Bend in the Fal Dara Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
n
Bend in the Fal Dara Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
On the Winding Fal Dara Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Curve in the Road
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > On the Road near a Cottage
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
On the Road Bordering the Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Road Near the Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
n
* R HP:Healthy MV:Fresh > Bend in the Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Curve in the Fal Dara Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
e
The Long Fal Dara Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black bear is here, sharpening his claws.
A black bear is here, sharpening his claws.
A black bear is here, sharpening his claws.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
The Long Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
A Small Copse of Trees
[ obvious exits: W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
n
n
The Long Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
e
* R HP:Healthy MV:Fresh > Bend in the Fal Dara Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Near the Bend in the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Scattered Bushes besides the Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
n
Thorny Bushes Bordering the Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gray palfrey prances skittishly nearby.
A thicket of thorns covers the area here.
* R HP:Healthy MV:Fresh > n
The Long Fal Dara Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > The Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Down the Long Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An Ogier stonemason strides by briskly.
* R HP:Healthy MV:Fresh > e
Curve in the Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Woods Off the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > s
e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Your mount is too exhausted.
n
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > ]
l
You start paying increased attention to your surroundings.
* R HP:Healthy MV:Fresh > Woods Off the Road
Tall trees with thick boles lie off the road to the south. Bushes and
weeds cluster at the bases of the trees, each form of life struggling to
capture its fair share of water and sunlight.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
* R HP:Healthy MV:Fresh > ]
You stop paying increased attention to your surroundings.
* R HP:Healthy MV:Fresh >
The sun sets.
* R HP:Healthy MV:Fresh >
Gandred chats 'anyone have a visor?'
* R HP:Healthy MV:Fresh > wh
w
Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Etain a'Conn
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
n
n
* R HP:Healthy MV:Fresh > Clearing Alongside the Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A scoundrel is here, demanding your purse.
A scoundrel is here, demanding your purse.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
s
e
n
Woods Off the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
* R HP:Healthy MV:Fresh > Curve in the Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
Junction of the Long Road
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Road Through the Hills
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
The Long Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
The Long Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Bend in the Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Road Before a Hill
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Tar Valon Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Long Tar Valon Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
e
Road Before an Inn
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
s
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
The stoutdoor seems to be closed.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
e
Down the Fal Dara Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
e
* R HP:Healthy MV:Fresh > On the Long Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > s
Path Into the Foothills
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
On a Steep Hill
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Healthy MV:Fresh > s
Nestled in the Hills
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A tough Shienaran soldier waits here.
* R HP:Healthy MV:Fresh > Among the Hills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
* R HP:Healthy MV:Fresh > Winding Through the Hills
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
* R HP:Healthy MV:Fresh > e
s
e
At a Bare Foundation
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
e
e
* R HP:Healthy MV:Fresh > Cave in the Hillside
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > A Twist In The Trail
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > A Turn In The Trail
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Forrested Ridge
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
e
n
Approaching A Ridge
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > Flattened Hills Of Fal Dara
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
n
Road Outside Fal Dara
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draft horse is here.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
e
* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Nearing Fal Dara
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > cal
e
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > You don't see a closed gate.
whe
* R HP:Healthy MV:Fresh > Your mount is too exhausted.
* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Xoco - Outside the Dog Gate
* R HP:Healthy MV:Fresh > o
o
j
You stop riding him.
j
j
* HP:Healthy MV:Fresh > But you're not riding anything!
* HP:Healthy MV:Fresh > You start leading him.
A bloodstock stallion starts following you.
* HP:Healthy MV:Fresh > e
You're already leading it!
* HP:Healthy MV:Fresh > You're already leading it!
* HP:Healthy MV:Fresh > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A bloodstock stallion has arrived from the west.
h
* HP:Healthy MV:Full > A bloodstock stallion stops following you.
You start riding him.
* R HP:Healthy MV:Full > whe
Players in your Zone
--------------------
Xoco - Inside the Dog Gate
Rohan - The Peaceful Knight's Rest
Gandred - Center of the Courtyard
Mashad - Center of the Courtyard
wh
* R HP:Healthy MV:Full > Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Etain a'Conn
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
* R HP:Healthy MV:Full >
Rohan bellows 'sorry no'
* R HP:Healthy MV:Full >
The night has begun.
o R HP:Healthy MV:Fresh >
Someone bellows 'thanks for checking'
o R HP:Healthy MV:Fresh >
Someone holds something above his head.
* R HP:Healthy MV:Fresh > wh
Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
16 players displayed.
eq
* R HP:Healthy MV:Fresh > You are using:
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn about body> a dark, hooded cloak
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn about waist> a plain weapons belt
<worn on belt> a small purse
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
* R HP:Healthy MV:Fresh > i
You are carrying:
a bronze headed war axe
[3] a mirrored lantern
l
* R HP:Healthy MV:Fresh > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Fresh > cw
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
l
* R HP:Healthy MV:Fresh > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Fresh > eq
wh
You are using:
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn about body> a dark, hooded cloak
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn about waist> a plain weapons belt
<worn on belt> a small purse
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Fresh > Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
16 players displayed.
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
* R HP:Healthy MV:Fresh > l
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Fresh > whoi orma
No-one by that name.
AND THEN
* R HP:Battered MV:Full > b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Enigma* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > You try to blast *Enigma*, but she deflects the blow.
* R HP:Battered MV:Full - Enigma: Wounded >
-
=
+
*
*
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
*Enigma* panics, and attempts to flee!
+
=
-
A Shienaran forestscout tries to slash Enigma, but she parries successfully.
A Shienaran forestscout tries to slash Enigma, but she deflects the blow.
A Shienaran forestscout slashes Enigma's right leg very hard.
A Shienaran forestscout slashes Enigma's body.
*Enigma* tickles your left foot with her pierce.
*Enigma* leaves south.
-
=
They're not here anymore!
* R HP:Battered MV:Full > na this is hilarious
z
You narrate 'this is hilarious'
b
* R HP:Battered MV:Full > You try to blast *Shimu*, but he deflects the blow.
* R HP:Battered MV:Full - Shimu: Scratched >
-
=
+
*
*
+
*Shimu* panics, and attempts to flee!
=
-
*Shimu* leaves east.
-
=
They're not here anymore!
* R HP:Battered MV:Full > e
q
b
On the Stone Steps
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A raven is visible flying high in the sky.
* R HP:Battered MV:Full > A raven leaves west.
*Shimu* swiftly dodges your attempt to blast him.
* R HP:Battered MV:Full - Shimu: Scratched >
-
=
+
*
*
+
=
*Shimu* stabs your left arm.
-
*Shimu* stabs your body.
-
*Shimu* smiles happily.
=
As *Shimu* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full - Shimu: Scratched > blink
*Shimu* barely stabs your left leg.
*Shimu* stabs your body.
* R HP:Battered MV:Full - Shimu: Scratched > You blink your eyes innocently.
* R HP:Battered MV:Full - Shimu: Scratched > cw
*Shimu* claps you on the back.
* R HP:Battered MV:Full - Shimu: Scratched > f
Mood changed to: Wimpy
* R HP:Battered MV:Full - Shimu: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Strong > cq
z
z
Mood changed to: Brave
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > stat
g
They aren't here.
* R HP:Battered MV:Strong > z
z
A raven starts following you.
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 169, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
z
* R HP:Battered MV:Strong > Players in your Zone
--------------------
Xoco - The Yard Before the Monastery
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > z
z
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
*Shimu* has arrived from the east.
* R HP:Battered MV:Strong > z
You try to blast *Shimu*, but he deflects the blow.
* R HP:Battered MV:Strong - Shimu: Scratched > z
*Shimu* stabs your left hand.
* R HP:Battered MV:Strong - Shimu: Scratched > z
You do the best you can!
* R HP:Battered MV:Strong - Shimu: Scratched > You do the best you can!
* R HP:Battered MV:Strong - Shimu: Scratched > b
You do the best you can!
* R HP:Battered MV:Strong - Shimu: Scratched >
*Shimu* panics, and attempts to flee!
-
=
+
*
*Shimu* leaves north.*
+
=
-
*Newbei* pierces your body.
z z
z-
*Enigma* has arrived from the south.
Cancelled.
You do the best you can!
*Enigma* barely pierces your left leg.
* R HP:Battered MV:Strong - Newbei: Healthy > *Enigma* pierces your right leg.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
You blast *Newbei*'s left leg.
*Newbei* tickles your body with his pierce.
You do the best you can!
* R HP:Beaten MV:Strong - Newbei: Scratched > b
You do the best you can!
* R HP:Beaten MV:Strong - Newbei: Scratched >
*Enigma* panics, and attempts to flee!
-
=
*Shimu* has arrived from the north.
+
*Shimu* stabs your body.
*
*Newbei* tickles your right arm with his pierce.
*Enigma* leaves north.
*
+
=
*Shimu* stabs your body.
A Shienaran forestscout tries to slash Newbei, but he parries successfully.
A Shienaran forestscout slashes Newbei's body.
A Shienaran forestscout tries to slash Newbei, but he parries successfully.
A Shienaran forestscout tries to slash Newbei, but he deflects the blow.
*Newbei* barely pierces your body.
-
-
*Enigma* has arrived from the north.
=
Your bash at *Newbei* sends him sprawling!
*Enigma* pierces your left leg.
* R HP:Beaten MV:Strong - Newbei: Scratched > howl
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Newbei: Scratched > *Enigma* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout joins a Shienaran forestscout's fight!
*Shimu* stabs your right arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes Newbei's left leg.
A Shienaran forestscout slashes Newbei's body hard.
A Shienaran forestscout slashes Newbei's body very hard.
You blast *Newbei*'s left arm very hard.
You howl triumphantly.
* R HP:Beaten MV:Strong - Newbei: Hurt > pond
cw
f
You ponder life, the universe, and everything.
w
* R HP:Beaten MV:Strong - Newbei: Hurt > Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Newbei: Hurt >
You panic and attempt to flee!
A Shienaran forestscout slashes Newbei's body.
*Enigma* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes Newbei's body.
A Shienaran forestscout barely slashes Newbei's right leg.
A Shienaran forestscout slashes Newbei's body.
*Enigma* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
stat
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
w
* R HP:Critical MV:Strong > You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Strong > w
Path to the Old Monastery
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A lynx creeps low to the ground, hunting for food.
* R HP:Critical MV:Strong > s
s
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
s
* R HP:Critical MV:Strong > A Narrow Trail
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A raven is here flying around.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong > s
Bend in the Trail
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.
* R HP:Critical MV:Strong > s
s
By the Large Stone
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > s
The Thin Forest
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A green woodpecker is visible flying high in the sky.
* R HP:Critical MV:Strong > s
s
A rat starts following you.
Your heartbeat calms down more as you feel less panicked.
Moldy Earth
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
* R HP:Critical MV:Full > Rotten Ground
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rat has arrived from the north.
* R HP:Critical MV:Full > stat
Sinister Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the north.
* R HP:Critical MV:Full > e
Withering Woods
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Full > s
e
Rotten Ground
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Critical MV:Full > s
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Full > Decaying Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A rat has arrived from the west.
* R HP:Critical MV:Full > cw
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A rat has arrived from the west.
* R HP:Critical MV:Strong > ]
Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
s
Mood changed to: Wimpy
* R HP:Critical MV:Strong > s
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > w
s
Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
Alas, you cannot go that way...
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
s
s
* R HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A panther stalks through the wilderness.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Twisted Forest
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A flock of ravens is circling in the air, searching for prey.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.
* R HP:Critical MV:Strong > w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Creepy Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
Alas, you cannot go that way...
*Shimu* has arrived from the north.
* R HP:Critical MV:Strong > s
*Shimu* leaves south.
* R HP:Critical MV:Strong > Dense Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Shimu* is standing here.
An elk with massive antlers eyes you with curiosity.
A jaguar, chewing on its prey, looks at you.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here flying around.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > n
*Shimu* stabs your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Shimu: Scratched > n
*Shimu* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Shimu: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shimu: Scratched > f
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shimu: Scratched > n
You panic and attempt to flee!
You try to blast *Shimu*, but he parries successfully.
A jaguar tickles your right arm with her hit.
You wish that your wounds would stop BLEEDING so much!
An oozing ball of mud tickles your left hand with his hit.
You wish that your wounds would stop BLEEDING so much!
A raven starts following you.
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Creepy Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.
* R HP:Critical MV:Strong > w
*Enigma* has arrived from the west.
* R HP:Critical MV:Strong > n
*Enigma* leaves south.
* R HP:Critical MV:Strong > n
Dark Forest
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong > n
The ancient tree tries to hit Newbei, but he parries successfully.
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > n
e
Dark Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong > n
Rotting Earth
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Critical MV:Strong > Dead Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong > n
e
Cankered Woods
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Critical MV:Strong > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Before the Temple
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > o
Beside the Temple Entrance
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > j
j
You stop riding him.
* HP:Critical MV:Strong > You start leading him.
A bloodstock stallion starts following you.
w
* HP:Critical MV:Strong > You're already leading it!
* HP:Critical MV:Strong > n
n
Before the Temple
[ obvious exits: N E S W ]
A bloodstock stallion has arrived from the east.
n
n
* HP:Critical MV:Strong > Temple Entrance
[ obvious exits: N S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > n
Among the Pews
[ obvious exits: N S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > n
Temple Altar
[ obvious exits: N S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > n
n
Temple Foyer
[ obvious exits: N E S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > At the Corner of a Burial Site
[ obvious exits: N E S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > h
Passing Some Tombstones
[ obvious exits: N E S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A bloodstock stallion has arrived from the south.
A rat has arrived from the south.
* HP:Critical MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A bloodstock stallion has arrived from the south.
A raven has arrived from the south.
* HP:Critical MV:Strong > n
A bloodstock stallion stops following you.
You start riding him.
* R HP:Critical MV:Strong > e
e
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A rat has arrived from the south.
A raven has arrived from the south.
e
* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A rat has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Strong > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.
* R HP:Critical MV:Strong > e
The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Strong > s
The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the west.
* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > stat
s
s
s
s
A shrill piercing scream reverberates through the area.
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
s
Entering the Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
In the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > s
s
Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Inside the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
s
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Entering the Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
s
* R HP:Critical MV:Strong > Before the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > w
Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A rat has arrived from the north.
* R HP:Critical MV:Strong > w
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > w
w
Edge of the Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > By the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.
* R HP:Critical MV:Strong > s
In a Thick Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
A rat has arrived from the east.
* R HP:Critical MV:Strong > w
In a Dark Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > w
Road to Tarwin's Gap
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.
* R HP:Critical MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
s
A Winding Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.
w
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > s
A Winding Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Your mount is too exhausted.
* R HP:Critical MV:Strong > dq
Your mount is too exhausted.
* R HP:Critical MV:Strong > Your mount is too exhausted.
* R HP:Critical MV:Strong > A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.
* R HP:Critical MV:Strong > o
You stop riding him.
w
w
* HP:Critical MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the east.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring > s
A Makeshift Bridge
[ obvious exits: N E S ]
A black wolf growls loudly, poised to leap.
s
s
* HP:Critical MV:Tiring > s
A Makeshift Bridge
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
* HP:Critical MV:Tiring > ]
k rat
You start paying increased attention to your surroundings.
* HP:Critical MV:Tiring > A rat stops following you.
You blast a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* HP:Critical MV:Tiring > ]
e
e
e
You stop paying increased attention to your surroundings.
e
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > s
s
Beneath a Cliff's Ledge
[ obvious exits: S W ]
* HP:Critical MV:Tiring > s
s
A Winding Road
[ obvious exits: N E S W ]
s
* HP:Critical MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]
* HP:Critical MV:Tiring > w
The Dusty Road
[ obvious exits: N S W ]
* HP:Critical MV:Tiring > w
w
The Dusty Road
[ obvious exits: N W ]
* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E W ]
* HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
* HP:Critical MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
* HP:Critical MV:Winded > sc
A Winding Road
[ obvious exits: N E S ]
* HP:Critical MV:Winded > w
w
A Winding Road
[ obvious exits: N S W ]
* HP:Critical MV:Winded > u
You have 16(403) hit and 57(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are standing.
* HP:Critical MV:Winded > h
Amongst the Rubble
[ obvious exits: E W ]
* HP:Critical MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
* HP:Critical MV:Winded > You start riding him.
* R HP:Critical MV:Winded > d
s
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > Amongst the Rubble
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > stat
A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
w
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
w
* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
w
A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > s
A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
Thick Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
* R HP:Critical MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > s
Alas, you cannot go that way...
* R HP:Critical MV:Winded > ws
ws
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > cal
Alas, you cannot go that way...
* R HP:Critical MV:Winded > s
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Winded > You don't see a closed gate.
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > g
Players in your Zone
--------------------
Xoco - Malkier Gate
* R HP:Critical MV:Winded > w
w
w
sc
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
An elite Shienaran guard attends his duties.
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > cw
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Critical MV:Winded > You have 16(403) hit and 51(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are standing.
* R HP:Critical MV:Winded > stat
Mood changed to: Wimpy
* R HP:Critical MV:Winded > g
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Winded > s
s
Players in your Zone
--------------------
Xoco - Bend in the Road
* R HP:Critical MV:Winded > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Winded > s
s
e
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
e
e
* R HP:Critical MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A figure stands here, ready to collect unwanted things.
A mangy cat scurries around trying not to get stepped on.
* R HP:Critical MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A gray palfrey prances skittishly nearby.
* R HP:Critical MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
The Fal Dara town crier stands here, spreading the news.
* R HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.
* R HP:Critical MV:Tiring > l warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A warhorse is in excellent condition.
a warhorse is using:
<worn on feet> iron horseshoes
* R HP:Critical MV:Tiring > o
You stop riding him.
* HP:Critical MV:Tiring > ride warhorse
n
n
n
You start riding him.
* R HP:Critical MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
* R HP:Critical MV:Tiring > n
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A quiet servant awaits instructions from his master.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* R HP:Critical MV:Tiring > g
Players in your Zone
--------------------
Xoco - Center of the Courtyard
* R HP:Critical MV:Tiring > wh
Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* R HP:Critical MV:Tiring > o
j
You stop riding him.
j
* HP:Critical MV:Tiring > You start leading him.
A warhorse starts following you.
* HP:Critical MV:Tiring > You're already leading it!
* HP:Critical MV:Tiring > n
e
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the south.
e
* HP:Critical MV:Tiring > Eastern Hall
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A warhorse has arrived from the west.
* HP:Critical MV:Tiring > n
w
East Wing of the Castle
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the west.
r
* HP:Critical MV:Tiring > North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the south.
* HP:Critical MV:Winded > Fal Dara Weaponguild
[ obvious exits: N E ]
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
A warhorse has arrived from the east.
* HP:Critical MV:Winded > You sit down and rest your tired bones.
* HP:Critical MV:Winded > wh
Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
st
* HP:Critical MV:Winded >
The master of scouts bellows 'Incoming message!!'
* HP:Critical MV:Winded > You stop resting, and stand up.
* HP:Critical MV:Winded > hide
You attempt to hide yourself.
* HP:Critical MV:Winded >
The master of scouts bellows 'Shimu was spotted in The Yard Before theMonastery'
* HP:Critical MV:Winded > g
r
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Winded > You sit down and rest your tired bones.
* HP:Critical MV:Winded > sc
wh
You have 30(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Winded > Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* HP:Critical MV:Winded > sc
wh
You have 44(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Winded > Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* HP:Critical MV:Winded > sc
You have 44(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
l
* HP:Critical MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Winded > na anyone feel like pking?
You narrate 'anyone feel like pking?'
* HP:Critical MV:Winded > wh
sc
Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* HP:Critical MV:Winded > You have 44(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Winded > pra
You have got 24 practice sessions left.
You can practice any of these skills, at a cost of 1:
bash (99%)
kick ( 5%)
rescue (17%)
shield parry ( 7%)
charge ( 0%)
long blades (99%)
medium blades (39%)
fencing blades (39%)
axes (99%)
clubs (39%)
staves (39%)
lances ( 0%)
spears ( 0%)
javelins ( 0%)
polearms ( 0%)
flails ( 0%)
whips ( 0%)
chains ( 0%)
bows ( 0%)
crossbows ( 0%)
slings ( 0%)
* HP:Critical MV:Winded >
A Shienaran gate guard bellows 'Darkfriend!'
* HP:Critical MV:Tiring > cq
Mood changed to: Brave
* HP:Critical MV:Tiring > sc
A Shienaran gate guard bellows 'Darkfriend!'
g
* HP:Critical MV:Tiring > You have 60(403) hit and 83(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > l
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Tiring > eat meat
eat meat
g
You eat the meat.
You are full.
* HP:Critical MV:Tiring > You are too full to eat more!
* HP:Critical MV:Tiring > The master of scouts bellows 'Incoming message!!'
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > st
z
z
You stop resting, and stand up.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
]
* HP:Critical MV:Tiring > z
z
The master of scouts bellows 'Enigma was spotted in The Yard Before theMonastery'
They aren't here.
z
* HP:Critical MV:Tiring > You start paying increased attention to your surroundings.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
g
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > z
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > sc
They aren't here.
z
z
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > You have 60(403) hit and 83(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are standing.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > g
They aren't here.
* HP:Critical MV:Tiring > z
z
z
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring >
A soldier leaves north.
* HP:Beaten MV:Tiring > yell i will poop on your grandmother
q
z
z
You bellow 'i will poop on your grandmother'
z
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > g
z
They aren't here.
z
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
z
z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
g
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > l
They aren't here.
* HP:Beaten MV:Tiring > e
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A tall, well-dressed noble strolls arrogantly by.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
s
* HP:Beaten MV:Tiring > w
North End of the Eastern Wing
[ obvious exits: N S W ]
*Jestin* is standing here.
A warhorse has arrived from the west.
* HP:Beaten MV:Tiring > w
An elite Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
East Wing of the Castle
[ obvious exits: N W U ]
A quiet servant awaits instructions from his master.
A warhorse has arrived from the north.
* HP:Beaten MV:Tiring > Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A warhorse has arrived from the east.
* HP:Beaten MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the east.
* HP:Beaten MV:Tiring > e
e
A Shienaran guard leaves east.
z
b
* HP:Beaten MV:Tiring > Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A warhorse has arrived from the west.
* HP:Beaten MV:Tiring > *Jestin* has arrived from the east.
East Wing of the Castle
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A quiet servant awaits instructions from his master.
A warhorse has arrived from the west.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > Bash who?
* HP:Beaten MV:Tiring > z
q
z
You try to blast *Jestin*, but he parries successfully.
z
z
* HP:Beaten MV:Tiring - Jestin: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched > b
You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched >
-
=
+
*
*
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Jestin*!
+
=
-
-
=
As *Jestin* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Tiring > hug jestin
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Jestin* burn your body!
* HP:Critical MV:Tiring - Jestin: Scratched > You hug him.
* HP:Critical MV:Tiring - Jestin: Scratched >
A Shienaran guard joins your fight!
A Shienaran guard bellows 'Dreadlord found! Jestin was found at East Wing of the Castle.'
A Shienaran guard leaves north.
A Shienaran guard tries to slash Jestin, but he parries successfully.
You try to blast *Jestin*, but he deflects the blow.
l jestin
* HP:Critical MV:Tiring - Jestin: Scratched >
Every fight is a food fight when you're a cannibal.
Jestin has a few scratches.
*Jestin* is using:
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a silver medallion
<worn about body> an elegant riding dress of dark green silk
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a staff of sungwood
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* HP:Critical MV:Tiring - Jestin: Scratched > b
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Jestin devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
#Trying to connect..
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? xoco
Passphrase: wubbalubbadubdub
__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|
--------:- telnet://game.wotmud.org 2224 -:---------
------:- http://www.wotmud.org -:--------
Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !
The Bunch of Grapes
[ obvious exits: W ]
A board listing the events and festivals of the land is mounted on a wall.
A worker busily earns a day's pay.
A watchguard surveys the city streets here.
The serving girl Ella makes her way from table to table.
Zera, Innkeep of the Bunch of Grapes, stands here.
You were rented for 40.89 days. Since you went linkless and/or idled out, you are charged double.
Your last allowance of per day covers all charges.
* HP:Healthy MV:Fresh > wh
Players
-------
Xoco al'Praven [Winged Guard]
Etain a'Conn
Nevaeh Elspeth
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea (Idle)
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
2 Reen of the Borderlands
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
* HP:Healthy MV:Fresh > eq
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Healthy MV:Fresh > i
You are carrying:
a bronze headed war axe (scratched)
li
* HP:Healthy MV:Fresh > 1. 1 item stored for 875 days, 18 gold crowns and 5 coppers rent due.
a nugget of gold
* HP:Healthy MV:Fresh > pra
You have got 42 practice sessions left.
You are skilled in the following:
bash (Superb)
kick (Awful)
rescue (Bad)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
search (Average)
ride (Level 7)
notice (Superb)
survival (Level 7)
* HP:Healthy MV:Fresh > w
n
A Shadowed Side Street
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Full > Damodred Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Full > w
w
w
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
w
* HP:Healthy MV:Full > Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Healthy MV:Full > w
Cairhien Intersection
[ obvious exits: N E S W ]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Cairhien town crier stands here, spreading the news.
* HP:Healthy MV:Full > n
Laman's Way
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A commoner walks the streets stripped to the waist.
* HP:Healthy MV:Full > Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
A sailor is here.
* HP:Healthy MV:Full > li
The River Lady has arrived at the docks.
* HP:Healthy MV:Full > The manordoor seems to be closed.
* HP:Healthy MV:Full > Sorry, but you can't do that here!
* HP:Healthy MV:Full > w
w
n
Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > li
Defender of the Dragonwall
[ obvious exits: S ]
A stout wooden barrel stands nearby.
An oven stands here, radiating a dry heat.
A bookshelf made from imported wood stands against the wall here.
A board listing the events and festivals of the land is mounted on a wall.
A gray palfrey prances skittishly nearby.
A grand master of the guild ambles by with confidence.
The plump innkeeper welcomes you to his inn.
* HP:Healthy MV:Strong > Cuale tells you, 'I don't have any items for you here.'
* HP:Healthy MV:Strong > s
e
s
Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Strong > A Broad Walkway
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Strong > s
s
A Broad Walkway
[ obvious exits: N S ]
w
* HP:Healthy MV:Strong > Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
* HP:Healthy MV:Strong > li
Ferron Lane
[ obvious exits: E W ]
* HP:Healthy MV:Strong > Sorry, but you can't do that here!
* HP:Healthy MV:Strong > e
n
Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
w
* HP:Healthy MV:Strong > A Broad Walkway
[ obvious exits: N S ]
* HP:Healthy MV:Strong > li
Alas, you cannot go that way...
* HP:Healthy MV:Strong > Sorry, but you can't do that here!
s
* HP:Healthy MV:Strong > s
w
Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
* HP:Healthy MV:Tiring > In The Merchant Quarter
[ obvious exits: N E S W ]
A man meanders here, quietly speaking to himself.
A fool dances behind his master here.
A lord makes his way through the city.
* HP:Healthy MV:Tiring > li
The Great Tree
[ obvious exits: E ]
Tucked away in the corner, a stone chest collects untold ages of dust.
A board listing the events and festivals of the land is mounted on a wall.
Mother Caredwain, the local reader, strolls by.
A haughty innkeeper surveys the common room.
* HP:Healthy MV:Tiring > Mistress Tiedra tells you, 'I don't have any items for you here.'
* HP:Healthy MV:Tiring > e
In The Merchant Quarter
[ obvious exits: N E S W ]
A man meanders here, quietly speaking to himself.
A fool dances behind his master here.
A lord makes his way through the city.
n
* HP:Healthy MV:Tiring > n
n
Ferron Lane
[ obvious exits: N E S W ]
A rich-looking merchant counts his earnings.
* HP:Healthy MV:Tiring > A Broad Walkway
[ obvious exits: N S ]
* HP:Healthy MV:Tiring > A Broad Walkway
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Tiring > n
n
n
Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > Between The Buildings
[ obvious exits: N S ]
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > Outside a Manor Home
[ obvious exits: S W ]
An Ogier stonemason strides by briskly.
A watchguard surveys the city streets here.
A member of the Rising Sun stands at his post.
A member of the Rising Sun stands at his post.
n
* HP:Healthy MV:Tiring > Alas, you cannot go that way...
* HP:Healthy MV:Tiring > s
s
Between The Buildings
[ obvious exits: N S ]
A watchguard surveys the city streets here.
e
* HP:Healthy MV:Tiring > Laman's Way
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > e
e
Laman's Way
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
e
* HP:Healthy MV:Tiring > Laman's Way
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A commoner walks the streets stripped to the waist.
* HP:Healthy MV:Tiring > e
e
Cairhien Intersection
[ obvious exits: N E S W ]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Cairhien town crier stands here, spreading the news.
* HP:Healthy MV:Tiring > e
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Healthy MV:Tiring > Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Tiring > n
Damodred Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Tiring > n
Damodred Avenue
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A watchguard surveys the city streets here.
* HP:Healthy MV:Winded > An Outlet Off The Road
[ obvious exits: N S ]
A watchguard surveys the city streets here.
* HP:Healthy MV:Winded > Next to the Northern Wall
[ obvious exits: E S W ]
A shaggy brown mare stands here.
* HP:Healthy MV:Winded > h
e
//======================THE WHEEL OF TIME HELP TABLE=======================\\
|| Below are some of the most useful help files for new players ||
|| For a complete list of help file topics, type 'HELP TOPICS' ||
||_________________________________________________________________________||
|| General Information || Movement ||
|| VIEW SCORE HELP WHO WHERE || NORTH SOUTH EAST WEST UP DOWN||
|| TIME WEATHER CONSIDER LEVELS || LOOK EXITS ENTER LEAVE LOCK ||
|| COMMANDS SOCIALS MAP || UNLOCK OPEN CLOSE SLEEP WAKE ||
|| RULES || REST STAND SIT ||
|| __________________________________||____________________________________||
|| Channeling (Casting) || Warriors ||
|| CHANNEL SPELLS || RESCUE BASH KICK ||
||___________________________________||____________________________________||
|| Rangers || Thieves ||
|| TRACK || SNEAK HIDE BACKSTAB STEAL PICK ||
||___________________________________||____________________________________||
|| Communication || Combat ||
|| SAY WHISPER ASK TELL SHOUT || KILL WIELD FLEE ASSIST ||
|| NARRATE SING MAIL || DISENGAGE ||
||___________________________________||____________________________________||
|| Objects || Utility ||
|| GET DROP PUT GIVE WEAR GRAB || ! BUG IDEA TYPO QUIT SAVE ||
|| HOLD INVENTORY EQUIPMENT DRINK || BRIEF COMPACT TITLE DISPLAY ||
|| EAT TASTE SIP EXAMINE REMOVE || COLOR PROMPT RENT ||
|| POUR WIELD || ||
\\=========================================================================//
* HP:Healthy MV:Winded > The Cityguard Stables
[ obvious exits: W ]
An iron lantern hangs from the wall above the gate.
A watchguard surveys the city streets here.
A man walks among the horses here feeding them and rubbing them down.
A warhorse is here, stamping his feet impatiently.
A man stands here ready to make you a deal on a horse.
Chel Vanin, retired thief and poacher, admires a horse here, riding a dust-colored gelding.
* HP:Healthy MV:Winded > #alias p1 close door;#alias [1 open door;#alias p2 close gate;#alias [2 open gate;#alias ptt close towertrap;#alias [tt open towertrap;#alias pold close olddoor;#alias [old open olddoor;#alias td open templedoor;#alias pshg close shallowgrave;#alias [shg open shallowgrave;#alias pts close tombstone;#alias [ts open tombstone;#alias pod close oakdoor;#alias [od open oakdoor;#alias pid close irondoor;#alias [id open irondoor;#alias pgr close grass;#alias [gr open grass;#alias pf close fence;#alias [f open fence;#alias pfg close fencegate;#alias [fg open fencegate;#alias png close northgate;#alias [ng open northgate;#alias pcg close corralgate;#alias [cg open corralgate;#alias pcs close crackedslab;#alias [cs open crackedslab;#alias pcd close cellardoor;#alias [cd open cellardoor;#alias prl close rottingleaves;#alias [rl open rottingleaves;#alias pm close moss;#alias [m open moss;#alias pros close roots;#alias [ros open roots;#alias pft close floortrap;#alias [ft open floortrap;#alias ptrs close tangledroots;#alias [trs open tangledroots;#alias ppa close path;#alias [pa open path;#alias pcr close crustedrock;#alias [cr open crustedrock;#alias pmh close manhole;#alias [mh open manhole;#alias pdp close dirtpatch;#alias [dp open dirtpatch;#alias pcrp close creepers;#alias [crp open creepers;#alias ptan close tangle;#alias [tan open tangle;#alias pss close sandstone;#alias [ss open sandstone;#alias pbss close blacksand;#alias [bss open blacksand;#alias pbs close blackstone;#alias [bs open blackstone;#alias ppls close planks;#alias [pls open planks;#alias pgon close gatesofnight;#alias [gon open gatesofnight;#alias pcel close celldoor;#alias [cel open celldoor;#alias prp close rockpen;#alias [rp open rockpen;#alias pswb close spiderweb;#alias [swb open spiderweb;#alias pb close bench;#alias [b open bench;#alias pdw close deadweeds;#alias [dw open deadweeds;#alias pdt close deadtrees;#alias [dt open deadtrees;#alias pdr close deadroots;#alias [dr open deadroots;#alias pi5 close bronzedoors;#alias [i5 open bronzedoors;#alias pi4 close counciltable;#alias [i4 open counciltable;#alias pi3 close secrethatch;#alias [i3 open secrethatch;#alias pi2 close sidepassage;#alias [i2 open sidepassage;#alias pi1 close bolthole;#alias [i1 open bolthole;#alias pi close hiddenhatch;#alias [i open hiddenhatch;#alias pwd close woodendoor;#alias [wd open woodendoor;#alias psilo close silodoor;#alias [silo open silodoor;#alias pbu close bush;#alias [bu open bush;#alias ppp close passage;#alias [pp open passage;#alias php close hiddenpassage;#alias [hp open hiddenpassage;#alias pshb close shrubbery;#alias [shb open shrubbery;#alias prw close rockwall;#alias [rw open rockwall;#alias ppt close pittrap;#alias [pt open pittrap;#alias ptd close trapdoor;#alias [td open trapdoor;#alias pfr close fallenrock;#alias [fr open fallenrock;#alias pr close rock;#alias [r open rock;#alias pl close leaves;#alias [l open leaves;#alias phs close hiddenstairs;#alias [hs open hiddenstairs;#alias psh close stonehatch;#alias [sh open stonehatch;#alias pwg close woodengate;#alias [wg open woodengate;#alias psd close studydoor;#alias [sd open studydoor;#alias psv close silverdoor;#alias [sv open silverdoor;#alias pstd close stoutdoor;#alias [std open stoutdoor;#alias pdeb close debris;#alias [deb open debris;#alias phol close hollow;#alias [hol open hollow;#alias psc close stonecrack;#alias [sc open stonecrack;#alias pcrev c lose crevice;#alias [crev open crevice;#alias pfa close fac;#alias [fa open face;#alias pcdw close crackedwall;#alias [cdw open crackedwall;#alias ptv close thickvine;#alias [tv open thickvine;#alias pht close hiddentrail;#alias [ht open hiddentrail;#alias pbrd close barndoor;#alias [brd open barndoor;#alias pbv close blanketofvines;#alias [bv open blanketofvines;#alias ptrs close treeroots;#alias [trs open treeroots;#alias psap close hardenedsap;#alias [sap open hardenedsap;#alias pub close underbrush;#alias [ub open underbrush;#alias psb close stoneslab;#alias [sb open stoneslab;#alias phr close hiddenrock;#alias [hr open hiddenrock;#alias pgnd close ground;#alias [gnd open ground;#alias pgoi close gatesofillusion;#alias [goi open gatesofillusion;#alias pfm close formation;#alias [fm open formation;#alias pmt close mossytrap;#alias [mt open mossytrap;#alias pcsl close crackedsoil;#alias [csl open crackedsoil;#alias ppg close parchedground;#alias [pg open parchedground;#alias ppl close plank;#alias [pl open plank;#alias poc close outcrop;#alias [oc open outcrop;#alias pckd close caskdoor;#alias [ckd open caskdoor;#alias pch close coveredhatch;#alias [ch open coveredhatch;#alias pbl close boulder;#alias [bl open boulder;#alias pdd close doubledoors;#alias [dd open doubledoors;#alias prub close rubbledoor;#alias [rub open rubbledoor;#alias ptld close tunneldoor;#alias [tld open tunneldoor;#alias pwel close welldoor;#alias [wel open welldoor;#alias pbr close briars;#alias [br open briars;#alias prd close rottendoor;#alias [rd open rottendoor;#alias phd close heavydoor;#alias [hd open heavydoor;#alias pew close earthwall;#alias [ew open earthwall;#alias prs close rockslide;#alias [rs open rockslide;#alias pssl close secretslab;#alias [ssl open secretslab;#alias psl close slab;#alias [sl open slab;#alias pst close stones;#alias [st open stones;#alias pic close ironclad;#alias [ic open ironclad;#alias pstl close steeldoor;#alias [stl open steeldoor;#alias psr close secretrap;#alias [sr open secretrap;#alias ped close evildoor;#alias [ed open evildoor;#alias psw close stonewall;#alias [sw open stonewall;#alias pwb close web;#alias [wb open web;#alias pds close dustyshelves;#alias [ds open dustyshelves;#alias psli close slickrock;#alias [sli open slickrock;#alias peg close ebonygate;#alias [eg open ebonygate;#alias pegs close ebonygates;#alias [egs open ebonygates;#alias pgd close goldendoors;#alias [gd open goldendoors;#alias pcarp close carpetdoor;#alias [carp open carpetdoor;#alias pchd close charreddoor;#alias [chd open charreddoor;#alias ptwd close towerdoor;#alias [twd open towerdoor;#alias pes close ebonystone;#alias [es open ebonystone;#alias pcw close cliffwall;#alias [cw open cliffwall;#alias prsd close rustydoor;#alias [rsd open rustydoor;#alias pbld close boulders;#alias [bld open boulders;#alias ptr close treeroot;#alias [tr open treeroot;#alias pmtd close metaldoor;#alias [mtd open metaldoor;#alias pfis close fissure;#alias [fis open fissure;#alias pro close root;#alias [ros open roots;#alias pstg close steelgate;#alias [stg open steelgate;#alias ph close hill;#alias [h open hill;#alias psg close stonegate;#alias [sg open stonegate;#alias pobs close obsidiandoor;#alias [obs open obsidiandoor;#alias pbkg close backgate;#alias [bkg open backgate;#alias pbg close brokengate;#alias [bg open backgate;#alias pbd close brokendoor;#alias [bd open brokendoor;#alias ptb close thornybush;#alias [tb open thornybush;#alias pstn close stonedoor;#alias [stn open stonedoor;#alias pods close oakdoors;#alias [ods open oakdoors;#alias pwa close wall;#alias [wa open wall;#alias psd close strongdoor;#alias [sd open strongdoor;#alias ph close hidden;#alias [h open hidden;#alias pse close secret;#alias [se open secret;#alias pwhd close whitedoor;#alias [whd open whitedoor;#alias ppsg close passgate;#alias [psg open passgate;#alias phb close hiddenbriars;#alias [hb open hiddenbriars;#alias papt close apartmentdoor;#alias [apt open apartmentdoor;#alias pw close warren;#alias [w open warren;#alias [grd open greatdoor;#alias pgrd close greatdoor;#alias [md open mound;#alias pmd close mound;#alias [rb open rubble;#alias prb close rubble
#Ok. {p1} aliases {close door}.
#Ok. {[1} aliases {open door}.
#Ok. {p2} aliases {close gate}.
#Ok. {[2} aliases {open gate}.
#Ok. {ptt} aliases {close towertrap}.
#Ok. {[tt} aliases {open towertrap}.
#Ok. {pold} aliases {close olddoor}.
#Ok. {[old} aliases {open olddoor}.
#Ok. {td} aliases {open templedoor}.
#Ok. {pshg} aliases {close shallowgrave}.
#Ok. {[shg} aliases {open shallowgrave}.
#Ok. {pts} aliases {close tombstone}.
#Ok. {[ts} aliases {open tombstone}.
#Ok. {pod} aliases {close oakdoor}.
#Ok. {[od} aliases {open oakdoor}.
#Ok. {pid} aliases {close irondoor}.
#Ok. {[id} aliases {open irondoor}.
#Ok. {pgr} aliases {close grass}.
#Ok. {[gr} aliases {open grass}.
#Ok. {pf} aliases {close fence}.
#Ok. {[f} aliases {open fence}.
#Ok. {pfg} aliases {close fencegate}.
#Ok. {[fg} aliases {open fencegate}.
#Ok. {png} aliases {close northgate}.
#Ok. {[ng} aliases {open northgate}.
#Ok. {pcg} aliases {close corralgate}.
#Ok. {[cg} aliases {open corralgate}.
#Ok. {pcs} aliases {close crackedslab}.
#Ok. {[cs} aliases {open crackedslab}.
#Ok. {pcd} aliases {close cellardoor}.
#Ok. {[cd} aliases {open cellardoor}.
#Ok. {prl} aliases {close rottingleaves}.
#Ok. {[rl} aliases {open rottingleaves}.
#Ok. {pm} aliases {close moss}.
#Ok. {[m} aliases {open moss}.
#Ok. {pros} aliases {close roots}.
#Ok. {[ros} aliases {open roots}.
#Ok. {pft} aliases {close floortrap}.
#Ok. {[ft} aliases {open floortrap}.
#Ok. {ptrs} aliases {close tangledroots}.
#Ok. {[trs} aliases {open tangledroots}.
#Ok. {ppa} aliases {close path}.
#Ok. {[pa} aliases {open path}.
#Ok. {pcr} aliases {close crustedrock}.
#Ok. {[cr} aliases {open crustedrock}.
#Ok. {pmh} aliases {close manhole}.
#Ok. {[mh} aliases {open manhole}.
#Ok. {pdp} aliases {close dirtpatch}.
#Ok. {[dp} aliases {open dirtpatch}.
#Ok. {pcrp} aliases {close creepers}.
#Ok. {[crp} aliases {open creepers}.
#Ok. {ptan} aliases {close tangle}.
#Ok. {[tan} aliases {open tangle}.
#Ok. {pss} aliases {close sandstone}.
#Ok. {[ss} aliases {open sandstone}.
#Ok. {pbss} aliases {close blacksand}.
#Ok. {[bss} aliases {open blacksand}.
#Ok. {pbs} aliases {close blackstone}.
#Ok. {[bs} aliases {open blackstone}.
#Ok. {ppls} aliases {close planks}.
#Ok. {[pls} aliases {open planks}.
#Ok. {pgon} aliases {close gatesofnight}.
#Ok. {[gon} aliases {open gatesofnight}.
#Ok. {pcel} aliases {close celldoor}.
#Ok. {[cel} aliases {open celldoor}.
#Ok. {prp} aliases {close rockpen}.
#Ok. {[rp} aliases {open rockpen}.
#Ok. {pswb} aliases {close spiderweb}.
#Ok. {[swb} aliases {open spiderweb}.
#Ok. {pb} aliases {close bench}.
#Ok. {[b} aliases {open bench}.
#Ok. {pdw} aliases {close deadweeds}.
#Ok. {[dw} aliases {open deadweeds}.
#Ok. {pdt} aliases {close deadtrees}.
#Ok. {[dt} aliases {open deadtrees}.
#Ok. {pdr} aliases {close deadroots}.
#Ok. {[dr} aliases {open deadroots}.
#Ok. {pi5} aliases {close bronzedoors}.
#Ok. {[i5} aliases {open bronzedoors}.
#Ok. {pi4} aliases {close counciltable}.
#Ok. {[i4} aliases {open counciltable}.
#Ok. {pi3} aliases {close secrethatch}.
#Ok. {[i3} aliases {open secrethatch}.
#Ok. {pi2} aliases {close sidepassage}.
#Ok. {[i2} aliases {open sidepassage}.
#Ok. {pi1} aliases {close bolthole}.
#Ok. {[i1} aliases {open bolthole}.
#Ok. {pi} aliases {close hiddenhatch}.
#Ok. {[i} aliases {open hiddenhatch}.
#Ok. {pwd} aliases {close woodendoor}.
#Ok. {[wd} aliases {open woodendoor}.
#Ok. {psilo} aliases {close silodoor}.
#Ok. {[silo} aliases {open silodoor}.
#Ok. {pbu} aliases {close bush}.
#Ok. {[bu} aliases {open bush}.
#Ok. {ppp} aliases {close passage}.
#Ok. {[pp} aliases {open passage}.
#Ok. {php} aliases {close hiddenpassage}.
#Ok. {[hp} aliases {open hiddenpassage}.
#Ok. {pshb} aliases {close shrubbery}.
#Ok. {[shb} aliases {open shrubbery}.
#Ok. {prw} aliases {close rockwall}.
#Ok. {[rw} aliases {open rockwall}.
#Ok. {ppt} aliases {close pittrap}.
#Ok. {[pt} aliases {open pittrap}.
#Ok. {ptd} aliases {close trapdoor}.
#Ok. {[td} aliases {open trapdoor}.
#Ok. {pfr} aliases {close fallenrock}.
#Ok. {[fr} aliases {open fallenrock}.
#Ok. {pr} aliases {close rock}.
#Ok. {[r} aliases {open rock}.
#Ok. {pl} aliases {close leaves}.
#Ok. {[l} aliases {open leaves}.
#Ok. {phs} aliases {close hiddenstairs}.
#Ok. {[hs} aliases {open hiddenstairs}.
#Ok. {psh} aliases {close stonehatch}.
#Ok. {[sh} aliases {open stonehatch}.
#Ok. {pwg} aliases {close woodengate}.
#Ok. {[wg} aliases {open woodengate}.
#Ok. {psd} aliases {close studydoor}.
#Ok. {[sd} aliases {open studydoor}.
#Ok. {psv} aliases {close silverdoor}.
#Ok. {[sv} aliases {open silverdoor}.
#Ok. {pstd} aliases {close stoutdoor}.
#Ok. {[std} aliases {open stoutdoor}.
#Ok. {pdeb} aliases {close debris}.
#Ok. {[deb} aliases {open debris}.
#Ok. {phol} aliases {close hollow}.
#Ok. {[hol} aliases {open hollow}.
#Ok. {psc} aliases {close stonecrack}.
#Ok. {[sc} aliases {open stonecrack}.
#Ok. {pcrev} aliases {close crevice}.
#Ok. {[crev} aliases {open crevice}.
#Ok. {pfa} aliases {close fac}.
#Ok. {[fa} aliases {open face}.
#Ok. {pcdw} aliases {close crackedwall}.
#Ok. {[cdw} aliases {open crackedwall}.
#Ok. {ptv} aliases {close thickvine}.
#Ok. {[tv} aliases {open thickvine}.
#Ok. {pht} aliases {close hiddentrail}.
#Ok. {[ht} aliases {open hiddentrail}.
#Ok. {pbrd} aliases {close barndoor}.
#Ok. {[brd} aliases {open barndoor}.
#Ok. {pbv} aliases {close blanketofvines}.
#Ok. {[bv} aliases {open blanketofvines}.
#Ok. {ptrs} aliases {close treeroots}.
#Ok. {[trs} aliases {open treeroots}.
#Ok. {psap} aliases {close hardenedsap}.
#Ok. {[sap} aliases {open hardenedsap}.
#Ok. {pub} aliases {close underbrush}.
#Ok. {[ub} aliases {open underbrush}.
#Ok. {psb} aliases {close stoneslab}.
#Ok. {[sb} aliases {open stoneslab}.
#Ok. {phr} aliases {close hiddenrock}.
#Ok. {[hr} aliases {open hiddenrock}.
#Ok. {pgnd} aliases {close ground}.
#Ok. {[gnd} aliases {open ground}.
#Ok. {pgoi} aliases {close gatesofillusion}.
#Ok. {[goi} aliases {open gatesofillusion}.
#Ok. {pfm} aliases {close formation}.
#Ok. {[fm} aliases {open formation}.
#Ok. {pmt} aliases {close mossytrap}.
#Ok. {[mt} aliases {open mossytrap}.
#Ok. {pcsl} aliases {close crackedsoil}.
#Ok. {[csl} aliases {open crackedsoil}.
#Ok. {ppg} aliases {close parchedground}.
#Ok. {[pg} aliases {open parchedground}.
#Ok. {ppl} aliases {close plank}.
#Ok. {[pl} aliases {open plank}.
#Ok. {poc} aliases {close outcrop}.
#Ok. {[oc} aliases {open outcrop}.
#Ok. {pckd} aliases {close caskdoor}.
#Ok. {[ckd} aliases {open caskdoor}.
#Ok. {pch} aliases {close coveredhatch}.
#Ok. {[ch} aliases {open coveredhatch}.
#Ok. {pbl} aliases {close boulder}.
#Ok. {[bl} aliases {open boulder}.
#Ok. {pdd} aliases {close doubledoors}.
#Ok. {[dd} aliases {open doubledoors}.
#Ok. {prub} aliases {close rubbledoor}.
#Ok. {[rub} aliases {open rubbledoor}.
#Ok. {ptld} aliases {close tunneldoor}.
#Ok. {[tld} aliases {open tunneldoor}.
#Ok. {pwel} aliases {close welldoor}.
#Ok. {[wel} aliases {open welldoor}.
#Ok. {pbr} aliases {close briars}.
#Ok. {[br} aliases {open briars}.
#Ok. {prd} aliases {close rottendoor}.
#Ok. {[rd} aliases {open rottendoor}.
#Ok. {phd} aliases {close heavydoor}.
#Ok. {[hd} aliases {open heavydoor}.
#Ok. {pew} aliases {close earthwall}.
#Ok. {[ew} aliases {open earthwall}.
#Ok. {prs} aliases {close rockslide}.
#Ok. {[rs} aliases {open rockslide}.
#Ok. {pssl} aliases {close secretslab}.
#Ok. {[ssl} aliases {open secretslab}.
#Ok. {psl} aliases {close slab}.
#Ok. {[sl} aliases {open slab}.
#Ok. {pst} aliases {close stones}.
#Ok. {[st} aliases {open stones}.
#Ok. {pic} aliases {close ironclad}.
#Ok. {[ic} aliases {open ironclad}.
#Ok. {pstl} aliases {close steeldoor}.
#Ok. {[stl} aliases {open steeldoor}.
#Ok. {psr} aliases {close secretrap}.
#Ok. {[sr} aliases {open secretrap}.
#Ok. {ped} aliases {close evildoor}.
#Ok. {[ed} aliases {open evildoor}.
#Ok. {psw} aliases {close stonewall}.
#Ok. {[sw} aliases {open stonewall}.
#Ok. {pwb} aliases {close web}.
#Ok. {[wb} aliases {open web}.
#Ok. {pds} aliases {close dustyshelves}.
#Ok. {[ds} aliases {open dustyshelves}.
#Ok. {psli} aliases {close slickrock}.
#Ok. {[sli} aliases {open slickrock}.
#Ok. {peg} aliases {close ebonygate}.
#Ok. {[eg} aliases {open ebonygate}.
#Ok. {pegs} aliases {close ebonygates}.
#Ok. {[egs} aliases {open ebonygates}.
#Ok. {pgd} aliases {close goldendoors}.
#Ok. {[gd} aliases {open goldendoors}.
#Ok. {pcarp} aliases {close carpetdoor}.
#Ok. {[carp} aliases {open carpetdoor}.
#Ok. {pchd} aliases {close charreddoor}.
#Ok. {[chd} aliases {open charreddoor}.
#Ok. {ptwd} aliases {close towerdoor}.
#Ok. {[twd} aliases {open towerdoor}.
#Ok. {pes} aliases {close ebonystone}.
#Ok. {[es} aliases {open ebonystone}.
#Ok. {pcw} aliases {close cliffwall}.
#Ok. {[cw} aliases {open cliffwall}.
#Ok. {prsd} aliases {close rustydoor}.
#Ok. {[rsd} aliases {open rustydoor}.
#Ok. {pbld} aliases {close boulders}.
#Ok. {[bld} aliases {open boulders}.
#Ok. {ptr} aliases {close treeroot}.
#Ok. {[tr} aliases {open treeroot}.
#Ok. {pmtd} aliases {close metaldoor}.
#Ok. {[mtd} aliases {open metaldoor}.
#Ok. {pfis} aliases {close fissure}.
#Ok. {[fis} aliases {open fissure}.
#Ok. {pro} aliases {close root}.
#Ok. {[ros} aliases {open roots}.
#Ok. {pstg} aliases {close steelgate}.
#Ok. {[stg} aliases {open steelgate}.
#Ok. {ph} aliases {close hill}.
#Ok. {[h} aliases {open hill}.
#Ok. {psg} aliases {close stonegate}.
#Ok. {[sg} aliases {open stonegate}.
#Ok. {pobs} aliases {close obsidiandoor}.
#Ok. {[obs} aliases {open obsidiandoor}.
#Ok. {pbkg} aliases {close backgate}.
#Ok. {[bkg} aliases {open backgate}.
#Ok. {pbg} aliases {close brokengate}.
#Ok. {[bg} aliases {open backgate}.
#Ok. {pbd} aliases {close brokendoor}.
#Ok. {[bd} aliases {open brokendoor}.
#Ok. {ptb} aliases {close thornybush}.
#Ok. {[tb} aliases {open thornybush}.
#Ok. {pstn} aliases {close stonedoor}.
#Ok. {[stn} aliases {open stonedoor}.
#Ok. {pods} aliases {close oakdoors}.
#Ok. {[ods} aliases {open oakdoors}.
#Ok. {pwa} aliases {close wall}.
#Ok. {[wa} aliases {open wall}.
#Ok. {psd} aliases {close strongdoor}.
#Ok. {[sd} aliases {open strongdoor}.
#Ok. {ph} aliases {close hidden}.
#Ok. {[h} aliases {open hidden}.
#Ok. {pse} aliases {close secret}.
#Ok. {[se} aliases {open secret}.
#Ok. {pwhd} aliases {close whitedoor}.
#Ok. {[whd} aliases {open whitedoor}.
#Ok. {ppsg} aliases {close passgate}.
#Ok. {[psg} aliases {open passgate}.
#Ok. {phb} aliases {close hiddenbriars}.
#Ok. {[hb} aliases {open hiddenbriars}.
#Ok. {papt} aliases {close apartmentdoor}.
#Ok. {[apt} aliases {open apartmentdoor}.
#Ok. {pw} aliases {close warren}.
#Ok. {[w} aliases {open warren}.
#Ok. {[grd} aliases {open greatdoor}.
#Ok. {pgrd} aliases {close greatdoor}.
#Ok. {[md} aliases {open mound}.
#Ok. {pmd} aliases {close mound}.
#Ok. {[rb} aliases {open rubble}.
#Ok. {prb} aliases {close rubble}.
Rohan narrates 'recent ning'
* HP:Healthy MV:Winded > #alias gg gr all;#alias tac ta all corpse;#alias / scan;#alias nf ch w;#alias cw change mood wimpy;#alias cq change mood brave;#alias be change mood berserk;#alias 5 ta yellow purse;#alias 55 ta red purse;#alias 6 qua vial;#alias 7 ta tea purse;#alias 8 qua tea;#alias 77 ta syrup purse;#alias 88 qua syrup;#alias ] not;#alias g whe;#alias dq diagnose horse;#alias dqq diagnose 2.horse;#alias dqd diagnose 3.horse;#alias emfl em panics, and attempts to flee!;#alias embe em can't seem to regain control of herself.;#alias emn em leaves north.;#alias emw em leaves west.;#alias eme em leaves east.;#alias ems em leaves south.;#alias emhag em tries to flee, but is too exhausted!;#alias tar ta all.rare all.corpse;#alias tau ta all.unique all.corpse;#alias tap ta purse all.corpse;#alias tapa ta pack all.corpse;#alias tob ta all.pendant all.corpse;#alias tj ta all.jeweled all.corpse;#alias tg ta all.gown all.corpse;#alias tal ta all;#alias talp take all purse;#alias pap put all purse;#alias dal drop all;#alias rfl rem flask;#alias fifl fi flask water;#alias pofl pour flask out;#alias dri dr water;#alias wfl wear flask;#alias emea eat meat;#alias mdi make dinner;#alias rst rem stone;#alias psp put stone purse;#alias pleaf pull leaf;#alias og sea guiding;#alias sco pull sconce;#alias v1 ta all corpse;#alias v2 ta all 2.corpse;#alias v3 ta all 3.corpse;#alias v4 ta all 4.corpse;#alias v5 ta all 5.corpse;#alias v6 ta all 6.corpse;#alias z k dark;#alias zz k 2.dark;#alias zzz k 3.dark;#alias q k h.dark;#alias qq k 2.h.dark;#alias c k fade;#alias cc k dreadlord;#alias y dia h.dark;#alias yy dia 2.h.dark;#alias b bash;#alias h bash h.dark;#alias hh bash 2.h.dark;#alias hj bash h.fade;#alias ht bash h.dreadlord;#alias o sea dark;#alias x k shadow;#alias xx k 2.shadow;#alias a tra trolloc;#alias aa tra shadow;#alias ac tra fade;#alias ax tra dreadlord;#alias j tra;#alias gl ta light purse;#alias hl hol light;#alias rl rem light;#alias , ta fireworks purse;#alias . Use fireworks;#alias m ta cider purse;#alias mm qua cider;#alias v ta all all.corpse;#alias ~ rem sword;#alias ` wi sword;#alias kt k tree;#alias tsp ta stone purse;
#Ok. {gg} aliases {gr all}.
#Ok. {tac} aliases {ta all corpse}.
#Ok. {/} aliases {scan}.
#Ok. {nf} aliases {ch w}.
#Ok. {cw} aliases {change mood wimpy}.
#Ok. {cq} aliases {change mood brave}.
#Ok. {be} aliases {change mood berserk}.
#Ok. {5} aliases {ta yellow purse}.
#Ok. {55} aliases {ta red purse}.
#Ok. {6} aliases {qua vial}.
#Ok. {7} aliases {ta tea purse}.
#Ok. {8} aliases {qua tea}.
#Ok. {77} aliases {ta syrup purse}.
#Ok. {88} aliases {qua syrup}.
#Ok. {]} aliases {not}.
#Ok. {g} aliases {whe}.
#Ok. {dq} aliases {diagnose horse}.
#Ok. {dqq} aliases {diagnose 2.horse}.
#Ok. {dqd} aliases {diagnose 3.horse}.
#Ok. {emfl} aliases {em panics, and attempts to flee!}.
#Ok. {embe} aliases {em can't seem to regain control of herself.}.
#Ok. {emn} aliases {em leaves north.}.
#Ok. {emw} aliases {em leaves west.}.
#Ok. {eme} aliases {em leaves east.}.
#Ok. {ems} aliases {em leaves south.}.
#Ok. {emhag} aliases {em tries to flee, but is too exhausted!}.
#Ok. {tar} aliases {ta all.rare all.corpse}.
#Ok. {tau} aliases {ta all.unique all.corpse}.
#Ok. {tap} aliases {ta purse all.corpse}.
#Ok. {tapa} aliases {ta pack all.corpse}.
#Ok. {tob} aliases {ta all.pendant all.corpse}.
#Ok. {tj} aliases {ta all.jeweled all.corpse}.
#Ok. {tg} aliases {ta all.gown all.corpse}.
#Ok. {tal} aliases {ta all}.
#Ok. {talp} aliases {take all purse}.
#Ok. {pap} aliases {put all purse}.
#Ok. {dal} aliases {drop all}.
#Ok. {rfl} aliases {rem flask}.
#Ok. {fifl} aliases {fi flask water}.
#Ok. {pofl} aliases {pour flask out}.
#Ok. {dri} aliases {dr water}.
#Ok. {wfl} aliases {wear flask}.
#Ok. {emea} aliases {eat meat}.
#Ok. {mdi} aliases {make dinner}.
#Ok. {rst} aliases {rem stone}.
#Ok. {psp} aliases {put stone purse}.
#Ok. {pleaf} aliases {pull leaf}.
#Ok. {og} aliases {sea guiding}.
#Ok. {sco} aliases {pull sconce}.
#Ok. {v1} aliases {ta all corpse}.
#Ok. {v2} aliases {ta all 2.corpse}.
#Ok. {v3} aliases {ta all 3.corpse}.
#Ok. {v4} aliases {ta all 4.corpse}.
#Ok. {v5} aliases {ta all 5.corpse}.
#Ok. {v6} aliases {ta all 6.corpse}.
#Ok. {z} aliases {k dark}.
#Ok. {zz} aliases {k 2.dark}.
#Ok. {zzz} aliases {k 3.dark}.
#Ok. {q} aliases {k h.dark}.
#Ok. {qq} aliases {k 2.h.dark}.
#Ok. {c} aliases {k fade}.
#Ok. {cc} aliases {k dreadlord}.
#Ok. {y} aliases {dia h.dark}.
#Ok. {yy} aliases {dia 2.h.dark}.
#Ok. {b} aliases {bash}.
#Ok. {h} aliases {bash h.dark}.
#Ok. {hh} aliases {bash 2.h.dark}.
#Ok. {hj} aliases {bash h.fade}.
#Ok. {ht} aliases {bash h.dreadlord}.
#Ok. {o} aliases {sea dark}.
#Ok. {x} aliases {k shadow}.
#Ok. {xx} aliases {k 2.shadow}.
#Ok. {a} aliases {tra trolloc}.
#Ok. {aa} aliases {tra shadow}.
#Ok. {ac} aliases {tra fade}.
#Ok. {ax} aliases {tra dreadlord}.
#Ok. {j} aliases {tra}.
#Ok. {gl} aliases {ta light purse}.
#Ok. {hl} aliases {hol light}.
#Ok. {rl} aliases {rem light}.
#Ok. {,} aliases {ta fireworks purse}.
#Ok. {.} aliases {Use fireworks}.
#Ok. {m} aliases {ta cider purse}.
#Ok. {mm} aliases {qua cider}.
#Ok. {v} aliases {ta all all.corpse}.
#Ok. {~} aliases {rem sword}.
#Ok. {`} aliases {wi sword}.
#Ok. {kt} aliases {k tree}.
#Ok. {tsp} aliases {ta stone purse}.
* HP:Healthy MV:Tiring > #alias h ride horse;#alias hh ride 2.horse;#alias hhh ride 3.horse;#alias h1 ride razor;#alias j lead horse;#alias alias jj lead 2.horse;#alias alias jjj lead 3.horse;#alias o dismount;#alias z k dark;#alias zz k 2.dark;#alias zzz k 3.dark;#alias q k h.dark;#alias qq k 2.h.dark;#alias c k fade;#alias cc k dreadlord;#alias y dia h.dark;#alias yy dia 2.h.dark;#alias b bash;#alias ba bash h.dark;#alias bab bash 2.h.dark;#alias bx bash h.fade;#alias bc bash h.dreadlord;#alias gl ta light purse;#alias hl hol light;#alias rl rem light;#alias , ta fireworks purse;#alias . use fireworks;#alias m ta cider purse;#alias mm qua cider;#alias v ta all all.corpse;#alias ~ rem sword;#alias ` wi sword
#Ok. {h} aliases {ride horse}.
#Ok. {hh} aliases {ride 2.horse}.
#Ok. {hhh} aliases {ride 3.horse}.
#Ok. {h1} aliases {ride razor}.
#Ok. {j} aliases {lead horse}.
#Ok. {alias} aliases {jj lead 2.horse}.
#Ok. {alias} aliases {jjj lead 3.horse}.
#Ok. {o} aliases {dismount}.
#Ok. {z} aliases {k dark}.
#Ok. {zz} aliases {k 2.dark}.
#Ok. {zzz} aliases {k 3.dark}.
#Ok. {q} aliases {k h.dark}.
#Ok. {qq} aliases {k 2.h.dark}.
#Ok. {c} aliases {k fade}.
#Ok. {cc} aliases {k dreadlord}.
#Ok. {y} aliases {dia h.dark}.
#Ok. {yy} aliases {dia 2.h.dark}.
#Ok. {b} aliases {bash}.
#Ok. {ba} aliases {bash h.dark}.
#Ok. {bab} aliases {bash 2.h.dark}.
#Ok. {bx} aliases {bash h.fade}.
#Ok. {bc} aliases {bash h.dreadlord}.
#Ok. {gl} aliases {ta light purse}.
#Ok. {hl} aliases {hol light}.
#Ok. {rl} aliases {rem light}.
#Ok. {,} aliases {ta fireworks purse}.
#Ok. {.} aliases {use fireworks}.
#Ok. {m} aliases {ta cider purse}.
#Ok. {mm} aliases {qua cider}.
#Ok. {v} aliases {ta all all.corpse}.
#Ok. {~} aliases {rem sword}.
#Ok. {`} aliases {wi sword}.
l
The Cityguard Stables
The stables house the horses that are reserved for the guards of the city.
The clean stalls and lack of remaining refuse indicates the meticulous
nature of the stable hands. Horses of every size and breed are boarded
here, taken good care of until their masters are in need of them. The sigil
of the guard stands out above the entrance of the rock barn.
[ obvious exits: W ]
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A watchguard surveys the city streets here.
A warhorse is here, stamping his feet impatiently.
A man stands here ready to make you a deal on a horse.
Chel Vanin, retired thief and poacher, admires a horse here, riding a dust-colored gelding.
h
* HP:Healthy MV:Tiring > You start riding him.
* R HP:Healthy MV:Tiring > w
s
s
Next to the Northern Wall
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.
w
w
* R HP:Healthy MV:Tiring > An Outlet Off The Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > Damodred Avenue
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > Damodred Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > eq
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > pra
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Tiring > You have got 42 practice sessions left.
You are skilled in the following:
bash (Superb)
kick (Awful)
rescue (Bad)
shield parry (Awful)
long blades (Superb)
medium blades (Poor)
fencing blades (Poor)
search (Average)
ride (Level 7)
notice (Superb)
survival (Level 7)
* R HP:Healthy MV:Tiring > w
n
Damodred Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
w
* R HP:Healthy MV:Tiring > n
Cairhien Intersection
[ obvious exits: N E S W ]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Cairhien town crier stands here, spreading the news.
* R HP:Healthy MV:Tiring > Entering the Main City
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
* R HP:Healthy MV:Tiring > n
Jangai Gate
[ obvious exits: N S U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A watchguard surveys the city streets here.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
A stout guard stands erect watching the gates.
* R HP:Healthy MV:Tiring > cal
n
n
n
You don't see a closed gate.
* R HP:Healthy MV:Tiring > Foregate Outside the Jangai Gate
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
A Curve in the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
n
Fields Beside the Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
n
Untamed Fields
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
In the Open Grass
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A sheep is here, bleating.
* R HP:Healthy MV:Tiring > n
In the River Shallows
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Shallow Riverbed
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
w
n
* R HP:Healthy MV:Tiring > n
In the River Shallows
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Healthy MV:Tiring > n
Road Crossing the River
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brown horse is here, nipping at a tuft of grass.
* R HP:Healthy MV:Tiring > n
Plains Beside the Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
n
Alas, you cannot go that way...
e
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
Campsite Off the Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Healthy MV:Tiring > n
Road Passing a Campsite
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
Road Passing Dumai's Wells
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
* R HP:Healthy MV:Tiring > e
n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute bear cub is here looking for someone to play with.
A chicken wanders around here, pecking at the ground.
n
* R HP:Healthy MV:Tiring > Rocky Fields
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Tiring > n
Tall Trees and Wide Branches
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A chicken wanders around here, pecking at the ground.
* R HP:Healthy MV:Tiring > n
Woods off the Road
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > n
By the Alianelle Spring
[ obvious exits: E S W ]
A bubbling spring is here, clear water offering a perfect reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large plains bear smells the air for prey.
A raccoon sniffs the ground for food.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
w
n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
w
* R HP:Healthy MV:Tiring > You can't ride in there.
* R HP:Healthy MV:Tiring > n
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > w
Behind the Inn
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
An elk cow nibbles on some greenery.
A fox is here, hunting for rabbits.
A handsome stag stands here, ready to run.
* R HP:Healthy MV:Tiring > w
Passing the Inn
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaver is here, gnawing at trees.
A handsome stag stands here, ready to run.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > nw
nw
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Tiring > nw
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Tiring > Woods Beside the River
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > i
You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You would need to swim there, you can't just walk it.
* R HP:Healthy MV:Tiring > o
You are carrying:
a bronze headed war axe (scratched)
* R HP:Healthy MV:Tiring > You stop riding him.
* HP:Healthy MV:Tiring >
Rohan narrates 'kajin is all north of 2n 2e'
* HP:Healthy MV:Tiring >
A small squirrel leaves south.
* HP:Healthy MV:Tiring > hh
You start riding him.
* R HP:Healthy MV:Tiring > s
w
w
The Cairhien to Tar Valon Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
w
* R HP:Healthy MV:Tiring > On the Stone Bridge
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > n
w
Before a Short Bridge
[ obvious exits: N E W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A frog is here, croaking happily.
A frog is here, croaking happily.
n
* R HP:Healthy MV:Tiring > w
The Tar Valon to Cairhien Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plump pheasant is here flying around.
A crow is visible flying high in the sky.
* R HP:Healthy MV:Tiring > The Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > n
A Grove of Oak Trees
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is here flying around.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
* R HP:Healthy MV:Tiring > w
Among the Oak Trees
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > In a Peaceful Glen
[ obvious exits: N E ]
A small vial of thick yellow liquid sits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bee busily flies from plant to plant.
A bee busily flies from plant to plant.
A giant bee preys on small animals.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > nw
A Break in the Hedges
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > nw
Off the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A frog is here, croaking happily.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
* R HP:Healthy MV:Tiring > nw
nw
The Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A crow is here flying around.
A squirrel is here, chittering.
* R HP:Healthy MV:Tiring > nw
Road Passing the Ravine
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > The Tar Valon to Cairhien Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black crow is here, watching.
* R HP:Healthy MV:Tiring > eq
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > A Narrow Part of the Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A robin is visible flying high in the sky.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
An elk cow nibbles on some greenery.
* R HP:Healthy MV:Tiring > A Field of Rocks
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Rocky Ground
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > The Tar Valon Road by the Creek
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plump pheasant is here flying around.
A plump pheasant is visible flying high in the sky.
A wild boar runs through the forest.
A robin is here flying around.
* R HP:Healthy MV:Tiring > wie axe
A Bend on the Road to Tar Valon
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A frog is here, croaking happily.
A plump pheasant is here flying around.
A bee busily flies from plant to plant.
A fox is here, hunting for rabbits.
A frog is here, croaking happily.
* R HP:Healthy MV:Tiring > w
w
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Tiring > You wield a bronze headed war axe with both hands.
* R HP:Healthy MV:Tiring > A Path Through the Apple Orchard
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.
A squirrel is here, chittering.
A fox is here, hunting for rabbits.
* R HP:Healthy MV:Tiring > The Ruins of a Farmhouse
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Tiring > stat
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 83, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 403 Hit Points
You are wanted by: Tear
Your armor absorbs about 39% on average.
You are subjected to the following effects:
n
n
* R HP:Healthy MV:Tiring > w
n
A Copse of Apple Trees
[ obvious exits: N E S ]
A juicy looking apple has fallen to the ground. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is high up a tree, tapping away.
w
* R HP:Healthy MV:Tiring > The Tar Valon to Cairhien Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is visible flying high in the sky.
* R HP:Healthy MV:Tiring > By the Prickle Bushes
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Healthy MV:Tiring > Among the Bushes
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A robin is here flying around.
* R HP:Healthy MV:Tiring > South of the Tar Valon Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bee busily flies from plant to plant.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
A gopher pokes his head up, sniffing the air warily.
An ancient, gnarled tree looms over you.
* R HP:Healthy MV:Tiring > nw
nw
nw
nw
At the Curve in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > A Field Before the Forest
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A robin is here flying around.
An elk with massive antlers eyes you with curiosity.
A frog is here, croaking happily.
* R HP:Healthy MV:Tiring > A Roadside Encampment
[ obvious exits: N E S ]
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > nw
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > nw
A Bend in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > nw
nw
A Bend in the Farm Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Shore of the Erinin
[ obvious exits: E S W ]
A large wooden raft sits here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A robin is visible flying high in the sky.
A bee busily flies from plant to plant.
A robin is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.
A timber wolf is here, snarling hungrily.
A black stallion prances about.
* R HP:Healthy MV:Tiring > nw
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > nw
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > e
n
n
Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > stat
w
s
w
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 83, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 403 Hit Points
You are wanted by: Tear
Your armor absorbs about 39% on average.
You are subjected to the following effects:
w
w
* R HP:Healthy MV:Tiring > Shore of the Erinin
[ obvious exits: E S W ]
A large wooden raft sits here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A robin is visible flying high in the sky.
A bee busily flies from plant to plant.
A robin is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.
A timber wolf is here, snarling hungrily.
A black stallion prances about.
* R HP:Healthy MV:Tiring > Beside the Road
[ obvious exits: N E ]
A one person canoe rests on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge grizzly bear is here standing on its haunches.
An antelope blends into the scenery.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
w
Shore of the Erinin
[ obvious exits: E S W ]
A large wooden raft sits here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fox is here, hunting for rabbits.
A robin is visible flying high in the sky.
A bee busily flies from plant to plant.
A robin is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.
A timber wolf is here, snarling hungrily.
A black stallion prances about.
n
* R HP:Healthy MV:Tiring > You need a boat to go there.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
e
n
Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > A Bend in the Farm Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > s
A Bend in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > s
Apiary Off the Road
[ obvious exits: N E W ]
Small pink flowers on a tall plant spread color through the area.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Healthy MV:Tiring > s
w
w
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > A Field of Flowers
[ obvious exits: N E ]
A pure white lily, to bring to your fancy, lies here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A bee busily flies from plant to plant.
A plump pheasant is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
A Roadside Ditch
[ obvious exits: N E S W ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
* R HP:Healthy MV:Tiring > n
e
Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A peddler pawns his wares here, riding a shaggy brown mare.
* R HP:Healthy MV:Tiring > A Bend in the Farm Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > s
e
e
A Bend in the Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > Farm Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A bee busily flies from plant to plant.
* R HP:Healthy MV:Tiring > n
Farm Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A fox is here, hunting for rabbits.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Tiring > n
A Corner of the Forest
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A plump pheasant pecks at the ground.
A green woodpecker is high up a tree, tapping away.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...
n
* R HP:Healthy MV:Tiring > It is pitch black...
o R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
o R HP:Healthy MV:Tiring > Alas, you cannot go that way...
o R HP:Healthy MV:Tiring > e
n
Beside the Rock Face
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
A frog is here, croaking happily.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > e
n
n
A Road by a Trickling Stream
[ obvious exits: N S W ]
A small stream trickles up from between the cracks.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A timber wolf is here, snarling hungrily.
A huge grizzly bear is here standing on its haunches.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Tiring > The Outskirts of the Village
[ obvious exits: N S ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > The Road Through Osenrein
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
n
The Village Square
[ obvious exits: N E S ]
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Tiring > The Road Through Osenrein
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
n
The Shore of the River Erinin
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
w
n
n
At the Foot of a Stone Bridge
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Healthy MV:Tiring > Upon the Stone Bridge
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > n
w
Before the Bridge
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
n
* R HP:Healthy MV:Tiring > A View of the Tower
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
The Road at the River Erinin
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A villager woman performs her daily routine.
* R HP:Healthy MV:Tiring > A Road Through Growing Woods
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...
e
* R HP:Healthy MV:Tiring > n
The Road Between the Copses
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
* R HP:Healthy MV:Tiring > A Path on Sloping Ground
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy MV:Tiring > n
n
n
A Path Through the Circle of Stones
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.
* R HP:Healthy MV:Tiring > Along a Stony Path
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
* R HP:Healthy MV:Tiring > w
Outside the Osenrein Gate
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Healthy MV:Tiring > w
Gate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Healthy MV:Tiring > n
n
Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
whe
* R HP:Healthy MV:Tiring > Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Xoco - Osendrelle Way
Etain - Tower Square
* R HP:Healthy MV:Tiring > n
w
w
Gate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sailor is here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Healthy MV:Tiring > Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A smartly dressed man ambles about here.
A worker busily earns a day's pay.
* R HP:Healthy MV:Tiring > w
w
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ragged looking man asks for spare coins.
* R HP:Healthy MV:Tiring > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Tiring > w
The Eastern Gate
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tower guard is here protecting the peace.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Healthy MV:Tiring > e
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Tiring > s
s
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > n
w
s
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring > Your mount is too exhausted.
* R HP:Healthy MV:Tiring > i
You are carrying:
Nothing.
* R HP:Healthy MV:Tiring > eq
You are using:
<worn on head> a full metal helmet and visor
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a bronze headed war axe (scratched)
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Tiring > wh
Players
-------
Xoco al'Praven [Winged Guard]
Etain a'Conn
Nevaeh Elspeth
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
2 Reen of the Borderlands
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
* R HP:Healthy MV:Tiring > stat
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 45.0 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 83, Dodging bonus: 9, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 403 Hit Points
You are wanted by: Tear
Your armor absorbs about 39% on average.
You are subjected to the following effects:
* R HP:Healthy MV:Tiring > w
Your mount is too exhausted.
* R HP:Healthy MV:Tiring > l
Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > whoi brocas
Brocas al'Morasu, Etain's Warder is a level 50 Gaidin Warder human.
An old, but strong and solid man stands before you.
* R HP:Healthy MV:Tiring > w
Your mount is too exhausted.
* R HP:Healthy MV:Tiring > l
Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Tiring > w
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Etain a'Conn is standing here.
A ragged looking man asks for spare coins.
The Tar Valon town crier stands here, spreading the news.
A rat has arrived from the east.
* R HP:Healthy MV:Strong > k rat
Wimpy reset to: 201 hit points.
A rat stops following you.
You blast a rat's body extremely hard.
A rat is stunned, but will probably regain consciousness...
* R HP:Healthy MV:Strong - a rat: Critical >
You blast a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Healthy MV:Strong > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a burnished metal breastplate
a thick pair of leather work gloves
a bright white cloak
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a plain weapons belt
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
[2] a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
a gray suede hood
[3] a ring of silver
[3] a mirrored lantern
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
[2] a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Strong > ta plate barrel
You get a burnished metal breastplate from a wooden barrel.
* R HP:Healthy MV:Strong > wear plate
stat
You wear a burnished metal breastplate on your body.
* R HP:Healthy MV:Full > You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 0.0 lbs and wearing 70.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 81, Dodging bonus: 7, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Healthy MV:Full > sm etain
You smile at her.
* R HP:Healthy MV:Full > eq
You are using:
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a bronze headed war axe (scratched)
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Full > ta cloak barrel
You get a bright white cloak from a wooden barrel.
* R HP:Healthy MV:Full > wear cloak
You wear a bright white cloak around your body.
* R HP:Healthy MV:Full > rem cloak
You stop using a bright white cloak.
* R HP:Healthy MV:Full > put cloak barrel
You put a bright white cloak in a wooden barrel.
* R HP:Healthy MV:Full > ta hood barrel
You get a gray suede hood from a wooden barrel.
* R HP:Healthy MV:Full > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a bright white cloak
a thick pair of leather work gloves
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a plain weapons belt
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
[2] a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
[3] a ring of silver
[3] a mirrored lantern
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
[2] a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Full > ta 2.claok barrel
There doesn't seem to be a 2.claok in a wooden barrel.
* R HP:Healthy MV:Full > ta 2.cloak barrel
You get a dark, hooded cloak from a wooden barrel.
* R HP:Healthy MV:Full > wear cloak
You wear a dark, hooded cloak around your body.
* R HP:Healthy MV:Full >
Etain nods at you.
* R HP:Healthy MV:Full > put cloak barrel
You aren't carrying a cloak.
* R HP:Healthy MV:Full > ta purse barrel
You get a small purse from a wooden barrel.
* R HP:Healthy MV:Full > ta belt barrel
The snow is coming down more heavily now.
You get a plain weapons belt from a wooden barrel.
* R HP:Healthy MV:Fresh > ta mirrored barrel
ta mirrored barrel
You get a mirrored lantern from a wooden barrel.
* R HP:Healthy MV:Fresh > You get a mirrored lantern from a wooden barrel.
* R HP:Healthy MV:Fresh > ta mirrored barrel
ta mirrored barrel
You get a mirrored lantern from a wooden barrel.
* R HP:Healthy MV:Fresh > There doesn't seem to be a mirrored in a wooden barrel.
* R HP:Healthy MV:Fresh > wear belt
You wear a plain weapons belt around your waist.
* R HP:Healthy MV:Fresh > wear purse
You put a small purse on your belt.
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
i
* R HP:Healthy MV:Fresh > You are carrying:
[3] a mirrored lantern
a gray suede hood
* R HP:Healthy MV:Fresh > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a bright white cloak
a thick pair of leather work gloves
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
[3] a ring of silver
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Fresh > put hood barrel
You put a gray suede hood in a wooden barrel.
* R HP:Healthy MV:Fresh >
Gandred leaves south.
* R HP:Healthy MV:Fresh > 'Do you have an oilstone by any chance?
You say 'Do you have an oilstone by any chance?'
* R HP:Healthy MV:Fresh >
Rohan narrates 'ning went up throgh DF'
* R HP:Healthy MV:Fresh >
A beggar leaves west.
* R HP:Healthy MV:Fresh >
Etain gets an oilstone from a soft leather pouch.
* R HP:Healthy MV:Fresh >
Etain gives you an oilstone.
* R HP:Healthy MV:Fresh >
Gandred narrates 'they still outside?'
* R HP:Healthy MV:Fresh >
Rohan narrates 'nope'
* R HP:Healthy MV:Fresh >
Gandred narrates 'puzzling'
* R HP:Healthy MV:Fresh >
Etain looks at you.
* R HP:Healthy MV:Fresh >
* R HP:Healthy MV:Fresh > 'Thanks
You say 'Thanks'
rem axe
* R HP:Healthy MV:Fresh > You stop using a bronze headed war axe.
* R HP:Healthy MV:Fresh > o
You stop riding him.
* HP:Healthy MV:Fresh > grab stone
mend axe
You grab an oilstone.
* HP:Healthy MV:Fresh >
You sit down.
You begin mending a bronze headed war axe.
-
=
+
*
*
+
=
-
-
-
=
+
*
*
+
=
-
-
=
+
*
You see the edges of a bronze headed war axe sharpen further...
-
=
+
*
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You see the edges of a bronze headed war axe sharpen further...
-
=
+
*
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You begin finishing off the edges of a bronze headed war axe...
-
=
+
*
The corpse of a rat has decayed into a pile of dust.
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You begin finishing off the edges of a bronze headed war axe...
-
=
+
*
*
+
=
-
-
=
+
*
*
+
=
-
-
=
+
*
You finish mending a bronze headed war axe...
* HP:Healthy MV:Fresh > rem stone
st
h
You stop using an oilstone.
* HP:Healthy MV:Fresh > You stand up.
* HP:Healthy MV:Fresh > You start riding him.
* R HP:Healthy MV:Fresh > giv stone etain
You give an oilstone to Etain.
* R HP:Healthy MV:Fresh > hug etain
You hug her.
i
* R HP:Healthy MV:Fresh > l
You are carrying:
a bronze headed war axe
[3] a mirrored lantern
* R HP:Healthy MV:Fresh > Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Etain a'Conn is standing here.
The Tar Valon town crier stands here, spreading the news.
* R HP:Healthy MV:Fresh > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a gray suede hood
a bright white cloak
a thick pair of leather work gloves
a thick mail shirt
an estoc
a pair of chainmail leggings
a silver-banded war mallet
a set of darkly dyed leather leggings
a studded leather jerkin
a sword sheath
a thin, black chain
a metal conical cap
a pair of oiled chainmail sleeves
a set of lace sleeves
a pair of tight soft leather pants
a dark, hooded cloak
a reinforced boarskin helmet
a cheap brass ring
[2] a laced pair of brown boots
a pair of elegant leather slippers
a leather belt
a barbed steel trident
[2] a pair of thin metal boots
a metal helmet
a pair of steel-backed gauntlets
[2] a pair of silken black pants
[2] a brightly-colored sash
a langdebeve
a thin pair of leather gloves
[2] a shadowy vest
[3] a ring of silver
[3] a set of oiled chainmail leggings
[2] a bronze belt of odd design
[4] a soft leather pouch
a small purse
[3] a pair of light leather boots
* R HP:Healthy MV:Fresh > wav
e
n
You wave.
e
e
* R HP:Healthy MV:Fresh > Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An old woman smiles kindly.
A ragged looking man asks for spare coins.
* R HP:Healthy MV:Fresh > Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A keen eyed, sun-darkened man struts about here.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Fresh > e
Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A guardsman watches the streets for signs of trouble.
* R HP:Healthy MV:Fresh > e
e
Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A woman goes about her daily business here.
A sailor is here.
* R HP:Healthy MV:Fresh > cal
Gate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Healthy MV:Fresh > Bridge Across the Erinin
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
e
e
You don't see a closed gate.
* R HP:Healthy MV:Fresh > Bridge Across the Erinin
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
The Foot of a Bridge
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
n
n
Road Through Daghain
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Road Through the Village
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Tar Valon Road
[ obvious exits: N E S ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Grassy Plains
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Healthy MV:Fresh > e
e
e
e
Grassy Plains
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Tar Valon Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
The Tar Valon Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
A Rocky Outcrop
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black maned lion is here, tail twitching.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A spotted hunting cat is here.
A bison is here, eating grass.
A spotted hunting cat is here.
A raven is visible flying high in the sky.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
n
Grassy Plains
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > e
Plains
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > s
e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Grassy Plains
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > en
Grassy Plains
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.
* R HP:Healthy MV:Fresh > en
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Grassy Plains
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Dense Grasslands
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
An antelope blends into the scenery.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Dense Grasslands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black crow is here, watching.
* R HP:Healthy MV:Fresh > n
n
By a Tree
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > A Small Meadow
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A black maned lion is here, tail twitching.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > A Patch of Dirt
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted hunting cat is here.
A young and strong buck is here, munching some grass.
A spotted hunting cat is here.
n
n
* R HP:Healthy MV:Fresh > By a Stream
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted hunting cat is here.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
* R HP:Healthy MV:Fresh > Near a Stream
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A large plains bear smells the air for prey.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy MV:Fresh > i
On the Paved Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Paved Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
On the Paved Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Near the Bend in the Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
You are carrying:
a bronze headed war axe
[3] a mirrored lantern
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
n
* R HP:Healthy MV:Fresh > A Curving of the Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.
Erulisse tells you 'you werent just orma by any chance were you?'
* R HP:Healthy MV:Fresh > n
Remains of a Stone Tower
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
n
n
Near the Curving of the Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > On the Paved Road near a Small Meadow
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Road near the Beginning of the Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The brown mother bear is looking for her wayward cub.
* R HP:Healthy MV:Fresh > On the Road near the Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The brown mother bear is looking for her wayward cub.
* R HP:Healthy MV:Fresh > n
n
n
On the Intersection of a Forest Path and the Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > Road Bordering the Green Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Road Besides the Beginning of a Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > A Curving in the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > rep if i was i wouldn't tell you :)
w
You reply to Erulisse 'if i was i wouldn't tell you :)'
n
* R HP:Healthy MV:Fresh > w
n
Road Curving around a Hill
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > A Small Curve in the Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Fresh > Road Bordering the Green Hills
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
A raven is visible flying high in the sky.
* R HP:Healthy MV:Fresh > Paved Road Near the Hills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
w
n
Alas, you cannot go that way...
n
n
* R HP:Healthy MV:Fresh > The Road amongst the Green Hills
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
On the Road near the Hills
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy MV:Fresh > On the Road passing a Large Building
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > stat
Your mount is too exhausted.
* R HP:Healthy MV:Fresh > +
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 18.7 lbs and wearing 58.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 77, Dodging bonus: 14, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
* R HP:Healthy MV:Fresh > Arglebargle, glop-glyf!?!
* R HP:Healthy MV:Fresh > k rat
They aren't here.
* R HP:Healthy MV:Fresh > not
You start paying increased attention to your surroundings.
k rat
* R HP:Healthy MV:Fresh > +
They aren't here.
* R HP:Healthy MV:Fresh > Arglebargle, glop-glyf!?!
* R HP:Healthy MV:Fresh >
Erulisse tells you 'Its just I had a pack hidden there and now its gone'
* R HP:Healthy MV:Fresh > rep hidden where?
l
stat
wh
You reply to Erulisse 'hidden where?'
* R HP:Healthy MV:Fresh > On the Road passing a Large Building
From this spot you see a small trail going away from the main road. When you
try to see where the trail leads you see a large building hidden between the
hills. Trees on both sides of the building parially obscure it from plain view.
A old cracked sign swinging above the door indicate it is some sort of tavern.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 18.7 lbs and wearing 58.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 77, Dodging bonus: 14, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
* R HP:Healthy MV:Fresh > Players
-------
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Etain a'Conn
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
16 players displayed.
* R HP:Healthy MV:Fresh > stat
]
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 18.7 lbs and wearing 58.0 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 77, Dodging bonus: 14, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 201 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
n
* R HP:Healthy MV:Fresh > w
n
You stop paying increased attention to your surroundings.
n
* R HP:Healthy MV:Fresh > On the Cobblestone Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Near the Bend in the Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Tight Curve in the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
n
n
Alas, you cannot go that way...
n
* R HP:Healthy MV:Fresh > Narrow Bend in the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Near the Bend in the Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Partially Paved Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > w
n
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > On the Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > w
Bend in the Fal Dara Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
n
Bend in the Fal Dara Road
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
On the Winding Fal Dara Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Curve in the Road
[ obvious exits: N E ]
A bruised and bloody leg lies on the ground, torn from its socket.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > On the Road near a Cottage
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
On the Road Bordering the Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On the Road Near the Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
n
* R HP:Healthy MV:Fresh > Bend in the Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Curve in the Fal Dara Road
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
e
The Long Fal Dara Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black bear is here, sharpening his claws.
A black bear is here, sharpening his claws.
A black bear is here, sharpening his claws.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
The Long Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
A Small Copse of Trees
[ obvious exits: W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
n
n
The Long Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
e
* R HP:Healthy MV:Fresh > Bend in the Fal Dara Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Near the Bend in the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Scattered Bushes besides the Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
n
Thorny Bushes Bordering the Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gray palfrey prances skittishly nearby.
A thicket of thorns covers the area here.
* R HP:Healthy MV:Fresh > n
The Long Fal Dara Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > The Fal Dara Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Down the Long Road
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An Ogier stonemason strides by briskly.
* R HP:Healthy MV:Fresh > e
Curve in the Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Woods Off the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > s
e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
Your mount is too exhausted.
n
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > ]
l
You start paying increased attention to your surroundings.
* R HP:Healthy MV:Fresh > Woods Off the Road
Tall trees with thick boles lie off the road to the south. Bushes and
weeds cluster at the bases of the trees, each form of life struggling to
capture its fair share of water and sunlight.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
* R HP:Healthy MV:Fresh > ]
You stop paying increased attention to your surroundings.
* R HP:Healthy MV:Fresh >
The sun sets.
* R HP:Healthy MV:Fresh >
Gandred chats 'anyone have a visor?'
* R HP:Healthy MV:Fresh > wh
w
Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Etain a'Conn
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
n
n
* R HP:Healthy MV:Fresh > Clearing Alongside the Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A scoundrel is here, demanding your purse.
A scoundrel is here, demanding your purse.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
s
e
n
Woods Off the Road
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
* R HP:Healthy MV:Fresh > Curve in the Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
Junction of the Long Road
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Road Through the Hills
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
The Long Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
The Long Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Bend in the Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Road Before a Hill
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Tar Valon Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > The Long Tar Valon Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
e
Road Before an Inn
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
s
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > e
The stoutdoor seems to be closed.
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
e
Down the Fal Dara Road
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
e
* R HP:Healthy MV:Fresh > On the Long Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > s
Path Into the Foothills
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
On a Steep Hill
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Healthy MV:Fresh > s
Nestled in the Hills
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A tough Shienaran soldier waits here.
* R HP:Healthy MV:Fresh > Among the Hills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
* R HP:Healthy MV:Fresh > Winding Through the Hills
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An antelope blends into the scenery.
* R HP:Healthy MV:Fresh > e
s
e
At a Bare Foundation
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
e
e
* R HP:Healthy MV:Fresh > Cave in the Hillside
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > A Twist In The Trail
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > A Turn In The Trail
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Forrested Ridge
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > e
e
n
Approaching A Ridge
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Healthy MV:Fresh > Flattened Hills Of Fal Dara
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > n
n
Road Outside Fal Dara
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A draft horse is here.
* R HP:Healthy MV:Fresh > n
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > w
Alas, you cannot go that way...
* R HP:Healthy MV:Fresh > n
n
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
e
* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > Nearing Fal Dara
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > cal
e
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Healthy MV:Fresh > You don't see a closed gate.
whe
* R HP:Healthy MV:Fresh > Your mount is too exhausted.
* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Xoco - Outside the Dog Gate
* R HP:Healthy MV:Fresh > o
o
j
You stop riding him.
j
j
* HP:Healthy MV:Fresh > But you're not riding anything!
* HP:Healthy MV:Fresh > You start leading him.
A bloodstock stallion starts following you.
* HP:Healthy MV:Fresh > e
You're already leading it!
* HP:Healthy MV:Fresh > You're already leading it!
* HP:Healthy MV:Fresh > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A bloodstock stallion has arrived from the west.
h
* HP:Healthy MV:Full > A bloodstock stallion stops following you.
You start riding him.
* R HP:Healthy MV:Full > whe
Players in your Zone
--------------------
Xoco - Inside the Dog Gate
Rohan - The Peaceful Knight's Rest
Gandred - Center of the Courtyard
Mashad - Center of the Courtyard
wh
* R HP:Healthy MV:Full > Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Etain a'Conn
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
17 players displayed.
* R HP:Healthy MV:Full >
Rohan bellows 'sorry no'
* R HP:Healthy MV:Full >
The night has begun.
o R HP:Healthy MV:Fresh >
Someone bellows 'thanks for checking'
o R HP:Healthy MV:Fresh >
Someone holds something above his head.
* R HP:Healthy MV:Fresh > wh
Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
16 players displayed.
eq
* R HP:Healthy MV:Fresh > You are using:
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn about body> a dark, hooded cloak
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn about waist> a plain weapons belt
<worn on belt> a small purse
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
* R HP:Healthy MV:Fresh > i
You are carrying:
a bronze headed war axe
[3] a mirrored lantern
l
* R HP:Healthy MV:Fresh > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Fresh > cw
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
l
* R HP:Healthy MV:Fresh > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Fresh > eq
wh
You are using:
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<worn about body> a dark, hooded cloak
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn about waist> a plain weapons belt
<worn on belt> a small purse
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Fresh > Players
-------
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Rohan the Forrester [Forrester]
Laci Stormheart [Civil Watch]
Garett Du Lis
Racheal Rhyne [Child of Light]
Spruce of Saldaea
Gandred of the Borderlands
Mashad 'Rosschild' Blackwood WANTED
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
16 players displayed.
* R HP:Healthy MV:Fresh > exa purse
It is a small purse.
When you look inside, you see:
purse (used) :
Nothing.
* R HP:Healthy MV:Fresh > l
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Fresh > whoi orma
No-one by that name.
AND THEN
* R HP:Battered MV:Full > b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Enigma* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > You try to blast *Enigma*, but she deflects the blow.
* R HP:Battered MV:Full - Enigma: Wounded >
-
=
+
*
*
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
*Enigma* panics, and attempts to flee!
+
=
-
A Shienaran forestscout tries to slash Enigma, but she parries successfully.
A Shienaran forestscout tries to slash Enigma, but she deflects the blow.
A Shienaran forestscout slashes Enigma's right leg very hard.
A Shienaran forestscout slashes Enigma's body.
*Enigma* tickles your left foot with her pierce.
*Enigma* leaves south.
-
=
They're not here anymore!
* R HP:Battered MV:Full > na this is hilarious
z
You narrate 'this is hilarious'
b
* R HP:Battered MV:Full > You try to blast *Shimu*, but he deflects the blow.
* R HP:Battered MV:Full - Shimu: Scratched >
-
=
+
*
*
+
*Shimu* panics, and attempts to flee!
=
-
*Shimu* leaves east.
-
=
They're not here anymore!
* R HP:Battered MV:Full > e
q
b
On the Stone Steps
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A raven is visible flying high in the sky.
* R HP:Battered MV:Full > A raven leaves west.
*Shimu* swiftly dodges your attempt to blast him.
* R HP:Battered MV:Full - Shimu: Scratched >
-
=
+
*
*
+
=
*Shimu* stabs your left arm.
-
*Shimu* stabs your body.
-
*Shimu* smiles happily.
=
As *Shimu* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full - Shimu: Scratched > blink
*Shimu* barely stabs your left leg.
*Shimu* stabs your body.
* R HP:Battered MV:Full - Shimu: Scratched > You blink your eyes innocently.
* R HP:Battered MV:Full - Shimu: Scratched > cw
*Shimu* claps you on the back.
* R HP:Battered MV:Full - Shimu: Scratched > f
Mood changed to: Wimpy
* R HP:Battered MV:Full - Shimu: Scratched >
You panic and attempt to flee!
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Strong > cq
z
z
Mood changed to: Brave
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > stat
g
They aren't here.
* R HP:Battered MV:Strong > z
z
A raven starts following you.
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 169, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
z
* R HP:Battered MV:Strong > Players in your Zone
--------------------
Xoco - The Yard Before the Monastery
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > z
They aren't here.
* R HP:Battered MV:Strong > z
z
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
*Shimu* has arrived from the east.
* R HP:Battered MV:Strong > z
You try to blast *Shimu*, but he deflects the blow.
* R HP:Battered MV:Strong - Shimu: Scratched > z
*Shimu* stabs your left hand.
* R HP:Battered MV:Strong - Shimu: Scratched > z
You do the best you can!
* R HP:Battered MV:Strong - Shimu: Scratched > You do the best you can!
* R HP:Battered MV:Strong - Shimu: Scratched > b
You do the best you can!
* R HP:Battered MV:Strong - Shimu: Scratched >
*Shimu* panics, and attempts to flee!
-
=
+
*
*Shimu* leaves north.*
+
=
-
*Newbei* pierces your body.
z z
z-
*Enigma* has arrived from the south.
Cancelled.
You do the best you can!
*Enigma* barely pierces your left leg.
* R HP:Battered MV:Strong - Newbei: Healthy > *Enigma* pierces your right leg.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
You blast *Newbei*'s left leg.
*Newbei* tickles your body with his pierce.
You do the best you can!
* R HP:Beaten MV:Strong - Newbei: Scratched > b
You do the best you can!
* R HP:Beaten MV:Strong - Newbei: Scratched >
*Enigma* panics, and attempts to flee!
-
=
*Shimu* has arrived from the north.
+
*Shimu* stabs your body.
*
*Newbei* tickles your right arm with his pierce.
*Enigma* leaves north.
*
+
=
*Shimu* stabs your body.
A Shienaran forestscout tries to slash Newbei, but he parries successfully.
A Shienaran forestscout slashes Newbei's body.
A Shienaran forestscout tries to slash Newbei, but he parries successfully.
A Shienaran forestscout tries to slash Newbei, but he deflects the blow.
*Newbei* barely pierces your body.
-
-
*Enigma* has arrived from the north.
=
Your bash at *Newbei* sends him sprawling!
*Enigma* pierces your left leg.
* R HP:Beaten MV:Strong - Newbei: Scratched > howl
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Newbei: Scratched > *Enigma* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout joins a Shienaran forestscout's fight!
*Shimu* stabs your right arm.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes Newbei's left leg.
A Shienaran forestscout slashes Newbei's body hard.
A Shienaran forestscout slashes Newbei's body very hard.
You blast *Newbei*'s left arm very hard.
You howl triumphantly.
* R HP:Beaten MV:Strong - Newbei: Hurt > pond
cw
f
You ponder life, the universe, and everything.
w
* R HP:Beaten MV:Strong - Newbei: Hurt > Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Newbei: Hurt >
You panic and attempt to flee!
A Shienaran forestscout slashes Newbei's body.
*Enigma* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes Newbei's body.
A Shienaran forestscout barely slashes Newbei's right leg.
A Shienaran forestscout slashes Newbei's body.
*Enigma* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
stat
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
w
* R HP:Critical MV:Strong > You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Strong > w
Path to the Old Monastery
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A lynx creeps low to the ground, hunting for food.
* R HP:Critical MV:Strong > s
s
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
s
* R HP:Critical MV:Strong > A Narrow Trail
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A raven is here flying around.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
* R HP:Critical MV:Strong > s
Bend in the Trail
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.
* R HP:Critical MV:Strong > s
s
By the Large Stone
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > s
The Thin Forest
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A green woodpecker is visible flying high in the sky.
* R HP:Critical MV:Strong > s
s
A rat starts following you.
Your heartbeat calms down more as you feel less panicked.
Moldy Earth
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
* R HP:Critical MV:Full > Rotten Ground
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A rat has arrived from the north.
* R HP:Critical MV:Full > stat
Sinister Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the north.
* R HP:Critical MV:Full > e
Withering Woods
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Full > s
e
Rotten Ground
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Critical MV:Full > s
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical MV:Full > Decaying Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A rat has arrived from the west.
* R HP:Critical MV:Full > cw
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A rat has arrived from the west.
* R HP:Critical MV:Strong > ]
Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
s
Mood changed to: Wimpy
* R HP:Critical MV:Strong > s
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > w
s
Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
Alas, you cannot go that way...
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
s
s
* R HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A panther stalks through the wilderness.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Twisted Forest
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A flock of ravens is circling in the air, searching for prey.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.
* R HP:Critical MV:Strong > w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Creepy Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
Alas, you cannot go that way...
*Shimu* has arrived from the north.
* R HP:Critical MV:Strong > s
*Shimu* leaves south.
* R HP:Critical MV:Strong > Dense Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Shimu* is standing here.
An elk with massive antlers eyes you with curiosity.
A jaguar, chewing on its prey, looks at you.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is here flying around.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > n
*Shimu* stabs your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Shimu: Scratched > n
*Shimu* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Shimu: Scratched > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shimu: Scratched > f
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shimu: Scratched > n
You panic and attempt to flee!
You try to blast *Shimu*, but he parries successfully.
A jaguar tickles your right arm with her hit.
You wish that your wounds would stop BLEEDING so much!
An oozing ball of mud tickles your left hand with his hit.
You wish that your wounds would stop BLEEDING so much!
A raven starts following you.
*Shimu* stabs your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Creepy Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shaggy wolfish creature darts through the shadows.
* R HP:Critical MV:Strong > w
*Enigma* has arrived from the west.
* R HP:Critical MV:Strong > n
*Enigma* leaves south.
* R HP:Critical MV:Strong > n
Dark Forest
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong > n
The ancient tree tries to hit Newbei, but he parries successfully.
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > n
e
Dark Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Critical MV:Strong > n
Rotting Earth
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Critical MV:Strong > Dead Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
* R HP:Critical MV:Strong > n
e
Cankered Woods
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Critical MV:Strong > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Before the Temple
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > o
Beside the Temple Entrance
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > j
j
You stop riding him.
* HP:Critical MV:Strong > You start leading him.
A bloodstock stallion starts following you.
w
* HP:Critical MV:Strong > You're already leading it!
* HP:Critical MV:Strong > n
n
Before the Temple
[ obvious exits: N E S W ]
A bloodstock stallion has arrived from the east.
n
n
* HP:Critical MV:Strong > Temple Entrance
[ obvious exits: N S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > n
Among the Pews
[ obvious exits: N S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > n
Temple Altar
[ obvious exits: N S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > n
n
Temple Foyer
[ obvious exits: N E S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > At the Corner of a Burial Site
[ obvious exits: N E S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > h
Passing Some Tombstones
[ obvious exits: N E S ]
A bloodstock stallion has arrived from the south.
* HP:Critical MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A bloodstock stallion has arrived from the south.
A rat has arrived from the south.
* HP:Critical MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A bloodstock stallion has arrived from the south.
A raven has arrived from the south.
* HP:Critical MV:Strong > n
A bloodstock stallion stops following you.
You start riding him.
* R HP:Critical MV:Strong > e
e
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A rat has arrived from the south.
A raven has arrived from the south.
e
* R HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A rat has arrived from the west.
A raven has arrived from the west.
* R HP:Critical MV:Strong > The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.
* R HP:Critical MV:Strong > e
The Blight
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
* R HP:Critical MV:Strong > s
The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the west.
* R HP:Critical MV:Strong > The Blight
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > stat
s
s
s
s
A shrill piercing scream reverberates through the area.
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
s
Entering the Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
In the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > s
s
Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Inside the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
s
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Entering the Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
s
* R HP:Critical MV:Strong > Before the Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > w
Road to Tarwin's Gap
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A rat has arrived from the north.
* R HP:Critical MV:Strong > w
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > w
w
Edge of the Forest
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > By the Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.
* R HP:Critical MV:Strong > s
In a Thick Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
A rat has arrived from the east.
* R HP:Critical MV:Strong > w
In a Dark Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > w
Road to Tarwin's Gap
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.
* R HP:Critical MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > s
s
A Winding Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.
w
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Strong > s
A Winding Road
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the north.
* R HP:Critical MV:Strong > Your mount is too exhausted.
* R HP:Critical MV:Strong > dq
Your mount is too exhausted.
* R HP:Critical MV:Strong > Your mount is too exhausted.
* R HP:Critical MV:Strong > A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.
* R HP:Critical MV:Strong > o
You stop riding him.
w
w
* HP:Critical MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the east.
* HP:Critical MV:Tiring > Alas, you cannot go that way...
* HP:Critical MV:Tiring > s
A Makeshift Bridge
[ obvious exits: N E S ]
A black wolf growls loudly, poised to leap.
s
s
* HP:Critical MV:Tiring > s
A Makeshift Bridge
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > A Road by the Ravine
[ obvious exits: N E ]
* HP:Critical MV:Tiring > ]
k rat
You start paying increased attention to your surroundings.
* HP:Critical MV:Tiring > A rat stops following you.
You blast a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* HP:Critical MV:Tiring > ]
e
e
e
You stop paying increased attention to your surroundings.
e
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > s
s
Beneath a Cliff's Ledge
[ obvious exits: S W ]
* HP:Critical MV:Tiring > s
s
A Winding Road
[ obvious exits: N E S W ]
s
* HP:Critical MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]
* HP:Critical MV:Tiring > w
The Dusty Road
[ obvious exits: N S W ]
* HP:Critical MV:Tiring > w
w
The Dusty Road
[ obvious exits: N W ]
* HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E W ]
* HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
* HP:Critical MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
* HP:Critical MV:Winded > sc
A Winding Road
[ obvious exits: N E S ]
* HP:Critical MV:Winded > w
w
A Winding Road
[ obvious exits: N S W ]
* HP:Critical MV:Winded > u
You have 16(403) hit and 57(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are standing.
* HP:Critical MV:Winded > h
Amongst the Rubble
[ obvious exits: E W ]
* HP:Critical MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
* HP:Critical MV:Winded > You start riding him.
* R HP:Critical MV:Winded > d
s
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > Amongst the Rubble
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > stat
A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
w
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
w
* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
w
A Pine Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > s
A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > A Pine Forest
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
Thick Forest
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
* R HP:Critical MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > s
Alas, you cannot go that way...
* R HP:Critical MV:Winded > ws
ws
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > cal
Alas, you cannot go that way...
* R HP:Critical MV:Winded > s
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Winded > You don't see a closed gate.
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > g
Players in your Zone
--------------------
Xoco - Malkier Gate
* R HP:Critical MV:Winded > w
w
w
sc
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
An elite Shienaran guard attends his duties.
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Winded > cw
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Critical MV:Winded > You have 16(403) hit and 51(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are standing.
* R HP:Critical MV:Winded > stat
Mood changed to: Wimpy
* R HP:Critical MV:Winded > g
You are a 107 year old female human warrior.
Your height is 5 feet, 9 inches, and you weigh 155.0 lbs.
You are carrying 6.0 lbs and wearing 82.7 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Winded > s
s
Players in your Zone
--------------------
Xoco - Bend in the Road
* R HP:Critical MV:Winded > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Winded > s
s
e
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
e
e
* R HP:Critical MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A figure stands here, ready to collect unwanted things.
A mangy cat scurries around trying not to get stepped on.
* R HP:Critical MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A gray palfrey prances skittishly nearby.
* R HP:Critical MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
The Fal Dara town crier stands here, spreading the news.
* R HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.
* R HP:Critical MV:Tiring > l warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.
A warhorse is in excellent condition.
a warhorse is using:
<worn on feet> iron horseshoes
* R HP:Critical MV:Tiring > o
You stop riding him.
* HP:Critical MV:Tiring > ride warhorse
n
n
n
You start riding him.
* R HP:Critical MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Critical MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
* R HP:Critical MV:Tiring > n
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A quiet servant awaits instructions from his master.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* R HP:Critical MV:Tiring > g
Players in your Zone
--------------------
Xoco - Center of the Courtyard
* R HP:Critical MV:Tiring > wh
Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* R HP:Critical MV:Tiring > o
j
You stop riding him.
j
* HP:Critical MV:Tiring > You start leading him.
A warhorse starts following you.
* HP:Critical MV:Tiring > You're already leading it!
* HP:Critical MV:Tiring > n
e
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the south.
e
* HP:Critical MV:Tiring > Eastern Hall
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A warhorse has arrived from the west.
* HP:Critical MV:Tiring > n
w
East Wing of the Castle
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the west.
r
* HP:Critical MV:Tiring > North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the south.
* HP:Critical MV:Winded > Fal Dara Weaponguild
[ obvious exits: N E ]
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
A warhorse has arrived from the east.
* HP:Critical MV:Winded > You sit down and rest your tired bones.
* HP:Critical MV:Winded > wh
Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
st
* HP:Critical MV:Winded >
The master of scouts bellows 'Incoming message!!'
* HP:Critical MV:Winded > You stop resting, and stand up.
* HP:Critical MV:Winded > hide
You attempt to hide yourself.
* HP:Critical MV:Winded >
The master of scouts bellows 'Shimu was spotted in The Yard Before theMonastery'
* HP:Critical MV:Winded > g
r
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Winded > You sit down and rest your tired bones.
* HP:Critical MV:Winded > sc
wh
You have 30(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Winded > Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* HP:Critical MV:Winded > sc
wh
You have 44(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Winded > Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* HP:Critical MV:Winded > sc
You have 44(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
l
* HP:Critical MV:Winded > Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Winded > na anyone feel like pking?
You narrate 'anyone feel like pking?'
* HP:Critical MV:Winded > wh
sc
Players
-------
Noam of Arafel
Don Genaro
Ridol of Two Rivers
Xoco al'Praven [Winged Guard]
Laci Stormheart [Civil Watch]
Spruce of Saldaea
Fallon Mark
Reyne Verenhald, Tower Accepted [White Tower]
Iehapx of Illian
Erulisse Avehelm, Tower Accepted {Brown Ajah Apprentice} [White Tower]
Bishop of Tarabon
Kamorra the Fledgling Novice [White Tower]
12 players displayed.
* HP:Critical MV:Winded > You have 44(403) hit and 63(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Winded > pra
You have got 24 practice sessions left.
You can practice any of these skills, at a cost of 1:
bash (99%)
kick ( 5%)
rescue (17%)
shield parry ( 7%)
charge ( 0%)
long blades (99%)
medium blades (39%)
fencing blades (39%)
axes (99%)
clubs (39%)
staves (39%)
lances ( 0%)
spears ( 0%)
javelins ( 0%)
polearms ( 0%)
flails ( 0%)
whips ( 0%)
chains ( 0%)
bows ( 0%)
crossbows ( 0%)
slings ( 0%)
* HP:Critical MV:Winded >
A Shienaran gate guard bellows 'Darkfriend!'
* HP:Critical MV:Tiring > cq
Mood changed to: Brave
* HP:Critical MV:Tiring > sc
A Shienaran gate guard bellows 'Darkfriend!'
g
* HP:Critical MV:Tiring > You have 60(403) hit and 83(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are resting.
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > l
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A tall, well-dressed noble strolls arrogantly by.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Critical MV:Tiring > eat meat
eat meat
g
You eat the meat.
You are full.
* HP:Critical MV:Tiring > You are too full to eat more!
* HP:Critical MV:Tiring > The master of scouts bellows 'Incoming message!!'
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > st
z
z
You stop resting, and stand up.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
]
* HP:Critical MV:Tiring > z
z
The master of scouts bellows 'Enigma was spotted in The Yard Before theMonastery'
They aren't here.
z
* HP:Critical MV:Tiring > You start paying increased attention to your surroundings.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
g
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > z
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > sc
They aren't here.
z
z
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > You have 60(403) hit and 83(129) movement points.
You have scored 40569051 experience points and 162 quest points.
You need 3930949 exp to level and 238 qp to rank.
You have amassed 151 Turn points to date.
You have played 11 days and 2 hours (real time).
This ranks you as Xoco the Squad Leader [Winged Guard 5] (Level 37).
You are standing.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > g
They aren't here.
* HP:Critical MV:Tiring > z
z
z
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > z
z
They aren't here.
* HP:Critical MV:Tiring > z
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring >
A soldier leaves north.
* HP:Beaten MV:Tiring > yell i will poop on your grandmother
q
z
z
You bellow 'i will poop on your grandmother'
z
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > g
z
They aren't here.
z
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
z
z
z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
z
They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
g
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > z
They aren't here.
* HP:Beaten MV:Tiring > z
z
Players in your Zone
--------------------
Xoco - Fal Dara Weaponguild
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > l
They aren't here.
* HP:Beaten MV:Tiring > e
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A tall, well-dressed noble strolls arrogantly by.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
s
* HP:Beaten MV:Tiring > w
North End of the Eastern Wing
[ obvious exits: N S W ]
*Jestin* is standing here.
A warhorse has arrived from the west.
* HP:Beaten MV:Tiring > w
An elite Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
East Wing of the Castle
[ obvious exits: N W U ]
A quiet servant awaits instructions from his master.
A warhorse has arrived from the north.
* HP:Beaten MV:Tiring > Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A warhorse has arrived from the east.
* HP:Beaten MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A warhorse has arrived from the east.
* HP:Beaten MV:Tiring > e
e
A Shienaran guard leaves east.
z
b
* HP:Beaten MV:Tiring > Eastern Hall
[ obvious exits: E W ]
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A warhorse has arrived from the west.
* HP:Beaten MV:Tiring > *Jestin* has arrived from the east.
East Wing of the Castle
[ obvious exits: N W U ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A quiet servant awaits instructions from his master.
A warhorse has arrived from the west.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > Bash who?
* HP:Beaten MV:Tiring > z
q
z
You try to blast *Jestin*, but he parries successfully.
z
z
* HP:Beaten MV:Tiring - Jestin: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched > b
You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - Jestin: Scratched >
-
=
+
*
*
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Jestin*!
+
=
-
-
=
As *Jestin* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Tiring > hug jestin
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Jestin* burn your body!
* HP:Critical MV:Tiring - Jestin: Scratched > You hug him.
* HP:Critical MV:Tiring - Jestin: Scratched >
A Shienaran guard joins your fight!
A Shienaran guard bellows 'Dreadlord found! Jestin was found at East Wing of the Castle.'
A Shienaran guard leaves north.
A Shienaran guard tries to slash Jestin, but he parries successfully.
You try to blast *Jestin*, but he deflects the blow.
l jestin
* HP:Critical MV:Tiring - Jestin: Scratched >
Every fight is a food fight when you're a cannibal.
Jestin has a few scratches.
*Jestin* is using:
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a silver medallion
<worn about body> an elegant riding dress of dark green silk
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a staff of sungwood
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* HP:Critical MV:Tiring - Jestin: Scratched > b
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Jestin devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > Maybe you should get on your feet first?