Fun Late Night PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Fun Late Night PK

Post by Arkan » Wed Oct 11, 2017 12:03 pm

Poorly edited, but I did what I could/wanted.

* HP:Scratched MV:Winded > e
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly.
*Hyzael* is standing here, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.

* HP:Scratched MV:Winded > j
b
[kill human]
You scythe *Hyzael*'s body very hard.

[bash ] ded - Hyzael: Scratched >

=
Erulak tells you 'you on?'

=
Your bash at *Hyzael* sends him sprawling!

* HP:Scratched MV:Winded - Hyzael: Scratched >
You scythe *Hyzael*'s right leg hard.

* HP:Scratched MV:Winded - Hyzael: Scratched > rep on hyzael 1e of ancients
You reply to Erulak 'on hyzael 1e of ancients'

* HP:Scratched MV:Winded - Hyzael: Scratched > whe
Players in your Zone
--------------------
Arkan - A Winding Road
Erulak - Before a Split in the Road
You catch the scent of horses nearby.

* HP:Scratched MV:Winded - Hyzael: Scratched >
You scythe *Hyzael*'s body very hard.

* HP:Scratched MV:Winded - Hyzael: Hurt > rep scent
b
You reply to Erulak 'scent'

* HP:Scratched MV:Winded - Hyzael: Hurt > [bash ]
They already seem to be stunned.

* HP:Scratched MV:Winded - Hyzael: Hurt > b
[bash ]


*Hyzael* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Scratched MV:Winded - Hyzael: Hurt >
*Hyzael* slashes your body.

* HP:Scratched MV:Winded - Hyzael: Hurt > b

*Hyzael* avoids being bashed by Erulak who loses his balance and falls!

* HP:Scratched MV:Winded - Hyzael: Hurt >
*Hyzael* tickles your head with his slash.

[bash ] ing - Hyzael: Scratched >

*
Erulak sends *Hyzael* sprawling with a powerful bash!

fol erulak
Cancelled.
You now follow Erulak.

* HP:Scratched MV:Tiring - Hyzael: Hurt >
Erulak slices *Hyzael*'s body into bloody fragments!
You scythe *Hyzael*'s body extremely hard.
Erulak assumes an offensive striking posture.

* HP:Scratched MV:Tiring - Hyzael: Hurt > whe
You are now a member of Erulak's group.
Players in your Zone
--------------------
Erulak - A Winding Road
Arkan - A Winding Road
You catch the scent of horses nearby.

* HP:Scratched MV:Tiring - Hyzael: Hurt >
Erulak slices *Hyzael*'s body extremely hard.
You scythe *Hyzael*'s left arm extremely hard.

* HP:Scratched MV:Tiring - Hyzael: Wounded > k hyzael

Erulak looks at *Hyzael*.

* HP:Scratched MV:Tiring - Hyzael: Wounded > You do the best you can!

* HP:Scratched MV:Tiring - Hyzael: Wounded > k hyzael
k hyzael
You do the best you can!

* HP:Scratched MV:Tiring - Hyzael: Wounded > You do the best you can!
*Hyzael* panics, and attempts to flee!

k hyzael
* HP:Scratched MV:Tiring - Hyzael: Wounded > k hyzael

*Hyzael* leaves north riding a gray palfrey.
*Hyzael* has arrived from the north, riding a gray palfrey.

* HP:Scratched MV:Tiring > You scythe *Hyzael*'s head.

* HP:Scratched MV:Tiring - Hyzael: Wounded > k hyzael
k hyzael
You do the best you can!

* HP:Scratched MV:Tiring - Hyzael: Wounded > You do the best you can!

* HP:Scratched MV:Tiring - Hyzael: Wounded > *Hyzael* slashes your right leg.
You scythe *Hyzael*'s body hard.
You do the best you can!

k hyzael
* HP:Scratched MV:Tiring - Hyzael: Wounded > k hyzael
k hyzael
Erulak slices *Hyzael*'s right leg hard.
You do the best you can!
*Hyzael* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Hyzael: Wounded > You do the best you can!

* HP:Scratched MV:Tiring - Hyzael: Wounded > You do the best you can!
*Hyzael* leaves south riding a gray palfrey.

* HP:Scratched MV:Tiring > k hyzael
k hyzael
They aren't here.

k hyzael
* HP:Scratched MV:Tiring > k hyzael
They aren't here.

* HP:Scratched MV:Tiring > k hyzael
k hyzael
They aren't here.

* HP:Scratched MV:Tiring > k hyzael
You follow Erulak.

Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
They aren't here.

* HP:Scratched MV:Winded > They aren't here.

* HP:Scratched MV:Winded > k hyzael
You follow Erulak.

A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
*Hyzael* is standing here, riding a gray palfrey.
You scythe *Hyzael*'s body very hard.

* HP:Scratched MV:Winded - Hyzael: Wounded > k hyzael
k hyzael
*Hyzael* barely slashes your right leg.
You try to scythe *Hyzael*, but he parries successfully.
You do the best you can!

* HP:Scratched MV:Winded - Hyzael: Wounded > You do the best you can!
*Hyzael* panics, and attempts to flee!

k hyzael
* HP:Scratched MV:Winded - Hyzael: Wounded > k hyzael
You do the best you can!

* HP:Scratched MV:Winded - Hyzael: Wounded > You do the best you can!

* HP:Scratched MV:Winded - Hyzael: Wounded > k hyzael
You do the best you can!

k hyzael
* HP:Scratched MV:Winded - Hyzael: Wounded > k hyzael
You do the best you can!
*Hyzael* leaves north riding a gray palfrey.
*Hyzael* has arrived from the north, riding a gray palfrey.

* HP:Scratched MV:Winded > You scythe *Hyzael*'s body very hard.
*Hyzael* panics, and attempts to flee!

k hyzael
* HP:Scratched MV:Winded - Hyzael: Battered > k hyzael
You do the best you can!

* HP:Scratched MV:Winded - Hyzael: Battered > You do the best you can!

* HP:Scratched MV:Winded - Hyzael: Battered > k hyzael
You do the best you can!

k hyzael
* HP:Scratched MV:Winded - Hyzael: Battered > You do the best you can!
*Hyzael* leaves south riding a gray palfrey.

* HP:Scratched MV:Winded > They aren't here.

k hyzael
* HP:Scratched MV:Winded > k hyzael
They aren't here.
* HP:Scratched MV:Winded > They aren't here.

k hyzael
* HP:Scratched MV:Winded > k hyzael
They aren't here.

* HP:Scratched MV:Winded > l
They aren't here.

* HP:Scratched MV:Winded > j
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > s
s

You follow Erulak.

A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Winded > s
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Winded > j
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > e
e
e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.

* HP:Scratched MV:Winded > s
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

s
* HP:Scratched MV:Winded > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

s
* HP:Scratched MV:Winded > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.

j
* HP:Scratched MV:Winded > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.

* HP:Scratched MV:Winded > In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > e
[kill human]
They aren't here.

j
* HP:Scratched MV:Winded > Erulak narrates 'randal as well*'
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > whe
[kill human]
They aren't here.

j
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Erulak - An Oasis
Arkan - The Dusty Road
You catch the scent of horses nearby.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > nar nods
You narrate 'nods'

l
* HP:Scratched MV:Winded >
Erulak leaves south riding a shadow stallion.
You follow Erulak.

The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Erulak the Lurk is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Scratched MV:Winded > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Erulak the Lurk is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* HP:Scratched MV:Winded > j
j
j
j
You follow Erulak.

The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
Erulak leaves west riding a shadow stallion.
You follow Erulak.

Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

j
* HP:Scratched MV:Winded > [kill human]
They aren't here.

j
* HP:Scratched MV:Winded > j
j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > You follow Erulak.

The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > You follow Erulak.

A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > You follow Erulak.

Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded >
You follow Erulak.

A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Winded >
You follow Erulak.

A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.

You follow Erulak.

Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Winded > scan w

* HP:Scratched MV:Winded > j
whe
[kill human]
They aren't here.

j
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Arkan - Amongst the Rubble
Erulak - Amongst the Rubble
You catch the scent of horses nearby.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
stat
You follow Erulak.

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving up.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > scan u
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Scratched MV:Winded > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > whe
[kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
Players in your Zone
--------------------
Arkan - In the Remains of a Crumbling Tower
Erulak - In the Remains of a Crumbling Tower
You catch the scent of horses nearby.

* HP:Scratched MV:Winded > j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > j
Erulak narrates 'lel'
[kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
You follow Erulak.

Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > You follow Erulak.

A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > Erulak leaves east riding a shadow stallion.
You follow Erulak.

A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

j
* HP:Scratched MV:Winded > j
[kill human]
They aren't here.

j
* HP:Scratched MV:Winded > j
You follow Erulak.

A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
An ancient, gnarled tree looms over you.
[kill human]
They aren't here.

j
* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded >
You follow Erulak.

A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Winded > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Winded > [kill human]
They aren't here.

* HP:Scratched MV:Winded > j
j
You follow Erulak.

A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Weary > whe
j
[kill human]
They aren't here.

* HP:Scratched MV:Weary > Players in your Zone
--------------------
Arkan - A Winding Road
Erulak - A Winding Road
You catch the scent of horses nearby.

* HP:Scratched MV:Fresh > Erulak leaves north riding a shadow stallion.
You follow Erulak.

A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Full > whe
j

Erulak leaves east riding a shadow stallion.
You follow Erulak.

Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a trolloc leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Full >
Erulak leaves north riding a shadow stallion.
You follow Erulak.

A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Full > Players in your Zone
--------------------
Arkan - A Winding Road
Erulak - A Winding Road
You catch the scent of horses nearby.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > j
j
[kill human]
They aren't here.

j
* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > j
[kill human]
They aren't here.

* HP:Scratched MV:Full > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > look
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Full > l
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Full >
Erulak leaves east riding a shadow stallion.
You follow Erulak.

* HP:Scratched MV:Full >
Erulak leaves east riding a shadow stallion.
You follow Erulak.

The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.

j
* HP:Scratched MV:Full > You follow Erulak.

The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill human]
They aren't here.

* HP:Scratched MV:Full > j
j

Erulak leaves north riding a shadow stallion.
You follow Erulak.

The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Scratched MV:Full > Erulak leaves north riding a shadow stallion.
You follow Erulak.

The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
Erulak the Lurk is standing here, riding a shadow stallion.
A wild stallion bucks madly.
*Randal* is standing here, riding a bloodstock stallion.
*Randal* barely lances your head.
[kill human]
You do the best you can!

* HP:Scratched MV:Full - Randal: Scratched > Erulak leaves north riding a shadow stallion.
[kill human]
You do the best you can!

whe
* HP:Scratched MV:Full - Randal: Scratched > j
Players in your Zone
--------------------
Erulak - Rugged Terrain
Arkan - The Dusty Road
You catch the scent of horses nearby.

* HP:Scratched MV:Full - Randal: Scratched > b
Erulak has arrived from the north, riding a shadow stallion.
[kill human]
You do the best you can!

Erulak slices *Randal*'s right leg.ratched >
[bash ]


Erulak tries to slice *Randal*, but he deflects the blow.
*Randal* lances your body.

=
You scythe *Randal*'s body hard.
Your bash at *Randal* sends him sprawling!

* HP:Scratched MV:Full - Randal: Scratched >
Erulak looks at *Randal*.

* HP:Scratched MV:Full - Randal: Scratched >
*Hyzael* has arrived from the south, riding a gray palfrey.

* HP:Scratched MV:Full - Randal: Scratched > l randal

*Hyzael* barely slashes Erulak's left leg.

* HP:Scratched MV:Full - Randal: Scratched >
Randal has a few scratches.

*Randal* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a blue steel trident
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Scratched MV:Full - Randal: Scratched > b

*Hyzael* tries to slash Erulak, but he parries successfully.
Erulak slices *Randal*'s left leg hard.
You scythe *Randal*'s head.

* HP:Scratched MV:Full - Randal: Hurt > [bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Hurt >
You scythe *Randal*'s body extremely hard.

* HP:Scratched MV:Full - Randal: Hurt > b

Erulak avoids being bashed by *Hyzael* who loses his balance and falls!

[bash ] l - Randal: Hurt >

=
*Hyzael* avoids being bashed by Erulak who loses his balance and falls!


*Hyzael* now follows *Randal*.

-
You dodge a bash from *Randal* who loses his balance and falls!

=
Your bash at *Randal* sends him sprawling!

* HP:Scratched MV:Full - Randal: Hurt >
Erulak clambers to his feet.

* HP:Scratched MV:Full - Randal: Hurt >
Erulak slices *Randal*'s head hard.

* HP:Scratched MV:Full - Randal: Hurt > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Hurt > b
Erulak gazes deeply at *Hyzael*...
*Hyzael* looks very strange, glaring about with a sense of panic.
Erulak slices *Randal*'s left leg very hard.
You scythe *Randal*'s left leg hard.
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Wounded > b
[bash ]


Erulak avoids being bashed by *Hyzael* who loses his balance and falls!


As *Randal* avoids your bash, you topple over and fall to the ground!
*Hyzael* clambers to his feet.

l - Randal: Wounded >
*Randal* sends you sprawling with a powerful bash!

* HP:Scratched MV:Full - Randal: Wounded >
Erulak sends *Randal* sprawling with a powerful bash!

b
* HP:Scratched MV:Full - Randal: Wounded >
Erulak slices *Randal*'s right arm very hard.

* HP:Scratched MV:Full - Randal: Wounded > [bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Wounded > b

*Hyzael* tries to slash Erulak, but he deflects the blow.

* HP:Scratched MV:Full - Randal: Wounded >
*Hyzael* tries to slash Erulak, but he parries successfully.
Erulak slices *Randal*'s right arm into bloody fragments!
You scythe *Randal*'s body very hard.

* HP:Scratched MV:Full - Randal: Wounded > [bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Randal: Wounded > b
[bash ]

=
*Hyzael* avoids being bashed by Erulak who loses his balance and falls!
Your bash at *Randal* sends him sprawling!

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Wounded >
*Hyzael* mounts an attack against Erulak, but weak nerves get the better of him.
You scythe *Randal*'s right arm extremely hard.
*Hyzael* sends Erulak sprawling with a powerful bash!

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Wounded >
*Hyzael* mounts an attack against Erulak, but weak nerves get the better of him.
You scythe *Randal*'s left arm very hard.

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered >
*Hyzael* looks at Erulak.

b
* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered > [bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered > b
[bash ]

=
Erulak slices *Randal*'s body hard.

=
Your bash at *Randal* sends him sprawling!

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered >
*Hyzael* tries to slash Erulak, but he parries successfully.
You scythe *Randal*'s body extremely hard.
Erulak avoids being bashed by *Hyzael* who loses his balance and falls!

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered >
Erulak slices *Randal*'s body very hard.
You scythe *Randal*'s left leg.

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered > b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Full - Erulak: Scratched - Randal: Battered > b

*Hyzael* clambers to his feet.

[bash ] l - Erulak: Scratched - Randal: Battered >

-
Erulak slices *Randal*'s body very hard.

=
*Hyzael* barely slashes your body.

+
*Randal* panics, and attempts to flee!

*
*Randal* leaves north riding a bloodstock stallion.

=
Erulak tries to slice *Hyzael*, but he deflects the blow.

-
*Randal* has arrived from the north, riding a bloodstock stallion.


*Randal* leaves south riding a bloodstock stallion.
A wild stallion leaves south.
*Hyzael* panics, and attempts to flee!


-
*Hyzael* leaves west riding a gray palfrey.

=
They're not here anymore!

* HP:Scratched MV:Fresh > [kill hyzael]
They aren't here.

* HP:Scratched MV:Fresh > j
j
j
[kill human]
They aren't here.

* HP:Scratched MV:Fresh > [kill human]
They aren't here.
*Hyzael* has arrived from the west, riding a gray palfrey.

* HP:Scratched MV:Fresh > j
j
[kill human]
You try to scythe *Hyzael*, but he deflects the blow.

* HP:Scratched MV:Fresh - Hyzael: Wounded > Erulak leaves south riding a shadow stallion.
[kill human]
You do the best you can!

* HP:Scratched MV:Fresh - Hyzael: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Fresh - Hyzael: Wounded > j
j
[kill human]
You do the best you can!
*Hyzael* panics, and attempts to flee!

* HP:Scratched MV:Fresh - Hyzael: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Fresh - Hyzael: Wounded > j

*Hyzael* tickles your body with his slash.
You scythe *Hyzael*'s left foot hard.
*Hyzael* leaves west riding a gray palfrey.
*Hyzael* has arrived from the west, riding a gray palfrey.

j
* HP:Scratched MV:Fresh > [kill human]
You try to scythe *Hyzael*, but he parries successfully.

* HP:Scratched MV:Fresh - Hyzael: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Fresh - Hyzael: Wounded > j
j
[kill human]
You do the best you can!

* HP:Scratched MV:Fresh - Hyzael: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Fresh - Hyzael: Wounded >
*Hyzael* panics, and attempts to flee!

l
* HP:Scratched MV:Fresh - Hyzael: Wounded > j
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
*Hyzael* is here, fighting YOU!, riding a gray palfrey.

* HP:Scratched MV:Fresh - Hyzael: Wounded > [kill human]
You do the best you can!
*Hyzael* leaves west riding a gray palfrey.

j
* HP:Scratched MV:Fresh > j
[kill human]
They aren't here.

* HP:Scratched MV:Fresh > [kill human]
They aren't here.

* HP:Scratched MV:Fresh > w
j
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Hyzael* is standing here, riding a gray palfrey.
*Hyzael* leaves east riding a gray palfrey.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > e
j
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > e
e
e

Erulak narrates 'come all s w'

j
* HP:Scratched MV:Full > The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.

* HP:Scratched MV:Full > Alas, you cannot go that way...

* HP:Scratched MV:Full > Alas, you cannot go that way...

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > w
s
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.

s
* HP:Scratched MV:Full > s
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Scratched MV:Full > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Scratched MV:Full > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Scratched MV:Full > w
j
Alas, you cannot go that way...

* HP:Scratched MV:Full > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > w
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.

* HP:Scratched MV:Full > whe
j
Players in your Zone
--------------------
Arkan - A Winding Road
Erulak - Amongst the Rubble
You catch the scent of horses nearby.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > w
w
Erulak narrates 'd e commie'
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
*Hyzael* is standing here, riding a gray palfrey.
*Hyzael* leaves west riding a gray palfrey.

* HP:Scratched MV:Full > w
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
*Hyzael* is standing here, riding a gray palfrey.

* HP:Scratched MV:Full > A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.

s
* HP:Scratched MV:Full > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.

* HP:Scratched MV:Full > n
j
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
*Hyzael* has arrived from the east, riding a gray palfrey.

n
* HP:Scratched MV:Strong > j
[kill human]
You scythe *Hyzael*'s body very hard.

* HP:Scratched MV:Strong - Hyzael: Wounded > No way! You're fighting for your life!

* HP:Scratched MV:Strong - Hyzael: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Wounded >
*Hyzael* panics, and attempts to flee!

* HP:Scratched MV:Strong - Hyzael: Wounded >
You scythe *Hyzael*'s right leg hard.

* HP:Scratched MV:Strong - Hyzael: Wounded > nar on 1n commie
j
You narrate 'on 1n commie'

j
* HP:Scratched MV:Strong - Hyzael: Wounded > [kill human]
You do the best you can!
*Hyzael* leaves west riding a gray palfrey.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > w
j
A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > look
l
A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.

* HP:Scratched MV:Strong > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.

* HP:Scratched MV:Strong > s
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
*Hyzael* is standing here, riding a gray palfrey.

* HP:Scratched MV:Strong > e
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.

* HP:Scratched MV:Strong > w

Erulak narrates 'lies'

j
* HP:Scratched MV:Strong > A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
*Hyzael* is standing here, riding a gray palfrey.

* HP:Scratched MV:Strong > nar n w
[kill human]
You try to scythe *Hyzael*, but he parries successfully.

* HP:Scratched MV:Strong - Hyzael: Wounded > You narrate 'n w'

* HP:Scratched MV:Strong - Hyzael: Wounded >
*Hyzael* panics, and attempts to flee!

* HP:Scratched MV:Strong - Hyzael: Wounded >
Erulak has arrived from the east, riding a shadow stallion.

j
* HP:Scratched MV:Strong - Hyzael: Wounded > j
Erulak slices *Hyzael*'s left arm into bloody fragments!
[kill human]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered > [kill human]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered > j

*Hyzael* tickles your right foot with his slash.
You scythe *Hyzael*'s body hard.
*Hyzael* panics, and attempts to flee!
*Hyzael* leaves north riding a gray palfrey.

j
* HP:Scratched MV:Strong > [kill human]
They aren't here.
*Hyzael* has arrived from the north, riding a gray palfrey.

* HP:Scratched MV:Strong > j
j
[kill human]
You try to scythe *Hyzael*, but he deflects the blow.

* HP:Scratched MV:Strong - Hyzael: Battered > [kill human]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered > j
[kill human]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered > j
[kill human]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered > [kill human]
You do the best you can!
*Hyzael* panics, and attempts to flee!

* HP:Scratched MV:Strong - Hyzael: Battered > [kill hyzael]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered >
[kill hyzael]
You do the best you can!
* HP:Scratched MV:Strong - Hyzael: Battered >
You try to scythe *Hyzael*, but he deflects the blow.
*Hyzael* avoids being bashed by Erulak who loses his balance and falls!
[kill hyzael]
You do the best you can!

* HP:Scratched MV:Strong - Hyzael: Battered >
[kill hyzael]
You do the best you can!
*Hyzael* leaves east riding a gray palfrey.

* HP:Scratched MV:Strong > [kill hyzael]
They aren't here.

* HP:Scratched MV:Strong > [kill hyzael]
They aren't here.

* HP:Scratched MV:Strong > e
j
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

s
* HP:Scratched MV:Strong > j
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a horse leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > scan u
j
Erulak has arrived from the north, riding a shadow stallion.
A wild stallion bucks madly.
*Randal* is standing here, riding a bloodstock stallion.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Scratched MV:Strong > [kill human]
They aren't here.
*Hyzael* has arrived from the east, riding a gray palfrey.

* HP:Scratched MV:Strong > j

*Hyzael* leaves up riding a gray palfrey.

j
* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > Erulak gets a cup of thready brown tea from a soft leather pouch.
[kill human]
They aren't here.

* HP:Scratched MV:Strong > j
j
[kill human]
They aren't here.

* HP:Scratched MV:Strong > Erulak quaffs a cup of thready brown tea.
[kill human]
They aren't here.

* HP:Scratched MV:Strong >

Erulak narrates 'hitting'

* HP:Scratched MV:Strong > [kill randal]
They aren't here.

* HP:Scratched MV:Strong > nar bloodston
You narrate 'bloodston'

* HP:Scratched MV:Strong > k bloodstock
k bloodstock
Erulak leaves up riding a shadow stallion.
You follow Erulak.

Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a horse leaving down.
There are some tracks of a human leaving down.
The corpse of a rat is lying here.
A weapon rack stands on the ground here, ready to store weapons.
Erulak the Lurk is standing here, riding a shadow stallion.
*Hyzael* is standing here, riding a gray palfrey.
A wild stallion bucks madly.
*Randal* is standing here, riding a bloodstock stallion.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
*Randal* intercepts your attack on his mount.
You scythe *Randal*'s body hard.

* HP:Scratched MV:Strong - Randal: Beaten > *Randal* intercepts Erulak's attack on his mount.
Erulak slices *Randal*'s body extremely hard.
You do the best you can!

* HP:Scratched MV:Strong - Randal: Beaten > b

*Randal* lances your head.
The grizzled veteran joins Randal's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
The Shienaran commander barely lances Erulak's body.
You scythe *Randal*'s body hard.
*Hyzael* is now a member of *Randal*'s group.

[bash ] ong - Randal: Beaten >

*
The Shienaran commander bellows 'Hio HfmWtwlB RMP@z] psSqb D\B _Yj Q^? RLgSlZk'
The Shienaran commander bellows 'acr [bLPR`Fu] cqAuXK XX_ ^EsG XdmgzKMb'
The Shienaran commander bellows 'QKB xsAHydD` fLW@n VHqrF wL] E?J gBq MTAQQmK'
The Shienaran commander bellows 'ATeYU Xi^ GX]C e@A]C aXvon pyx [JPx tizMLP\]'

*
*Randal* panics, and attempts to flee!

+
*Hyzael* tickles your left leg with his slash.

-
Erulak sends *Randal* sprawling with a powerful bash!


*Hyzael* tickles your body with his slash.
The Shienaran commander lances Erulak's right leg.
A sergeant tries to slash Erulak, but he deflects the blow.
The grizzled veteran tickles your body with his crush.
The grizzled veteran crushes Erulak's left hand hard.
The grizzled veteran barely pounds your body.
The grizzled veteran barely pounds Erulak's body.
Erulak slices *Randal*'s body extremely hard.

=
They already seem to be stunned.

* HP:Hurt MV:Strong - Randal: Critical >
*Hyzael* barely slashes your left leg.
The Shienaran commander lances Erulak's body.
A sergeant slashes Erulak's body.
The grizzled veteran tickles your body with his crush.
The grizzled veteran tickles Erulak's body with his crush.
The grizzled veteran barely pounds your body.
The grizzled veteran barely pounds Erulak's body.
Erulak slices *Randal*'s body into bloody fragments!
You scythe *Randal*'s body very hard.

* HP:Hurt MV:Strong - Randal: Critical >
Erulak panics, and attempts to flee!

* HP:Hurt MV:Strong - Randal: Critical >
Erulak leaves down riding a shadow stallion.

* HP:Hurt MV:Strong - Randal: Critical >
*Randal* panics, and attempts to flee!

* HP:Hurt MV:Strong - Randal: Critical >
A sergeant joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran tickles your body with his pound.
A sergeant slashes your body.
The grizzled veteran crushes your right leg.
The grizzled veteran barely pounds your body.
*Randal* lances your right arm.
You scythe *Randal*'s body hard. Stayed to get the extra round

*Randal* panics, and attempts to flee!

* HP:Hurt MV:Full - Randal: Critical >
*Randal* panics, and attempts to flee!

* HP:Hurt MV:Full - Randal: Critical >
*Randal* leaves down riding a bloodstock stallion.

* HP:Hurt MV:Full - Hyzael: Battered > cw
[change mood wimpy]
Mood changed to: Wimpy
*Hyzael* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Hyzael: Battered >

The grizzled veteran barely pounds your body.
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander lances your body.
A sergeant barely slashes your body.
*Hyzael* barely slashes your body.
The grizzled veteran tickles your body with his crush.
The grizzled veteran pounds your left leg.

* HP:Wounded MV:Full - Hyzael: Battered >
The Shienaran commander barely lances your left leg.
The grizzled veteran crushes your body.
The grizzled veteran barely pounds your body.
A sergeant slashes your right arm.
*Hyzael* slashes your right arm.
The grizzled veteran barely crushes your body.
The grizzled veteran pounds your right arm.

* HP:Wounded MV:Full - Hyzael: Battered >
Erulak narrates 'rip randal'

You panic and attempt to flee! Battered >


The Shienaran commander lances your left leg.
The grizzled veteran tickles your right leg with his crush.
You scythe *Hyzael*'s head.
The grizzled veteran barely pounds your head.
A sergeant barely slashes your body.
The grizzled veteran crushes your body.
The grizzled veteran tickles your body with his pound.
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a horse leaving up.
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Full >
The Shienaran commander has arrived from above.
A sergeant has arrived from above.
The grizzled veteran has arrived from above.
The grizzled veteran has arrived from above.
The grizzled veteran has arrived from above.
The grizzled veteran has arrived from above.
The Shienaran commander tickles your head with his lance.
*Hyzael* has arrived from above, riding a gray palfrey.

* HP:Wounded MV:Full - the Shienaran commander: Scratched > j
j
[kill human]
You do the best you can!
*Hyzael* barely slashes your head.

* HP:Battered MV:Full - the Shienaran commander: Scratched > [kill human]
You do the best you can!

* HP:Battered MV:Full - the Shienaran commander: Scratched > cw
You scythe the Shienaran commander's left leg hard.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant joins the Shienaran commander's fight!
The Shienaran commander lances your head.
Your blood freezes as you hear someone's death cry.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Full - the Shienaran commander: Scratched >
The grizzled veteran gallantly rescues the Shienaran commander!
Stinker narrates 'nice'
You panic and attempt to flee!


You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of Randal is lying here.
Erulak the Lurk is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Battered MV:Full > j
j

Erulak stops using a heron marked blade with a jeweled hilt.

* HP:Battered MV:Full > Erulak draws a dagger from an inky black cloak with a flash of steel.
[kill human]
They aren't here.

* HP:Battered MV:Full > Erulak leans over and severs the head from the corpse of Randal.
[kill human]
They aren't here.

* HP:Battered MV:Full >
Erulak sheathes a dagger into an inky black cloak.

* HP:Battered MV:Full > j
j
scan u
j
cr
Erulak wields a heron marked blade with a jeweled hilt in a two-handed grip.
[kill human]
They aren't here.

* HP:Battered MV:Full > Erulak leaves south riding a shadow stallion.
You follow Erulak.

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
There are some tracks of a horse leaving up.
Erulak the Lurk is standing here, riding a shadow stallion.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
[kill human]
You scythe the Shienaran commander's body hard.

* HP:Battered MV:Full - the Shienaran commander: Scratched > A wild stallion bucks madly.

* HP:Battered MV:Full - the Shienaran commander: Scratched > [kill human]
You do the best you can!

* HP:Battered MV:Full - the Shienaran commander: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - the Shienaran commander: Scratched > cw
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ienaran commander: Scratched >


The Shienaran commander bellows 'Rvb zrC`FKkK upF_oT wTLMV sCY _wM kYn BLUBCQ['
The Shienaran commander bellows 'WuM oiZdBgrZ_ ntwkGg Anc FH^C ZzFqKNEE'
The Shienaran commander bellows 'cST bAaqG_KB TtZDM iO?\K jzP EWG xw@ RWLgzNE'
The Shienaran commander bellows 'R?fex tLD uiPd hYbxZ WtSjH XVH _Urn @dytOdqH'
The grizzled veteran gallantly rescues the Shienaran commander!


You scythe the grizzled veteran's right arm into bloody fragments!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
The Shienaran commander says 'Vjo z^Qmo]I\ vZj \mTi YMP OGPYBv DNxh ehTdCg '
The Shienaran commander tickles your body with his lance.
The grizzled veteran tickles your body with his pound.
You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of Randal is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Battered MV:Full > [kill human]
They aren't here.

* HP:Battered MV:Full > j
j
Erulak narrates 'not in'
[kill human]
They aren't here.

* HP:Battered MV:Full > j
[kill human]
They aren't here.

j
* HP:Battered MV:Full > [kill human]
They aren't here.

* HP:Battered MV:Full > [kill human]
They aren't here.

* HP:Battered MV:Full > whe
j
Players in your Zone
--------------------
Arkan - A Winding Road Beside a Watch Tower

* HP:Battered MV:Full > j
j
[kill human]
They aren't here.

* HP:Battered MV:Full > [kill human]
They aren't here.

* HP:Battered MV:Full > [kill human]
They aren't here.

* HP:Battered MV:Full > nar no sm
s
s
Erulak narrates 'on 4e'
You narrate 'no sm'

* HP:Battered MV:Full > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving south.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

w
* HP:Battered MV:Full > w
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Full > A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Full > w
w
A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.

w
* HP:Battered MV:Full > w
A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.

* HP:Battered MV:Strong > w
w
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.

* HP:Battered MV:Strong > w
Alas, you cannot go that way...

* HP:Battered MV:Strong > s
Alas, you cannot go that way...

j
* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > whe
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > Players in your Zone
--------------------
Arkan - A Winding Road

j
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > j
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

j
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

w
* HP:Battered MV:Strong > w
[kill human]
They aren't here.

w
* HP:Battered MV:Strong > w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.

* HP:Battered MV:Strong > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.

* HP:Battered MV:Strong > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A rat scurries around trying to get out of sight.

s
* HP:Battered MV:Strong > j
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving north.

* HP:Battered MV:Strong > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Battered MV:Strong > Erulak narrates 'kajin'
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > w
w
w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Strong > e

Lord Kajin bellows 'Xkq ZGuvuywA dGBZLL j`jik ipi Opw yuu Oekbe]]'
Lord Kajin bellows 'YxQ UX_ZGxJih lWOtLK szy G\ib FCEVXOqU'

* HP:Battered MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Strong > n
n
n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Erulak the Lurk is here, fighting Hyzael, riding a shadow stallion.
*Hyzael* is here, fighting Erulak, riding a gray palfrey.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
Lord Kajin is here, fighting Erulak, riding a chestnut stallion.
A gray palfrey prances skittishly nearby.
A shaggy brown mare stands here.

f
* HP:Battered MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Strong > s
f
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong > s
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
Erulak the Lurk is here, fighting Hyzael, riding a shadow stallion.
*Hyzael* is sitting here, riding a gray palfrey.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Erulak, riding a chestnut stallion.
Lord Kajin is here, fighting Erulak, riding a chestnut stallion.
A gray palfrey prances skittishly nearby.
A shaggy brown mare stands here.

* HP:Battered MV:Strong > [kill hyzael]
You scythe *Hyzael*'s body very hard.

* HP:Battered MV:Strong - Erulak: Hurt - Hyzael: Battered >
Erulak narrates 'bashed'

* HP:Battered MV:Strong - Erulak: Hurt - Hyzael: Battered >
Lord Kajin bellows 'VgA fDCcFP^^ exwC@ wHrJd t_S zwe xBZ aRzcyw_'
Lord Kajin bellows 'yZSoW WhS X_Vu PvNOr tDnKf ECF Csg^ oUUOiA_y'
You scythe *Hyzael*'s left leg very hard.
*Hyzael* panics, and attempts to flee!
A member of the Lancer cavalry tries to slash Erulak, but he parries successfully.
A member of the Lancer cavalry tries to slash Erulak, but he parries successfully.
A member of the Lancer cavalry tickles Erulak's body with his slash.
A member of the Lancer cavalry tries to slash Erulak, but he deflects the blow.
Lord Kajin barely blasts Erulak's body.
Erulak slices *Hyzael*'s body very hard.

* HP:Battered MV:Strong - Erulak: Hurt - Hyzael: Beaten >
*Hyzael* leaves south riding a gray palfrey.

* HP:Battered MV:Strong > s

Erulak panics, and attempts to flee!

s
* HP:Battered MV:Strong >
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong > w
w
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong > j
Erulak leaves west riding a shadow stallion.
You follow Erulak.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
Erulak the Lurk is standing here, riding a shadow stallion.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
A squat border stone juts from the soil.
*Hyzael* is standing here, riding a gray palfrey.
*Hyzael* leaves west riding a gray palfrey.

* HP:Battered MV:Tiring > Erulak has arrived from the east, riding a shadow stallion.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
*Hyzael* is standing here, riding a gray palfrey.

* HP:Battered MV:Tiring > [kill human]
You scythe *Hyzael*'s right arm very hard.
*Hyzael* panics, and attempts to flee!

* HP:Battered MV:Tiring - Hyzael: Beaten > j
j
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Hyzael: Beaten > Erulak has arrived from the east, riding a shadow stallion.
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Hyzael: Beaten >

*Hyzael* leaves east riding a gray palfrey.

* HP:Battered MV:Tiring > Erulak has arrived from the west, riding a shadow stallion.
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring >
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring > [kill hyzael]
They aren't here.


* HP:Battered MV:Tiring >
Erulak leaves east riding a shadow stallion.
You follow Erulak.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A squat border stone juts from the soil.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring > [kill hyzael]
They aren't here.

* HP:Battered MV:Tiring > [kill hyzael]
They aren't here.

* HP:Battered MV:Tiring >
Erulak leaves south riding a shadow stallion.
You follow Erulak.

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
Erulak the Lurk is standing here, riding a shadow stallion.
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring > [kill hyzael]
They aren't here.

* HP:Wounded MV:Strong > Erulak narrates 'hittin'
[kill hyzael]
They aren't here.

* HP:Wounded MV:Strong >
[kill hyzael]
They aren't here.

* HP:Wounded MV:Strong >
[kill hyzael]
They aren't here.

* HP:Wounded MV:Strong > [kill hyzael]
They aren't here.

* HP:Wounded MV:Strong > [kill hyzael]
They aren't here.

* HP:Wounded MV:Strong >
You follow Erulak.

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Erulak the Lurk is standing here, riding a shadow stallion.
*Hyzael* is standing here, riding a gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
[kill hyzael]
You try to scythe *Hyzael*, but he parries successfully.

* HP:Wounded MV:Strong - Hyzael: Beaten >
Erulak slices *Hyzael*'s body into bloody fragments!
[kill hyzael]
You do the best you can!

* HP:Wounded MV:Strong - Hyzael: Beaten > [kill hyzael]
You do the best you can!

* HP:Wounded MV:Strong - Hyzael: Beaten >
A Shienaran gate guard barely tickles Erulak's body with his slash.
A Shienaran gate guard bellows 'jG\\D\XXZw?'
A Shienaran gate guard bellows 'TTOmoKmGYFr'
A Shienaran gate guard tries to slash Erulak, but he deflects the blow.
A Shienaran gate guard bellows '`SKGibzBjbm'
A Shienaran gate guard slashes your body.
A Shienaran gate guard bellows '[VCl`^Ddv]F'

* HP:Wounded MV:Strong - Hyzael: Beaten > cg
[close gate]
Ok.

* HP:Wounded MV:Strong - Hyzael: Beaten >
A Shienaran gate guard barely slashes your left leg.
The gleeman joins Hyzael's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard barely slashes Erulak's left arm.
A Shienaran gate guard tickles Erulak's body with his slash.
*Hyzael* slashes your left hand.
You scythe *Hyzael*'s left arm very hard.

* HP:Battered MV:Strong - Hyzael: Critical > cw
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Hyzael: Critical >
*Hyzael* panics, and attempts to flee!

* HP:Battered MV:Strong - Hyzael: Critical >
Erulak sends *Hyzael* sprawling with a powerful bash!

* HP:Battered MV:Strong - Hyzael: Critical >
The gleeman barely tickles Erulak's body with his pierce.
You panic and attempt to flee! stupid arkan!!


A Shienaran gate guard tickles your left leg with his slash.
The gleeman tries to pierce Erulak, but he parries successfully.
A Shienaran gate guard barely slashes your head.
A Shienaran gate guard tries to slash Erulak, but he deflects the blow.
A Shienaran gate guard barely slashes Erulak's left leg.
Erulak gazes deeply at the gleeman...
The gleeman looks very strange, glaring about with a sense of panic.
Erulak slices *Hyzael*'s body extremely hard.

You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong > w
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Erulak the Lurk is here, fighting the gleeman, riding a shadow stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
The gleeman is here, fighting Erulak.
A Shienaran gate guard is here, fighting Erulak.
A Shienaran gate guard is here, fighting Erulak.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Battered MV:Strong > A poor trash collector has arrived from the east.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The gleeman bellows 'dc`AH g WH]Eb^M_ le^WzC? ^@Iy wl@tU'
The gleeman panics, and attempts to flee!
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy > e

The gleeman leaves east.

e
* HP:Battered MV:Strong - a Shienaran gate guard: Healthy >
Erulak panics, and attempts to flee!
No way! You're fighting for your life!

cw
* HP:Battered MV:Strong - a Shienaran gate guard: Healthy > No way! You're fighting for your life!

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy > PANIC! You couldn't escape!

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy > You try to scythe a Shienaran gate guard, but he parries successfully.
A poor trash collector gesticulates strangely.
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves east.
Erulak slices a Shienaran gate guard's left arm into bloody fragments!
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard barely slashes your left hand.
A Shienaran gate guard tickles Erulak's body with his slash.
A Shienaran gate guard tickles Erulak's body with his slash.
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy > nar doh

Erulak panics, and attempts to flee!

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy >
You narrate 'doh'

* HP:Battered MV:Strong - a Shienaran gate guard: Healthy >
Erulak leaves west riding a shadow stallion.
You panic and attempt to flee!


Erulak narrates 'dman it'

You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong >
A Shienaran gate guard bellows 'OfRsI[^[mVn'

e
* HP:Battered MV:Strong > e
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Battered MV:Strong > e
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Battered MV:Strong > e
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the east
the wall stretches on before turning south, and to the west lies the road
and eventually the Malkier Gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A hunter from Illian searches for the fabled Horn of Valere.

* HP:Battered MV:Strong >
Bend in the Road
The road here takes a sharp bend towards the south and west. The outer
walls of the city lie to the north and west. The walls have been cleared
of all vegetation, eliminating any hiding spots.
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A figure stands here, ready to collect unwanted things.
A man is here.

* HP:Battered MV:Strong > A Shienaran gate guard bellows 'Taj?^^mW_Je'
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong > s
s
s
Road Inside the City Walls
You are just inside the city walls along the eastern part of Fal Dara's
outer road. The road stretches off to the north and south with a large gate
to the south.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* HP:Battered MV:Strong > s
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Battered MV:Strong > Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Strong > Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* HP:Battered MV:Strong > w
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* HP:Battered MV:Strong > w
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* HP:Battered MV:Tiring >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.
An elite Shienaran guard attends his duties.

* HP:Battered MV:Tiring > A Shienaran gate guard bellows 'v[Hkb`yibm]'
An elite Shienaran guard tickles your body with his slash.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - an elite Shienaran guard: Healthy > whe
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring - an elite Shienaran guard: Healthy >
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring - an elite Shienaran guard: Healthy > cw
Players in your Zone
--------------------
Arkan - Merchant's Row
Erulak - Center of the Courtyard

* HP:Battered MV:Tiring - an elite Shienaran guard: Healthy >
You scythe an elite Shienaran guard's left leg into bloody fragments!
An elite Shienaran guard slashes your body.
[kill hyzael]
They aren't here.

* HP:Battered MV:Tiring - an elite Shienaran guard: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!lite Shienaran guard: Scratched >


You flee head over heels.
The Grocer
The rich scent of spices and fruit fills this shop. High upon the shelves are
luxury goods that few people buy, while the lower shelves are stocked with
everyday foodstuffs. Bins of fruits and vegetables line the walls, while a
large scale rests on the counter. The shop is tidy and clean.
[ obvious exits: S ]
Buried halfway into the ground here is an oddly shaped rock.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

An elite Shienaran guard has arrived from the south.

* HP:Battered MV:Tiring >
Erulak narrates 'unsure where'

s
* HP:Battered MV:Tiring > Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.

* HP:Battered MV:Tiring > w

An elite Shienaran guard has arrived from the north.

* HP:Battered MV:Tiring > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a soft leather pouch is hidden here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A mangy cat scurries around trying not to get stepped on.
A gray palfrey prances skittishly nearby.
The Fal Dara town crier stands here, spreading the news.

* HP:Battered MV:Tiring > s
s
s
s
An elite Shienaran guard has arrived from the east.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Tiring > Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A black cat meanders to an unknown destination.

* HP:Battered MV:Tiring > s
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A man is here.

* HP:Battered MV:Tiring > Fal Dara Outer Gate
The huge gates to Fal Dara loom overhead to the south. To the north,
at the apex of the hill Fal Dara itself is seated on and the center of
the city, the Keep looms overhead. To the west a small shop is set into
the lower level of the stone turret that looms above the southern gate.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.

* HP:Battered MV:Tiring > w
Alas, you cannot go that way...

* HP:Battered MV:Tiring >

Erulak narrates 'he was dead if you didn't flee =p'

* HP:Battered MV:Tiring > Herbalist's Shop
Walls of rounded, massive stones have large windows set in them which
overlook the southern gate of Fal Dara. A variety of potted flowers and
herbs are displayed on many shelves lining the walls. Mingled fragrances
fill the air. A small sink stands in the corner with clean water nearby.
[ obvious exits: E W ]
You notice some brown kaf beans is hidden here.
*Hyzael* is standing here.
A gleeman is here, wearing a cloak of different colored patches.
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

* HP:Battered MV:Tiring > [kill hyzael]
You try to scythe *Hyzael*, but he deflects the blow.

* HP:Battered MV:Tiring - Hyzael: Critical >
A merchant guard joins Hyzael's fight!
A merchant guard joins a merchant guard's fight!
The gleeman joins Hyzael's fight!
An herbalist joins a merchant guard's fight!
An herbalist bellows 'uGNdsMKoG[ QlxNu ir xSpmirT?S ?Ait ZdtaElo'
An herbalist hits your left leg.
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
An herbalist bellows 'kTwpdrNbKy myZQx Mg gVvkvHVBj iCwe r_roTS^'
The gleeman barely tickles your body with his pierce.
A merchant guard slashes your left arm.
A merchant guard slashes your body.
*Hyzael* tickles your body with his slash.
You try to scythe *Hyzael*, but he deflects the blow.
*Hyzael* panics, and attempts to flee!

* HP:Battered MV:Tiring - Hyzael: Critical >
The gleeman leaves east.

* HP:Battered MV:Tiring - Hyzael: Critical > nar wisdom

*Hyzael* leaves east.

* HP:Battered MV:Tiring - a merchant guard: Healthy > You narrate 'wisdom'

* HP:Battered MV:Tiring - a merchant guard: Healthy > nar fled e
You scythe a merchant guard's left leg extremely hard.
An herbalist bellows 'KCKIZWbRap ]dNgD Ks IIqKXdyEC O@Iv _VzkXQ?'
An herbalist hits your body hard.
A merchant guard slashes your left leg.
A merchant guard tickles your head with his slash.
You narrate 'fled e'

* HP:Battered MV:Tiring - a merchant guard: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rchant guard: Scratched >

nar dism

An herbalist hits your body hard.
A merchant guard barely tickles your right foot with his slash.
A merchant guard barely slashes your body.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.

You flee head over heels.
Fal Dara Outer Gate
The huge gates to Fal Dara loom overhead to the south. To the north,
at the apex of the hill Fal Dara itself is seated on and the center of
the city, the Keep looms overhead. To the west a small shop is set into
the lower level of the stone turret that looms above the southern gate.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
[kill hyzael]
They aren't here.

* HP:Beaten MV:Tiring > You narrate 'dism'

* HP:Beaten MV:Tiring > n
n
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A man is here.

* HP:Beaten MV:Tiring > e
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A black cat meanders to an unknown destination.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > s
e
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A city lamplighter stands nearby, attending his duties.
A man is here.

* HP:Beaten MV:Tiring > The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A wild stallion bucks madly.
An old woman weaves a pattern on her loom.

* HP:Beaten MV:Tiring > scan
[kill hyzael]
They aren't here.

* HP:Beaten MV:Tiring > North: A banker counts several coins in a purse.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A dun mare is here, snorting angrily.
West: A Shienaran guard patrols here, watching you carefully.

whe
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Arkan - The Lane
Erulak - Center of the Courtyard

* HP:Beaten MV:Tiring >
Erulak narrates 'was going n'

* HP:Beaten MV:Tiring > whe

Erulak narrates 'unsure where'

* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Arkan - The Lane
Erulak - Center of the Courtyard

* HP:Beaten MV:Tiring >
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the west.

w
* HP:Beaten MV:Tiring > [kill human]
You scythe a Shienaran guard's head very hard.

* HP:Beaten MV:Tiring - a Shienaran guard: Scratched > You scythe a Shienaran guard's head very hard.
A Shienaran guard barely slashes your body.
A Shienaran guard slashes your right arm.
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - a Shienaran guard: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!naran guard: Scratched >


A Shienaran guard tickles your body with his slash.
A Shienaran guard tickles your body with his slash.


You flee head over heels.
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A black cat meanders to an unknown destination.
A city lamplighter stands nearby, attending his duties.
A man is here.

* HP:Beaten MV:Tiring > n
n
n
n
Erulak narrates 'not agelmar'
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.

* HP:Beaten MV:Tiring > Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Tiring > n
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
You notice a soft leather pouch is hidden here.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gray palfrey prances skittishly nearby.
The Fal Dara town crier stands here, spreading the news.

* HP:Beaten MV:Tiring > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Beaten MV:Tiring > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A brightly patterned jagged piece of glass lies here.
A hanging lantern lights the path.

* HP:Beaten MV:Tiring > whe
j
Players in your Zone
--------------------
Erulak - Upper Hall
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring >
Erulak has arrived from the north, riding a shadow stallion.

* HP:Beaten MV:Tiring > nar I am 2nx beat
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You narrate 'I am 2nx beat'

* HP:Beaten MV:Tiring > scan n
Your eyesight is not so keen.

* HP:Beaten MV:Tiring > whe
Erulak nods in agreement.
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > sa was crit but fled e from wisdom
whe
You say 'was crit but fled e from wisdom'

* HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > cr

Erulak gets the severed head of Zola the Trolloc slain in the Blasted Lands from an embroidered, cotton shoulder bag.
Erulak gets a cup of thick syrup from an embroidered, cotton shoulder bag.
Erulak gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag.
Erulak gets a cup of thready brown tea from an embroidered, cotton shoulder bag.
Erulak gets a vial filled with a dark red liquid from an embroidered, cotton shoulder bag.
Erulak gets a bubbling draught from an embroidered, cotton shoulder bag.
Erulak gets a bubbling draught from an embroidered, cotton shoulder bag.
Erulak gets a plate of yellow peppers and pork from an embroidered, cotton shoulder bag.

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

l
* HP:Beaten MV:Tiring >
Erulak nods in agreement.

* HP:Beaten MV:Tiring > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A brightly patterned jagged piece of glass lies here.
A hanging lantern lights the path.
Erulak the Lurk is standing here, riding a shadow stallion.

* HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > time
It is 8 o'clock pm, on the 11th day of the month of Shaldine, year 1191.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Tue Oct 10 22:44:50 2017 EST, up for 22 hours, 39 minutes)

* HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring >
Erulak puts the severed head of Randal the Human slain in the Blasted Lands in a soft leather pouch.

* HP:Beaten MV:Tiring >
Erulak puts the severed head of Zola the Trolloc slain in the Blasted Lands in a soft leather pouch.

* HP:Beaten MV:Tiring > diag erulak
Erulak has some small wounds and bruises.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > j
whe
[kill human]
They aren't here.

j
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > Erulak gets the severed head of Zola the Trolloc slain in the Blasted Lands from a soft leather pouch.
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
Erulak drops the severed head of Zola the Trolloc slain in the Blasted Lands.
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > The Fal Dara alarm horn sounds loudly.
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > whe
j
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

j
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

j
* HP:Beaten MV:Tiring > j

Erulak gives you a vial filled with a dark red liquid.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > whe
[kill human]
They aren't here.

j
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring >
Erulak puts a thin vial of yellow fluid in a soft leather pouch.

* HP:Beaten MV:Tiring > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring >
Erulak stops using a soft leather pouch.
Erulak stops using a skin of human flesh.
Erulak stops using a belt with a horned skull buckle.

* HP:Beaten MV:Tiring > quaff red
You quaff a vial filled with a dark red liquid which dissolves.
The bitter, red liquid leaves a foul taste in your mouth!

* HP:Beaten MV:Tiring >
Erulak wears a thick, boarhide belt around his waist.

* HP:Beaten MV:Tiring > j
j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > whe
j

Hyzael bellows 'o^pp['

* HP:Beaten MV:Tiring > Erulak puts a soft leather pouch on his belt.
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring >
Erulak puts a skin of human flesh on his belt.

* HP:Beaten MV:Tiring > j
[kill human]
They aren't here.

* HP:Beaten MV:Tiring >
Erulak bellows 'he said from inside the castle'

* HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

* HP:Battered MV:Strong >
Hyzael bellows 'MRR'

* HP:Battered MV:Strong >
Hyzael bellows 'dVMQ ha CzOUb Opx [AUg oz'

* HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Erulak - On the Drawbridge
Arkan - On the Drawbridge

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong >
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong >
Erulak puts a belt with a horned skull buckle in an embroidered, cotton shoulder bag.
Erulak puts a plate of yellow peppers and pork in an embroidered, cotton shoulder bag.
Erulak puts a cup of thready brown tea in an embroidered, cotton shoulder bag.
Erulak puts a cup of thick syrup in an embroidered, cotton shoulder bag.
Erulak puts a crystal lightstick in an embroidered, cotton shoulder bag.
Erulak puts an oilstone in an embroidered, cotton shoulder bag.
Erulak puts a gold ring delicately carved with ivy in an embroidered, cotton shoulder bag.
Erulak puts a gold ring delicately carved with ivy in an embroidered, cotton shoulder bag.
Erulak puts a strange, insectoid helm in an embroidered, cotton shoulder bag.
Erulak puts a shimmering chain of gold in an embroidered, cotton shoulder bag.
Erulak puts a shimmering chain of gold in an embroidered, cotton shoulder bag.
Erulak puts a supple tunic of finely linked chain in an embroidered, cotton shoulder bag.
Erulak puts an earthen brown mantle in an embroidered, cotton shoulder bag.
Erulak puts a pair of riveted chainmail sleeves in an embroidered, cotton shoulder bag.
Erulak puts a sturdy pair of full leather gauntlets in an embroidered, cotton shoulder bag.
Erulak puts a silver Kandori wristcuff in an embroidered, cotton shoulder bag.
Erulak puts a silver Kandori wristcuff in an embroidered, cotton shoulder bag.
Erulak puts a pair of lissome leather boots with metal capped toes in an embroidered, cotton shoulder bag.
Erulak puts a bubbling draught in an embroidered, cotton shoulder bag.
Erulak puts a bubbling draught in an embroidered, cotton shoulder bag.
Erulak puts a bubbling draught in an embroidered, cotton shoulder bag.
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong >

Erulak gives you an embroidered, cotton shoulder bag.
Erulak gives you a blue steel trident.
Erulak gives you a pair of thick, gold-plated greaves.
Erulak gives you a water skin.
Erulak gives you a water skin.
Erulak gives you a brightly-colored sash.
Erulak gives you a brightly-colored sash.
Erulak gives you a brightly-colored sash.

* HP:Battered MV:Strong > Erulak stops riding a shadow stallion.
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong >
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong >
Hyzael bellows 'GZ` z^wbXM xb OaldrId'

* HP:Battered MV:Strong >

You have been kicked out of Erulak's group!
You stop following Erulak.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong >
Erulak leaves north.

* HP:Battered MV:Strong >
[kill hyzael]
They aren't here.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong > [kill hyzael]
They aren't here.

j
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

j
* HP:Battered MV:Strong > j
j
[kill human]
They aren't here.

j
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

j
* HP:Battered MV:Strong > j
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
j
j
A sergeant bellows 'lqL iGpxjyOwu IEKgoI [pF pqZi FeBVTiGJ'
The Fal Dara alarm horn sounds loudly.
[kill human]
They aren't here.

j
* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

whe
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > Players in your Zone
--------------------
Erulak - In the Northeast Tower
Arkan - On the Drawbridge

* HP:Battered MV:Strong > j
j
j
j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

j
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
[kill human]
They aren't here.

j
* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > whe
[kill human]
They aren't here.

j
* HP:Battered MV:Strong > Players in your Zone
--------------------
Erulak - North End of the Eastern Wing
Arkan - On the Drawbridge

* HP:Battered MV:Strong > j
Erulak narrates 'he armorer'
[kill human]
They aren't here.

* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong > [kill human]
They aren't here.

* HP:Battered MV:Strong > j
[kill human]
They aren't here.

* HP:Battered MV:Strong >
A sergeant bellows 'l_z OT_HIkzBB LWFmwD B?S GJiK XRybkoLO'

* HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Erulak - Fal Dara Weaponguild
Arkan - On the Drawbridge

* HP:Battered MV:Strong > n
n
n
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
A hanging lantern lights the path.

* HP:Battered MV:Strong > Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
A torch is here on the ground. [2]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

e
* HP:Battered MV:Strong > e
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]

* HP:Battered MV:Strong > Eastern Hall
An expertly woven but surprisingly spartan rug carpets your feet here in
the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries
adorn the walls, depicting some of Fal Dara's most famous battles. The
hall turns north east of here, while an ascending stairwell visible in the
corner in that direction. West from here is the main entry foyer. You
notice narrow arrow slits lining the south wall...if here deep within the
keep the main thought is for defence.
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* HP:Battered MV:Strong > n
East Wing of the Castle
This is the easternmost part of the keep. Simple but elegant tapestries
adorn the walls and the floor is covered with thick carpeting. The main
hallway continues to the north and runs back to the west. A plain looking
stairway in the corner of the room leads to the top floor of the keep.
[ obvious exits: N W U ]

* HP:Battered MV:Strong > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A Shienaran sergeant watches for the enemy here.
*Hyzael* has arrived from the west.

* HP:Battered MV:Strong > scan n
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

* HP:Battered MV:Strong >
A sergeant bellows 'OApvt aLE [QBl Nsjao `He?? kYj TRGl vItx?ojY'
A servant has arrived from the north.
A sergeant barely tickles your left foot with his slash.
[kill hyzael]
You do the best you can!
*Hyzael* leaves west.

* HP:Battered MV:Strong - a sergeant: Healthy >
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rgeant: Healthy >


A sergeant tickles your head with his slash.


You flee head over heels.
The Keep Armory
This large room supplies all of the armor for Fal Dara. As you look
around you see various pieces of leather, chainmail, and metal armor
hanging on the walls. The forge at the back of the room emits an intense
heat.
[ obvious exits: N S ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

* HP:Battered MV:Strong > s
North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.

* HP:Battered MV:Strong >
*Hyzael* has arrived from the west.

* HP:Battered MV:Strong >
*Hyzael* barely tickles your body with his slash.

* HP:Battered MV:Strong - Hyzael: Critical >

A sergeant bellows 'lZKmP zsQ O]vt ^tZU? mTr^_ VUt rbaS p[xGgbX^'
You try to scythe *Hyzael*, but he parries successfully.
A sergeant joins Hyzael's fight!

* HP:Battered MV:Strong - Hyzael: Critical > Erulak has arrived from the west.
[kill hyzael]
You do the best you can!

* HP:Battered MV:Strong - Hyzael: Critical >
Erulak tries to slice *Hyzael*, but he deflects the blow.

* HP:Battered MV:Strong - Hyzael: Critical > nar 2s
You narrate '2s'

* HP:Battered MV:Strong - Hyzael: Critical > [kill hyzael]
You do the best you can!

* HP:Battered MV:Strong - Hyzael: Critical > A sergeant bellows 'fhk Cw]umu`gM EFZOPp xaS M]u^ EjLKq?k^'
[kill hyzael]
You do the best you can!
*Hyzael* panics, and attempts to flee!

* HP:Battered MV:Strong - Hyzael: Critical >
A sergeant tickles your body with his slash.
You scythe *Hyzael*'s body hard.
[kill hyzael]
You do the best you can!

* HP:Battered MV:Strong - Hyzael: Critical >
[kill hyzael]
You do the best you can!

* HP:Battered MV:Strong - Hyzael: Critical > [kill hyzael]
You do the best you can!
*Hyzael* leaves west.

* HP:Battered MV:Strong - a sergeant: Healthy > [kill hyzael]
They aren't here.

* HP:Battered MV:Strong - a sergeant: Healthy >
Erulak leaves west.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!rgeant: Healthy >


A sergeant barely slashes your body.

You flee head over heels.
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
Erulak the Lurk is here, fighting Hyzael.
*Hyzael* is here, fighting Erulak.
An elite Shienaran guard is here, fighting Erulak.
An elite Shienaran guard is here, fighting Erulak.
A Borderguard trainee is here, fighting Erulak.
A Borderguard trainee is here, fighting Erulak.
Uno Nomesta is here, fighting Erulak.
[kill hyzael]
You scythe *Hyzael*'s body very hard.
*Hyzael* is incapacitated and will slowly die, if not aided.

* HP:Beaten MV:Strong - Hyzael: Critical >
Erulak assumes an offensive striking posture.

* HP:Beaten MV:Strong - Hyzael: Critical > nar rip
You narrate 'rip'

* HP:Beaten MV:Strong - Hyzael: Critical > e
No way! You're fighting for your life!

* HP:Beaten MV:Strong - Hyzael: Critical >
You scythe *Hyzael*'s right arm into bloody fragments!
*Hyzael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hyzael*'s death cry.
Uno Nomesta smites Erulak's left arm.
Erulak swiftly dodges a Borderguard trainee's attempt to slash him.
A Borderguard trainee tries to slash Erulak, but he parries successfully.
An elite Shienaran guard barely slashes Erulak's body.
An elite Shienaran guard tries to slash Erulak, but he deflects the blow.

e
* HP:Beaten MV:Strong > North End of the Eastern Wing
This main hallway along the eastern wing of the castle heads back south
from here, with unadorned doors both north and west of here. From the
western door you can hear the sounds of men sparring and to the north
you hear hammers striking metal.
[ obvious exits: N S W ]
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.

* HP:Beaten MV:Strong >
A sergeant bellows 'k\m^\ iNE PXjx _znPC SNS?m Xpd N[TC TXgiJCBt'

* HP:Beaten MV:Strong > w
Fal Dara Weaponguild
This large room serves as the central training grounds for the soldiers of
Fal Dara. Looking at the nicks and scratches all over the walls you can
tell that soldiers train here very often.
[ obvious exits: N E ]
The corpse of Hyzael is lying here.
Erulak the Lurk is here, fighting Uno Nomesta.
An elite Shienaran guard is here, fighting Erulak.
An elite Shienaran guard is here, fighting Erulak.
A Borderguard trainee is here, fighting Erulak.
A Borderguard trainee is here, fighting Erulak.
Uno Nomesta is here, fighting Erulak.

e
* HP:Beaten MV:Strong > [take all corpse]
You get a pair of lissome leather boots with metal capped toes from the corpse of Hyzael.
You get a pair of ebony-steel plate greaves from the corpse of Hyzael.
You get a belt with a buckle of cuendillar from the corpse of Hyzael.
a gold-chased war spear: You can't carry that much weight.
You get a silver Kandori wristcuff from the corpse of Hyzael.
You get a sturdy pair of full leather gauntlets from the corpse of Hyzael.
a pair of riveted chainmail sleeves: You can't carry that much weight.
a backpack: You can't carry that much weight.
a dark, hooded cloak: You can't carry that much weight.
a tunic of finely-crafted chain: You can't carry that much weight.
You get a Kandori snowflake necklace from the corpse of Hyzael.
You get a Kandori snowflake necklace from the corpse of Hyzael.
a strange, insectoid helm: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Hyzael.
You get a gold ring delicately carved with ivy from the corpse of Hyzael.
You get a mirrored lantern from the corpse of Hyzael.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Fun Late Night PK

Post by Lykan » Wed Oct 11, 2017 12:58 pm

* HP:Scratched MV:Strong > Erulak quaffs a cup of thready brown tea.

lololol.

erulak
Posts: 230
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fun Late Night PK

Post by erulak » Wed Oct 11, 2017 1:31 pm

firetruck, how many Tour De France titles do I need to give up because of this?

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Fun Late Night PK

Post by Maegon » Wed Oct 11, 2017 3:02 pm

erulak wrote:firetruck, how many Tour De France titles do I need to give up because of this?
All of them. Turns out since fades stand inbetween worlds, and the wind doesn't touch them, they receive significant power savings over other human competitors. Bad.

briana
Posts: 49
Joined: Fri Jan 29, 2016 12:59 pm

Re: Fun Late Night PK

Post by briana » Thu Oct 12, 2017 10:37 am

sir, I'm going to need you to pee in this bucket. We have a bone to pick.

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