Bonused clan trinks

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Naerin
Posts: 313
Joined: Sat May 23, 2015 12:29 pm

Re: Bonused clan trinks

Post by Naerin » Fri Oct 06, 2017 6:05 pm

Feneon wrote:Roleplay restrictions and enforcement must come from individual players and individual clans.

The solution to issues in this game, when they arise, will not be that immortals impose penalties or rules; if you wish to punish players then make laws and enforce them through your clans.
Fen, are you new here? How can you possibly believe that will work?

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: Bonused clan trinks

Post by Masaj » Fri Oct 06, 2017 7:01 pm

Jeez, people are really bad at reading subtext.

langois
Posts: 222
Joined: Wed Feb 18, 2015 2:53 pm

Re: Bonused clan trinks

Post by langois » Fri Oct 06, 2017 10:29 pm

the no loot is dumb and against the spirit of wotmud.

the extra db doesn't really make a diff. Dodge still results in pk abruptly ending in a fine red mist more often than not.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Bonused clan trinks

Post by Jaster » Fri Oct 06, 2017 10:38 pm

langois wrote:the no loot is dumb and against the spirit of wotmud.

the extra db doesn't really make a diff. Dodge still results in pk abruptly ending in a fine red mist more often than not.
I agree. Lets stop this baby mud. You die you lose it to whoever killed you.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Bonused clan trinks

Post by Equitant » Sat Oct 07, 2017 12:09 am

Big picture is the qp/eq sink. I like the notake flag.

"As it currently stands we do not see the transferring or exchanging of clan trinkets between people abuse."

It is abuse. I do understand imms not wanting to babysit it though.

I'm okay with the new policy. The statement coming out after the rules were already being broken isn't a good look though. There are other unsaid points that don't make it a good look either. That said, whatever, change the rule, maybe just publicly do it before next time.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Bonused clan trinks

Post by Jaster » Sat Oct 07, 2017 12:12 am

Cost 0 qps to take a gring or obsidian and give to your mob for the clan trinket. Secondly, stop saying its in play as a qp sink. If the game was truly going toward a QP SINK, we would not have implemented a clerk to give MORE qps for scalps....

You all want a qp sink so bad. Ready?! Wait for it.... You lose 20 qps per death. Jaster 4 Prez and you all get what you want. #HellMud

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Bonused clan trinks

Post by Equitant » Sat Oct 07, 2017 12:17 am

President can't read well. I said qp/eq sink. Clerk is dumb. Put the clerks in enemy territory if you want to give a bonus.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: Bonused clan trinks

Post by Cosmo » Sat Oct 07, 2017 12:24 am

I think the only terrible thing about this is that if you kill someone that might be really high value you really don't get rewarded. For example if you kill a really kitted out fade you kind of expect to get a full set of really nice trinks but instead you get jipped by like 3 items that you can't loot. It just doesn't seem fair that people put in all that effort/work to kill someone really good and not be rewarded for it. I don't have a solution but I don't think the current system is particularly fair.

Zangief
Posts: 191
Joined: Fri Apr 10, 2015 1:17 am

Re: Bonused clan trinks

Post by Zangief » Sat Oct 07, 2017 12:25 am

That really is true Cosmo, you wont get dung for trinks off me now ;)

Enjoy splitting my weap and gold plated eq. ;)

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Bonused clan trinks

Post by Jaster » Sat Oct 07, 2017 12:47 am

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Last edited by Jaster on Sat Oct 07, 2017 12:51 am, edited 4 times in total.

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