Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sanguine
Posts: 357
Joined: Thu Oct 08, 2015 9:48 pm

Re: Fail!

Post by Sanguine » Thu Oct 05, 2017 9:25 pm

Which, with mobs is determined by aggro pulses, right? Is it determined by login times for players v. players?

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Fail!

Post by Weir » Thu Oct 05, 2017 9:47 pm

Engage order, mostly. Something does seem mildly odd here, the first Walach round Anor pointed to is actually Walach engaging, not a normal combat round, and based on order Walach should have been higher up in the combat process.

Kind of does seem like Rark should have been able to walk out, honestly.

Sanguine
Posts: 357
Joined: Thu Oct 08, 2015 9:48 pm

Re: Fail!

Post by Sanguine » Thu Oct 05, 2017 9:56 pm

I am definitely not super knowledgeable about all the mechanics, but
A soldier mounts an attack against you, but weak nerves get the better of him. <-- this being first I think means Rark won't be able to walk out.
You scythe a soldier's body extremely hard. - Your combat round.
*Walach* tries to smite you, but you deflect the blow. - Walach combat after yours
If Rark's attack round was before all things he was engaged with, he should have been able to walk out. If that soldier is first, which it was, it doesn't even matter if it rips, I don't think, you won't be walking out.

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Thu Oct 05, 2017 10:32 pm

Some people just cannot be taught!

* HP:Healthy MV:Full - a wolfish trolloc: Wounded - Emdawe: Wounded > close rockpen
It's already closed!

* HP:Healthy MV:Full - a wolfish trolloc: Wounded - Emdawe: Wounded > close rockpen
It's already closed!

* HP:Healthy MV:Full - a wolfish trolloc: Wounded - Emdawe: Wounded > It's already closed!

* HP:Healthy MV:Full - a wolfish trolloc: Wounded - Emdawe: Wounded > close rockpen
You try to scythe *Emdawe*, but he deflects the blow.
A Dha'vol trolloc tries to crush Emdawe, but he deflects the blow.
A wolfish trolloc tries to crush Emdawe, but he deflects the blow.
Emdawe swiftly dodges a wolfish trolloc's attempt to crush him.
It's already closed!

* HP:Healthy MV:Full - a wolfish trolloc: Wounded - Emdawe: Wounded > close rockpen
It's already closed!

* HP:Healthy MV:Full - a wolfish trolloc: Wounded - Emdawe: Wounded > close rockpen
It's already closed!
You dodge a bash from *Emdawe* who loses his balance and falls!

* HP:Healthy MV:Full - Emdawe: Wounded > close rockpen
It's already closed!

* HP:Healthy MV:Full - Emdawe: Wounded > It's already closed!

* HP:Healthy MV:Full - Emdawe: Wounded > It's already closed!

* HP:Healthy MV:Full - Emdawe: Wounded > It's already closed!

* HP:Healthy MV:Full - Emdawe: Wounded > nar keep sut
You narrate 'keep sut'

* HP:Healthy MV:Full - Emdawe: Wounded >
You scythe *Emdawe*'s right leg hard.
A Dha'vol trolloc tries to crush Emdawe, but he parries successfully.
A wolfish trolloc tries to crush Emdawe, but he deflects the blow.
A wolfish trolloc tries to crush Emdawe, but he deflects the blow.

* HP:Healthy MV:Full - Emdawe: Wounded > nar shut
You narrate 'shut'

* HP:Healthy MV:Full - Emdawe: Wounded > close rockpen
You scythe *Emdawe*'s body very hard.
A Dha'vol trolloc tries to crush Emdawe, but he deflects the blow.
Emdawe swiftly dodges a wolfish trolloc's attempt to crush him.
Emdawe swiftly dodges a wolfish trolloc's attempt to crush him.
It's already closed!

* HP:Healthy MV:Full - Emdawe: Wounded > close rockpen

*Emdawe* sends you sprawling with a powerful bash!

* HP:Scratched MV:Full - Emdawe: Wounded >
*Emdawe* opens the rockpen.

* HP:Scratched MV:Full - Emdawe: Wounded >
*Emdawe* panics, and attempts to flee!

* HP:Scratched MV:Full - Emdawe: Wounded >
Devourer has arrived from the north.
A Ghar'ghael trolloc has arrived from the north.

* HP:Scratched MV:Full - Emdawe: Wounded >
A Dha'vol trolloc tries to crush Emdawe, but he parries successfully.
A wolfish trolloc tries to crush Emdawe, but he deflects the blow.
A wolfish trolloc tries to crush Emdawe, but he parries successfully.

* HP:Scratched MV:Full - Emdawe: Wounded > close rockpen

*Emdawe* leaves north.

o HP:Scratched MV:Full >
Devourer assumes an offensive striking posture.

o HP:Scratched MV:Full > Ok.
Devourer gives a Ghar'ghael trolloc an order.

o HP:Scratched MV:Full > It's already closed!
Devourer gives a Ghar'ghael trolloc an order.

o HP:Scratched MV:Full >
Devourer gives a Ghar'ghael trolloc an order.

DeVourer
Posts: 44
Joined: Mon Sep 26, 2016 12:54 pm
Location: DeVourer

Re: Fail!

Post by DeVourer » Thu Oct 05, 2017 11:06 pm

You slash a Winged Guard's left arm into bloody fragments!
A Winged Guard is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a Winged Guard's death cry.
A Winged Guard stops following Emdawe.
*Emdawe* scythes Sazi's body very hard.
Sazi panics, and attempts to flee!

* HP:Beaten MV:Weary > [bash ]
Bash who?

* HP:Beaten MV:Weary > d
Alas, you cannot go that way...
Sazi leaves east riding a shadow stallion.

u
* HP:Beaten MV:Weary > q
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.

* HP:Beaten MV:Weary >
*Emdawe* has arrived from below, riding a bloodstock stallion.

-
*Emdawe* scythes your right leg very hard.

= + *
*Emdawe* scythes your right arm.
The grizzled veteran joins Emdawe's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
A sergeant joins the grizzled veteran's fight!
The Shienaran commander hacks your right leg.

*
The Shienaran commander bellows '[Ah pgQhbng@ oXLzwKB\ eUU?m O[\ Ouq [Ms AB`Sk?F'
The Shienaran commander bellows 'GWkYc M]d Lo^E @iZr@ gyDgeW[n lxo K^uK o]eOk?tq'

nar +bashe =d - - =
As the Shienaran commander avoids your bash, you topple over and fall to the
ground!


* HP:Beaten MV:Weary >
The Shienaran commander hacks your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant barely tickles your right hand with his slash.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran crushes your right leg.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


[0;* HP:Critical MV:Weary - the Shienaran commander: Scratched >
*Emdawe* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - the Shienaran co
Sazi has arrived from below, riding a shadow stallion.

wim* HP:Critical MV:Weary - the Shienaran commander: Scratched > py

Sazi tries to pound *Emdawe*, but he deflects the blow.

* HP:Critical MV:Weary - the Shienaran commander: Scratched >
The Shienaran commander bellows 'kjz wSGHCpb` _zc@ [qBDI rSW ]sO Khg OfWzeKR'
The Shienaran commander bellows ']S` B\QBZE@[e IlgS Rmv `G@B Tl]lFRXg'

* HP:Critical MV:Weary - the Shienaran commander: Scratched > The Shienaran
commander hacks your right hand.
You wish that your wounds would stop BLEEDING so much!

A sergeant slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles your left foot with his crush.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your head.
You wish that your wounds would stop BLEEDING so much!

*someone* scythes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Sazi.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [8]

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Fail!

Post by Shimu » Thu Oct 05, 2017 11:14 pm

My man goes for the big game.

Orino
Posts: 260
Joined: Sun Mar 22, 2015 4:41 am

Re: Fail!

Post by Orino » Fri Oct 06, 2017 6:34 am

Going back to Rark's post...

Was that the second mob that died in the room?

For example, when people exp or clear multiple mobs, you can walk out after you kill one. But after killing a second, the third in the room keeps you engaged, unable to walk out.

Did that happen earlier in the log? Did you kill a soldier earlier? Were there two soldiers in the room?

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: Fail!

Post by Turg » Sat Oct 07, 2017 8:22 am

shouldve chilled mob
also was so hagg all the time

thx for hitting keep guys, krait logged on like instantly after u guys hit

* S HP:Healthy MV:Weary >
The Courtyard
[ obvious exits: N ]
A Dha'vol trolloc is here, fighting Alaina.
*Alaina* is here, fighting a Dha'vol trolloc.
A Ghar'ghael trolloc has arrived from the north.
*Alaina* panics, and attempts to flee!

* S HP:Healthy MV:Weary >

Krait tries to pierce *Alaina*, but she parries successfully.

* S HP:Healthy MV:Weary >
The rockpen closes quietly.

9
* S HP:Healthy MV:Weary >
Krait tries to pierce *Alaina*, but she deflects the blow.

j
* S HP:Healthy MV:Weary >
j
[k human]
You try to hack *Alaina*, but she parries successfully.

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Scratched > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Scratched > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Scratched >
[close rockpen]
It's already closed!

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Scratched >
cp
9
j
You hack *Alaina*'s body into bloody fragments!
Krait tries to pierce *Alaina*, but she parries successfully.
*Alaina* slashes a Dha'vol trolloc's left leg hard.
A Dha'vol trolloc tries to crush Alaina, but she deflects the blow.
[close rockpen]
It's already closed!

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt > [change mood berserk]
Mood changed to: Berserk

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt > [k human]
You do the best you can!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt > A Ghar'ghael trolloc joins
your fight!
[close rockpen]
It's already closed!

j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
Krait tries to pierce *Alaina*, but she deflects the blow.
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
b
q
[bash ]


A Ghar'ghael trolloc tries to pound Alaina, but she dodges the attack.
Krait pierces *Alaina*'s head extremely hard.
A Dha'vol trolloc tries to crush Alaina, but she deflects the blow.

Cancelled.
[order ghar kill human]
Ok.

bb
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
[order ghar bash]
Ok.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
j
j
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
Krait narrates 'im zerk'
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
You shiver from an icy cold force sent by *Alaina*.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
Krait tries to pierce *Alaina*, but she deflects the blow.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >

Krait tries to pierce *Alaina*, but she parries successfully.
*Alaina* tries to slash a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc tries to crush Alaina, but she deflects the blow.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >

A Ghar'ghael trolloc sends Alaina sprawling with a powerful bash!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >
j
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Hurt >

Krait pierces *Alaina*'s body very hard.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Wounded >

A Ghar'ghael trolloc pounds Alaina's body extremely hard.
You hack *Alaina*'s body into bloody fragments!
Krait pierces *Alaina*'s right leg very hard.
*Alaina* panics, and attempts to flee!
A Dha'vol trolloc crushes Alaina's right leg very hard.
*Alaina* panics, and attempts to flee!

rs;Draw
rem sword
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered >
j
You stop using a gargantuan gilded bastard sword.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered >
j
You draw an emerald-hilted foil from a plain weapons belt with a flash of steel.

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered >
[close rockpen]
It's already closed!

j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered >
[close rockpen]
It's already closed!

bb
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered >
[close rockpen]
It's already closed!

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Battered > A Ghar'ghael trolloc
pounds Alaina's right leg very hard.
*Alaina* panics, and attempts to flee!
You pierce *Alaina*'s body very hard.
*Alaina* panics, and attempts to flee!
Krait pierces *Alaina*'s left arm into bloody fragments!
*Alaina* panics, and attempts to flee!
A Dha'vol trolloc crushes Alaina's body very hard.
*Alaina* panics, and attempts to flee!
Krait pierces *Alaina*'s head into bloody fragments!
*Alaina* panics, and attempts to flee!
[order ghar bash]
Ok.

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical >
[close rockpen]
It's already closed!

j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical > [close rockpen]
It's already closed!

j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical >
Alaina assumes a defensive striking posture.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical >
[close rockpen]
It's already closed!
*Alaina* opens the rockpen.

j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical >
The rockpen closes quietly.
[close rockpen]
It's already closed!
*Alaina* panics, and attempts to flee!

j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical > [close rockpen]
It's already closed!
*Alaina* opens the rockpen.

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical > Krait closes the rockpen.
[close rockpen]
It's already closed!
*Alaina* panics, and attempts to flee!

j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical >
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical > [close rockpen]
It's already closed!

j
j
j
* S HP:Healthy MV:Weary - a Dha'vol trolloc: Wounded - Alaina: Critical >
A Ghar'ghael trolloc tries to pound Alaina, but she parries successfully.
Krait tries to pierce *Alaina*, but she deflects the blow.
*Alaina* slashes a Dha'vol trolloc's body extremely hard.
Alaina swiftly dodges a Dha'vol trolloc's attempt to crush her.
[close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Battered - Alaina: Critical > [close rockpen]
It's already closed!

* S HP:Healthy MV:Weary - a Dha'vol trolloc: Battered - Alaina: Critical >
You pierce *Alaina*'s body extremely hard.
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.

Aishana
Posts: 315
Joined: Sun Jul 26, 2015 2:02 am

Re: Fail!

Post by Aishana » Sat Oct 07, 2017 2:11 pm

I felt bad for the guy...the mud just wanted him to die today.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
*Whorgomasadar* is here, fighting Ragyn.
Lord Ragyn nordens'Ravn is here, fighting Whorgomasadar, riding a warhorse.
*Whorgomasadar* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong > You try to strike *Jakd*, but he dodges the attack.

* R HP:Wounded SP:Strong MV:Strong - Jakd: Battered > You begin to weave the appropriate flows...


*Whorgomasadar* leaves east.

-=+
*Jakd* tries to pierce you, but you deflect the blow.
*Jakd* panics, and attempts to flee!

*
Ragyn leaves east riding a warhorse.

*+
*Jakd* tries to pierce you, but you parry successfully.
*Jakd* leaves south.

=-s
-k h.dark
Cancelled.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.

* R HP:Wounded SP:Strong MV:Strong > channel 'ice spikes' h.dark
You try to strike *Jakd*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Jakd: Battered > You begin to weave the appropriate flows...

-=+
*Jakd* tries to pierce you, but you deflect the blow.
*Jakd* panics, and attempts to flee!

**+=
*Jakd* panics, and attempts to flee!

- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Jakd*.

* R HP:Wounded SP:Strong MV:Strong - Jakd: Beaten >
*Jakd* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong - Jakd: Beaten > channel 'ice spikes' h.dark
*Jakd* tries to pierce you, but you deflect the blow.
You try to strike *Jakd*, but he parries successfully.
*Jakd* tries to pierce you, but you deflect the blow.
You begin to weave the appropriate flows...

-=
*Jakd* panics, and attempts to flee! 4 fails in a row....ouch

+**+
*Jakd* panics, and attempts to flee!

=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Jakd*.

* R HP:Wounded SP:Good MV:Strong - Jakd: Critical > channel 'ice spikes' h.dark
channel 'flame strike' h.dark
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
*Jakd* leaves north.

-n
=k h.dark
+channel 'flame strike' h.dark
Cancelled.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong > They aren't here.

* R HP:Wounded SP:Good MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Good MV:Strong > w
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong > narr jakd crit
You narrate 'jakd crit'

* R HP:Wounded SP:Good MV:Strong > tr
-=+**+
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh tracks of a Horse leaving <<west<<

* R HP:Wounded SP:Good MV:Strong > w
n
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded SP:Good MV:Strong > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A gray palfrey prances skittishly nearby.

* R HP:Wounded SP:Good MV:Strong > narr going w
You narrate 'going w' Better call in someone with autotrack

w
* R HP:Wounded SP:Good MV:Strong > w
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Wounded SP:Good MV:Strong > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong > w
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded SP:Good MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Strong > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded SP:Good MV:Strong > w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

tr
* R HP:Wounded SP:Good MV:Strong > -=+**+
Some obvious fresh bloody traces of a Trolloc leaving ^^north^^
Some obvious fresh bloody traces of a Trolloc leaving <<west<<
Some obvious fresh tracks of a Horse leaving <<west<<

* R HP:Wounded SP:Good MV:Tiring > rel
Ok.

* R HP:Wounded SP:Good MV:Tiring > n
w
w
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Tiring > Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Tiring > Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Tiring > w
w
A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded SP:Good MV:Tiring > w
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Tiring > s
w
w
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Tiring > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Tiring > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Tiring > w
tr
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Good MV:Tiring > k h.dark
-Cancelled.
You try to strike *Jakd*, but he deflects the blow.

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical > k dark oops a little overspam by me

Ragyn narrates 'am on whorgo all e 1s'

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical > k dark
*Jakd* tries to pierce you, but you deflect the blow.
You try to strike *Jakd*, but he dodges the attack.
You do the best you can!

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical > You do the best you can!

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical > emb
channel 'flame strike' h.dark

*Jakd* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical > Ragyn narrates 'bashed beat'
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical > You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Jakd*. too much fleelag from all the failed flees

* R HP:Wounded SP:Good MV:Tiring - Jakd: Critical >
*Jakd* leaves west.

* R HP:Wounded SP:Good MV:Tiring > channel 'flame strike' h.dark
w
Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring > k h.dark
channel 'flame strike' h.dark
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar is here, fighting Jakd. And a mob is spamming for him
*Jakd* is here, fighting a jaguar.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Good MV:Tiring > You try to strike *Jakd*, but he parries successfully.

* R HP:Wounded SP:Good MV:Tiring - a jaguar: Scratched - Jakd: Critical > You begin to weave the appropriate flows...

-
*Jakd* pierces a jaguar's body extremely hard.
A brown deer panics, and attempts to flee!
A brown deer leaves north.
A jaguar tries to hit Jakd, but he deflects the blow.

=
*Jakd* panics, and attempts to flee!

+**+=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Streaks of Fire burn through *Jakd*, leaving only a blackened corpse.
*Jakd* is dead! R.I.P.
Your blood freezes as you hear *Jakd*'s death cry.


Bad luck. Or good luck for me!

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Sat Oct 07, 2017 8:52 pm

Computer shut down on it's own. I was batt. No pukes. Came back dead.
Fail.
Hellmud.

Edit: pukes returned most of it. Arkan in limbo, not hell.

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