Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Wed Sep 06, 2017 10:26 pm

I just want to learn how to blick humans who wander into my kingdom sigh


e
o S HP:Healthy MV:Weary > hide
Dangerous Trail
[ obvious exits: W D ]
*Altaria* is standing here, riding a |1|.bloodstock stallion.
*Destai* is standing here, riding a |2|.bloodstock stallion.
*Flora* is standing here, riding a |3|.bloodstock stallion.
*Koezh* is standing here, riding a |4|.warhorse.
*Xylan* is standing here mending a weapon, riding a |5|.Domani razor.
|6|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.

back h.human
* S HP:Healthy MV:Weary > You attempt to hide yourself.

You silently approach your victim...


*Altaria* makes a strange sound as you place a blackened steel kris in her back!
This session you've landed 2 out of 2 stabs (100% landed).
*ALTARIA* PANICS AND ATTEMPTS TO FLEE!
*Altaria* tries to flee, but is too exhausted!

* S HP:Healthy MV:Weary - Altaria: Critical > change posture offensive

*Altaria* tries to cleave you, but you deflect the blow.

* S HP:Healthy MV:Weary - Altaria: Critical > cha mood brave

*Flora* says 'ObOrJ [wK f GTRL [wsl TMbft WihCAT'

* S HP:Healthy MV:Weary - Altaria: Critical > nar stabbed oncrit

*Koezh* tries to slice you, but you parry successfully.

* S HP:Healthy MV:Weary - Altaria: Critical > Posture changed to: Offensive

* S HP:Healthy MV:Weary - Altaria: Critical > Mood changed to: Brave

Erulisse

Re: Stab Thread

Post by Erulisse » Thu Sep 07, 2017 5:17 pm

I don't always lose control of Saidar but when I do...

Center of the Spine
Bones are scattered throughout this part of the tunnel. The sickening smell
of rotting flesh and sour blood wafts to your nose. The levee system leads
up, but appears to be broken. To the west, there is another room with a
levee, that appears to smell better and work.
[ obvious exits: W U ]
A small purse is here.
A trolloc is here, exhorting a group of trolloc raiders.
*Zeeb* is standing here.

* HP:Scratched SP:Good MV:Strong > hide
You attempt to hide yourself.

* HP:Scratched SP:Good MV:Full >
*Zeeb* leaves west.
A Ko'bal trolloc leaves west.

* HP:Scratched SP:Good MV:Full > ba zeeb
Backstab who?

* HP:Scratched SP:Good MV:Full > emb
You feel the flows of saidar coursing through your body.

* HP:Scratched SP:Good MV:Full > port
[channel 'travel']
Ok.

* HP:Scratched SP:Good MV:Full > w
Deep Within the Spine
The sounds that echo through the rest of the tunnel all fall silent here,
as though all life was just cut short. The levee system squeaks silently as
the rope swings in a breeze that escaped into the tunnel. The cool air is
deathly silent, and it might be a good idea to move on.
[ obvious exits: E U ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of a thief is lying here.
A small purse is here. [4]

* HP:Scratched SP:Good MV:Full >
A Ko'bal trolloc has arrived from above.

* HP:Scratched SP:Good MV:Full > hide
You attempt to hide yourself.

* HP:Scratched SP:Good MV:Full > port
[channel 'travel']
You begin to weave the appropriate flows...

n
-Cancelled.
Alas, you cannot go that way...

* HP:Scratched SP:Good MV:Full > u
A Slant in the Tunnel
Above a small levee system, the cave seems bright compared to the darkness
below. Harsh, gutteral voices are heard from below, suggesting something
insidious lurks here. Fragments of rock on the tunnel floor make it
difficult to keep your footing, and one must take care not to stumble down
into the lower reaches of the tunnel.
[ obvious exits: N D ]

* HP:Scratched SP:Good MV:Full > port
[channel 'travel']
You begin to weave the appropriate flows...

-=+*
A Ko'bal trolloc has arrived from below.

*+
Reen narrates 'zorg n'

=- -=+**+=-
You lost control of Saidar!

* HP:Scratched SP:Good MV:Full > w
nd
Alas, you cannot go that way...
Suddenly *someone* places something in your back!
You are dead! Sorry...

granit
Posts: 276
Joined: Sat Sep 24, 2016 1:30 pm

Re: Stab Thread

Post by granit » Fri Sep 08, 2017 3:02 pm

The corpse of a raven is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Firimei the Elder Sister is standing here, riding a gray palfrey.
Alison the Tower Accepted is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

* S HP:Healthy MV:Tiring >

*Zeeb* has arrived from the east.

scan
* S HP:Healthy MV:Tiring >
North: A man is here.
East: A town watchman is here, patrolling the city.
West: A member of the Lion Wardens quietly stands watch here.

* S HP:Healthy MV:Tiring >
*Zeeb* leaves north.

* S HP:Healthy MV:Tiring >
scan
North: You sense a hidden life form in the area...
East: A town watchman is here, patrolling the city.
West: A member of the Lion Wardens quietly stands watch here.

* S HP:Healthy MV:Tiring >
say ok
You say 'ok'

* S HP:Healthy MV:Tiring >
say ready?
You say 'ready?'

n
* S HP:Healthy MV:Tiring >
h
Wide Cross Street
[ obvious exits: N E S W ]
North: Miloh lounges alongside the road, scratching his beard.
East: A drunken fool staggers in no particular direction.
South: West: A ratter is here, hunting shadoweyes.
You sense a hidden life form in the area...
A man is here.
Firimei has arrived from the south, riding a gray palfrey.

1
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[backstab h.dark]
You silently approach your victim...


-
=+
*
*
+=
-
A man stops using a mirrored lantern.
Firimei leaves north riding a gray palfrey.


-=
+
*
*Zeeb* makes a strange sound as you place a sharp, red stone dagger in his back!
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zeeb*'s death cry.

* S HP:Healthy MV:Tiring >
narrate rip

Firimei has arrived from the north, riding a gray palfrey.

* S HP:Healthy MV:Tiring > You narrate 'rip'

* S HP:Healthy MV:Tiring >
scalp corpse
You lean over and sever the bloody head from the corpse of Zeeb.

ding dong! setup for the zerk stab.

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Wed Sep 13, 2017 9:04 am

A little TT zone pk. Zeeb was down there, had pukes on him. I had just finished exploring the ways, and Zeeb narr's for back up. Spyder was renting and everyone else was afk or idle. So I head down to tear dung up with my Ko'bal brother.

Lots of fighting ensues. We get Randal crit a few times and Jael batt. Zeeb and I take our turns at being batt/beat as well. Was a good back and forth exchange in Mirk and TT area.

Anyway, Zeeb goes to secret to regen and they follow. I'm low mvs, but he says he's on them 1u 1w of secret so I ZOOM there with the last of my moves to jump into the fray.... then this happens... *grin*

o S HP:Scratched MV:Weary > Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
Zeeb the Master Havoc is here, fighting Jael.
*Jael* is here, fighting Zeeb, riding a bloodstock stallion.
*Randal* is here, fighting Zeeb mending a weapon, riding a bloodstock stallion.
bh <---------------------------------------------------------------------------------------------I already had my stab alias typed in...
* S HP:Scratched MV:Weary > *Jael* pierces Zeeb's body.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Haggard > Zeeb leaves west. <--------------------- perfectly timed flee by Zeeb. He knew I was coming. It was all strategic
[BACKSTAB H.HUMAN]
You silently approach your victim... <-------------------------------- let it roll, let it roll!!!!!

-=+*
*Randal* tries to hack you, but you deflect the blow.

*+=-
*Randal* tries to hack you, but you parry successfully.

-=+*
*Jael* makes a strange sound as you place a blackened steel kris in his back!
*Jael* is dead! R.I.P. <--------------------------------------------------------------------- Oh how sweet it is!! *grin*
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Jael*'s death cry.

* S HP:Scratched MV:Haggard - Randal: Scratched > 2
3
nar Jael RIP

*Randal* gets a soft leather pouch from the corpse of Jael. <----------------------- Loot THIEF!!! Damn that post stab lag!!
*Randal* gets twenty gold crowns from the corpse of Jael.
*Randal* gets a dagger from the corpse of Jael.
*Randal* gets a pair of gleaming metal boots from the corpse of Jael.
*Randal* gets a pair of thick, gold-plated greaves from the corpse of Jael.
*Randal* gets a small purse from the corpse of Jael.
*Randal* gets a tooled leather belt from the corpse of Jael.
*Randal* gets a sharp, red stone dagger from the corpse of Jael.
*Randal* gets a silver etched shield from the corpse of Jael.
*Randal* gets a silver Kandori wristcuff from the corpse of Jael.
*Randal* gets a silver Kandori wristcuff from the corpse of Jael.
*Randal* gets a sturdy pair of full leather gauntlets from the corpse of Jael.
*Randal* gets a pair of riveted chainmail sleeves from the corpse of Jael.
*Randal* gets a white cloak with a crimson crook from the corpse of Jael.
*Randal* gets a tunic of finely-crafted chain from the corpse of Jael.
*Randal* gets a shimmering pendant of obsidian from the corpse of Jael.
*Randal* gets a shimmering pendant of obsidian from the corpse of Jael.
*Randal* gets a strange, insectoid helm from the corpse of Jael.
*Randal* gets a gold ring delicately carved with ivy from the corpse of Jael.
*Randal* gets a gold ring delicately carved with ivy from the corpse of Jael.
*Randal* gets an oilstone from the corpse of Jael.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Wed Sep 13, 2017 2:55 pm

We can all agree that Puny and zarth have the best log commentary.

Brocas
Posts: 419
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Stab Thread

Post by Brocas » Wed Sep 13, 2017 2:59 pm

I actually don't really enjoy reading logs unless there is commentary... so yeah. Kudos to people who add commentary!

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: Stab Thread

Post by Masaj » Wed Sep 13, 2017 4:50 pm

Rig wrote:We can all agree that Puny and zarth have the best log commentary.
Definitely doesn't make me want to blow my brains out or anything.

Astolfo
Posts: 572
Joined: Tue Apr 14, 2015 4:16 pm
Location: Lost in Space!

Re: Stab Thread

Post by Astolfo » Wed Sep 13, 2017 8:55 pm

That
Kryyg wrote:I think the post log commentary is the most entertaining. The immortal who keeps deleting my posts making fun of it
That would be Mournblade. He still doesn't like you 20 years on.

Jonny
Posts: 59
Joined: Sat Aug 29, 2015 10:03 am

Re: Stab Thread

Post by Jonny » Thu Sep 28, 2017 1:57 pm

You try to pierce *Mikhan*, but he deflects the blow.

* S HP:Scratched MV:Winded - Mikhan: Healthy > You do the best you can!

* S HP:Scratched MV:Winded - Mikhan: Healthy >
You try to pierce *Mikhan*, but he parries successfully.
A soldier joins your fight!
An elite Shienaran guard joins a soldier's fight!
A Shienaran guard joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
The Shienaran gatekeeper joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!
A Shienaran gate guard joins a soldier's fight!

* S HP:Scratched MV:Winded - Mikhan: Healthy > na on dog
Large rocks shower down from above!
A large grey rock thrown from above smashes into *Mikhan*!
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
You narrate 'on dog'

* S HP:Hurt MV:Winded - Mikhan: Wounded > You try to pierce *Mikhan*, but he parries successfully.
*Mikhan* panics, and attempts to flee!
Arkaza narrates 'old head'

* S HP:Hurt MV:Winded - Mikhan: Wounded >
*Mikhan* leaves south.

stat
* S HP:Hurt MV:Winded > l
*Rig* has arrived from the south, riding a shadow stallion.
*Rig* panics, and attempts to flee!
You are a 448 year old male human rogue.
Your height is 5 feet, 5 inches, and you weigh 136.0 lbs.
You are carrying 0.0 lbs and wearing 43.0 lbs, peanuts.
Your base abilities are: Str:18 Int:16 Wil:14 Dex:19 Con:19.
Offensive bonus: 164, Dodging bonus: 102, Parrying bonus: 108, Defense: 210.
Your mood is: Brave. You will flee below: 120 Hit Points
You are wanted by: Illian
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- POISON
- NO QUIT

* S HP:Hurt MV:Winded > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
North: South: *Mikhan* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Hurt MV:Winded > k dark
They aren't here.

* S HP:Hurt MV:Winded > s
h
backstab h.dark
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.
South: *Mikhan* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > Backstab who?

* S HP:Hurt MV:Winded > backstab h.dark
Backstab who?

s
* S HP:Hurt MV:Winded > h
backstab h.dark
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
North: A Shienaran guard patrols here, watching you carefully.
East: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Mikhan* is standing here.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Mikhan* leaves east.

+
A Shienaran guard has arrived from the east.

+
*Mikhan* has arrived from the east.


*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
Since April 15 2007 you've landed 7691 out of 14911 stabs (51% landed).
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mikhan*'s death cry.

* S HP:Hurt MV:Winded > gac
sca
[get all corpse]
You get nine gold crowns from the corpse of Mikhan.
You get seven copper pennys from the corpse of Mikhan.
You get a pair of lissome leather boots with metal capped toes from the corpse of Mikhan.
You get a set of riveted chainmail leggings from the corpse of Mikhan.
You get a raven-clasped belt of tightly woven steel from the corpse of Mikhan.
You get a yew staff from the corpse of Mikhan.
You get a silver etched shield from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a sturdy pair of full leather gauntlets from the corpse of Mikhan.
You get a pair of riveted chainmail sleeves from the corpse of Mikhan.
You get a backpack from the corpse of Mikhan.
You get a red tabard with a vivid red cloak from the corpse of Mikhan.
You get a tunic of finely-crafted chain from the corpse of Mikhan.
You get a shimmering pendant of obsidian from the corpse of Mikhan.
You get a shimmering pendant of obsidian from the corpse of Mikhan.
You get a rimmed round helmet from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.

* S HP:Hurt MV:Winded > You lean over and sever the bloody head from the corpse of Mikhan.

hyzael
Posts: 268
Joined: Mon Oct 02, 2017 9:28 am

Re: Stab Thread

Post by hyzael » Mon Oct 02, 2017 9:32 am

Ok, you'll try to move silently for a while.

* S HP:Hurt MV:Strong >
h
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong >

A shrill piercing scream reverberates through the area.

* S HP:Hurt MV:Strong >
nar on cannibal blight
h
You narrate 'on cannibal blight'

1
* S HP:Hurt MV:Strong >
*Cannibal* stops riding a shadow stallion.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.
*Cannibal* starts leading a shadow stallion.
A shadow stallion now follows Cannibal.

* S HP:Hurt MV:Strong >
[backstab h.dark]
You silently approach your victim...
*Cannibal* leaves north.
A shadow stallion leaves north.


-=
+
*
*
*Cannibal* has arrived from the north.
A shadow stallion has arrived from the north.

+
=-
-
=+
*
*Cannibal* makes a strange sound as you place a dark oak javelin in his back!

* S HP:Hurt MV:Strong - Cannibal: Beaten >

*Cannibal* lances your body very hard.
The sun sets.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.

* S HP:Hurt MV:Full - Cannibal: Beaten >
nar stabbed
f
You narrate 'stabbed'

* S HP:Hurt MV:Full - Cannibal: Beaten >
You panic and attempt to flee!


You flee head over heels.
Dank Cave
[ obvious exits: S ]
A bag lies open, with brown kaf beans inside.
A gray palfrey prances skittishly nearby.
A spider-legged beast is here, most of it teeth.

* S HP:Hurt MV:Full >
s
h
The Blight
[ obvious exits: N S W ]
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
*Cannibal* is standing here, riding a shadow stallion.
A gray palfrey has arrived from the north.
*Cannibal* tries to lance you, but you parry successfully.

1
* S HP:Hurt MV:Strong - Cannibal: Beaten >
[hide ]
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Cannibal: Beaten >
[backstab h.dark]
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Cannibal: Beaten >
grin
f

You try to pierce *Cannibal*, but he deflects the blow.

* S HP:Hurt MV:Strong - Cannibal: Beaten >
You grin evilly.

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