My life in a nutshell.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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granit
Posts: 276
Joined: Sat Sep 24, 2016 1:30 pm

My life in a nutshell.

Post by granit » Mon Sep 25, 2017 11:53 pm

A green woodpecker has arrived from the south.


heard someone was in trouble after logging on, so sprinted to assist 1s xroads.


x
* HP:Scratched MV:Tiring >
You narrate 'on em'

* HP:Scratched MV:Tiring > [k human]
They aren't here.

* HP:Scratched MV:Tiring >
s
x
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Ziefre the Darkling Senior is here, fighting Aishana.
A rat scurries around trying to get out of sight.
*Aishana* is here, fighting Masaj, riding a gray palfrey.
*Rhys* is here, fighting Masaj, riding a warhorse.
A raven is here flying around.
*Randal* is here, fighting Masaj, riding a gray palfrey.
Masaj the Darkling Master is sitting here.

b
* HP:Scratched MV:Tiring >
[k human]
You hack *Aishana*'s body very hard.

* HP:Scratched MV:Tiring - Masaj: Critical - Aishana: Wounded > [bash ]

-
Ziefre sends *Aishana* sprawling with a powerful bash!

=
*Rhys* cleaves Masaj's right hand hard.

+*
*+
=

Ziefre crushes *Aishana*'s body very hard.
*Rhys* cleaves Masaj's left foot into bloody fragments!
Masaj is dead! R.I.P. <---- ok this isn't good.
Your blood freezes as you hear Masaj's death cry.
*Rhys* gets a water skin from the corpse of Masaj.
*Rhys* gets a pair of lissome leather boots with metal capped toes from the corpse of Masaj.
*Rhys* gets a pair of thick, gold-plated greaves from the corpse of Masaj.
*Rhys* gets a soft leather pouch from the corpse of Masaj.
*Rhys* gets a skin of human flesh from the corpse of Masaj.
*Rhys* gets a belt with a horned skull buckle from the corpse of Masaj.
*Rhys* gets a darkened steel trident from the corpse of Masaj.
*Rhys* gets a jeweled wristcuff from the corpse of Masaj.
*Rhys* gets a jeweled wristcuff from the corpse of Masaj.
*Rhys* gets a sturdy pair of full leather gauntlets from the corpse of Masaj.
*Rhys* gets a pair of polished, gold-plated vambraces from the corpse of Masaj.
*Rhys* gets a weathered red coat bearing a golden dragon from the corpse of Masaj.
*Rhys* gets a tunic of finely-crafted chain from the corpse of Masaj.
*Rhys* gets a rimmed round helmet from the corpse of Masaj.
*Rhys* gets a gold ring delicately carved with ivy from the corpse of Masaj.
*Rhys* gets a gold ring delicately carved with ivy from the corpse of Masaj.

-
-=
They already seem to be stunned.

* HP:Scratched MV:Tiring - Aishana: Wounded >
b
[bash ]
They already seem to be stunned.
*Rhys* leaves south riding a warhorse.

* HP:Scratched MV:Tiring - Aishana: Wounded >

You try to hack *Aishana*, but she deflects the blow.
Ziefre tries to crush *Aishana*, but she parries successfully.

* HP:Scratched MV:Tiring - Aishana: Wounded >

*Aishana* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Aishana: Wounded >
*Rhys* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Tiring - Aishana: Wounded >
b

*Rhys* cleaves your body.

* HP:Scratched MV:Tiring - Aishana: Wounded >
*Aishana* leaves north riding a gray palfrey.
*Aishana* has arrived from the north, riding a gray palfrey.

* HP:Scratched MV:Tiring - Rhys: Battered > You hack *Rhys*'s left leg.
[bash ]
*Aishana* leaves south riding a gray palfrey.
A rat leaves south.


-
=+
Ziefre crushes *Rhys*'s left leg.

*
*+
*Rhys* panics, and attempts to flee!

=-

*Rhys* leaves south riding a warhorse.

-
*Randal* tickles your body with his hack.

=
They're not here anymore!

* HP:Scratched MV:Tiring - Randal: Battered >
A green woodpecker has arrived from the north.
You hack *Randal*'s left leg.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves south.
*Randal* tickles your right foot with his hack.

nar im zerkn
* HP:Scratched MV:Tiring - Randal: Battered >

Ziefre leaves south.

* HP:Scratched MV:Tiring - Randal: Battered >
b
You narrate 'im zerkn'

* HP:Scratched MV:Tiring - Randal: Battered > [bash ]

-
=
+*
*Rhys* has arrived from the south, riding a warhorse.


*Randal* barely hacks your body.

*
+=
Ziefre has arrived from the south.

-
Ziefre barely crushes *Rhys*'s body.

-
=
As *Randal* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring >
b

*Randal* sends you sprawling with a powerful bash! <----- my kingdom for a bash please! it's important.

* HP:Scratched MV:Tiring - Randal: Battered >
*Rhys* avoids being bashed by Ziefre who loses his balance and falls!

* HP:Scratched MV:Tiring - Randal: Battered >
*Rhys* sends Ziefre sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Randal: Battered >

*Rhys* cleaves Ziefre's body hard.
*Randal* hacks your left arm.

* HP:Scratched MV:Tiring - Randal: Battered >
[bash ]
*Rhys* looks at Ziefre.


-=
+*
*Aishana* has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.


*Aishana* tickles Ziefre's body with her strike.

*
+=-

-
=
Your bash at *Randal* sends him sprawling! <---- ok awesome.

* HP:Scratched MV:Tiring - Randal: Battered >

You hack *Randal*'s right foot.

* HP:Scratched MV:Tiring - Randal: Battered >
Ziefre sends *Rhys* sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Randal: Battered >

*Aishana* barely strikes Ziefre's body.
You hack *Randal*'s body hard.
Ziefre crushes *Rhys*'s left arm very hard.

* HP:Scratched MV:Tiring - Randal: Battered >
nar boom
You narrate 'boom' <------ much excite

* HP:Scratched MV:Tiring - Randal: Battered >

You hack *Randal*'s body.
*Annabelle* has arrived from the south, riding a gray palfrey.

* HP:Scratched MV:Tiring - Randal: Battered >

*Aishana* tickles Ziefre's body with her strike.
You hack *Randal*'s body hard.
Ziefre crushes *Rhys*'s left leg.

* HP:Scratched MV:Tiring - Randal: Battered >
*Annabelle* tickles Ziefre's head with her strike.

* HP:Scratched MV:Tiring - Randal: Battered >
b
[bash ]


-=
+*
*Annabelle* tickles Ziefre's body with her strike.
*Aishana* barely strikes Ziefre's body.

*
+=
*Rhys* panics, and attempts to flee!

-
-=
As *Randal* avoids your bash, you topple over and fall to the ground!
*Randal* sends you sprawling with a powerful bash! <--- arghhhh

* HP:Scratched MV:Tiring - Randal: Battered >
*Rhys* leaves south riding a warhorse.

* HP:Scratched MV:Tiring - Randal: Battered >
Ziefre tries to crush *Annabelle*, but she parries successfully.
*Annabelle* tickles Ziefre's left leg with her strike.
*Aishana* barely strikes Ziefre's body.
*Randal* barely hacks your body.

b
* HP:Scratched MV:Tiring - Randal: Battered >

*Rhys* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Tiring - Randal: Battered >
*Rhys* cleaves Ziefre's body.

* HP:Scratched MV:Tiring - Randal: Battered >
Ziefre panics, and attempts to flee!

* HP:Scratched MV:Tiring - Randal: Battered >
[bash ]


Ziefre leaves south.
Ziefre narrates 'off' <------ what is this you speak of?

-
=
*Randal* tickles your body with his hack.
*Annabelle* tickles your left leg with her strike.

+*
*
+
*Rhys* sends Ziefre sprawling with a powerful bash!
*Aishana* barely strikes Ziefre's right arm.

=
-
-=
Your bash at *Randal* sends him sprawling!

* HP:Hurt MV:Tiring - Randal: Battered >
nar im zerk dumby
A young, agile hare has arrived from the north.
*Aishana* strikes Ziefre's body.
*Rhys* cleaves Ziefre's left arm very hard.
*Annabelle* tickles your body with her strike.
You hack *Randal*'s right arm very hard.
You narrate 'im zerk dumby'

* HP:Scratched MV:Strong - Randal: Battered >
nar i stay :P
You narrate 'i stay :P' <-----------* nod self*

* HP:Scratched MV:Strong - Randal: Battered >
You hack *Randal*'s body hard.

* HP:Scratched MV:Strong - Randal: Beaten >
b
*Aishana* barely strikes Ziefre's body.
*Rhys* cleaves Ziefre's left leg hard.
*Annabelle* barely tickles your body with her strike.
You hack *Randal*'s body hard.
[bash ]
They already seem to be stunned.

b
* HP:Scratched MV:Strong - Randal: Beaten >
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Strong - Randal: Beaten >

Ziefre panics, and attempts to flee!

b
* HP:Scratched MV:Strong - Randal: Beaten >
[bash ]
*Randal* now follows *Rhys*.


-
*Aishana* barely strikes Ziefre's body.
Ziefre tickles *Rhys*'s right foot with his crush.
*Annabelle* barely strikes your right leg.
Ziefre leaves south.

=
*Annabelle* now follows *Randal*.

+
*
*Aishana* tickles your head with her strike.

*
+
=
-
-
=
Your bash at *Randal* sends him sprawling! <------ yes!
*Randal* is now a member of *Rhys*'s group.

* HP:Hurt MV:Strong - Randal: Beaten >
*Aishana* tickles your head with her strike.
*Annabelle* tickles your left leg with her strike.
You hack *Randal*'s left leg hard.
*Rhys* cleaves your body.

* HP:Hurt MV:Strong - Randal: Beaten >

*Rhys* cleaves your body.
*Aishana* barely strikes your body.
*Annabelle* barely tickles your left foot with her strike.
You hack *Randal*'s right leg.
You hack *Randal*'s body hard.

* HP:Hurt MV:Strong - Randal: Beaten >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Randal: Beaten >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Randal: Beaten >

*Rhys* cleaves your right leg.
*Aishana* strikes your right arm.
*Annabelle* barely tickles your head with her strike.
You hack *Randal*'s body.
*Randal* barely hacks your right leg.
*Randal* panics, and attempts to flee!

b
* HP:Hurt MV:Strong - Randal: Beaten >
*Randal* leaves north riding a gray palfrey.
*Randal* has arrived from the north, riding a gray palfrey.

* HP:Hurt MV:Strong - Rhys: Beaten >
You barely hack *Rhys*'s body.
[bash ]


-
=+
*
*+
=
-
*Rhys* cleaves your right arm hard.
*Aishana* strikes your right arm hard.
*Annabelle* barely tickles your body with her strike.


-=
Your bash at *Rhys* sends him sprawling! <------ ok your turn big boy, step right up.

* HP:Wounded MV:Strong - Rhys: Beaten >
You tickle *Rhys*'s right foot with your hack.

* HP:Wounded MV:Strong - Rhys: Beaten >
snarl
A young, agile hare leaves south.
A green woodpecker has arrived from the south.
You snarl like a vicious animal.

* HP:Wounded MV:Strong - Rhys: Beaten >

You hack *Rhys*'s body hard.
*Aishana* tickles your body with her strike.
*Annabelle* barely tickles your body with her strike.

* HP:Wounded MV:Strong - Rhys: Beaten >
*Randal* stops using a long halberd.

* HP:Wounded MV:Strong - Rhys: Beaten >

*Randal* draws a dagger from a gator skin bracer with a flash of steel.

* HP:Wounded MV:Strong - Rhys: Beaten >

You hack *Rhys*'s left arm very hard.
*Randal* leans over and severs the head from the corpse of Masaj.

* HP:Wounded MV:Strong - Rhys: Beaten >

*Randal* sheathes a dagger into a gator skin bracer.

b
* HP:Wounded MV:Strong - Rhys: Beaten >
*Randal* wields a long halberd in a two-handed grip.

* HP:Wounded MV:Strong - Rhys: Beaten >
You hack *Rhys*'s right arm.
*Aishana* barely strikes your right leg.
*Annabelle* tickles your body with her strike.
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Rhys: Critical > <----- watch out!
b
[bash ]
*Rhys* panics, and attempts to flee!

-
=
*Rhys* leaves north riding a warhorse.

+
*
*Randal* tickles your body with his hack.

*
nar hes crit
+
*Randal* hacks your right arm.
*Aishana* barely strikes your body.
*Annabelle* tickles your left foot with her strike.

x
=
*Rhys* has arrived from the north, riding a warhorse.

Cancelled.
You narrate 'hes crit' <--- deaf ears.

b
* HP:Wounded MV:Strong - Annabelle: Healthy >
[k human]
You do the best you can!
*Rhys* cleaves your right arm hard.

* HP:Wounded MV:Strong - Annabelle: Healthy >
[bash ]


-
*Annabelle* says 'XWp Ye UnlE'

=+
**
+
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
*Aishana* barely strikes your body.
*Annabelle* barely tickles your body with her strike.

=
-
-
*Randal* sends you sprawling with a powerful bash! <--- ruh roh
You're in no position to do anything aggressive.

* HP:Wounded MV:Strong - Annabelle: Healthy >

*Rhys* cleaves your body hard.
*Randal* barely hacks your body.
*Aishana* barely strikes your body.
*Annabelle* tickles your body with her strike.

nar hit dumby buffing all <-------- yeah! dumby! halp!
* HP:Wounded MV:Strong - Annabelle: Healthy >
b

*Randal* looks at you.

* HP:Wounded MV:Strong - Annabelle: Healthy >

*Rhys* cleaves your body.
*Randal* hacks your body.
*Aishana* strikes your left leg.
*Annabelle* tickles your body with her strike.

* HP:Battered MV:Strong - Annabelle: Healthy >

*Rhys* cleaves your left arm.

* HP:Battered MV:Strong - Annabelle: Healthy >

*Aishana* looks at you.

* HP:Battered MV:Strong - Annabelle: Healthy > You narrate 'hit dumby buffing all'

* HP:Battered MV:Strong - Annabelle: Healthy >
[bash ]

-
=
*Annabelle* looks at you.

+
*
*Rhys* cleaves your head.
*Aishana* tickles your body with her strike.
*Annabelle* tickles your right leg with her strike.

*+
=
-
*Rhys* cleaves your left leg.
*Rhys* gets a belt with a horned skull buckle from a belt pack.
*Annabelle* snickers softly.


-=
Your bash at *Annabelle* sends her sprawling! <--------- so much bash!
*Rhys* wears a belt with a horned skull buckle around his waist.

* HP:Battered MV:Strong - Annabelle: Scratched >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Battered MV:Strong - Annabelle: Scratched >

*Rhys* puts a belt pack on his belt.

* HP:Battered MV:Strong - Annabelle: Scratched >

*Rhys* cleaves your body.
You try to hack *Annabelle*, but she parries successfully. <----- this makes me sad.
*Aishana* strikes your right leg.

* HP:Battered MV:Strong - Annabelle: Scratched >

You hack *Annabelle*'s body into bloody fragments! <------- this is more satisfying.

* HP:Battered MV:Strong - Annabelle: Scratched >

*Rhys* cleaves your right arm.
You hack *Annabelle*'s body into bloody fragments!
*Aishana* barely strikes your body.

* HP:Battered MV:Strong - Annabelle: Hurt >
b
[bash ]


-
*Randal* sends you sprawling with a powerful bash!

* HP:Beaten MV:Strong - Annabelle: Hurt >

*Randal* tickles your body with his hack.
*Aishana* barely strikes your right leg.
*Annabelle* tickles your left arm with her strike.

* HP:Beaten MV:Strong - Annabelle: Hurt >

*Rhys* cleaves your body.

sigh
* HP:Beaten MV:Strong - Annabelle: Hurt >

*Rhys* cleaves your head.
*Randal* hacks your body.
*Aishana* barely strikes your right leg.
You wish that your wounds would stop BLEEDING so much!

*Annabelle* barely strikes your left arm.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Beaten MV:Strong - Annabelle: Hurt >
You sigh. <----- realized no help was coming.

* HP:Beaten MV:Strong - Annabelle: Hurt > [bash ]


*Rhys* cleaves your head.
You wish that your wounds would stop BLEEDING so much!

*Randal* barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

*Aishana* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

*Annabelle* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

*Rhys* cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!


-=
+*
Ziefre crushes *Randal*'s body hard.

*
*Randal* stops using a long halberd.

+=-
*Randal* draws a dagger from a gator skin bracer with a flash of steel.

-=
*Rhys* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Randal* barely tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Annabelle*, but she parries successfully.
*Aishana* barely tickles your right foot with her strike.
You wish that your wounds would stop BLEEDING so much!

*Annabelle* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

As *Annabelle* avoids your bash, you topple over and fall to the ground! <------- boooooooo up polearms bash!

* HP:Critical MV:Strong >

*Rhys* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

*Randal* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Rhys: Beaten >

Ziefre sends *Randal* sprawling with a powerful bash!

b
* HP:Critical MV:Strong - Rhys: Beaten >
You hack *Rhys*'s body.
Ziefre crushes *Randal*'s body hard.
*Rhys* cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!

*someone* strikes your left arm.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [11]
Masaj the Darkling Master is sitting here.
[bash ]
Maybe you should get on your feet first?


well. no one can say I didn't die bravely into the night! :) was fun. Lets do it again sometime, when there's not like.. you know.. 4+ humans laying around. Wish I would've killed at least one of them. *sniff*

granit
Posts: 276
Joined: Sat Sep 24, 2016 1:30 pm

Re: My life in a nutshell.

Post by granit » Mon Sep 25, 2017 11:55 pm

then ziefre hid my gear and i couldn't get to it before boot because i was stuck in circle so. Wonderful time to be alive :P

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: My life in a nutshell.

Post by Masaj » Mon Sep 25, 2017 11:59 pm

below
Last edited by Masaj on Tue Sep 26, 2017 12:06 am, edited 2 times in total.

Rhys
Posts: 226
Joined: Tue Mar 07, 2017 6:10 pm

Re: My life in a nutshell.

Post by Rhys » Tue Sep 26, 2017 12:00 am

My perspective of that part:

note: if you read closely, you'll see that I almost made a fatal mistake and then was unbelievably lucky at the end of this.

You flee head over heels.
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
Correcting map position after fleeing.
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Tiring > nar masaj beat
s
You narrate 'masaj beat'

* R HP:Wounded MV:Tiring > Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Wounded MV:Tiring > change mood brave
kill dark
Mood changed to: Brave

* R HP:Wounded MV:Tiring > kill dark
You try to cleave *Masaj*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Masaj: Beaten > You do the best you can!

* R HP:Wounded MV:Tiring - Masaj: Beaten > b
The angry tree tries to hit Masaj, but he dodges the attack.
The angry tree tries to hit Masaj, but he parries successfully.
The angry tree tries to hit Masaj, but he dodges the attack.
Masaj swiftly dodges the angry tree's attempt to hit him.
You cleave *Masaj*'s left foot hard.
Your heartbeat calms down more as you feel less panicked.
[bash ]

+
*Ziefre* has arrived from the north.


You dodge a bash from *Masaj* who loses his balance and falls!

-
The angry tree tries to hit Masaj, but he parries successfully.
The angry tree tries to hit Masaj, but he deflects the blow.
*Ziefre* has arrived from the south.

=
*Ziefre* crushes your left arm hard.
Your bash at *Masaj* sends him sprawling!

* R HP:Wounded MV:Tiring - the angry tree: Scratched - Masaj: Beaten > nar 1e1n choke
You narrate '1e1n choke'

* R HP:Wounded MV:Tiring - the angry tree: Scratched - Masaj: Beaten >
The angry tree barely tickles Masaj's left foot with its hit.
The angry tree tries to hit Masaj, but he parries successfully.
You cleave *Masaj*'s left hand hard.
Alyrak chats 'Why can't you use the bank at this time?'

* R HP:Wounded MV:Tiring - the angry tree: Scratched - Masaj: Beaten > nar bashed masaj

*Ziefre* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - the angry tree: Scratched - Masaj: Beaten > b
change mood wimpy
f

*Ziefre* barely crushes your head.
*Masaj* lances the angry tree's branch into bloody fragments!
The angry tree tries to hit Masaj, but he deflects the blow.
The angry tree tries to hit Masaj, but he dodges the attack.

* R HP:Battered MV:Tiring - the angry tree: Wounded - Masaj: Beaten >
*Masaj* panics, and attempts to flee!

ring - the angry tree: Wounded - Masaj: Beaten >
*Masaj* leaves south.

* R HP:Battered MV:Tiring - Ziefre: Scratched > You narrate 'bashed masaj'

You barely cleave *Ziefre*'s head.: Scratched >
The angry tree tickles Ziefre's left foot with its hit.
The angry tree barely tickles Ziefre's body with its hit.
*Ziefre* crushes your head hard.
[bash ]
*Masaj* has arrived from the south.

Cancelled.
Mood changed to: Wimpy
*Masaj* lances your body.

* R HP:Battered MV:Tiring - Ziefre: Scratched > change mood brave
You panic and attempt to flee!

You flee head over heels.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
Correcting map position after fleeing.
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A mug has been left here.
A lantern has been left here.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Brave

* R HP:Battered MV:Tiring > s
s
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > w
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Tiny yellow flowers are growing upon stalks here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Aishana the Tower Accepted is standing here, riding a gray palfrey.
A draft horse is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Aishana leaves east riding a gray palfrey.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > e
kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A mug has been left here.
A lantern has been left here.
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is here, fighting Aishana.
Aishana the Tower Accepted is here, fighting Masaj, riding a gray palfrey.

* R HP:Battered MV:Tiring > bash
You cleave *Masaj*'s left arm extremely hard.

*Masaj* leaves east. ring - Aishana: Healthy - Masaj: Beaten >

kill dark
-e
kill dark
Cancelled.
They aren't here.

* R HP:Battered MV:Tiring > n
Towering Trees
A semi-circular wall of towering trees forms a small grove here. In the
center is a clearing of sorts, where the sky is actually visible between
the trees. The ground is also clear of leaves in a near perfect circle in
the center of the clearing. A small pool of water, surrounded by smooth
stones, rests quietly in the middle of the grove. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
A glob of muddy leaves sits here, oozing a foul liquid.

kill dark
* R HP:Battered MV:Tiring > w
You try to cleave *Masaj*, but he deflects the blow.

* R HP:Battered MV:Tiring - Masaj: Beaten > No way! You're fighting for your life!
Aishana has arrived from the west, riding a gray palfrey.

* R HP:Battered MV:Tiring - Masaj: Beaten > *Masaj* lances your left leg.
An oozing ball of mud tries to hit Aishana, but she parries successfully.
You cleave *Masaj*'s body very hard.
You do the best you can!

* R HP:Battered MV:Tiring - Masaj: Beaten > bash
No way! You're fighting for your life!

*Masaj* panics, and attempts to flee!aten >

=
*Ziefre* crushes Aishana's right hand hard.

*
*Masaj* leaves north.

n
=
*Ziefre* panics, and attempts to flee!

w
kill dark
-
Aishana strikes an oozing ball of mud's body.
Aishana swiftly dodges an oozing ball of mud's attempt to hit her.

kill dark
Cancelled.
Deep in the Forest
This silent forest stretches out in all directions, although the thick trees
make it nearly impossible to see very far in any direction. The carpet of
leaves on the ground is thick, damp, and smells awful. The shadows seem to be
moving constantly, as though the forest itself were alive.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Battered MV:Tiring > *Ziefre* has arrived from the south.
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > n

Randal has arrived from the south, riding a gray palfrey.
A raven has arrived from the south.

* R HP:Battered MV:Tiring > n
n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
They aren't here.

w
* R HP:Battered MV:Tiring > n
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Tiring > n
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Tiring > n
Alas, you cannot go that way...

n
* R HP:Battered MV:Tiring > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Tiring > Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Battered MV:Tiring > n
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* R HP:Battered MV:Tiring > n
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Tiring > w
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > n
Alas, you cannot go that way...

n
* R HP:Battered MV:Tiring > A Shienaran scout narrates 'Spawn north of Lockshear!'
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > n
n

Nettle chats 'some kind of anti-cheating thing...'

* R HP:Battered MV:Tiring > n
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.

n
* R HP:Battered MV:Tiring > The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > kill dark
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A mole is here, looking sickly.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.
*Masaj* has arrived from the south.

* R HP:Battered MV:Tiring > kill dark
You try to cleave *Masaj*, but he parries successfully.

* R HP:Battered MV:Tiring - Masaj: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Tiring - Masaj: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Masaj: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Masaj: Beaten > zz

*Masaj* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Masaj: Beaten > [change mood berserk]
Mood changed to: Berserk

* R HP:Battered MV:Tiring - Masaj: Beaten >
You try to cleave *Masaj*, but he parries successfully.

* R HP:Battered MV:Tiring - Masaj: Beaten > nar 3s x
kill dark
kill dark
You try to cleave *Masaj*, but he deflects the blow.
You narrate '3s x'

kill dark
* R HP:Battered MV:Tiring - Masaj: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Masaj: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Tiring - Masaj: Beaten > kill dark
You do the best you can!
*Masaj* leaves west.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

w
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > e

Randal narrates 'I hag df'

* R HP:Battered MV:Tiring > kill dark
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A mole is here, looking sickly.
*Masaj* has arrived from the south.

* R HP:Battered MV:Tiring > You try to cleave *Masaj*, but he parries successfully.

* R HP:Battered MV:Tiring - Masaj: Beaten > bash

*Masaj* panics, and attempts to flee!


*Ziefre* crushes your left hand hard.

-
*Masaj* leaves north.

=
They're not here anymore!

* R HP:Battered MV:Tiring - Ziefre: Scratched > kill dark
You do the best you can!

bash
You cleave *Ziefre*'s left leg.fre: Scratched >

+
A watersnake leaves west.


*Ziefre* sends you sprawling with a powerful bash!
Aishana has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring - Ziefre: Scratched > bash

*Ziefre* crushes your left arm.

* R HP:Battered MV:Tiring - Ziefre: Scratched >
*Ziefre* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Ziefre: Scratched >
Aishana barely strikes *Ziefre*'s body.

* R HP:Battered MV:Tiring - Ziefre: Scratched > kill dark
kill dark
kill dark

*Ziefre* barely crushes your left foot.
*Ziefre* leaves west.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
Aishana leaves west riding a gray palfrey.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.
Aishana has arrived from the west, riding a gray palfrey.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.
Aishana leaves north riding a gray palfrey.

* R HP:Battered MV:Tiring > kill dark
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
kill dark

Matching room found! Correcting map position.

A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
You tickle *Ziefre*'s left leg with your cleave.

kill dark
* R HP:Battered MV:Tiring - Ziefre: Scratched > You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Scratched > You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Scratched > You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Scratched > You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Scratched > *Ziefre* crushes your body.
You cleave *Ziefre*'s head.
You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Hurt > *Ziefre* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Hurt > You barely cleave *Ziefre*'s body.
You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Hurt > nar 3s x
kill dark
You narrate '3s x'

* R HP:Battered MV:Tiring - Ziefre: Hurt > kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Tiring - Ziefre: Hurt > You do the best you can!

kill dark
* R HP:Battered MV:Tiring - Ziefre: Hurt > kill dark
You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Hurt > You do the best you can!

* R HP:Battered MV:Tiring - Ziefre: Hurt > kill dark
kill dark
*Ziefre* leaves south.
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > s
kill dark
n
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.
Aishana narrates '1s xr'

* R HP:Battered MV:Tiring > They aren't here.
Aishana narrates 'masaj'

* R HP:Battered MV:Tiring > w
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > e
n
n
kill dark
Your heartbeat calms down more as you feel less panicked.
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Battered MV:Tiring > A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
Aishana the Tower Accepted is here, fighting Masaj, riding a gray palfrey.
*Masaj* is here, fighting Aishana.

* R HP:Battered MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ziefre* is standing here.
A green woodpecker is here flying around.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Battered MV:Tiring > You cleave *Ziefre*'s left arm hard.

* R HP:Battered MV:Tiring - Ziefre: Hurt >
Aishana has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring - Ziefre: Hurt >
*Ziefre* gets a thin vial of yellow fluid from a backpack.

* R HP:Battered MV:Tiring - Ziefre: Hurt > bash
Aishana tickles *Ziefre*'s body with her strike.

-
Aishana barely strikes *Ziefre*'s body.
A strong trolloc tries to pound Aishana, but she parries successfully.
*Ziefre* crushes your body.

*
*Ziefre* panics, and attempts to flee!

n
=n
Cancelled.
*Bastige* has arrived from the south.
*Ziefre* leaves east.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > change mood brave
change mood brave
change mood brave
You try to calm down, but can't.

* R HP:Battered MV:Tiring > change mood brave
You try to calm down, but can't.

change mood brave
* R HP:Battered MV:Tiring > You try to calm down, but can't.

* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

change mood brave
* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Battered MV:Tiring > cha wimp
You won't flee from any fight now.

* R HP:Battered MV:Tiring > s
s
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

j
* R HP:Battered MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
A green woodpecker is here flying around.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Battered MV:Tiring > b
[k masaj]
They aren't here.

* R HP:Battered MV:Tiring > [bash ]
Bash who?

* R HP:Battered MV:Tiring > s

A green woodpecker leaves south.
A strong trolloc tickles your left leg with his pound.

* R HP:Battered MV:Tiring - a strong trolloc: Scratched > j
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - a strong trolloc: Scratched > Randal narrates '1s'
[k masaj]
They aren't here.

* R HP:Battered MV:Tiring - a strong trolloc: Scratched >
Randal narrates '1s'

* R HP:Battered MV:Tiring - a strong trolloc: Scratched > b
change mood wimpy
*Bastige* tickles your right leg with his hack.
[bash ]

f
Cancelled.
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - a strong trolloc: Scratched > j
You panic and attempt to flee!


A strong trolloc barely tickles your body with his pound.

You flee head over heels.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
Correcting map position after fleeing.
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
[k masaj]
They aren't here.

* R HP:Battered MV:Tiring > j
[k masaj]
They aren't here.

* R HP:Battered MV:Tiring > s
s
j
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Battered MV:Tiring > j
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is here flying around.
Randal the Veteran Gaidin is here, fighting Masaj, riding a gray palfrey.
*Masaj* is here, fighting Randal.

* R HP:Battered MV:Tiring > [k masaj]
You try to cleave *Masaj*, but he parries successfully.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Beaten > j
[k masaj]
You do the best you can!
Aishana has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Beaten > [k masaj]
You do the best you can!
Aishana tickles *Masaj*'s right leg with her strike.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Beaten > change mood brave
b
Mood changed to: Brave

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Beaten > Aishana tries to strike *Masaj*, but he parries successfully.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
You cleave *Masaj*'s right leg.
*Masaj* lances Randal's head.
Randal hacks *Masaj*'s head hard.
Randal sends *Masaj* sprawling with a powerful bash!
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical >
*Ziefre* has arrived from the north.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical >
*Ziefre* tries to crush Aishana, but she deflects the blow.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > zz

Randal narrates 'bashed 1s xrds'

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > [change mood berserk]
Mood changed to: Berserk

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
get all corpse
get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > You don't have a corpse.

get all corpse
* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
Aishana barely strikes *Masaj*'s body.
You cleave *Masaj*'s body very hard.
Randal hacks *Masaj*'s left hand very hard.
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
*Bastige* has arrived from the north.
You don't have a corpse.

get all corpse
* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
*Bastige* hacks Aishana's body very hard.
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
*Ziefre* sends Aishana sprawling with a powerful bash!
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
You cleave *Masaj*'s right hand hard.
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > You don't have a corpse.

get all corpse
* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
You don't have a corpse.

get all corpse
* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > You don't have a corpse.

get all corpse
* R HP:Battered MV:Tiring - Randal: Battered - Masaj: Critical > get all corpse
*Ziefre* crushes Aishana's body very hard.
You cleave *Masaj*'s left foot into bloody fragments!
*Masaj* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Masaj*'s death cry.
You get a water skin from the corpse of Masaj.
You get a pair of lissome leather boots with metal capped toes from the corpse of Masaj.
You get a pair of thick, gold-plated greaves from the corpse of Masaj.
You get a soft leather pouch from the corpse of Masaj.
You get a skin of human flesh from the corpse of Masaj.
You get a belt with a horned skull buckle from the corpse of Masaj.
You get a darkened steel trident from the corpse of Masaj.
You get a jeweled wristcuff from the corpse of Masaj.
You get a jeweled wristcuff from the corpse of Masaj.
You get a sturdy pair of full leather gauntlets from the corpse of Masaj.
You get a pair of polished, gold-plated vambraces from the corpse of Masaj.
You get a weathered red coat bearing a golden dragon from the corpse of Masaj.
You get a tunic of finely-crafted chain from the corpse of Masaj.
a strand of bleached horned skulls: You can't take that!
a strand of bleached horned skulls: You can't take that!
You get a rimmed round helmet from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.

Masaj
Posts: 123
Joined: Fri Apr 15, 2016 8:06 pm

Re: My life in a nutshell.

Post by Masaj » Tue Sep 26, 2017 12:05 am

Rhys wrote: * R HP:Battered MV:Tiring > A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
Aishana the Tower Accepted is here, fighting Masaj, riding a gray palfrey.
*Masaj* is here, fighting Aishana.

* R HP:Battered MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ziefre* is standing here.
A green woodpecker is here flying around.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Battered MV:Tiring > You cleave *Ziefre*'s left arm hard.

* R HP:Battered MV:Tiring - Ziefre: Hurt >
Aishana has arrived from the south, riding a gray palfrey.

* R HP:Battered MV:Tiring - Ziefre: Hurt >
*Ziefre* gets a thin vial of yellow fluid from a backpack.

* R HP:Battered MV:Tiring - Ziefre: Hurt > bash
Aishana tickles *Ziefre*'s body with her strike.

-
Aishana barely strikes *Ziefre*'s body.
A strong trolloc tries to pound Aishana, but she parries successfully.
*Ziefre* crushes your body.

*
*Ziefre* panics, and attempts to flee!

n
=n
Cancelled.
*Bastige* has arrived from the south.
It's not often you can point out exactly where a fight was lost, but this is it. Right here. Really my fault for trying to regroup somewhere the fight might keep going instead of somewhere safer without knowing exactly what I had to work with.

No reason for us to have really lost that. They had two people that were effective in that room and one was already low. If "someone is in trouble" and they narrate to follow up for face-off, follow up instead of chasing solo, dicking them over, and inevitably screwing over the fight as a whole. Could have easily had that.

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