You feel the statuette in your hand grow cold.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

You feel the statuette in your hand grow cold.

Post by Zizek » Sun Sep 24, 2017 1:53 am

* HP:Scratched SP:Strong MV:Full > up
k dark
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
*Talinis* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.
*Talinis* tries to pierce you, but you parry successfully.

* HP:Scratched SP:Strong MV:Full - Talinis: Hurt > channel 'fireball' h.dark
You do the best you can!

You begin to weave the appropriate flows... Hurt >


A ramshorned trolloc joins Talinis's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

=
Chrysania narrates 'xin in ef'

*
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
*Talinis* tries to pierce you, but you deflect the blow.

+
*Rig* has arrived from below.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Talinis*.

* HP:Scratched SP:Strong MV:Full - Talinis: Wounded > fl
You panic and attempt to flee!


You swiftly dodge a ramshorned trolloc's attempt to cleave you.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
*Talinis* tries to pierce you, but you dodge the attack.
*Rig* hisses 'hai'

e

You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]

* HP:Scratched SP:Strong MV:Full > k dark
Manor House - Backroom
[ obvious exits: W ]
A Tower guard is here protecting the peace.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched SP:Strong MV:Full > They aren't here.

* HP:Scratched SP:Strong MV:Full > w
k dark
k dark
A Large Manor House
[ obvious exits: E W U ]
A Tower guard has arrived from the east.

* HP:Scratched SP:Strong MV:Strong > k dark
They aren't here.

* HP:Scratched SP:Strong MV:Strong > k dark
They aren't here.

* HP:Scratched SP:Strong MV:Strong > k dark
You try to strike *Talinis*, but he deflects the blow.
*Rig* has arrived from above.

* HP:Scratched SP:Strong MV:Strong - Talinis: Wounded > You do the best you can!
*Rig* strikes a Tower guard's body hard.

* HP:Scratched SP:Strong MV:Strong - Talinis: Wounded > A Tower guard barely crushes Rig's left arm.
*Rig* strikes a Tower guard's body very hard.
*Talinis* tries to pierce you, but you deflect the blow.
You try to strike *Talinis*, but he parries successfully.
You do the best you can!
*Talinis* closes the door.

* HP:Scratched SP:Strong MV:Strong - Talinis: Wounded > close oakdoor
It's already closed!

* HP:Scratched SP:Strong MV:Strong - Talinis: Wounded > k dark
You do the best you can!

* HP:Scratched SP:Strong MV:Strong - Talinis: Wounded >
*Talinis* tries to pierce you, but you parry successfully.

* HP:Scratched SP:Strong MV:Strong - Talinis: Wounded > channel 'fireball' h.talinis
A Tower guard tries to crush Rig, but he deflects the blow.
*Rig* strikes a Tower guard's left leg into bloody fragments!
*Talinis* tries to pierce you, but you dodge the attack.
You try to strike *Talinis*, but he deflects the blow.
You begin to weave the appropriate flows...

*
*Rig* hisses 'oh noes'

-
A Tower guard tries to crush Rig, but he deflects the blow.
*Rig* strikes a Tower guard's left arm extremely hard.
*Talinis* tries to pierce you, but you parry successfully.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Talinis*.

* HP:Scratched SP:Good MV:Strong - Talinis: Battered > channel 'fireball' h.talinis
You begin to weave the appropriate flows...

=
*Talinis* panics, and attempts to flee!

+
A Tower guard tries to crush Rig, but he deflects the blow.
*Rig* tries to strike a Tower guard, but he deflects the blow.
*Talinis* tries to pierce you, but you deflect the blow.
*Talinis* leaves up.

-
*Rig* looks at a Tower guard.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Talinis*.

* HP:Scratched SP:Good MV:Strong - Talinis: Beaten > g statuette pouch
hold statuette
You get a sculpted statuette from a soft leather pouch.

* HP:Scratched SP:Good MV:Strong - Talinis: Beaten > You grab a sculpted statuette.

* HP:Scratched SP:Good MV:Strong - Talinis: Beaten > open door
Ok.

* HP:Scratched SP:Good MV:Strong - Talinis: Beaten >
You try to strike *Talinis*, but he deflects the blow.
You swiftly dodge *Talinis*'s attempt to pierce you.
A Tower guard tries to crush Rig, but he dodges the attack.
*Rig* strikes a Tower guard's body very hard.

* HP:Scratched SP:Good MV:Strong - Talinis: Beaten >
*Talinis* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Strong - Talinis: Beaten > channel 'fireball' h.talinis
You begin to weave the appropriate flows...

=
*Talinis* leaves up.

+e
*k dark
Cancelled.
Manor House - Backroom
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched SP:Good MV:Strong > They aren't here.

* HP:Scratched SP:Good MV:Strong > w
k dark
A Large Manor House
[ obvious exits: E W U ]
*Rig* is here, fighting a Tower guard mending a weapon.
A Tower guard is here, fighting Rig.
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Strong > You try to strike *Rig*, but he deflects the blow.
*Rig* leaves up.

* HP:Scratched SP:Good MV:Strong > order guard e
A Tower guard leaves east.
Ok.

* HP:Scratched SP:Good MV:Strong > channel 'fireball' h.talinis
Nobody here by that name.

* HP:Scratched SP:Good MV:Strong > up
k dark
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
*Rig* is standing here mending a weapon.
You sense a hidden life form in the area...
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

channel 'fireball' h.talinis
* HP:Scratched SP:Good MV:Strong > You try to strike *Rig*, but he deflects the blow.

*Rig* tries to strike you, but you parry successfully.
A ramshorned trolloc joins Rig's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You try to strike *Rig*, but he deflects the blow.
You begin to weave the appropriate flows...

*
*Talinis* panics, and attempts to flee!
*Talinis* leaves down.

-
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
*Rig* tries to strike you, but you parry successfully.

=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Talinis*.
Rig assumes an offensive striking posture.

* HP:Scratched SP:Good MV:Strong - Rig: Scratched > fl
k dark
You panic and attempt to flee!


*Talinis* panics, and attempts to flee!
*Talinis* leaves down.

k dark
k dark
You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]
*Talinis* is standing here.
You try to strike *Talinis*, but he deflects the blow.

* HP:Scratched SP:Good MV:Strong - Talinis: Critical > e
You do the best you can!

* HP:Scratched SP:Good MV:Strong - Talinis: Critical > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Strong - Talinis: Critical > You swiftly dodge *Talinis*'s attempt to pierce you.
You try to strike *Talinis*, but he parries successfully.
No way! You're fighting for your life!

* HP:Scratched SP:Good MV:Strong - Talinis: Critical > channel 'flame strike' h.dark
You do the best you can!

You begin to weave the appropriate flows... Critical >
*Talinis* opens the oakdoor.


*Talinis* panics, and attempts to flee!

=
*Rig* has arrived from above.

close oakdoor
+
*Rig* tries to strike you, but you parry successfully.

channel 'flame strike' h.dark
channel 'fireball' h.dark
Cancelled.
Ok.

You begin to weave the appropriate flows... Critical >

Cancelled.
You begin to weave the appropriate flows...

-
*Talinis* tries to pierce you, but you deflect the blow.

channel 'flame strike' talinis
Cancelled.
You begin to weave the appropriate flows...

-
*Talinis* panics, and attempts to flee!

*
You dodge a bash from *Rig* who loses his balance and falls!

=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Streaks of Fire burn through *Talinis*, leaving only a blackened corpse.
*Talinis* is dead! R.I.P.
Your blood freezes as you hear *Talinis*'s death cry.

* HP:Scratched SP:Good MV:Strong > k dark

Your heartbeat calms down more as you feel less panicked.

* HP:Scratched SP:Good MV:Full > You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > get all corpse
rel
k dark
You get a pair of lissome leather boots with metal capped toes from the corpse of Talinis.
You get a pair of thick, gold-plated greaves from the corpse of Talinis.
You get a belt with a buckle of cuendillar from the corpse of Talinis.
You get a curved clear dagger from the corpse of Talinis.
You get a silver etched shield from the corpse of Talinis.
You get a silver Kandori wristcuff from the corpse of Talinis.
You get a silver Kandori wristcuff from the corpse of Talinis.
You get a sturdy pair of full leather gauntlets from the corpse of Talinis.
You get a pair of polished, gold-plated vambraces from the corpse of Talinis.
You get a backpack from the corpse of Talinis.
You get a tunic of finely-crafted chain from the corpse of Talinis.
You get a shimmering chain of gold from the corpse of Talinis.
You get a shimmering chain of gold from the corpse of Talinis.
You get a strange, insectoid helm from the corpse of Talinis.
You get a jade signet ring from the corpse of Talinis.
You get a jade signet ring from the corpse of Talinis.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > Ok.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he parries successfully.
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
k dark
You do the best you can!
*Rig* closes the door.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > open door
k dark
Ok.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!
*Rig* hisses 'oh noes'

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

close oakdoor
* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark

*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > snic
You snicker softly.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > open door
It's already open!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* gazes deeply into your soul.. very chilling.
The gaze of *Rig* fails to affect you.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > i
k dark
You are carrying:
[2] a jade signet ring
a strange, insectoid helm
[2] a shimmering chain of gold
a tunic of finely-crafted chain
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield (used)
a curved clear dagger
a belt with a buckle of cuendillar
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes (used)

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he deflects the blow.
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark

*Rig* gazes deeply into your soul.. very chilling.
The gaze of *Rig* fails to affect you.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
k dark
k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.
*Rig* hisses 'im hella good'

* HP:Scratched SP:Good MV:Full - Rig: Scratched > sa aint skeered
You say 'aint skeered'

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You dodge a bash from *Rig* who loses his balance and falls!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > sa you do not frighten me, fade
k dark
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.
You say 'you do not frighten me, fade'

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > i
You are carrying:
[2] a jade signet ring
a strange, insectoid helm
[2] a shimmering chain of gold
a tunic of finely-crafted chain
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield (used)
a curved clear dagger
a belt with a buckle of cuendillar
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes (used)

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* hisses 'i need to go boner clubs'

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* whines pitifully about the whole situation.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > exa i.pack
k dark
It is a backpack.
When you look inside, you see:
backpack (carried) :
a large number of gold crowns (32)
a skin of human flesh
the death scalp of a wild stallion slain in the Blasted Lands
four copper pennys
a bronze belt of odd design
[2] a bubbling draught
[2] a silver Kandori wristcuff
a Kandori snowflake necklace
a thin vial of yellow fluid
[2] a package of iron rations

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You dodge a bash from *Rig* who loses his balance and falls!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > g vial i.pack
You get a thin vial of yellow fluid from a backpack.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > smile zizek
You smile at yourself.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You dodge a bash from *Rig* who loses his balance and falls!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > put vial pouch
k dark
You put a thin vial of yellow fluid in a soft leather pouch.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You try to strike *Rig*, but he deflects the blow.
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* nods to himself, he must need reassurance.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > l rig

Alaina narrates 'I really hate fighting Rig'
Zygoat narrates 'we all do'

Rig has a few scratches.

*Rig* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You try to strike *Rig*, but he deflects the blow.
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You dodge a bash from *Rig* who loses his balance and falls!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > sav
Saving Zizek.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched >
You try to strike *Rig*, but he deflects the blow.

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > *Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he deflects the blow.
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

close oakdoor
* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > fl
You try to strike *Rig*, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* HP:Scratched SP:Good MV:Full > down
e
A Large Manor House
[ obvious exits: E W U ]
The corpse of Talinis is lying here.
*Rig* is standing here mending a weapon.
You dodge a bash from *Rig* who loses his balance and falls!

* HP:Scratched SP:Good MV:Full - Rig: Healthy > k dark
No way! You're fighting for your life!

* HP:Scratched SP:Good MV:Full - Rig: Healthy > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Healthy >
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Healthy > fl
You panic and attempt to flee!


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* HP:Scratched SP:Good MV:Full > down
e
A Large Manor House
[ obvious exits: E W U ]
The corpse of Talinis is lying here.
*Rig* is standing here mending a weapon.

* HP:Scratched SP:Good MV:Full > Manor House - Backroom
[ obvious exits: W ]
A Tower guard is here protecting the peace.
Eyes keen, a Domani razor stands here swishing its tail.

k dark
* HP:Scratched SP:Good MV:Full >
The door closes quietly.

* HP:Scratched SP:Good MV:Full > They aren't here.

* HP:Scratched SP:Good MV:Full > order guard remove all
order guard drop all
A Tower guard stops using a chain coif.
A Tower guard stops using a chainmail tunic.
A Tower guard stops using a fine woolen cloak.
A Tower guard stops using a light pair of leather coverings.
A Tower guard stops using a thick pair of leather work gloves.
A Tower guard stops using a hefty mace.
A Tower guard stops using a soft leather pouch.
A Tower guard stops using a plain brown belt.
A Tower guard stops using a pair of thin leather leggings.
A Tower guard stops using a pair of heavy leather boots.
Ok.

* HP:Scratched SP:Good MV:Full > A Tower guard drops a pair of heavy leather boots.
A Tower guard drops a pair of thin leather leggings.
A Tower guard drops a plain brown belt.
A Tower guard drops a soft leather pouch.
A Tower guard drops a hefty mace.
A Tower guard drops a thick pair of leather work gloves.
A Tower guard drops a light pair of leather coverings.
A Tower guard drops a fine woolen cloak.
A Tower guard drops a chainmail tunic.
A Tower guard drops a chain coif.
A Tower guard drops a torch.
Ok.

* HP:Scratched SP:Good MV:Full > giv all guard
You give a jade signet ring to a Tower guard.
You give a jade signet ring to a Tower guard.
You give a strange, insectoid helm to a Tower guard.
You give a shimmering chain of gold to a Tower guard.
You give a shimmering chain of gold to a Tower guard.
You give a tunic of finely-crafted chain to a Tower guard.
You give a backpack to a Tower guard.
You give a pair of polished, gold-plated vambraces to a Tower guard.
You give a sturdy pair of full leather gauntlets to a Tower guard.
You give a silver Kandori wristcuff to a Tower guard.
You give a silver Kandori wristcuff to a Tower guard.
You give a silver etched shield to a Tower guard.
You give a curved clear dagger to a Tower guard.
You give a belt with a buckle of cuendillar to a Tower guard.
You give a pair of thick, gold-plated greaves to a Tower guard.
You give a pair of lissome leather boots with metal capped toes to a Tower guard.

order guard wear all
* HP:Scratched SP:Good MV:Full > open door
A Tower guard wears a pair of lissome leather boots with metal capped toes on his feet.
A Tower guard puts a pair of thick, gold-plated greaves on his legs.
A Tower guard wears a belt with a buckle of cuendillar around his waist.
A Tower guard wields a curved clear dagger.
A Tower guard binds a silver etched shield to his arm.
A Tower guard puts a silver Kandori wristcuff on around his right wrist.
A Tower guard puts a silver Kandori wristcuff on around his left wrist.
A Tower guard puts a sturdy pair of full leather gauntlets on his hands.
A Tower guard wears a pair of polished, gold-plated vambraces on his arms.
A Tower guard wears a backpack on his back.
A Tower guard wears a tunic of finely-crafted chain on his body.
A Tower guard wears a shimmering chain of gold around his neck.
A Tower guard wears a shimmering chain of gold around his neck.
A Tower guard wears a strange, insectoid helm on his head.
A Tower guard slides a jade signet ring on to his right ring finger.
A Tower guard slides a jade signet ring on to his left ring finger.
Ok.

w
* HP:Scratched SP:Good MV:Full > k dark
Ok.

* HP:Scratched SP:Good MV:Full > A Large Manor House
[ obvious exits: E W U ]
The corpse of Talinis is lying here.
*Rig* is standing here mending a weapon.
A Tower guard has arrived from the east.

k dark
* HP:Scratched SP:Good MV:Full > You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Healthy > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Healthy > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Healthy > order guard kill h.dark
k dark
A Tower guard pierces Rig's body.
Ok.
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > e
k dark
A Tower guard tries to pierce Rig, but he parries successfully.
*Rig* tries to strike you, but you deflect the blow.
You barely strike *Rig*'s body.
No way! You're fighting for your life!

e
* HP:Scratched SP:Good MV:Full - Rig: Scratched > k dark
You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > No way! You're fighting for your life!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > e
You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > No way! You're fighting for your life!
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > e
You do the best you can!

k dark
* HP:Scratched SP:Good MV:Full - Rig: Scratched > No way! You're fighting for your life!
*Rig* leaves east.

e
* HP:Scratched SP:Good MV:Full > They aren't here.

k dark
* HP:Scratched SP:Good MV:Full > e
Manor House - Backroom
[ obvious exits: W ]
A torch is here on the ground.
A bundle of chainmail lies on the ground.
A heavy pile of chainmail lies in a bundle.
A fine woolen cloak has been left here.
A light pair of leather coverings lies upon the ground.
A thick pair of leather work gloves has been tossed to the ground here.
A mace is resting here.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A thin leather set of leggings has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
*Rig* is standing here mending a weapon.
Eyes keen, a Domani razor stands here swishing its tail.
A Tower guard has arrived from the west.

* HP:Scratched SP:Good MV:Full > k dark
You try to strike *Rig*, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > No way! You're fighting for your life!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > You do the best you can!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Rig* tries to strike you, but you deflect the blow.
A Tower guard joins your fight!
You mount an attack against *Rig*, but weak nerves get the better of you.

close door
* HP:Scratched SP:Good MV:Full - Rig: Scratched > Ok.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
A Tower guard tries to pierce Rig, but he deflects the blow.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he parries successfully.
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
A Tower guard pierces Rig's body.
*Rig* tries to strike you, but you deflect the blow.
You mount an attack against *Rig*, but weak nerves get the better of you.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door

*Rig* opens a way down.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > Ok.
*Rig* opens the door.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > Ok.
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
A Tower guard pierces Rig's body hard.
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he parries successfully.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
A Tower guard tries to pierce Rig, but he parries successfully.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > A Tower guard barely pierces Rig's body.
You swiftly dodge *Rig*'s attempt to strike you.
*Rig* swiftly dodges your attempt to strike him.
It's already closed!
*Rig* opens a way down.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door

*Rig* opens the door.

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
*Rig* panics, and attempts to flee!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
Ok.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > Ok.

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

close hiddenhatch
close door
* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
A Tower guard tries to pierce Rig, but he parries successfully.
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he parries successfully.
It's already closed!

close hiddenhatch
close door
* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched >
A Tower guard pierces Rig's body.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he parries successfully.

na talinis rip
* HP:Scratched SP:Good MV:Full - Rig: Scratched > You narrate 'talinis rip'

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Scratched > close hiddenhatch
close door
A Tower guard pierces Rig's body.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
A Tower guard tries to pierce Rig, but he deflects the blow.
*Rig* gazes deeply at a Tower guard...
A Tower guard looks very strange, glaring about with a sense of panic.
You swiftly dodge *Rig*'s attempt to strike you.
You mount an attack against *Rig*, but weak nerves get the better of you.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
A Tower guard tries to pierce Rig, but he deflects the blow.
*Rig* tries to strike you, but you parry successfully.
You mount an attack against *Rig*, but weak nerves get the better of you.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > g statuette pouch
hold statuette
There doesn't seem to be a statuette in a soft leather pouch.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > Grab statuette? Who what where?
*Rig* hisses 'oh noes'

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
Rig assumes a defensive striking posture.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
Alison narrates 'nice'

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door

A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you parry successfully.
You mount an attack against *Rig*, but weak nerves get the better of you.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > A Tower guard pierces Rig's body.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
*Rig* opens a way down.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door

*Rig* opens the door.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > Ok.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > Ok.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
You swiftly dodge *Rig*'s attempt to strike you.
You mount an attack against *Rig*, but weak nerves get the better of you.
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt > It's already closed!

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
*Rig* opens a way down.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
*Rig* opens the door.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > close hiddenhatch
close door
Ok.

* HP:Scratched SP:Good MV:Full - Rig: Hurt > Ok.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
A Tower guard tries to pierce Rig, but he parries successfully.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he deflects the blow.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Scratched SP:Good MV:Full - Rig: Hurt >
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you deflect the blow.
You strike *Rig*'s right arm hard.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > sav
Saving Zizek.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > change mood brave
A Tower guard pierces Rig's head hard.
*Rig* tries to strike you, but you dodge the attack.
You try to strike *Rig*, but he parries successfully.
Mood changed to: Brave
Wimpy reset to: 84 hit points.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
*Rig* opens a way down.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
*Rig* opens the door.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
Ok.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.
*Rig* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he parries successfully.
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
A Tower guard tries to pierce Rig, but he deflects the blow.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you dodge the attack.
You try to strike *Rig*, but he parries successfully.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > change posture offensive
Posture changed to: Offensive

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
*Rig* opens a way down.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
*Rig* opens the door.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
*Rig* panics, and attempts to flee!

close hiddenhatch
close door
* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you parry successfully.
You mount an attack against *Rig*, but weak nerves get the better of you.
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!
*Rig* opens a way down.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
close hiddenhatch
close door
Ok.
*Rig* opens the door.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.
*Rig* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

close hiddenhatch
close door
* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!
*Rig* opens a way down.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.
*Rig* opens the door.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.
*Rig* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > rem statuette
put statuette pouch
You stop using a sculpted statuette.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
A Tower guard tries to pierce Rig, but he parries successfully.
*Rig* tries to strike you, but you dodge the attack.
You try to strike *Rig*, but he deflects the blow.
You put a sculpted statuette in a soft leather pouch.
*Rig* opens a way down.

close hiddenhatch
close door
* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.
*Rig* opens the door.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.
*Rig* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

close hiddenhatch
close door
* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!
*Rig* opens a way down.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > It's already closed!
*Rig* opens the door.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > sei

*Rig* panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > [embrace ]
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt >
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
You strike *Rig*'s left leg.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > close hiddenhatch
close door
Ok.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > Ok.

* HP:Healthy SP:Strong MV:Fresh - Rig: Hurt > channel 'fireball' h.dark
You begin to weave the appropriate flows...

-
A Tower guard tickles Rig's right leg with his pierce.
*Rig* tries to strike you, but you deflect the blow.

=
You lost control of Saidar!

* HP:Healthy SP:Good MV:Fresh - Rig: Hurt >
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
You swiftly dodge *Rig*'s attempt to strike you.
You try to strike *Rig*, but he deflects the blow.
*Stanislav* arrives from a flash of bright white light.

* HP:Healthy SP:Good MV:Fresh - Rig: Hurt > open door
fl
Ok.

* HP:Healthy SP:Good MV:Fresh - Rig: Hurt > PANIC! You couldn't escape!
*Rig* closes the door.

* HP:Healthy SP:Good MV:Fresh - Rig: Hurt > fl

A Tower guard tickles Rig's right leg with his pierce.
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.

* HP:Healthy SP:Good MV:Fresh - Rig: Hurt > PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Stanislav* burn your body!

* HP:Hurt SP:Good MV:Fresh - Rig: Hurt >
A Tower guard tries to pierce Rig, but he deflects the blow.

* HP:Hurt SP:Good MV:Fresh - Rig: Hurt > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

+
A Tower guard pierces Rig's body.
*Rig* tries to strike you, but you deflect the blow.

=
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Scratched SP:Good MV:Fresh - Rig: Hurt > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

+
A Tower guard tries to pierce Rig, but he deflects the blow.
*Rig* tries to strike you, but you deflect the blow.

=
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Scratched SP:Fading MV:Fresh - Rig: Hurt > g statuette pouch
hold statuette
channel 'flame strike' h.dark
You get a sculpted statuette from a soft leather pouch.

* HP:Scratched SP:Fading MV:Fresh - Rig: Hurt > You grab a sculpted statuette.

You begin to weave the appropriate flows...rt >


A Tower guard barely pierces Rig's left arm.

*
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you dodge the attack.

+channel 'flame strike' h.dark
=
You draw some energy from the statuette in your hand.
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

You begin to weave the appropriate flows...rt >

+
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you deflect the blow.

=
You draw some energy from the statuette in your hand.
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Scratched SP:Fading MV:Fresh - Rig: Hurt > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

*
A Tower guard tries to pierce Rig, but he parries successfully.

=
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
You swiftly dodge *Rig*'s attempt to strike you.
You mount an attack against *Rig*, but weak nerves get the better of you.
You draw some energy from the statuette in your hand.
You feel the statuette in your hand grow cold.
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Scratched SP:Fading MV:Fresh - Rig: Hurt > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

+
You gasp in pain as streaks of fire from *Stanislav* burn your body!

=
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Hurt SP:Trickling MV:Fresh - Rig: Hurt >
*Stanislav* tries to strike a Tower guard, but he parries successfully.
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you parry successfully.
You strike *Rig*'s body.

* HP:Hurt SP:Trickling MV:Fresh - Rig: Hurt > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

+
You gasp in pain as streaks of fire from *Stanislav* burn your body!

=
You can't summon enough energy to weave the flow.

* HP:Wounded SP:Trickling MV:Fresh - Rig: Hurt >
*Stanislav* tries to strike a Tower guard, but he deflects the blow.
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you deflect the blow.
You strike *Rig*'s body hard.

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

open door
fl
Cancelled.
Ok.
*Rig* closes the door.

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded > PANIC! You couldn't escape!

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded >
*Stanislav* tries to strike a Tower guard, but he deflects the blow.
A Tower guard tries to pierce Rig, but he parries successfully.
*Rig* tries to strike you, but you parry successfully.
You mount an attack against *Rig*, but weak nerves get the better of you.

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded >
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded >
You gasp in pain as streaks of fire from *Stanislav* burn your body!

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded >
*Stanislav* tries to strike a Tower guard, but he parries successfully.
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you dodge the attack.
You mount an attack against *Rig*, but weak nerves get the better of you.

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded > sa shitty time for angreal to die
You say 'shitty time for angreal to die'

* HP:Wounded SP:Trickling MV:Fresh - Rig: Wounded > snic

You gasp in pain as streaks of fire from *Stanislav* burn your body!

* HP:Battered SP:Trickling MV:Fresh - Rig: Wounded > You snicker softly.

* HP:Battered SP:Trickling MV:Fresh - Rig: Wounded >
*Stanislav* tries to strike a Tower guard, but he parries successfully.
A Tower guard tries to pierce Rig, but he parries successfully.
*Rig* tries to strike you, but you deflect the blow.
You try to strike *Rig*, but he parries successfully.

* HP:Battered SP:Trickling MV:Fresh - Rig: Wounded > rel
Ok.

* HP:Battered SP:Trickling MV:Fresh - Rig: Wounded >
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Battered SP:Trickling MV:Fresh - Rig: Wounded > open door
fl
*Stanislav* tries to strike a Tower guard, but he parries successfully.
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you parry successfully.
You strike *Rig*'s body hard.
Ok.
You gasp in pain as streaks of fire from *Stanislav* burn your body!
*Rig* closes the door.

* HP:Battered SP:Fading MV:Fresh - Rig: Wounded > PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Fresh - Rig: Wounded > open door
fl
Ok.

You panic and attempt to flee!sh - Rig: Wounded >
*Rig* closes the door.


PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Full - Rig: Wounded >
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Battered SP:Fading MV:Full - Rig: Wounded > sei

A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you deflect the blow.
You mount an attack against *Rig*, but weak nerves get the better of you.

channel 'flame strike' h.dark
* HP:Battered SP:Fading MV:Full - Rig: Wounded > [embrace ]
You feel the flows of saidar coursing through your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Stanislav* burn your body!

You begin to weave the appropriate flows...d >

=
Ok.
*Stanislav* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Beaten SP:Trickling MV:Full - Rig: Wounded >
*Stanislav* strikes a Tower guard's head.
A Tower guard pierces Rig's right foot.
*Rig* tries to strike you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.
A Tower guard tries to pierce Rig, but he deflects the blow.

* HP:Beaten SP:Trickling MV:Full - Rig: Wounded > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

+
*Stanislav* strikes a Tower guard's head.
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
*Rig* tries to strike you, but you deflect the blow.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Stanislav* burn your body!

=
You can't summon enough energy to weave the flow.

* HP:Critical SP:Trickling MV:Full - Rig: Wounded >
A Tower guard tries to pierce Rig, but he parries successfully.

* HP:Critical SP:Trickling MV:Full - Rig: Wounded > rel
Ok.

* HP:Critical SP:Trickling MV:Full - Rig: Wounded > eq
You are using:
<held> a sculpted statuette
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a beautifully worked great serpent ring
<worn on head> a camouflaged hood
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn on body> a bearskin tunic
<worn about body> an elegant riding dress of dark green silk
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a yew staff
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a skin of human flesh
<worn on belt> a soft leather pouch
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Critical SP:Trickling MV:Full - Rig: Wounded >
A Tower guard mounts an attack against Rig, but weak nerves get the better of him.
You swiftly dodge *Rig*'s attempt to strike you.
You mount an attack against *Rig*, but weak nerves get the better of you.

* HP:Critical SP:Trickling MV:Full - Rig: Wounded >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Stanislav devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Venue Sokowa is standing here.
A kind-faced figure stands here.

* HP:Critical SP:Trickling MV:Haggard >
Vaen tells you 'the firetruck are you doing up'

Vaen
Posts: 204
Joined: Wed Jun 10, 2015 2:20 pm

Re: You feel the statuette in your hand grow cold.

Post by Vaen » Sun Sep 24, 2017 5:14 pm

Should have ICQed me like Rig ICQed Stanislav, Zizek. I wouldn't have come, because I hate you, but it still seems like the right thing to have done.

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: You feel the statuette in your hand grow cold.

Post by Zizek » Sun Sep 24, 2017 6:03 pm

Chirpchirp!

Looks like the fball (failed) on Rig right before Stanislav ported in was what did me in. I should practice more restraint.

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