So much EFFORT

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

So much EFFORT

Post by Turg » Fri Sep 22, 2017 3:00 pm

* S HP:Battered MV:Tiring >
[order ghar kill human]
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
Ok.

* S HP:Battered MV:Tiring >
[k human]
You try to hack *Weir*, but he parries successfully.

b
* S HP:Battered MV:Tiring - a Ghar'ghael trolloc: Healthy - Weir: Scratched >
[bash ]


*Weir* tries to strike a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc blasts Weir's head.

-
=
A bloodstock stallion snorts loudly.

+
*
*+
=
-
-
=
You hack *Weir*'s right arm hard.
*Weir* strikes a Ghar'ghael trolloc's left hand hard.
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
Your bash at *Weir* sends him sprawling!

* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Scratched >
cb
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Scratched >

You hack *Weir*'s right arm very hard.
A Ghar'ghael trolloc blasts Weir's left foot very hard.

nar on weir 3s
* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Hurt >
You narrate 'on weir 3s'

* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Hurt >
nar bashed
b
You narrate 'bashed'

* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Hurt >
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Hurt >

You hack *Weir*'s left leg hard.
*Weir* strikes a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc barely blasts Weir's body.

b
* S HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Hurt >
[bash ]


-
*Weir* panics, and attempts to flee!

=
*Weir* leaves south riding a bloodstock stallion.

+*
*+
=
*Weir* has arrived from the south, riding a bloodstock stallion.

-
*Weir* strikes your right arm hard.


-
=
Your bash at *Weir* sends him sprawling!

* S HP:Battered MV:Strong - Weir: Hurt >
A Ghar'ghael trolloc joins your fight!

* S HP:Battered MV:Strong - Weir: Hurt >
cb
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Strong - Weir: Hurt >

A Ghar'ghael trolloc barely blasts Weir's body.
You hack *Weir*'s body.

lo
* S HP:Battered MV:Strong - Weir: Hurt >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A war axe has been left on the ground here.
A thick, leather backpack lies abandoned here.
*Weir* is sitting here, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Battered MV:Strong - Weir: Hurt >

A Ghar'ghael trolloc blasts Weir's left arm hard.
You hack *Weir*'s body hard.

* S HP:Battered MV:Strong - Weir: Wounded >
b
[bash ]


-
=+
*
*
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
*Weir* strikes your left arm.

+
=
-
-
=
Your bash at *Weir* sends him sprawling!

* S HP:Battered MV:Strong - Weir: Wounded >


cb
* S HP:Battered MV:Strong - Weir: Wounded >
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc barely blasts Weir's body.
You hack *Weir*'s body very hard.

* S HP:Battered MV:Strong - Weir: Wounded >
lo
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A war axe has been left on the ground here.
A thick, leather backpack lies abandoned here.
*Weir* is sitting here, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Weir.

* S HP:Battered MV:Strong - Weir: Wounded >
0
[where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc blasts Weir's body very hard.
You hack *Weir*'s left leg hard.

* S HP:Battered MV:Strong - Weir: Wounded >

*Weir* panics, and attempts to flee!

* S HP:Battered MV:Strong - Weir: Wounded >

*Weir* leaves south riding a bloodstock stallion.

o S HP:Battered MV:Strong >
q
q
s
[order ghar kill human]
Ok.

q
o S HP:Battered MV:Strong >
9
[order ghar kill human]
Ok.

b
o S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Ghar'ghael trolloc has arrived from the north.

o S HP:Battered MV:Strong > [order ghar kill human]
Ok.

o S HP:Battered MV:Strong >
[k human]
They aren't here.

s
o S HP:Battered MV:Strong > [bash ]
Bash who?

s
o S HP:Battered MV:Strong >
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a rat is lying here.
*Weir* is standing here, riding a bloodstock stallion.
A Ghar'ghael trolloc has arrived from the north.
*Weir* strikes your body.

* S HP:Battered MV:Strong - Weir: Wounded >
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc joins your fight!
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
You try to hack *Weir*, but he parries successfully.

9
b
* S HP:Battered MV:Strong - Weir: Wounded >
[k human]
You do the best you can!

* S HP:Battered MV:Strong - Weir: Wounded >
[bash ]


-=
+
*
*
+=
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
*Weir* strikes your right leg.
*Weir* sends you sprawling with a powerful bash!

* S HP:Battered MV:Strong - Weir: Wounded >
b

A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.
*Weir* strikes your body.

* S HP:Battered MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.
*Weir* strikes your left leg hard.

* S HP:Battered MV:Strong - Weir: Wounded >
[bash ]


-=
+
*
*
+=
-

A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.

-
=
As *Weir* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Strong - Weir: Wounded >
You dodge a bash from *Weir* who loses his balance and falls!

* S HP:Battered MV:Strong - Weir: Wounded >
cb
b

A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.

* S HP:Battered MV:Strong - Weir: Wounded >
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Strong - Weir: Wounded >
[bash ]


-=
+
*
*+
=
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
*Weir* strikes your body.

-
*Weir* panics, and attempts to flee!


-=
Your bash at *Weir* sends him sprawling!

* S HP:Battered MV:Strong - Weir: Wounded >
st


9
* S HP:Battered MV:Strong - Weir: Wounded >

* S HP:Battered MV:Strong - Weir: Wounded > [k human]
You do the best you can!

* S HP:Battered MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc blasts Weir's left leg hard.
You hack *Weir*'s body hard.

* S HP:Battered MV:Strong - Weir: Wounded >
q
[order ghar kill human]
Ok.
*Weir* leaves north riding a bloodstock stallion.
*Weir* has arrived from the north, riding a bloodstock stallion.

lo
* S HP:Battered MV:Strong >

*Weir* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* S HP:Battered MV:Strong > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
*Weir* is standing here, riding a bloodstock stallion.
A young trolloc is here, growling with a deep bloodlust.

q
* S HP:Battered MV:Strong >
q
[order ghar kill human]
A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.
Ok.

9
* S HP:Battered MV:Strong >
9
[order ghar kill human]
Ok.

9
9
* S HP:Battered MV:Strong >
9
[k human]
You hack *Weir*'s body very hard.

* S HP:Battered MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Wounded > You try to hack *Weir*
, but he deflects the blow.
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
[k human]
You do the best you can!

* S HP:Battered MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Wounded > [k human]
You do the best you can!

* S HP:Battered MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Wounded >
[k human]
You do the best you can!
*Weir* panics, and attempts to flee!

* S HP:Battered MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Wounded > [k human]
You do the best you can!

* S HP:Battered MV:Strong - a Ghar'ghael trolloc: Scratched - Weir: Wounded >
bb
9
[order ghar bash]
Ok.
*Weir* leaves south riding a bloodstock stallion.

o S HP:Battered MV:Strong >
[k human]
They aren't here.

o S HP:Battered MV:Strong >
s
q
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
*Weir* is standing here, riding a bloodstock stallion.
Ack, you lost a Ghar'ghael trolloc!
*Weir* strikes your right arm hard.

9
b
* S HP:Battered MV:Strong - Weir: Wounded >
[order ghar kill human]
That person isn't here.

* S HP:Battered MV:Strong - Weir: Wounded >
[k human]
You do the best you can!

* S HP:Battered MV:Strong - Weir: Wounded > [bash ]

-
=
+*

*Weir* strikes your right leg hard.

*
+
=-

-=
As *Weir* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Strong - Weir: Wounded >
cw
f

*Weir* sends you sprawling with a powerful bash!

* S HP:Battered MV:Strong - Weir: Wounded >

*Weir* strikes your right arm very hard.

* S HP:Beaten MV:Strong - Weir: Wounded >
c
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Strong - Weir: Wounded >
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N W ]
No room found!

Fleeing.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[camouflage ]
You attempt to camouflage yourself.
You can't find anything to conceal yourself with.

o S HP:Beaten MV:Strong >

*Weir* has arrived from the north, riding a bloodstock stallion.

9
* S HP:Beaten MV:Strong >
9

*Weir* barely strikes your body.

* S HP:Beaten MV:Strong - Weir: Wounded >
[k human]
You do the best you can!

* S HP:Beaten MV:Strong - Weir: Wounded >
cw
The blighted tree tickles Weir's body with its hit.
[k human]
You do the best you can!

f
* S HP:Beaten MV:Strong - Weir: Wounded >
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Strong - Weir: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Strong >
n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A young trolloc is here, growling with a deep bloodlust.

q
o S HP:Beaten MV:Strong >
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Ghar'ghael trolloc has arrived from the south.

q
o S HP:Beaten MV:Strong >
[order ghar kill human]
Ok.

o S HP:Beaten MV:Strong >
n
[order ghar kill human]
Ok.

q
o S HP:Beaten MV:Strong >
q
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A war axe has been left on the ground here.
A thick, leather backpack lies abandoned here.
A Ghar'ghael trolloc has arrived from the south.

o S HP:Beaten MV:Strong > [order ghar kill human]
Ok.

o S HP:Beaten MV:Strong > [order ghar kill human]
Ok.

o S HP:Beaten MV:Strong >
q
q
[order ghar kill human]
Ok.

o S HP:Beaten MV:Strong >
[order ghar kill human]
Ok.

q
q
o S HP:Beaten MV:Strong >
q
[order ghar kill human]
Ok.

q
q
o S HP:Beaten MV:Strong >
[order ghar kill human]
Ok.

o S HP:Beaten MV:Strong > [order ghar kill human]
Ok.

0
o S HP:Beaten MV:Strong > [order ghar kill human]
Ok.

q
o S HP:Beaten MV:Strong >
[order ghar kill human]
Ok.
*Weir* has arrived from the south, riding a bloodstock stallion.

q
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.
*Weir* strikes your body hard.

* S HP:Beaten MV:Strong - Weir: Wounded > [order ghar kill human]
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
Ok.

* S HP:Beaten MV:Strong - Weir: Wounded >
[order ghar kill human]
Ok.

* S HP:Beaten MV:Strong - Weir: Wounded >
b
[bash ]


-
=+
A Ghar'ghael trolloc blasts Weir's right leg.

*
*
*Weir* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Strong - Weir: Wounded >
cb
b

A Ghar'ghael trolloc barely blasts Weir's body.
*Weir* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.
*Weir* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Weir: Wounded >
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Strong - Weir: Wounded >
[bash ]


-=
+
*
*
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.

+=
-
-
=
As *Weir* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Strong - Weir: Wounded >

*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


nar bleeding 3s keep come help me?
* S HP:Beaten MV:Strong - Weir: Wounded >
b

A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
*Weir* strikes your head hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Weir: Wounded >
You narrate 'bleeding 3s keep come help me?'

* S HP:Critical MV:Strong - Weir: Wounded >
[bash ]


-=
A Ghar'ghael trolloc barely blasts Weir's body.

+
*
*
+=
-
-
=
As *Weir* avoids your bash, you topple over and fall to the ground!
*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Weir: Wounded >

A Ghar'ghael trolloc barely blasts Weir's body.
*Weir* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Weir: Wounded >
b
[bash ]


A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.

-
=+
*
*+
=-

Puny tries to pierce *Weir*, but he parries successfully.

-
*Weir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* S HP:Critical MV:Strong - Weir: Wounded >
Puny pierces *Weir*'s body.
A Ghar'ghael trolloc blasts Weir's body.
*Weir* strikes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Weir: Battered >
cw
f

Puny pierces *Weir*'s body hard.
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
*Weir* strikes your right foot.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Weir: Battered >

Puny tries to pierce *Weir*, but he deflects the blow.

* S HP:Critical MV:Strong - Weir: Battered >


* S HP:Critical MV:Strong - Weir: Battered >

Puny assumes an offensive striking posture.

* S HP:Critical MV:Strong - Weir: Battered >
Puny pierces *Weir*'s body.
You try to hack *Weir*, but he deflects the blow.
A Ghar'ghael trolloc tries to blast Weir, but he parries successfully.
*Weir* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Strong - Weir: Battered > You panic and attempt to flee!


You flee head over heels.
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.

o S HP:Critical MV:Strong >
w
w
n
n
End of the Dark Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong >
Rocky Plains in the Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc scout sniffs the air here.

o S HP:Critical MV:Strong > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

c
o S HP:Critical MV:Strong > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.

o S HP:Critical MV:Strong >
[camouflage ]
You attempt to camouflage yourself.

o S HP:Critical MV:Strong >
score
You have 6(401) hit and 221(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o S HP:Critical MV:Strong >
0
[where ]
Players in your Zone
--------------------
Turg - Rocky Hills

o S HP:Critical MV:Strong >
0
[where ]
Players in your Zone
--------------------
Turg - Rocky Hills
You catch a faint scent of a horse nearby.

0
0
o S HP:Critical MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - Rocky Hills
You catch a faint scent of a horse nearby.

e
o S HP:Critical MV:Strong >
s
[where ]
Players in your Zone
--------------------
Turg - Rocky Hills
You catch a faint scent of a horse nearby.

s
o S HP:Critical MV:Strong >
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.

o S HP:Critical MV:Strong >
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.

o S HP:Critical MV:Strong >
A dismal light is cast across Shayol Ghul with the rising of the sun.
Your heartbeat calms down more as you feel less panicked.
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* S HP:Critical MV:Full >
s
e
Alas, you cannot go that way...

e
* S HP:Critical MV:Full >
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.

n
n
o S HP:Critical MV:Strong >
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war axe has been left on the ground here.
A thick, leather backpack lies abandoned here.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Critical MV:Strong > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Ghar'ghael trolloc has arrived from the south.

* S HP:Critical MV:Strong > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A Ghar'ghael trolloc has arrived from the south.

* S HP:Critical MV:Strong >
n
e
e
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Ghar'ghael trolloc has arrived from the south.

e
* S HP:Critical MV:Strong >
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc has arrived from the west.

* S HP:Critical MV:Strong > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Ghar'ghael trolloc has arrived from the west.

e
e
* S HP:Critical MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc has arrived from the west.

e
e
* S HP:Critical MV:Strong >
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Ghar'ghael trolloc has arrived from the west.

o S HP:Critical MV:Strong > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Ghar'ghael trolloc has arrived from the west.

call
o S HP:Critical MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
A Ghar'ghael trolloc has arrived from the west.

e
* S HP:Critical MV:Strong >
The Gatekeep
[ obvious exits: E W ]
A huge darkhound is here, drooling and snarling.
A hooved trolloc anxiously stamps its feet.
A red-eyed raven is visible flying high in the sky.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A Ghar'ghael trolloc has arrived from the west.

* S HP:Critical MV:Strong > You don't see a closed gate.

* S HP:Critical MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A fade emerges from the shadows as you pass by.
A Ghar'ghael trolloc has arrived from the west.

* S HP:Critical MV:Strong >
nar thx
q
q
You narrate 'thx'

* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

score
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
You have 19(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Critical MV:Strong >
score
You have 19(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.
Puny narrates 'np'

* S HP:Critical MV:Strong >
re
You sit down and rest your tired bones.
There is already something in a studded leather belt with a crossed swords buckle.

not
* S HP:Critical MV:Strong >
You start paying increased attention to your surroundings.

score
* S HP:Critical MV:Strong >
You have 19(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.
Puny narrates 'he chasing'

* S HP:Critical MV:Strong >

Puny narrates 'get safe'

* S HP:Critical MV:Strong >
nar nods am keep
You narrate 'nods am keep'

score
* S HP:Critical MV:Strong >
You have 19(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

* S HP:Critical MV:Strong >
nar with mob!

Puny narrates 'nod'

* S HP:Critical MV:Strong >
You narrate 'with mob!'

score
* S HP:Critical MV:Strong >
A hooved trolloc has arrived from the west.
A fade leaves north.

* S HP:Critical MV:Strong >
You have 19(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

* S HP:Critical MV:Strong >
lo
0
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

* S HP:Critical MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - Entrance to the Courtyard
Ningishzidda - The Well
Cankle - The Old Stables
Jakd - In the Study
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Strong >
st
q
q
You stop resting, and stand up.

* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

scan w
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
q
A huge darkhound is here, drooling and snarling.
A hooved trolloc anxiously stamps its feet.
A red-eyed raven is visible flying high in the sky.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
q
q
q
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
q
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

cd
cl oakdoor
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
I see no oakdoor here.

* S HP:Critical MV:Strong >
lo
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

* S HP:Critical MV:Strong >
score
You have 33(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

q
q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
0
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Entrance to the Courtyard
Ningishzidda - The Well
Cankle - The Old Stables
Jakd - In the Study

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

scan w
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
A huge darkhound is here, drooling and snarling.
A hooved trolloc anxiously stamps its feet.
A red-eyed raven is visible flying high in the sky.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Critical MV:Strong >
lo

Puny narrates 'alw 3s 2w'

* S HP:Critical MV:Strong >
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

* S HP:Critical MV:Strong >
re
You sit down and rest your tired bones.
There is already something in a studded leather belt with a crossed swords buckle.

not
* S HP:Critical MV:Strong >
You start paying increased attention to your surroundings.

score
* S HP:Critical MV:Strong >
You have 33(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

* S HP:Critical MV:Strong >

Puny narrates 'of gk'

* S HP:Critical MV:Strong >
nar nods need 1 tick
score
You narrate 'nods need 1 tick'

* S HP:Critical MV:Strong > You have 33(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

* S HP:Critical MV:Strong >

Puny narrates 'he batt'

* S HP:Critical MV:Strong >
nar 30hps
You narrate '30hps'

score
* S HP:Critical MV:Strong >
You have 33(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

* S HP:Critical MV:Strong >
lo
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

* S HP:Critical MV:Strong >

A muzzled trolloc has arrived from the east.

* S HP:Critical MV:Strong >
score
You have 33(401) hit and 224(276) movement points.
You have scored 101141897 experience points and 1506 quest points.
You need 2358103 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are resting.

* S HP:Critical MV:Strong >

Puny narrates 'nod'

* S HP:Critical MV:Strong >
exam pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a thin vial of yellow fluid
a skin of human flesh
a silver-worked weapons belt
a dagger
a water skin

* S HP:Critical MV:Strong >
get meat pack
There doesn't seem to be a meat in a backpack.

eat meat
* S HP:Critical MV:Strong >
i
You don't seem to have any.

* S HP:Critical MV:Strong >
You are carrying:
thirteen copper pennys
fourteen gold crowns

* S HP:Critical MV:Strong >
order ghar drop meat
A huge darkhound has arrived from the west.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
A Ghar'ghael trolloc drops a raw side of meat.
Ok.

* S HP:Critical MV:Full >
get meat
You get a raw side of meat.

* S HP:Critical MV:Full >

A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to The
Entrance to the Great Hall.'
Puny narrates 'i winining slowly'

eat meat
* S HP:Critical MV:Full >
You eat the meat.
You are full.

st
* S HP:Critical MV:Full >
w
w
You stop resting, and stand up.

* S HP:Critical MV:Full >
The Gatekeep
[ obvious exits: E W ]
Door west: Stonegate
A hooved trolloc anxiously stamps its feet.
A red-eyed raven is visible flying high in the sky.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A Ghar'ghael trolloc has arrived from the east.

call
* S HP:Critical MV:Full > In Front of the Castle
[ obvious exits: N E W ]
Door east: Stonegate
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
An iron lantern hangs from the wall above the gate.
A Ghar'ghael trolloc has arrived from the east.

w
w
* S HP:Critical MV:Full >
You don't see a closed gate.

* S HP:Critical MV:Full >
w
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
The corpse of a rat is lying here.
A Ghar'ghael trolloc has arrived from the east.

w
o S HP:Critical MV:Full > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A Ghar'ghael trolloc has arrived from the east.

o S HP:Critical MV:Full > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A Ghar'ghael trolloc has arrived from the east.

w
* S HP:Critical MV:Full >
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Ghar'ghael trolloc has arrived from the east.

w
* S HP:Critical MV:Full > * S HP:Critical MV:Full >
w
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A Ghar'ghael trolloc has arrived from the east.

w
* S HP:Critical MV:Strong >
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Ghar'ghael trolloc has arrived from the east.

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > Alas, you cannot go that way...

s
* S HP:Critical MV:Strong >
s
s
q
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A Ghar'ghael trolloc has arrived from the north.

9
* S HP:Critical MV:Strong >
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A Ghar'ghael trolloc has arrived from the north.

b
* S HP:Critical MV:Strong > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A war axe has been left on the ground here.
A thick, leather backpack lies abandoned here.
A Ghar'ghael trolloc has arrived from the north.

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
[k human]
They aren't here.

* S HP:Critical MV:Strong > [bash ]
Bash who?

* S HP:Critical MV:Strong >
0
[where ]
Players in your Zone
--------------------
Turg - The Blight
Puny - End of the Dark Road
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Strong >
w
q
9
b
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Ghar'ghael trolloc has arrived from the east.

o S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [bash ]
Bash who?

w
q
o S HP:Critical MV:Strong >
9
b
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.
Puny the Great Havoc is here, fighting Weir.
*Weir* is here, fighting Puny, riding a bloodstock stallion.
A Ghar'ghael trolloc has arrived from the east.

* S HP:Critical MV:Strong >
[order ghar kill human]
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
Ok.

* S HP:Critical MV:Strong > [k human]
You try to hack *Weir*, but he parries successfully.
Puny looks at *Weir*.

* S HP:Critical MV:Strong - Puny: Healthy - Weir: Battered >
[bash ]


-
=+
*
*Weir* panics, and attempts to flee!

*
A Ghar'ghael trolloc blasts Weir's head.
Puny swiftly dodges *Weir*'s attempt to strike him.
Puny pierces *Weir*'s right arm very hard.
*Weir* leaves north riding a bloodstock stallion.

+
=
-
-
=
They're not here anymore!

* S HP:Critical MV:Strong >
q
q
q
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong >
q
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

0
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Turg - End of the Dark Road

* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

n
* S HP:Critical MV:Strong >
[order ghar kill human]
Ok.

q
* S HP:Critical MV:Strong > [order ghar kill human]
Ok.

9
* S HP:Critical MV:Strong > The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Puny the Great Havoc is here, fighting Weir.
*Weir* is here, fighting Puny, riding a bloodstock stallion.
The enormous worm is here, fighting Puny.
A Ghar'ghael trolloc has arrived from the south.

b
* S HP:Critical MV:Strong >
The enormous worm tries to hit Puny, but he parries successfully.
Puny swiftly dodges *Weir*'s attempt to strike him.
Puny tries to pierce *Weir*, but he deflects the blow.
[order ghar kill human]
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
Ok.
*Weir* nods at the enormous worm.

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: So much EFFORT

Post by Turg » Fri Sep 22, 2017 3:00 pm

* S HP:Critical MV:Strong > [k human]
You try to hack *Weir*, but he parries successfully.

* S HP:Critical MV:Strong - Puny: Scratched - Weir: Battered >
[bash ]


-
*Weir* panics, and attempts to flee!

=+
*
*Weir* leaves south riding a bloodstock stallion.


Puny pierces the enormous worm's body into bloody fragments!

*
+
=-
Puny pierces the enormous worm's body extremely hard.
The enormous worm tries to hit Puny, but he parries successfully.


-
*Weir* has arrived from the south, riding a bloodstock stallion.
A rat has arrived from the south.

=
As *Weir* avoids your bash, you topple over and fall to the ground!
Puny panics, and attempts to flee!

q
* S HP:Critical MV:Strong - Weir: Battered >
Puny leaves north.

q
* S HP:Critical MV:Strong - Weir: Battered >
9
st
b
[order ghar kill human]
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.
Ok.

* S HP:Critical MV:Strong - Weir: Battered >
[order ghar kill human]
Ok.

* S HP:Critical MV:Strong - Weir: Battered > [k human]
You do the best you can!
You dodge a bash from *Weir* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



* S HP:Critical MV:Strong - Weir: Battered >
[bash ]


-=
+
*
The enormous worm hits Weir's right arm hard.
The enormous worm barely hits Weir's body.
A Ghar'ghael trolloc tries to blast Weir, but he deflects the blow.


Puny tries to pierce *Weir*, but he parries successfully.

*
+=
-
*Weir* panics, and attempts to flee!


Puny assumes an offensive striking posture.

-
=
Your bash at *Weir* sends him sprawling!

* S HP:Beaten MV:Strong - Weir: Beaten >
nar come back bashed
You narrate 'come back bashed'

9
* S HP:Beaten MV:Strong - Weir: Beaten >

Puny pierces *Weir*'s body hard.
The enormous worm hits Weir's right arm hard.
A Ghar'ghael trolloc blasts Weir's body.
You hack *Weir*'s body very hard.

* S HP:Beaten MV:Strong - Weir: Beaten >
[k human]
You do the best you can!

* S HP:Beaten MV:Strong - Weir: Beaten >
Puny pierces *Weir*'s left leg.

rs;Draw
rem sword
9
* S HP:Beaten MV:Strong - Weir: Critical >
9
9
9
You stop using a gargantuan gilded bastard sword.

9
* S HP:Beaten MV:Strong - Weir: Critical >
You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a
flash of steel.

* S HP:Beaten MV:Strong - Weir: Critical > [k human]
You do the best you can!

9
* S HP:Beaten MV:Strong - Weir: Critical > [k human]
You do the best you can!
*Weir* leaves north riding a bloodstock stallion.

9
* S HP:Beaten MV:Strong >
[k human]
They aren't here.

9
* S HP:Beaten MV:Strong > [k human]
They aren't here.

9
* S HP:Beaten MV:Strong > [k human]
They aren't here.

n
* S HP:Beaten MV:Strong >
[k human]
They aren't here.

w
* S HP:Beaten MV:Strong > [k human]
They aren't here.

w
* S HP:Beaten MV:Strong > [k human]
They aren't here.

9
* S HP:Beaten MV:Strong >
w
[k human]
They aren't here.

* S HP:Beaten MV:Strong > The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A Ghar'ghael trolloc has arrived from the south.

* S HP:Beaten MV:Strong > Rocky Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a snake leaving south.
A Ghar'ghael trolloc has arrived from the east.

* S HP:Beaten MV:Strong >
Dark Crags
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Ghar'ghael trolloc has arrived from the east.

w
* S HP:Beaten MV:Strong > [k human]
They aren't here.

w
* S HP:Beaten MV:Strong > Rocky Waste
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
An enormous blight worm towers above you, making an eerie shrill scream.
A Ghar'ghael trolloc has arrived from the east.

* S HP:Beaten MV:Strong >
Barren Hills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A span long blood-red worm crawls toward you.
An enormous blight worm towers above you, making an eerie shrill scream.
A black snake with red mottling slyly meanders around you.
A titanic creature of the Shadow is here, wrapped in lightning.
A Ghar'ghael trolloc has arrived from the east.

* S HP:Beaten MV:Strong > Alas, you cannot go that way...

w
w
* S HP:Beaten MV:Strong >
n
n
Alas, you cannot go that way...

n
* S HP:Beaten MV:Strong >
Alas, you cannot go that way...

* S HP:Beaten MV:Strong > Desolate Wasteland
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A trolloc is here ruling a group of trollocs.
A spider-legged beast is here, most of it teeth.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Ghar'ghael trolloc has arrived from the south.

* S HP:Beaten MV:Strong > A gaping maw tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The writhing grass tries to hit a Ghar'ghael trolloc, but he deflects the blow.
No way! You're fighting for your life!

* S HP:Critical MV:Strong - a gaping maw: Scratched >
No way! You're fighting for your life!

* S HP:Critical MV:Strong - a gaping maw: Scratched >
You pierce a gaping maw's left foreleg into bloody fragments!

cw
* S HP:Critical MV:Strong - a gaping maw: Hurt >
f
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Strong - a gaping maw: Hurt >
You panic and attempt to flee!


A Ghar'ghael trolloc blasts the writhing grass's trunk very hard.
The writhing grass barely hits a Ghar'ghael trolloc's body.
You pierce a gaping maw's left leg into bloody fragments!
A gaping maw barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Craggy Wasteland
[ obvious exits: N E S W ]
Fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
A small stick is lying on the ground here.
A red-eyed raven is perched nearby, staring silently at you.
A titanic creature of the Shadow is here, wrapped in lightning.

* S HP:Critical MV:Strong >
w
n
n
Bend in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

* S HP:Critical MV:Strong >
Alas, you cannot go that way...

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong >
w
Base of the Mountain
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Strong >

Puny narrates 'he crit'

* S HP:Critical MV:Strong >
w
u
Rise in the Mountains
[ obvious exits: E W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring >
Path Through the Mountains
[ obvious exits: S W D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving down.
A large, spine-backed snake bares its fangs with a vicious hiss.

* S HP:Critical MV:Tiring >
s
s
On the Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Tiring >
Path in the Mountains
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of an animal leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.

* S HP:Critical MV:Tiring >
nar df
You narrate 'df'

* S HP:Critical MV:Tiring >
nar sted
d
You narrate 'sted'

* S HP:Critical MV:Tiring >
Before an Ascending Path
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A hound of the shadow smells blood in the air.

* S HP:Critical MV:Tiring >
e
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.

s
e
* S HP:Critical MV:Tiring >
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.

* S HP:Critical MV:Tiring >
Alas, you cannot go that way...

* S HP:Critical MV:Tiring >
s
e
e
Edge of the Bog
[ obvious exits: N E ]

* S HP:Critical MV:Tiring >
Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
You smell something remniscent of death as you enter this place.

* S HP:Critical MV:Tiring > Through the Thick Underbrush
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

* S HP:Critical MV:Tiring >
w
tm
Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

* S HP:Critical MV:Tiring >
[track mount]


-
=+
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.
Some clear almost day-old tracks of a bloodstock stallion (ridden) leaving south.
Some very faint week-old tracks of a warhorse (ridden) leaving east.

* S HP:Critical MV:Tiring >
0
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Puny - Twist in the Overgrown Path
Turg - Forgotten Trail

* S HP:Beaten MV:Strong >
nar no
w
You narrate 'no'

n
* S HP:Beaten MV:Strong >
Edge of the Bog
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
The smell of death fades as you move further...

* S HP:Beaten MV:Strong >
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A brittle chunk of yellow crystal has formed here.

* S HP:Beaten MV:Tiring >
n
w
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.

* S HP:Beaten MV:Tiring >
tm
Before an Ascending Path
[ obvious exits: E U ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A hound of the shadow smells blood in the air.

* S HP:Beaten MV:Tiring >
[track mount]


-
=+
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving up.
Some very faint week-old tracks of a warhorse (ridden) leaving east.

* S HP:Beaten MV:Tiring >
e
q
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.

* S HP:Beaten MV:Tiring >
[order ghar kill human]
That person isn't here.

* S HP:Beaten MV:Tiring >
tm
[track mount]


-
=+
Some fresh tracks of a bloodstock stallion (ridden) leaving north.

* S HP:Beaten MV:Tiring >
nar mire
0
9
9
You narrate 'mire'

0
9
* S HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Puny - Edge of the Bog
Turg - Entering a Blighted Mire
You catch a faint scent of a horse nearby.

9
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
* S HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Puny - Edge of the Bog
Turg - Entering a Blighted Mire
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

* S HP:Beaten MV:Tiring >

Puny narrates 'mire'

nar wit ragan
* S HP:Beaten MV:Tiring >
0
You narrate 'wit ragan'

9
* S HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Puny - A Thick Muddy Blighted Mire
Turg - Entering a Blighted Mire
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

9
9
9
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
9
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.
Puny narrates 'nod'

score
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

9
9
* S HP:Beaten MV:Tiring >
You have 71(401) hit and 196(276) movement points.
You have scored 101143751 experience points and 1506 quest points.
You need 2356249 exp to level and 1494 qp to rank.
You have acquired 367 alt qps to date.
You have amassed 80 Turn points to date.
You have played 149 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring >
n
q
Northern End of a Blighted Mire
[ obvious exits: S ]
*Weir* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* S HP:Beaten MV:Tiring >
[order ghar kill human]
That person isn't here.

* S HP:Beaten MV:Tiring >
f

*Weir* says '?bmgg'

* S HP:Beaten MV:Tiring >
Entering a Blighted Mire
[ obvious exits: N S W ]
Fleeing.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
Puny the Great Havoc is standing here.

* S HP:Beaten MV:Tiring >
9
9
[k human]
They aren't here.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

nar haha
* S HP:Beaten MV:Tiring >
You narrate 'haha'

* S HP:Beaten MV:Tiring >
nar I too beat

Puny narrates 'ron him'

* S HP:Beaten MV:Tiring >
You narrate 'I too beat'

* S HP:Beaten MV:Tiring >
n
9
Northern End of a Blighted Mire
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
Puny the Great Havoc is here, fighting Weir.
*Weir* is here, fighting Puny, riding a bloodstock stallion.
A Shienaran forestscout is here, fighting Puny.
A Shienaran forestscout is here, fighting Puny.
A Borderland soldier is here, fighting Puny.

* S HP:Beaten MV:Tiring >
cb
[k human]
You barely pierce *Weir*'s body.

* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Beaten >
You tickle *Weir*'s body with your pierce.
A Borderland soldier tries to slash Puny, but he deflects the blow.
A Shienaran forestscout slashes Puny's body very hard.
A Shienaran forestscout slashes Puny's body extremely hard.
Puny tries to pierce *Weir*, but he deflects the blow.
Puny swiftly dodges *Weir*'s attempt to strike him.
You try to pierce *Weir*, but he deflects the blow.
Puny pierces *Weir*'s right arm.

* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical > [change mood brave]
Mood changed to: Brave

* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical >

*Corath* has arrived from the south, riding a warhorse.
A rat has arrived from the south.

* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical >
9

*Corath* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


9
* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical >
[k human]
You do the best you can!
*Weir* panics, and attempts to flee!

cw
f
* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical >
[k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - Puny: Hurt - Weir: Critical > PANIC! You couldn't escape!
Puny panics, and attempts to flee!
*Weir* leaves south riding a bloodstock stallion.
*Weir* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Corath: Hurt >

Puny pierces a Borderland soldier's left leg very hard.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
You pierce *Corath*'s right foot.
A Borderland soldier tries to slash Puny, but he deflects the blow.
*Weir* barely strikes your right foot.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Corath: Hurt >

You pierce *Corath*'s left leg.
Puny panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Corath: Hurt >
f

*Corath* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Corath: Hurt >
Puny leaves south.

* S HP:Critical MV:Tiring - Corath: Hurt >

*Corath* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout joins Weir's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!

* S HP:Critical MV:Tiring - Corath: Hurt >

A Borderland soldier slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Weir* strikes your body.
You wish that your wounds would stop BLEEDING so much!

*Corath* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Corath: Hurt >
f
s
s
e

Puny tries to pierce *Weir*, but he parries successfully.

* S HP:Critical MV:Tiring - Corath: Hurt >
PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Corath: Hurt >
PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Corath: Hurt > No way! You're fighting for your life!

f
* S HP:Critical MV:Tiring - Corath: Hurt > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Corath: Hurt >
s
Puny tries to pierce *Weir*, but he deflects the blow.
Someone slashes your body.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...

MOBRIP
so I was dissapointed
also equipped isha after
we proceeded to die hagg at ragan spot

Theid
Posts: 137
Joined: Tue Jun 16, 2015 9:05 pm

Re: So much EFFORT

Post by Theid » Fri Sep 22, 2017 3:24 pm

I am really curious to know what Weir said here :

*Weir* says '?bmgg'



Otherwise, good fight.

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: So much EFFORT

Post by Weir » Fri Sep 22, 2017 4:06 pm

Just me using my scout command for my horse.

Theid
Posts: 137
Joined: Tue Jun 16, 2015 9:05 pm

Re: So much EFFORT

Post by Theid » Fri Sep 22, 2017 4:09 pm

Ah! hehe thanks.

Made me remember old logs of solo pk where the protagonist would mutter to himself and say things outloud to no one. Thanks for answering my curiousity.

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: So much EFFORT

Post by Weir » Fri Sep 22, 2017 4:19 pm

No, I just say things actually out loud to myself in my room :P

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