Fail!
Re: Fail!
backstab h.dark
*Zeeb* has arrived from the east.
* S HP:Healthy SP:Bursting MV:Strong > You silently approach your victim...
-=+
The Watchman has arrived from the east.
The Watchman has arrived from the east.
**+=-
Alison has arrived from the east, riding a wild stallion.
-
Alison tries to slash *Zeeb*, but he parries successfully.
=
You sense Alison is channeling saidar.
+*
You can't backstab a fighting person, too alert!
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
*Zeeb* has arrived from the east.
* S HP:Healthy SP:Bursting MV:Strong > You silently approach your victim...
-=+
The Watchman has arrived from the east.
The Watchman has arrived from the east.
**+=-
Alison has arrived from the east, riding a wild stallion.
-
Alison tries to slash *Zeeb*, but he parries successfully.
=
You sense Alison is channeling saidar.
+*
You can't backstab a fighting person, too alert!
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Fail!
That's not really her fault. She walked out, and came back in to see 2 hiddens in her room. So she did what anyone would do, which is k h.human/dark/sushi.... You saw her attack him, so you had time to walk out or hit your own k h.dark alias.
Stuff like that happens, and to be honest, is a tactic that most of us rogues use to stab another stabber, which is start our timer and hope another player attack us, or mobs engage us, so we can complete our timer while being protected from the other stabber's timer.
Stuff like that happens, and to be honest, is a tactic that most of us rogues use to stab another stabber, which is start our timer and hope another player attack us, or mobs engage us, so we can complete our timer while being protected from the other stabber's timer.
Re: Fail!
Chill, man - if you're going to post a boring stab log, you should consider a 50 line pre-amble followed by line-by-line commentary that makes it sufficiently clear that you know all about 20-year old tactics that literally everybody is aware of. Be sure not to actually be funny, so people don't mistake you for Zarth.Aishana wrote:Its a fail log. Nobody said anything was anyones fault. I lagged and 4 pulses wasnt long enough for me to react. Thanks for the pk lesson though.
Re: Fail!
* S HP:Battered MV:Winded - Alaina: Healthy > [hide ]
No way! You're fighting for your life!
* S HP:Battered MV:Winded - Alaina: Healthy >
*Samara* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Winded - Alaina: Healthy > ff
f <------ here is my mistake, shoulda just waited to eat some damage!
*Samara* strikes your left arm.
You panic and attempt to flee! <---- ah autoflee you sly dog you
*Samara* tries to strike you, but you parry successfully.
e
e
You flee head over heels.
Path Junction <---- ah e, e would be just fine from this room but no...
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
You sense a hidden life form in the area...
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* S HP:Battered MV:Weary > Bend in the Path <----- auto flee says go west young man
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
*Samara* is standing here, riding a warhorse.
*Alaina* is standing here, riding a gray palfrey.
ary >
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Alaina* burn your body!
The impact of an unseen force sends you sprawling! <----- My future looks bleak
e (give me a second try?!)
*Samara* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Alaina* burn your body!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Samara is the last thing you ever see.
You are dead! Sorry...
No way! You're fighting for your life!
* S HP:Battered MV:Winded - Alaina: Healthy >
*Samara* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Winded - Alaina: Healthy > ff
f <------ here is my mistake, shoulda just waited to eat some damage!
*Samara* strikes your left arm.
You panic and attempt to flee! <---- ah autoflee you sly dog you
*Samara* tries to strike you, but you parry successfully.
e
e
You flee head over heels.
Path Junction <---- ah e, e would be just fine from this room but no...
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
You sense a hidden life form in the area...
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* S HP:Battered MV:Weary > Bend in the Path <----- auto flee says go west young man
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
*Samara* is standing here, riding a warhorse.
*Alaina* is standing here, riding a gray palfrey.
ary >
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Alaina* burn your body!
The impact of an unseen force sends you sprawling! <----- My future looks bleak
e (give me a second try?!)
*Samara* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Alaina* burn your body!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Samara is the last thing you ever see.
You are dead! Sorry...
Re: Fail!
Bad fail on my part. I hate sazis weapon..
An Old, Silent Forest
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Saldaean veteran is here, patrolling the area.
Lord Corath the Baron is standing here, riding a |2|.bloodstock stallion.
Xarim Al'Kael is standing here, riding a |3|.warhorse.
*Puny* is standing here.
*Rakkard* is standing here.
*Sazi* is standing here, riding a |1|.shadow stallion.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* R HP:Healthy SP:Strong MV:Full > You try to slash *Puny*, but he dodges the attack.
Xarim tries to blast *Sazi*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded >
*Rakkard* scythes Xarim's body.
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded >
*Rakkard* scythes Xarim's body hard.
A Saldaean veteran joins Xarim's fight!
*Sazi* slashes Xarim's body hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he parries successfully.
Corath tries to slash *Sazi*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded > channel 'fireball' h.dark
*Sazi* swirls about with a gleaming black longsword, slicing across Corath's body.
You begin to weave the appropriate flows...unded >
+
A Saldaean veteran tries to hack Rakkard, but he deflects the blow.
Xarim tries to blast *Sazi*, but he deflects the blow.
*Puny* tries to pierce you, but you parry successfully.
Xarim sends *Sazi* sprawling with a powerful bash!
-
*Puny* tries to pierce you, but you deflect the blow.
Xarim avoids being bashed by *Rakkard* who loses his balance and falls!
=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
Corath slashes *Sazi*'s body.
A Saldaean veteran hacks Rakkard's body very hard.
Xarim blasts *Sazi*'s body.
*Puny* tries to pierce you, but you deflect the blow.
Corath coughs and shivers.
=
Corath slashes *Sazi*'s body hard.
A Saldaean veteran hacks Rakkard's body.
Xarim blasts *Sazi*'s left leg hard.
*Puny* tries to pierce you, but you parry successfully.
*Puny* swiftly dodges your attempt to slash him.
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt > channel 'ice spikes' h.Sazi
*Rakkard* sends Xarim sprawling with a powerful bash!
You begin to weave the appropriate flows...rt >
-
Corath gives a Saldaean veteran an order.
*
A Saldaean veteran tries to hack Rakkard, but he deflects the blow.
*Rakkard* scythes Xarim's body.
*Puny* tries to pierce you, but you parry successfully.
*Rakkard* looks at you.
*Sazi* swirls about with a gleaming black longsword, slicing across Corath's body.
*Sazi* looks at Corath.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Sazi*.
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt > channel 'ice spikes' h.Sazi
Corath slashes *Sazi*'s right arm very hard.
A Saldaean veteran hacks Rakkard's body.
*Rakkard* scythes Xarim's body hard.
*Sazi* slashes Xarim's right arm hard.
*Puny* tries to pierce you, but you deflect the blow.
*Puny* swiftly dodges your attempt to slash him.
*Sazi* avoids being bashed by Corath who loses his balance and falls!
You begin to weave the appropriate flows...rt >
-
*Sazi* panics, and attempts to flee!
*
Xarim panics, and attempts to flee!
*
Xarim leaves east riding a warhorse.
Xarim narrates 'brb'
+
*Puny* tries to pierce you, but you parry successfully.
-
A Saldaean veteran tries to hack Rakkard, but he parries successfully.
*Puny* tries to pierce you, but you deflect the blow.
-channel 'ice spikes' h.puny
=
Corath slashes *Rakkard*'s body very hard.
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt >
*Sazi* has arrived from the east, riding a |2|.shadow stallion.
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt >
Xarim has arrived from the east, riding a |4|.warhorse.
You begin to weave the appropriate flows...rt >
Xarim tries to blast *Puny*, but he parries successfully.
+
*Rakkard* sends Xarim sprawling with a powerful bash!
*
*Rakkard* scythes a Saldaean veteran's left foot hard.
A Saldaean veteran hacks Rakkard's body.
*Puny* tries to pierce you, but you parry successfully.
*Puny* tries to pierce you, but you parry successfully.
*
*Sazi* slashes Xarim's head.
Corath sends *Rakkard* sprawling with a powerful bash!
-
Puny assumes a defensive striking posture.
=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt > channel 'ice spikes' h.Rakkard
Corath gives a Saldaean veteran an order.
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt >
*Sazi* slashes Xarim's body hard.
Corath slashes *Rakkard*'s body extremely hard.
A Saldaean veteran hacks Rakkard's left leg.
*Puny* tries to pierce you, but you deflect the blow.
You try to slash *Puny*, but he deflects the blow.
You begin to weave the appropriate flows...rt >
*
*Sazi* panics, and attempts to flee!
*
*Sazi* leaves east riding a shadow stallion.
Corath slashes *Rakkard*'s body very hard.
A Saldaean veteran hacks Rakkard's left leg.
*Puny* tries to pierce you, but you parry successfully.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rakkard*.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Puny* tries to pierce you, but you parry successfully.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
Corath gives a Saldaean veteran an order.
Rakkard assumes a defensive striking posture.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* panics, and attempts to flee!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > na damn the failure rate is sick
*Sazi* slashes Xarim's head.
*Rakkard* leaves east.
TICK IN 5 SECONDS.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > Xarim intercepts *Rakkard*'s attack on his mount.
*Rakkard* scythes Xarim's left leg very hard.
*Puny* avoids being bashed by Xarim who loses his balance and falls!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* scythes Xarim's right leg.
A Saldaean veteran joins Xarim's fight!
*Sazi* slashes Xarim's right leg hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he dodges the attack.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > channel 'ice spikes' h.Rakkard
Corath leaves east riding a bloodstock stallion.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* panics, and attempts to flee!
You begin to weave the appropriate flows... >
Corath has arrived from the east, riding a |5|.bloodstock stallion.
-
Corath slashes *Rakkard*'s right leg.
*Rakkard* leaves west.
*
Xarim narrates 'target sazi'
+
A Saldaean veteran hacks Sazi's head very hard.
*Sazi* slashes Xarim's left leg.
Xarim tries to blast *Puny*, but he parries successfully.
*Puny* tries to pierce you, but you parry successfully.
Corath leaves west riding a bloodstock stallion.
=
*Sazi* panics, and attempts to flee!
Your target is no longer here!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Puny* tries to pierce you, but you parry successfully.
*Sazi* leaves west riding a shadow stallion.
k h.dark
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* has arrived from the west.
Xarim intercepts *Rakkard*'s attack on his mount.
*Rakkard* scythes Xarim's right hand.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > You do the best you can!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > channel 'ice spikes' h.Rakkard
A Saldaean veteran joins Xarim's fight!
The hog leaves west.
A Saldaean veteran tries to hack Rakkard, but he deflects the blow.
*Rakkard* scythes Xarim's left arm hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he dodges the attack.
The sun rises.
Timer now at 63 secs.
Corath has arrived from the west, riding a |6|.bloodstock stallion.
You begin to weave the appropriate flows...
*Puny* avoids being bashed by Xarim who loses his balance and falls!
-
Corath tries to slash *Rakkard*, but he parries successfully.
*
*Rakkard* panics, and attempts to flee!
*
*Sazi* slashes your left hand hard.
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Good MV:Fresh - Puny: Hurt >
*Rakkard* leaves east.
* R HP:Scratched SP:Good MV:Fresh - Puny: Hurt >
*Sazi* tries to slash you, but you deflect the blow.
A Saldaean veteran joins Xarim's fight!
*Puny* pierces your body extremely hard.
You try to slash *Puny*, but he dodges the attack.
channel 'ice spikes' h.Rakkard
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
Xarim panics, and attempts to flee!
Nobody here by that name.esh - Puny: Hurt >
Xarim leaves east riding a warhorse.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
Sazi assumes an offensive striking posture.
*Rakkard* has arrived from the east.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
You intercept *Rakkard*'s attack on your mount.
*Rakkard* scythes your body extremely hard.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
Corath tries to slash *Rakkard*, but he deflects the blow.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt > k h.dark
*Rakkard* panics, and attempts to flee!
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt > channel 'ice spikes' h.Rakkard
Xarim has arrived from the east, riding a |7|.warhorse.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt > You do the best you can!
Xarim blasts *Sazi*'s body.
* R HP:Hurt SP:Good MV:Full - Puny: Hurt >
Xarim blasts *Sazi*'s left leg very hard.
A Saldaean veteran hacks Sazi's right leg hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he dodges the attack.
*Puny* pierces your body very hard.
You begin to weave the appropriate flows...
*Rakkard* leaves east.
*Sazi* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Rakkard* has arrived from the east.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
Xarim intercepts *Rakkard*'s attack on his mount.
*Rakkard* scythes Xarim's body hard.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
Corath leaves east riding a bloodstock stallion.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
*Rakkard* scythes Xarim's body hard.
A Saldaean veteran barely hacks Sazi's body.
*Sazi* slashes your body very hard.
*Puny* pierces your body hard.
Corath has arrived from the east, riding a |8|.bloodstock stallion.
channel 'ice spikes' h.Rakkard
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
Corath tries to slash *Rakkard*, but he parries successfully.
*Sazi* avoids being bashed by Xarim who loses his balance and falls!
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
*Sazi* swirls about with a gleaming black longsword, slicing across Xarim's body.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
*Rakkard* scythes Xarim's left hand hard.
The hog leaves west.
A Saldaean veteran hacks Sazi's body.
*Sazi* gazes deeply at Xarim...
The gaze of *Sazi* fails to affect Xarim.
*Sazi* slashes your left leg very hard.
*Puny* pierces your head very hard.
PANIC! You couldn't escape!
* R HP:Battered SP:Good MV:Full - Puny: Hurt >
Xarim panics, and attempts to flee!
* R HP:Battered SP:Good MV:Full - Puny: Hurt > channel 'ice spikes' h.dark
*Rakkard* avoids being bashed by Corath who loses his balance and falls!
* R HP:Battered SP:Good MV:Full - Puny: Hurt >
Xarim leaves east riding a warhorse.
You begin to weave the appropriate flows...t >
Cancelled.
You begin to weave the appropriate flows...
=
*Rakkard* panics, and attempts to flee!
A Saldaean veteran hacks Sazi's right arm hard.
*Sazi* slashes your left leg very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Puny* pierces your body very hard.
You flee head over heels.
An Old, Silent Forest
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered SP:Good MV:Full >
*Rakkard* has arrived from the west.
*Rakkard* leaves east.
e
* R HP:Battered SP:Good MV:Full > An Old, Silent Forest
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > channel 'ice spikes' h.dark
e
Nobody here by that name.
* R HP:Battered SP:Good MV:Full > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > channel 'ice spikes' h.dark
channel 'ice spikes' h.dark
e
e
e
Nobody here by that name.
Nobody here by that name.V:Full >
* R HP:Battered SP:Good MV:Full > n
The Tar Valon Road
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
This session you've missed 8 spams out of 372 (21 percent misspams)
* R HP:Battered SP:Good MV:Full > e
Alas, you cannot go that way...
This session you've missed 9 spams out of 373 (24 percent misspams)
* R HP:Battered SP:Good MV:Full > The Tar Valon Road
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > n
Alas, you cannot go that way...
This session you've missed 10 spams out of 374 (26 percent misspams)
* R HP:Battered SP:Good MV:Full > n
n
Corath narrates 'you off? '
od MV:Full >
*Sazi* slashes your left arm very hard.
You panic and attempt to flee!
n
n
*Sazi* swirls about with a gleaming black longsword, slicing across your body!
n
You flee head over heels.
The Tar Valon Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > n
The Tar Valon Road
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sazi* is standing here, riding a |1|.shadow stallion.
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > *Sazi* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > flee
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > n
You slash *Sazi*'s left leg.
*Sazi* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > e
No way! You're fighting for your life!
Xarim narrates 'yah'
You panic and attempt to flee!l - Sazi: Battered >
e
You flee head over heels.
At a Junction of Roads
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
The Tar Valon Road
[ obvious exits: N S ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
Xarim narrates '30 hp'
* R HP:Battered SP:Good MV:Full > k h.dark
channel 'flame strike' dark
They aren't here.
Nobody here by that name.V:Full >
* R HP:Battered SP:Good MV:Full > k h.dark
channel 'ice spikes' h.dark
They aren't here.
* R HP:Battered SP:Good MV:Full >
*Rakkard* has arrived from the south.
* R HP:Battered SP:Good MV:Full > n
You begin to weave the appropriate flows...
You cough and shiver.
-n
Cancelled.
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > n
n
Corath narrates 'oh.'
Market Square
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sazi* is standing here, riding a |1|.shadow stallion.
*Rakkard* is standing here.
The Alindaer town crier stands here, spreading the news.
n
n
* R HP:Battered SP:Good MV:Full > *Sazi* leaves south riding a shadow stallion.
*Rakkard* leaves south.
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
n
* R HP:Battered SP:Good MV:Strong > Foot of the Bridge
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Battered SP:Good MV:Strong > Alas, you cannot go that way...
This session you've missed 11 spams out of 390 (28 percent misspams)
* R HP:Battered SP:Good MV:Strong > e
Alas, you cannot go that way...
This session you've missed 12 spams out of 391 (30 percent misspams)
e
* R HP:Battered SP:Good MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Strong > cakke
*Rakkard* leaves east.
* R HP:Battered SP:Good MV:Strong > Arglebargle, glop-glyf!?!
* R HP:Battered SP:Good MV:Strong >
*Sazi* tries to slash you, but you deflect the blow.
* R HP:Battered SP:Good MV:Strong - Sazi: Battered > call
e
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to slash you, but you parry successfully.
* R HP:Battered SP:Good MV:Strong - Sazi: Battered > flee
You don't see a closed gate.
* R HP:Battered SP:Good MV:Strong - Sazi: Battered > e
*Sazi* closes the bridgegate.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Strong - Sazi: Battered >
You panic and attempt to flee!
You flee head over heels.
Bridge Over the Alindrelle
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sazi* is standing here, riding a |1|.shadow stallion.
fl
* R HP:Battered SP:Good MV:Strong > Sazi assumes an offensive striking posture.
* R HP:Battered SP:Good MV:Strong > e
The bridgegate is opened from the other side.
* R HP:Battered SP:Good MV:Strong >
*Rakkard* has arrived from the east.
* R HP:Battered SP:Good MV:Strong >
*Sazi* slashes your body hard.
You panic and attempt to flee!
*Sazi* closes the bridgegate.
*Rakkard* scythes your head very hard.
call
e
PANIC! You couldn't escape!
You panic and attempt to flee!
*Rakkard* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Sazi* tries to slash you, but you deflect the blow.
You flee head over heels.
Bridge Over the Alindrelle
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
*Sazi* is standing here, riding a |1|.shadow stallion.
* R HP:Beaten SP:Good MV:Strong > * R HP:Beaten SP:Good MV:Strong > You call for the bridgegate to be opened.
The bridgegate is opened from the other side.
* R HP:Beaten SP:Good MV:Strong > *Sazi* closes the bridgegate.
The bridgegate seems to be closed.
fleeHP:Beaten SP:Good MV:Strong >
*Sazi* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Sazi* swirls about with a gleaming black longsword, slicing across your body!
*Rakkard* tries to scythe you, but you parry successfully.
e
e
*Rakkard* tries to scythe you, but you deflect the blow.
*Sazi* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Sazi* swirls about with a gleaming black longsword, slicing across your body!
You flee head over heels.
Bridge Over the Alindrelle
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
PANIC! You couldn't escape!
w
w
* R HP:Critical SP:Good MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
*Sazi* is standing here, riding a |1|.shadow stallion.
* R HP:Critical SP:Good MV:Strong > w
The bridgegate seems to be closed.
* R HP:Critical SP:Good MV:Strong > s
s
Bridge Over the Alindrelle
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > Foot of the Bridge
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Critical SP:Good MV:Strong > Alas, you cannot go that way...
* R HP:Critical SP:Good MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
* R HP:Critical SP:Good MV:Strong > s
s
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > s
s
s
*Rakkard* has arrived from the north.
Market Square
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The Alindaer town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Strong > *Rakkard* has arrived from the north.
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > notice
*Rakkard* has arrived from the north.
The Tar Valon Road
[ obvious exits: N S ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > w
At a Junction of Roads
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > On the Shores of the Erinin
[ obvious exits: N E ]
A one person canoe rests on the ground. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > You stop paying increased attention to your surroundings.
* R HP:Critical SP:Good MV:Strong > *Rakkard* has arrived from the north.
Alas, you cannot go that way...
This session you've missed 13 spams out of 409 (31 percent misspams)
* R HP:Critical SP:Good MV:Strong >
*Rakkard* tries to scythe you, but you parry successfully.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded >
You try to slash *Rakkard*, but he parries successfully.
*Rakkard* tries to scythe you, but you parry successfully.
look
Preparing to find this room on the map.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > On the Shores of the Erinin
Massive beams of tarred timber have been constructed to form a dock that
juts out into the wide River Erinin. From the docks it's possible to peek
inside Tar Valon's Southharbor, which is buzzing with activity. This
particular dock seems mostly used to ship cattle and farming equipment from
one side of the river to the other.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A one person canoe rests on the ground. [2]
*Rakkard* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > na i dead
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > embrace
You try to slash *Rakkard*, but he parries successfully.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded >
You dodge a bash from *Rakkard* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > channel 'ice spikes' h.dark
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows...: Wounded >
-TICK IN 5 SECONDS.
*
Xarim narrates 'how?'
=
*Rakkard* clambers to his feet.
-
*Rakkard* tries to scythe you, but you parry successfully.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rakkard*.
* R HP:Critical SP:Good MV:Strong - Rakkard: Battered > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
The day has begun.
Timer now at 64 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
You cough and shiver.
=
Xarim narrates 'where'
*
*Sazi* tries to slash you, but you parry successfully.
*Rakkard* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.
* R HP:Critical SP:Good MV:Strong - Rakkard: Battered >
Sazi assumes an offensive striking posture.
channel 'ice spikes' h.dark
* R HP:Critical SP:Good MV:Strong - Rakkard: Battered >
*Sazi* sheathes a pale steel longsword into a sword sheath.
*Sazi* draws a shiny copper dagger from an inky black cloak with a flash of steel.
*Sazi* pierces your head.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* scythes your body into bloody fragments!
You are dead! Sorry...Times x 30
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Xarim.
An Old, Silent Forest
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Saldaean veteran is here, patrolling the area.
Lord Corath the Baron is standing here, riding a |2|.bloodstock stallion.
Xarim Al'Kael is standing here, riding a |3|.warhorse.
*Puny* is standing here.
*Rakkard* is standing here.
*Sazi* is standing here, riding a |1|.shadow stallion.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* R HP:Healthy SP:Strong MV:Full > You try to slash *Puny*, but he dodges the attack.
Xarim tries to blast *Sazi*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded >
*Rakkard* scythes Xarim's body.
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded >
*Rakkard* scythes Xarim's body hard.
A Saldaean veteran joins Xarim's fight!
*Sazi* slashes Xarim's body hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he parries successfully.
Corath tries to slash *Sazi*, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded > channel 'fireball' h.dark
*Sazi* swirls about with a gleaming black longsword, slicing across Corath's body.
You begin to weave the appropriate flows...unded >
+
A Saldaean veteran tries to hack Rakkard, but he deflects the blow.
Xarim tries to blast *Sazi*, but he deflects the blow.
*Puny* tries to pierce you, but you parry successfully.
Xarim sends *Sazi* sprawling with a powerful bash!
-
*Puny* tries to pierce you, but you deflect the blow.
Xarim avoids being bashed by *Rakkard* who loses his balance and falls!
=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Puny: Wounded > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
Corath slashes *Sazi*'s body.
A Saldaean veteran hacks Rakkard's body very hard.
Xarim blasts *Sazi*'s body.
*Puny* tries to pierce you, but you deflect the blow.
Corath coughs and shivers.
=
Corath slashes *Sazi*'s body hard.
A Saldaean veteran hacks Rakkard's body.
Xarim blasts *Sazi*'s left leg hard.
*Puny* tries to pierce you, but you parry successfully.
*Puny* swiftly dodges your attempt to slash him.
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt > channel 'ice spikes' h.Sazi
*Rakkard* sends Xarim sprawling with a powerful bash!
You begin to weave the appropriate flows...rt >
-
Corath gives a Saldaean veteran an order.
*
A Saldaean veteran tries to hack Rakkard, but he deflects the blow.
*Rakkard* scythes Xarim's body.
*Puny* tries to pierce you, but you parry successfully.
*Rakkard* looks at you.
*Sazi* swirls about with a gleaming black longsword, slicing across Corath's body.
*Sazi* looks at Corath.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Sazi*.
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt > channel 'ice spikes' h.Sazi
Corath slashes *Sazi*'s right arm very hard.
A Saldaean veteran hacks Rakkard's body.
*Rakkard* scythes Xarim's body hard.
*Sazi* slashes Xarim's right arm hard.
*Puny* tries to pierce you, but you deflect the blow.
*Puny* swiftly dodges your attempt to slash him.
*Sazi* avoids being bashed by Corath who loses his balance and falls!
You begin to weave the appropriate flows...rt >
-
*Sazi* panics, and attempts to flee!
*
Xarim panics, and attempts to flee!
*
Xarim leaves east riding a warhorse.
Xarim narrates 'brb'
+
*Puny* tries to pierce you, but you parry successfully.
-
A Saldaean veteran tries to hack Rakkard, but he parries successfully.
*Puny* tries to pierce you, but you deflect the blow.
-channel 'ice spikes' h.puny
=
Corath slashes *Rakkard*'s body very hard.
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt >
*Sazi* has arrived from the east, riding a |2|.shadow stallion.
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt >
Xarim has arrived from the east, riding a |4|.warhorse.
You begin to weave the appropriate flows...rt >
Xarim tries to blast *Puny*, but he parries successfully.
+
*Rakkard* sends Xarim sprawling with a powerful bash!
*
*Rakkard* scythes a Saldaean veteran's left foot hard.
A Saldaean veteran hacks Rakkard's body.
*Puny* tries to pierce you, but you parry successfully.
*Puny* tries to pierce you, but you parry successfully.
*
*Sazi* slashes Xarim's head.
Corath sends *Rakkard* sprawling with a powerful bash!
-
Puny assumes a defensive striking posture.
=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt > channel 'ice spikes' h.Rakkard
Corath gives a Saldaean veteran an order.
* R HP:Healthy SP:Strong MV:Full - Puny: Hurt >
*Sazi* slashes Xarim's body hard.
Corath slashes *Rakkard*'s body extremely hard.
A Saldaean veteran hacks Rakkard's left leg.
*Puny* tries to pierce you, but you deflect the blow.
You try to slash *Puny*, but he deflects the blow.
You begin to weave the appropriate flows...rt >
*
*Sazi* panics, and attempts to flee!
*
*Sazi* leaves east riding a shadow stallion.
Corath slashes *Rakkard*'s body very hard.
A Saldaean veteran hacks Rakkard's left leg.
*Puny* tries to pierce you, but you parry successfully.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rakkard*.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Puny* tries to pierce you, but you parry successfully.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
Corath gives a Saldaean veteran an order.
Rakkard assumes a defensive striking posture.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* panics, and attempts to flee!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > na damn the failure rate is sick
*Sazi* slashes Xarim's head.
*Rakkard* leaves east.
TICK IN 5 SECONDS.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > Xarim intercepts *Rakkard*'s attack on his mount.
*Rakkard* scythes Xarim's left leg very hard.
*Puny* avoids being bashed by Xarim who loses his balance and falls!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* scythes Xarim's right leg.
A Saldaean veteran joins Xarim's fight!
*Sazi* slashes Xarim's right leg hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he dodges the attack.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > channel 'ice spikes' h.Rakkard
Corath leaves east riding a bloodstock stallion.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* panics, and attempts to flee!
You begin to weave the appropriate flows... >
Corath has arrived from the east, riding a |5|.bloodstock stallion.
-
Corath slashes *Rakkard*'s right leg.
*Rakkard* leaves west.
*
Xarim narrates 'target sazi'
+
A Saldaean veteran hacks Sazi's head very hard.
*Sazi* slashes Xarim's left leg.
Xarim tries to blast *Puny*, but he parries successfully.
*Puny* tries to pierce you, but you parry successfully.
Corath leaves west riding a bloodstock stallion.
=
*Sazi* panics, and attempts to flee!
Your target is no longer here!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Puny* tries to pierce you, but you parry successfully.
*Sazi* leaves west riding a shadow stallion.
k h.dark
* R HP:Healthy SP:Good MV:Full - Puny: Hurt >
*Rakkard* has arrived from the west.
Xarim intercepts *Rakkard*'s attack on his mount.
*Rakkard* scythes Xarim's right hand.
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > You do the best you can!
* R HP:Healthy SP:Good MV:Full - Puny: Hurt > channel 'ice spikes' h.Rakkard
A Saldaean veteran joins Xarim's fight!
The hog leaves west.
A Saldaean veteran tries to hack Rakkard, but he deflects the blow.
*Rakkard* scythes Xarim's left arm hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he dodges the attack.
The sun rises.
Timer now at 63 secs.
Corath has arrived from the west, riding a |6|.bloodstock stallion.
You begin to weave the appropriate flows...
*Puny* avoids being bashed by Xarim who loses his balance and falls!
-
Corath tries to slash *Rakkard*, but he parries successfully.
*
*Rakkard* panics, and attempts to flee!
*
*Sazi* slashes your left hand hard.
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Good MV:Fresh - Puny: Hurt >
*Rakkard* leaves east.
* R HP:Scratched SP:Good MV:Fresh - Puny: Hurt >
*Sazi* tries to slash you, but you deflect the blow.
A Saldaean veteran joins Xarim's fight!
*Puny* pierces your body extremely hard.
You try to slash *Puny*, but he dodges the attack.
channel 'ice spikes' h.Rakkard
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
Xarim panics, and attempts to flee!
Nobody here by that name.esh - Puny: Hurt >
Xarim leaves east riding a warhorse.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
Sazi assumes an offensive striking posture.
*Rakkard* has arrived from the east.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
You intercept *Rakkard*'s attack on your mount.
*Rakkard* scythes your body extremely hard.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt >
Corath tries to slash *Rakkard*, but he deflects the blow.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt > k h.dark
*Rakkard* panics, and attempts to flee!
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt > channel 'ice spikes' h.Rakkard
Xarim has arrived from the east, riding a |7|.warhorse.
* R HP:Hurt SP:Good MV:Fresh - Puny: Hurt > You do the best you can!
Xarim blasts *Sazi*'s body.
* R HP:Hurt SP:Good MV:Full - Puny: Hurt >
Xarim blasts *Sazi*'s left leg very hard.
A Saldaean veteran hacks Sazi's right leg hard.
*Puny* tries to pierce you, but you parry successfully.
You try to slash *Puny*, but he dodges the attack.
*Puny* pierces your body very hard.
You begin to weave the appropriate flows...
*Rakkard* leaves east.
*Sazi* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Rakkard* has arrived from the east.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
Xarim intercepts *Rakkard*'s attack on his mount.
*Rakkard* scythes Xarim's body hard.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
Corath leaves east riding a bloodstock stallion.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
*Rakkard* scythes Xarim's body hard.
A Saldaean veteran barely hacks Sazi's body.
*Sazi* slashes your body very hard.
*Puny* pierces your body hard.
Corath has arrived from the east, riding a |8|.bloodstock stallion.
channel 'ice spikes' h.Rakkard
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
Corath tries to slash *Rakkard*, but he parries successfully.
*Sazi* avoids being bashed by Xarim who loses his balance and falls!
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
*Sazi* swirls about with a gleaming black longsword, slicing across Xarim's body.
* R HP:Wounded SP:Good MV:Full - Puny: Hurt >
*Rakkard* scythes Xarim's left hand hard.
The hog leaves west.
A Saldaean veteran hacks Sazi's body.
*Sazi* gazes deeply at Xarim...
The gaze of *Sazi* fails to affect Xarim.
*Sazi* slashes your left leg very hard.
*Puny* pierces your head very hard.
PANIC! You couldn't escape!
* R HP:Battered SP:Good MV:Full - Puny: Hurt >
Xarim panics, and attempts to flee!
* R HP:Battered SP:Good MV:Full - Puny: Hurt > channel 'ice spikes' h.dark
*Rakkard* avoids being bashed by Corath who loses his balance and falls!
* R HP:Battered SP:Good MV:Full - Puny: Hurt >
Xarim leaves east riding a warhorse.
You begin to weave the appropriate flows...t >
Cancelled.
You begin to weave the appropriate flows...
=
*Rakkard* panics, and attempts to flee!
A Saldaean veteran hacks Sazi's right arm hard.
*Sazi* slashes your left leg very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Puny* pierces your body very hard.
You flee head over heels.
An Old, Silent Forest
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered SP:Good MV:Full >
*Rakkard* has arrived from the west.
*Rakkard* leaves east.
e
* R HP:Battered SP:Good MV:Full > An Old, Silent Forest
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > channel 'ice spikes' h.dark
e
Nobody here by that name.
* R HP:Battered SP:Good MV:Full > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > channel 'ice spikes' h.dark
channel 'ice spikes' h.dark
e
e
e
Nobody here by that name.
Nobody here by that name.V:Full >
* R HP:Battered SP:Good MV:Full > n
The Tar Valon Road
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
This session you've missed 8 spams out of 372 (21 percent misspams)
* R HP:Battered SP:Good MV:Full > e
Alas, you cannot go that way...
This session you've missed 9 spams out of 373 (24 percent misspams)
* R HP:Battered SP:Good MV:Full > The Tar Valon Road
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > n
Alas, you cannot go that way...
This session you've missed 10 spams out of 374 (26 percent misspams)
* R HP:Battered SP:Good MV:Full > n
n
Corath narrates 'you off? '
od MV:Full >
*Sazi* slashes your left arm very hard.
You panic and attempt to flee!
n
n
*Sazi* swirls about with a gleaming black longsword, slicing across your body!
n
You flee head over heels.
The Tar Valon Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > n
The Tar Valon Road
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sazi* is standing here, riding a |1|.shadow stallion.
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > *Sazi* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > flee
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > n
You slash *Sazi*'s left leg.
*Sazi* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Full - Sazi: Battered > e
No way! You're fighting for your life!
Xarim narrates 'yah'
You panic and attempt to flee!l - Sazi: Battered >
e
You flee head over heels.
At a Junction of Roads
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
The Tar Valon Road
[ obvious exits: N S ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
Xarim narrates '30 hp'
* R HP:Battered SP:Good MV:Full > k h.dark
channel 'flame strike' dark
They aren't here.
Nobody here by that name.V:Full >
* R HP:Battered SP:Good MV:Full > k h.dark
channel 'ice spikes' h.dark
They aren't here.
* R HP:Battered SP:Good MV:Full >
*Rakkard* has arrived from the south.
* R HP:Battered SP:Good MV:Full > n
You begin to weave the appropriate flows...
You cough and shiver.
-n
Cancelled.
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Full > n
n
Corath narrates 'oh.'
Market Square
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sazi* is standing here, riding a |1|.shadow stallion.
*Rakkard* is standing here.
The Alindaer town crier stands here, spreading the news.
n
n
* R HP:Battered SP:Good MV:Full > *Sazi* leaves south riding a shadow stallion.
*Rakkard* leaves south.
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
n
* R HP:Battered SP:Good MV:Strong > Foot of the Bridge
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Battered SP:Good MV:Strong > Alas, you cannot go that way...
This session you've missed 11 spams out of 390 (28 percent misspams)
* R HP:Battered SP:Good MV:Strong > e
Alas, you cannot go that way...
This session you've missed 12 spams out of 391 (30 percent misspams)
e
* R HP:Battered SP:Good MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Strong > cakke
*Rakkard* leaves east.
* R HP:Battered SP:Good MV:Strong > Arglebargle, glop-glyf!?!
* R HP:Battered SP:Good MV:Strong >
*Sazi* tries to slash you, but you deflect the blow.
* R HP:Battered SP:Good MV:Strong - Sazi: Battered > call
e
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to slash you, but you parry successfully.
* R HP:Battered SP:Good MV:Strong - Sazi: Battered > flee
You don't see a closed gate.
* R HP:Battered SP:Good MV:Strong - Sazi: Battered > e
*Sazi* closes the bridgegate.
No way! You're fighting for your life!
* R HP:Battered SP:Good MV:Strong - Sazi: Battered >
You panic and attempt to flee!
You flee head over heels.
Bridge Over the Alindrelle
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sazi* is standing here, riding a |1|.shadow stallion.
fl
* R HP:Battered SP:Good MV:Strong > Sazi assumes an offensive striking posture.
* R HP:Battered SP:Good MV:Strong > e
The bridgegate is opened from the other side.
* R HP:Battered SP:Good MV:Strong >
*Rakkard* has arrived from the east.
* R HP:Battered SP:Good MV:Strong >
*Sazi* slashes your body hard.
You panic and attempt to flee!
*Sazi* closes the bridgegate.
*Rakkard* scythes your head very hard.
call
e
PANIC! You couldn't escape!
You panic and attempt to flee!
*Rakkard* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Sazi* tries to slash you, but you deflect the blow.
You flee head over heels.
Bridge Over the Alindrelle
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
*Sazi* is standing here, riding a |1|.shadow stallion.
* R HP:Beaten SP:Good MV:Strong > * R HP:Beaten SP:Good MV:Strong > You call for the bridgegate to be opened.
The bridgegate is opened from the other side.
* R HP:Beaten SP:Good MV:Strong > *Sazi* closes the bridgegate.
The bridgegate seems to be closed.
fleeHP:Beaten SP:Good MV:Strong >
*Sazi* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Sazi* swirls about with a gleaming black longsword, slicing across your body!
*Rakkard* tries to scythe you, but you parry successfully.
e
e
*Rakkard* tries to scythe you, but you deflect the blow.
*Sazi* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Sazi* swirls about with a gleaming black longsword, slicing across your body!
You flee head over heels.
Bridge Over the Alindrelle
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
PANIC! You couldn't escape!
w
w
* R HP:Critical SP:Good MV:Strong > Bridge Over the Alindrelle
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
*Sazi* is standing here, riding a |1|.shadow stallion.
* R HP:Critical SP:Good MV:Strong > w
The bridgegate seems to be closed.
* R HP:Critical SP:Good MV:Strong > s
s
Bridge Over the Alindrelle
[ obvious exits: E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > Foot of the Bridge
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Critical SP:Good MV:Strong > Alas, you cannot go that way...
* R HP:Critical SP:Good MV:Strong > Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
* R HP:Critical SP:Good MV:Strong > s
s
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > s
s
s
*Rakkard* has arrived from the north.
Market Square
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The Alindaer town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Strong > *Rakkard* has arrived from the north.
Thoroughfare of Alindaer
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > notice
*Rakkard* has arrived from the north.
The Tar Valon Road
[ obvious exits: N S ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > w
At a Junction of Roads
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > On the Shores of the Erinin
[ obvious exits: N E ]
A one person canoe rests on the ground. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong > You stop paying increased attention to your surroundings.
* R HP:Critical SP:Good MV:Strong > *Rakkard* has arrived from the north.
Alas, you cannot go that way...
This session you've missed 13 spams out of 409 (31 percent misspams)
* R HP:Critical SP:Good MV:Strong >
*Rakkard* tries to scythe you, but you parry successfully.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded >
You try to slash *Rakkard*, but he parries successfully.
*Rakkard* tries to scythe you, but you parry successfully.
look
Preparing to find this room on the map.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > On the Shores of the Erinin
Massive beams of tarred timber have been constructed to form a dock that
juts out into the wide River Erinin. From the docks it's possible to peek
inside Tar Valon's Southharbor, which is buzzing with activity. This
particular dock seems mostly used to ship cattle and farming equipment from
one side of the river to the other.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A one person canoe rests on the ground. [2]
*Rakkard* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > na i dead
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > embrace
You try to slash *Rakkard*, but he parries successfully.
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded >
You dodge a bash from *Rakkard* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical SP:Good MV:Strong - Rakkard: Wounded > channel 'ice spikes' h.dark
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows...: Wounded >
-TICK IN 5 SECONDS.
*
Xarim narrates 'how?'
=
*Rakkard* clambers to his feet.
-
*Rakkard* tries to scythe you, but you parry successfully.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rakkard*.
* R HP:Critical SP:Good MV:Strong - Rakkard: Battered > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
The day has begun.
Timer now at 64 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
You cough and shiver.
=
Xarim narrates 'where'
*
*Sazi* tries to slash you, but you parry successfully.
*Rakkard* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.
* R HP:Critical SP:Good MV:Strong - Rakkard: Battered >
Sazi assumes an offensive striking posture.
channel 'ice spikes' h.dark
* R HP:Critical SP:Good MV:Strong - Rakkard: Battered >
*Sazi* sheathes a pale steel longsword into a sword sheath.
*Sazi* draws a shiny copper dagger from an inky black cloak with a flash of steel.
*Sazi* pierces your head.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* scythes your body into bloody fragments!
You are dead! Sorry...Times x 30
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Xarim.
Re: Fail!
don't dline east at the gate if they are already blocking all it does is take you back into them, don't narrate you're dead - if you have to narrate give information, ie I could use junction hit/w gate hit etc, else all it does is take up time that you could've used spamming away, all s bgs is a good dline now, so dline west south west and go into caralain if you want to get safe or if you are confident you are faster than those chasing run down to Caemlyn.
Re: Fail!
WARNING: Character has no registered email address!
Those entered in forums don't show up here/aren't linked here yet.
If you forget your passphrase you will be out of luck! See 'help passphrase'!
Reconnecting.
* S HP:Critical MV:Full - Terinor: Battered > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
The corpse of Vesuvi is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
*Terinor* is here, fighting YOU!
You sense a hidden life form in the area...
*Aishana* is here, fighting Isiliam, riding a gray palfrey.
A raven is visible flying high in the sky.
The lone wolf is here, fighting a boarish trolloc.
*Moryn* is here, fighting a boarish trolloc.
Isiliam the Ramshorned Trolloc is here, fighting Aishana.
A boarish trolloc is here, fighting the lone wolf.
A boarish trolloc is here, fighting Moryn.
A myrddraal is here, fighting the lone wolf.
* S HP:Critical MV:Full - Terinor: Battered > f
You try to blast *Terinor*, but he deflects the blow.
*Terinor* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
A myrddraal slashes the lone wolf's left leg hard.
A boarish trolloc cleaves the lone wolf's body extremely hard.
The lone wolf barely hits a boarish trolloc's body.
Isiliam tries to lance *Aishana*, but she deflects the blow.
*Moryn* slices a boarish trolloc's left leg extremely hard.
A boarish trolloc tries to cleave Moryn, but he parries successfully.
*Terinor* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
yel wtf
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
Failed to correct map position after fleeing.
The corpse of a muzzled trolloc is lying here.
* S HP:Critical MV:Full > You bellow 'wtf'
* S HP:Critical MV:Full > w
w
n
A Trolloc Camp
[ obvious exits: N E ]
The corpse of Vesuvi is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
*Aishana* is here, fighting Isiliam, riding a gray palfrey.
A raven is visible flying high in the sky.
The lone wolf is here, fighting a boarish trolloc.
*Moryn* is here, fighting a boarish trolloc.
Isiliam the Ramshorned Trolloc is here, fighting Aishana.
A boarish trolloc is here, fighting the lone wolf.
A boarish trolloc is here, fighting Moryn.
A myrddraal is here, fighting the lone wolf.
* S HP:Critical MV:Full > Alas, you cannot go that way...
n
* S HP:Critical MV:Full > A Trolloc Camp
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.
A young trolloc is here, growling with a deep bloodlust.
* S HP:Critical MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
*Terinor* is standing here.
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Terinor: Wounded > w
f
No way! You're fighting for your life!
* S HP:Critical MV:Full - Terinor: Wounded >
Sazi has arrived from the east, riding a shadow stallion.
* S HP:Critical MV:Full - Terinor: Wounded > PANIC! You couldn't escape!
* S HP:Critical MV:Full - Terinor: Wounded >
Isiliam has arrived from the south.
* S HP:Critical MV:Full - Terinor: Wounded > f
You try to blast *Terinor*, but he parries successfully.
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!
Isiliam leaves west.
You panic and attempt to flee!nor: Wounded >
u
You try to blast *Terinor*, but he deflects the blow.
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tower Entrance
[ obvious exits: E U ]
Failed to correct map position after fleeing.
Isiliam the Ramshorned Trolloc is standing here.
Second Floor Of The Tower
[ obvious exits: U D ]
A fade emerges from the shadows as you pass by.
A beaked trolloc is here, scouting.
o S HP:Critical MV:Strong > u
Top Floor Of The Tower
[ obvious exits: N D ]
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
o S HP:Critical MV:Strong > sc
You have 8(416) hit and 182(208) movement points.
You have scored 106086428 experience points and 77 quest points.
You need 2413572 exp to level and -2 qp to rank.
You have amassed 242 Turn points to date.
You have played 5 days and 17 hours (real time).
This ranks you as Harambe the Big Ugly [Dhai'mon 3] (Level 50).
You are standing.
n
o S HP:Critical MV:Strong > On A Balcony
[ obvious exits: S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Critical MV:Strong > nar am 8 hp
You narrate 'am 8 hp'
o S HP:Critical MV:Strong > nar in tower
You narrate 'in tower'
o S HP:Critical MV:Strong > nar was LD
0
You narrate 'was LD'
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Harambe - On A Balcony
Sazi - A Trolloc Camp
You catch the scent of horses nearby.
o S HP:Critical MV:Strong > cha wimp
You won't flee from any fight now.
o S HP:Critical MV:Strong > nar came back with them all on me
change mood wimpy
You narrate 'came back with them all on me'
o S HP:Critical MV:Strong > Mood changed to: Wimpy
o S HP:Critical MV:Strong > cha wimp 0
*Terinor* has arrived from the south.
*Terinor* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - Terinor: Wounded > You won't flee from any fight now.
* S HP:Critical MV:Strong - Terinor: Wounded >
You try to blast *Terinor*, but he deflects the blow.
A muzzled trolloc tries to cleave Terinor, but he deflects the blow.
A ramshorned trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a muzzled trolloc's fight!
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Sazi.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Isiliam the Ramshorned Trolloc is sitting here.
Vesuvi the Wretched Predator (Linkless) is sitting here.
You've forgotten everything you've learned!
Those entered in forums don't show up here/aren't linked here yet.
If you forget your passphrase you will be out of luck! See 'help passphrase'!
Reconnecting.
* S HP:Critical MV:Full - Terinor: Battered > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
The corpse of Vesuvi is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
*Terinor* is here, fighting YOU!
You sense a hidden life form in the area...
*Aishana* is here, fighting Isiliam, riding a gray palfrey.
A raven is visible flying high in the sky.
The lone wolf is here, fighting a boarish trolloc.
*Moryn* is here, fighting a boarish trolloc.
Isiliam the Ramshorned Trolloc is here, fighting Aishana.
A boarish trolloc is here, fighting the lone wolf.
A boarish trolloc is here, fighting Moryn.
A myrddraal is here, fighting the lone wolf.
* S HP:Critical MV:Full - Terinor: Battered > f
You try to blast *Terinor*, but he deflects the blow.
*Terinor* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
A myrddraal slashes the lone wolf's left leg hard.
A boarish trolloc cleaves the lone wolf's body extremely hard.
The lone wolf barely hits a boarish trolloc's body.
Isiliam tries to lance *Aishana*, but she deflects the blow.
*Moryn* slices a boarish trolloc's left leg extremely hard.
A boarish trolloc tries to cleave Moryn, but he parries successfully.
*Terinor* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
yel wtf
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
Failed to correct map position after fleeing.
The corpse of a muzzled trolloc is lying here.
* S HP:Critical MV:Full > You bellow 'wtf'
* S HP:Critical MV:Full > w
w
n
A Trolloc Camp
[ obvious exits: N E ]
The corpse of Vesuvi is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a pair of heavy metal gauntlets is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
*Aishana* is here, fighting Isiliam, riding a gray palfrey.
A raven is visible flying high in the sky.
The lone wolf is here, fighting a boarish trolloc.
*Moryn* is here, fighting a boarish trolloc.
Isiliam the Ramshorned Trolloc is here, fighting Aishana.
A boarish trolloc is here, fighting the lone wolf.
A boarish trolloc is here, fighting Moryn.
A myrddraal is here, fighting the lone wolf.
* S HP:Critical MV:Full > Alas, you cannot go that way...
n
* S HP:Critical MV:Full > A Trolloc Camp
[ obvious exits: N E S ]
A wolfish trolloc is here, howling for blood.
A young trolloc is here, growling with a deep bloodlust.
* S HP:Critical MV:Full > In Front Of The Dark Tower
[ obvious exits: N E S W ]
*Terinor* is standing here.
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Full - Terinor: Wounded > w
f
No way! You're fighting for your life!
* S HP:Critical MV:Full - Terinor: Wounded >
Sazi has arrived from the east, riding a shadow stallion.
* S HP:Critical MV:Full - Terinor: Wounded > PANIC! You couldn't escape!
* S HP:Critical MV:Full - Terinor: Wounded >
Isiliam has arrived from the south.
* S HP:Critical MV:Full - Terinor: Wounded > f
You try to blast *Terinor*, but he parries successfully.
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!
Isiliam leaves west.
You panic and attempt to flee!nor: Wounded >
u
You try to blast *Terinor*, but he deflects the blow.
*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tower Entrance
[ obvious exits: E U ]
Failed to correct map position after fleeing.
Isiliam the Ramshorned Trolloc is standing here.
Second Floor Of The Tower
[ obvious exits: U D ]
A fade emerges from the shadows as you pass by.
A beaked trolloc is here, scouting.
o S HP:Critical MV:Strong > u
Top Floor Of The Tower
[ obvious exits: N D ]
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
o S HP:Critical MV:Strong > sc
You have 8(416) hit and 182(208) movement points.
You have scored 106086428 experience points and 77 quest points.
You need 2413572 exp to level and -2 qp to rank.
You have amassed 242 Turn points to date.
You have played 5 days and 17 hours (real time).
This ranks you as Harambe the Big Ugly [Dhai'mon 3] (Level 50).
You are standing.
n
o S HP:Critical MV:Strong > On A Balcony
[ obvious exits: S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o S HP:Critical MV:Strong > nar am 8 hp
You narrate 'am 8 hp'
o S HP:Critical MV:Strong > nar in tower
You narrate 'in tower'
o S HP:Critical MV:Strong > nar was LD
0
You narrate 'was LD'
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Harambe - On A Balcony
Sazi - A Trolloc Camp
You catch the scent of horses nearby.
o S HP:Critical MV:Strong > cha wimp
You won't flee from any fight now.
o S HP:Critical MV:Strong > nar came back with them all on me
change mood wimpy
You narrate 'came back with them all on me'
o S HP:Critical MV:Strong > Mood changed to: Wimpy
o S HP:Critical MV:Strong > cha wimp 0
*Terinor* has arrived from the south.
*Terinor* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Strong - Terinor: Wounded > You won't flee from any fight now.
* S HP:Critical MV:Strong - Terinor: Wounded >
You try to blast *Terinor*, but he deflects the blow.
A muzzled trolloc tries to cleave Terinor, but he deflects the blow.
A ramshorned trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A myrddraal joins a muzzled trolloc's fight!
*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Sazi.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Isiliam the Ramshorned Trolloc is sitting here.
Vesuvi the Wretched Predator (Linkless) is sitting here.
You've forgotten everything you've learned!