in which our HERO defeats the Foul Warder

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

in which our HERO defeats the Foul Warder

Post by Turg » Thu Sep 14, 2017 8:11 am

* HP:Healthy MV:Tiring > q
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A lantern has been left here.
*Randal* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Randal.
The blighted tree is here, fighting Randal.
A Ghar'ghael trolloc has arrived from the south.

b
* HP:Healthy MV:Tiring > [k human]
Wimpy reset to: 200 hit points.
You slash *Randal*'s body.

* HP:Healthy MV:Tiring - the blighted tree: Hurt - Randal: Scratched > 9
[order ghar kill human]
A Ghar'ghael trolloc pounds Randal's body.
Ok.

* HP:Healthy MV:Tiring - a Ghar'ghael trolloc: Healthy - Randal: Hurt > b
[bash ]
Cancelled.
[k human]
You do the best you can!

* HP:Healthy MV:Tiring - a Ghar'ghael trolloc: Healthy - Randal: Hurt >

[bash ]
*Randal* panics, and attempts to flee!

-
*Randal* leaves north riding a bloodstock stallion.
=
+
*
*Randal* has arrived from the north, riding a bloodstock stallion.*
*Randal* leaves south riding a bloodstock stallion.
+
=
-
4-s=
They're not here anymore!

* HP:Healthy MV:Tiring > q
[change wimpy 0]
You won't flee from any fight now.

9
* HP:Healthy MV:Tiring > b
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [2]
A Ghar'ghael trolloc has arrived from the north.

* HP:Healthy MV:Tiring > [order ghar kill human]
Ok.

* HP:Healthy MV:Tiring > e
[k human]
They aren't here.

* HP:Healthy MV:Tiring > [bash ]
Bash who?

* HP:Healthy MV:Tiring > 0
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A Ghar'ghael trolloc has arrived from the west.

9
* HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Tiring > s
[k human]
They aren't here.

* HP:Healthy MV:Tiring > 9
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Ghar'ghael trolloc has arrived from the north.


* HP:Healthy MV:Tiring > w
[k human]
They aren't here.

* HP:Healthy MV:Tiring > * HP:Healthy MV:Tiring > 9
q
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Ghar'ghael trolloc has arrived from the east.

9
o HP:Healthy MV:Tiring > [k human]
They aren't here.

o HP:Healthy MV:Tiring > b
[order ghar kill human]
Ok.

o HP:Healthy MV:Tiring > [k human]
They aren't here.
*Randal* has arrived from the north, riding a bloodstock stallion.

* HP:Healthy MV:Tiring > [bash ]
Bash who?

* HP:Healthy MV:Tiring >
A shrill piercing scream reverberates through the area.

9
* HP:Healthy MV:Tiring > b
[k human]
You slash *Randal*'s left arm very hard.

* HP:Healthy MV:Tiring - Randal: Hurt >

[bash ]

-
=
+
*

*
+
=
-

-
=



As *Randal* avoids your bash, you topple over and fall to the ground!
*Randal* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Randal: Hurt > cb

*Randal* hacks your right leg.

* HP:Scratched MV:Tiring - Randal: Hurt > q
bb
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring - Randal: Hurt > [order ghar kill human]
A Ghar'ghael trolloc pounds Randal's body.
Ok.

* HP:Scratched MV:Tiring - Randal: Hurt > [order ghar bash]
Ok.

* HP:Scratched MV:Tiring - Randal: Hurt >
You slash *Randal*'s left leg hard.

* HP:Scratched MV:Tiring - Randal: Hurt >
A shrill piercing scream reverberates through the area.

* HP:Scratched MV:Tiring - Randal: Hurt >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Scratched MV:Tiring - Randal: Hurt > snic
A Ghar'ghael trolloc sends Randal sprawling with a powerful bash!
You snicker softly.

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Hurt >
A Ghar'ghael trolloc pounds Randal's right arm.
You slash *Randal*'s head.

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Hurt > shrug
You shrug.

0
* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Hurt > [where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Hurt >
A Ghar'ghael trolloc barely pounds Randal's head.
You slash *Randal*'s right leg hard.

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Wounded > rs;draw
[remove sword]
You stop using a colossal sword with an iron pommel.

lo
* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Wounded > You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a flash of steel.

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Wounded > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Randal* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Randal.

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Wounded > lo
*Randal* barely hacks a Ghar'ghael trolloc's body.
A Ghar'ghael trolloc barely pounds Randal's body.
You pierce *Randal*'s body.
*Randal* sends a Ghar'ghael trolloc sprawling with a powerful bash!
*Randal* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Scratched - Randal: Wounded > bb

*Randal* barely hacks a Ghar'ghael trolloc's body.
*Randal* barely hacks your body.
You are thirsty.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded >
*Randal* hacks a Ghar'ghael trolloc's body.
*Randal* hacks your right arm very hard.
A Ghar'ghael trolloc barely pounds Randal's body.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Randal* is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
A Ghar'ghael trolloc is here, fighting Randal.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded > [order ghar bash]
Ok.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded >
You barely pierce *Randal*'s left leg.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded >
You pierce *Randal*'s left arm.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded >

*Randal* sends a Ghar'ghael trolloc sprawling with a powerful bash!
*Randal* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Scratched - Randal: Wounded >
*Randal* hacks a Ghar'ghael trolloc's body hard.
*Randal* tickles your left foot with his hack.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
*Randal* grins evilly.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
*Randal* hacks a Ghar'ghael trolloc's body hard.
*Randal* hacks your body.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded > bb
[order ghar bash]
Ok.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s left arm hard.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s body.

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >

*Randal* sends a Ghar'ghael trolloc sprawling with a powerful bash!
*Randal* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded > bb

*Randal* hacks a Ghar'ghael trolloc's right leg.
*Randal* hacks your body.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
*Randal* hacks a Ghar'ghael trolloc's body.
*Randal* hacks your body.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded > [order ghar bash]
Ok.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s body.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
Randal avoids being bashed by a Ghar'ghael trolloc who loses his balance and falls!

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s body.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
A Ghar'ghael trolloc avoids being bashed by *Randal* who loses his balance and falls!

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded > cb
[change mood brave]
Mood changed to: Brave

bb
* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s left leg.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded > [order ghar bash]
Ok.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s body.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
A Ghar'ghael trolloc barely pounds Randal's body.
You pierce *Randal*'s body.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >

You barely pierce *Randal*'s body.
*Randal* sends a Ghar'ghael trolloc sprawling with a powerful bash!
*Randal* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
*Randal* hacks a Ghar'ghael trolloc's body.
*Randal* hacks your right arm hard.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
*Randal* hacks a Ghar'ghael trolloc's right leg.
*Randal* hacks your right arm very hard.

bb
* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded > [order ghar bash]
Ok.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Wounded >
You pierce *Randal*'s left leg.
You pierce *Randal*'s right arm hard.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt - Randal: Battered >
A Ghar'ghael trolloc sends Randal sprawling with a powerful bash!

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered >
A Ghar'ghael trolloc pounds Randal's body.
You pierce *Randal*'s left arm hard.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered >
You pierce *Randal*'s body hard.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered >
A Ghar'ghael trolloc pounds Randal's left leg.
You pierce *Randal*'s left leg.

bb
* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered > [order ghar bash]
Ok.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered >
You barely pierce *Randal*'s left foot.

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered >
*Randal* panics, and attempts to flee!

* HP:Hurt MV:Strong - a Ghar'ghael trolloc: Wounded - Randal: Battered >
*Randal* leaves east riding a bloodstock stallion.

o HP:Hurt MV:Strong > 9
9
[k human]
They aren't here.

i
o HP:Hurt MV:Strong > [k human]
They aren't here.

o HP:Hurt MV:Strong > You are carrying:
a colossal sword with an iron pommel

o HP:Hurt MV:Strong >
A shrill piercing scream reverberates through the area.

o HP:Hurt MV:Strong > drink skin
drink skin
You can't find it!

o HP:Hurt MV:Strong > You can't find it!

o HP:Hurt MV:Strong > gs
[get skin pack]
You get a skin of human flesh from a backpack.

o HP:Hurt MV:Strong > drink skin
drink skin
You drink the blood.

o HP:Hurt MV:Strong > You drink the blood.
You don't feel thirsty any more.

o HP:Hurt MV:Strong > n
n
n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
The corpse of the blighted tree is lying here. [2]
A Ghar'ghael trolloc has arrived from the south.

* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A lantern has been left here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Ghar'ghael trolloc has arrived from the south.

* HP:Hurt MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A tall, ramshorned trolloc is here, commanding.
A Ghar'ghael trolloc has arrived from the south.

* HP:Hurt MV:Strong > n

The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
The blight bear stands on its haunches, roaring madly.
A Ghar'ghael trolloc has arrived from the south.

n
* HP:Hurt MV:Tiring > The Blight
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Ghar'ghael trolloc has arrived from the south.

* HP:Hurt MV:Tiring > order ghar rest

A shrill piercing scream reverberates through the area.

s
* HP:Hurt MV:Strong > s
A Ghar'ghael trolloc sits down and rests.
Ok.

s
* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
The blight bear stands on its haunches, roaring madly.

* HP:Hurt MV:Strong > 0
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt MV:Strong > s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A lantern has been left here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Strong > s
[where ]
Players in your Zone
--------------------
Turg - The Blight

* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
The corpse of the blighted tree is lying here. [2]

* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.

e
o HP:Hurt MV:Strong > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Strong > 0
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Near the Foothills

* HP:Hurt MV:Strong > s
e
Edge of the Foothills
[ obvious exits: N E ]
A flock of ravens is circling in the air, searching for prey.

0
* HP:Hurt MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Path to Tarwin's Gap

* HP:Hurt MV:Strong > e
0
Edge of the Foothills
[ obvious exits: N E W ]

* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Turg - Edge of the Foothills

* HP:Hurt MV:Strong > w
n
w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.

w
* HP:Hurt MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.

* HP:Hurt MV:Strong > n
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Strong > w
Alas, you cannot go that way...

* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving east.

o HP:Hurt MV:Tiring > n
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
The corpse of the blighted tree is lying here. [2]

w
* HP:Hurt MV:Tiring >
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* HP:Hurt MV:Tiring > 0
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A potato is here. [3]
A young and strong buck is here, munching some grass.

* HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - A Potato Field
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Tiring > alias q k randal
w
Ok.

s
* HP:Hurt MV:Tiring > q
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Several blackberries grow on a nearby vine. [3]
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Hurt MV:Tiring > b
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Hurt MV:Tiring > [k randal]
They aren't here.

* HP:Hurt MV:Tiring > [bash ]
Bash who?

* HP:Hurt MV:Tiring > w
w
q
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Hurt MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Hurt MV:Tiring > n
[k randal]
They aren't here.

* HP:Hurt MV:Tiring > q
b
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
A large stone well is here.
*Randal* is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Hurt MV:Tiring > [k randal]
You pierce *Randal*'s body hard.

* HP:Hurt MV:Tiring - Randal: Battered >

[bash ]

*Randal* barely hacks your body.
The ancient tree barely hits your left leg.
The ancient tree joins the ancient tree's fight!

-
=
+
*

*
+
=
-

-
=

The ancient tree tickles your left arm with its hit.
The ancient tree barely tickles your body with its hit.
You pierce *Randal*'s right leg.
As *Randal* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Randal: Battered >
cb

*Randal* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Randal: Battered > b

The ancient tree tickles your right hand with its hit.
The ancient tree hits your left arm.
*Randal* hacks your left leg.

* HP:Wounded MV:Tiring - Randal: Battered > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Randal: Battered >

[bash ]

-
=
+
*

*
The ancient tree barely hits your left leg.
The ancient tree tickles your body with its hit.

cw+f=
-
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Randal: Battered >

You panic and attempt to flee! <- HERE I emergency AFK because of interfering WORK


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring >
*Randal* has arrived from the south, riding a bloodstock stallion.

* HP:Wounded MV:Tiring >
*Randal* hacks your left arm.

* HP:Wounded MV:Tiring - Randal: Battered >
You pierce *Randal*'s left leg hard.
The blighted tree tickles Randal's head with its hit.
The blighted tree joins the blighted tree's fight!

* HP:Wounded MV:Tiring - Randal: Battered >

*Randal* sends you sprawling with a powerful bash!
*Randal* sends the blighted tree sprawling with a powerful bash!
*Randal* sends the blighted tree sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Randal: Battered >
*Randal* barely hacks your body.
*Randal* hacks the blighted tree's branch into bloody fragments!
*Randal* hacks the blighted tree's trunk into bloody fragments!

* HP:Wounded MV:Tiring - Randal: Battered >
*Randal* nods in agreement.

* HP:Wounded MV:Tiring - Randal: Battered >
*Randal* barely hacks your body.
*Randal* hacks the blighted tree's trunk into bloody fragments!
*Randal* hacks the blighted tree's trunk into bloody fragments!

* HP:Wounded MV:Tiring - Randal: Battered >
*Randal* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Randal: Battered >
*Randal* leaves south riding a bloodstock stallion.

* HP:Wounded MV:Tiring >
*Randal* has arrived from the south, riding a bloodstock stallion.

* HP:Wounded MV:Tiring >
*Randal* hacks your right leg.

* HP:Wounded MV:Tiring - Randal: Battered >
You barely pierce *Randal*'s body.

* HP:Wounded MV:Tiring - Randal: Battered >
You pierce *Randal*'s body hard.
A blighted deer leaves east.
The blighted tree barely tickles Randal's head with its hit.
The blighted tree joins the blighted tree's fight!

* HP:Wounded MV:Tiring - Randal: Battered >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Wounded MV:Tiring - Randal: Battered >
You pierce *Randal*'s body.

* HP:Wounded MV:Tiring - Randal: Beaten >
The blighted tree barely hits Randal's body.
The blighted tree hits Randal's body.
You barely pierce *Randal*'s left foot.

* HP:Wounded MV:Tiring - Randal: Beaten >
*Randal* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Randal: Beaten >
You pierce *Randal*'s body.
*Randal* leaves east riding a bloodstock stallion.

* HP:Wounded MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

* HP:Wounded MV:Strong >
Randal bellows 'VIi' <- Here he figures it out

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: in which our HERO defeats the Foul Warder

Post by Turg » Thu Sep 14, 2017 8:12 am

the END
* HP:Wounded MV:Strong > q
A Shallow Depression
[ obvious exits: U ]
*Randal* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

cb
* HP:Wounded MV:Strong > [k randal]
You slash *Randal*'s body hard.

* HP:Wounded MV:Strong - Randal: Critical >
*Randal* barely hacks your body.
A Shienaran forestscout joins Randal's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
You slash *Randal*'s left foot.

* HP:Wounded MV:Strong - Randal: Critical > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong - Randal: Critical > smile
You smile happily.

* HP:Wounded MV:Strong - Randal: Critical > peer
You peer around into the shadows.
*Randal* panics, and attempts to flee!

* HP:Wounded MV:Strong - Randal: Critical > cw
f
q
q

A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout slashes your body.
A Shienaran forestscout barely slashes your right hand.
Ragan slashes your left leg.
A Shienaran forestscout slashes your right hand.
You slash *Randal*'s body hard.
The night has begun.

[change mood wimpy]
Mood changed to: Wimpy
*Randal* panics, and attempts to flee!

* HP:Wounded MV:Full - Randal: Critical >

You panic and attempt to flee!

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
[k randal]
They aren't here.
*Randal* has arrived from below, riding a bloodstock stallion.
*Randal* leaves west riding a bloodstock stallion.

o HP:Wounded MV:Full > [k randal]
They aren't here.

o HP:Wounded MV:Full > q
q
[k randal]
They aren't here.

0
o HP:Wounded MV:Full > w
[k randal]
They aren't here.

o HP:Wounded MV:Full > w
[where ]
Players in your Zone
--------------------
Turg - In the Foothills
You catch a faint scent of a horse nearby.

0
o HP:Wounded MV:Full > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Turg - Path to Tarwin's Gap

o HP:Wounded MV:Full > n
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.

w
o HP:Wounded MV:Full > 0
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Wounded MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Full > q
w
q
[k randal]
They aren't here.

o HP:Wounded MV:Full > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Full > [k randal]
They aren't here.

o HP:Wounded MV:Full > n
0
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.

o HP:Wounded MV:Strong > q
q
[k randal]
They aren't here.

o HP:Wounded MV:Strong > [k randal]
They aren't here.

o HP:Wounded MV:Strong > 0
[where ]
Players in your Zone
--------------------
Turg - The Blight

o HP:Wounded MV:Strong > w
0
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Turg - In a Dying Orchard

o HP:Wounded MV:Strong > e
s
e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

s
o HP:Wounded MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Strong > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Strong > 0
[where ]
Players in your Zone
--------------------
Turg - Near the Foothills
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Strong > s
e
e
e
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
A flock of ravens is circling in the air, searching for prey.

o HP:Wounded MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Strong > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Strong > In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving down.

o HP:Wounded MV:Strong > d
q
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
*Randal* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* HP:Wounded MV:Strong > [k randal]
You slash *Randal*'s left hand.

* HP:Wounded MV:Strong - Randal: Critical >
*Randal* barely hacks your body.
A Shienaran forestscout joins Randal's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
You slash *Randal*'s left foot.

* HP:Wounded MV:Strong - Randal: Critical > cw
f
q
[change mood wimpy]
Mood changed to: Wimpy

q
* HP:Wounded MV:Strong - Randal: Critical > PANIC! You couldn't escape!

* HP:Wounded MV:Strong - Randal: Critical > [k randal]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > [k randal]
You do the best you can!

* HP:Wounded MV:Strong - Randal: Critical > f
q
q
You panic and attempt to flee!


Ragan tickles your right hand with his slash.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your body.
A Shienaran forestscout barely slashes your head.

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
[k randal]
They aren't here.

o HP:Wounded MV:Strong > [k randal]
They aren't here.

o HP:Wounded MV:Strong > d
q
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
*Randal* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* HP:Wounded MV:Strong > [k randal]
You slash *Randal*'s body hard.

* HP:Wounded MV:Strong - Randal: Critical >
*Randal* hacks your right leg.
A Shienaran forestscout joins Randal's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
You slash *Randal*'s right leg hard.

* HP:Wounded MV:Strong - Randal: Critical >
*Randal* panics, and attempts to flee!

* HP:Wounded MV:Strong - Randal: Critical > cw
f

*Randal* leaves up riding a bloodstock stallion.

q
o HP:Wounded MV:Strong - a Shienaran forestscout: Healthy > [change mood wimpy]
Mood changed to: Wimpy

o HP:Wounded MV:Strong - a Shienaran forestscout: Healthy > q
You panic and attempt to flee!


A Shienaran forestscout holds a torch above his head.
Ragan slashes your left leg.
A Shienaran forestscout tickles your right foot with his slash.
A Shienaran forestscout tickles your body with his slash.
A Shienaran forestscout barely slashes your body.

0
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
[k randal]
They aren't here.

o HP:Battered MV:Strong > [k randal]
They aren't here.

o HP:Battered MV:Strong > 0
[where ]
Players in your Zone
--------------------
Turg - In the Foothills

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Turg - In the Foothills

o HP:Battered MV:Strong > w
w
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

o HP:Battered MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Strong > n
n
w
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

0
o HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Turg - The Blight
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > w
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.

n
o HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

q
o HP:Battered MV:Strong > 0
[k randal]
They aren't here.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Turg - The Blight

o HP:Battered MV:Strong > w
0
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - In a Dying Orchard
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > w
w
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
A raven is here flying around.
A baby lizard scampers about.

o HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring >
The writhing grass tickles your body with its hit.

o HP:Battered MV:Tiring - the writhing grass: Healthy > w
s
No way! You're fighting for your life!

o HP:Battered MV:Tiring - the writhing grass: Healthy > No way! You're fighting for your life!

o HP:Battered MV:Tiring - the writhing grass: Healthy > cw
f
You slash the writhing grass's crown into bloody fragments!
The writhing grass barely hits your body.
[change mood wimpy]
Mood changed to: Wimpy

0
o HP:Battered MV:Tiring - the writhing grass: Hurt >

You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[where ]
Players in your Zone
--------------------
Turg - A Pile of Lumber
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > s
q
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Battered MV:Tiring > [k randal]
They aren't here.

o HP:Battered MV:Tiring > s
e
e
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.

q
o HP:Battered MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.

o HP:Battered MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Battered MV:Tiring > [k randal]
They aren't here.

o HP:Battered MV:Tiring > 0
w
w
[where ]
Players in your Zone
--------------------
Turg - The Yard Before the Monastery

0
o HP:Battered MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.

o HP:Battered MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A sickly, skinny deer stands here in a daze.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Path to the Old Monastery

o HP:Battered MV:Tiring > w
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.

o HP:Battered MV:Tiring > w
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

o HP:Battered MV:Tiring > w
0
A Stand of Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - A Stand of Trees

o HP:Battered MV:Tiring > n
w
The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.

n
o HP:Battered MV:Tiring > n
In Some Swamplike Terrain
[ obvious exits: N E W ]

o HP:Battered MV:Tiring > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.

o HP:Battered MV:Tiring > Alas, you cannot go that way...

o HP:Battered MV:Tiring > w
n
An Open Field
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A mole is here, looking sickly.

o HP:Battered MV:Tiring > Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Battered MV:Tiring > w
The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.

o HP:Battered MV:Tiring > w
0
Around the Mountain
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Around the Mountain

o HP:Battered MV:Tiring > n
A Pass in the Blighted Forest
[ obvious exits: N S W ]

o HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

o HP:Battered MV:Tiring > n
0
Blighted Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Blighted Forest

o HP:Battered MV:Tiring > e
Blighted Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A raven is here, watching.
A green woodpecker is high up a tree, tapping away.
A rat scurries around trying to get out of sight.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

o HP:Battered MV:Tiring > e
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

o HP:Battered MV:Tiring > s
e
e
The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A raven is visible flying high in the sky.
A lynx creeps low to the ground, hunting for food.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Battered MV:Tiring > The Blighted Forest
[ obvious exits: E W ]

o HP:Battered MV:Tiring > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

o HP:Battered MV:Tiring > s
e
e
The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.

o HP:Battered MV:Tiring > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.

o HP:Battered MV:Tiring > e
Alas, you cannot go that way...

o HP:Battered MV:Tiring > e
s
Alas, you cannot go that way...

e
o HP:Battered MV:Tiring > Alas, you cannot go that way...

o HP:Battered MV:Tiring > e
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.

e
o HP:Battered MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

o HP:Battered MV:Tiring > e
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A green woodpecker is high up a tree, tapping away.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A raven is here flying around.
A baby lizard scampers about.

o HP:Battered MV:Tiring > e
0
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - In a Dying Orchard

o HP:Battered MV:Tiring > s
A Potato Field
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A potato is here. [3]
A young and strong buck is here, munching some grass.

o HP:Battered MV:Tiring > n
e
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
o HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o HP:Battered MV:Tiring > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

o HP:Battered MV:Tiring > e
s
0
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Tiring > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.

o HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Near the Foothills
You catch a faint scent of a horse nearby.

o HP:Battered MV:Tiring > s
e
e
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
A flock of ravens is circling in the air, searching for prey.

o HP:Battered MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Battered MV:Tiring > e
d
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.

q
o HP:Battered MV:Tiring > A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
*Randal* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* HP:Battered MV:Tiring > b
[k randal]
You slash *Randal*'s body.

* HP:Battered MV:Tiring - Randal: Critical >

[bash ]

-
=
A Shienaran forestscout joins Randal's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

+
*

*
Ragan barely slashes your body.
A Shienaran forestscout slashes your right hand.
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout barely slashes your right leg.

+
=
-

-
=

As *Randal* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Randal: Critical >

*Randal* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Randal: Critical >
Ragan slashes your head.
A Shienaran forestscout slashes your body.
A Shienaran forestscout slashes your body.
A Shienaran forestscout tickles your body with his slash.
*Randal* hacks your left arm hard.

* HP:Battered MV:Tiring - Randal: Critical > f
You panic and attempt to flee!


Ragan slashes your head.
A Shienaran forestscout barely slashes your head.
A Shienaran forestscout slashes your left arm.
A Shienaran forestscout barely tickles your body with his slash.


You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.

o HP:Beaten MV:Tiring > rs
[remove sword]
You stop using a colossal sword with an iron pommel.

o HP:Beaten MV:Tiring > draw
You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a flash of steel.

d
o HP:Beaten MV:Tiring > q
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
*Randal* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* HP:Beaten MV:Tiring > [k randal]
You pierce *Randal*'s body.

* HP:Beaten MV:Tiring - Randal: Critical > f

You pierce *Randal*'s left arm.
A Shienaran forestscout joins Randal's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
You pierce *Randal*'s body.

* HP:Beaten MV:Tiring - Randal: Critical >

You panic and attempt to flee!

q
q
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
[k randal]
They aren't here.

o HP:Beaten MV:Tiring > [k randal]
They aren't here.

o HP:Beaten MV:Tiring > sc
You have 120(401) hit and 142(276) movement points.
You have scored 101883467 experience points and 1509 quest points.
You need 1616533 exp to level and 1491 qp to rank.
You have acquired 364 alt qps to date.
You have amassed 86 Turn points to date.
You have played 149 days and 15 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 49).
You are standing.

o HP:Beaten MV:Tiring > d
q
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Shienaran scout keeps a constant watch here.
*Randal* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* HP:Beaten MV:Tiring > [k randal]
You pierce *Randal*'s left leg.

* HP:Beaten MV:Tiring - Randal: Critical >
You pierce *Randal*'s right hand hard.
A Shienaran forestscout joins Randal's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

f
* HP:Beaten MV:Tiring - Randal: Critical > PANIC! You couldn't escape! firetruck am dead

* HP:Beaten MV:Tiring - Randal: Critical >
You barely pierce *Randal*'s body.

* HP:Beaten MV:Tiring - Randal: Critical > f
PANIC! You couldn't escape! yeah Im dead

* HP:Beaten MV:Tiring - Randal: Critical > f

You dodge a bash from *Randal* who loses his balance and falls!

* HP:Beaten MV:Tiring - Randal: Critical > Ragan barely slashes your left leg.
A Shienaran forestscout slashes your left arm.
A Shienaran forestscout tickles your body with his slash.
A Shienaran forestscout tickles your body with his slash.
You pierce *Randal*'s body.
PANIC! You couldn't escape

* HP:Beaten MV:Tiring - Randal: Critical > f
You pierce *Randal*'s head.
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Randal*'s death cry.

Hodor
Posts: 49
Joined: Fri Jul 28, 2017 12:57 am

Re: in which our HERO defeats the Foul Warder

Post by Hodor » Fri Sep 15, 2017 12:34 am

Hodor

Raiku
Posts: 37
Joined: Sun Jul 30, 2017 9:25 pm

Re: in which our HERO defeats the Foul Warder

Post by Raiku » Sat Sep 16, 2017 12:01 am

Hodor wrote:Hodor
I agree.

Stanislav
Posts: 83
Joined: Sat Oct 01, 2016 6:52 pm

Re: in which our HERO defeats the Foul Warder

Post by Stanislav » Wed Sep 20, 2017 11:47 pm

Did you kill him with your butchering dagger? :)

Post Reply