Stab Thread
Re: Stab Thread
Are we now seriously complaining we can't go AFK inside an enemy city after dinging mobs that tell the entire MUD we're there?
Are we seriously doing this?
Are we seriously doing this?
Re: Stab Thread
Tell em isk! Don't cry about being stabbed afk in a random room rig was supposed to know was the afk spot and don't cry about being killed afk in enemy cities! Big babies.
Re: Stab Thread
Like I said, if you need to whack off that badly, just have peace of mind and rent.
Re: Stab Thread
I'm an idiot. I have no idea what I was thinking.
* S HP:Wounded MV:Full > z
[backstab h.human]
Backstab who?
* S HP:Wounded MV:Full > z
[backstab h.human]
Backstab who?
* S HP:Wounded MV:Full > z
[backstab h.human]
Backstab who?
Ikaro narrates 'how many'
* S HP:Wounded MV:Full > z
*Leraes* has arrived from the east.
z S HP:Wounded MV:Full >
[backstab h.human]
You silently approach your victim...
A black cat has arrived from the east.
Cancelled.
[backstab h.human]
You silently approach your victim...
-
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
[ obvious exits: S W U D ]
South: A ratter is here, hunting shadoweyes.
West: The Seandar town crier stands here, spreading the news.
Down: The Deathwatch Guard has murder in his eyes.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
* S HP:Wounded MV:Full > z
[backstab h.human]
Backstab who?
* S HP:Wounded MV:Full > z
[backstab h.human]
Backstab who?
* S HP:Wounded MV:Full > z
[backstab h.human]
Backstab who?
Ikaro narrates 'how many'
* S HP:Wounded MV:Full > z
*Leraes* has arrived from the east.
z S HP:Wounded MV:Full >
[backstab h.human]
You silently approach your victim...
A black cat has arrived from the east.
Cancelled.
[backstab h.human]
You silently approach your victim...
-
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Ravens
[ obvious exits: S W U D ]
South: A ratter is here, hunting shadoweyes.
West: The Seandar town crier stands here, spreading the news.
Down: The Deathwatch Guard has murder in his eyes.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
Re: Stab Thread
GOTTEM
The ancient tree barely hits Sazi's left foot.
The ancient tree tries to hit Sazi, but he parries successfully.
A warder's student barely pierces Sazi's right arm.
*Kendall* slices Sazi's right leg.
Sazi gazes deeply at *Kendall*...
The gaze of Sazi fails to affect *Kendall*.
Sazi cleaves *Randal*'s right leg.
*Randal* hacks Sazi's right leg.
Backstab them?!? They are in the throes of battle!
Sazi leaves north riding a shadow stallion.
* S HP:Hurt MV:Full > ba randal
You silently approach your victim...
*Kendall* leaves north riding a warhorse.
*Randal* leaves north riding a bloodstock stallion.
A warder's student leaves north.
-
Sazi has arrived from the north, riding a |2|.shadow stallion
You follow Sazi.
+
*Kendall* has arrived from the north, riding a |3|.warhorse.
*Randal* has arrived from the north, riding a |4|.bloodstock stallion.
A warder's student has arrived from the north.
*Randal* makes a strange sound as you place a triple bladed dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Randal*'s death cry.
*Kendall* slices your body hard.
The ancient tree barely hits Sazi's left foot.
The ancient tree tries to hit Sazi, but he parries successfully.
A warder's student barely pierces Sazi's right arm.
*Kendall* slices Sazi's right leg.
Sazi gazes deeply at *Kendall*...
The gaze of Sazi fails to affect *Kendall*.
Sazi cleaves *Randal*'s right leg.
*Randal* hacks Sazi's right leg.
Backstab them?!? They are in the throes of battle!
Sazi leaves north riding a shadow stallion.
* S HP:Hurt MV:Full > ba randal
You silently approach your victim...
*Kendall* leaves north riding a warhorse.
*Randal* leaves north riding a bloodstock stallion.
A warder's student leaves north.
-
Sazi has arrived from the north, riding a |2|.shadow stallion
You follow Sazi.
+
*Kendall* has arrived from the north, riding a |3|.warhorse.
*Randal* has arrived from the north, riding a |4|.bloodstock stallion.
A warder's student has arrived from the north.
*Randal* makes a strange sound as you place a triple bladed dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Randal*'s death cry.
*Kendall* slices your body hard.
Re: Stab Thread
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
Malika Avani, Senior Wisdom is standing here, riding a Domani razor.
kill h.dark
* R HP:Healthy MV:Tiring > You try to pierce *Zeeb*, but he parries successfully.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
*Zeeb* clumsily approaches Malika, broadcasting his intentions.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
Malika narrates 'come stab' -- ok!
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
You try to pierce *Zeeb*, but he deflects the blow.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
Malika tries to strike *Zeeb*, but he parries successfully.
You pierce *Zeeb*'s right arm extremely hard.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
You try to pierce *Zeeb*, but he deflects the blow.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
You pierce *Zeeb*'s right leg into bloody fragments!
*Zeeb* panics, and attempts to flee!
* R HP:Healthy MV:Tiring - Zeeb: Battered > l
*Zeeb* leaves south.
* R HP:Healthy MV:Tiring > kill dark
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Malika Avani, Senior Wisdom is standing here, riding a Domani razor.
kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > kill dark
Malika leaves south riding a Domani razor.
kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.
* R HP:Healthy MV:Tiring > kill dark
They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > nar oh
Nareyda narrates 'where are they'
kill dark
* R HP:Healthy MV:Tiring > kill dark
You narrate 'oh'
l
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > dism
You stop riding him.
* HP:Healthy MV:Tiring > sneak
s
Ok, you'll try to move silently for a while.
hide
backstab h.dark
* S HP:Healthy MV:Tiring > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
*Zeeb* is standing here.
Malika Avani, Senior Wisdom is standing here, riding a Domani razor.
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
* S HP:Healthy MV:Tiring > You silently approach your victim...
-=+**
Malika leaves east riding a Domani razor.
Flanigan narrates 'haha'
+=- -=+*
*Zeeb* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 5 out of 7 stabs (71% landed).
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zeeb*'s death cry.
* S HP:Healthy MV:Tiring >
Malika has arrived from the east, riding a Domani razor.
* S HP:Healthy MV:Tiring >
Tolveor tells you 'lol'
* S HP:Healthy MV:Tiring > nar rip
scalp
You narrate 'rip'
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
Malika Avani, Senior Wisdom is standing here, riding a Domani razor.
kill h.dark
* R HP:Healthy MV:Tiring > You try to pierce *Zeeb*, but he parries successfully.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
*Zeeb* clumsily approaches Malika, broadcasting his intentions.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
Malika narrates 'come stab' -- ok!
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
You try to pierce *Zeeb*, but he deflects the blow.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
Malika tries to strike *Zeeb*, but he parries successfully.
You pierce *Zeeb*'s right arm extremely hard.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
You try to pierce *Zeeb*, but he deflects the blow.
* R HP:Healthy MV:Tiring - Zeeb: Wounded >
You pierce *Zeeb*'s right leg into bloody fragments!
*Zeeb* panics, and attempts to flee!
* R HP:Healthy MV:Tiring - Zeeb: Battered > l
*Zeeb* leaves south.
* R HP:Healthy MV:Tiring > kill dark
Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Malika Avani, Senior Wisdom is standing here, riding a Domani razor.
kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > kill dark
Malika leaves south riding a Domani razor.
kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.
* R HP:Healthy MV:Tiring > kill dark
They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > nar oh
Nareyda narrates 'where are they'
kill dark
* R HP:Healthy MV:Tiring > kill dark
You narrate 'oh'
l
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > Trakand Lane
A fairly wide dirt lane runs from the Caemlyn Road to the north towards
the quieter areas of the city to the south. In contrast with the rest of
the city, only two merchant wagons sit here, out of the way of the busy
traffic on the Caemlyn Road. The lane appears to be more packed than
normal, though, as though large groups of people routinely traveled it
for some reason. A brass sign is mounted on a house to the east.
[ obvious exits: N S W ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Tiring > dism
You stop riding him.
* HP:Healthy MV:Tiring > sneak
s
Ok, you'll try to move silently for a while.
hide
backstab h.dark
* S HP:Healthy MV:Tiring > Nevari Square
Three roads meet here, opening out to a small square before a stout
wooden building to the west. Dry cracked dirt covers the ground, and
small drifts have accumulated against the planks and forced the shutters
of the surrounding buildings to have been boarded closed against the
harsh winds. Other than the occasional clatter of steel nearby there is
no sound here except the breeze.
[ obvious exits: N E S W ]
*Zeeb* is standing here.
Malika Avani, Senior Wisdom is standing here, riding a Domani razor.
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
* S HP:Healthy MV:Tiring > You silently approach your victim...
-=+**
Malika leaves east riding a Domani razor.
Flanigan narrates 'haha'
+=- -=+*
*Zeeb* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 5 out of 7 stabs (71% landed).
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zeeb*'s death cry.
* S HP:Healthy MV:Tiring >
Malika has arrived from the east, riding a Domani razor.
* S HP:Healthy MV:Tiring >
Tolveor tells you 'lol'
* S HP:Healthy MV:Tiring > nar rip
scalp
You narrate 'rip'
Re: Stab Thread
* HP:Healthy MV:Strong > n
Wagon Bridge
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.
South: A bearded coachman stands here, waiting for passengers.
A banner portraying a red eagle is gently swaying in the wind here.
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* HP:Healthy MV:Strong > sn
e
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Strong > West End of the Green
[ obvious exits: N E S W ]
North: Dav Ayellin is prowling nearby, likely brewing some trickery.
East: A boy stands here, grinning mischievously.
South: |1|.A gray palfrey prances skittishly nearby.
West: The Winespring Water bursts forth here, strong enough to barrel a man over.
Hari Coplin is skulking nearby, looking for some trouble to stir up.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A boy stands here, grinning mischievously.
An Illuminator's assistant stands here carrying some colored tubes.
* S HP:Healthy MV:Strong > scan s
|2|.A gray palfrey prances skittishly nearby.
*Jyrme* is standing here.
A black cat meanders to an unknown destination.
An armorsmith's assistant stands here, ready to trade.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.
* S HP:Healthy MV:Strong > e
The Green
[ obvious exits: N E S W ]
North: A black cat meanders to an unknown destination.
East: A hardened farmer stands ready to defend his homeland.
South: A boy stands here, grinning mischievously.
West: Hari Coplin is skulking nearby, looking for some trouble to stir up.
A hanging lantern lights the path.
A boy stands here, grinning mischievously.
A black cat meanders to an unknown destination.
The Emond's Field town crier stands here, spreading the news.
* S HP:Healthy MV:Tiring >
*Estindn* has arrived from the east.
* S HP:Healthy MV:Tiring >
*Estindn* leaves west.
* S HP:Healthy MV:Tiring > scan w
Hari Coplin is skulking nearby, looking for some trouble to stir up.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A boy stands here, grinning mischievously.
An Illuminator's assistant stands here carrying some colored tubes.
* S HP:Healthy MV:Tiring > w
w
West End of the Green
[ obvious exits: N E S W ]
North: Dav Ayellin is prowling nearby, likely brewing some trickery.
East: A boy stands here, grinning mischievously.
South: *Estindn* is standing here.
West: The Winespring Water bursts forth here, strong enough to barrel a man over.
Hari Coplin is skulking nearby, looking for some trouble to stir up.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A boy stands here, grinning mischievously.
An Illuminator's assistant stands here carrying some colored tubes.
* S HP:Healthy MV:Tiring > Wagon Bridge
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.
South: A bearded coachman stands here, waiting for passengers.
A banner portraying a red eagle is gently swaying in the wind here.
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring >
A redwing's call resounds in the area.
* S HP:Healthy MV:Tiring > s
Coach Stop Along the Old Road
[ obvious exits: N S ]
North: A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > whois estindn
Estindn Dovindha of the Sha'mad Conde is a human.
* S HP:Healthy MV:Tiring >
Ikaro narrates 'we dont have enough mounts '
* S HP:Healthy MV:Tiring > nar 2 ef
You narrate '2 ef'
* S HP:Healthy MV:Tiring > whois jyrme
Jyrme of Tarabon is a human.
"This jyrme character's bigger than the beatles!" -jesus.
* S HP:Healthy MV:Tiring > scan n
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Alima - Coach Stop Along the Old Road
* S HP:Healthy MV:Tiring > lo
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
North: A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > nar and lulz
You narrate 'and lulz'
* S HP:Healthy MV:Tiring > lo
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
North: *Estindn* is standing here.
A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > n
a
z
Wagon Bridge
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.
South: *Estindn* is standing here.
A banner portraying a red eagle is gently swaying in the wind here.
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
[backstab h.human] ing >
You silently approach your victim...
s
a
z
Cancelled.
Coach Stop Along the Old Road
[ obvious exits: N S ]
North: *Estindn* is standing here.
A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Tiring > s
a
Old Road
[ obvious exits: N S ]
North: A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Tiring > z
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Tiring > n
a
Coach Stop Along the Old Road
[ obvious exits: N S ]
North: *Estindn* is standing here.
A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > z
[hide ]
You attempt to hide yourself.
[backstab h.human] ing >
You silently approach your victim...
-
*Estindn* leaves south.
*Estindn* makes a strange sound as you place the mirrored khukuri, Oathtaker in his back!
This session you've landed 570 out of 1110 stabs (51% landed)
Since 7/12/2017 you've landed 570 out of 1110 stabs (51% landed)
*Estindn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Estindn*'s death cry.
* S HP:Healthy MV:Tiring > nar rip estind
take all corpse
You narrate 'rip estind'
* S HP:Healthy MV:Strong > You get a black pair of silver-tooled boots from the corpse of Estindn.
You get a pair of earthen colored breeches from the corpse of Estindn.
You get a small purse from the corpse of Estindn.
You get a jeweled dagger from the corpse of Estindn.
You get a belt with a buckle of cuendillar from the corpse of Estindn.
You get a darkened steel trident from the corpse of Estindn.
You get a jeweled wristcuff from the corpse of Estindn.
You get a jeweled wristcuff from the corpse of Estindn.
You get a pair of dark gloves from the corpse of Estindn.
You get a surcoat with exquisite embroidery from the corpse of Estindn.
You get a bearskin tunic from the corpse of Estindn.
You get a shimmering pendant of obsidian from the corpse of Estindn.
You get a shimmering pendant of obsidian from the corpse of Estindn.
You get a shoufa with a black veil from the corpse of Estindn.
You get a gold ring from the corpse of Estindn.
You get a crystal lightstick from the corpse of Estindn.
* S HP:Healthy MV:Strong > v
[scalp corpse]
You lean over and sever the bloody head from the corpse of Estindn.
Wagon Bridge
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.
South: A bearded coachman stands here, waiting for passengers.
A banner portraying a red eagle is gently swaying in the wind here.
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* HP:Healthy MV:Strong > sn
e
[sneak ]
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Strong > West End of the Green
[ obvious exits: N E S W ]
North: Dav Ayellin is prowling nearby, likely brewing some trickery.
East: A boy stands here, grinning mischievously.
South: |1|.A gray palfrey prances skittishly nearby.
West: The Winespring Water bursts forth here, strong enough to barrel a man over.
Hari Coplin is skulking nearby, looking for some trouble to stir up.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A boy stands here, grinning mischievously.
An Illuminator's assistant stands here carrying some colored tubes.
* S HP:Healthy MV:Strong > scan s
|2|.A gray palfrey prances skittishly nearby.
*Jyrme* is standing here.
A black cat meanders to an unknown destination.
An armorsmith's assistant stands here, ready to trade.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Village blacksmith Haral Luhhan stands nearby, huge arms bulging.
* S HP:Healthy MV:Strong > e
The Green
[ obvious exits: N E S W ]
North: A black cat meanders to an unknown destination.
East: A hardened farmer stands ready to defend his homeland.
South: A boy stands here, grinning mischievously.
West: Hari Coplin is skulking nearby, looking for some trouble to stir up.
A hanging lantern lights the path.
A boy stands here, grinning mischievously.
A black cat meanders to an unknown destination.
The Emond's Field town crier stands here, spreading the news.
* S HP:Healthy MV:Tiring >
*Estindn* has arrived from the east.
* S HP:Healthy MV:Tiring >
*Estindn* leaves west.
* S HP:Healthy MV:Tiring > scan w
Hari Coplin is skulking nearby, looking for some trouble to stir up.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A boy stands here, grinning mischievously.
An Illuminator's assistant stands here carrying some colored tubes.
* S HP:Healthy MV:Tiring > w
w
West End of the Green
[ obvious exits: N E S W ]
North: Dav Ayellin is prowling nearby, likely brewing some trickery.
East: A boy stands here, grinning mischievously.
South: *Estindn* is standing here.
West: The Winespring Water bursts forth here, strong enough to barrel a man over.
Hari Coplin is skulking nearby, looking for some trouble to stir up.
A black cat meanders to an unknown destination.
A black cat meanders to an unknown destination.
A boy stands here, grinning mischievously.
An Illuminator's assistant stands here carrying some colored tubes.
* S HP:Healthy MV:Tiring > Wagon Bridge
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.
South: A bearded coachman stands here, waiting for passengers.
A banner portraying a red eagle is gently swaying in the wind here.
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring >
A redwing's call resounds in the area.
* S HP:Healthy MV:Tiring > s
Coach Stop Along the Old Road
[ obvious exits: N S ]
North: A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > whois estindn
Estindn Dovindha of the Sha'mad Conde is a human.
* S HP:Healthy MV:Tiring >
Ikaro narrates 'we dont have enough mounts '
* S HP:Healthy MV:Tiring > nar 2 ef
You narrate '2 ef'
* S HP:Healthy MV:Tiring > whois jyrme
Jyrme of Tarabon is a human.
"This jyrme character's bigger than the beatles!" -jesus.
* S HP:Healthy MV:Tiring > scan n
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Alima - Coach Stop Along the Old Road
* S HP:Healthy MV:Tiring > lo
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
North: A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > nar and lulz
You narrate 'and lulz'
* S HP:Healthy MV:Tiring > lo
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
North: *Estindn* is standing here.
A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > n
a
z
Wagon Bridge
[ obvious exits: N E S W ]
North: A cute brown deer eyes you nervously.
South: *Estindn* is standing here.
A banner portraying a red eagle is gently swaying in the wind here.
A veteran officer of the Red Eagles commands his guardsmen, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
[backstab h.human] ing >
You silently approach your victim...
s
a
z
Cancelled.
Coach Stop Along the Old Road
[ obvious exits: N S ]
North: *Estindn* is standing here.
A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?
* S HP:Healthy MV:Tiring > s
a
Old Road
[ obvious exits: N S ]
North: A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Tiring > z
[backstab h.human]
Backstab who?
* S HP:Healthy MV:Tiring > n
a
Coach Stop Along the Old Road
[ obvious exits: N S ]
North: *Estindn* is standing here.
A bearded coachman stands here, waiting for passengers.
* S HP:Healthy MV:Tiring > z
[hide ]
You attempt to hide yourself.
[backstab h.human] ing >
You silently approach your victim...
-
*Estindn* leaves south.
*Estindn* makes a strange sound as you place the mirrored khukuri, Oathtaker in his back!
This session you've landed 570 out of 1110 stabs (51% landed)
Since 7/12/2017 you've landed 570 out of 1110 stabs (51% landed)
*Estindn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Estindn*'s death cry.
* S HP:Healthy MV:Tiring > nar rip estind
take all corpse
You narrate 'rip estind'
* S HP:Healthy MV:Strong > You get a black pair of silver-tooled boots from the corpse of Estindn.
You get a pair of earthen colored breeches from the corpse of Estindn.
You get a small purse from the corpse of Estindn.
You get a jeweled dagger from the corpse of Estindn.
You get a belt with a buckle of cuendillar from the corpse of Estindn.
You get a darkened steel trident from the corpse of Estindn.
You get a jeweled wristcuff from the corpse of Estindn.
You get a jeweled wristcuff from the corpse of Estindn.
You get a pair of dark gloves from the corpse of Estindn.
You get a surcoat with exquisite embroidery from the corpse of Estindn.
You get a bearskin tunic from the corpse of Estindn.
You get a shimmering pendant of obsidian from the corpse of Estindn.
You get a shimmering pendant of obsidian from the corpse of Estindn.
You get a shoufa with a black veil from the corpse of Estindn.
You get a gold ring from the corpse of Estindn.
You get a crystal lightstick from the corpse of Estindn.
* S HP:Healthy MV:Strong > v
[scalp corpse]
You lean over and sever the bloody head from the corpse of Estindn.
Re: Stab Thread
Avenging my friend Ryalth:
* S HP:Scratched MV:Tiring > narr looks like culhook again
You narrate 'looks like culhook again'
* S HP:Scratched MV:Tiring > s
h
backstab h.zorgruz
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A small stick is lying on the ground here.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
h
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
backstab h.zorgruz
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Scratched MV:Tiring > s
h
The Blight
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
*Zorgruz* is standing here.
*Chernobog* is standing here.
*Shimu* is standing here.
A trolloc is here commanding a fist of troops.
*Sazi* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
* S HP:Scratched MV:Winded > backstab h.zorgruz
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
-=+**
A Dhai'mon trolloc leaves west.
A fade tries to slash you, but you deflect the blow.
+=- -=+*
You try to pierce a fade, but he deflects the blow.
A fade gazes deeply into your soul.. very chilling.
The gaze of a fade fails to affect you.
A fade tries to slash you, but you deflect the blow.
*Zorgruz* makes a strange sound as you place a long pine javelin in his back!
*Zorgruz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Zorgruz*'s death cry.
* S HP:Scratched MV:Winded - a fade: Healthy > gc
f
*Sazi* tries to lance you, but you parry successfully.
* S HP:Scratched MV:Winded - a fade: Healthy > [get all corpse]
You get a pair of gleaming metal boots from the corpse of Zorgruz.
You get a pair of ebony-steel plate greaves from the corpse of Zorgruz.
You get a studded leather belt with a crossed swords buckle from the corpse of Zorgruz.
You get a heron marked greatsword from the corpse of Zorgruz.
You get a gator skin bracer from the corpse of Zorgruz.
You get a gator skin bracer from the corpse of Zorgruz.
You get a pair of heavy metal gauntlets from the corpse of Zorgruz.
You get a pair of ebony-steel plate vambraces from the corpse of Zorgruz.
You get a backpack from the corpse of Zorgruz.
You get a dark, hooded cloak from the corpse of Zorgruz.
You get a shining steel breastplate from the corpse of Zorgruz.
You get an ornately inked tattoo from the corpse of Zorgruz.
You get an ornately inked tattoo from the corpse of Zorgruz.
You get a full metal helmet and visor from the corpse of Zorgruz.
You get a ring of silver from the corpse of Zorgruz.
You get a ring of silver from the corpse of Zorgruz.
You get an oilstone from the corpse of Zorgruz.
* S HP:Scratched MV:Tiring > narr looks like culhook again
You narrate 'looks like culhook again'
* S HP:Scratched MV:Tiring > s
h
backstab h.zorgruz
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A small stick is lying on the ground here.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > s
h
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
backstab h.zorgruz
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Tiring > Backstab who?
* S HP:Scratched MV:Tiring > w
The Blight
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
There are some tracks of a humanoid leaving vvSOUTHvv
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Scratched MV:Tiring > s
h
The Blight
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
*Zorgruz* is standing here.
*Chernobog* is standing here.
*Shimu* is standing here.
A trolloc is here commanding a fist of troops.
*Sazi* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
* S HP:Scratched MV:Winded > backstab h.zorgruz
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
-=+**
A Dhai'mon trolloc leaves west.
A fade tries to slash you, but you deflect the blow.
+=- -=+*
You try to pierce a fade, but he deflects the blow.
A fade gazes deeply into your soul.. very chilling.
The gaze of a fade fails to affect you.
A fade tries to slash you, but you deflect the blow.
*Zorgruz* makes a strange sound as you place a long pine javelin in his back!
*Zorgruz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Zorgruz*'s death cry.
* S HP:Scratched MV:Winded - a fade: Healthy > gc
f
*Sazi* tries to lance you, but you parry successfully.
* S HP:Scratched MV:Winded - a fade: Healthy > [get all corpse]
You get a pair of gleaming metal boots from the corpse of Zorgruz.
You get a pair of ebony-steel plate greaves from the corpse of Zorgruz.
You get a studded leather belt with a crossed swords buckle from the corpse of Zorgruz.
You get a heron marked greatsword from the corpse of Zorgruz.
You get a gator skin bracer from the corpse of Zorgruz.
You get a gator skin bracer from the corpse of Zorgruz.
You get a pair of heavy metal gauntlets from the corpse of Zorgruz.
You get a pair of ebony-steel plate vambraces from the corpse of Zorgruz.
You get a backpack from the corpse of Zorgruz.
You get a dark, hooded cloak from the corpse of Zorgruz.
You get a shining steel breastplate from the corpse of Zorgruz.
You get an ornately inked tattoo from the corpse of Zorgruz.
You get an ornately inked tattoo from the corpse of Zorgruz.
You get a full metal helmet and visor from the corpse of Zorgruz.
You get a ring of silver from the corpse of Zorgruz.
You get a ring of silver from the corpse of Zorgruz.
You get an oilstone from the corpse of Zorgruz.
-
- Posts: 128
- Joined: Mon Mar 23, 2015 3:04 pm
Re: Stab Thread
This is what is known as the "I don't want to lose any defence but he's only ABS anyway so it doesn't matter but OHSHITHEHADARARE" calculation.