Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ashlee
Posts: 764
Joined: Tue Aug 11, 2015 12:02 am

Re: Fail!

Post by Ashlee » Sun Aug 20, 2017 7:03 pm

Rig wrote:almost 2x the numbers, 2 bonded gaidin who panick at wounded, reen, 2 fcs. Great pk. Really pro.
#hellmud #gitgud

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Sun Aug 20, 2017 7:03 pm

 
Last edited by byrg on Tue Aug 26, 2025 12:08 pm, edited 1 time in total.

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Fail!

Post by Loomis » Sun Aug 20, 2017 9:20 pm

o S HP:Healthy MV:Fresh >
[backstab h.human]
Backstab who?

o S HP:Healthy MV:Fresh >
b

*Alaina* has arrived from the south, riding a gray palfrey.
*Kanae* has arrived from the south, riding a gray palfrey.

* S HP:Healthy MV:Fresh >
[backstab h.human]
You silently approach your victim...

-
=
*Alaina* leaves east riding a gray palfrey.
*Kanae* leaves east riding a gray palfrey.

+
*
*+
=-
-
=
+*
Backstab who?

o S HP:Healthy MV:Fresh >
b

*Alaina* has arrived from the east, riding a gray palfrey.
*Kanae* has arrived from the east, riding a gray palfrey.

* S HP:Healthy MV:Fresh >
[backstab h.human]
You silently approach your victim...


-=
+*
*
+=
-
-=
+*

*Kanae* makes a strange sound as you place a triple bladed dagger in her back!
*Kanae* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kanae*'s death cry.

* S HP:Healthy MV:Fresh >
*Alaina* leaves west riding a gray palfrey.

o S HP:Healthy MV:Fresh >
gac

*Alaina* has arrived from the west, riding a gray palfrey.

* S HP:Healthy MV:Fresh >

*Alaina* leaves east riding a gray palfrey.

o S HP:Healthy MV:Fresh >
nar rip 1
[get all corpse]
You get a pair of animal-fur boots from the corpse of Kanae.
You get a set of riveted chainmail leggings from the corpse of Kanae.
You get a water skin from the corpse of Kanae.
You get a soft leather pouch from the corpse of Kanae.
You get a brightly-colored sash from the corpse of Kanae.
You get a set of steel sai from the corpse of Kanae.
You get a silver Kandori wristcuff from the corpse of Kanae.
You get a ridged steel bracer from the corpse of Kanae.
You get a sturdy pair of full leather gauntlets from the corpse of Kanae.
You get a pair of riveted chainmail sleeves from the corpse of Kanae.
You get a weathered red coat bearing a golden dragon from the corpse of Kanae.
You get a studded leather jerkin from the corpse of Kanae.
You get an ivory necklace from the corpse of Kanae.
You get an ivory necklace from the corpse of Kanae.
You get a reinforced boarskin helmet from the corpse of Kanae.
You get a gold ring delicately carved with ivy from the corpse of Kanae.
You get a gold ring delicately carved with ivy from the corpse of Kanae.
You get a mirrored lantern from the corpse of Kanae.

o S HP:Healthy MV:Fresh > You narrate 'rip 1'
*Alaina* has arrived from the east, riding a gray palfrey.

* S HP:Healthy MV:Fresh >
a

*Alaina* leaves south riding a gray palfrey.

o S HP:Healthy MV:Fresh >

kirafa
Posts: 7
Joined: Sun Jul 09, 2017 6:25 am

Re: Fail!

Post by kirafa » Sat Aug 26, 2017 9:26 am

This is how I know I'm bad



* R HP:Critical MV:Full > End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten MV:Full > n
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Ofarx* is standing here.

n
n
* R HP:Beaten MV:Full > *Ofarx* blasts your head.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Full - Ofarx: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Ofarx: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Ofarx: Critical > j
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Ofarx: Critical >
You pound *Ofarx*'s left arm.
*Ofarx* panics, and attempts to flee!
*Ofarx* tries to flee, but is too exhausted!

*Ofarx* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Ofarx: Critical > j
j
j
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Ofarx: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Ofarx: Critical > change mood brave
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Ofarx: Critical > You barely pound *Ofarx*'s left leg.
Mood changed to: Brave

* R HP:Critical MV:Full - Ofarx: Critical > change mood berserk
Mood changed to: Berserk

ll - Ofarx: Critical >
*Ofarx* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Ofarx: Critical > b

*Ofarx* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Ofarx: Critical >
The Fal Dara alarm horn sounds loudly.

* R HP:Critical MV:Full - Ofarx: Critical >
*Ofarx* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] ll - Ofarx: Critical >


*Ofarx* blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Ofarx* gets a thin vial of yellow fluid from a backpack.

*
*Ofarx* quaffs a thin vial of yellow fluid.
*Ofarx* looks more invigorated and ready to go.

*
*Ofarx* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!



As *Ofarx* avoids your bash, you topple over and fall to the ground!
You have missed 553 and landed 1095 bashes for a 66 % land rate this session.

* R HP:Critical MV:Full - Ofarx: Critical >
*Ofarx* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Ofarx: Critical > b

*someone* blasts your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: Fail!

Post by Lykan » Sun Aug 27, 2017 7:20 pm

o R S HP:Wounded DP:Strong MV:Haggard > s
tr
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zarth has arrived from the north.

[track human] trong MV:Haggard >
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Reo leaving west.
Some obvious fresh tracks of Reo leaving north.
Some faint three day-old tracks of Darlana leaving south.

o R S HP:Wounded DP:Strong MV:Haggard >
Sazi has arrived from the north, riding a shadow stallion.

o R S HP:Wounded DP:Strong MV:Haggard > w
w
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Gralin* is standing here.
Zarth has arrived from the east.
Chernobog has arrived from the east.

o R S HP:Wounded DP:Strong MV:Haggard >
Zarth narrates 'smell'

o R S HP:Wounded DP:Strong MV:Haggard > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zarth has arrived from the east.

o R S HP:Wounded DP:Strong MV:Haggard > k human

Zeeb says 'smell'

o R S HP:Wounded DP:Strong MV:Haggard > k human
k human
They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > k human
They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > k human
They aren't here.

k human
o R S HP:Wounded DP:Strong MV:Haggard > They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > k human
They aren't here.

e
o R S HP:Wounded DP:Strong MV:Haggard > They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zarth has arrived from the west.

o R S HP:Wounded DP:Strong MV:Haggard > kill h.human
n

Your blood freezes as you hear someone's death cry. <<<<<<<<<<< whats this?!

kill h.human
o R S HP:Wounded DP:Strong MV:Haggard > Zarth narrates 'strong spamming'
They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > Higher Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zarth has arrived from the south.

o R S HP:Wounded DP:Strong MV:Haggard > They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > e
kill h.human
Higher Braem Wood
[ obvious exits: N S W D ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A raven is here, watching.
A handsome stag stands here, ready to run.
Zarth has arrived from the west.
Chernobog has arrived from the west.
Zeeb has arrived from the west.

o R S HP:Wounded DP:Strong MV:Haggard > s
They aren't here.

o R S HP:Wounded DP:Strong MV:Haggard > get all corpse
Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of Sazi is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Gralin* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Zarth has arrived from the north.

* R S HP:Wounded DP:Strong MV:Haggard >
Zarth tries to slash *Gralin*, but he deflects the blow.

* R S HP:Wounded DP:Strong MV:Haggard > You get a tinful of a black, foul liquid from the corpse of Sazi.
You get a silver etched shield from the corpse of Sazi.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sazi.
You get a pair of thick, gold-plated greaves from the corpse of Sazi.
You get a small purse from the corpse of Sazi.
You get a tooled leather belt from the corpse of Sazi.
You get a wickedly scythed longsword from the corpse of Sazi.
You get a jeweled wristcuff from the corpse of Sazi.
You get a jeweled wristcuff from the corpse of Sazi.
You get a sturdy pair of full leather gauntlets from the corpse of Sazi.
You get a pair of polished, gold-plated vambraces from the corpse of Sazi.
You get a backpack from the corpse of Sazi.
You get an inky black cloak from the corpse of Sazi.
You get a tunic of finely-crafted chain from the corpse of Sazi.
You get a shimmering pendant of obsidian from the corpse of Sazi.
You get a shimmering pendant of obsidian from the corpse of Sazi.
You get a strange, insectoid helm from the corpse of Sazi.
You get a gold ring from the corpse of Sazi.
You get a gold ring from the corpse of Sazi.

* R S HP:Wounded DP:Strong MV:Haggard >
Zeeb pierces *Gralin*'s body.
Chernobog tries to pierce *Gralin*, but he parries successfully.

* R S HP:Wounded DP:Strong MV:Haggard >
*Gralin* panics, and attempts to flee!

k human
* R S HP:Wounded DP:Strong MV:Haggard >
*Gralin* leaves north.

o R S HP:Wounded DP:Strong MV:Haggard > They aren't here.

bash
o R S HP:Wounded DP:Strong MV:Haggard > Bash who?

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Mon Aug 28, 2017 2:36 pm

She will never learn that my 10 int makes me smart enough to carry draughts!

You flee head over heels.
Hidden Path
[ obvious exits: N S ]

o S HP:Hurt MV:Weary > n

*Corath* has arrived from the south, riding a |1|.warhorse.
*Darlana* has arrived from the south, riding a chestnut stallion.
*Steg* has arrived from the south, riding a |2|.warhorse.
*Steg* tries to slash you, but you parry successfully.

* S HP:Hurt MV:Weary - Steg: Scratched > *Corath* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Steg: Scratched > f
w
You panic and attempt to flee!

n

*Steg* tries to slash you, but you parry successfully.


The air around your eyes seems to catch fire, blinding you!

You flee head over heels.
You can't see a damned thing, you're blinded!
Alas, you cannot go that way...

o S HP:Hurt MV:Weary > You can't see a damned thing, you're blinded!

o S HP:Hurt MV:Weary > get draught purse
quaff draught
l
You get a bubbling draught from a small purse.

* S HP:Scratched MV:Weary > You quaff a bubbling draught which dissolves.
Your eyesight returns.
* S HP:Scratched MV:Weary > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]

carl
Posts: 18
Joined: Wed Apr 01, 2015 7:52 pm

Re: Fail!

Post by carl » Mon Aug 28, 2017 4:27 pm

Lag sucks :P

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical MV:Full >
*Naberius* tries to pierce you, but you parry successfully.

ll - Naberius: Battered >
*Naberius* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Sazi* has arrived from below, riding a |1|.shadow stallion
*Sazi* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!


w

You flee head over heels.
Edge of the Foothills
[ obvious exits: N E W ]
A lantern has been left here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Zorgruz* is standing here.

w
*Zorgruz* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Sazi* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
*someone* pierces your right arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on yo

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Fail!

Post by ecthus » Wed Aug 30, 2017 2:34 pm

A little bit of bad luck failing the flee when the door was open there--and a misplay by them having it open for so long to let Equitant in.

It would have been a long shot, but next time try spamming the door open to see how it falls against their close commands.

Trik
Posts: 38
Joined: Tue Mar 17, 2015 11:34 pm

Re: Fail!

Post by Trik » Wed Aug 30, 2017 2:40 pm

Or hope that the Gaidin master who is zone with someone else grouped will be brave enough to come spam door open 1e at the smob/city head...

Vaen
Posts: 204
Joined: Wed Jun 10, 2015 2:20 pm

Re: Fail!

Post by Vaen » Wed Aug 30, 2017 2:49 pm

Yeah, what the hell was that all about?

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