Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Sure am missing my 40 hps....and the lag has been atrocious lately!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
You narrate 'off?'
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
wi
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Jaghut* avoids being bashed by Vash who loses his balance and falls!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Jaghut* tries to smite Vash, but he parries successfully.
*Zarth* slashes Ryalth's body hard.
You tickle *Cruzer*'s right leg with your slash.
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
You dodge a bash from *Cruzer* who loses his balance and falls!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zorgruz* sends you sprawling with a powerful bash!
Ryalth panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
Ryalth leaves down.
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes Vash's right arm into bloody fragments!
Vash narrates 'off'
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes Vash's body very hard.
Vash barely scythes *Jaghut*'s right leg.
*Zorgruz* crushes your right arm extremely hard.
Vash panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
Vash leaves west. <<
f
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes your right leg hard.
Ryalth narrates 'ok'
* R HP:Battered SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes your left arm into bloody fragments!
*Cruzer* hacks your body very hard.
*Zorgruz* crushes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You tickle *Cruzer*'s head with your slash.
*Zarth* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
Fleeing.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
You feel parched from the hot weather.
You can't ride in there.
* R HP:Beaten SP:Good MV:Fresh >
*Zarth* has arrived from the west.
*Zorgruz* has arrived from the west.
*Jaghut* has arrived from the west.
*Zorgruz* tries to crush you, but you deflect the blow.
*Jaghut* tries to smite you, but you parry successfully.
w
* R HP:Beaten SP:Good MV:Fresh - Zorgruz: Wounded >
*Zarth* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Full >
l
*Zarth* has arrived from the east.
*Cruzer* tries to hack you, but you deflect the blow.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Cruzer* is here, fighting YOU!
*Zarth* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Full - Cruzer: Battered >
*Zarth* tries to slash you, but you parry successfully.
* R HP:Critical SP:Good MV:Full - Cruzer: Battered >
*Zarth* slashes your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Cruzer* tries to hack you, but you parry successfully.
f
w
*someone* slashes your right arm into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Vash.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
st
w
* HP:Critical SP:Good MV:Haggard >
Maybe you should get on your feet first?
st
* HP:Critical SP:Good MV:Haggard > You stand up.
* HP:Critical SP:Good MV:Haggard > Alas, you cannot go that way...
* HP:Critical SP:Good MV:Haggard > You are already standing.
* HP:Critical SP:Good MV:Haggard >
tell steg wow....that lag is insane. i ripped
You tell Steg 'wow....that lag is insane. i ripped'
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
You narrate 'off?'
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
wi
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Jaghut* avoids being bashed by Vash who loses his balance and falls!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Jaghut* tries to smite Vash, but he parries successfully.
*Zarth* slashes Ryalth's body hard.
You tickle *Cruzer*'s right leg with your slash.
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
You dodge a bash from *Cruzer* who loses his balance and falls!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zorgruz* sends you sprawling with a powerful bash!
Ryalth panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
Ryalth leaves down.
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes Vash's right arm into bloody fragments!
Vash narrates 'off'
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes Vash's body very hard.
Vash barely scythes *Jaghut*'s right leg.
*Zorgruz* crushes your right arm extremely hard.
Vash panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
Vash leaves west. <<
f
* R HP:Wounded SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes your right leg hard.
Ryalth narrates 'ok'
* R HP:Battered SP:Good MV:Fresh - Cruzer: Battered >
*Zarth* slashes your left arm into bloody fragments!
*Cruzer* hacks your body very hard.
*Zorgruz* crushes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You tickle *Cruzer*'s head with your slash.
*Zarth* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
Fleeing.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
You feel parched from the hot weather.
You can't ride in there.
* R HP:Beaten SP:Good MV:Fresh >
*Zarth* has arrived from the west.
*Zorgruz* has arrived from the west.
*Jaghut* has arrived from the west.
*Zorgruz* tries to crush you, but you deflect the blow.
*Jaghut* tries to smite you, but you parry successfully.
w
* R HP:Beaten SP:Good MV:Fresh - Zorgruz: Wounded >
*Zarth* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Full >
l
*Zarth* has arrived from the east.
*Cruzer* tries to hack you, but you deflect the blow.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Cruzer* is here, fighting YOU!
*Zarth* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical SP:Good MV:Full - Cruzer: Battered >
*Zarth* tries to slash you, but you parry successfully.
* R HP:Critical SP:Good MV:Full - Cruzer: Battered >
*Zarth* slashes your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Cruzer* tries to hack you, but you parry successfully.
f
w
*someone* slashes your right arm into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Vash.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
st
w
* HP:Critical SP:Good MV:Haggard >
Maybe you should get on your feet first?
st
* HP:Critical SP:Good MV:Haggard > You stand up.
* HP:Critical SP:Good MV:Haggard > Alas, you cannot go that way...
* HP:Critical SP:Good MV:Haggard > You are already standing.
* HP:Critical SP:Good MV:Haggard >
tell steg wow....that lag is insane. i ripped
You tell Steg 'wow....that lag is insane. i ripped'
Re: Ouch! That really did HURT!
I think I like the new world if it's a world where a channeler can't expect to fight 3 enemies solo. :P
Re: Ouch! That really did HURT!
That was the ol' everyone fled off and was like, 'oh hey, we out!....you ok?'
Re: Ouch! That really did HURT!
:palima wrote:I think I like the new world if it's a world where a channeler can't expect to fight 3 enemies solo. :P
Re: Ouch! That really did HURT!
Only one on for most of my pk... just finished some pk with randal... was hagg blight looking through gear, waiting to run it back s to return when this happens lol - whoever you are, hopefully you can get randal his stuff back.
* HP:Beaten MV:Weary > look in pack
backpack (used) :
the severed head of Randal the Human slain in the Blasted Lands
thirteen copper pennys
a wealth of gold crowns (277)
a dagger
[2] a skin of human flesh
[3] a bubbling draught
[4] a hunk of beef
[5] a thin vial of yellow fluid
* HP:Beaten MV:Weary > where
who
Players in your Zone
--------------------
Byrg - Blighted Foothills
* HP:Beaten MV:Weary > Players
-------
Sazi the Myrddraal [Myrddraal]
Byrg the Dark Master [Ghar'ghael Master]
2 players displayed.
* HP:Beaten MV:Weary >
A myrddraal tries to slash someone, but he parries successfully.
A myrddraal tries to slash someone, but he parries successfully.
* HP:Battered MV:Weary >
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
You've forgotten everything you've learned!
* HP:Beaten MV:Weary > look in pack
backpack (used) :
the severed head of Randal the Human slain in the Blasted Lands
thirteen copper pennys
a wealth of gold crowns (277)
a dagger
[2] a skin of human flesh
[3] a bubbling draught
[4] a hunk of beef
[5] a thin vial of yellow fluid
* HP:Beaten MV:Weary > where
who
Players in your Zone
--------------------
Byrg - Blighted Foothills
* HP:Beaten MV:Weary > Players
-------
Sazi the Myrddraal [Myrddraal]
Byrg the Dark Master [Ghar'ghael Master]
2 players displayed.
* HP:Beaten MV:Weary >
A myrddraal tries to slash someone, but he parries successfully.
A myrddraal tries to slash someone, but he parries successfully.
* HP:Battered MV:Weary >
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
You've forgotten everything you've learned!
Re: Ouch! That really did HURT!
Byrg, I have a question I've been wondering about for a long time. Why oh why do you always keep so much money on you? I swear, whenever you die you have at least 200 gc in your pack.
Re: Ouch! That really did HURT!
Usually, I try and carry ~100gc on me, so i can nab a vial from a shop or what have you. When things are slow i farm sk and do, and over a day or two it accumulates, usually I just don't realize, or havent been to whatever city my overflow money pack is rented in - bank is full atm.Naerin wrote:Byrg, I have a question I've been wondering about for a long time. Why oh why do you always keep so much money on you? I swear, whenever you die you have at least 200 gc in your pack.
Plus i mean, isnt it more fun to get 200 crowns when you kill someone!?!
Re: Ouch! That really did HURT!
this is in HURT thread mostly because Aramis is such a vulture it hurt my feelings :P
prior to this he had afked like normal
* S HP:Beaten MV:Tiring >
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
*Carl* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
*Carl* tickles Rage's right foot with his slice.
* S HP:Beaten MV:Tiring > [k carl]
You slash *Carl*'s body very hard.
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Beaten > b
[bash ]
-
=
+
*
*
+
*Carl* panics, and attempts to flee!
=
-
-
=
Your bash at *Carl* sends him sprawling!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Beaten >
You slash *Carl*'s head into bloody fragments!
A sergeant says 'C@A ednNFHK jcr meBI waf xltqbk K?mB JrDLTi '
A sergeant tickles your right leg with his pound.
A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Rage pounds *Carl*'s right leg.
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > rS;draw
[remove sword]
You stop using a colossal sword with an iron pommel.
q
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > q
You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a flash of steel.
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > [k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > q
Lord Kajin barely blasts your right hand.
A member of the Lancer cavalry barely slashes Rage's left leg.
A member of the Lancer cavalry tickles your right arm with his slash.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles Rage's head with his slash.
A sergeant tickles your body with his pound.
You pierce *Carl*'s head extremely hard.
Rage pounds *Carl*'s left leg.
[k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical >
[k carl]
You do the best you can!
q
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > [k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > q
q
[k carl]
You do the best you can!
q
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > [k carl]
You do the best you can!
*Carl* leaves east riding a gray palfrey.
*Carl* has arrived from the east, riding a gray palfrey.
* S HP:Beaten MV:Tiring - a sergeant: Scratched > q
[k carl]
You do the best you can!
*Carl* slices Rage's left arm hard.
cw
* S HP:Beaten MV:Tiring - a sergeant: Scratched > [k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - a sergeant: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Beaten MV:Tiring - a sergeant: Scratched > q
You panic and attempt to flee!
Rage pounds a member of the Lancer cavalry's body very hard.
Lord Kajin blasts your left arm.
A member of the Lancer cavalry tickles Rage's body with his slash.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry tickles your right leg with his slash.
A member of the Lancer cavalry slashes Rage's left arm.
A sergeant barely pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A tough Shienaran soldier waits here.
[k carl]
They aren't here.
q
* S HP:Beaten MV:Tiring > q
A sergeant has arrived from the east.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > e
q
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Carl* is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
*Carl* leaves east riding a gray palfrey.
* S HP:Beaten MV:Tiring > A sergeant has arrived from the west.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > e
q
q
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
Rage the Disgusting Bully is standing here.
A Shienaran scout blends into the surroundings here.
Rage leaves south.
q
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > q
A sergeant bellows 'BiHt^ CaA YwHA T_?By RlTK JaT JAQf \yOX`PQC'
A sergeant has arrived from the west.
Lord Kajin has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > q
q
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > q
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > s
s
Lord Kajin barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A sergeant joins a member of the Lancer cavalry's fight!
A Shienaran scout leaves north.
[k carl]
They aren't here.
q
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched > cw
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
q
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched >
You panic and attempt to flee!
q
0
You flee head over heels.
Campsite
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A weapon rack stands on the ground here, ready to store weapons.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Campsite
Rage - Entrance to Campsite
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Tiring > w
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
s
* S HP:Beaten MV:Tiring > s
Entrance to Campsite
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Rage the Disgusting Bully is here, fighting a soldier.
A soldier is here, fighting Rage.
A sergeant is here, fighting Rage.
* S HP:Beaten MV:Tiring > s
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
* S HP:Beaten MV:Tiring > s
* S HP:Beaten MV:Tiring >
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.
* S HP:Beaten MV:Tiring > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
* S HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Turg - Hedge Path
Rage - Entrance to Campsite
s
* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* S HP:Beaten MV:Tiring > w
w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A rat scurries around trying to get out of sight.
* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
* S HP:Beaten MV:Tiring > s
x
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
* S HP:Beaten MV:Tiring > [exit ]
Obvious exits:
North - The Dusty Road
South - Malkier Gate
* S HP:Beaten MV:Tiring > score
You have 70(401) hit and 168(276) movement points.
You have scored 108153380 experience points and 1494 quest points.
You need 346620 exp to level and 1506 qp to rank.
You have acquired 364 alt qps to date.
You have amassed 35 Turn points to date.
You have played 148 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
* S HP:Beaten MV:Tiring > s
q
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Carl* is standing here, riding a gray palfrey.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Carl* barely slices your head.
You wish that your wounds would stop BLEEDING so much!
w
* S HP:Beaten MV:Tiring - Carl: Critical > You try to pierce *Carl*, but he parries successfully.
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
The gleeman leaves east.
A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Carl* slices your left leg.
You wish that your wounds would stop BLEEDING so much!
[k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > No way! You're fighting for your life!
f
* S HP:Critical MV:Tiring - Carl: Critical >
You panic and attempt to flee!
q
q
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k carl]
They aren't here.
* S HP:Critical MV:Tiring > [k carl]
They aren't here.
* S HP:Critical MV:Tiring > q
q
q
q
[k carl]
They aren't here.
*Carl* has arrived from the east, riding a gray palfrey.
* S HP:Critical MV:Tiring > [k carl]
You try to pierce *Carl*, but he deflects the blow.
* S HP:Critical MV:Tiring - Carl: Critical > scan w
[k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > cb
You try to pierce *Carl*, but he deflects the blow.
A man is here.
* S HP:Critical MV:Tiring - Carl: Critical > [change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Tiring - Carl: Critical >
You pierce *Carl*'s body hard.
*Carl* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Carl: Critical >
*Carl* leaves west riding a gray palfrey.
* S HP:Critical MV:Tiring > w
q
cw
f
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Carl* is standing here, riding a gray palfrey.
A man is here.
*Carl* barely slices your right leg.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Carl: Critical >
You panic and attempt to flee!
cb
You flee head over heels.
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
q
o S HP:Critical MV:Tiring > q
[change mood brave]
Mood changed to: Brave
o S HP:Critical MV:Tiring > [k carl]
They aren't here.
o S HP:Critical MV:Tiring > q
q
e
q
[k carl]
They aren't here.
o S HP:Critical MV:Tiring > [k carl]
They aren't here.
*Carl* has arrived from the east, riding a gray palfrey.
* S HP:Critical MV:Tiring > q
[k carl]
You try to pierce *Carl*, but he deflects the blow.
* S HP:Critical MV:Tiring - Carl: Critical > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > cb
cp
[change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Tiring - Carl: Critical > [change mood berserk]
Mood changed to: Berserk !!! winners!
* S HP:Critical MV:Tiring - Carl: Critical > q
*Carl* barely slices your body.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Carl*, but he deflects the blow.
[k carl]
You do the best you can!
q
* S HP:Critical MV:Tiring - Carl: Critical >
You pierce *Carl*'s body very hard.
*Carl* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical >
You pierce *Carl*'s left arm hard.
*Carl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Carl*'s death cry.
o S HP:Critical MV:Tiring > sheath
You sheath an emerald-hilted foil into a studded leather belt with a crossed swords buckle.
cb
o S HP:Critical MV:Tiring > cb
cb
cb
[change mood brave]
You try to calm down, but can't.
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > 4
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
o S HP:Critical MV:Tiring > nar rip carl
You narrate 'rip carl'
o S HP:Critical MV:Tiring > sheath
*Aramis* has arrived from the south, riding a warhorse.
* S HP:Critical MV:Tiring > You are not wielding a weapon.
* S HP:Critical MV:Tiring >
*Aramis* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Aramis: Battered > wi axe
cw
You don't seem to have an axe.
f
* S HP:Critical MV:Tiring - Aramis: Battered > w
s
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Aramis: Battered >
You panic and attempt to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Bend in the Road
[ obvious exits: E S ]
The corpse of Carl is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Aramis* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Aramis* leaves east riding a warhorse.
o S HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Critical MV:Tiring > s
s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
s
o S HP:Critical MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* S HP:Critical MV:Tiring > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
e
o S HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
o S HP:Critical MV:Tiring > e
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > A Shienaran gate guard bellows 'uxgs]gY^pcH'
A Shienaran gate guard bellows 'PCHotlqZinG'
A soldier tickles your left arm with his scythe.
You wish that your wounds would stop BLEEDING so much!
o S HP:Critical MV:Tiring - a soldier: Scratched > No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > f
No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > e
e
You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a flash of steel.
You pierce a soldier's left leg very hard.
A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
o S HP:Critical MV:Tiring - a soldier: Scratched > No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > f
e
e
You panic and attempt to flee!
Rage narrates 'nice'
A soldier scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring > n
A soldier has arrived from the south.
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* S HP:Critical MV:Tiring > s
s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
o S HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Critical MV:Tiring > A soldier has arrived from the north.
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > e
e
A Shienaran gate guard bellows '[ySLUE_eMjk'
A Shienaran gate guard bellows 'CfwalgQmiKB'
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A man is here.
* S HP:Critical MV:Tiring > n
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
o S HP:Critical MV:Tiring > The Peaceful Knight's Rest
[ obvious exits: S ]
A board listing the events and festivals of the land is mounted on a wall.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* S HP:Critical MV:Tiring > s
w
n
n
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
o S HP:Critical MV:Tiring > A poor trash collector has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
You try to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a Shienaran guard: Scratched > No way! You're fighting for your life!
*Aramis* has arrived from the east, riding a warhorse.
* S HP:Critical MV:Tiring - a Shienaran guard: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - a Shienaran guard: Scratched > f
*Aramis* leaves west riding a warhorse.
o S HP:Critical MV:Tiring - a Shienaran guard: Scratched >
You panic and attempt to flee!
w
A Shienaran guard barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
w
w
You flee head over heels.
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > e
e
The Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > 9
9
sc
[k human]
They aren't here.
9
9
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > You have 20(401) hit and 156(276) movement points.
You have scored 108363187 experience points and 1494 quest points.
You need 136813 exp to level and 1506 qp to rank.
You have acquired 364 alt qps to date.
You have amassed 44 Turn points to date.
You have played 148 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k human]
They aren't here.
* S HP:Critical MV:Tiring > 9
9
9
[k human]
They aren't here.
9
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > 9
9
[k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > nar Im dead hto
You narrate 'Im dead hto'
* S HP:Critical MV:Tiring > cw
[change mood wimpy]
Mood changed to: Wimpy
stat
* S HP:Critical MV:Tiring >
*Aramis* has arrived from the west.
* S HP:Critical MV:Tiring >
*Aramis* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Aramis: Battered > You are a 632 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 22.5 lbs and wearing 71.1 lbs, fairly light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 158, Dodging bonus: 11, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
* S HP:Critical MV:Tiring - Aramis: Battered > f
PANIC! You couldn't escape!
* S HP:Critical MV:Tiring - Aramis: Battered > f
PANIC! You couldn't escape!
* S HP:Critical MV:Tiring - Aramis: Battered >
You pierce *Aramis*'s head.
*someone* slashes your body.
You're stunned, but will probably regain consciousness...
prior to this he had afked like normal
* S HP:Beaten MV:Tiring >
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
*Carl* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
*Carl* tickles Rage's right foot with his slice.
* S HP:Beaten MV:Tiring > [k carl]
You slash *Carl*'s body very hard.
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Beaten > b
[bash ]
-
=
+
*
*
+
*Carl* panics, and attempts to flee!
=
-
-
=
Your bash at *Carl* sends him sprawling!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Beaten >
You slash *Carl*'s head into bloody fragments!
A sergeant says 'C@A ednNFHK jcr meBI waf xltqbk K?mB JrDLTi '
A sergeant tickles your right leg with his pound.
A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Rage pounds *Carl*'s right leg.
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > rS;draw
[remove sword]
You stop using a colossal sword with an iron pommel.
q
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > q
You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a flash of steel.
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > [k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > q
Lord Kajin barely blasts your right hand.
A member of the Lancer cavalry barely slashes Rage's left leg.
A member of the Lancer cavalry tickles your right arm with his slash.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry tickles Rage's head with his slash.
A sergeant tickles your body with his pound.
You pierce *Carl*'s head extremely hard.
Rage pounds *Carl*'s left leg.
[k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical >
[k carl]
You do the best you can!
q
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > [k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > q
q
[k carl]
You do the best you can!
q
* S HP:Beaten MV:Tiring - Rage: Wounded - Carl: Critical > [k carl]
You do the best you can!
*Carl* leaves east riding a gray palfrey.
*Carl* has arrived from the east, riding a gray palfrey.
* S HP:Beaten MV:Tiring - a sergeant: Scratched > q
[k carl]
You do the best you can!
*Carl* slices Rage's left arm hard.
cw
* S HP:Beaten MV:Tiring - a sergeant: Scratched > [k carl]
You do the best you can!
* S HP:Beaten MV:Tiring - a sergeant: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Beaten MV:Tiring - a sergeant: Scratched > q
You panic and attempt to flee!
Rage pounds a member of the Lancer cavalry's body very hard.
Lord Kajin blasts your left arm.
A member of the Lancer cavalry tickles Rage's body with his slash.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry tickles your right leg with his slash.
A member of the Lancer cavalry slashes Rage's left arm.
A sergeant barely pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A tough Shienaran soldier waits here.
[k carl]
They aren't here.
q
* S HP:Beaten MV:Tiring > q
A sergeant has arrived from the east.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > e
q
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Carl* is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
*Carl* leaves east riding a gray palfrey.
* S HP:Beaten MV:Tiring > A sergeant has arrived from the west.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > e
q
q
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
Rage the Disgusting Bully is standing here.
A Shienaran scout blends into the surroundings here.
Rage leaves south.
q
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > q
A sergeant bellows 'BiHt^ CaA YwHA T_?By RlTK JaT JAQf \yOX`PQC'
A sergeant has arrived from the west.
Lord Kajin has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > q
q
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > q
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > s
s
Lord Kajin barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A sergeant joins a member of the Lancer cavalry's fight!
A Shienaran scout leaves north.
[k carl]
They aren't here.
q
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched > cw
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
q
* S HP:Beaten MV:Tiring - Lord Kajin: Scratched >
You panic and attempt to flee!
q
0
You flee head over heels.
Campsite
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A weapon rack stands on the ground here, ready to store weapons.
[k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [k carl]
They aren't here.
* S HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Campsite
Rage - Entrance to Campsite
You catch a faint scent of a horse nearby.
* S HP:Beaten MV:Tiring > w
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
s
* S HP:Beaten MV:Tiring > s
Entrance to Campsite
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Rage the Disgusting Bully is here, fighting a soldier.
A soldier is here, fighting Rage.
A sergeant is here, fighting Rage.
* S HP:Beaten MV:Tiring > s
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
* S HP:Beaten MV:Tiring > s
* S HP:Beaten MV:Tiring >
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A tough Shienaran soldier waits here.
* S HP:Beaten MV:Tiring > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
* S HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Turg - Hedge Path
Rage - Entrance to Campsite
s
* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* S HP:Beaten MV:Tiring > w
w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A rat scurries around trying to get out of sight.
* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
* S HP:Beaten MV:Tiring > s
x
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
* S HP:Beaten MV:Tiring > [exit ]
Obvious exits:
North - The Dusty Road
South - Malkier Gate
* S HP:Beaten MV:Tiring > score
You have 70(401) hit and 168(276) movement points.
You have scored 108153380 experience points and 1494 quest points.
You need 346620 exp to level and 1506 qp to rank.
You have acquired 364 alt qps to date.
You have amassed 35 Turn points to date.
You have played 148 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
* S HP:Beaten MV:Tiring > s
q
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Carl* is standing here, riding a gray palfrey.
A gleeman is here, wearing a cloak of different colored patches.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Carl* barely slices your head.
You wish that your wounds would stop BLEEDING so much!
w
* S HP:Beaten MV:Tiring - Carl: Critical > You try to pierce *Carl*, but he parries successfully.
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
The gleeman leaves east.
A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Carl* slices your left leg.
You wish that your wounds would stop BLEEDING so much!
[k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > No way! You're fighting for your life!
f
* S HP:Critical MV:Tiring - Carl: Critical >
You panic and attempt to flee!
q
q
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
[k carl]
They aren't here.
* S HP:Critical MV:Tiring > [k carl]
They aren't here.
* S HP:Critical MV:Tiring > q
q
q
q
[k carl]
They aren't here.
*Carl* has arrived from the east, riding a gray palfrey.
* S HP:Critical MV:Tiring > [k carl]
You try to pierce *Carl*, but he deflects the blow.
* S HP:Critical MV:Tiring - Carl: Critical > scan w
[k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > cb
You try to pierce *Carl*, but he deflects the blow.
A man is here.
* S HP:Critical MV:Tiring - Carl: Critical > [change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Tiring - Carl: Critical >
You pierce *Carl*'s body hard.
*Carl* panics, and attempts to flee!
* S HP:Critical MV:Tiring - Carl: Critical >
*Carl* leaves west riding a gray palfrey.
* S HP:Critical MV:Tiring > w
q
cw
f
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Carl* is standing here, riding a gray palfrey.
A man is here.
*Carl* barely slices your right leg.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > [change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Carl: Critical >
You panic and attempt to flee!
cb
You flee head over heels.
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
q
o S HP:Critical MV:Tiring > q
[change mood brave]
Mood changed to: Brave
o S HP:Critical MV:Tiring > [k carl]
They aren't here.
o S HP:Critical MV:Tiring > q
q
e
q
[k carl]
They aren't here.
o S HP:Critical MV:Tiring > [k carl]
They aren't here.
*Carl* has arrived from the east, riding a gray palfrey.
* S HP:Critical MV:Tiring > q
[k carl]
You try to pierce *Carl*, but he deflects the blow.
* S HP:Critical MV:Tiring - Carl: Critical > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical > cb
cp
[change mood brave]
Mood changed to: Brave
* S HP:Critical MV:Tiring - Carl: Critical > [change mood berserk]
Mood changed to: Berserk !!! winners!
* S HP:Critical MV:Tiring - Carl: Critical > q
*Carl* barely slices your body.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Carl*, but he deflects the blow.
[k carl]
You do the best you can!
q
* S HP:Critical MV:Tiring - Carl: Critical >
You pierce *Carl*'s body very hard.
*Carl* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Tiring - Carl: Critical > [k carl]
You do the best you can!
* S HP:Critical MV:Tiring - Carl: Critical >
You pierce *Carl*'s left arm hard.
*Carl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Carl*'s death cry.
o S HP:Critical MV:Tiring > sheath
You sheath an emerald-hilted foil into a studded leather belt with a crossed swords buckle.
cb
o S HP:Critical MV:Tiring > cb
cb
cb
[change mood brave]
You try to calm down, but can't.
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > 4
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o S HP:Critical MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
o S HP:Critical MV:Tiring > nar rip carl
You narrate 'rip carl'
o S HP:Critical MV:Tiring > sheath
*Aramis* has arrived from the south, riding a warhorse.
* S HP:Critical MV:Tiring > You are not wielding a weapon.
* S HP:Critical MV:Tiring >
*Aramis* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Aramis: Battered > wi axe
cw
You don't seem to have an axe.
f
* S HP:Critical MV:Tiring - Aramis: Battered > w
s
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Tiring - Aramis: Battered >
You panic and attempt to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Bend in the Road
[ obvious exits: E S ]
The corpse of Carl is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Aramis* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Aramis* leaves east riding a warhorse.
o S HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Critical MV:Tiring > s
s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
s
o S HP:Critical MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* S HP:Critical MV:Tiring > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
e
o S HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
o S HP:Critical MV:Tiring > e
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > A Shienaran gate guard bellows 'uxgs]gY^pcH'
A Shienaran gate guard bellows 'PCHotlqZinG'
A soldier tickles your left arm with his scythe.
You wish that your wounds would stop BLEEDING so much!
o S HP:Critical MV:Tiring - a soldier: Scratched > No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > f
No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > e
e
You draw an emerald-hilted foil from a studded leather belt with a crossed swords buckle with a flash of steel.
You pierce a soldier's left leg very hard.
A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
o S HP:Critical MV:Tiring - a soldier: Scratched > No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a soldier: Scratched > f
e
e
You panic and attempt to flee!
Rage narrates 'nice'
A soldier scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring > n
A soldier has arrived from the south.
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* S HP:Critical MV:Tiring > s
s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
o S HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Critical MV:Tiring > A soldier has arrived from the north.
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > e
e
A Shienaran gate guard bellows '[ySLUE_eMjk'
A Shienaran gate guard bellows 'CfwalgQmiKB'
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A man is here.
* S HP:Critical MV:Tiring > n
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
o S HP:Critical MV:Tiring > The Peaceful Knight's Rest
[ obvious exits: S ]
A board listing the events and festivals of the land is mounted on a wall.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* S HP:Critical MV:Tiring > s
w
n
n
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
o S HP:Critical MV:Tiring > A poor trash collector has arrived from the west.
A Shienaran guard has arrived from the west.
A Shienaran guard slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
You try to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
o S HP:Critical MV:Tiring - a Shienaran guard: Scratched > No way! You're fighting for your life!
*Aramis* has arrived from the east, riding a warhorse.
* S HP:Critical MV:Tiring - a Shienaran guard: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - a Shienaran guard: Scratched > f
*Aramis* leaves west riding a warhorse.
o S HP:Critical MV:Tiring - a Shienaran guard: Scratched >
You panic and attempt to flee!
w
A Shienaran guard barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
w
w
You flee head over heels.
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > e
e
The Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > 9
9
sc
[k human]
They aren't here.
9
9
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > You have 20(401) hit and 156(276) movement points.
You have scored 108363187 experience points and 1494 quest points.
You need 136813 exp to level and 1506 qp to rank.
You have acquired 364 alt qps to date.
You have amassed 44 Turn points to date.
You have played 148 days and 20 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 50).
You are standing.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > 9
[k human]
They aren't here.
* S HP:Critical MV:Tiring > 9
9
9
[k human]
They aren't here.
9
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > 9
9
[k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > [k human]
They aren't here.
* S HP:Critical MV:Tiring > nar Im dead hto
You narrate 'Im dead hto'
* S HP:Critical MV:Tiring > cw
[change mood wimpy]
Mood changed to: Wimpy
stat
* S HP:Critical MV:Tiring >
*Aramis* has arrived from the west.
* S HP:Critical MV:Tiring >
*Aramis* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Aramis: Battered > You are a 632 year old male trolloc hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 22.5 lbs and wearing 71.1 lbs, fairly light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 158, Dodging bonus: 11, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
* S HP:Critical MV:Tiring - Aramis: Battered > f
PANIC! You couldn't escape!
* S HP:Critical MV:Tiring - Aramis: Battered > f
PANIC! You couldn't escape!
* S HP:Critical MV:Tiring - Aramis: Battered >
You pierce *Aramis*'s head.
*someone* slashes your body.
You're stunned, but will probably regain consciousness...
Re: Ouch! That really did HURT!
Haha, I wasn't afk, was mending abs/regenning since it was down to 75 which is why I had 15 hp dusty in the first place! :P I blame Carl for yelling to hit allw malk while I was getting last mending piece! My fail that he died though :(
Dropped gear 6w - Rage should have it.
Dropped gear 6w - Rage should have it.
Re: Ouch! That really did HURT!
* R HP:Hurt MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
Carlia Al'Dai is here, fighting Sazi, riding a Domani razor.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Kilgore, riding a warhorse.
A soldier is here, fighting Kilgore.
Lord Anomander the Lieutenant is here, fighting Equitant, riding a bloodstock stallion.
*Sazi* is here, fighting Carlia, riding a shadow stallion.
*Equitant* is here, fighting Anomander, riding a shadow stallion.
*Kilgore* is here, fighting Aramis, riding a gray palfrey.
* R HP:Hurt MV:Winded > k dark
*Kilgore* leaves south riding a gray palfrey.
k dark
* R HP:Hurt MV:Winded > A soldier joins Anomander's fight!
You slash *Equitant*'s body hard.
* R HP:Hurt MV:Winded - Anomander: Wounded - Equitant: Beaten > You do the best you can!
* R HP:Hurt MV:Winded - Anomander: Wounded - Equitant: Beaten >
*Equitant* panics, and attempts to flee!
nar all s n
* R HP:Hurt MV:Winded - Anomander: Wounded - Equitant: Beaten >
*Equitant* leaves west riding a shadow stallion.
* R HP:Hurt MV:Winded > You narrate 'all s n'
* R HP:Hurt MV:Winded > s
Aramis slashes *Sazi*'s head.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Kilgore* is standing here, riding a gray palfrey.
* R HP:Hurt MV:Winded > w
w
s
*Kilgore* leaves north riding a gray palfrey.
Anomander narrates 'on'
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > w
w
k dark
Alas, you cannot go that way...
* R HP:Hurt MV:Winded > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > k dark
k dark
k dark
They aren't here.
* R HP:Hurt MV:Winded > k dark
They aren't here.
remove sword
draw
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
k dark
* R HP:Hurt MV:Winded > k dark
You stop using a pale steel longsword.
* R HP:Hurt MV:Winded > You try to quietly draw a blackened steel kris from a green coat embroidered with nine golden bees.
* R HP:Hurt MV:Winded > k dark
They aren't here.
k dark
* R HP:Hurt MV:Winded > They aren't here.
k dark
* R HP:Hurt MV:Winded > k dark
They aren't here.
* R HP:Hurt MV:Winded > s
They aren't here.
* R HP:Hurt MV:Winded > s
They aren't here.
s
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > k dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Winded > k dark
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
k dark
* R HP:Hurt MV:Winded > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the gray wolf very fine person, gender being but a construct of society is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > n
n
Anomander narrates 'hit sarry'
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > k dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
k dark
* R HP:Hurt MV:Weary > k dark
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > k dark
They aren't here.
n
* R HP:Hurt MV:Weary > e
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
n
* R HP:Hurt MV:Weary > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Hurt MV:Weary > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Sazi* is standing here, riding a shadow stallion.
* R HP:Hurt MV:Weary > k dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > k dark
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is here, fighting Aramis, riding a shadow stallion.
Lord Aramis the Lieutenant {Sworn To Death} is sitting here, riding a warhorse.
A soldier is here, fighting Naberius.
Lord Anomander the Lieutenant is here, fighting Naberius, riding a bloodstock stallion.
*Naberius* is here, fighting Anomander.
k dark
* R HP:Hurt MV:Weary > k dark
Anomander sends *Naberius* sprawling with a powerful bash!
* R HP:Hurt MV:Weary > You barely pierce *Equitant*'s body.
* R HP:Hurt MV:Weary - Aramis: Wounded - Equitant: Beaten > You do the best you can!
* R HP:Hurt MV:Weary - Aramis: Wounded - Equitant: Beaten >
You pierce *Equitant*'s right foot hard.
A soldier scythes Naberius's body.
*Equitant* blasts Aramis's body.
Anomander scythes *Naberius*'s body very hard.
*Equitant* panics, and attempts to flee!
* R HP:Hurt MV:Weary - Aramis: Wounded - Equitant: Beaten > Target set to equitant
k equitant
k equitant
You pierce *Equitant*'s body.
* R HP:Hurt MV:Weary - Equitant: Beaten > s
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Beaten > *Equitant* blasts your body hard.
You barely pierce *Equitant*'s body.
A soldier scythes Naberius's left arm.
Anomander scythes *Naberius*'s right leg hard.
Aramis narrates 'equitant beat'
No way! You're fighting for your life!
k equitant
* R HP:Hurt MV:Weary - Equitant: Beaten > s
Aramis slashes *Equitant*'s left foot very hard.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Beaten > k equitant
*Equitant* panics, and attempts to flee!
No way! You're fighting for your life!
s
* R HP:Hurt MV:Weary - Equitant: Beaten > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Beaten > k equitant
No way! You're fighting for your life!
s
* R HP:Hurt MV:Weary - Equitant: Beaten > You pierce *Equitant*'s body.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
*Equitant* leaves south riding a shadow stallion.
*Naberius* panics, and attempts to flee!
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
s
* R HP:Hurt MV:Weary > *Naberius* has arrived from the north.
You pierce *Equitant*'s body.
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > s
A sergeant bellows 'The myrddraal Equitant has been spotted!'
A sergeant bellows 'Argh! The foul beast Naberius has been spotted!'
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > No way! You're fighting for your life!
k equitant
* R HP:Hurt MV:Weary - Equitant: Critical > w
*Equitant* tries to blast you, but you deflect the blow.
A sergeant tries to pound Naberius, but he deflects the blow.
You pierce *Equitant*'s left leg.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > *Equitant* panics, and attempts to flee!
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
Aramis has arrived from the north, riding a warhorse.
Anomander has arrived from the north, riding a bloodstock stallion.
A soldier has arrived from the north.
w
* R HP:Hurt MV:Weary - Equitant: Critical > Aramis tries to slash *Naberius*, but he parries successfully.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
No way! You're fighting for your life!
w
* R HP:Hurt MV:Weary - Equitant: Critical > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
*Equitant* leaves west riding a shadow stallion.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is standing here, riding a shadow stallion.
w
* R HP:Hurt MV:Weary > You barely pierce *Equitant*'s left leg.
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
You pierce *Equitant*'s body hard.
No way! You're fighting for your life!
w
* R HP:Hurt MV:Weary - Equitant: Critical > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > s
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
*Equitant* tries to blast you, but you parry successfully.
You tickle *Equitant*'s head with your pierce.
*Equitant* panics, and attempts to flee!
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > s
You do the best you can!
k equitant
* R HP:Hurt MV:Weary - Equitant: Critical > s
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > You do the best you can!
k equitant
* R HP:Hurt MV:Weary - Equitant: Critical > s
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > *Equitant* leaves east riding a shadow stallion.
They aren't here.
k equitant
* R HP:Hurt MV:Weary > s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > They aren't here.
k equitant
* R HP:Hurt MV:Weary > *Equitant* has arrived from the north, riding a shadow stallion.
Alas, you cannot go that way...
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > k equitant
w
They aren't here.
w
* R HP:Hurt MV:Weary > w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Weary > s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
s
* R HP:Hurt MV:Weary > s
Alas, you cannot go that way...
* R HP:Hurt MV:Weary > s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Equitant.
A sergeant is here, fighting Equitant.
w
* R HP:Hurt MV:Weary > *Equitant* panics, and attempts to flee!
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Hurt MV:Weary > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of the gray wolf very fine person, gender being but a construct of society is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Naberius* is standing here.
* R HP:Hurt MV:Weary > Alas, you cannot go that way...
k equitant
* R HP:Hurt MV:Weary > k equitant
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
k equitant
* R HP:Hurt MV:Weary > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
k equitant
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
s
* R HP:Hurt MV:Weary > s
You pierce *Equitant*'s right leg.
*Equitant* is mortally wounded, and will die soon, if not aided.
* R HP:Hurt MV:Weary - Equitant: Incapacitated > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Incapacitated > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Incapacitated > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Incapacitated >
You pierce *Equitant*'s body.
*Equitant* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Equitant*'s death cry.
* R HP:Hurt MV:Weary > scalp
You lean over and sever the bloody head from the corpse of Equitant.
* R HP:Hurt MV:Winded >
*Sazi* has arrived from the north, riding a shadow stallion.
* R HP:Hurt MV:Winded >
*Nitsej* has arrived from the north.
* R HP:Hurt MV:Winded >
A sergeant bellows 'Argh! The foul beast Nitsej has been spotted!'
A sergeant bellows 'Argh! The foul beast Nitsej has been spotted!'
*Nitsej* leaves south.
* R HP:Hurt MV:Winded > s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nitsej* is here, fighting Carlia.
*Sazi* is standing here, riding a shadow stallion.
Carlia Al'Dai is here, fighting Kilgore, riding a Domani razor.
Carlia is surrounded by a shimmering white aura!
*Kilgore* is here, fighting Carlia, riding a shadow stallion.
* R HP:Hurt MV:Winded > k dark
*Sazi* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
k dark
* R HP:Hurt MV:Winded - Sazi: Wounded > You try to pierce *Sazi*, but he deflects the blow.
*Sazi* tries to slash you, but you deflect the blow.
Carlia tries to whip *Kilgore*, but he parries successfully.
Carlia tickles *Nitsej*'s body with her whip.
*Kilgore* slashes Carlia's right leg.
You do the best you can!
Carlia panics, and attempts to flee!
* R HP:Hurt MV:Winded - Sazi: Wounded > You do the best you can!
* R HP:Hurt MV:Winded - Sazi: Wounded > f
You try to pierce *Sazi*, but he parries successfully.
You panic and attempt to flee!
Carlia leaves north riding a Domani razor.
*Kilgore* slashes your left arm hard.
You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a soldier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > nar off
You narrate 'off'
* R HP:Hurt MV:Winded > e
Chrysania has arrived from the east, riding a gray palfrey.
>
*Kilgore* has arrived from the north, riding a shadow stallion.
*Nitsej* has arrived from the north.
*Sazi* sends you sprawling with a powerful bash!
*Nitsej* tries to blast Chrysania, but she parries successfully.
* R HP:Hurt MV:Winded - Sazi: Wounded > nar that
*Kilgore* slashes Chrysania's body extremely hard.
Chrysania panics, and attempts to flee!
* R HP:Hurt MV:Winded - Sazi: Wounded >
Chrysania leaves north riding a gray palfrey.
*Kilgore* slashes your body very hard.
*Nitsej* blasts your head very hard.
* R HP:Hurt MV:Winded - Sazi: Wounded >
A sergeant bellows 'Argh! The foul beast Naberius has been spotted!'
*Nitsej* blasts your body very hard.
*Sazi* slashes your right arm extremely hard.
* R HP:Wounded MV:Winded - Sazi: Wounded > f
Your body is pierced by razor sharp ice spikes sent by *Kilgore*!
* R HP:Wounded MV:Winded - Sazi: Wounded > sheath
wield sword
*Nitsej* barely blasts your right leg.
*Kilgore* slashes your body very hard.
*Sazi* slashes your body extremely hard.
* R HP:Battered MV:Winded - Sazi: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Sazi: Wounded > You narrate 'that'
You panic and attempt to flee!zi: Wounded >
You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
You sheath a blackened steel kris into a green coat embroidered with nine golden bees.
* R HP:Battered MV:Winded > You wield a pale steel longsword.
* R HP:Battered MV:Winded >
*Kilgore* has arrived from the east, riding a shadow stallion.
*Sazi* tries to slash you, but you deflect the blow.
*Nitsej* has arrived from the east.
* R HP:Battered MV:Winded - Sazi: Wounded >
You try to slash *Sazi*, but he deflects the blow.
*Sazi* tries to slash you, but you parry successfully.
*Kilgore* tries to slash you, but you deflect the blow.
*Nitsej* blasts your body very hard.
k dark
* R HP:Battered MV:Winded - Sazi: Wounded > k dark
f
You do the best you can!
n
* R HP:Battered MV:Winded - Sazi: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Sazi: Wounded > PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Sazi: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Sazi: Wounded > f
n
You panic and attempt to flee!
s
You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a soldier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a soldier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded >
*Nitsej* has arrived from the west.
n
* R HP:Battered MV:Winded > n
*Kilgore* has arrived from the west, riding a shadow stallion.
*Sazi* sends you sprawling with a powerful bash!
*Nitsej* blasts your body hard.
* R HP:Battered MV:Winded - Sazi: Wounded >
*Kilgore* slashes your body hard.
* R HP:Battered MV:Winded - Sazi: Wounded > f
Aramis narrates 'ok have some hp now, where to?'
* R HP:Battered MV:Winded - Sazi: Wounded >
*Nitsej* blasts your head into bloody fragments!
*Sazi* slashes your body extremely hard.
* R HP:Beaten MV:Winded - Sazi: Wounded >
Sazi assumes an offensive striking posture.
* R HP:Beaten MV:Winded - Sazi: Wounded >
*Nitsej* looks at you.
* R HP:Beaten MV:Winded - Sazi: Wounded >
Anomander narrates 'we got more'
ed - Sazi: Wounded >
*Kilgore* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Nitsej* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Sazi* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
*Nitsej* gets a torch from the corpse of a soldier.
*Nitsej* gets a pair of thin metal leggings from the corpse of a soldier.
*Nitsej* gets a small purse from the corpse of a soldier.
*Nitsej* gets a wide leather belt from the corpse of a soldier.
*Nitsej* gets a long poleaxe from the corpse of a soldier.
*Nitsej* gets a pair of metal half-gauntlets from the corpse of a soldier.
*Nitsej* gets a set of chainmail sleeves from the corpse of a soldier.
*Nitsej* gets a chainmail tunic from the corpse of a soldier.
w
w
You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Carlia Al'Dai is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
Chrysania of Altara is standing here, riding a gray palfrey.
Lord Anomander the Lieutenant is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.
* R HP:Critical MV:Tiring > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Carlia Al'Dai is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
Chrysania of Altara is standing here, riding a gray palfrey.
Lord Anomander the Lieutenant is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > n
n
n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.
* R HP:Critical MV:Tiring > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Critical MV:Winded > e
*Nitsej* has arrived from the south.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Winded > e
*Nitsej* has arrived from the south.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Winded > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Winded > Anomander narrates 'come 2n sargs'
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Winded > nar halp
s
s
A sergeant bellows 'The myrddraal Sazi has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You narrate 'halp'
Owwies, one of many many crit escapes tonight guys wouldn't leave me alone! Had teens at least 3 times.
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
Carlia Al'Dai is here, fighting Sazi, riding a Domani razor.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Kilgore, riding a warhorse.
A soldier is here, fighting Kilgore.
Lord Anomander the Lieutenant is here, fighting Equitant, riding a bloodstock stallion.
*Sazi* is here, fighting Carlia, riding a shadow stallion.
*Equitant* is here, fighting Anomander, riding a shadow stallion.
*Kilgore* is here, fighting Aramis, riding a gray palfrey.
* R HP:Hurt MV:Winded > k dark
*Kilgore* leaves south riding a gray palfrey.
k dark
* R HP:Hurt MV:Winded > A soldier joins Anomander's fight!
You slash *Equitant*'s body hard.
* R HP:Hurt MV:Winded - Anomander: Wounded - Equitant: Beaten > You do the best you can!
* R HP:Hurt MV:Winded - Anomander: Wounded - Equitant: Beaten >
*Equitant* panics, and attempts to flee!
nar all s n
* R HP:Hurt MV:Winded - Anomander: Wounded - Equitant: Beaten >
*Equitant* leaves west riding a shadow stallion.
* R HP:Hurt MV:Winded > You narrate 'all s n'
* R HP:Hurt MV:Winded > s
Aramis slashes *Sazi*'s head.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Kilgore* is standing here, riding a gray palfrey.
* R HP:Hurt MV:Winded > w
w
s
*Kilgore* leaves north riding a gray palfrey.
Anomander narrates 'on'
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > w
w
k dark
Alas, you cannot go that way...
* R HP:Hurt MV:Winded > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > k dark
k dark
k dark
They aren't here.
* R HP:Hurt MV:Winded > k dark
They aren't here.
remove sword
draw
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
k dark
* R HP:Hurt MV:Winded > k dark
You stop using a pale steel longsword.
* R HP:Hurt MV:Winded > You try to quietly draw a blackened steel kris from a green coat embroidered with nine golden bees.
* R HP:Hurt MV:Winded > k dark
They aren't here.
k dark
* R HP:Hurt MV:Winded > They aren't here.
k dark
* R HP:Hurt MV:Winded > k dark
They aren't here.
* R HP:Hurt MV:Winded > s
They aren't here.
* R HP:Hurt MV:Winded > s
They aren't here.
s
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > k dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Winded > k dark
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
k dark
* R HP:Hurt MV:Winded > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the gray wolf very fine person, gender being but a construct of society is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > n
n
Anomander narrates 'hit sarry'
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > k dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
k dark
* R HP:Hurt MV:Weary > k dark
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > k dark
They aren't here.
n
* R HP:Hurt MV:Weary > e
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
n
* R HP:Hurt MV:Weary > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Hurt MV:Weary > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Sazi* is standing here, riding a shadow stallion.
* R HP:Hurt MV:Weary > k dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > k dark
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is here, fighting Aramis, riding a shadow stallion.
Lord Aramis the Lieutenant {Sworn To Death} is sitting here, riding a warhorse.
A soldier is here, fighting Naberius.
Lord Anomander the Lieutenant is here, fighting Naberius, riding a bloodstock stallion.
*Naberius* is here, fighting Anomander.
k dark
* R HP:Hurt MV:Weary > k dark
Anomander sends *Naberius* sprawling with a powerful bash!
* R HP:Hurt MV:Weary > You barely pierce *Equitant*'s body.
* R HP:Hurt MV:Weary - Aramis: Wounded - Equitant: Beaten > You do the best you can!
* R HP:Hurt MV:Weary - Aramis: Wounded - Equitant: Beaten >
You pierce *Equitant*'s right foot hard.
A soldier scythes Naberius's body.
*Equitant* blasts Aramis's body.
Anomander scythes *Naberius*'s body very hard.
*Equitant* panics, and attempts to flee!
* R HP:Hurt MV:Weary - Aramis: Wounded - Equitant: Beaten > Target set to equitant
k equitant
k equitant
You pierce *Equitant*'s body.
* R HP:Hurt MV:Weary - Equitant: Beaten > s
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Beaten > *Equitant* blasts your body hard.
You barely pierce *Equitant*'s body.
A soldier scythes Naberius's left arm.
Anomander scythes *Naberius*'s right leg hard.
Aramis narrates 'equitant beat'
No way! You're fighting for your life!
k equitant
* R HP:Hurt MV:Weary - Equitant: Beaten > s
Aramis slashes *Equitant*'s left foot very hard.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Beaten > k equitant
*Equitant* panics, and attempts to flee!
No way! You're fighting for your life!
s
* R HP:Hurt MV:Weary - Equitant: Beaten > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Beaten > k equitant
No way! You're fighting for your life!
s
* R HP:Hurt MV:Weary - Equitant: Beaten > You pierce *Equitant*'s body.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
*Equitant* leaves south riding a shadow stallion.
*Naberius* panics, and attempts to flee!
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
s
* R HP:Hurt MV:Weary > *Naberius* has arrived from the north.
You pierce *Equitant*'s body.
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > s
A sergeant bellows 'The myrddraal Equitant has been spotted!'
A sergeant bellows 'Argh! The foul beast Naberius has been spotted!'
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > No way! You're fighting for your life!
k equitant
* R HP:Hurt MV:Weary - Equitant: Critical > w
*Equitant* tries to blast you, but you deflect the blow.
A sergeant tries to pound Naberius, but he deflects the blow.
You pierce *Equitant*'s left leg.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > *Equitant* panics, and attempts to flee!
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
Aramis has arrived from the north, riding a warhorse.
Anomander has arrived from the north, riding a bloodstock stallion.
A soldier has arrived from the north.
w
* R HP:Hurt MV:Weary - Equitant: Critical > Aramis tries to slash *Naberius*, but he parries successfully.
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
No way! You're fighting for your life!
w
* R HP:Hurt MV:Weary - Equitant: Critical > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
*Equitant* leaves west riding a shadow stallion.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thick, heavy axe with a dark blade gleams on the ground here.
A lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is standing here, riding a shadow stallion.
w
* R HP:Hurt MV:Weary > You barely pierce *Equitant*'s left leg.
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
You pierce *Equitant*'s body hard.
No way! You're fighting for your life!
w
* R HP:Hurt MV:Weary - Equitant: Critical > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > s
You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Critical > k equitant
*Equitant* tries to blast you, but you parry successfully.
You tickle *Equitant*'s head with your pierce.
*Equitant* panics, and attempts to flee!
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > s
You do the best you can!
k equitant
* R HP:Hurt MV:Weary - Equitant: Critical > s
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > You do the best you can!
k equitant
* R HP:Hurt MV:Weary - Equitant: Critical > s
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Critical > *Equitant* leaves east riding a shadow stallion.
They aren't here.
k equitant
* R HP:Hurt MV:Weary > s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > They aren't here.
k equitant
* R HP:Hurt MV:Weary > *Equitant* has arrived from the north, riding a shadow stallion.
Alas, you cannot go that way...
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > k equitant
w
They aren't here.
w
* R HP:Hurt MV:Weary > w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* R HP:Hurt MV:Weary > s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
s
* R HP:Hurt MV:Weary > s
Alas, you cannot go that way...
* R HP:Hurt MV:Weary > s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Equitant* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Equitant.
A sergeant is here, fighting Equitant.
w
* R HP:Hurt MV:Weary > *Equitant* panics, and attempts to flee!
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Hurt MV:Weary > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of the gray wolf very fine person, gender being but a construct of society is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Naberius* is standing here.
* R HP:Hurt MV:Weary > Alas, you cannot go that way...
k equitant
* R HP:Hurt MV:Weary > k equitant
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
k equitant
* R HP:Hurt MV:Weary > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
k equitant
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > k equitant
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
s
* R HP:Hurt MV:Weary > s
You pierce *Equitant*'s right leg.
*Equitant* is mortally wounded, and will die soon, if not aided.
* R HP:Hurt MV:Weary - Equitant: Incapacitated > You do the best you can!
* R HP:Hurt MV:Weary - Equitant: Incapacitated > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Incapacitated > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Equitant: Incapacitated >
You pierce *Equitant*'s body.
*Equitant* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Equitant*'s death cry.
* R HP:Hurt MV:Weary > scalp
You lean over and sever the bloody head from the corpse of Equitant.
* R HP:Hurt MV:Winded >
*Sazi* has arrived from the north, riding a shadow stallion.
* R HP:Hurt MV:Winded >
*Nitsej* has arrived from the north.
* R HP:Hurt MV:Winded >
A sergeant bellows 'Argh! The foul beast Nitsej has been spotted!'
A sergeant bellows 'Argh! The foul beast Nitsej has been spotted!'
*Nitsej* leaves south.
* R HP:Hurt MV:Winded > s
s
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nitsej* is here, fighting Carlia.
*Sazi* is standing here, riding a shadow stallion.
Carlia Al'Dai is here, fighting Kilgore, riding a Domani razor.
Carlia is surrounded by a shimmering white aura!
*Kilgore* is here, fighting Carlia, riding a shadow stallion.
* R HP:Hurt MV:Winded > k dark
*Sazi* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
k dark
* R HP:Hurt MV:Winded - Sazi: Wounded > You try to pierce *Sazi*, but he deflects the blow.
*Sazi* tries to slash you, but you deflect the blow.
Carlia tries to whip *Kilgore*, but he parries successfully.
Carlia tickles *Nitsej*'s body with her whip.
*Kilgore* slashes Carlia's right leg.
You do the best you can!
Carlia panics, and attempts to flee!
* R HP:Hurt MV:Winded - Sazi: Wounded > You do the best you can!
* R HP:Hurt MV:Winded - Sazi: Wounded > f
You try to pierce *Sazi*, but he parries successfully.
You panic and attempt to flee!
Carlia leaves north riding a Domani razor.
*Kilgore* slashes your left arm hard.
You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a soldier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Hurt MV:Winded > nar off
You narrate 'off'
* R HP:Hurt MV:Winded > e
Chrysania has arrived from the east, riding a gray palfrey.
>
*Kilgore* has arrived from the north, riding a shadow stallion.
*Nitsej* has arrived from the north.
*Sazi* sends you sprawling with a powerful bash!
*Nitsej* tries to blast Chrysania, but she parries successfully.
* R HP:Hurt MV:Winded - Sazi: Wounded > nar that
*Kilgore* slashes Chrysania's body extremely hard.
Chrysania panics, and attempts to flee!
* R HP:Hurt MV:Winded - Sazi: Wounded >
Chrysania leaves north riding a gray palfrey.
*Kilgore* slashes your body very hard.
*Nitsej* blasts your head very hard.
* R HP:Hurt MV:Winded - Sazi: Wounded >
A sergeant bellows 'Argh! The foul beast Naberius has been spotted!'
*Nitsej* blasts your body very hard.
*Sazi* slashes your right arm extremely hard.
* R HP:Wounded MV:Winded - Sazi: Wounded > f
Your body is pierced by razor sharp ice spikes sent by *Kilgore*!
* R HP:Wounded MV:Winded - Sazi: Wounded > sheath
wield sword
*Nitsej* barely blasts your right leg.
*Kilgore* slashes your body very hard.
*Sazi* slashes your body extremely hard.
* R HP:Battered MV:Winded - Sazi: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Sazi: Wounded > You narrate 'that'
You panic and attempt to flee!zi: Wounded >
You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
You sheath a blackened steel kris into a green coat embroidered with nine golden bees.
* R HP:Battered MV:Winded > You wield a pale steel longsword.
* R HP:Battered MV:Winded >
*Kilgore* has arrived from the east, riding a shadow stallion.
*Sazi* tries to slash you, but you deflect the blow.
*Nitsej* has arrived from the east.
* R HP:Battered MV:Winded - Sazi: Wounded >
You try to slash *Sazi*, but he deflects the blow.
*Sazi* tries to slash you, but you parry successfully.
*Kilgore* tries to slash you, but you deflect the blow.
*Nitsej* blasts your body very hard.
k dark
* R HP:Battered MV:Winded - Sazi: Wounded > k dark
f
You do the best you can!
n
* R HP:Battered MV:Winded - Sazi: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Sazi: Wounded > PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Sazi: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Sazi: Wounded > f
n
You panic and attempt to flee!
s
You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a soldier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a soldier is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded >
*Nitsej* has arrived from the west.
n
* R HP:Battered MV:Winded > n
*Kilgore* has arrived from the west, riding a shadow stallion.
*Sazi* sends you sprawling with a powerful bash!
*Nitsej* blasts your body hard.
* R HP:Battered MV:Winded - Sazi: Wounded >
*Kilgore* slashes your body hard.
* R HP:Battered MV:Winded - Sazi: Wounded > f
Aramis narrates 'ok have some hp now, where to?'
* R HP:Battered MV:Winded - Sazi: Wounded >
*Nitsej* blasts your head into bloody fragments!
*Sazi* slashes your body extremely hard.
* R HP:Beaten MV:Winded - Sazi: Wounded >
Sazi assumes an offensive striking posture.
* R HP:Beaten MV:Winded - Sazi: Wounded >
*Nitsej* looks at you.
* R HP:Beaten MV:Winded - Sazi: Wounded >
Anomander narrates 'we got more'
ed - Sazi: Wounded >
*Kilgore* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Nitsej* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Sazi* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
*Nitsej* gets a torch from the corpse of a soldier.
*Nitsej* gets a pair of thin metal leggings from the corpse of a soldier.
*Nitsej* gets a small purse from the corpse of a soldier.
*Nitsej* gets a wide leather belt from the corpse of a soldier.
*Nitsej* gets a long poleaxe from the corpse of a soldier.
*Nitsej* gets a pair of metal half-gauntlets from the corpse of a soldier.
*Nitsej* gets a set of chainmail sleeves from the corpse of a soldier.
*Nitsej* gets a chainmail tunic from the corpse of a soldier.
w
w
You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Carlia Al'Dai is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
Chrysania of Altara is standing here, riding a gray palfrey.
Lord Anomander the Lieutenant is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.
* R HP:Critical MV:Tiring > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Carlia Al'Dai is standing here, riding a Domani razor.
A tough Shienaran soldier waits here.
Chrysania of Altara is standing here, riding a gray palfrey.
Lord Anomander the Lieutenant is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > n
n
n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A shaggy brown mare stands here.
* R HP:Critical MV:Tiring > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Critical MV:Winded > e
*Nitsej* has arrived from the south.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Winded > e
*Nitsej* has arrived from the south.
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Winded > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Winded > Anomander narrates 'come 2n sargs'
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Winded > nar halp
s
s
A sergeant bellows 'The myrddraal Sazi has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You narrate 'halp'
Owwies, one of many many crit escapes tonight guys wouldn't leave me alone! Had teens at least 3 times.