Stab Thread
Re: Stab Thread
Lurking a considerable amount of time watching Enna assault my friends, a couple of minutes in the room before this occurs....
* S HP:Healthy MV:Fresh > backstab h.seanchan
A Dragonsworn youth tries to pierce Enna, but he deflects the blow.
* S HP:Healthy MV:Fresh > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
Enna rings the bell, its clear notes sounding purely through the air.
* S HP:Healthy MV:Fresh > backstab h.seanchan
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
*Enna* pierces a Dragonsworn youth's body very hard.
A Dragonsworn youth tries to pierce Enna, but he parries successfully.
* S HP:Healthy MV:Fresh > backstab h.seanchan
The door opens, and a couple greets you.
A pretty woman says 'How can I help you?'
A battle scarred man joins a Dragonsworn youth's fight!
A pretty woman joins a battle scarred man's fight!
* S HP:Healthy MV:Fresh > *Enna* tries to pierce a Dragonsworn youth, but he deflects the blow.
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
A pretty woman strikes Enna's head hard.
A pretty woman's hands begin weaving crystals of water and air...
A pretty woman unleashes a flurry of icy spikes at Enna, who is stabbed repeatedly.
A battle scarred man slashes Enna's right leg with Stones Falling from the Cliff.
*Enna* pierces a Dragonsworn youth's left leg very hard.
A Dragonsworn youth barely pierces Enna's body.
backstab h.seanchan
* S HP:Healthy MV:Fresh > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
*Enna* pierces a Dragonsworn youth's right arm.
* S HP:Healthy MV:Fresh > backstab h.seanchan
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
A pretty woman tickles Enna's left arm with her strike.
A battle scarred man slashes Enna's body.
*Enna* pierces a Dragonsworn youth's body hard.
A Dragonsworn youth barely pierces Enna's right arm.
* S HP:Healthy MV:Fresh > backstab h.seanchan
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
A Dragonsworn youth barely pierces Enna's left arm.
*Enna* panics, and attempts to flee!
*Enna* leaves south.
backstab h.seanchan
* S HP:Healthy MV:Fresh > Backstab who?
* S HP:Healthy MV:Fresh > s
h
backstab h.seanchan
Before the Mansion
The road passes a collection of homes which have been built against the
southern wall of the city, suggesting the area had not seen war for quite
some time prior to their construction. A large mansion lies just north of
the road, encircled by a high wall which is only interrupted by a sturdy,
wrought-iron gate. Far to the east, the citygates can be seen.
[ obvious exits: N E W ]
East: *Enna* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full > Backstab who?
* S HP:Healthy MV:Full > backstab h.seanchan
Backstab who?
* S HP:Healthy MV:Full > east
h
backstab h.seanchan
Garen's Way Past the Gardens
Off the road to the north lie gardens and grounds belonging to the various
estates and mansions that line the flanks of the hill that lies to the
north-east. Colorful bushes and shrubs cascade over the tall wall, bringing
a splash of color to the gray stone monotony of the city. A large
structure, which has been erected from various stone arches, lies to the
south. It bears a sign reading "Alum Auctions".
[ obvious exits: E W ]
East: A conscripted soldier now fights for the Seanchan.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Enna* is standing here.
A black cat meanders to an unknown destination.
A conscripted soldier now fights for the Seanchan.
* S HP:Healthy MV:Full > *Enna* leaves east.
[hide ]
You attempt to hide yourself.
You silently approach your victim...
-
*Enna* has arrived from the east.
*Enna* leaves west.
A conscript makes a strange sound as you place a silver-winged basilard in his back! - WHOOOOPSIES!
Since April 15 2007 you've landed 7020 out of 13707 stabs (51% landed).
* S HP:Healthy MV:Full - a conscript: Beaten >
A conscript tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Full - a conscript: Beaten >
A conscript tries to pierce you, but you parry successfully.
f
* S HP:Healthy MV:Full - a conscript: Beaten > h
backstab h.seanchan
You panic and attempt to flee!
You flee head over heels.
Before the Mansion
The road passes a collection of homes which have been built against the
Correcting map position after fleeing.
southern wall of the city, suggesting the area had not seen war for quite
some time prior to their construction. A large mansion lies just north of
the road, encircled by a high wall which is only interrupted by a sturdy,
wrought-iron gate. Far to the east, the citygates can be seen.
[ obvious exits: N E W ]
North: Amyra den Lorien stands here patiently.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here.
*Enna* is standing here.
[hide ]
You attempt to hide yourself.
You silently approach your victim...
-
*Enna* leaves north.
A dust-colored gelding leaves north.
enna is now set as your target.
*Enna* has arrived from the north.
*Enna* makes a strange sound as you place a silver-winged basilard in his back!
Since April 15 2007 you've landed 7021 out of 13708 stabs (51% landed).
*Enna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Enna*'s death cry.
* S HP:Healthy MV:Full > sca
You lean over and sever the bloody head from the corpse of Enna.
* S HP:Healthy MV:Fresh > backstab h.seanchan
A Dragonsworn youth tries to pierce Enna, but he deflects the blow.
* S HP:Healthy MV:Fresh > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
Enna rings the bell, its clear notes sounding purely through the air.
* S HP:Healthy MV:Fresh > backstab h.seanchan
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
*Enna* pierces a Dragonsworn youth's body very hard.
A Dragonsworn youth tries to pierce Enna, but he parries successfully.
* S HP:Healthy MV:Fresh > backstab h.seanchan
The door opens, and a couple greets you.
A pretty woman says 'How can I help you?'
A battle scarred man joins a Dragonsworn youth's fight!
A pretty woman joins a battle scarred man's fight!
* S HP:Healthy MV:Fresh > *Enna* tries to pierce a Dragonsworn youth, but he deflects the blow.
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
A pretty woman strikes Enna's head hard.
A pretty woman's hands begin weaving crystals of water and air...
A pretty woman unleashes a flurry of icy spikes at Enna, who is stabbed repeatedly.
A battle scarred man slashes Enna's right leg with Stones Falling from the Cliff.
*Enna* pierces a Dragonsworn youth's left leg very hard.
A Dragonsworn youth barely pierces Enna's body.
backstab h.seanchan
* S HP:Healthy MV:Fresh > Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
*Enna* pierces a Dragonsworn youth's right arm.
* S HP:Healthy MV:Fresh > backstab h.seanchan
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
A pretty woman tickles Enna's left arm with her strike.
A battle scarred man slashes Enna's body.
*Enna* pierces a Dragonsworn youth's body hard.
A Dragonsworn youth barely pierces Enna's right arm.
* S HP:Healthy MV:Fresh > backstab h.seanchan
Backstab them?!? They are in the throes of battle!
* S HP:Healthy MV:Fresh >
A Dragonsworn youth barely pierces Enna's left arm.
*Enna* panics, and attempts to flee!
*Enna* leaves south.
backstab h.seanchan
* S HP:Healthy MV:Fresh > Backstab who?
* S HP:Healthy MV:Fresh > s
h
backstab h.seanchan
Before the Mansion
The road passes a collection of homes which have been built against the
southern wall of the city, suggesting the area had not seen war for quite
some time prior to their construction. A large mansion lies just north of
the road, encircled by a high wall which is only interrupted by a sturdy,
wrought-iron gate. Far to the east, the citygates can be seen.
[ obvious exits: N E W ]
East: *Enna* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full > Backstab who?
* S HP:Healthy MV:Full > backstab h.seanchan
Backstab who?
* S HP:Healthy MV:Full > east
h
backstab h.seanchan
Garen's Way Past the Gardens
Off the road to the north lie gardens and grounds belonging to the various
estates and mansions that line the flanks of the hill that lies to the
north-east. Colorful bushes and shrubs cascade over the tall wall, bringing
a splash of color to the gray stone monotony of the city. A large
structure, which has been erected from various stone arches, lies to the
south. It bears a sign reading "Alum Auctions".
[ obvious exits: E W ]
East: A conscripted soldier now fights for the Seanchan.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Enna* is standing here.
A black cat meanders to an unknown destination.
A conscripted soldier now fights for the Seanchan.
* S HP:Healthy MV:Full > *Enna* leaves east.
[hide ]
You attempt to hide yourself.
You silently approach your victim...
-
*Enna* has arrived from the east.
*Enna* leaves west.
A conscript makes a strange sound as you place a silver-winged basilard in his back! - WHOOOOPSIES!
Since April 15 2007 you've landed 7020 out of 13707 stabs (51% landed).
* S HP:Healthy MV:Full - a conscript: Beaten >
A conscript tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Full - a conscript: Beaten >
A conscript tries to pierce you, but you parry successfully.
f
* S HP:Healthy MV:Full - a conscript: Beaten > h
backstab h.seanchan
You panic and attempt to flee!
You flee head over heels.
Before the Mansion
The road passes a collection of homes which have been built against the
Correcting map position after fleeing.
southern wall of the city, suggesting the area had not seen war for quite
some time prior to their construction. A large mansion lies just north of
the road, encircled by a high wall which is only interrupted by a sturdy,
wrought-iron gate. Far to the east, the citygates can be seen.
[ obvious exits: N E W ]
North: Amyra den Lorien stands here patiently.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here.
*Enna* is standing here.
[hide ]
You attempt to hide yourself.
You silently approach your victim...
-
*Enna* leaves north.
A dust-colored gelding leaves north.
enna is now set as your target.
*Enna* has arrived from the north.
*Enna* makes a strange sound as you place a silver-winged basilard in his back!
Since April 15 2007 you've landed 7021 out of 13708 stabs (51% landed).
*Enna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Enna*'s death cry.
* S HP:Healthy MV:Full > sca
You lean over and sever the bloody head from the corpse of Enna.
Re: Stab Thread
*Byrg* has arrived from the south.
* S HP:Healthy MV:Full > You silently approach your victim...
-=
*Byrg* panics, and attempts to flee!
*Byrg* leaves south.
Anomander has arrived from the south, riding a dust-colored gelding.
Randal has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
+
*
*+
Anomander leaves south riding a dust-colored gelding.
Randal leaves south riding a bloodstock stallion.
A raven leaves south.
=
-
-=
*
*Byrg* has arrived from the south.
*Byrg* makes a strange sound as you place a triple bladed dagger in his back!
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Byrg*'s death cry.
* S HP:Healthy MV:Full > You silently approach your victim...
-=
*Byrg* panics, and attempts to flee!
*Byrg* leaves south.
Anomander has arrived from the south, riding a dust-colored gelding.
Randal has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
+
*
*+
Anomander leaves south riding a dust-colored gelding.
Randal leaves south riding a bloodstock stallion.
A raven leaves south.
=
-
-=
*
*Byrg* has arrived from the south.
*Byrg* makes a strange sound as you place a triple bladed dagger in his back!
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Byrg*'s death cry.
Re: Stab Thread
wher
Players in your Zone
--------------------
Rig - Stonework in the Swamp
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > s
w
Bridges Through the Swamp
[ obvious exits: N S W ]
West: A long-billed crane with white plumage delicately wades through the water.
A snake is crawling through the water here.
* S HP:Scratched MV:Weary > Curve of a Road
[ obvious exits: E S W ]
East: A snake is crawling through the water here.
A long-billed crane with white plumage delicately wades through the water.
A large wet lizard tests the air with its forked tongue.
* S HP:Scratched MV:Weary > w
hide
Small Damp Island
[ obvious exits: N E W ]
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > nar someone is here!
wher
You narrate 'someone is here!'
* S HP:Scratched MV:Weary > hide
Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
back h.human
* S HP:Scratched MV:Weary >
Puny narrates 'I come'
* S HP:Scratched MV:Weary > Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > wher
Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
hide
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > nar am allw s 2w patty atm
wher
You narrate 'am allw s 2w patty atm'
* S HP:Scratched MV:Weary > hide
Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > nar I have not the mvs to lookify
wher
You narrate 'I have not the mvs to lookify'
* S HP:Scratched MV:Weary > Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > hide
You attempt to hide yourself.
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
back h.human
Backstab who?
* S HP:Scratched MV:Weary > Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
back h.human
* S HP:Scratched MV:Weary > Backstab who?
*Ramsay* has arrived from the east, riding a |1|.bloodstock stallion.
back h.human
You silently approach your victim...
*Ramsay* makes a strange sound as you place a set of steel sai in his back!
This session you've landed 12 out of 13 stabs (92% landed).
*Ramsay* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Ramsay*'s death cry.
teh snek strikes
Players in your Zone
--------------------
Rig - Stonework in the Swamp
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > s
w
Bridges Through the Swamp
[ obvious exits: N S W ]
West: A long-billed crane with white plumage delicately wades through the water.
A snake is crawling through the water here.
* S HP:Scratched MV:Weary > Curve of a Road
[ obvious exits: E S W ]
East: A snake is crawling through the water here.
A long-billed crane with white plumage delicately wades through the water.
A large wet lizard tests the air with its forked tongue.
* S HP:Scratched MV:Weary > w
hide
Small Damp Island
[ obvious exits: N E W ]
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > nar someone is here!
wher
You narrate 'someone is here!'
* S HP:Scratched MV:Weary > hide
Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
back h.human
* S HP:Scratched MV:Weary >
Puny narrates 'I come'
* S HP:Scratched MV:Weary > Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > wher
Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
hide
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > nar am allw s 2w patty atm
wher
You narrate 'am allw s 2w patty atm'
* S HP:Scratched MV:Weary > hide
Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > You attempt to hide yourself.
* S HP:Scratched MV:Weary > nar I have not the mvs to lookify
wher
You narrate 'I have not the mvs to lookify'
* S HP:Scratched MV:Weary > Players in your Zone
--------------------
Rig - Small Damp Island
You catch a smell of horses nearby.
* S HP:Scratched MV:Weary > hide
You attempt to hide yourself.
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
back h.human
Backstab who?
* S HP:Scratched MV:Weary > Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
* S HP:Scratched MV:Weary > back h.human
Backstab who?
back h.human
* S HP:Scratched MV:Weary > Backstab who?
*Ramsay* has arrived from the east, riding a |1|.bloodstock stallion.
back h.human
You silently approach your victim...
*Ramsay* makes a strange sound as you place a set of steel sai in his back!
This session you've landed 12 out of 13 stabs (92% landed).
*Ramsay* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Ramsay*'s death cry.
teh snek strikes
Re: Stab Thread
The hat trick :-(
1. Ryalth the rogue of Kandor [Civil Watch]
-- slew Byrg the Wolfish Trolloc on the 8th of Jumara, 1183
3. Vaen of Shienar
-- slew Byrg the Wolfish Trolloc on the 1st of Jumara, 1183
7. Sarryn the hunter of Saldaea [Illian Companion]
-- slew Byrg the Wolfish Trolloc on the 28th of Saven, 1182
Re: Stab Thread
ecthus wrote:The hat trick :-(
1. Ryalth the rogue of Kandor [Civil Watch]
-- slew Byrg the Wolfish Trolloc on the 8th of Jumara, 1183
3. Vaen of Shienar
-- slew Byrg the Wolfish Trolloc on the 1st of Jumara, 1183
7. Sarryn the hunter of Saldaea [Illian Companion]
-- slew Byrg the Wolfish Trolloc on the 28th of Saven, 1182
Hahaha. Awesome.
Re: Stab Thread
hahahahahaha. i tried.
No-one by that name here.
o HP:Hurt MV:Tiring > dhh
dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > [diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > khh
[k h.human]
You try to pound *Arkaza*, but he deflects the blow.
bash
* Arkaza: Battered >
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
=
*Arkaza* panics, and attempts to flee!
-
*Arkaza* leaves north.
=
They're not here anymore!
o HP:Hurt MV:Tiring > cmz
[change mood berserk]
Mood changed to: Berserk
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
As *Arkaza* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Tiring >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Sazi the Myrddraal is resting here.
No-one by that name here.
o HP:Hurt MV:Tiring > dhh
dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > [diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > khh
[k h.human]
You try to pound *Arkaza*, but he deflects the blow.
bash
* Arkaza: Battered >
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
=
*Arkaza* panics, and attempts to flee!
-
*Arkaza* leaves north.
=
They're not here anymore!
o HP:Hurt MV:Tiring > cmz
[change mood berserk]
Mood changed to: Berserk
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
As *Arkaza* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Tiring >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Sazi the Myrddraal is resting here.
Re: Stab Thread
hahahahahaha. i tried.
No-one by that name here.
o HP:Hurt MV:Tiring > dhh
dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > [diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > khh
[k h.human]
You try to pound *Arkaza*, but he deflects the blow.
bash
* Arkaza: Battered >
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
=
*Arkaza* panics, and attempts to flee!
-
*Arkaza* leaves north.
=
They're not here anymore!
o HP:Hurt MV:Tiring > cmz
[change mood berserk]
Mood changed to: Berserk
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
As *Arkaza* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Tiring >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Sazi the Myrddraal is resting here.
No-one by that name here.
o HP:Hurt MV:Tiring > dhh
dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > dhh
[diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > [diag h.human]
Arkaza has some big nasty wounds and scratches.
* HP:Hurt MV:Tiring > khh
[k h.human]
You try to pound *Arkaza*, but he deflects the blow.
bash
* Arkaza: Battered >
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
=
*Arkaza* panics, and attempts to flee!
-
*Arkaza* leaves north.
=
They're not here anymore!
o HP:Hurt MV:Tiring > cmz
[change mood berserk]
Mood changed to: Berserk
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
Bash who?
o HP:Hurt MV:Tiring > bash h.human
As *Arkaza* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Tiring >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Sazi the Myrddraal is resting here.
Re: Stab Thread
1. Ryalth the rogue of Kandor [Civil Watch]
-- slew Byrg the Wolfish Trolloc on the 8th of Jumara, 1183
2. Arkaza of Two Rivers
-- slew Byrg the Wolfish Trolloc on the 8th of Aine, 1183
3. Vaen of Shienar
-- slew Byrg the Wolfish Trolloc on the 1st of Jumara, 1183
7. Sarryn the hunter of Saldaea [Illian Companion]
-- slew Byrg the Wolfish Trolloc on the 28th of Saven, 1182
All four Byrg'veren are now revealed.
-- slew Byrg the Wolfish Trolloc on the 8th of Jumara, 1183
2. Arkaza of Two Rivers
-- slew Byrg the Wolfish Trolloc on the 8th of Aine, 1183
3. Vaen of Shienar
-- slew Byrg the Wolfish Trolloc on the 1st of Jumara, 1183
7. Sarryn the hunter of Saldaea [Illian Companion]
-- slew Byrg the Wolfish Trolloc on the 28th of Saven, 1182
All four Byrg'veren are now revealed.