Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hubris
Posts: 17
Joined: Fri Oct 14, 2016 6:35 am

Re: Ouch! That really did HURT!

Post by Hubris » Sun Aug 13, 2017 6:25 pm

Darlana wrote:Very defensive Dreadlord with hurricane with endless bloodlust ... but epic things happens
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Wasn't like it was targeted, repeated horse stabbing in the middle of pk to be a dick :p

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: Ouch! That really did HURT!

Post by Zarth » Sun Aug 13, 2017 6:26 pm

Back in my day blind was used all the time! #hellmud

Ashlee
Posts: 764
Joined: Tue Aug 11, 2015 12:02 am

Re: Ouch! That really did HURT!

Post by Ashlee » Sun Aug 13, 2017 6:33 pm

Jestin wrote:Not sure if I understand the justification of using blind because I caned. Caning is fundamentally a 1 vs. many thing. If I fail or you fs or spike me or bash me, i'm fucked. Blind you're doing while you're ganking me anyway. If i have a draught it's meaningless, if i don't it's basically a guaranteed kill. Pretty annoying after fighting you guys 1 on 6 (2 fcs) to have this outcome but w/e you can do to get the kill I guess..
I mean...good on you for staying around vs. 6 of us...but literally 20 minutes prior you were caning gap at essentially equal numbers.

fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Ouch! That really did HURT!

Post by fiddler » Sun Aug 13, 2017 6:41 pm

10+ years ive been around in some capacity and the complaints/pdw have never changed lol

Jestin
Posts: 300
Joined: Mon Jul 10, 2017 11:15 am

Re: Ouch! That really did HURT!

Post by Jestin » Sun Aug 13, 2017 6:50 pm

Been trying to take it easy with cane.. When I caned you guys gap you had 3 fcs and 6 total vs like 5 of us. And we had just lost and fled so that it was me and one troll vs the 6 of you when I caned.

Anyway I won't have much time to play over the next few months so will catch you all on the flip side :) not because of this, just busy with stuff

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Ouch! That really did HURT!

Post by Kryyg » Sun Aug 13, 2017 6:56 pm

It's Darlana. He's been stabbing horses and killing people AFK/LD since the game started how are you surprised :p

Ashlee just said good on you for fighting 1v6. You should see her do it.

Ashlee
Posts: 764
Joined: Tue Aug 11, 2015 12:02 am

Re: Ouch! That really did HURT!

Post by Ashlee » Sun Aug 13, 2017 7:43 pm

Kryyg wrote:Ashlee just said good on you for fighting 1v6. You should see her do it.
It is a lot funnier and much less exciting!

Vilac
Posts: 145
Joined: Sun Aug 09, 2015 10:27 pm

Re: Ouch! That really did HURT!

Post by Vilac » Sun Aug 13, 2017 11:00 pm

.

Alison
Posts: 821
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Ouch! That really did HURT!

Post by Alison » Mon Aug 14, 2017 5:52 pm

New state of pk - This is how long 280 hps makes a channeler last in pk vs 3 ds.

The Village of Kintara
[ obvious exits: N E S W ]
A hanging lantern lights the path.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Clive stands here, grinning mischievously.

n
* R HP:Healthy SP:Bursting MV:Strong >
Clive says 'You look like a young adventurer in need of some work. If you want to go on a quest, just "say quest"!'
*Zorgruz* has arrived from the north.

* R HP:Healthy SP:Bursting MV:Strong >
*Zorgruz* leaves south.

* R HP:Healthy SP:Bursting MV:Strong > They aren't here.

* R HP:Healthy SP:Bursting MV:Strong > k h.dark

*Zorgruz* has arrived from the south.

* R HP:Healthy SP:Bursting MV:Strong >
*Zorgruz* tries to crush you, but you parry successfully.

* R HP:Healthy SP:Bursting MV:Strong - Zorgruz: Scratched > No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Strong - Zorgruz: Scratched > You do the best you can!

* R HP:Healthy SP:Bursting MV:Strong - Zorgruz: Scratched >
Clive says 'If you are relatively new to the world, I suggest you "say tips". I must say, I am a wealth of information!'
Clive winks suggestively at you.

* R HP:Healthy SP:Bursting MV:Strong - Zorgruz: Scratched >
You slash *Zorgruz*'s left leg.

* R HP:Healthy SP:Bursting MV:Strong - Zorgruz: Scratched > embrace
channel 'ice spikes' h.dark
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...ruz: Scratched >


*Toribio* has arrived from the south, riding a |1|.shadow stallion.


*Zorgruz* sends you sprawling with a powerful bash!
Wimpy reset to: 244 hit points.
You are interrupted and stop what you are doing.
You panic and attempt to flee! <<<<<


*Toribio* cleaves your head extremely hard.


*Toribio* cleaves your body extremely hard.
*Zorgruz* crushes your left foot very hard.


*Cruzer* hacks your body very hard.


*Zorgruz* looks at you.


*Zorgruz* crushes your right arm very hard.


*Cruzer* hacks your body extremely hard.
*Toribio* cleaves your left arm very hard.
*Zorgruz* crushes your body extremely hard.

na on few south
flee
s
You flee head over heels.
Wimpy reset to: 208 hit points.
No Connecting Rooms Found
Failed to correct map position after fleeing.
The Village of Kintara
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Ok.

s
* R HP:Battered SP:Bursting MV:Strong > Wimpy reset to: 172 hit points.
The Village of Kintara
[ obvious exits: N E S W ]
A hanging lantern lights the path.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Rowland of Two Rivers is standing here.
*Cruzer* is standing here.
*Toribio* is standing here, riding a |1|.shadow stallion.
*Zorgruz* is standing here.
Clive stands here, grinning mischievously.

* R HP:Battered SP:Bursting MV:Strong > The Village of Kintara
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Bursting MV:Strong > The Village of Kintara
[ obvious exits: N E S W ]
The corpse of a coyote is lying here.
The corpse of a large hound is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Bursting MV:Strong > s
s
s
Road Into the Hills of Kintara
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Bursting MV:Strong > s
e
Road Into the Hills
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Bursting MV:Strong > Edge of a Rocky Hill
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Bursting MV:Strong > e
Alas, you cannot go that way...

* R HP:Battered SP:Bursting MV:Strong > Edge of a Rocky Cliff
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.

* R HP:Battered SP:Bursting MV:Strong > na off
Road at the Edge of a Rocky Hill
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered SP:Bursting MV:Strong > s
Ok.

e
* R HP:Battered SP:Bursting MV:Strong > s
s
Winding Road Through the Hills of Kintara
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gopher pokes his head up, sniffing the air warily.
A cunning coyote lurks here, looking suspicious and hungry.
A rat scurries around trying to get out of sight.
A wild goat clambers over the rocks glaring at everything.
A gopher pokes his head up, sniffing the air warily.

* R HP:Battered SP:Bursting MV:Strong > Dusty Road Through the Hills
[ obvious exits: E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Bursting MV:Strong > Far Madding Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered SP:Bursting MV:Strong > Far Madding Road
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A lynx creeps low to the ground, hunting for food.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Bursting MV:Strong > e
Far Madding Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
A wild goat clambers over the rocks glaring at everything.

* R HP:Battered SP:Bursting MV:Strong > s
w
Hill of Wildflowers
[ obvious exits: E S W ]
A small vial of thick yellow liquid sits here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Bursting MV:Strong > Within Green Hills
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gopher pokes his head up, sniffing the air warily.

* R HP:Battered SP:Bursting MV:Strong > w
Rutted Road Towards Far Madding
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven is visible flying high in the sky.
A gopher pokes his head up, sniffing the air warily.

* R HP:Battered SP:Bursting MV:Tiring > Winding Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raccoon sniffs the ground for food.

* R HP:Battered SP:Bursting MV:Tiring > TICK IN 5 SECONDS.
w
s
Alas, you cannot go that way...
This session you've missed 11 spams out of 659 (16 percent misspams)

s
s
* R HP:Battered SP:Bursting MV:Tiring > The Far Madding Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gopher pokes his head up, sniffing the air warily.

e
e
* R HP:Battered SP:Bursting MV:Tiring > A Bend in the Far Madding Road
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Bursting MV:Tiring > s
Alas, you cannot go that way...
This session you've missed 12 spams out of 664 (18 percent misspams)

* R HP:Battered SP:Bursting MV:Tiring > e
The Far Madding Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
A wild goat clambers over the rocks glaring at everything.

* R HP:Battered SP:Bursting MV:Tiring > The Far Madding Road
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A biteme is hovering here, looking for blood.

* R HP:Battered SP:Bursting MV:Tiring > e
The Far Madding Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered SP:Bursting MV:Tiring > s
A Bend in the Far Madding Road
[ obvious exits: S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered SP:Bursting MV:Tiring > Alas, you cannot go that way...
This session you've missed 13 spams out of 668 (19 percent misspams)

* R HP:Battered SP:Bursting MV:Tiring > The Far Madding Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered SP:Bursting MV:Tiring > Rolling Hills
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A wild boar runs through the forest.

* R HP:Battered SP:Bursting MV:Tiring > na ouch
Ok.

s
* R HP:Battered SP:Bursting MV:Tiring > s
Hills Surrounding The Road
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Bursting MV:Tiring > Hills Overlooking the Valley
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Bursting MV:Tiring > s
s
e
Rolling Hills
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

e
s
* R HP:Battered SP:Bursting MV:Tiring > Alas, you cannot go that way...
This session you've missed 14 spams out of 675 (20 percent misspams)

* R HP:Battered SP:Bursting MV:Tiring > s
Twist In The Road
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A biteme is hovering here, looking for blood.

* R HP:Battered SP:Bursting MV:Tiring > Your mount is too exhausted.

* R HP:Battered SP:Bursting MV:Tiring > Your mount is too exhausted.

* R HP:Battered SP:Bursting MV:Tiring > Your mount is too exhausted.

* R HP:Battered SP:Bursting MV:Tiring >
Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz!
A small bloodsucking insect leaves west.

emb
* R HP:Battered SP:Full MV:Strong > You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Full MV:Strong > k h.dark
They aren't here.

* R HP:Battered SP:Full MV:Strong >
*Cruzer* has arrived from the north.

* R HP:Battered SP:Full MV:Strong >
*Cruzer* leaves east.

* R HP:Battered SP:Full MV:Strong > k dark

*Cruzer* has arrived from the east.

k dark
* R HP:Battered SP:Full MV:Strong >
*Cruzer* tries to hack you, but you parry successfully.

* R HP:Battered SP:Full MV:Strong - Cruzer: Scratched > You do the best you can!

* R HP:Battered SP:Full MV:Strong - Cruzer: Scratched >
You tickle *Cruzer*'s body with your slash.
*Cruzer* tries to hack you, but you parry successfully.

* R HP:Battered SP:Full MV:Strong - Cruzer: Scratched > You do the best you can!

channel 'flame strike' dark
You begin to weave the appropriate flows... Scratched >

=
Ok.
Streaks of fire flow from your hands, burning *Cruzer*.

* R HP:Battered SP:Full MV:Strong - Cruzer: Scratched > channel 'ice spikes' h.dark

*Cruzer* sends you sprawling with a powerful bash!
Wimpy reset to: 140 hit points.
You panic and attempt to flee!


*Cruzer* hacks your body very hard.


*Cruzer* hacks your body hard.

You flee head over heels.
Road Through The Valley
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild goose struts and flaps its wings, angrily honking at your intrusion.
Nobody here by that name.

* R HP:Battered SP:Full MV:Strong >
*Cruzer* tries to hack you, but you deflect the blow.

s
* R HP:Battered SP:Full MV:Strong - Cruzer: Scratched > channel 'flame strike' dark
channel 'ice spikes' h.dark
No way! You're fighting for your life!

You begin to weave the appropriate flows... Scratched >

Cancelled.
You begin to weave the appropriate flows...


You dodge a bash from *Cruzer* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Forested Hills
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A gopher pokes his head up, sniffing the air warily.

* R HP:Battered SP:Full MV:Strong > s
Road Out Of The Valley
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

k h.dark
* R HP:Battered SP:Full MV:Strong > channel 'ice spikes' h.dark
They aren't here.

Nobody here by that name.V:Tiring >

* R HP:Battered SP:Full MV:Tiring > change mood wimpy
change wimpy 18
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

n
channel 'ice spikes' h.dark
* R HP:Battered SP:Full MV:Tiring > You will now flee if you go below 18 hit points.

* R HP:Battered SP:Full MV:Tiring >
*Cruzer* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Full MV:Tiring - Cruzer: Scratched >
Elyse narrates 'gah, I'm all messed up. Was fd. Go away for a week and the rust comes back fast.'

* R HP:Battered SP:Full MV:Tiring - Cruzer: Scratched > No way! You're fighting for your life!

You begin to weave the appropriate flows... Scratched >

+
You dodge a bash from *Cruzer* who loses his balance and falls!

=
You lost control of Saidar!

* R HP:Battered SP:Strong MV:Tiring - Cruzer: Scratched > channel 'ice spikes' h.dark

You barely tickle *Cruzer*'s body with your slash.

You begin to weave the appropriate flows...r: Scratched >

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Cruzer*.

* R HP:Battered SP:Strong MV:Tiring - Cruzer: Hurt > channel 'ice spikes' h.dark

*Cruzer* sends you sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Tiring - Cruzer: Hurt >
*Cruzer* hacks your left hand into bloody fragments!

* R HP:Beaten SP:Strong MV:Tiring - Cruzer: Hurt >
*Cruzer* tries to hack you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Tiring - Cruzer: Hurt >
*Toribio* has arrived from the south, riding a |1|.shadow stallion.
*Zorgruz* has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring - Cruzer: Hurt >
*Zorgruz* crushes your head very hard.

* R HP:Beaten SP:Strong MV:Tiring - Cruzer: Hurt >
*Toribio* cleaves your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You begin to weave the appropriate flows...r: Hurt >


*Toribio* cleaves your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A handsome stag leaves north.
*Zorgruz* crushes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* hacks your left arm hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...Times x 11
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Ouch! That really did HURT!

Post by Equitant » Mon Aug 14, 2017 6:23 pm

Nod you died.

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