Tail end of dusty PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Tail end of dusty PK

Post by Weir » Sun Aug 13, 2017 2:43 am

The setup: Me vs a number of DS, across Dusty/Camp. I'm sitting Kajin, and Vaen shows up. DS are mostly low from hitting me Kajin, so we hit.

* R HP:Battered MV:Tiring >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
You notice the death scalp of a soldier slain in Shienar is hidden here.
Vaen of Rhamdashar is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

h
h
* R HP:Battered MV:Tiring >
Vaen says 'hit 1w'
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered MV:Tiring >
w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]7499
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a soldier is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

kk
kill sazi
b
bash
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring > Bash who?

s
h
* R HP:Battered MV:Tiring >
h
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]7500
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaster* is standing here mending a weapon, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.

* R HP:Battered MV:Tiring > Vaen lances *Jaster*'s right foot hard.
*Jaster* panics, and attempts to flee!
[kill dark]
You slash *Chernobog*'s body into bloody fragments!
*Jaster* swirls about with a gleaming black longsword, slicing across Vaen's body.
*Jaster* leaves north riding a shadow stallion.

* R HP:Battered MV:Tiring - Chernobog: Wounded > [kill dark]
They aren't here.

* R HP:Battered MV:Tiring - Chernobog: Wounded >
h

*Chernobog* tries to pierce you, but you deflect the blow.
A sergeant joins your fight!
You slash *Chernobog*'s body into bloody fragments!

h
* R HP:Battered MV:Tiring - Chernobog: Wounded > [kill dark]
They aren't here.

z
* R HP:Battered MV:Tiring - Chernobog: Wounded > [kill dark]
You do the best you can!

aa
* R HP:Battered MV:Tiring - Chernobog: Wounded > [order footman kill dark]
Ok.

* R HP:Battered MV:Tiring - Chernobog: Wounded > [order footman bash]
Ok.

h
h
* R HP:Battered MV:Tiring - Chernobog: Wounded >
*Chernobog* panics, and attempts to flee!

h
* R HP:Battered MV:Tiring - Chernobog: Wounded > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Chernobog: Wounded > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Chernobog: Wounded > Vaen lances *Chernobog*'s body into bloody fragments!
*Chernobog* panics, and attempts to flee!
[kill dark]
You do the best you can!
*Chernobog* leaves north.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
*Jaster* has arrived from the north, riding a shadow stallion.

h
h
* R HP:Battered MV:Tiring > [kill dark]
You try to slash *Chernobog*, but he parries successfully.
You intercept *Jaster*'s attack on your mount.
*Jaster* slashes your right leg hard.

* R HP:Battered MV:Tiring - Chernobog: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Chernobog: Battered > A sergeant bellows 'The myrddraal Jaster has been spotted!'
A soldier joins your fight!
A sergeant joins your fight!
A sergeant barely pounds Jaster's body.
*Jaster* panics, and attempts to flee!
A soldier hacks Jaster's body.
*Jaster* panics, and attempts to flee!
*Chernobog* tries to pierce you, but you deflect the blow.
You try to slash *Chernobog*, but he parries successfully.
Vaen coughs and shivers.
Vaen tries to lance *Chernobog*, but he parries successfully.
[kill dark]
You do the best you can!

b
bash
* R HP:Battered MV:Tiring - Chernobog: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Chernobog: Battered >
*Jaster* leaves north riding a shadow stallion.


-=
+*
*
*Jaster* has arrived from the north, riding a shadow stallion.

+
A sergeant bellows 'The myrddraal Jaster has been spotted!'

=
*Jaster* leaves west riding a shadow stallion.

-
*Chernobog* tries to pierce you, but you deflect the blow.
A soldier joins your fight!
A sergeant joins your fight!


h
h
-=
*Chernobog* avoids being bashed by Vaen who loses his balance and falls!
*Chernobog* panics, and attempts to flee!
Your bash at *Chernobog* sends him sprawling!

* R HP:Battered MV:Tiring - Chernobog: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Chernobog: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Chernobog: Battered >
cb
change mood brave
l
Mood changed to: Brave

z
* R HP:Battered MV:Tiring - Chernobog: Battered > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Chernobog* is sitting here mending a weapon
A soldier is here, fighting Chernobog.
Vaen of Rhamdashar is here, fighting Chernobog.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sergeant is here, fighting Chernobog.

* R HP:Battered MV:Tiring - Chernobog: Battered > A sergeant pounds Chernobog's body very hard.
A soldier hacks Chernobog's body into bloody fragments!
You slash *Chernobog*'s body into bloody fragments!
[order footman kill dark]
Ok.

* R HP:Battered MV:Tiring - Chernobog: Beaten >
a stand
order footman stand

*Chernobog* leaves west.

z
* R HP:Battered MV:Tiring >
h
Ok.

w
* R HP:Battered MV:Tiring > A sergeant leaves west.
[order footman kill dark]
Ok.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

w
h
* R HP:Battered MV:Tiring > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]7501
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the east.

h
* R HP:Battered MV:Tiring > Vaen leaves west.
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]7502
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Vaen of Rhamdashar is standing here.
*Chernobog* is standing here mending a weapon.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.

* R HP:Battered MV:Tiring > [kill dark]
You try to slash *Chernobog*, but he parries successfully.

* R HP:Battered MV:Tiring - Chernobog: Beaten > *Chernobog* tries to pierce you, but you parry successfully.
A soldier joins your fight!
You slash *Chernobog*'s body into bloody fragments!
*Chernobog* panics, and attempts to flee!
A sergeant has arrived from the east.
Vaen lances *Chernobog*'s left leg.
[kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Chernobog: Critical >
h
h
[kill dark]
You do the best you can!

h
h
* R HP:Battered MV:Tiring - Chernobog: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Chernobog: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Chernobog: Critical > [kill dark]
You do the best you can!

h
h
* R HP:Battered MV:Tiring - Chernobog: Critical > [kill dark]
You do the best you can!
*Chernobog* leaves east.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
*Chernobog* has arrived from the east.

h
* R HP:Battered MV:Tiring > Vaen lances *Chernobog*'s right leg very hard.
*Chernobog* panics, and attempts to flee!
[kill dark]
You slash *Chernobog*'s left leg hard.

* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > You try to slash *Chernobog*, but he deflects the
blow.
A sergeant joins your fight!
A soldier joins your fight!
Vaen tries to lance *Chernobog*, but he parries successfully.
[kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical >
A sergeant bellows 'Argh! The foul beast Chernobog has been spotted!'
[kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

h
h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!

h
h
* R HP:Battered MV:Tiring - Vaen: Scratched - Chernobog: Critical > [kill dark]
You do the best you can!
*Chernobog* leaves north.

h
* R HP:Battered MV:Tiring >
h
Vaen lances *Chernobog*'s head hard.
*Chernobog* is incapacitated and will slowly die, if not aided.
[kill dark]
You slash *Chernobog*'s body into bloody fragments!
*Chernobog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Chernobog*'s death cry.

* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

n
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

s
* R HP:Battered MV:Tiring >
1
get all corpse
Vaen gets a pair of animal-fur boots from the corpse of Chernobog.
Vaen gets a set of riveted chainmail leggings from the corpse of Chernobog.
Vaen gets a leather water flask from the corpse of Chernobog.
Vaen gets a small purse from the corpse of Chernobog.
Vaen gets a belt with a buckle of cuendillar from the corpse of Chernobog.
Vaen gets a blackened steel kris from the corpse of Chernobog.
Vaen gets a silver etched shield from the corpse of Chernobog.
Vaen gets a silver Kandori wristcuff from the corpse of Chernobog.
Vaen gets a silver Kandori wristcuff from the corpse of Chernobog.
Vaen gets a sturdy pair of full leather gauntlets from the corpse of Chernobog.
Vaen gets a pair of riveted chainmail sleeves from the corpse of Chernobog.
Vaen gets a black wool cape embroidered with a swooping hawk from the corpse of Chernobog.
Vaen gets a Kandori snowflake necklace from the corpse of Chernobog.
Vaen gets a shimmering chain of gold from the corpse of Chernobog.
Vaen gets a strange, insectoid helm from the corpse of Chernobog.
Vaen gets a gold ring delicately carved with ivy from the corpse of Chernobog.
Vaen gets a gold ring delicately carved with ivy from the corpse of Chernobog.
[kill dark]
They aren't here.

* R HP:Battered MV:Tiring > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]7505
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

* R HP:Battered MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]7502
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Chernobog is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the north.

* R HP:Battered MV:Tiring > The corpse of Chernobog seems to be empty.

* R HP:Battered MV:Tiring >
h
h
[kill dark]
They aren't here.

rs
remove heron
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

dra
* R HP:Battered MV:Tiring > You stop using a heron marked blade.

* R HP:Battered MV:Tiring >
sca
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.

* R HP:Battered MV:Tiring > You lean over and sever the bloody head from the corpse of Chernobog.

she
ws
wield heron
* R HP:Battered MV:Tiring >
s
You sheath a dagger into a black wool cape embroidered with a swooping hawk.

s
* R HP:Battered MV:Tiring > You wield a heron marked blade.

s
* R HP:Battered MV:Tiring > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]7503
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A soldier has arrived from the north.

h
* R HP:Battered MV:Tiring > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]7504
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Battered MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]7433
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here.
*Jaster* is standing here mending a weapon, riding a shadow stallion.
*Sazi* is standing here, riding a shadow stallion.
A soldier has arrived from the north.

h
* R HP:Battered MV:Tiring > Vaen tries to lance *Rig*, but he parries successfully.
[kill dark]
You slash *Jaster*'s body very hard.
*Jaster* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Jaster: Beaten > [kill dark]
You do the best you can!

z
* R HP:Battered MV:Tiring - Jaster: Beaten >
aa
You slash *Jaster*'s body hard.
A soldier joins your fight!
*Rig* tries to pierce Vaen, but he deflects the blow.
Vaen tries to lance *Rig*, but he deflects the blow.
[order footman kill dark]
Ok.
*Sazi* tries to lance you, but you parry successfully.

h
* R HP:Battered MV:Tiring - Jaster: Beaten > [order footman bash]
Ok.
*Jaster* leaves west riding a shadow stallion.

h
* R HP:Battered MV:Tiring - Sazi: Battered > [kill dark]
You do the best you can!

h
h
* R HP:Battered MV:Tiring - Sazi: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Sazi: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Sazi: Battered > [kill dark]
You do the best you can!
*Rig* looks at Vaen.

b
bash
* R HP:Battered MV:Tiring - Sazi: Battered >
*Rig* tries to pierce Vaen, but he parries successfully.


-=
+*

*Rig* tries to pierce Vaen, but he parries successfully.
*Jaster* slashes your body.

*
A soldier sends Rig sprawling with a powerful bash!

+
=-
-
=
As *Sazi* avoids your bash, you topple over and fall to the ground!
*Sazi* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Sazi: Battered >
cw
change mood wimpy

*Sazi* lances your left hand hard.
A soldier hacks Rig's left arm extremely hard.
Vaen lances *Rig*'s right foot into bloody fragments!

f
* R HP:Battered MV:Tiring - Sazi: Battered >
nar brb
Mood changed to: Wimpy

tar2 jaster
Target2 set to: jaster
* R HP:Battered MV:Tiring - Sazi: Battered > PANIC! You couldn't escape!

* R HP:Battered MV:Tiring - Sazi: Battered > You narrate 'brb'

* R HP:Battered MV:Tiring - Sazi: Battered >
cb
change mood brave
cw
change mood wimpy
f
You try to slash *Sazi*, but he parries successfully.
*Sazi* tries to lance you, but you parry successfully.
A soldier hacks Rig's body extremely hard.
Vaen lances *Rig*'s body very hard.
Vaen coughs and shivers.
Mood changed to: Brave

* R HP:Battered MV:Tiring - Sazi: Battered > Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Sazi: Battered >
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]7432
Fleeing
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A bruised and bloody leg lies on the ground, torn from its socket.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

cb
change mood brave
* R HP:Battered MV:Tiring >
cp
change posture offensive
Mood changed to: Brave

* R HP:Battered MV:Tiring > Posture changed to: Offensive

e
* R HP:Battered MV:Tiring >
h
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]7433
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is here, fighting Vaen.
*Jaster* is standing here mending a weapon, riding a shadow stallion.
A tough Shienaran soldier waits here.
Vaen of Rhamdashar is here, fighting Rig.
You dodge a bash from *Jaster* who loses his balance and falls!

b
bash
* R HP:Battered MV:Tiring - Jaster: Beaten > [kill dark]
You do the best you can!

* R HP:Battered MV:Tiring - Jaster: Beaten >

*Rig* tries to pierce Vaen, but he parries successfully.
A soldier joins your fight!
*Rig* tries to pierce Vaen, but he deflects the blow.

-
=+
*Sazi* lances a soldier's left arm hard.
Rig assumes an offensive striking posture.

*
*+
Vaen sends *Rig* sprawling with a powerful bash!

=
-
*Sazi* panics, and attempts to flee!

-
=
A soldier hacks Rig's left leg hard.
You slash *Jaster*'s left arm very hard.
Vaen lances *Rig*'s body extremely hard.
Your bash at *Jaster* sends him sprawling!

* R HP:Battered MV:Tiring - Jaster: Beaten >

*Sazi* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Jaster: Beaten >

*Sazi* panics, and attempts to flee!

zz shadow
* R HP:Battered MV:Tiring - Jaster: Beaten >
[order footman kill]
Ok.

* R HP:Battered MV:Tiring - Jaster: Beaten >
*Sazi* leaves east riding a shadow stallion.

zz shadow
* R HP:Battered MV:Tiring - Jaster: Beaten >
[order footman kill]
Ok.

* R HP:Battered MV:Tiring - Jaster: Beaten >
zz shadow

A soldier hacks Rig's body very hard.
You slash *Jaster*'s right arm hard.
Vaen lances *Rig*'s left arm extremely hard.
*Rig* panics, and attempts to flee!
Vaen narrates 'rig beaten'

* R HP:Battered MV:Tiring - Jaster: Critical >
[order footman kill]
Ok.

* R HP:Battered MV:Tiring - Jaster: Critical >
h
h
[kill dark]
You do the best you can!
*Rig* leaves east.

* R HP:Battered MV:Tiring - Jaster: Critical > [kill dark]
You do the best you can!

ll
kill jaster
* R HP:Battered MV:Tiring - Jaster: Critical >
You do the best you can!

* R HP:Battered MV:Tiring - Jaster: Critical >
ll
kill jaster
w
You slash *Jaster*'s head hard.
*Jaster* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Tiring - Jaster: Critical > No way! You're fighting for your life!
*Jaster* leaves north riding a shadow stallion.

ll
kill jaster
w
* R HP:Battered MV:Tiring >
A sergeant bellows 'The myrddraal Jaster has been spotted!'
They aren't here.
*Sazi* has arrived from the east, riding a shadow stallion.

ll
kill jaster
* R HP:Battered MV:Tiring > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]7432
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A soldier has arrived from the east.

e
* R HP:Battered MV:Tiring >
They aren't here.

ll
kill jaster
* R HP:Battered MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]7433
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Sazi* is standing here, riding a shadow stallion.
A soldier has arrived from the west.
*Jaster* has arrived from the north, riding a shadow stallion.

n
* R HP:Battered MV:Tiring > You slash *Jaster*'s left hand very hard.
*Jaster* panics, and attempts to flee!

ll
kill jaster
* R HP:Battered MV:Tiring - Jaster: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Jaster: Critical > You do the best you can!
*Sazi* leaves west riding a shadow stallion.

* R HP:Battered MV:Tiring - Jaster: Critical >
*Jaster* leaves north riding a shadow stallion.

ll
kill jaster
* R HP:Battered MV:Tiring >
ll
kill jaster
w
e
n
h
They aren't here.
*Sazi* has arrived from the west, riding a shadow stallion.

* R HP:Battered MV:Tiring > They aren't here.
You intercept *Sazi*'s attack on your mount.
*Sazi* lances your right arm very hard.

* R HP:Battered MV:Tiring - Sazi: Battered > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Sazi: Battered > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Sazi: Battered > No way! You're fighting for your life!

cw
change mood wimpy
* R HP:Battered MV:Tiring - Sazi: Battered > [kill dark]
You do the best you can!

f
* R HP:Battered MV:Tiring - Sazi: Battered >
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Sazi: Battered >
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]7432
Fleeing
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Tiring >
nar jaster crit
e
e
You narrate 'jaster crit'

s
* R HP:Battered MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]7433
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Sazi* is standing here, riding a shadow stallion.
A tough Shienaran soldier waits here.

s
* R HP:Battered MV:Tiring > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]7434
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A shattered arm lies in a bloody red and purple mess. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

* R HP:Battered MV:Tiring > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]7435
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Sazi is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

* R HP:Battered MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]7436
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the north.

not
* R HP:Battered MV:Tiring >
e
You stop paying increased attention to your surroundings.

e
e
* R HP:Battered MV:Tiring > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]7437
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

e
* R HP:Battered MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]7438
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

* R HP:Battered MV:Tiring > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]7469
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

ll
kill jaster
* R HP:Battered MV:Tiring > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]7470
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the west.

h
h
* R HP:Battered MV:Tiring > They aren't here.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.
*Jaster* has arrived from the north, riding a shadow stallion.

h
* R HP:Battered MV:Tiring > [kill dark]
You slash *Jaster*'s right leg.
*Jaster* panics, and attempts to flee!

h
h
* R HP:Battered MV:Tiring - Jaster: Critical > [kill dark]
You do the best you can!

z
* R HP:Battered MV:Tiring - Jaster: Critical >
[kill dark]
You do the best you can!

aa
* R HP:Battered MV:Tiring - Jaster: Critical > [kill dark]
You do the best you can!

h
* R HP:Battered MV:Tiring - Jaster: Critical >
h
[kill dark]
You do the best you can!
*Jaster* leaves north riding a shadow stallion.

h
* R HP:Battered MV:Tiring > [order footman kill dark]
Ok.

h
* R HP:Battered MV:Tiring > [order footman bash]
Ok.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

n
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

n
h
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

n
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

h
* R HP:Battered MV:Tiring > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]7471
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered MV:Tiring > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]7472
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

n
n
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

* R HP:Battered MV:Tiring > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]7490
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

ll
kill jaster
* R HP:Battered MV:Tiring > [kill dark]
They aren't here.

n
* R HP:Battered MV:Tiring > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]7491
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

ll
kill jaster
* R HP:Battered MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]7492
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

e
* R HP:Battered MV:Tiring > They aren't here.

ll
kill jaster
* R HP:Battered MV:Tiring > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]7493
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the south.

* R HP:Battered MV:Tiring > They aren't here.

s
* R HP:Battered MV:Tiring > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]7494
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaster* is standing here mending a weapon, riding a shadow stallion.
A soldier has arrived from the west.

w
* R HP:Battered MV:Tiring > You slash *Jaster*'s body hard.
*Jaster* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Jaster: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Jaster: Critical > No way! You're fighting for your life!

z
* R HP:Battered MV:Tiring - Jaster: Critical >
aa
w
[order footman kill dark]
A soldier hacks Jaster's right arm very hard.
*Jaster* is dead! R.I.P.
Your blood freezes as you hear *Jaster*'s death cry.
Ok.

* R HP:Battered MV:Tiring > [order footman bash]
Ok.

ll
kill jaster
* R HP:Battered MV:Tiring > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]7493
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier has arrived from the east.

w
* R HP:Battered MV:Tiring > They aren't here.

e
* R HP:Battered MV:Tiring >
e
Alas, you cannot go that way...

nar rip
* R HP:Battered MV:Tiring > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]7494
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of Jaster is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier has arrived from the west.

ec
exa corpse
* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring > You narrate 'rip'

rs
remove heron
* R HP:Battered MV:Tiring > It is the corpse of Jaster.
When you look inside, you see:
corpse (here) :
a pair of lissome leather boots with metal capped toes
a pair of thick, gold-plated greaves
a belt with a buckle of cuendillar
a gleaming black longsword
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of polished, gold-plated vambraces
a backpack
an inky black cloak (frayed)
a shirt of overlapping black scales
a Kandori snowflake necklace
a strange, insectoid helm
[2] a jade signet ring
an oilstone

* R HP:Battered MV:Tiring >
You stop using a heron marked blade.

dra
* R HP:Battered MV:Tiring >
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.

sca
* R HP:Battered MV:Tiring >
she
You lean over and sever the bloody head from the corpse of Jaster.

ws
wield heron
* R HP:Battered MV:Tiring >
You sheath a dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Battered MV:Tiring > You wield a heron marked blade.

* R HP:Battered MV:Tiring >

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Tail end of dusty PK

Post by Rig » Sun Aug 13, 2017 2:47 am

Your mob isn't riding your horse anymore!

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Tail end of dusty PK

Post by Weir » Sun Aug 13, 2017 2:56 am

Well no, that was a defensive move, no point doing it when I'm on the offensive.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Tail end of dusty PK

Post by Jaster » Sun Aug 13, 2017 3:02 am

I can see my hideous trolls riding shadow stallions as a defensive move in the future. Lol. Nice moblead abuse

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Tail end of dusty PK

Post by Weir » Sun Aug 13, 2017 3:08 am

At this point in time, most if not all the skills mobs should not have, have been restricted by coding. Because of that, if a mob can do it, it's probably legit.
Unless someone tells me making a mob ride a horse isn't allowed (which some of the soldier mobs do naturally), I hardly see it as abuse.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Tail end of dusty PK

Post by Jaster » Sun Aug 13, 2017 3:13 am

Pretty sure it was a no brainer to players who have been here forever. But then again, a lot of people claim ignorance over everything. They couldn't remove that command from mobs because there are mobs that do ride horses naturally. But like you said, I'll have my mobs riding shadow stallions and sneaking in no time because it isn't spelled out for me.

Choen
Posts: 237
Joined: Mon Jun 29, 2015 12:39 am

Re: Tail end of dusty PK

Post by Choen » Sun Aug 13, 2017 3:16 am

Mob lead abuse or hellmud?

Maeglin
Posts: 76
Joined: Wed Apr 15, 2015 9:47 pm

Re: Tail end of dusty PK

Post by Maeglin » Sun Aug 13, 2017 3:23 am

At this point in time, most if not all the skills mobs should not have, have been restricted by coding. Because of that, if a mob can do it, it's probably legit.
Also, you can already make your mobs sneak without riding a shadow and can just lead an extra shadow that works for faceoff/screwing up targetting.


Nice finish.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Tail end of dusty PK

Post by Rig » Sun Aug 13, 2017 3:25 am

I am under the impression all mobs can sneak and hide without riding a shadow??? even ls mobs??? Also torm and some special ls horses can also be used for face off????

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Tail end of dusty PK

Post by Jaster » Sun Aug 13, 2017 3:28 am

Maeglin wrote:
At this point in time, most if not all the skills mobs should not have, have been restricted by coding. Because of that, if a mob can do it, it's probably legit.
Also, you can already make your mobs sneak without riding a shadow and can just lead an extra shadow that works for faceoff/screwing up targetting.


Nice finish.

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