Summer Weapon Changes

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Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Summer Weapon Changes

Post by Eol » Sun Aug 06, 2017 12:52 am

Don't look at the downings in isolation. Perhaps most things have been downed and we'll just have to adjust our expectations to a lower parry world. Parry on barbed trident / blue steel appears to have been crippled. Damage might be up a little (hard to be objective), but my barbed alt had 115 PB in combo with adequate trinkets and great stats. 1 month ago that wasn't viable. We'll see what things look like in the weeks ahead.

Naomi
Posts: 309
Joined: Sun Jun 07, 2015 1:34 pm

Re: Summer Weapon Changes

Post by Naomi » Sun Aug 06, 2017 1:54 am

Eol wrote:Don't look at the downings in isolation. Perhaps most things have been downed and we'll just have to adjust our expectations to a lower parry world. Parry on barbed trident / blue steel appears to have been crippled. Damage might be up a little (hard to be objective), but my barbed alt had 115 PB in combo with adequate trinkets and great stats. 1 month ago that wasn't viable. We'll see what things look like in the weeks ahead.
You've got a point!

Had some pk a bit ago - I got hurt a lot faster through melee than I'm used to, but I also noticed disarms firing off a lot more. (Though, triggers are still a thing!).

Hope it evens out over the weeks to come!

Taul
Posts: 67
Joined: Mon Apr 18, 2016 6:59 pm

Re: Summer Weapon Changes

Post by Taul » Mon Aug 07, 2017 1:02 am

Clear Curved Dagger :

1. Human, Level 50, Str: 17, Dex: 19, Con: 19
2. Prac% of Weapon: 99, Shield Parry: 92%
3. Defensive Posture, On Foot, H/H, 15.7 lbs
5. Weight: 0.8 lbs, 1-handed
6.

Rent Cost :
The Rising Sun valet tells you, ' 15 copper for a curved clear dagger.'
The Rising Sun valet tells you, 'Initial deposit is 7 coppers payable now. It will cost you 7 coppers per day, due at withdraw.'

Item Value :
3. 1 item stored for 0 days, worth 30 gold crowns in rent credit.
a curved clear dagger

Keywords : Dagger, Clear, Curved

Ground Description : A clear dagger resembling an enormous curved fang catches your eye.

Unarmed :
[12:03 AM] Offensive bonus: 70, Dodging bonus: 144, Parrying bonus: 149, Total defense: 293
[12:03 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:03 AM] Offensive bonus: 77, Dodging bonus: 144, Parrying bonus: 138, Total defense: 282
[12:03 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:03 AM] Offensive bonus: 80, Dodging bonus: 144, Parrying bonus: 124, Total defense: 268
[12:03 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:03 AM] Offensive bonus: 87, Dodging bonus: 144, Parrying bonus: 110, Total defense: 254
[12:03 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

Armed :
[12:03 AM] Offensive bonus: 145, Dodging bonus: 144, Parrying bonus: 164, Total defense: 308
[12:03 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:03 AM] Offensive bonus: 159, Dodging bonus: 144, Parrying bonus: 151, Total defense: 295
[12:03 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:03 AM] Offensive bonus: 167, Dodging bonus: 144, Parrying bonus: 136, Total defense: 280
[12:03 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:03 AM] Offensive bonus: 181, Dodging bonus: 144, Parrying bonus: 120, Total defense: 264
[12:03 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

_________________________

Jade Dagger :

1. Human, Level 50, Str: 17, Dex: 19, Con: 19
2. Prac% of Weapon: 99, Shield Parry: 92%
3. Defensive Posture, On Foot, H/H, 17.7 lbs
5. Weight: 1.5 lbs, 1-handed
6.

Rent Cost :
The Rising Sun valet tells you, ' 9 copper for a jade dagger.'
The Rising Sun valet tells you, 'Initial deposit is 4 coppers payable now. It will cost you 4 coppers per day, due at withdraw.'

Item Value :
3. 1 item stored for 0 days, worth 75 gold crowns in rent credit.
a jade dagger

Keywords : Dagger, Jade

Ground Description : a sharp blade made of green jade gleams here.

Unarmed :
[12:06 AM] Offensive bonus: 70, Dodging bonus: 143, Parrying bonus: 149, Total defense: 292
[12:06 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:06 AM] Offensive bonus: 77, Dodging bonus: 143, Parrying bonus: 138, Total defense: 281
[12:06 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:06 AM] Offensive bonus: 80, Dodging bonus: 143, Parrying bonus: 123, Total defense: 266
[12:06 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:06 AM] Offensive bonus: 87, Dodging bonus: 143, Parrying bonus: 109, Total defense: 252
[12:06 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

Armed :
[12:06 AM] Offensive bonus: 150, Dodging bonus: 143, Parrying bonus: 159, Total defense: 302
[12:06 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:06 AM] Offensive bonus: 165, Dodging bonus: 143, Parrying bonus: 147, Total defense: 290
[12:06 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:06 AM] Offensive bonus: 172, Dodging bonus: 143, Parrying bonus: 131, Total defense: 274
[12:06 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:06 AM] Offensive bonus: 187, Dodging bonus: 143, Parrying bonus: 116, Total defense: 259
[12:06 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

_________________________

A blackened steel kris :

1. Human, Level 50, Str: 17, Dex: 19, Con: 19
2. Prac% of Weapon: 99, Shield Parry: 92%
3. Defensive Posture, On Foot, H/H, 15.4 lbs
5. Weight: 1.0 lbs, 1-handed
6.

Rent Cost :
The Rising Sun valet tells you, ' 22 copper for a blackened steel kris.'
The Rising Sun valet tells you, 'Initial deposit is 11 coppers payable now. It will cost you 11 coppers per day, due at withdraw.'

Item Value :
3. 1 item stored for 0 days, worth 75 gold crowns in rent credit.
a blackened steel kris

Keywords : Dagger, Kris, Steel, Blackened

Ground Description : A wavy knife of blackened steel lies here.

Unarmed :
[12:24 AM] Offensive bonus: 70, Dodging bonus: 144, Parrying bonus: 149, Total defense: 293
[12:24 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:24 AM] Offensive bonus: 77, Dodging bonus: 144, Parrying bonus: 138, Total defense: 282
[12:24 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:24 AM] Offensive bonus: 80, Dodging bonus: 144, Parrying bonus: 124, Total defense: 268
[12:24 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:24 AM] Offensive bonus: 87, Dodging bonus: 144, Parrying bonus: 110, Total defense: 254
[12:24 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

Armed :
[12:24 AM] Offensive bonus: 145, Dodging bonus: 144, Parrying bonus: 159, Total defense: 303
[12:24 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:24 AM] Offensive bonus: 159, Dodging bonus: 144, Parrying bonus: 147, Total defense: 291
[12:24 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:24 AM] Offensive bonus: 167, Dodging bonus: 144, Parrying bonus: 132, Total defense: 276
[12:24 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:24 AM] Offensive bonus: 181, Dodging bonus: 144, Parrying bonus: 117, Total defense: 261
[12:24 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

_________________________

A red stone dagger :

1. Human, Level 50, Str: 17, Dex: 19, Con: 19
2. Prac% of Weapon: 99, Shield Parry: 92%
3. Defensive Posture, On Foot, NOT H/H, 15.9 lbs
5. Weight: 1.5 lbs, 1-handed
6.

Rent Cost :
The Rising Sun valet tells you, ' 22 copper for a sharp, red stone dagger.'
The Rising Sun valet tells you, 'Initial deposit is 11 coppers payable now. It will cost you 11 coppers per day, due at withdraw.'

Item Value :
3. 1 item stored for 0 days, worth 75 gold crowns in rent credit.
a sharp, red stone dagger

Keywords : Dagger, Red, Stone

Ground Description : A sturdy, sharp blade of red stone with an onyx hilt has been abandoned here.

Unarmed :
[12:48 AM] Offensive bonus: 70, Dodging bonus: 144, Parrying bonus: 149, Total defense: 293
[12:48 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:48 AM] Offensive bonus: 77, Dodging bonus: 144, Parrying bonus: 138, Total defense: 282
[12:48 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:48 AM] Offensive bonus: 80, Dodging bonus: 144, Parrying bonus: 124, Total defense: 268
[12:48 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:48 AM] Offensive bonus: 87, Dodging bonus: 144, Parrying bonus: 110, Total defense: 254
[12:48 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

Armed :
[12:48 AM] Offensive bonus: 135, Dodging bonus: 144, Parrying bonus: 153, Total defense: 297
[12:48 AM] Your mood is: Wimpy. You will flee below: 201 Hit Points
[12:48 AM] Offensive bonus: 149, Dodging bonus: 144, Parrying bonus: 141, Total defense: 285
[12:48 AM] Your mood is: Normal. You will flee below: 160 Hit Points
[12:48 AM] Offensive bonus: 156, Dodging bonus: 144, Parrying bonus: 127, Total defense: 271
[12:48 AM] Your mood is: Brave. You will flee below: 120 Hit Points
[12:48 AM] Offensive bonus: 169, Dodging bonus: 144, Parrying bonus: 112, Total defense: 256
[12:48 AM] Your mood is: Berserk. You will flee below: 0 Hit Points

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Summer Weapon Changes

Post by Rig » Mon Aug 07, 2017 1:39 am

thanks Taul :)

Elokar
Posts: 95
Joined: Sun Apr 12, 2015 3:08 am

Re: Summer Weapon Changes

Post by Elokar » Sat Aug 12, 2017 8:47 pm

1.Human, Lvl 48, 18 Str, 18 Dex, 19 Con
2.99% polearms
3. on Foot

0.0 lb carried or worn:

Wimpy: Offensive bonus: 71, Dodging bonus: 82, Parrying Bonus: 28, Defense: 110
Normal: Offensive bonus: 78, Dodging bonus: 82, Parrying Bonus: 26, Defense: 108
Brave: Offensive bonus: 82, Dodging bonus: 82, Parrying Bonus: 23, Defense: 105
Berserk: Offensive bonus: 89, Dodging bonus: 82, Parrying Bonus: 20, Defense: 102

a darkened steel trident:
(h/h), 16.5 lb, 2h

Wimpy: Offensive bonus: 151, Dodging bonus: 78, Parrying Bonus: 123, Defense: 201
Normal: Offensive bonus: 166, Dodging bonus: 78, Parrying Bonus: 112, Defense: 190
Brave: Offensive bonus: 174, Dodging bonus: 78, Parrying Bonus: 99, Defense: 177
Berserk: Offensive bonus: 189, Dodging bonus: 78, Parrying Bonus: 86, Defense: 164

a blue steel trident:
(unhoned, unhardened), 14 lb, 2h

Wimpy: Offensive bonus: 139, Dodging bonus: 79, Parrying Bonus: 119, Defense: 198
Normal: Offensive bonus: 152, Dodging bonus: 79, Parrying Bonus: 109, Defense: 188
Brave: Offensive bonus: 159, Dodging bonus: 79, Parrying Bonus: 97, Defense: 176
Berserk: Offensive bonus: 173, Dodging bonus: 79, Parrying Bonus: 84, Defense: 163

a barbed steel trident:
(unhoned, unhardened), 16 lb, 2h

Wimpy: Offensive bonus: 143, Dodging bonus: 79, Parrying Bonus: 108, Defense: 187
Normal: Offensive bonus: 157, Dodging bonus: 79, Parrying Bonus: 99, Defense: 178
Brave: Offensive bonus: 164, Dodging bonus: 79, Parrying Bonus: 88, Defense: 167
Berserk: Offensive bonus: 178, Dodging bonus: 79, Parrying Bonus: 76, Defense: 155

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Summer Weapon Changes

Post by Maegon » Sat Aug 12, 2017 9:45 pm

1. Human, Level 51, 16 str, 18 Dex, 13 Con
2. 93% staves
3. Offensive Posture, on foot, You are carrying 0.0 lbs and wearing 75.5 lbs, fairly light.

Offensive bonus: 75, Dodging bonus: 63, Parrying bonus: 25
Your mood is: Wimpy. .

Offensive bonus: 82, Dodging bonus: 63, Parrying bonus: 23
Your mood is: Normal. .

Offensive bonus: 85, Dodging bonus: 63, Parrying bonus: 20
Your mood is: Brave. .

Offensive bonus: 91, Dodging bonus: 63, Parrying bonus: 17
Your mood is: Berserk. .

a sungwood staff:
Honed, 9 lbs, 2 handed

Offensive bonus: 129, Dodging bonus: 63, Parrying bonus: 117
Your mood is: Wimpy. .

Offensive bonus: 141, Dodging bonus: 63, Parrying bonus: 107
Your mood is: Normal. .

Offensive bonus: 147, Dodging bonus: 63, Parrying bonus: 94
Your mood is: Brave. .

Offensive bonus: 159, Dodging bonus: 63, Parrying bonus: 82
Your mood is: Berserk. .

a bladed feather staff:
honed, 11 lbs, 2 handed

Offensive bonus: 135, Dodging bonus: 63, Parrying bonus: 107
Your mood is: Wimpy. .

Offensive bonus: 148, Dodging bonus: 63, Parrying bonus: 98
Your mood is: Normal. .

Offensive bonus: 154, Dodging bonus: 63, Parrying bonus: 87
Your mood is: Brave. .

Offensive bonus: 167, Dodging bonus: 63, Parrying bonus: 75
Your mood is: Berserk. .

an ironshod staff of oak:
not h/h, 16 lbs, 2 handed

Offensive bonus: 128, Dodging bonus: 63, Parrying bonus: 102
Your mood is: Wimpy. .

Offensive bonus: 140, Dodging bonus: 63, Parrying bonus: 93
Your mood is: Normal. .

Offensive bonus: 146, Dodging bonus: 63, Parrying bonus: 83
Your mood is: Brave. .

Offensive bonus: 158, Dodging bonus: 63, Parrying bonus: 72
Your mood is: Berserk. .


a honed staff of light metal:
not h/h, 8 lbs, 2 handed

Offensive bonus: 125, Dodging bonus: 63, Parrying bonus: 86
Your mood is: Wimpy. .

Offensive bonus: 137, Dodging bonus: 63, Parrying bonus: 78
Your mood is: Normal. .

Offensive bonus: 143, Dodging bonus: 63, Parrying bonus: 69
Your mood is: Brave. .

Offensive bonus: 154, Dodging bonus: 63, Parrying bonus: 60
Your mood is: Berserk. .

a blackwood quarterstaff:
not h/h, 5 lbs, 2 handed

Offensive bonus: 126, Dodging bonus: 63, Parrying bonus: 90
Your mood is: Wimpy. .

Offensive bonus: 138, Dodging bonus: 63, Parrying bonus: 83
Your mood is: Normal. .

Offensive bonus: 143, Dodging bonus: 63, Parrying bonus: 73
Your mood is: Brave. .

Offensive bonus: 155, Dodging bonus: 63, Parrying bonus: 64
Your mood is: Berserk.


a leather capped hemlock staff:
not h/h, 3 lbs, 2 handed

Offensive bonus: 129, Dodging bonus: 63, Parrying bonus: 102
Your mood is: Wimpy. .

Offensive bonus: 141, Dodging bonus: 63, Parrying bonus: 93
Your mood is: Normal. .

Offensive bonus: 147, Dodging bonus: 63, Parrying bonus: 83
Your mood is: Brave. .

Offensive bonus: 159, Dodging bonus: 63, Parrying bonus: 72
Your mood is: Berserk. .

a yew staff:
not h/h, 3 lbs, 1 handed

Offensive bonus: 122, Dodging bonus: 63, Parrying bonus: 63
Your mood is: Wimpy. .

Offensive bonus: 133, Dodging bonus: 63, Parrying bonus: 58
Your mood is: Normal. .

Offensive bonus: 138, Dodging bonus: 63, Parrying bonus: 51
Your mood is: Brave. .

Offensive bonus: 150, Dodging bonus: 63, Parrying bonus: 45
Your mood is: Berserk. .


a walking staff:
not h/h, 5 lbs, 1 handed

Offensive bonus: 124, Dodging bonus: 63, Parrying bonus: 61
Your mood is: Wimpy. .

Offensive bonus: 135, Dodging bonus: 63, Parrying bonus: 55
Your mood is: Normal. .

Offensive bonus: 141, Dodging bonus: 63, Parrying bonus: 49
Your mood is: Brave. .

Offensive bonus: 152, Dodging bonus: 63, Parrying bonus: 43
Your mood is: Berserk. .

a gnarled wooden staff:
not h/h, 9 lbs, 1 handed

Offensive bonus: 111, Dodging bonus: 63, Parrying bonus: 42
Your mood is: Wimpy. .

Offensive bonus: 121, Dodging bonus: 63, Parrying bonus: 39
Your mood is: Normal. .

Offensive bonus: 126, Dodging bonus: 63, Parrying bonus: 34
Your mood is: Brave. .

Offensive bonus: 136, Dodging bonus: 63, Parrying bonus: 30
Your mood is: Berserk. .

Note to self. Missing leatherleaf staff.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Summer Weapon Changes

Post by Taziar » Wed Aug 23, 2017 1:28 pm

None of the Announcement posts talk about projectiles... did those get touched?

Feneon
Posts: 1915
Joined: Sat Dec 19, 2015 5:02 pm

Re: Summer Weapon Changes

Post by Feneon » Wed Aug 23, 2017 1:33 pm

Taziar wrote:None of the Announcement posts talk about projectiles... did those get touched?
Yes.

Astolfo
Posts: 572
Joined: Tue Apr 14, 2015 4:16 pm
Location: Lost in Space!

Re: Summer Weapon Changes

Post by Astolfo » Wed Aug 23, 2017 2:23 pm

Taziar wrote:None of the Announcement posts talk about projectiles... did those get touched?
Everytime you unsheath them!

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: Summer Weapon Changes

Post by toribio » Wed Aug 23, 2017 5:43 pm

I always keep my projectile unsheathed. Doesnt feel right otherwise.

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