Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Paj

Re: Stab Thread

Post by Paj » Mon Jul 24, 2017 2:08 pm

Argle Blarf

Solen
Posts: 156
Joined: Sun Mar 22, 2015 5:30 am

Re: Stab Thread

Post by Solen » Wed Jul 26, 2017 5:03 am

Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W D ]
The corpse of Ramsay is lying here.
Ekko of Two Rivers is standing here, riding a |1|.gray palfrey.
Dherik of Saldaea is standing here, riding a |2|.bloodstock stallion.
|3|.A warhorse is here, stamping his feet impatiently.
|4|.An Illianer steed stands here proudly, its black mane glistening.

* S HP:Battered MV:Tiring>
st
You stop resting, and stand up.

* S HP:Battered MV:Tiring>
l
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W D ]
The corpse of Ramsay is lying here.
Ekko of Two Rivers is standing here, riding a |1|.gray palfrey.
Dherik of Saldaea is standing here, riding a |2|.bloodstock stallion.
|3|.A warhorse is here, stamping his feet impatiently.
|4|.An Illianer steed stands here proudly, its black mane glistening.

* S HP:Battered MV:Tiring>
down
hide
backstab merkin
Abandoned Fortress
[ obvious exits: S U ]
Up: Ekko of Two Rivers is standing here, riding a |1|.gray palfrey.
A lantern has been left here.
*Merkin* is standing here.
*Rig* is standing here mending a weapon.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.

* S HP:Battered MV:Winded>
You attempt to hide yourself.

You silently approach your victim...

+
*Rig* tries to pierce you, but you deflect the blow.

*
*Rig* tries to pierce you, but you parry successfully.
A half-man joins Rig's fight!


*Rig* closes the moss.


*Rig* tries to pierce you, but you parry successfully.


*Merkin* makes a strange sound as you place a curved clear dagger in his back!
*Merkin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Merkin*'s death cry.

Solen
Posts: 156
Joined: Sun Mar 22, 2015 5:30 am

Re: Stab Thread

Post by Solen » Fri Jul 28, 2017 4:46 pm

Weak stab. From batt to incap.

Outside A Trolloc Camp
[ obvious exits: N W ]
The corpse of a muzzled trolloc is lying here.
Lord Terinor Lavalle, Crimson Fire is standing here, riding a |1|.warhorse.
A hideous trolloc is lying here, mortally wounded.

* S HP:Hurt MV:Tiring>
You attempt to hide yourself.

* S HP:Hurt MV:Tiring>
Backstab who?

* S HP:Hurt MV:Tiring>

Terinor leaves north riding a warhorse.

* S HP:Hurt MV:Tiring>
w
hide
backstab naugrim
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Hurt MV:Tiring>
You attempt to hide yourself.

* S HP:Hurt MV:Tiring>
n
Backstab who?

hide
backstab naugrim
* S HP:Hurt MV:Tiring>
A Trolloc Camp
[ obvious exits: N E S ]
Isabel the Hawk's Eye is standing here, riding a |1|.bloodstock stallion.
*Naugrim* is standing here.
*Rakkard* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Hurt MV:Tiring>
You attempt to hide yourself.

You silently approach your victim...
*Rakkard* barely slashes Isabel's body.
*Naugrim* blasts Isabel's right hand.

*
Isabel panics, and attempts to flee!

=
Isabel leaves east riding a bloodstock stallion.

-
*Rakkard* leaves east.


*Naugrim* makes a strange sound as you place a curved clear dagger in his back!
*Naugrim* is incapacitated and will slowly die, if not aided.

* S HP:Hurt MV:Tiring - Naugrim: Critical>

Isabel narrates 'are f'

* S HP:Hurt MV:Tiring - Naugrim: Critical>

A Dhai'mon trolloc tries to hack you, but you parry successfully.
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!

* S HP:Hurt MV:Tiring - Naugrim: Critical>
nar rip naug
You narrate 'rip naug'

* S HP:Hurt MV:Tiring - Naugrim: Critical>
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Naugrim: Critical>
get all corpse

You pierce *Naugrim*'s body hard.
*Naugrim* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Naugrim*'s death cry.

Chernobog
Posts: 38
Joined: Fri Jul 28, 2017 6:17 pm

Re: Stab Thread

Post by Chernobog » Fri Jul 28, 2017 6:22 pm

Trying to eat lunch and Thack narr's he's hagged out dark road in pk. I offer to bring vial but busy eating so can't hang around to pk.
Then this happens.

_______________________________________________________

o S HP:Battered MV:Tiring > look
Preparing to seek out this room on the map.
where
Black Sand
A fine coating of black sand covers the dark stone and slate ground. The sand
is too shallow to support any vegetation, even if there was enough moisture.
The slabs of stone on the ground slide easily beneath your feet, making
navigation tedious. A dismal hill of blackened earth rises to the west, and the
road can be reached by travelling to the north or east.
[ obvious exits: N E W ]

Room found but exits not matching! Hidden doors likely.

o S HP:Battered MV:Tiring > Players in your Zone
--------------------
Chernobog - Black Sand
Thack - Barren Fields

o S HP:Battered MV:Tiring > e
The Dark Road
[ obvious exits: N E S W ]
North: *Haemik* is standing here.
A rat scurries around trying to get out of sight.

o S HP:Battered MV:Tiring > s
The Dark Road
[ obvious exits: N E ]
North: A rat scurries around trying to get out of sight.

o S HP:Battered MV:Tiring > n
n
hide
back human
The Dark Road
[ obvious exits: N E S W ]
North: *Haemik* is standing here.
A rat scurries around trying to get out of sight.

o S HP:Battered MV:Tiring > A Twist in the Road
[ obvious exits: N E S W ]
South: A rat scurries around trying to get out of sight.
*Haemik* is standing here.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


*Haemik* makes a strange sound as you place a blackened steel kris in his back!
*Haemik* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Haemik: Critical > TICK IN 5 SECONDS.

*Haemik* leaves south.

o S HP:Battered MV:Tiring > narr crit
s

o S HP:Battered MV:Tiring > The Dark Road
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

o S HP:Battered MV:Tiring > s
The Dark Road
[ obvious exits: N E ]
North: A rat scurries around trying to get out of sight.

o S HP:Battered MV:Tiring > narr stabbed him

o S HP:Battered MV:Tiring > look
Preparing to seek out this room on the map.
where


o S HP:Battered MV:Tiring > The Dark Road
The corrupted earth of this wasteland is blackened and fruitless. The road is
flat, dull and lifeless as it winds its way east and north. Coarse, black dirt
is kicked up by wind and feet alike, filling the air with whirling clouds of
ebony motes that sting the eyes and pierce the skin.
[ obvious exits: N E ]

Matching room found!
North: A rat scurries around trying to get out of sight.

o S HP:Battered MV:Tiring > Players in your Zone
--------------------
Chernobog - The Dark Road
Thack - Barren Fields

o S HP:Battered MV:Tiring > s
Alas, you cannot go that way...

o S HP:Battered MV:Tiring >

o S HP:Battered MV:Tiring > narr haemik

o S HP:Battered MV:Tiring > e
The Twisting Dark Road
[ obvious exits: N W U ]

o S HP:Battered MV:Tiring > s
s
Alas, you cannot go that way...

o S HP:Battered MV:Tiring > look
Preparing to seek out this room on the map.
where
Alas, you cannot go that way...

o S HP:Battered MV:Tiring > The Twisting Dark Road
A valley of stones descends from the road to the north, seemingly as dry and
lifeless as the road on which you now travel. The dark road takes a turn here,
leading west and south through consistently foul and harsh terrain.
[ obvious exits: N W U ]

Matching room found!

o S HP:Battered MV:Tiring > Players in your Zone
--------------------
Chernobog - The Twisting Dark Road
Thack - Barren Fields

o S HP:Battered MV:Tiring > u
u
Between Stone Walls
[ obvious exits: U D ]
Up: A trolloc is here commanding a fist of troops.

o S HP:Battered MV:Tiring > The Twisting Dark Road
[ obvious exits: W D ]
A trolloc is here commanding a fist of troops.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A hound of the shadow smells blood in the air.

o S HP:Battered MV:Tiring > h
[hide ]
You attempt to hide yourself.

o S HP:Battered MV:Tiring > back horse
You silently approach your victim...

=
The sun casts a dim light through dismal skies.
Timer now at 95 secs.
Timer now at 70 secs.
Your heartbeat calms down more as you feel less panicked.


A bloodstock stallion makes a strange sound as you place a blackened steel kris in his back!
A bloodstock stallion is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a bloodstock stallion's death cry.

* S HP:Battered MV:Strong > d


* S HP:Battered MV:Strong > Between Stone Walls
[ obvious exits: U D ]
Up: A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Strong > u
The Twisting Dark Road
[ obvious exits: W D ]
The corpse of a bloodstock stallion is lying here.
A trolloc is here commanding a fist of troops.
A hound of the shadow smells blood in the air.

* S HP:Battered MV:Strong > look
Preparing to seek out this room on the map.
where
The Twisting Dark Road
The road twists around crumbling walls of stone which stand to the east and
south. The road is heavily laden with pieces of the broken walls. Leading north
and west, the road serves as a grim passage between Shayol Ghul and Thakan'dar.
[ obvious exits: W D ]

Matching room found!
The corpse of a bloodstock stallion is lying here.
A trolloc is here commanding a fist of troops.
A hound of the shadow smells blood in the air.

* S HP:Battered MV:Strong > Players in your Zone
--------------------
Chernobog - The Twisting Dark Road
Thack - Barren Fields

* S HP:Battered MV:Strong >
*Haemik* has arrived from the west.

* S HP:Battered MV:Strong > k human
k human
k human
k human
*Haemik* has arrived from the west.
You pierce *Haemik*'s head hard.
*Haemik* panics, and attempts to flee!

* S HP:Battered MV:Strong - Haemik: Critical > You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical > You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical > k human
*Haemik* leaves west.
They aren't here.

k human
* S HP:Battered MV:Strong > k human
They aren't here.

* S HP:Battered MV:Strong > k human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > w
They aren't here.

* S HP:Battered MV:Strong > k human
The Twisting Dark Road
[ obvious exits: N E S ]
East: A trolloc is here commanding a fist of troops.
South: A beastly, boar-headed trolloc growls maliciously.
*Haemik* is standing here.

* S HP:Battered MV:Strong >
You try to pierce *Haemik*, but he deflects the blow.

* S HP:Battered MV:Strong - Haemik: Critical > k human
*Haemik* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Strong - Haemik: Critical > change mood brave
You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical >
*Haemik* panics, and attempts to flee!

* S HP:Battered MV:Strong - Haemik: Critical >
Mood changed to: Brave

k human
* S HP:Battered MV:Strong - Haemik: Critical > *Haemik* leaves east.
*Haemik* has arrived from the east.
You try to pierce *Haemik*, but he parries successfully.

k human
* S HP:Battered MV:Strong - Haemik: Critical > You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical > k human
*Haemik* tries to pierce you, but you parry successfully.
You try to pierce *Haemik*, but he parries successfully.
You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical > k human
You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical > *Haemik* panics, and attempts to flee!
You do the best you can!

* S HP:Battered MV:Strong - Haemik: Critical > k human
k human
*Haemik* leaves south.
They aren't here.

k human
* S HP:Battered MV:Strong > They aren't here.

k human
* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > s
They aren't here.

* S HP:Battered MV:Strong > k human
On the Dark Road
[ obvious exits: N E S ]
South: *Haemik* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Battered MV:Strong > k human
k human
They aren't here.

* S HP:Battered MV:Strong > k human
They aren't here.

* S HP:Battered MV:Strong > They aren't here.

* S HP:Battered MV:Strong > They aren't here.

s
* S HP:Battered MV:Strong > s
k human
The Twisting Dark Road
[ obvious exits: N E ]
North: A beastly, boar-headed trolloc growls maliciously.
*Haemik* is standing here.

* S HP:Battered MV:Tiring > k human
k human
A shrill piercing scream reverberates through the area.
*Haemik* panics, and attempts to flee!
*Haemik* leaves east.
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > k human
You pierce *Haemik*'s head hard.
*Haemik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Haemik*'s death cry.

Chernobog
Posts: 38
Joined: Fri Jul 28, 2017 6:17 pm

Re: Stab Thread

Post by Chernobog » Fri Jul 28, 2017 8:05 pm

And then after lunch

-----------------------------------------------------------------------------------

* S HP:Hurt MV:Strong > s
Deep in the Valley
[ obvious exits: N W U ]
*Tabin* is standing here.

* S HP:Hurt MV:Strong > u

A shrill piercing scream reverberates through the area.

* S HP:Hurt MV:Strong > The Blight
[ obvious exits: N S D ]
South: Zorgruz the Abhorrent Dogface is resting here.
The corpse of a wild stallion is lying here.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* S HP:Hurt MV:Strong > d
hide
back human
Deep in the Valley
[ obvious exits: N W U ]
*Tabin* is standing here.
You smell something remniscent of death as you enter this place.

* S HP:Hurt MV:Strong > You attempt to hide yourself.

You silently approach your victim...

+
*Tabin* tries to blast you, but you deflect the blow.

*
*Tabin* panics, and attempts to flee!


*Tabin* leaves north.
*Tabin* has arrived from the north.
*Tabin* makes a strange sound as you place a blackened steel kris in his back!
*Tabin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tabin*'s death cry.

Ashlee
Posts: 764
Joined: Tue Aug 11, 2015 12:02 am

Re: Stab Thread

Post by Ashlee » Sat Jul 29, 2017 10:54 am

Game respects game. Nice timing on that.


Anomander has arrived from the east.
A rat has arrived from the east.

k dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

k dark
k dark
* R HP:Battered MV:Strong >
They aren't here.

k dark
* R HP:Battered MV:Strong > They aren't here.

k dark
* R HP:Battered MV:Strong > Anomander leaves south. vv
A rat leaves south. vv
They aren't here.

where
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Anomander - The Blight
Aramis - The Blight
Ashlee - The Blight

k dark
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
nar s flee
You narrate 's flee'

k rat
* R HP:Battered MV:Strong >
A rat stops following you.
You scythe a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Aramis.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Petra
Posts: 268
Joined: Wed Feb 18, 2015 5:02 pm

Re: Stab Thread

Post by Petra » Mon Jul 31, 2017 10:47 am

Remember when Ko'bal went through that exciting phase of attempting to break free of the shackles of trolloc thief condemnation?


Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ko'bal trolloc is here, fighting YOU!

* R HP:Healthy SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded > -
A Ko'bal trolloc tries to slice you, but you deflect the blow.
You whip a Ko'bal trolloc's body hard.
[embrace ]
You feel the flows of saidar coursing through your body.

Channel 'flame strike' h.dark
TICK IN 5 SECONDS.Strong MV:Tiring - a Ko'bal trolloc: Wounded >
You begin to weave the appropriate flows...
*Zeeb* leaves south.

=
A Ko'bal trolloc tries to slice you, but you deflect the blow.
You try to whip a Ko'bal trolloc, but he parries successfully.
Ok.
Streaks of fire flow from your hands, burning *Zeeb*.

* R HP:Healthy SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded > Channel 'flame strike' h.dark
You begin to weave the appropriate flows...

=
*Zeeb* gives a Ko'bal trolloc an order.
A Ko'bal trolloc panics, and attempts to flee!

+
*Zeeb* gives a Ko'bal trolloc an order.
A Ko'bal trolloc panics, and attempts to flee!

*
*Zeeb* gives a Ko'bal trolloc an order.
A Ko'bal trolloc panics, and attempts to flee!

*
*Zeeb* tries to pierce you, but you deflect the blow.
A Ko'bal trolloc tries to slice you, but you deflect the blow.
*Zeeb* panics, and attempts to flee!

=
You lost control of Saidar!

* R HP:Healthy SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded >
*Zeeb* leaves west.

* R HP:Healthy SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded >
A Ko'bal trolloc tries to slice you, but you parry successfully.
You try to whip a Ko'bal trolloc, but he deflects the blow.

* R HP:Healthy SP:Strong MV:Tiring - a Ko'bal trolloc: Wounded > channel 'flame strike' h.zeeb
You begin to weave the appropriate flows...


A Ko'bal trolloc tries to slice you, but you deflect the blow.

*
*Zeeb* places a curved clear dagger in the back of a bloodstock stallion, resulting in some strange noises and blood!
A bloodstock stallion is dead! R.I.P.
Your blood freezes as you hear a bloodstock stallion's death cry.

=
Ok.
Streaks of fire flow from your hands, burning *Zeeb*.

* HP:Healthy SP:Good MV:Tiring - a Ko'bal trolloc: Wounded >
A Ko'bal trolloc tries to slice you, but you parry successfully.
You try to whip a Ko'bal trolloc, but he deflects the blow.
You try to whip *Zeeb*, but he deflects the blow.

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Stab Thread

Post by Zeeb » Mon Jul 31, 2017 10:52 am

That is a secret code and I think you got the message.

Petra
Posts: 268
Joined: Wed Feb 18, 2015 5:02 pm

Re: Stab Thread

Post by Petra » Mon Jul 31, 2017 10:54 am

The secret code was "arbitrarily applied clan decree ensures we only horse stab when we feel like it?"

Message received!

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Stab Thread

Post by Zeeb » Mon Jul 31, 2017 10:55 am

...
Last edited by Zeeb on Mon Jul 31, 2017 10:56 am, edited 1 time in total.

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