Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kat
Posts: 28
Joined: Sat Mar 11, 2017 11:39 pm

Re: Stab Thread

Post by Kat » Tue Jul 11, 2017 5:25 pm

Puny stabs are best stabs. I have 420hps and he blicked me last week.

Sleven
Posts: 26
Joined: Sun Mar 22, 2015 12:08 pm

Re: Stab Thread

Post by Sleven » Wed Jul 12, 2017 2:50 am

Nice little early-morning surprise:


* S HP:Healthy MV:Tiring > s
A Dark Tunnel
[ obvious exits: N S ]
North: A scoundrel is here, demanding your purse.
South: You sense a hidden life form in the area...
A scoundrel is here, demanding your purse.

* S HP:Healthy MV:Winded > k thief
fl
You try to pierce a thief, but he deflects the blow.

hide
* S HP:Healthy MV:Winded - a thief: Wounded > A thief tries to pierce you, but you deflect the blow.
PANIC! You couldn't escape!

backstab h.seanchan
* S HP:Healthy MV:Winded - a thief: Wounded > No way! You're fighting for your life!

* S HP:Healthy MV:Winded - a thief: Wounded > No way! You're fighting for your life!

* S HP:Healthy MV:Winded - a thief: Wounded > fl
hide
You panic and attempt to flee!

backstab h.seanchan

A thief tries to pierce you, but you deflect the blow.

You flee head over heels.
Another Curve
[ obvious exits: N E ]
North: A scoundrel is here, demanding your purse.
*Conall* is standing here.
You attempt to hide yourself.

You silently approach your victim...

*
Backstab who?

* S HP:Healthy MV:Winded > e
hide
backstab h.seanchan
Turning in the Tunnel
[ obvious exits: S W ]
You sense a hidden life form in the area...

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Conall* makes a strange sound as you place a blackened steel kris in his back!
This session you've landed 155 out of 285 stabs (54% landed).
*Conall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Conall*'s death cry.

* S HP:Healthy MV:Winded > get all corpse
You get a black pair of silver-tooled boots from the corpse of Conall.
You get a pair of earthen colored breeches from the corpse of Conall.
You get a raven-clasped belt of tightly woven steel from the corpse of Conall.
You get a triple bladed dagger from the corpse of Conall.
You get a silver etched shield from the corpse of Conall.
You get an ivy bracelet from the corpse of Conall.
You get a silver Kandori wristcuff from the corpse of Conall.
You get a pair of dark gloves from the corpse of Conall.
You get a set of cloth sleeves from the corpse of Conall.
You get a backpack from the corpse of Conall.
You get a crimson cloak of fine Two Rivers wool from the corpse of Conall.
You get a bearskin tunic from the corpse of Conall.
You get a golden hawk cape pin from the corpse of Conall.
You get a golden hawk cape pin from the corpse of Conall.
You get a camouflaged hood from the corpse of Conall.
You get a gold ring from the corpse of Conall.
You get a gold ring from the corpse of Conall.
You get a crystal lightstick from the corpse of Conall.

* S HP:Healthy MV:Winded >
Iris narrates 'what is doorname in mountain dwellers?'

guhadin
Posts: 142
Joined: Sun Jan 24, 2016 5:09 pm

Re: Stab Thread

Post by guhadin » Thu Jul 13, 2017 5:52 pm

* S HP:Battered MV:Fresh >
Tarn bellows 'ZDj[w T^Hpx'

* S HP:Battered MV:Fresh >
l
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A lantern has been left here. [2]
A long blade with the rank of general raised in its brass hilt lies here.
You sense a hidden life form in the area...
Khugdd the Grim Conscript is standing here.
Rezvan the Grim Conscript is standing here mending a weapon.
Dimmu the Rabid Hunter is standing here.
Darth the Myrddraal is standing here, riding a shadow stallion.

* S HP:Battered MV:Fresh >

*Terinor* clumsily approaches Darth, broadcasting his intentions.

* S HP:Battered MV:Fresh >
l
a
Dimmu scythes *Terinor*'s body.
*Terinor* panics, and attempts to flee!
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A lantern has been left here. [2]
A long blade with the rank of general raised in its brass hilt lies here.
*Terinor* is here, fighting Darth.
Khugdd the Grim Conscript is standing here.
Rezvan the Grim Conscript is standing here mending a weapon.
Dimmu the Rabid Hunter is here, fighting Terinor.
Darth the Myrddraal is here, fighting Terinor, riding a shadow stallion.
Rezvan slices *Terinor*'s body very hard.

x
* S HP:Battered MV:Fresh > Rezvan tries to slice *Terinor*, but he deflects the blow.
Dimmu scythes *Terinor*'s body very hard.
[k h.human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full >
[k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full >
x
[k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full >
[k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full >
x
Dimmu scythes *Terinor*'s left arm very hard.
Darth slashes *Terinor*'s body very hard.
[k human]
The fighting is too thick and heavy for you to enter the fray!
Darth sends *Terinor* sprawling with a powerful bash!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full >
x
[k human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full > [k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > Rezvan slices *Terinor*'s body hard.
Dimmu scythes *Terinor*'s left leg hard.
Darth slashes *Terinor*'s left leg very hard.
[k human]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Battered MV:Full > *Terinor* leaves east.
*Terinor* has arrived from the east.
[k human]
You pierce *Terinor*'s right leg.
*Terinor* panics, and attempts to flee!
Khugdd hacks *Terinor*'s body hard.

x
* S HP:Battered MV:Full - Terinor: Critical >
x
[k human]
You do the best you can!
Darth slashes *Terinor*'s body very hard.
*Terinor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Terinor*'s death cry.

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: Stab Thread

Post by Terinor » Thu Jul 13, 2017 6:05 pm

Win some and lose some. Gotta man up and go for it!

Shinobi
Posts: 295
Joined: Sun May 24, 2015 3:05 pm

Re: Stab Thread

Post by Shinobi » Sun Jul 16, 2017 11:29 pm

* S N HP:Hurt MV:Weary > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
East: A man is here.
West: *Jestin* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.

* S N HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

* S N HP:Hurt MV:Weary >


Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
North: A mangy cat scurries around trying not to get stepped on.
East: The Fal Dara town crier stands here, spreading the news.
South: A good humored broker stands here, conducting his trades.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jestin* is standing here.
A black stallion prances about.
A shaggy brown mare stands here.
A shaggy brown mare stands here.
A draft horse is here.

* S N HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

* S N HP:Hurt MV:Weary > You silently approach your victim...

- = + * * + = - - = + *
*Jestin* makes a strange sound as you place a curved clear dagger in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Jestin*'s death cry.

* S N HP:Hurt MV:Weary >

You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a silver shield badge bearing the arms of Tanchico from the corpse of Jestin.
You get a walking staff from the corpse of Jestin.
You get a silver etched shield from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a jeweled wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
You get a backpack from the corpse of Jestin.
You get a surcoat with exquisite embroidery from the corpse of Jestin.
You get a suit of finely-crafted silver chainmail from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Stab Thread

Post by Zeeb » Sun Jul 23, 2017 6:21 pm

* S HP:Healthy MV:Haggard > e
n
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
*Hope* is standing here, riding a bloodstock stallion.
*Fareleaen* is standing here, riding a warhorse.
*Marshall* is standing here, riding a warhorse.
*Jonny* is standing here, riding a warhorse.
*Kristen* is standing here.
*Kendall* is standing here, riding an Illianer steed.
Rezvan has arrived from the west.
*Kendall* moves swiftly to protect *Hope*.
*Hope* strikes a Ko'bal trolloc's body hard.
*Kendall* slashes a Ko'bal trolloc's body.
*Marshall* tries to slash you, but you parry successfully.

* S HP:Healthy MV:Haggard - Marshall: Healthy > No way! You're fighting for your life!
*Jonny* barely tickles your body with his hit.

* S HP:Scratched MV:Haggard - Marshall: Healthy > e
*Jonny* tickles your left leg with his hit.
You barely pierce *Marshall*'s body.
*Marshall* tries to slash you, but you parry successfully.
*Kendall* barely tickles a Ko'bal trolloc's right foot with his slash.
A Ko'bal trolloc barely smites Kendall's left leg.
*Hope* strikes a Ko'bal trolloc's body.
No way! You're fighting for your life!

* S HP:Scratched MV:Haggard - Marshall: Scratched > ff
*Kristen* tries to slash you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 192 hit points.

f
You panic and attempt to flee!Marshall: Scratched >
Rezvan panics, and attempts to flee!
Rezvan leaves south.


You flee head over heels.
The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
South: A Ko'bal trolloc is here, fighting Kendall.

* S HP:Scratched MV:Haggard > narr run
You narrate 'run' <------ that group is no joke and I'm haggard and probably doomed!

* S HP:Scratched MV:Haggard > ww
[where ]
Players in your Zone
--------------------
Rezvan - Thorny Bushes Bordering the Road
Zeeb - The Fal Dara Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Haggard > scans

Rezvan has arrived from the south.

* S HP:Scratched MV:Haggard > Arglebargle, glop-glyf!?!
Rezvan leaves north.

* S HP:Scratched MV:Haggard > e
n

Your heartbeat calms down more as you feel less panicked.

n
Grassy Field Bordering the Road
The field you stand on is covered with small stones and rocks. A few patches of
dry, yellow grass try to survive in these surroundings. To your east you see a
road, leading from the south to the north. A cart with a broken wheel is
resting here on its side.
[ obvious exits: N S W ]

* S HP:Scratched MV:Weary > A Large Oak
This large oak tree borders the road to the north and west. It would take
several men to encircle its girth, and branches as thick as a horse's neck
hang out over the road. Initials have been carved in the bark of the tree.
[ obvious exits: N S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Weary > Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
North: A gray palfrey prances skittishly nearby.
A soft leather pouch has been discarded here.
A squat border stone juts from the soil.

n
* S HP:Scratched MV:Weary > Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Weary >
*Nestor* has arrived from the south.

* S HP:Scratched MV:Weary > e
n
The Long Road
To the west and north the road makes its winding way through the hills of
Shienar. A break in the rocks and brush leads into the hills toward the
east. A jagged cliff rises above the surrounding hillside in that
direction.
[ obvious exits: N E W ]
West: *Nestor* is standing here.

* S HP:Scratched MV:Weary > The Long Road
The twists and turns the road takes through the hills make this road seem
even longer than it is. Thick and thorny bushes normally line the road, but
give way to the west as a hill slopes upwards sharply.
[ obvious exits: N S W ]

* S HP:Scratched MV:Weary > n

*Nestor* has arrived from the south.

e
* S HP:Scratched MV:Weary > Bend in the Road
The road curves again around a large hill. To the west a large tree is
visible. Bent and twisted, it is curiously larger than the rest of the
trees seen in the Borderlands.
[ obvious exits: E S ]
South: *Nestor* is standing here.
*Nestor* has arrived from the south.

* S HP:Scratched MV:Weary > n
Road Before a Hill
The road lies in a northwest bend as it reaches a steep hill to the
south. A broken wagon wheel lies in the ditch, probably cast off by some
peddlers as they journeyed between Fal Dara and Tar Valon.
[ obvious exits: N W ]
West: *Nestor* is standing here.
*Nestor* has arrived from the west.

* S HP:Scratched MV:Weary >
*Nestor* leaves north.

* S HP:Scratched MV:Weary > Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
*Nestor* is standing here.
*Nestor* leaves north.

n
* S HP:Scratched MV:Haggard >
Aardvolf narrates 'where yall?'

* S HP:Scratched MV:Haggard > e
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
*Nestor* is standing here.
*Nestor* tries to strike you, but you deflect the blow.

* S HP:Scratched MV:Haggard - Nestor: Hurt > No way! You're fighting for your life!

* S HP:Scratched MV:Haggard - Nestor: Hurt > f
n
You panic and attempt to flee!

e
n
You try to pierce *Nestor*, but he parries successfully.
*Nestor* tries to strike you, but you deflect the blow.
You flee head over heels.
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
North: A Shienaran scout blends into the surroundings here.
West: *Nestor* is standing here.
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]
North: A gray palfrey prances skittishly nearby.
You sense a hidden life form in the area...

* S HP:Scratched MV:Haggard > Alas, you cannot go that way...

* S HP:Scratched MV:Haggard > On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Haggard > n
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
South: A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Haggard >
*Nestor* has arrived from the south.

* S HP:Scratched MV:Haggard > sco

*Nestor* tries to strike you, but you parry successfully.

).
You are fighting Nestor.

* S HP:Scratched MV:Haggard - Nestor: Hurt >
You try to pierce *Nestor*, but he deflects the blow.
*Nestor* strikes your right leg.

* S HP:Scratched MV:Haggard - Nestor: Hurt >
You pierce *Nestor*'s left hand hard.

* S HP:Scratched MV:Haggard - Nestor: Hurt > narr sward area
You narrate 'sward area'

* S HP:Scratched MV:Haggard - Nestor: Hurt > l nestor
f
n
Tall and sun-darkened, this imposing figure looks as if he is most
comfortable out in the wild. Often seen wandering the Spine of the World,
his undying love for the fabled city of Cairhien is known to all.

Nestor has some small wounds and bruises.

*Nestor* is using:
<used as light> a crystal lightstick
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a con bearing the Rising Sun of Cairhien
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sleek, mahogany-shafted spear
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

You attempt to peek at the inventory:
nineteen copper pennys
a wealth of gold crowns (164)
a thin vial of yellow fluid
a crystal lightstick
a stable ticket

e
n S HP:Scratched MV:Haggard - Nestor: Hurt >
You try to pierce *Nestor*, but he parries successfully.
*Nestor* tries to strike you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
North: *Nestor* is standing here.
South: You sense a hidden life form in the area...
*Graham* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
South: *Nestor* is standing here.

* S HP:Scratched MV:Haggard > Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
West: *Nestor* is standing here.

* S HP:Scratched MV:Haggard > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
East: A young warrior stands here, proudly wearing the Deathwatch colors.

* S HP:Scratched MV:Haggard > alias pp steal fluid nestor
Ok.

* S HP:Scratched MV:Haggard > scan e

* S HP:Scratched MV:Haggard > e
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
North: A young warrior stands here, proudly wearing the Deathwatch colors.

h
* S HP:Scratched MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Haggard > n
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
North: Sickly, wilted grass blankets the ground, intermixed with dry sand.
A young warrior stands here, proudly wearing the Deathwatch colors.
*Ludn* is standing here, riding an armored black stallion.
An antelope blends into the scenery.

* S HP:Scratched MV:Haggard > h
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Haggard > back ludn
You silently approach your victim...


*Ludn* makes a strange sound as you place a blackened steel kris in his back!
*Ludn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ludn*'s death cry.

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Stab Thread

Post by Zeeb » Sun Jul 23, 2017 6:23 pm

Also - Merkin and Aardvolf I have your loot, your glorious loot.

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Mon Jul 24, 2017 5:38 am

real pro newbie stab!

* HP:Scratched MV:Weary >
Alaina has arrived from below, riding a |1|.wild stallion.

* HP:Scratched MV:Weary > back h.human
You silently approach your victim...

Cancelled.
You silently approach your victim...

=
Pulverwise narrates 'resting rock a sec'


Alaina makes a strange sound as you place a dagger of green jade in her back!
This session you've landed 2 out of 3 stabs (66% landed).
Alaina is incapacitated and will slowly die, if not aided.

* HP:Scratched MV:Weary - Alaina: Critical >
Pulverwise narrates 'kinda need to dump this eq'

* HP:Scratched MV:Weary - Alaina: Critical > nar rip alaina
You pierce *Alaina*'s left arm into bloody fragments!
Alaina is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Alaina*'s death cry.
You narrate 'rip alaina'

* HP:Scratched MV:Weary > k h.human
get all corpse
They aren't here.

* HP:Scratched MV:Weary > scalp
You get a black pair of silver-tooled boots from the corpse of Alaina.
You get a pair of earthen colored breeches from the corpse of Alaina.
You get a leather water flask from the corpse of Alaina.
You get a belt with a buckle of cuendillar from the corpse of Alaina.
You get a staff of sungwood from the corpse of Alaina.
You get a jeweled wristcuff from the corpse of Alaina.
You get a silver Kandori wristcuff from the corpse of Alaina.
You get a pair of dark gloves from the corpse of Alaina.
You get a set of cloth sleeves from the corpse of Alaina.
You get an embroidered, cotton shoulder bag from the corpse of Alaina.
You get an elegant riding dress of dark green silk from the corpse of Alaina.
You get a red bra of lace and silk from the corpse of Alaina.
You get a necklace of dark ivy from the corpse of Alaina.
You get a Kandori snowflake necklace from the corpse of Alaina.
You get a white-gold diamond tiara from the corpse of Alaina.
You get a jade signet ring from the corpse of Alaina.
a beautifully worked great serpent ring: You can't take that!

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: Stab Thread

Post by Terinor » Mon Jul 24, 2017 8:08 am

Obv doctored. Rig doesn't stab

Paj

Re: Stab Thread

Post by Paj » Mon Jul 24, 2017 12:49 pm

Should have disrngaged and stole her ring. Then finish the deed.

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