Eeep!
Eeep!
Bunch of us were in TV when we escaped with our lives to the east. Were about 11 humans zone. Our side was all over the place with a bunch of fades not grouped all trying to kill Weir :p
o R HP:Scratched DP:Strong MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Foyle* is standing here, riding a warhorse.
A raven is here flying around.
*Weir* is standing here, riding a wild stallion.
* R HP:Scratched DP:Strong MV:Tiring > You try to slash *Weir*, but he deflects the blow.
w R HP:Scratched DP:Strong MV:Tiring - Weir: Battered >
[bash ]
*Foyle* tries to pierce you, but you parry successfully.
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Weir: Battered > 0
[bash ]
1
f
Cancelled.
A raven caws 'Foyle, Weir are at The Fal Dara Road Bordering the Forest'
*Foyle* pierces your body.
A raven caws 'Foyle, Weir are at The Fal Dara Road Bordering the Forest'
*Weir* slashes your body.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R HP:Scratched DP:Strong MV:Tiring - Weir: Battered >
*Weir* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Weir*'s commands.
*Weir* tries to flee, but is too exhausted!
* R HP:Scratched DP:Strong MV:Tiring - Weir: Battered > n
n
Guhadin has arrived from the south.
Guhadin leaves west.
You panic and attempt to flee!
*Foyle* tries to pierce you, but you deflect the blow.
You flee head over heels.
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > nar he hagg
2
of
Heresy narrates 'am near fd fade. wheres group?'
You narrate 'he hagg'
o R HP:Scratched DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R HP:Scratched DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
scan s
o R HP:Scratched DP:Strong MV:Tiring > *Foyle* is standing here, riding a warhorse.
A raven is here flying around.
*Weir* is standing here, riding a wild stallion.
scan e
o R HP:Scratched DP:Strong MV:Tiring > A Shienaran scout blends into the surroundings here.
o R HP:Scratched DP:Strong MV:Tiring > scan s
*Kat* is standing here.
*Foyle* is standing here, riding a warhorse.
A wild stallion bucks madly.
o R HP:Scratched DP:Strong MV:Tiring >
*Kat* has arrived from the south.
* R HP:Scratched DP:Strong MV:Tiring > where
*Kat* tries to slash you, but you deflect the blow.
Players in your Zone
--------------------
Lykan - On the Fal Dara Road
Jestin - Bend in the Fal Dara Road
Kryyg - Bend in the Road
Luzrak - On the Road Bordering the Forest
Nhecro - On the Road Near the Forest
e
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > kill weir
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > They aren't here.
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > 1
f
Jestin has arrived from the east, riding a shadow stallion.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > n
e
Jestin leaves south riding a shadow stallion.
You panic and attempt to flee!
Lykan narrates 'byrg down'
nar regroup
You flee head over heels.
The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Kat* is standing here.
nar regroup
* R HP:Scratched DP:Strong MV:Tiring > Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched DP:Strong MV:Tiring > A rat squeaks 'Weir is at In the Dark Forest'
A rat squeaks 'Weir is at In the Dark Forest'
You narrate 'regroup'
* R HP:Scratched DP:Strong MV:Tiring > n
You narrate 'regroup'
* R HP:Scratched DP:Strong MV:Tiring > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched DP:Strong MV:Tiring > n
A rat squeaks 'Weir is at In the Dark Forest'
* R HP:Scratched DP:Strong MV:Tiring > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
where
o R HP:Scratched DP:Strong MV:Tiring > Players in your Zone
--------------------
Lykan - On the Road near a Cottage
Jestin - On the Fal Dara Road
Kryyg - The Long Fal Dara Road
Guhadin - The Fal Dara Road Bordering the Forest
Luzrak - On the Road Bordering the Forest
Nhecro - On the Road Near the Forest
o R HP:Scratched DP:Strong MV:Tiring >
Heresy narrates 'name where'
o R HP:Scratched DP:Strong MV:Tiring > where
Players in your Zone
--------------------
Lykan - On the Road Bordering the Forest
Jestin - Deep within the Brush
Nhecro - The Fal Dara Road Bordering the Forest
Guhadin - Bend in the Road
Kryyg - The Long Fal Dara Road
Luzrak - On the Road Bordering the Forest
o R HP:Scratched DP:Strong MV:Tiring > narr sward
e
n
You narrate 'sward'
o R HP:Scratched DP:Strong MV:Tiring > n
A Small Copse of Trees
A few trees stand here together offering protection from the weather. The thick
foliage prevents rain from reaching you and the trees themselves offer some
protection from the wind. Travelers appear to have used this place before
because you see the remains of a fire with some dirt kicked over it.
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A dun mare is here, snorting angrily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > w
n
The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R HP:Scratched DP:Strong MV:Tiring > Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > n
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
n
o R HP:Scratched DP:Strong MV:Tiring > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Thorny Bushes Bordering the Road
Thick bushes cover the entire area here. To your east you see a road which
appears to be frequently used. The bushes provide enough cover to prevent
anyone standing on the road to spot you. Several patches of burnt earth show
that this place has been used as a spot to rest for the night.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
e
o R HP:Scratched DP:Strong MV:Tiring > n
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
n
o R HP:Scratched DP:Strong MV:Tiring > The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > e
Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ogier stonemason strides by briskly.
*Randal* has arrived from the north, riding a gray palfrey.
* R HP:Scratched DP:Strong MV:Tiring > n
A raven caws 'Weir is at On the Road near a Cottage'
An Ogier stonemason tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Randal* leaves south riding a gray palfrey.
o R HP:Scratched DP:Strong MV:Tiring - an Ogier stonemason: Scratched > No way! You're fighting for your life!
o R HP:Scratched DP:Strong MV:Tiring - an Ogier stonemason: Scratched > 1
f
You try to slash an Ogier stonemason, but he parries successfully.
An Ogier stonemason tries to slash you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
o R HP:Scratched DP:Strong MV:Tiring - an Ogier stonemason: Scratched > n
n
You panic and attempt to flee!
*Randal* has arrived from the south, riding a gray palfrey.
*Randal* tries to hack you, but you deflect the blow.
human is now set as your target.
You flee head over heels.
Curve in the Road
The road winds east and north towards Fal Dara and the heart of the
Borderlands. Towards the south, trees become more and more abundant as the
climate gets milder. Trees loom over the road here, and the sounds of
squirrels and birds foraging at the edge of Shienar can be heard.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Woods Off the Road
Tall trees with thick boles lie off the road to the south. Bushes and
weeds cluster at the bases of the trees, each form of life struggling to
capture its fair share of water and sunlight.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A scoundrel is here, demanding your purse.
A raven is here flying around.
* R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Tiring > e
s
Guhadin narrates 'am stuck near fd fade'
Alas, you cannot go that way...
Slylurk narrates 'im hag sward'
e
* R HP:Scratched DP:Strong MV:Tiring > A raven caws 'Weir is at On the Road near a Cottage'
Curve in the Road
The road winds east and north towards Fal Dara and the heart of the
Borderlands. Towards the south, trees become more and more abundant as the
climate gets milder. Trees loom over the road here, and the sounds of
squirrels and birds foraging at the edge of Shienar can be heard.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Scratched DP:Strong MV:Tiring > n
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is standing here, riding a warhorse.
n
* R HP:Scratched DP:Strong MV:Tiring > *Steg* tries to slice you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Steg: Healthy > n
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Steg: Healthy > No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Steg: Healthy > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
You panic and attempt to flee!Tiring - Steg: Healthy >
def
Lykan narrates 'cottage bashed weir'
Guhadin narrates 'err'
Slylurk narrates 'lag so bad'
*Steg* tries to slice you, but you deflect the blow.
You flee head over heels.
Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change posture defensive]
Posture changed to: Defensive
o R HP:Scratched DP:Strong MV:Tiring >
Guhadin narrates 'br fade'
o R HP:Scratched DP:Strong MV:Tiring > s
s
Deeper in the Woods
The path twists, leading deeper into the heart of the woods to the east.
The trees seem to open up there, leading to a clearing surrounded by
several brightly colored wagons.
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > dh
Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > e
[dia shadow]
A shadow stallion has a few scratches.
A shadow stallion is weary.
o R HP:Scratched DP:Strong MV:Tiring > s
A rat squeaks 'Tarn is at On the Fal Dara Road'
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
A Tinker Camp
Several Tinker wagons line the clearing, along with clotheslines on which
flutter the most garish of garments. One of the wagons has a broken wheel
and is propped up by several stout logs. To the east, a large wagon sits
with a small staircase leading inside.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
A black cast iron cooking pot has been left here, newly washed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tinker is here, dressed in bright reds and yellows.
* R HP:Scratched DP:Strong MV:Strong > Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Strong > nar coming
w
You narrate 'coming'
* R HP:Scratched DP:Strong MV:Strong > n
w
Deeper in the Woods
The path twists, leading deeper into the heart of the woods to the east.
The trees seem to open up there, leading to a clearing surrounded by
several brightly colored wagons.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
o R HP:Scratched DP:Strong MV:Strong > Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Strong > s
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is standing here, riding a warhorse.
*Randal* has arrived from the west, riding a gray palfrey.
s
* R HP:Scratched DP:Strong MV:Strong > Curve in the Road
The road winds east and north towards Fal Dara and the heart of the
Borderlands. Towards the south, trees become more and more abundant as the
climate gets milder. Trees loom over the road here, and the sounds of
squirrels and birds foraging at the edge of Shienar can be heard.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Scratched DP:Strong MV:Strong > Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ogier stonemason strides by briskly.
o R HP:Scratched DP:Strong MV:Strong > The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Strong > s
s
Guhadin narrates 'lot here lykan'
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
o R HP:Scratched DP:Strong MV:Strong > Near the Bend in the Road
To your south you see the road taking a bend to the west. It continues to the
north through flat terrain. Next to the road you see some dark spots. Closer
examination reveal the remains of an animal. It seems to have been killed and
butchered for food.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A bloated and partially decayed corpse lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Anomander* has arrived from the south, riding a warhorse.
*Julianna* has arrived from the south, riding a Domani razor.
*Paithan* has arrived from the south, riding a warhorse.
*Adael* has arrived from the south, riding a white destrier.
*Xylan* has arrived from the south, riding a warhorse.
w
* R HP:Scratched DP:Strong MV:Strong > s
*Paithan* tries to pound you, but you deflect the blow.
*Julianna* tries to pierce you, but you parry successfully.
*Anomander* leaves north riding a warhorse.
*Adael* leaves north riding a white destrier.
*Xylan* leaves north riding a warhorse.
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > weir is now set as your target.
*Anomander* has arrived from the north, riding a warhorse.
*Adael* has arrived from the north, riding a white destrier.
*Xylan* has arrived from the north, riding a warhorse.
1
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > f
*Adael* tries to pierce you, but you deflect the blow.
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
w
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > s
You panic and attempt to flee!
s
*Adael* tries to pierce you, but you deflect the blow.
*Julianna* tries to pierce you, but you parry successfully.
You slash *Paithan*'s right leg hard.
*Adael* pierces your left leg hard.
You flee head over heels.
Bend in the Road
The road takes a sharp bend to the north and the west here. This part looks to
be used less then the parts of the road you have traveled on to get here. Small
patches of green grass grow besides the road. Undisturbed by horses the grass
seems to be thriving.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Strong > *Foyle* has arrived from the west, riding a warhorse.
Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Strong > Heresy narrates 'am sward'
Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Strong > s
w
s
*Foyle* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt > s
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt > No way! You're fighting for your life!
*Anomander* has arrived from the east, riding a warhorse.
*Julianna* has arrived from the east, riding a Domani razor.
*Paithan* has arrived from the east, riding a warhorse.
*Adael* has arrived from the east, riding a white destrier.
*Xylan* has arrived from the east, riding a warhorse.
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt > *Paithan* tries to pound you, but you deflect the blow.
Lykan narrates '1s'
No way! You're fighting for your life!
*Adael* tries to pierce you, but you parry successfully.
*Xylan* tries to smite you, but you parry successfully.
f
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt >
*Anomander* leaves north riding a warhorse.
*Julianna* leaves north riding a Domani razor.
n
You panic and attempt to flee!Strong - Foyle: Hurt >
*Xylan* smites your body.
*Adael* tries to pierce you, but you deflect the blow.
*Paithan* pounds your body.
*Foyle* tries to pierce you, but you parry successfully.
*Adael* pierces your right leg.
*Foyle* barely pierces your body.
*Foyle* assumes an ass-kicking posture
You flee head over heels.
Bend in the Road
The road takes a sharp bend to the north and the west here. This part looks to
be used less then the parts of the road you have traveled on to get here. Small
patches of green grass grow besides the road. Undisturbed by horses the grass
seems to be thriving.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Near the Bend in the Road
To your south you see the road taking a bend to the west. It continues to the
north through flat terrain. Next to the road you see some dark spots. Closer
examination reveal the remains of an animal. It seems to have been killed and
butchered for food.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A bloated and partially decayed corpse lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Hurt DP:Strong MV:Strong > dism
lh
You stop riding it.
w
o HP:Hurt DP:Strong MV:Strong > [lead shadow]
You start leading it.
A shadow stallion starts following you.
o HP:Hurt DP:Strong MV:Strong > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the east.
o HP:Hurt DP:Strong MV:Strong > sneak
Ok, you'll try to move silently for a while.
o S HP:Hurt DP:Strong MV:Strong > s
Lykan narrates 'in door 2s :p'
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the north.
s
o S HP:Hurt DP:Strong MV:Tiring > s
s
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > w
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > s
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Braul the Myrddraal is standing here, riding a shadow stallion.
A shadow stallion has arrived from the east.
o S HP:Hurt DP:Strong MV:Tiring > s
The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the north.
s
o S HP:Hurt DP:Strong MV:Tiring > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A rat scurries around trying to get out of sight.
A shadow stallion has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > s
Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
A shadow stallion has arrived from the north.
s
* S HP:Hurt DP:Strong MV:Tiring > Alas, you cannot go that way...
* S HP:Hurt DP:Strong MV:Tiring > w
s
Alas, you cannot go that way...
s
* S HP:Hurt DP:Strong MV:Tiring > s
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A shadow stallion has arrived from the east.
o S HP:Hurt DP:Strong MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Kat* is standing here, riding a wild stallion.
A shadow stallion has arrived from the north.
* S HP:Hurt DP:Strong MV:Tiring > where
On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A shadow stallion has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a black stallion is lying here.
Luzrak the Lowly Wretch is standing here.
A shadow stallion has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > Players in your Zone
--------------------
Kryyg - On the Road Bordering the Forest
Jestin - Bend in the Fal Dara Road
Braul - Bend in the Fal Dara Road
Lykan - Curve in the Road
Luzrak - On the Road Bordering the Forest
o R HP:Scratched DP:Strong MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Foyle* is standing here, riding a warhorse.
A raven is here flying around.
*Weir* is standing here, riding a wild stallion.
* R HP:Scratched DP:Strong MV:Tiring > You try to slash *Weir*, but he deflects the blow.
w R HP:Scratched DP:Strong MV:Tiring - Weir: Battered >
[bash ]
*Foyle* tries to pierce you, but you parry successfully.
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Weir: Battered > 0
[bash ]
1
f
Cancelled.
A raven caws 'Foyle, Weir are at The Fal Dara Road Bordering the Forest'
*Foyle* pierces your body.
A raven caws 'Foyle, Weir are at The Fal Dara Road Bordering the Forest'
*Weir* slashes your body.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R HP:Scratched DP:Strong MV:Tiring - Weir: Battered >
*Weir* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Weir*'s commands.
*Weir* tries to flee, but is too exhausted!
* R HP:Scratched DP:Strong MV:Tiring - Weir: Battered > n
n
Guhadin has arrived from the south.
Guhadin leaves west.
You panic and attempt to flee!
*Foyle* tries to pierce you, but you deflect the blow.
You flee head over heels.
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > nar he hagg
2
of
Heresy narrates 'am near fd fade. wheres group?'
You narrate 'he hagg'
o R HP:Scratched DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R HP:Scratched DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
scan s
o R HP:Scratched DP:Strong MV:Tiring > *Foyle* is standing here, riding a warhorse.
A raven is here flying around.
*Weir* is standing here, riding a wild stallion.
scan e
o R HP:Scratched DP:Strong MV:Tiring > A Shienaran scout blends into the surroundings here.
o R HP:Scratched DP:Strong MV:Tiring > scan s
*Kat* is standing here.
*Foyle* is standing here, riding a warhorse.
A wild stallion bucks madly.
o R HP:Scratched DP:Strong MV:Tiring >
*Kat* has arrived from the south.
* R HP:Scratched DP:Strong MV:Tiring > where
*Kat* tries to slash you, but you deflect the blow.
Players in your Zone
--------------------
Lykan - On the Fal Dara Road
Jestin - Bend in the Fal Dara Road
Kryyg - Bend in the Road
Luzrak - On the Road Bordering the Forest
Nhecro - On the Road Near the Forest
e
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > kill weir
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > They aren't here.
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > 1
f
Jestin has arrived from the east, riding a shadow stallion.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R HP:Scratched DP:Strong MV:Tiring - Kat: Hurt > n
e
Jestin leaves south riding a shadow stallion.
You panic and attempt to flee!
Lykan narrates 'byrg down'
nar regroup
You flee head over heels.
The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Kat* is standing here.
nar regroup
* R HP:Scratched DP:Strong MV:Tiring > Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched DP:Strong MV:Tiring > A rat squeaks 'Weir is at In the Dark Forest'
A rat squeaks 'Weir is at In the Dark Forest'
You narrate 'regroup'
* R HP:Scratched DP:Strong MV:Tiring > n
You narrate 'regroup'
* R HP:Scratched DP:Strong MV:Tiring > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout blends into the surroundings here.
* R HP:Scratched DP:Strong MV:Tiring > n
A rat squeaks 'Weir is at In the Dark Forest'
* R HP:Scratched DP:Strong MV:Tiring > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
where
o R HP:Scratched DP:Strong MV:Tiring > Players in your Zone
--------------------
Lykan - On the Road near a Cottage
Jestin - On the Fal Dara Road
Kryyg - The Long Fal Dara Road
Guhadin - The Fal Dara Road Bordering the Forest
Luzrak - On the Road Bordering the Forest
Nhecro - On the Road Near the Forest
o R HP:Scratched DP:Strong MV:Tiring >
Heresy narrates 'name where'
o R HP:Scratched DP:Strong MV:Tiring > where
Players in your Zone
--------------------
Lykan - On the Road Bordering the Forest
Jestin - Deep within the Brush
Nhecro - The Fal Dara Road Bordering the Forest
Guhadin - Bend in the Road
Kryyg - The Long Fal Dara Road
Luzrak - On the Road Bordering the Forest
o R HP:Scratched DP:Strong MV:Tiring > narr sward
e
n
You narrate 'sward'
o R HP:Scratched DP:Strong MV:Tiring > n
A Small Copse of Trees
A few trees stand here together offering protection from the weather. The thick
foliage prevents rain from reaching you and the trees themselves offer some
protection from the wind. Travelers appear to have used this place before
because you see the remains of a fire with some dirt kicked over it.
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A dun mare is here, snorting angrily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > w
n
The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R HP:Scratched DP:Strong MV:Tiring > Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > n
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
n
o R HP:Scratched DP:Strong MV:Tiring > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > Thorny Bushes Bordering the Road
Thick bushes cover the entire area here. To your east you see a road which
appears to be frequently used. The bushes provide enough cover to prevent
anyone standing on the road to spot you. Several patches of burnt earth show
that this place has been used as a spot to rest for the night.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
e
o R HP:Scratched DP:Strong MV:Tiring > n
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
n
o R HP:Scratched DP:Strong MV:Tiring > The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Tiring > e
Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ogier stonemason strides by briskly.
*Randal* has arrived from the north, riding a gray palfrey.
* R HP:Scratched DP:Strong MV:Tiring > n
A raven caws 'Weir is at On the Road near a Cottage'
An Ogier stonemason tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Randal* leaves south riding a gray palfrey.
o R HP:Scratched DP:Strong MV:Tiring - an Ogier stonemason: Scratched > No way! You're fighting for your life!
o R HP:Scratched DP:Strong MV:Tiring - an Ogier stonemason: Scratched > 1
f
You try to slash an Ogier stonemason, but he parries successfully.
An Ogier stonemason tries to slash you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
o R HP:Scratched DP:Strong MV:Tiring - an Ogier stonemason: Scratched > n
n
You panic and attempt to flee!
*Randal* has arrived from the south, riding a gray palfrey.
*Randal* tries to hack you, but you deflect the blow.
human is now set as your target.
You flee head over heels.
Curve in the Road
The road winds east and north towards Fal Dara and the heart of the
Borderlands. Towards the south, trees become more and more abundant as the
climate gets milder. Trees loom over the road here, and the sounds of
squirrels and birds foraging at the edge of Shienar can be heard.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Woods Off the Road
Tall trees with thick boles lie off the road to the south. Bushes and
weeds cluster at the bases of the trees, each form of life struggling to
capture its fair share of water and sunlight.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A scoundrel is here, demanding your purse.
A raven is here flying around.
* R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Tiring > e
s
Guhadin narrates 'am stuck near fd fade'
Alas, you cannot go that way...
Slylurk narrates 'im hag sward'
e
* R HP:Scratched DP:Strong MV:Tiring > A raven caws 'Weir is at On the Road near a Cottage'
Curve in the Road
The road winds east and north towards Fal Dara and the heart of the
Borderlands. Towards the south, trees become more and more abundant as the
climate gets milder. Trees loom over the road here, and the sounds of
squirrels and birds foraging at the edge of Shienar can be heard.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Scratched DP:Strong MV:Tiring > n
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is standing here, riding a warhorse.
n
* R HP:Scratched DP:Strong MV:Tiring > *Steg* tries to slice you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Steg: Healthy > n
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Steg: Healthy > No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Tiring - Steg: Healthy > 1
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
You panic and attempt to flee!Tiring - Steg: Healthy >
def
Lykan narrates 'cottage bashed weir'
Guhadin narrates 'err'
Slylurk narrates 'lag so bad'
*Steg* tries to slice you, but you deflect the blow.
You flee head over heels.
Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change posture defensive]
Posture changed to: Defensive
o R HP:Scratched DP:Strong MV:Tiring >
Guhadin narrates 'br fade'
o R HP:Scratched DP:Strong MV:Tiring > s
s
Deeper in the Woods
The path twists, leading deeper into the heart of the woods to the east.
The trees seem to open up there, leading to a clearing surrounded by
several brightly colored wagons.
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
o R HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > dh
Alas, you cannot go that way...
o R HP:Scratched DP:Strong MV:Tiring > e
[dia shadow]
A shadow stallion has a few scratches.
A shadow stallion is weary.
o R HP:Scratched DP:Strong MV:Tiring > s
A rat squeaks 'Tarn is at On the Fal Dara Road'
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
A Tinker Camp
Several Tinker wagons line the clearing, along with clotheslines on which
flutter the most garish of garments. One of the wagons has a broken wheel
and is propped up by several stout logs. To the east, a large wagon sits
with a small staircase leading inside.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
A black cast iron cooking pot has been left here, newly washed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tinker is here, dressed in bright reds and yellows.
* R HP:Scratched DP:Strong MV:Strong > Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Strong > nar coming
w
You narrate 'coming'
* R HP:Scratched DP:Strong MV:Strong > n
w
Deeper in the Woods
The path twists, leading deeper into the heart of the woods to the east.
The trees seem to open up there, leading to a clearing surrounded by
several brightly colored wagons.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
o R HP:Scratched DP:Strong MV:Strong > Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Strong > s
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is standing here, riding a warhorse.
*Randal* has arrived from the west, riding a gray palfrey.
s
* R HP:Scratched DP:Strong MV:Strong > Curve in the Road
The road winds east and north towards Fal Dara and the heart of the
Borderlands. Towards the south, trees become more and more abundant as the
climate gets milder. Trees loom over the road here, and the sounds of
squirrels and birds foraging at the edge of Shienar can be heard.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o R HP:Scratched DP:Strong MV:Strong > Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ogier stonemason strides by briskly.
o R HP:Scratched DP:Strong MV:Strong > The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Strong > s
s
Guhadin narrates 'lot here lykan'
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
o R HP:Scratched DP:Strong MV:Strong > Near the Bend in the Road
To your south you see the road taking a bend to the west. It continues to the
north through flat terrain. Next to the road you see some dark spots. Closer
examination reveal the remains of an animal. It seems to have been killed and
butchered for food.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A bloated and partially decayed corpse lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Anomander* has arrived from the south, riding a warhorse.
*Julianna* has arrived from the south, riding a Domani razor.
*Paithan* has arrived from the south, riding a warhorse.
*Adael* has arrived from the south, riding a white destrier.
*Xylan* has arrived from the south, riding a warhorse.
w
* R HP:Scratched DP:Strong MV:Strong > s
*Paithan* tries to pound you, but you deflect the blow.
*Julianna* tries to pierce you, but you parry successfully.
*Anomander* leaves north riding a warhorse.
*Adael* leaves north riding a white destrier.
*Xylan* leaves north riding a warhorse.
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > weir is now set as your target.
*Anomander* has arrived from the north, riding a warhorse.
*Adael* has arrived from the north, riding a white destrier.
*Xylan* has arrived from the north, riding a warhorse.
1
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > f
*Adael* tries to pierce you, but you deflect the blow.
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
w
* R HP:Scratched DP:Strong MV:Strong - Paithan: Scratched > s
You panic and attempt to flee!
s
*Adael* tries to pierce you, but you deflect the blow.
*Julianna* tries to pierce you, but you parry successfully.
You slash *Paithan*'s right leg hard.
*Adael* pierces your left leg hard.
You flee head over heels.
Bend in the Road
The road takes a sharp bend to the north and the west here. This part looks to
be used less then the parts of the road you have traveled on to get here. Small
patches of green grass grow besides the road. Undisturbed by horses the grass
seems to be thriving.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Scratched DP:Strong MV:Strong > *Foyle* has arrived from the west, riding a warhorse.
Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Strong > Heresy narrates 'am sward'
Alas, you cannot go that way...
* R HP:Scratched DP:Strong MV:Strong > s
w
s
*Foyle* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt > s
No way! You're fighting for your life!
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt > No way! You're fighting for your life!
*Anomander* has arrived from the east, riding a warhorse.
*Julianna* has arrived from the east, riding a Domani razor.
*Paithan* has arrived from the east, riding a warhorse.
*Adael* has arrived from the east, riding a white destrier.
*Xylan* has arrived from the east, riding a warhorse.
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt > *Paithan* tries to pound you, but you deflect the blow.
Lykan narrates '1s'
No way! You're fighting for your life!
*Adael* tries to pierce you, but you parry successfully.
*Xylan* tries to smite you, but you parry successfully.
f
* R HP:Scratched DP:Strong MV:Strong - Foyle: Hurt >
*Anomander* leaves north riding a warhorse.
*Julianna* leaves north riding a Domani razor.
n
You panic and attempt to flee!Strong - Foyle: Hurt >
*Xylan* smites your body.
*Adael* tries to pierce you, but you deflect the blow.
*Paithan* pounds your body.
*Foyle* tries to pierce you, but you parry successfully.
*Adael* pierces your right leg.
*Foyle* barely pierces your body.
*Foyle* assumes an ass-kicking posture
You flee head over heels.
Bend in the Road
The road takes a sharp bend to the north and the west here. This part looks to
be used less then the parts of the road you have traveled on to get here. Small
patches of green grass grow besides the road. Undisturbed by horses the grass
seems to be thriving.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Near the Bend in the Road
To your south you see the road taking a bend to the west. It continues to the
north through flat terrain. Next to the road you see some dark spots. Closer
examination reveal the remains of an animal. It seems to have been killed and
butchered for food.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A bloated and partially decayed corpse lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Hurt DP:Strong MV:Strong > dism
lh
You stop riding it.
w
o HP:Hurt DP:Strong MV:Strong > [lead shadow]
You start leading it.
A shadow stallion starts following you.
o HP:Hurt DP:Strong MV:Strong > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the east.
o HP:Hurt DP:Strong MV:Strong > sneak
Ok, you'll try to move silently for a while.
o S HP:Hurt DP:Strong MV:Strong > s
Lykan narrates 'in door 2s :p'
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the north.
s
o S HP:Hurt DP:Strong MV:Tiring > s
s
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > w
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > s
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Braul the Myrddraal is standing here, riding a shadow stallion.
A shadow stallion has arrived from the east.
o S HP:Hurt DP:Strong MV:Tiring > s
The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the north.
s
o S HP:Hurt DP:Strong MV:Tiring > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A rat scurries around trying to get out of sight.
A shadow stallion has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > s
Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
A shadow stallion has arrived from the north.
s
* S HP:Hurt DP:Strong MV:Tiring > Alas, you cannot go that way...
* S HP:Hurt DP:Strong MV:Tiring > w
s
Alas, you cannot go that way...
s
* S HP:Hurt DP:Strong MV:Tiring > s
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A shadow stallion has arrived from the east.
o S HP:Hurt DP:Strong MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Kat* is standing here, riding a wild stallion.
A shadow stallion has arrived from the north.
* S HP:Hurt DP:Strong MV:Tiring > where
On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A shadow stallion has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a black stallion is lying here.
Luzrak the Lowly Wretch is standing here.
A shadow stallion has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > Players in your Zone
--------------------
Kryyg - On the Road Bordering the Forest
Jestin - Bend in the Fal Dara Road
Braul - Bend in the Fal Dara Road
Lykan - Curve in the Road
Luzrak - On the Road Bordering the Forest
Re: Eeep!
s
o S HP:Hurt DP:Strong MV:Tiring > kill weir
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Byrg is lying here.
A raven is here flying around.
A shadow stallion has arrived from the north.
Luzrak has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > s
They aren't here.
o S HP:Hurt DP:Strong MV:Tiring > kill weir
Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Weir* is here, fighting Lykan.
Lykan Nykal, the Hand of Darkness is sitting here, riding a shadow stallion.
A shadow stallion has arrived from the north.
Luzrak has arrived from the north.
* S HP:Hurt DP:Strong MV:Tiring > You try to slash *Weir*, but he parries successfully.
* S HP:Hurt DP:Strong MV:Tiring - Lykan: Hurt - Weir: Battered >
You try to slash *Weir*, but he deflects the blow.
0
[bash ] MV:Tiring - Lykan: Hurt - Weir: Battered >
=
*Weir* panics, and attempts to flee!
*
A rat squeaks 'Tarn is at The Road amongst the Green Hills'
Lykan narrates 'bashed 1s'
*
*Weir* leaves south.
+
Lykan clambers to his feet.
=s
-kill weir
0
Cancelled.
Lykan closes the thornybush.
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > They aren't here.
Slylurk narrates 'where we at'
o S HP:Hurt DP:Strong MV:Tiring > [bash ]
Bash who?
o S HP:Hurt DP:Strong MV:Tiring >
Jestin has arrived from the east, riding a shadow stallion.
o S HP:Hurt DP:Strong MV:Tiring > thornybush is now set as your door1.
open thornybush
s
Ok.
kill weir
o S HP:Hurt DP:Strong MV:Tiring > close thornybush
0
Hidden Lair in the Bushes
Hidden behind a thicket of bushes you find the lair of some sort of predator.
Several bones and skulls lie scattered around, not all of them from animals.
Animal excrements indicate that the lair is still in use. Some shards of
clothing lie to the side, ripped apart by claws.
[ obvious exits: N ]
*Weir* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
A shadow stallion has arrived from the north.
Luzrak has arrived from the north.
* S HP:Hurt DP:Strong MV:Tiring > Guhadin pierces *Weir*'s right arm.
You slash *Weir*'s body.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Hurt - Weir: Battered > Ok.
[bash ] MV:Tiring - Guhadin: Hurt - Weir: Battered >
*Weir* opens the thornybush.
+
*Weir* panics, and attempts to flee!
close thornybush
*
The thornybush closes quietly.
0
Cancelled.
Guhadin tries to pierce *Weir*, but he parries successfully.
The large wolf tries to hit Luzrak, but he parries successfully.
The large wolf joins the large wolf's fight!
The large wolf joins the large wolf's fight!
It's already closed!
[bash ] MV:Tiring - Guhadin: Hurt - Weir: Battered >
*
*Weir* opens the thornybush.
+
*Weir* panics, and attempts to flee!
The thornybush closes quietly.
A rat squeaks 'Tarn is at Near the Bend in the Road'
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you dodge the attack.
Luzrak slices the large wolf's body extremely hard.
The large wolf tries to hit Luzrak, but he parries successfully.
Guhadin tries to pierce *Weir*, but he deflects the blow.
=
Your bash at *Weir* sends him sprawling!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > nar on inside
You narrate 'on inside'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > nar come jestin
Lykan narrates 'jestin nuke'
You narrate 'come jestin'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > nar finish fast
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you deflect the blow.
Luzrak tries to slice the large wolf, but he deflects the blow.
The large wolf tries to hit Luzrak, but he deflects the blow.
You slash *Weir*'s body.
Guhadin pierces *Weir*'s body.
You narrate 'finish fast'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
*Weir* opens the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > open thornybush
Slylurk narrates 'where'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > Guhadin closes the thornybush.
Ok.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
Guhadin closes the thornybush.
Heresy narrates 'brfade?'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you deflect the blow.
Luzrak slices the large wolf's head extremely hard.
The large wolf tries to hit Luzrak, but he parries successfully.
You slash *Weir*'s body hard.
*Weir* tries to slash Guhadin, but he parries successfully.
Guhadin pierces *Weir*'s left arm.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
open thornybush
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > open thornybush
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > *Weir* opens the thornybush.
Guhadin closes the thornybush.
Ok.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > 0
Guhadin closes the thornybush.
Ok.
[bash ] MV:Tiring - Guhadin: Scratched - Weir: Beaten >
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
+
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
+
The large wolf tries to hit you, but you parry successfully.
The large wolf tries to hit you, but you parry successfully.
Luzrak slices the large wolf's right foreleg into bloody fragments!
The large wolf tries to hit Luzrak, but he parries successfully.
*Weir* tries to slash Guhadin, but he parries successfully.
Guhadin pierces *Weir*'s body.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
Your bash at *Weir* sends him sprawling!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > nar need u jestin
2
You narrate 'need u jestin'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you parry successfully.
Luzrak slices the large wolf's right foreleg into bloody fragments!
The large wolf tries to hit Luzrak, but he parries successfully.
You gaze deeply into the soul of the large wolf.
The large wolf looks very strange, glaring about with a sense of panic.
You slash *Weir*'s body.
Guhadin pierces *Weir*'s body.
[change posture offensive]
Posture changed to: Offensive
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > open thornybush
Ok.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten >
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten >
The large wolf tries to hit you, but you parry successfully.
The large wolf tries to hit you, but you deflect the blow.
Luzrak slices the large wolf's body into bloody fragments!
The large wolf tries to hit Luzrak, but he parries successfully.
You slash *Weir*'s body hard.
Guhadin pierces *Weir*'s right leg.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > open thornybush
Ok.
0
Guhadin closes the thornybush.g - Guhadin: Scratched - Weir: Beaten >
[bash ]
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
+
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
A rat squeaks 'Steg is at The Long Fal Dara Road'
You swiftly dodge the large wolf's attempt to hit you.
The large wolf mounts an attack against you, but weak nerves get the better of him.
Luzrak slices the large wolf's left leg into bloody fragments!
The large wolf is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear the large wolf's death cry.
*Weir* tries to slash Guhadin, but he deflects the blow.
Guhadin tries to pierce *Weir*, but he parries successfully.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
Jestin narrates 'group 1n of you guys'
+
*Weir* opens the thornybush.
=
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
*KERBOOM* An explosion sounds in the distance.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
Your bash at *Weir* sends him sprawling!
*Weir* panics, and attempts to flee!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical >
A rat squeaks 'Steg is at The Long Fal Dara Road'
A raven caws 'Xylan is at On the Road near a Cottage'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you parry successfully.
You slash *Weir*'s body hard.
*Weir* panics, and attempts to flee!
Guhadin pierces *Weir*'s left arm hard.
*Weir* panics, and attempts to flee!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
Lykan narrates 'worked them'
Heresy narrates 'well dung'
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > The large wolf tries to hit you, but you parry successfully.
The large wolf tries to hit you, but you deflect the blow.
You slash *Weir*'s body very hard.
*Weir* panics, and attempts to flee!
Guhadin pierces *Weir*'s body hard.
*Weir* panics, and attempts to flee!
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
Lykan narrates 'htfu'
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > *Weir* opens the thornybush.
Guhadin closes the thornybush.
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
*Weir* opens the thornybush.
Guhadin closes the thornybush.
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
A rat squeaks 'Kat is at Curve in the Road'
The large wolf tries to hit you, but you dodge the attack.
The large wolf mounts an attack against you, but weak nerves get the better of him.
You try to slash *Weir*, but he deflects the blow.
*Weir* tries to slash Guhadin, but he deflects the blow.
Guhadin tries to pierce *Weir*, but he parries successfully.
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical >
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
*Weir* panics, and attempts to flee!
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > 0
*Weir* opens the thornybush.
Guhadin closes the thornybush.
It's already closed!
*Weir* opens the thornybush.ing - Guhadin: Scratched - Weir: Critical >
Guhadin closes the thornybush.
[bash ]
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
+
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
A rat squeaks 'Kat is at Curve in the Road'
You swiftly dodge the large wolf's attempt to hit you.
The large wolf mounts an attack against you, but weak nerves get the better of him.
*Weir* tries to slash Guhadin, but he deflects the blow.
Guhadin pierces *Weir*'s body.
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.
Your heartbeat calms down more as you feel less panicked.
* S HP:Scratched DP:Strong MV:Tiring > 9
open thornybush
n
[take all corpse]
You get a war saddle with stirrups from the corpse of Weir.
You get a bridle made of leather from the corpse of Weir.
You get a stable ticket from the corpse of Weir.
You get a stable ticket from the corpse of Weir.
You get a pair of lissome leather boots with metal capped toes from the corpse of Weir.
You get a pair of thick, gold-plated greaves from the corpse of Weir.
You get a belt with a buckle of cuendillar from the corpse of Weir.
You get the Sword of Kirukan from the corpse of Weir.
You get a silver etched shield from the corpse of Weir.
You get a jeweled wristcuff from the corpse of Weir.
You get a jeweled wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of polished, gold-plated vambraces from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
a hauberk of steel chainmail: You can't take that!
You get a white hart pendant from the corpse of Weir.
You get a white hart pendant from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a crystal lightstick from the corpse of Weir.
You get a crystal lightstick from the corpse of Weir.
* S HP:Scratched DP:Strong MV:Tiring > Ok.
* S HP:Scratched DP:Strong MV:Tiring > Guhadin narrates 'rip weir'
Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Randal* is standing here, riding a gray palfrey.
*Kat* is sitting here, riding a wild stallion.
A rat scurries around trying to get out of sight.
A white destrier stands here proudly, alert for battle.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
Luzrak has arrived from the south.
*Randal* tries to hack Luzrak, but he deflects the blow.
*Adael* has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > kill weir
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Byrg is lying here.
A raven is here flying around.
A shadow stallion has arrived from the north.
Luzrak has arrived from the north.
o S HP:Hurt DP:Strong MV:Tiring > s
They aren't here.
o S HP:Hurt DP:Strong MV:Tiring > kill weir
Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Weir* is here, fighting Lykan.
Lykan Nykal, the Hand of Darkness is sitting here, riding a shadow stallion.
A shadow stallion has arrived from the north.
Luzrak has arrived from the north.
* S HP:Hurt DP:Strong MV:Tiring > You try to slash *Weir*, but he parries successfully.
* S HP:Hurt DP:Strong MV:Tiring - Lykan: Hurt - Weir: Battered >
You try to slash *Weir*, but he deflects the blow.
0
[bash ] MV:Tiring - Lykan: Hurt - Weir: Battered >
=
*Weir* panics, and attempts to flee!
*
A rat squeaks 'Tarn is at The Road amongst the Green Hills'
Lykan narrates 'bashed 1s'
*
*Weir* leaves south.
+
Lykan clambers to his feet.
=s
-kill weir
0
Cancelled.
Lykan closes the thornybush.
Alas, you cannot go that way...
o S HP:Hurt DP:Strong MV:Tiring > They aren't here.
Slylurk narrates 'where we at'
o S HP:Hurt DP:Strong MV:Tiring > [bash ]
Bash who?
o S HP:Hurt DP:Strong MV:Tiring >
Jestin has arrived from the east, riding a shadow stallion.
o S HP:Hurt DP:Strong MV:Tiring > thornybush is now set as your door1.
open thornybush
s
Ok.
kill weir
o S HP:Hurt DP:Strong MV:Tiring > close thornybush
0
Hidden Lair in the Bushes
Hidden behind a thicket of bushes you find the lair of some sort of predator.
Several bones and skulls lie scattered around, not all of them from animals.
Animal excrements indicate that the lair is still in use. Some shards of
clothing lie to the side, ripped apart by claws.
[ obvious exits: N ]
*Weir* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
A shadow stallion has arrived from the north.
Luzrak has arrived from the north.
* S HP:Hurt DP:Strong MV:Tiring > Guhadin pierces *Weir*'s right arm.
You slash *Weir*'s body.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Hurt - Weir: Battered > Ok.
[bash ] MV:Tiring - Guhadin: Hurt - Weir: Battered >
*Weir* opens the thornybush.
+
*Weir* panics, and attempts to flee!
close thornybush
*
The thornybush closes quietly.
0
Cancelled.
Guhadin tries to pierce *Weir*, but he parries successfully.
The large wolf tries to hit Luzrak, but he parries successfully.
The large wolf joins the large wolf's fight!
The large wolf joins the large wolf's fight!
It's already closed!
[bash ] MV:Tiring - Guhadin: Hurt - Weir: Battered >
*
*Weir* opens the thornybush.
+
*Weir* panics, and attempts to flee!
The thornybush closes quietly.
A rat squeaks 'Tarn is at Near the Bend in the Road'
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you dodge the attack.
Luzrak slices the large wolf's body extremely hard.
The large wolf tries to hit Luzrak, but he parries successfully.
Guhadin tries to pierce *Weir*, but he deflects the blow.
=
Your bash at *Weir* sends him sprawling!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > nar on inside
You narrate 'on inside'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > nar come jestin
Lykan narrates 'jestin nuke'
You narrate 'come jestin'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > nar finish fast
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you deflect the blow.
Luzrak tries to slice the large wolf, but he deflects the blow.
The large wolf tries to hit Luzrak, but he deflects the blow.
You slash *Weir*'s body.
Guhadin pierces *Weir*'s body.
You narrate 'finish fast'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
*Weir* opens the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > open thornybush
Slylurk narrates 'where'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered > Guhadin closes the thornybush.
Ok.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
Guhadin closes the thornybush.
Heresy narrates 'brfade?'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Battered >
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you deflect the blow.
Luzrak slices the large wolf's head extremely hard.
The large wolf tries to hit Luzrak, but he parries successfully.
You slash *Weir*'s body hard.
*Weir* tries to slash Guhadin, but he parries successfully.
Guhadin pierces *Weir*'s left arm.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
open thornybush
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > open thornybush
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > *Weir* opens the thornybush.
Guhadin closes the thornybush.
Ok.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > 0
Guhadin closes the thornybush.
Ok.
[bash ] MV:Tiring - Guhadin: Scratched - Weir: Beaten >
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
+
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
+
The large wolf tries to hit you, but you parry successfully.
The large wolf tries to hit you, but you parry successfully.
Luzrak slices the large wolf's right foreleg into bloody fragments!
The large wolf tries to hit Luzrak, but he parries successfully.
*Weir* tries to slash Guhadin, but he parries successfully.
Guhadin pierces *Weir*'s body.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
Your bash at *Weir* sends him sprawling!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > nar need u jestin
2
You narrate 'need u jestin'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you parry successfully.
Luzrak slices the large wolf's right foreleg into bloody fragments!
The large wolf tries to hit Luzrak, but he parries successfully.
You gaze deeply into the soul of the large wolf.
The large wolf looks very strange, glaring about with a sense of panic.
You slash *Weir*'s body.
Guhadin pierces *Weir*'s body.
[change posture offensive]
Posture changed to: Offensive
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > open thornybush
Ok.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten >
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten >
The large wolf tries to hit you, but you parry successfully.
The large wolf tries to hit you, but you deflect the blow.
Luzrak slices the large wolf's body into bloody fragments!
The large wolf tries to hit Luzrak, but he parries successfully.
You slash *Weir*'s body hard.
Guhadin pierces *Weir*'s right leg.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Beaten > open thornybush
Ok.
0
Guhadin closes the thornybush.g - Guhadin: Scratched - Weir: Beaten >
[bash ]
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
+
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
A rat squeaks 'Steg is at The Long Fal Dara Road'
You swiftly dodge the large wolf's attempt to hit you.
The large wolf mounts an attack against you, but weak nerves get the better of him.
Luzrak slices the large wolf's left leg into bloody fragments!
The large wolf is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear the large wolf's death cry.
*Weir* tries to slash Guhadin, but he deflects the blow.
Guhadin tries to pierce *Weir*, but he parries successfully.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
Jestin narrates 'group 1n of you guys'
+
*Weir* opens the thornybush.
=
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
*KERBOOM* An explosion sounds in the distance.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
Your bash at *Weir* sends him sprawling!
*Weir* panics, and attempts to flee!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical >
A rat squeaks 'Steg is at The Long Fal Dara Road'
A raven caws 'Xylan is at On the Road near a Cottage'
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
The large wolf tries to hit you, but you deflect the blow.
The large wolf tries to hit you, but you parry successfully.
You slash *Weir*'s body hard.
*Weir* panics, and attempts to flee!
Guhadin pierces *Weir*'s left arm hard.
*Weir* panics, and attempts to flee!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
Lykan narrates 'worked them'
Heresy narrates 'well dung'
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > The large wolf tries to hit you, but you parry successfully.
The large wolf tries to hit you, but you deflect the blow.
You slash *Weir*'s body very hard.
*Weir* panics, and attempts to flee!
Guhadin pierces *Weir*'s body hard.
*Weir* panics, and attempts to flee!
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
close thornybush
Lykan narrates 'htfu'
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > *Weir* opens the thornybush.
Guhadin closes the thornybush.
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
*Weir* opens the thornybush.
Guhadin closes the thornybush.
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
A rat squeaks 'Kat is at Curve in the Road'
The large wolf tries to hit you, but you dodge the attack.
The large wolf mounts an attack against you, but weak nerves get the better of him.
You try to slash *Weir*, but he deflects the blow.
*Weir* tries to slash Guhadin, but he deflects the blow.
Guhadin tries to pierce *Weir*, but he parries successfully.
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical >
*Weir* opens the thornybush.
Guhadin closes the thornybush.
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > close thornybush
*Weir* panics, and attempts to flee!
It's already closed!
* S HP:Hurt DP:Strong MV:Tiring - Guhadin: Scratched - Weir: Critical > 0
*Weir* opens the thornybush.
Guhadin closes the thornybush.
It's already closed!
*Weir* opens the thornybush.ing - Guhadin: Scratched - Weir: Critical >
Guhadin closes the thornybush.
[bash ]
*Weir* opens the thornybush.
Guhadin closes the thornybush.
-
*Weir* opens the thornybush.
Guhadin closes the thornybush.
=
*Weir* opens the thornybush.
Guhadin closes the thornybush.
+
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*
*Weir* opens the thornybush.
Guhadin closes the thornybush.
*Weir* opens the thornybush.
Guhadin closes the thornybush.
A rat squeaks 'Kat is at Curve in the Road'
You swiftly dodge the large wolf's attempt to hit you.
The large wolf mounts an attack against you, but weak nerves get the better of him.
*Weir* tries to slash Guhadin, but he deflects the blow.
Guhadin pierces *Weir*'s body.
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.
Your heartbeat calms down more as you feel less panicked.
* S HP:Scratched DP:Strong MV:Tiring > 9
open thornybush
n
[take all corpse]
You get a war saddle with stirrups from the corpse of Weir.
You get a bridle made of leather from the corpse of Weir.
You get a stable ticket from the corpse of Weir.
You get a stable ticket from the corpse of Weir.
You get a pair of lissome leather boots with metal capped toes from the corpse of Weir.
You get a pair of thick, gold-plated greaves from the corpse of Weir.
You get a belt with a buckle of cuendillar from the corpse of Weir.
You get the Sword of Kirukan from the corpse of Weir.
You get a silver etched shield from the corpse of Weir.
You get a jeweled wristcuff from the corpse of Weir.
You get a jeweled wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of polished, gold-plated vambraces from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
a hauberk of steel chainmail: You can't take that!
You get a white hart pendant from the corpse of Weir.
You get a white hart pendant from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a gold ring from the corpse of Weir.
You get a crystal lightstick from the corpse of Weir.
You get a crystal lightstick from the corpse of Weir.
* S HP:Scratched DP:Strong MV:Tiring > Ok.
* S HP:Scratched DP:Strong MV:Tiring > Guhadin narrates 'rip weir'
Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
There are some bloody traces of a dreadlord leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Randal* is standing here, riding a gray palfrey.
*Kat* is sitting here, riding a wild stallion.
A rat scurries around trying to get out of sight.
A white destrier stands here proudly, alert for battle.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the south.
Luzrak has arrived from the south.
*Randal* tries to hack Luzrak, but he deflects the blow.
*Adael* has arrived from the north.
Re: Eeep!
I think every time I see Weir fdrd, he dies and loses a unique.
Pretty lame to door people, Kryyg; you're welcome for fireworking the 8 humans 1n of you. Also shout-out to Jestin for wearing all the eq, refusing to split, then dying in FD like a newb.
Pretty lame to door people, Kryyg; you're welcome for fireworking the 8 humans 1n of you. Also shout-out to Jestin for wearing all the eq, refusing to split, then dying in FD like a newb.
Re: Eeep!
Couple Questions.
1. Why were you calling , and saying you needed a DL, when it was already 3 of you, vs a bat/beat human, in a door
2. Why did you keep trying to open the door, while your troll was closing it?
3. What in the world is a cockassedshitgay?
The above are real questions, not being funny.
1. Why were you calling , and saying you needed a DL, when it was already 3 of you, vs a bat/beat human, in a door
2. Why did you keep trying to open the door, while your troll was closing it?
3. What in the world is a cockassedshitgay?
The above are real questions, not being funny.
Re: Eeep!
Kryyg scared.Mronz wrote:1. Why were you calling , and saying you needed a DL, when it was already 3 of you, vs a bat/beat human, in a door
2. Why did you keep trying to open the door, while your troll was closing it?
We were actually losing and outnumbered in the zone, so there was a good chance LS could have walked in and trounced us before we finished off Weir.
Re: Eeep!
1) He was calling because LS had 10-15 other people zone, so he wanted to kill Weir as fast as possible and escape before LS came in. If Jestin had come, Weir would've died in 1/2 the time or less.
2) He was opening for Jestin to come in, but Jestin was getting smashed by humans outside before they got fireworked.
3) That is the term someone coined when they posted a log on wotmad of me locking them inside a door with me and then me going afk while I killed them. He was very angry.
2) He was opening for Jestin to come in, but Jestin was getting smashed by humans outside before they got fireworked.
3) That is the term someone coined when they posted a log on wotmad of me locking them inside a door with me and then me going afk while I killed them. He was very angry.