Stab Thread
Re: Stab Thread
* S HP:Wounded MV:Weary - Jaster: Battered >
You dodge a bash from *Jaster* who loses his balance and falls!
* S HP:Wounded MV:Weary - Jaster: Battered > ww
You try to pierce *Jaster*, but he deflects the blow.
Rhys narrates 'feared again'
* S HP:Wounded MV:Weary - Jaster: Battered > sco
[where ]
Players in your Zone
--------------------
Rhys - The Yard Before the Monastery
Fermin - By the Apple Trees
* S HP:Wounded MV:Weary - Jaster: Battered > HP:Wounded MP:Weary
You are fighting Jaster.
* S HP:Wounded MV:Weary - Jaster: Battered >
Jaster assumes an offensive striking posture.
* S HP:Wounded MV:Weary - Jaster: Battered > narr nods
f
*Jaster* slashes your left leg very hard.
You panic and attempt to flee!
A Dha'vol trolloc tries to crush you, but you deflect the blow.
You try to pierce *Jaster*, but he deflects the blow.
The day has begun.
You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
You narrate 'nods'
* S HP:Wounded MV:Weary > n
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A pile of copper pennies lies here.
A water skin made from dried human flesh lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Wounded MV:Weary > h
Alas, you cannot go that way...
* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Weary > a
*Jaster* has arrived from the east, riding a shadow stallion.
A Dha'vol trolloc has arrived from the east.
[backstab jaster] ry >
You silently approach your victim...
=
*Jaster* leaves south riding a shadow stallion.
A Dha'vol trolloc leaves south.
+
Rhys narrates 'am crit'
=
*Jaster* has arrived from the south, riding a shadow stallion.
A Dha'vol trolloc has arrived from the south.
*Jaster* makes a strange sound as you place a dagger of green jade in his back!
*Jaster* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaster*'s death cry.
* S HP:Wounded MV:Weary > g all corpse
scalp
You get a water skin from the corpse of Jaster.
You get a pair of lissome leather boots with metal capped toes from the corpse of Jaster.
You get a pair of thick, gold-plated greaves from the corpse of Jaster.
You get a belt bearing a dragon worked in silver from the corpse of Jaster.
the Sword of Kirukan: You can't carry that much weight.
You get an ebony shield inlaid with an onyx fang from the corpse of Jaster.
You get a jeweled wristcuff from the corpse of Jaster.
You get a jeweled wristcuff from the corpse of Jaster.
You get a sturdy pair of full leather gauntlets from the corpse of Jaster.
You get a hammered pair of silver vambraces from the corpse of Jaster.
a backpack: You can't carry that much weight.
You get an inky black cloak from the corpse of Jaster.
a shirt of overlapping black scales: You can't carry that much weight.
You get a golden choker of interlocking hands from the corpse of Jaster.
You get a golden choker of interlocking hands from the corpse of Jaster.
a strange, insectoid helm: You can't carry that much weight.
a gold ring: You can't carry that much weight.
a gold ring: You can't carry that much weight.
an oilstone: You can't carry that much weight.
* S HP:Wounded MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You lean over and sever the bloody head from the corpse of Jaster.
You dodge a bash from *Jaster* who loses his balance and falls!
* S HP:Wounded MV:Weary - Jaster: Battered > ww
You try to pierce *Jaster*, but he deflects the blow.
Rhys narrates 'feared again'
* S HP:Wounded MV:Weary - Jaster: Battered > sco
[where ]
Players in your Zone
--------------------
Rhys - The Yard Before the Monastery
Fermin - By the Apple Trees
* S HP:Wounded MV:Weary - Jaster: Battered > HP:Wounded MP:Weary
You are fighting Jaster.
* S HP:Wounded MV:Weary - Jaster: Battered >
Jaster assumes an offensive striking posture.
* S HP:Wounded MV:Weary - Jaster: Battered > narr nods
f
*Jaster* slashes your left leg very hard.
You panic and attempt to flee!
A Dha'vol trolloc tries to crush you, but you deflect the blow.
You try to pierce *Jaster*, but he deflects the blow.
The day has begun.
You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
You narrate 'nods'
* S HP:Wounded MV:Weary > n
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A pile of copper pennies lies here.
A water skin made from dried human flesh lies here.
A fresh chunk of meat has been recently cut from a kill.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An evil-looking spiked club lies here on the ground.
A pair of sturdy metal half-gauntlets has been set here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Wounded MV:Weary > h
Alas, you cannot go that way...
* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Weary > a
*Jaster* has arrived from the east, riding a shadow stallion.
A Dha'vol trolloc has arrived from the east.
[backstab jaster] ry >
You silently approach your victim...
=
*Jaster* leaves south riding a shadow stallion.
A Dha'vol trolloc leaves south.
+
Rhys narrates 'am crit'
=
*Jaster* has arrived from the south, riding a shadow stallion.
A Dha'vol trolloc has arrived from the south.
*Jaster* makes a strange sound as you place a dagger of green jade in his back!
*Jaster* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaster*'s death cry.
* S HP:Wounded MV:Weary > g all corpse
scalp
You get a water skin from the corpse of Jaster.
You get a pair of lissome leather boots with metal capped toes from the corpse of Jaster.
You get a pair of thick, gold-plated greaves from the corpse of Jaster.
You get a belt bearing a dragon worked in silver from the corpse of Jaster.
the Sword of Kirukan: You can't carry that much weight.
You get an ebony shield inlaid with an onyx fang from the corpse of Jaster.
You get a jeweled wristcuff from the corpse of Jaster.
You get a jeweled wristcuff from the corpse of Jaster.
You get a sturdy pair of full leather gauntlets from the corpse of Jaster.
You get a hammered pair of silver vambraces from the corpse of Jaster.
a backpack: You can't carry that much weight.
You get an inky black cloak from the corpse of Jaster.
a shirt of overlapping black scales: You can't carry that much weight.
You get a golden choker of interlocking hands from the corpse of Jaster.
You get a golden choker of interlocking hands from the corpse of Jaster.
a strange, insectoid helm: You can't carry that much weight.
a gold ring: You can't carry that much weight.
a gold ring: You can't carry that much weight.
an oilstone: You can't carry that much weight.
* S HP:Wounded MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You lean over and sever the bloody head from the corpse of Jaster.
Re: Stab Thread
* R HP:Battered SP:Good MV:Tiring > s
kill dark
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Tiring > They aren't here.
* R HP:Battered SP:Good MV:Tiring > w
n
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Tiring > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
* R HP:Battered SP:Good MV:Tiring > kill dark
kill dark
You try to slash *Rakkard*, but he deflects the blow.
* R HP:Battered SP:Good MV:Tiring - Rakkard: Scratched > You do the best you can!
* R HP:Battered SP:Good MV:Tiring - Rakkard: Scratched >
*Rakkard* panics, and attempts to flee!
* R HP:Battered SP:Good MV:Tiring - Rakkard: Scratched > channel 'ice spikes' dark
You try to slash *Rakkard*, but he deflects the blow.
*Rakkard* leaves east.d MV:Tiring - Rakkard: Scratched >
You begin to weave the appropriate flows...
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
kill dark
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Tiring > They aren't here.
* R HP:Battered SP:Good MV:Tiring > w
n
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered SP:Good MV:Tiring > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rakkard* is standing here.
* R HP:Battered SP:Good MV:Tiring > kill dark
kill dark
You try to slash *Rakkard*, but he deflects the blow.
* R HP:Battered SP:Good MV:Tiring - Rakkard: Scratched > You do the best you can!
* R HP:Battered SP:Good MV:Tiring - Rakkard: Scratched >
*Rakkard* panics, and attempts to flee!
* R HP:Battered SP:Good MV:Tiring - Rakkard: Scratched > channel 'ice spikes' dark
You try to slash *Rakkard*, but he deflects the blow.
*Rakkard* leaves east.d MV:Tiring - Rakkard: Scratched >
You begin to weave the appropriate flows...
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
Re: Stab Thread
o S HP:Healthy MV:Weary > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
You sense a hidden life form in the area...
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.
[backstab h.human] ry >
You silently approach your victim...
=
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
ouch :(
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
You sense a hidden life form in the area...
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.
[backstab h.human] ry >
You silently approach your victim...
=
Suddenly *someone* places a long pine javelin in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
ouch :(
Re: Stab Thread
Sorry zeeb! I was zerk though if it helps the pain.
Re: Stab Thread
Perfect timing by jenky there.... i didnt even really know what happened until i looked back haha
* R HP:Beaten MV:Full - Benito: Battered - Jenky: Hurt >
*Braul* panics, and attempts to flee!
Benito panics, and attempts to flee!
* R HP:Beaten MV:Full - Benito: Battered - Jenky: Hurt >
*Braul* leaves north riding a shadow stallion.
* R HP:Beaten MV:Full - Benito: Battered - Jenky: Hurt >
Mashad narrates 'I feared'
Benito leaves north riding a bloodstock stallion.
* R HP:Beaten MV:Full - Jenky: Hurt > kill dark
kill dark
Mashad pierces *Jenky*'s body.
Verna leaves south.
* R HP:Beaten MV:Full - Jenky: Wounded > kill dark
Mashad pierces *Jenky*'s body.
A ramshorned trolloc joins Jenky's fight!
*Jenky* tries to scythe you, but you deflect the blow.
You slash *Jenky*'s left leg extremely hard.
Iria pierces *Jaghut*'s right arm hard.
You do the best you can!
* R HP:Beaten MV:Full - Jenky: Wounded > *Jenky* panics, and attempts to flee!
Iria avoids being bashed by *Jaghut* who loses his balance and falls!
You do the best you can!
* R HP:Beaten MV:Full - Jenky: Wounded > *Jenky* leaves north.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [3]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Abigail the Tower Accepted is resting here.
Alric the Overseer is standing here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* R HP:Beaten MV:Full - Benito: Battered - Jenky: Hurt >
*Braul* panics, and attempts to flee!
Benito panics, and attempts to flee!
* R HP:Beaten MV:Full - Benito: Battered - Jenky: Hurt >
*Braul* leaves north riding a shadow stallion.
* R HP:Beaten MV:Full - Benito: Battered - Jenky: Hurt >
Mashad narrates 'I feared'
Benito leaves north riding a bloodstock stallion.
* R HP:Beaten MV:Full - Jenky: Hurt > kill dark
kill dark
Mashad pierces *Jenky*'s body.
Verna leaves south.
* R HP:Beaten MV:Full - Jenky: Wounded > kill dark
Mashad pierces *Jenky*'s body.
A ramshorned trolloc joins Jenky's fight!
*Jenky* tries to scythe you, but you deflect the blow.
You slash *Jenky*'s left leg extremely hard.
Iria pierces *Jaghut*'s right arm hard.
You do the best you can!
* R HP:Beaten MV:Full - Jenky: Wounded > *Jenky* panics, and attempts to flee!
Iria avoids being bashed by *Jaghut* who loses his balance and falls!
You do the best you can!
* R HP:Beaten MV:Full - Jenky: Wounded > *Jenky* leaves north.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [3]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Abigail the Tower Accepted is resting here.
Alric the Overseer is standing here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Re: Stab Thread
* HP:Wounded MV:Strong > sneak
Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Strong >
Andagoran stops riding a wild stallion.
* S HP:Wounded MV:Strong > w
hide
backstab h.iris
On Almoth Plain
[ obvious exits: E S ]
*Sarryn* is standing here mending a weapon, riding a prancing palomino mare.
*Iris* is standing here mending a weapon, riding a bloodstock stallion.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.
* S HP:Wounded MV:Strong > You attempt to hide yourself.
You silently approach your victim...
*
*Sarryn* tries to lance you, but you parry successfully.
*Sarryn* tries to lance you, but you deflect the blow.
*Iris* makes a strange sound as you place a sharp, red stone dagger in her back!
This session you've landed 126 out of 227 stabs (55% landed).
*Iris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Iris*'s death cry.
* S HP:Wounded MV:Strong - Sarryn: Wounded >
Zazu has arrived from the east, riding a gray palfrey.
get all corpse
* S HP:Wounded MV:Strong - Sarryn: Wounded >
*Sarryn* tries to lance you, but you deflect the blow.
The Domani patrol commander says 'You Zazu!!! You will die before your time!! '
The Domani patrol commander barely smites Zazu's body.
Zazu gets a plate of hot stew with some bread from the corpse of Iris.
Zazu gets a black pair of silver-tooled boots from the corpse of Iris.
Zazu gets a pair of earthen colored breeches from the corpse of Iris.
Zazu gets a belt pack from the corpse of Iris.
Zazu gets a belt with a buckle of cuendillar from the corpse of Iris.
Zazu gets a shocklance from the corpse of Iris.
Zazu gets a silver Kandori wristcuff from the corpse of Iris.
Zazu gets a silver Kandori wristcuff from the corpse of Iris.
Zazu gets a pair of dark gloves from the corpse of Iris.
Zazu gets a set of cloth sleeves from the corpse of Iris.
Zazu gets a surcoat with exquisite embroidery from the corpse of Iris.
Zazu gets a bearskin tunic from the corpse of Iris.
Zazu gets a clasp of blackened bronze from the corpse of Iris.
Zazu gets a clasp of blackened bronze from the corpse of Iris.
Zazu gets a camouflaged hood from the corpse of Iris.
Zazu gets a gold ring from the corpse of Iris.
Zazu gets a gold ring from the corpse of Iris.
Zazu gets an oilstone from the corpse of Iris.
Zazu gets a crystal lightstick from the corpse of Iris.
* S HP:Wounded MV:Strong - Sarryn: Wounded > The corpse of Iris seems to be empty.
* S HP:Wounded MV:Strong - Sarryn: Wounded >
Zazu PANICS, AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Sarryn: Wounded >
Zazu leaves south riding a gray palfrey.
* S HP:Wounded MV:Strong - Sarryn: Wounded > narr rip iris
Milian has arrived from the east, riding a gray palfrey.
* S HP:Wounded MV:Strong - Sarryn: Wounded > You barely pierce *Sarryn*'s left leg.
*Sarryn* tries to lance you, but you deflect the blow.
Milian leaves south riding a gray palfrey.
You narrate 'rip iris'
Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Strong >
Andagoran stops riding a wild stallion.
* S HP:Wounded MV:Strong > w
hide
backstab h.iris
On Almoth Plain
[ obvious exits: E S ]
*Sarryn* is standing here mending a weapon, riding a prancing palomino mare.
*Iris* is standing here mending a weapon, riding a bloodstock stallion.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.
* S HP:Wounded MV:Strong > You attempt to hide yourself.
You silently approach your victim...
*
*Sarryn* tries to lance you, but you parry successfully.
*Sarryn* tries to lance you, but you deflect the blow.
*Iris* makes a strange sound as you place a sharp, red stone dagger in her back!
This session you've landed 126 out of 227 stabs (55% landed).
*Iris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Iris*'s death cry.
* S HP:Wounded MV:Strong - Sarryn: Wounded >
Zazu has arrived from the east, riding a gray palfrey.
get all corpse
* S HP:Wounded MV:Strong - Sarryn: Wounded >
*Sarryn* tries to lance you, but you deflect the blow.
The Domani patrol commander says 'You Zazu!!! You will die before your time!! '
The Domani patrol commander barely smites Zazu's body.
Zazu gets a plate of hot stew with some bread from the corpse of Iris.
Zazu gets a black pair of silver-tooled boots from the corpse of Iris.
Zazu gets a pair of earthen colored breeches from the corpse of Iris.
Zazu gets a belt pack from the corpse of Iris.
Zazu gets a belt with a buckle of cuendillar from the corpse of Iris.
Zazu gets a shocklance from the corpse of Iris.
Zazu gets a silver Kandori wristcuff from the corpse of Iris.
Zazu gets a silver Kandori wristcuff from the corpse of Iris.
Zazu gets a pair of dark gloves from the corpse of Iris.
Zazu gets a set of cloth sleeves from the corpse of Iris.
Zazu gets a surcoat with exquisite embroidery from the corpse of Iris.
Zazu gets a bearskin tunic from the corpse of Iris.
Zazu gets a clasp of blackened bronze from the corpse of Iris.
Zazu gets a clasp of blackened bronze from the corpse of Iris.
Zazu gets a camouflaged hood from the corpse of Iris.
Zazu gets a gold ring from the corpse of Iris.
Zazu gets a gold ring from the corpse of Iris.
Zazu gets an oilstone from the corpse of Iris.
Zazu gets a crystal lightstick from the corpse of Iris.
* S HP:Wounded MV:Strong - Sarryn: Wounded > The corpse of Iris seems to be empty.
* S HP:Wounded MV:Strong - Sarryn: Wounded >
Zazu PANICS, AND ATTEMPTS TO FLEE!
* S HP:Wounded MV:Strong - Sarryn: Wounded >
Zazu leaves south riding a gray palfrey.
* S HP:Wounded MV:Strong - Sarryn: Wounded > narr rip iris
Milian has arrived from the east, riding a gray palfrey.
* S HP:Wounded MV:Strong - Sarryn: Wounded > You barely pierce *Sarryn*'s left leg.
*Sarryn* tries to lance you, but you deflect the blow.
Milian leaves south riding a gray palfrey.
You narrate 'rip iris'
Re: Stab Thread
Zeeb > notice :(
* R HP:Battered MV:Weary >
8
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* R HP:Battered MV:Weary >
9
x
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
x
* R HP:Battered MV:Winded > [k dark]
They aren't here.
x
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
q
x
* R HP:Battered MV:Winded >
x
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A clean, white cloak bearing the sigils of the Caemlyn Guard lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Mourne of the Borderlands is sitting here.
A kind-faced figure stands here.
* R HP:Battered MV:Weary >
8
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* R HP:Battered MV:Weary >
9
x
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
x
* R HP:Battered MV:Winded > [k dark]
They aren't here.
x
* R HP:Battered MV:Winded > [k dark]
They aren't here.
* R HP:Battered MV:Winded > [k dark]
They aren't here.
q
x
* R HP:Battered MV:Winded >
x
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A clean, white cloak bearing the sigils of the Caemlyn Guard lies here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Mourne of the Borderlands is sitting here.
A kind-faced figure stands here.
Re: Stab Thread
* R HP:Healthy MV:Weary - an enormous anaconda: Beaten > look
Small Pool
The trickling stream flows into a small shallow pool here. The clear water
looks refreshing and cool. To the east, a large mountain slopes upward at a
steep angle. To the north is the tiny stream, coming out of some source to the
east. To the south, a sheer wall of rock blocks your way.
[ obvious exits: N E S ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ragyn nordens'Ravn is here, fighting an enormous anaconda, riding a warhorse.
An enormous anaconda is here, fighting YOU!
* R HP:Healthy MV:Weary - an enormous anaconda: Beaten >
Ragyn blasts an enormous anaconda's body into bloody fragments!
An enormous anaconda is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an enormous anaconda's death cry.
* R HP:Healthy MV:Weary > h
h
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > [k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
h
h
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > Ragyn closes the crack.
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > Ragyn leaves north riding a warhorse.
You follow Ragyn.
Turn in the Trickling Stream
A trickling stream runs past here, turning to the south and collecting in a
small pool of clear water. To the north a large slope blocks the way, too steep
to climb. The only way around is to the east, along the path of the stream
itself.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ragyn nordens'Ravn is standing here, riding a warhorse.
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
h
[k dark]
They aren't here.
h
* R HP:Healthy MV:Weary > Ragyn leaves south riding a warhorse.
You follow Ragyn.
Small Pool
The trickling stream flows into a small shallow pool here. The clear water
looks refreshing and cool. To the east, a large mountain slopes upward at a
steep angle. To the north is the tiny stream, coming out of some source to the
east. To the south, a sheer wall of rock blocks your way.
[ obvious exits: N E S ]
The corpse of an enormous anaconda is lying here.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ragyn nordens'Ravn is standing here, riding a warhorse.
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > [k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Ragyn.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
389 hp stab by Puny.
Small Pool
The trickling stream flows into a small shallow pool here. The clear water
looks refreshing and cool. To the east, a large mountain slopes upward at a
steep angle. To the north is the tiny stream, coming out of some source to the
east. To the south, a sheer wall of rock blocks your way.
[ obvious exits: N E S ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ragyn nordens'Ravn is here, fighting an enormous anaconda, riding a warhorse.
An enormous anaconda is here, fighting YOU!
* R HP:Healthy MV:Weary - an enormous anaconda: Beaten >
Ragyn blasts an enormous anaconda's body into bloody fragments!
An enormous anaconda is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an enormous anaconda's death cry.
* R HP:Healthy MV:Weary > h
h
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > [k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
h
h
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > Ragyn closes the crack.
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > Ragyn leaves north riding a warhorse.
You follow Ragyn.
Turn in the Trickling Stream
A trickling stream runs past here, turning to the south and collecting in a
small pool of clear water. To the north a large slope blocks the way, too steep
to climb. The only way around is to the east, along the path of the stream
itself.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ragyn nordens'Ravn is standing here, riding a warhorse.
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
h
[k dark]
They aren't here.
h
* R HP:Healthy MV:Weary > Ragyn leaves south riding a warhorse.
You follow Ragyn.
Small Pool
The trickling stream flows into a small shallow pool here. The clear water
looks refreshing and cool. To the east, a large mountain slopes upward at a
steep angle. To the north is the tiny stream, coming out of some source to the
east. To the south, a sheer wall of rock blocks your way.
[ obvious exits: N E S ]
The corpse of an enormous anaconda is lying here.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ragyn nordens'Ravn is standing here, riding a warhorse.
[k dark]
They aren't here.
* R HP:Healthy MV:Weary > [k dark]
They aren't here.
* R HP:Healthy MV:Weary > h
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Ragyn.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
389 hp stab by Puny.
Re: Stab Thread
Oh I am so depressed now. You have more hps than I do!!!!
Ragyn tried really hard to get me afterwards. I just couldn't hang with his Tainted Maul. He just kept owning the crap out of me whether he was mounted or dismounted. Good news though, he looted you, so you'll get your eq back. He chased me all the way to wastes E of gap. At that point I was beat/bleeding, so I just went RK to lick my wounds.
Btw that was the first completed pk stab timer (in a hideable room) that I have landed in 4 days. All I've managed to do over the past 4 days is clumsy on pukes, get doored twice in 1 day, and die repeatedly (about 8 times or so, thus far).
Ragyn tried really hard to get me afterwards. I just couldn't hang with his Tainted Maul. He just kept owning the crap out of me whether he was mounted or dismounted. Good news though, he looted you, so you'll get your eq back. He chased me all the way to wastes E of gap. At that point I was beat/bleeding, so I just went RK to lick my wounds.
Btw that was the first completed pk stab timer (in a hideable room) that I have landed in 4 days. All I've managed to do over the past 4 days is clumsy on pukes, get doored twice in 1 day, and die repeatedly (about 8 times or so, thus far).
Re: Stab Thread
Yeah, I was pretty impressed. I've clumsied a few times on beat people and stabbed people to beaten only to have them get away. I did get my eq back, so thanks to Ragyn for that, but even if I hadn't, I wasn't even mad. That was amazing lol.