Post
by Mronz » Fri Jul 07, 2017 5:25 pm
I want to touch on a couple points,
1. What Drew me to WOTMUD
I'd just started reading an amazing book series, which I fell in love with. At this point, 1997-1998ish, the only type of online gaming I did, was a text based game called Trade-Wars. After getting hooked on WOT, i wondered, perhaps there is a textbased game, about this book series.
It wasn't the PK, it wasn't any of the smobbing, it was getting to step into the world, or the closest world I could, to the book series that captivated my mind, for years to come.
I felt like I could slowly rome this world, and actually think, ok, I know that 4 kings, should be somewhere between Baerlon and Caemlyn, since Rand and the gang, stopped off there at an Inn, called the Smiling Gleemen, then I'll be damned, I'm now in that Inn, this is so awesome. That's what hooked me, then after that, the relationships formed, played a huge role in keeping me here.
A: I think the addition of all sorts of book related quest chains would be amazing. From newbie missions, to highby missions. Whether it is killing something, simply curriering something from EF, perhaps some tobac, to Toliver, in WB.
B: If WOTMUD staff is hoping/planning on an injection of newbies, based on the upcoming TV show, anything we can add, or modify, to further enhance the feel of sinking into Randland, would be fantastic.
C: These types of bookish related quests, could help newbies by infusions of cash, better equipment, experience, or levels. The primary pull, would be the fact they are on a mission, in the land of Rand Al'Thor, with the added perk of bettering their character.
2. Newbie Clan
I think a newbie clan, starting at lvl 3, would be a great idea. I think it should last until lvl 20-25. It wouldn't need to be anything insane, but you could get the newbs used to a clan, the concept of earning quest points, etc.
A: You could have qp rewards, for simple scalps for the first rank or 2, things like stags, coyotes, things of that nature.
B: As the person's level progresses, as well as their clan rank, it could be scalps like ancient trees, mountain lions etc.
C: I really think this could be a neat idea, it would give them an option to start bonding, forming emotional ties, with fellow newbs in their own clan, people they could try and work together with, etc.
D: I would probably go so far as to, upon character creation, notify the new character, they will be starting off in the "adventurer's clan" for beginners, and if you do not want this, you can opt out now.
E: Within this newbie clan area, you could have more detailed signage etc, hell make it a library, with readable books, to learn about different stats, equipment setups, etc. Yeah, WOT is a great place to ask for help, but you still should foster an opertunity, for those who do not want to ask for help, or those who still need help, perhaps at a time when most are afk or pking etc.
F: Not to mention, most of us love acquiring dung, be it badges, points, any sort of untangible thing that in reality is useless, humans love to acrue things. The ability to strive for ranks, questpoints, up front, I think could help the addiction set in much faster. :p
G: People in the newbie clan, would be tagged as such, in theory, not able or not knowing how to go INC. This would notify everyone, hey, this person is a legit newb, and I'm sure, people like myself, would actually go find them, to teach/see where they are, and what knowledge they need.
EX: Theren Roming Scholar, in the Adventurers
3. Removing the EOTW
A: If this is the case, I think the new newbie central area needs to be seriously stocked with statting mobs. Statting is a chore as is, but if you're stuck, waiting for more mobs to arrive, just to start playing the game, that's a huge oppertunity to lose a future wotmudder.
B: Perhaps, take some of the data, conveyed in the EOTW signs, and actually have a newbie book, issued as part of the newbie kit.
"read book:
Welcome to the Wheel of Time Newbie Guide
Type read Chapter X, to learn more about the topic.
Chapter 1: What are skills?
Chapter 2: What are experience points, and how do I earn them?
Read chapter 2,
ETC.
C: Have enough statting mobs, everywhere! (if ss/ds are not going to suddenly be statting in Caemlyn, do significant statting mob population, be it falme seandar, rk or whatever.
I like the route you're thinking about going, since our game probably has the steepest learning curve, ever.