Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Fail!

Post by Benito » Fri Jun 23, 2017 12:32 pm

DeVourer wrote:Fixed:
Benito wrote:
Rig wrote:Wish I didn't have to get crit to have humans move from more than 3 rooms from ragan!
You outnumbered us 4 to 4, even though you guys were low and we were not, and brought fully geared mobs, which, were geared from Devourer's eq we hid to transfer, to the zone while outnumbering us. Try not grouping next time and taking even the minimal risk of sitting in a room that isn't Ragan, even though you guys are super awesome, excluding Rig..
I'm not sure what kind of alternative facts stunt you're trying to pull here. I'll remind you of the events.

1. I find Puny and mob at brigand troopers in winding.
2. Within two tics, its Benito, Maego, Skadi vs. Puny, Devourer, Byrg, Rig, Brolock + 2 mobs.
3. Devourer mobrips at commy, DS runs.
4. LS chases and are joined by Aish. LS hits Byrg at orch pat, Aish gets stabbed (as seen in the log.)
5. For the next 20 minutes or so it's Benito, Maego, Skadi vs. Byrg, Devourer, Rig, Brolock + 2 fully geared mobs.

This 3v4 is what you're referring to, apparently, as a "4 to 4." I was beat when I fled off orch pat after Aish ripped, but the hps here don't really matter. DS had 3 warriors with zerk attack (2 of them masters), 1 fblade master with attack, and 2 mobs in abs with abs weapons. In other words, 5 ways to bash 3 people, and the chance to safely zerk whenever we hit you (which we still did, repeatedly.) I understand that you wanted us to hit you at either deadroots or 1s deadtrees so you could score easy kills. But there was no reason for that to happen.

We repeatedly hung out at well rather than Ragan. You could have safely hit us there, even with your mobs! But you never hit or checked it.

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Fri Jun 23, 2017 10:58 pm

Benito gets a huge boulder from the corpse of a Ghar'ghael trolloc.
That's my favorite part. Boulder thief!

Pulverwise
Posts: 128
Joined: Mon Mar 23, 2015 3:04 pm

Re: Fail!

Post by Pulverwise » Tue Jun 27, 2017 7:26 am

Kind of a weird flee fail with almost-loot fail followed by loot-fail

* HP:Beaten MV:Strong > ogk
[order ghar kill human]
Ok.

* HP:Beaten MV:Strong > ogk
TICK IN 5 SECONDS.
[order ghar kill human]
Ok.

* HP:Beaten MV:Strong > ogk
[order ghar kill human]
Ok.
*Ragyn* has arrived from the east, riding a Domani razor.

* HP:Beaten MV:Strong > ogk
[order ghar kill human]
A Ghar'ghael trolloc tickles Ragyn's body with his blast.
Ok.

* HP:Beaten MV:Strong > ogk
[order ghar kill human]
Ok.

* HP:Beaten MV:Strong > [order ghar kill human]
Ok.

* HP:Beaten MV:Strong > [order ghar kill human]
Ok.

* HP:Beaten MV:Strong > [order ghar kill human]
Ok.

* HP:Beaten MV:Strong > ogk
[order ghar kill human]
Ok.

* HP:Beaten MV:Strong > [order ghar kill human]
Ok.
*Ragyn* panics, and attempts to flee!

ogk
* HP:Beaten MV:Strong >
*Ragyn* crushes a Ghar'ghael trolloc's left hand hard.
A ramshorned trolloc barely cleaves Ragyn's right hand.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
The blighted tree tickles Ragyn's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A Ghar'ghael trolloc tickles Ragyn's right leg with his blast.

* HP:Beaten MV:Strong > [order ghar kill human]
Ok.

* HP:Beaten MV:Strong >
*Ragyn* panics, and attempts to flee!

bash horse
s HP:Beaten MV:Strong >
]
Cancelled.
The blighted tree tickles Ragyn's body with its hit.
The blighted tree tickles Ragyn's left foot with its hit.
The blighted tree tickles Ragyn's left foot with its hit.
A fade barely slashes Ragyn's body.
A ramshorned trolloc tickles Ragyn's right arm with his cleave.
A ramshorned trolloc barely cleaves Ragyn's body.
A ramshorned trolloc tickles Ragyn's left arm with his cleave.
A Ghar'ghael trolloc tickles Ragyn's body with his blast.
The Blight
[ obvious exits: N W ]
The corpse of a Dha'vol trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
A gory tuft of flesh lies abandoned on the ground.

* HP:Beaten MV:Strong > s
[k human]
They aren't here.

* HP:Beaten MV:Strong >
*Ragyn* has arrived from the north, riding a Domani razor.

* HP:Beaten MV:Strong > ]
Alas, you cannot go that way...

]
* HP:Beaten MV:Strong > [k human]
You blast *Ragyn*'s right arm hard.

* HP:Beaten MV:Strong - Ragyn: Critical > b
[k human]
You do the best you can!

* HP:Beaten MV:Strong - Ragyn: Critical >
A fade has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.

[bash ] - Ragyn: Critical >

+
*Ragyn* panics, and attempts to flee!

*
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc tickles Ragyn's right leg with his cleave.
A ramshorned trolloc tickles Ragyn's body with his cleave.
A ramshorned trolloc barely tickles Ragyn's left foot with his cleave.
A fade slashes Ragyn's right leg.
Your heartbeat calms down more as you feel less panicked.
Timer now at 58 secs.

=
Your bash at *Ragyn* sends him sprawling!

* HP:Beaten MV:Full - Ragyn: Critical >
A ramshorned trolloc cleaves Ragyn's body.
A ramshorned trolloc cleaves Ragyn's body.
A ramshorned trolloc barely cleaves Ragyn's head.
A fade slashes Ragyn's body.
You blast *Ragyn*'s body hard.

* HP:Beaten MV:Full - Ragyn: Critical > g
[get all all.corpse]
You get a raw side of meat from the corpse of a Dha'vol trolloc.
You get a pair of heavy leather boots from the corpse of a Dha'vol trolloc.
You get a pair of thin metal leggings from the corpse of a Dha'vol trolloc.
You get a long-handled war axe from the corpse of a Dha'vol trolloc.
You get a pair of leather half-gauntlets from the corpse of a Dha'vol trolloc.
You get a thin mail shirt from the corpse of a Dha'vol trolloc.
You get a leather helmet from the corpse of a Dha'vol trolloc.
You get a raw side of meat from the corpse of a Ko'bal trolloc.
You get a pair of heavy leather boots from the corpse of a Ko'bal trolloc.
You get a pair of thin metal leggings from the corpse of a Ko'bal trolloc.
You get a short steel spear from the corpse of a Ko'bal trolloc.
You get a metal shield from the corpse of a Ko'bal trolloc.
You get a pair of leather half-gauntlets from the corpse of a Ko'bal trolloc.
You get a metal helmet from the corpse of a Ko'bal trolloc.

g
* HP:Beaten MV:Full - Ragyn: Critical > [get all all.corpse]
The corpse of a Dha'vol trolloc seems to be empty.
The corpse of a Ko'bal trolloc seems to be empty.

g
* HP:Beaten MV:Full - Ragyn: Critical > g
[get all all.corpse]
The corpse of a Dha'vol trolloc seems to be empty.
The corpse of a Ko'bal trolloc seems to be empty.

* HP:Beaten MV:Full - Ragyn: Critical > g
A ramshorned trolloc tickles Ragyn's body with his cleave.
A ramshorned trolloc barely cleaves Ragyn's right leg.
A ramshorned trolloc barely cleaves Ragyn's right leg.
*Ragyn* is incapacitated and will slowly die, if not aided.
A fade slashes Ragyn's right arm very hard.
*Ragyn* is dead! R.I.P.
Your blood freezes as you hear *Ragyn*'s death cry.
[get all all.corpse]
You get a dark pair of steel boots from the corpse of Ragyn.
a pair of steel-plated greaves: You can't carry that much weight.
a studded leather belt with a crossed swords buckle: You can't carry that much weight.
a massive war maul: You can't carry that much weight.
You get a gator skin bracer from the corpse of Ragyn.
You get a gator skin bracer from the corpse of Ragyn.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of steel-plated vambraces: You can't carry that much weight.
a backpack: You can't carry that much weight.
a cloak of shifting colors: You can't carry that much weight.
a thick, steel-plated breastplate: You can't carry that much weight.
You get an ornately inked tattoo from the corpse of Ragyn.
a bloodstone medallion: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Ragyn.
You get a ring of silver from the corpse of Ragyn.
You get a piece of sandstone from the corpse of Ragyn.
a crystal lightstick: You can't carry that much weight.
The corpse of a Dha'vol trolloc seems to be empty.
The corpse of a Ko'bal trolloc seems to be empty.

g
* HP:Beaten MV:Full > [get all all.corpse]
a pair of steel-plated greaves: You can't carry that much weight.
a studded leather belt with a crossed swords buckle: You can't carry that much weight.
a massive war maul: You can't carry that much weight.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of steel-plated vambraces: You can't carry that much weight.
a backpack: You can't carry that much weight.
a cloak of shifting colors: You can't carry that much weight.
a thick, steel-plated breastplate: You can't carry that much weight.
a bloodstone medallion: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
a crystal lightstick: You can't carry that much weight.
The corpse of a Dha'vol trolloc seems to be empty.
The corpse of a Ko'bal trolloc seems to be empty.

* HP:Beaten MV:Full > [get all all.corpse]
a pair of steel-plated greaves: You can't carry that much weight.
a studded leather belt with a crossed swords buckle: You can't carry that much weight.
a massive war maul: You can't carry that much weight.
a pair of heavy metal gauntlets: You can't carry that much weight.
a pair of steel-plated vambraces: You can't carry that much weight.
a backpack: You can't carry that much weight.
a cloak of shifting colors: You can't carry that much weight.
a thick, steel-plated breastplate: You can't carry that much weight.
a bloodstone medallion: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
a crystal lightstick: You can't carry that much weight.
The corpse of a Dha'vol trolloc seems to be empty.
The corpse of a Ko'bal trolloc seems to be empty.

* HP:Beaten MV:Full > inv
You are carrying:
a piece of sandstone
[2] a ring of silver
an ornately inked tattoo
[2] a gator skin bracer
a dark pair of steel boots
a metal helmet
a metal shield
a short steel spear
a leather helmet
a thin mail shirt
[2] a pair of leather half-gauntlets
a long-handled war axe
[2] a pair of thin metal leggings
[2] a pair of heavy leather boots
[2] a raw side of meat
a thin vial of yellow fluid

* HP:Beaten MV:Full > put all pack
g
n

*Tarak* has arrived from the north, riding a warhorse.
A rat has arrived from the north.

* HP:Beaten MV:Full > You put a piece of sandstone in a backpack.
You put a ring of silver in a backpack.
You put a ring of silver in a backpack.
You put an ornately inked tattoo in a backpack.
You put a gator skin bracer in a backpack.
You put a gator skin bracer in a backpack.
You put a dark pair of steel boots in a backpack.
You put a metal helmet in a backpack.
You put a metal shield in a backpack.
You put a short steel spear in a backpack.
You put a leather helmet in a backpack.
A thin mail shirt won't fit in a backpack.
You put a pair of leather half-gauntlets in a backpack.
You put a pair of leather half-gauntlets in a backpack.
A long-handled war axe won't fit in a backpack.
A pair of thin metal leggings won't fit in a backpack.
A pair of thin metal leggings won't fit in a backpack.
You put a pair of heavy leather boots in a backpack.
A pair of heavy leather boots won't fit in a backpack.
You put a raw side of meat in a backpack.
You put a raw side of meat in a backpack.
You put a thin vial of yellow fluid in a backpack.

* HP:Beaten MV:Full > [get all all.corpse]
You get a pair of steel-plated greaves from the corpse of Ragyn.
You get a studded leather belt with a crossed swords buckle from the corpse of Ragyn.
You get a massive war maul from the corpse of Ragyn.
You get a pair of heavy metal gauntlets from the corpse of Ragyn.
a pair of steel-plated vambraces: You can't carry that much weight.
You get a backpack from the corpse of Ragyn.
a cloak of shifting colors: You can't carry that much weight.
a thick, steel-plated breastplate: You can't carry that much weight.
a bloodstone medallion: You can't carry that much weight.
a full metal helmet and visor: You can't carry that much weight.
You get a crystal lightstick from the corpse of Ragyn.
The corpse of a Dha'vol trolloc seems to be empty.
The corpse of a Ko'bal trolloc seems to be empty.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Fail!

Post by Ragyn » Tue Jun 27, 2017 7:32 am

Yeah told myself not to PK on this link, hence me leaving earlier at GAP but apparently I have no self discipline :p always annoying to die in sessions you shouldn't have to people you shouldn't have died to, anyway such is the pirate life of wotmud.

Kat
Posts: 28
Joined: Sat Mar 11, 2017 11:39 pm

Re: Fail!

Post by Kat » Tue Jun 27, 2017 10:42 pm

* R HP:Critical MV:Strong > sc
You have 49(410) hit and 133(165) movement points.
You have scored 73443347 experience points and 346 quest points.
You need 56653 exp to level and -196 qp to rank.
You have amassed 62 Turn points to date.
You have played 16 days and 23 hours (real time).
This ranks you as Kat the Veteran [Legion of Unity 4] (Level 43).
You are standing.
* R HP:Critical MV:Strong > mb
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Strong > rest
You sit down and rest your tired bones.
* R HP:Critical MV:Strong > bash graeme
Nah... You feel too relaxed to do that..
* R HP:Critical MV:Strong > l w

*Graeme* has arrived from the east, riding a |2|.warhorse.
* R HP:Critical MV:Strong > *Graeme* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

The Eastgate is open.
Eastgate is now set as door3
* R HP:Critical MV:Strong - Graeme: Beaten > kill seanchan
You do the best you can!
* R HP:Critical MV:Strong - Graeme: Beaten > b

A Bandar Eban gate guard joins your fight!
A Bandar Eban gate guard joins a Bandar Eban gate guard's fight!
A Bandar Eban gate guard joins a Bandar Eban gate guard's fight!
[bash ] rong - Graeme: Beaten >
-
*Graeme* panics, and attempts to flee!
=
*Graeme* leaves west riding a warhorse.
*Graeme* has arrived from the west, riding a |3|.warhorse.
+
*Graeme* scythes your body.
You wish that your wounds would stop BLEEDING so much!

*
*Graeme* scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

A Bandar Eban gate guard joins your fight!
A Bandar Eban gate guard joins a Bandar Eban gate guard's fight!
A Bandar Eban gate guard joins a Bandar Eban gate guard's fight!
=
Your bash at *Graeme* sends him sprawling!
This session you've landed 5 out of 7 bashes (71% landed)
* R HP:Critical MV:Strong - Graeme: Beaten >
A Bandar Eban gate guard barely tickles Graeme's left leg with his cleave.
A Bandar Eban gate guard cleaves Graeme's body.
A Bandar Eban gate guard tickles Graeme's right arm with his cleave.
You blast *Graeme*'s left foot.
* R HP:Critical MV:Strong - Graeme: Critical > cw
[call west gate]
You call for the Eastgate to be opened.
* R HP:Critical MV:Strong - Graeme: Critical > kill seanchan
You do the best you can!
* R HP:Critical MV:Strong - Graeme: Critical > kill seanchan
You do the best you can!
* R HP:Critical MV:Strong - Graeme: Critical >
A Bandar Eban gate guard cleaves Graeme's left arm.
A Bandar Eban gate guard barely cleaves Graeme's left arm.
A Bandar Eban gate guard barely cleaves Graeme's body.
You blast *Graeme*'s body hard.
kill seanchan
* R HP:Critical MV:Strong - Graeme: Critical > You do the best you can!
* R HP:Critical MV:Strong - Graeme: Critical > kill seanchan
You do the best you can!
* R HP:Critical MV:Strong - Graeme: Critical > mz
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Strong - Graeme: Critical > kill seanchan

*Graeme* panics, and attempts to flee!
* R HP:Critical MV:Strong - Graeme: Critical > kill seanchan
You do the best you can!
* R HP:Critical MV:Strong - Graeme: Critical >
*Graeme* leaves west riding a warhorse.
*Graeme* has arrived from the west, riding a |4|.warhorse.
* R HP:Critical MV:Strong > kill seanchan
*Graeme* leaves east riding a warhorse.
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
kill seanchan
* R HP:Critical MV:Strong > e
They aren't here.
* R HP:Critical MV:Strong > e
Dirt Road Near the City
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
|1|.A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Critical MV:Strong > kill seanchan
At the Steep Depression
[ obvious exits: S W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving <<west<<
|1|.A wild stallion bucks madly, being ridden by you.
*Graeme* is standing here, riding a |2|.warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Strong > *Graeme* scythes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!
* R HP:Critical MV:Strong - Graeme: Critical > b
[bash ]
+
*Graeme* tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

+
*Graeme* panics, and attempts to flee!

*Graeme* leaves west riding a warhorse.
=
They're not here anymore!
* R HP:Critical MV:Strong > w
w
Dirt Road Near the City
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
|1|.A wild stallion bucks madly, being ridden by you.
*Graeme* is standing here, riding a |2|.warhorse.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Critical MV:Strong > kill seanchan
*Graeme* tickles your left hand with his scythe.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!
* R HP:Critical MV:Strong - Graeme: Critical > b
You do the best you can!
[bash ] rong - Graeme: Critical >
+
*Graeme* scythes your body.
You wish that your wounds would stop BLEEDING so much!

*Graeme* patiently twiddles his thumbs.

As *Graeme* avoids your bash, you topple over and fall to the ground!
This session you've missed 3 out of 8 bashes (62% landed)
* R HP:Critical MV:Strong - Graeme: Critical > b

*Graeme* tickles your left foot with his scythe.
You wish that your wounds would stop BLEEDING so much!

[bash ] rong - Graeme: Critical >
*
*Graeme* barely scythes your right foot.
You wish that your wounds would stop BLEEDING so much!

=
Your bash at *Graeme* sends him sprawling!
This session you've landed 6 out of 9 bashes (66% landed)
* R HP:Critical MV:Strong - Graeme: Critical >
You blast *Graeme*'s head hard.
* R HP:Critical MV:Strong - Graeme: Critical > b
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Graeme: Critical > b
You blast *Graeme*'s body.
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Graeme: Critical > b
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Graeme: Critical > b
[bash ]
They already seem to be stunned.
* R HP:Critical MV:Strong - Graeme: Critical > b

*Graeme* drawls 'of course'
[bash ] rong - Graeme: Critical >
+
*Graeme* barely scythes your left arm.
You wish that your wounds would stop BLEEDING so much!


*Graeme* snickers softly. :(
As *Graeme* avoids your bash, you topple over and fall to the ground!
This session you've missed 4 out of 10 bashes (60% landed)
* R HP:Critical MV:Strong - Graeme: Critical >
*someone* scythes your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >

He had to be single digit there, wish I meleed instead of rolling a bash at the end.

Penetrator
Posts: 88
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Thu Jun 29, 2017 3:07 am

* HP:Critical MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]

* HP:Critical MV:Full > [k tarak]
They aren't here.

* HP:Critical MV:Full > q
[k tarak]
They aren't here.

q
* HP:Critical MV:Full > cp
[k tarak]
They aren't here.

* HP:Critical MV:Full > q
q
[k tarak]
They aren't here.

* HP:Critical MV:Full > [change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Full > sc
[k tarak]
They aren't here.

* HP:Critical MV:Full > q
q
[k tarak]
They aren't here.

* HP:Critical MV:Full > You have 59(398) hit and 216(222) movement points.
You have scored 70479768 experience points and 326 quest points.
You need 3020232 exp to level and 74 qp to rank.
You have amassed 99 Turn points to date.
You have played 24 days and 1 hours (real time).
This ranks you as Penetrator the Abhorrent Dogface [Ahf'frait 5] (Level 43).
You are standing.

* HP:Critical MV:Full > [k tarak]
They aren't here.

* HP:Critical MV:Full > [k tarak]
They aren't here.

* HP:Critical MV:Full > q
q
e
[k tarak]
They aren't here.

q
* HP:Critical MV:Full > b
[k tarak]
They aren't here.

* HP:Critical MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
*Tarak* is standing here, riding a warhorse.

* HP:Critical MV:Full > [k tarak]
You try to blast *Tarak*, but he parries successfully.

* HP:Critical MV:Full - Tarak: Critical >

[bash ]

-
=
+
*
*Tarak* panics, and attempts to flee!
*
+
=
*Tarak* strikes your body.
You wish that your wounds would stop BLEEDING so much!

*Tarak* leaves west riding a warhorse.
-

-
=
They're not here anymore!

* HP:Critical MV:Full > q
q
q
[k tarak]
They aren't here.

1
* HP:Critical MV:Full > [k tarak]
They aren't here.

* HP:Critical MV:Full > [k tarak]
They aren't here.

* HP:Critical MV:Full > [bash h.human]
Bash who?

* HP:Critical MV:Full > 1
[bash h.human]
Bash who?

1
* HP:Critical MV:Full > [bash h.human]
Bash who?

* HP:Critical MV:Full > w
1
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
*Tarak* is standing here, riding a warhorse.

* HP:Critical MV:Full >

[bash h.human]

*Tarak* leaves east riding a warhorse.
-
=
+
*

*
+
=
-

-
=
They're not here anymore!

* HP:Critical MV:Full >
*Tarak* has arrived from the east, riding a warhorse.

* HP:Critical MV:Full > w

*Tarak* strikes your right hand.
You wish that your wounds would stop BLEEDING so much!


n
* HP:Critical MV:Full - Tarak: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Tarak: Critical > No way! You're fighting for your life!

b
* HP:Critical MV:Full - Tarak: Critical >

[bash ]

-
=
+
*

*
+

*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Tarak: Critical > b

*Tarak* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Tarak: Critical >
*Tarak* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Tarak: Critical >

[bash ]


-
=
+
*

*
+
*someone* strikes your body.
You're stunned, but will probably regain consciousness...
You regain consciousness.

=
-

-
=

As *Tarak* avoids your bash, you topple over and fall to the ground!
*Tarak* panics, and attempts to flee!

* HP:Critical MV:Full - Tarak: Critical >
*Tarak* leaves south riding a warhorse.

* HP:Critical MV:Full > nj
nj
n

*Tarak* has arrived from the south, riding a warhorse.

n
* HP:Critical MV:Full > w

*Tarak* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Tarak: Critical > Arglebargle, glop-glyf!?!

b
* HP:Critical MV:Full - Tarak: Critical > Arglebargle, glop-glyf!?!

* HP:Critical MV:Full - Tarak: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Tarak: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Tarak: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Tarak: Critical >

[bash ]

-
*someone* strikes your right leg.
You are mortally wounded, and will die soon, if not aided.
=
+
*

*
+
=
-

-
=
You're in no position to do anything aggressive.

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Wouldve been UBER to land that bash after I regained from incap and kill him, but alas for stupid eaxe

Lacerate
Posts: 5
Joined: Thu Apr 20, 2017 4:40 am

Re: Fail!

Post by Lacerate » Thu Jun 29, 2017 4:21 am

haha damn

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Fail!

Post by Loomis » Mon Jul 03, 2017 2:56 pm

hahahaha such much fail! nice charge :)

o S HP:Battered MV:Tiring >
n
h
b
Opening in the Forest
[ obvious exits: N S ]
*Walker* is standing here, riding a Domani razor.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
[backstab h.human]
You silently approach your victim...

-
*Walker* leaves north riding a Domani razor.

=
+*
Puny narrates 'no'

*+
Devourer narrates 'on 1n'

=
-
*Walker* has arrived from the north, riding a Domani razor.


-=
+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Battered MV:Tiring - Walker: Hurt >
nar still out

*Walker* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Walker: Hurt >
nar missed
a
a

*Walker* leaves north riding a Domani razor.

o S HP:Battered MV:Tiring >
a

*Walker* has arrived from the north, riding a Domani razor.

* S HP:Battered MV:Tiring >
*Walker* struggles to barrel down on you, a partisan bearing the arms of Ghealdan aimed at your
chest.

* S HP:Battered MV:Tiring >
a
You narrate 'still out'

* S HP:Battered MV:Tiring > You narrate 'missed'

* S HP:Battered MV:Tiring >
Suddenly *someone* charges you with a partisan bearing the arms of Ghealdan!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Zarth.
Circle of Darkness
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A huge darkhound is here, drooling and snarling.
Down: A trolloc is here commanding a fist of troops.
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [7]
[k human]
Maybe you should get on your feet first?

o HP:Critical MV:Haggard > Devourer narrates 'nod'
[k human]
Maybe you should get on your feet first?

a
o HP:Critical MV:Haggard > [k human]
Maybe you should get on your feet first?

o HP:Critical MV:Haggard > [k human]
Maybe you should get on your feet first?

o HP:Critical MV:Haggard > [k human]
Maybe you should get on your feet first?

o HP:Critical MV:Haggard >

Devourer narrates 'it is known'

o HP:Critical MV:Haggard >
t zarth lol i died
You tell Zarth 'lol i died'

o HP:Critical MV:Haggard >

Melayna
Posts: 144
Joined: Fri May 08, 2015 10:07 am

Re: Fail!

Post by Melayna » Mon Jul 03, 2017 8:43 pm

mmm lets keep this to encourage hitting inside a city.
* HP:Beaten SP:Good MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Nognahoj the Master Havoc is here, fighting Walker.
*Walker* is here, fighting Nognahoj, riding a gray palfrey.
A soldier is here, fighting Nognahoj.
An elite Shienaran guard is here, fighting Nognahoj.
A dun mare is here, snorting angrily.
A Shienaran gate guard is here, fighting Nognahoj.
A Shienaran gate guard is here, fighting Nognahoj.
A Shienaran gate guard is here, fighting Nognahoj.
A Shienaran gate guard is here, fighting Nognahoj.
Nognahoj panics, and attempts to flee!

[channel 'ice' walker]:Tiring >
You begin to weave the appropriate flows...

-
The grinding of stone on concrete from above becomes louder.
A flaming slick of hot oil pours down from above!
The hot oil burns your flesh!
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...

Walker
Posts: 140
Joined: Wed Jun 17, 2015 10:38 pm

Re: Fail!

Post by Walker » Mon Jul 03, 2017 9:10 pm

I go AFK for maybe 60 seconds to take a much needed piss!

* HP:Beaten MV:Tiring >
Randal says 'I keel!'

* HP:Beaten MV:Tiring >
Alaina says 'No'

* HP:Beaten MV:Tiring >
Alaina grins evilly.

* HP:Beaten MV:Tiring >
Randal says 'I need qps'

* HP:Beaten MV:Tiring >
Zizek tells you 'be up once I finish this lvl - prolly 5 mins'

* HP:Beaten MV:Tiring >
A Shienaran gate guard bellows 'Darkfriend!'
Randal sniffs sadly.

* HP:Beaten MV:Tiring >
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'

* HP:Beaten MV:Tiring >
*Melayna* has arrived from the south, riding a shadow stallion.
*Naugrim* has arrived from the south.
*Naugrim* tries to blast you, but you deflect the blow.

* HP:Beaten MV:Tiring - Naugrim: Wounded >
*Melayna* stops riding a shadow stallion.
Randal tries to slice *Melayna*, but she deflects the blow.

* HP:Beaten MV:Tiring - Naugrim: Wounded >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Naugrim has been spotted!'
The grizzled veteran joins your fight!
A sergeant joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
Alaina says 'run'

* HP:Beaten MV:Tiring - Naugrim: Wounded >
Alaina stops resting, and clambers on her feet.

* HP:Beaten MV:Tiring - Naugrim: Wounded >
Alaina panics, and attempts to flee!
Alaina leaves north.

* HP:Beaten MV:Tiring - Naugrim: Wounded >
*Melayna* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Naugrim: Wounded >
*Melayna* leaves east.

* HP:Beaten MV:Tiring - Naugrim: Wounded >
The grizzled veteran barely slashes Naugrim's left arm.
The grizzled veteran joins a sergeant's fight!
A sergeant slashes Naugrim's left arm.
You lance *Naugrim*'s body.
*Naugrim* tries to blast you, but you parry successfully.

* HP:Beaten MV:Tiring - Naugrim: Battered >
*Naugrim* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Naugrim: Battered >
*Melayna* has arrived from the east.
*Naugrim* leaves south.

* HP:Beaten MV:Tiring >
A sergeant leaves south.
The grizzled veteran leaves south.
*Melayna* leaves south.

* HP:Beaten MV:Tiring >
Randal narrates 'on 4n xing'

* HP:Beaten MV:Tiring >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* HP:Beaten MV:Strong >
Randal narrates 'in fd'

* HP:Beaten MV:Strong >
The grizzled veteran leaves south.

* HP:Beaten MV:Strong >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Argh! The foul beast Naugrim has been spotted!'
*Melayna* has arrived from the south.
*Naugrim* has arrived from the south.
*Naugrim* tries to blast you, but you deflect the blow.

* HP:Beaten MV:Strong - Naugrim: Battered >
Randal tries to slice *Melayna*, but she deflects the blow.

* HP:Beaten MV:Strong - Naugrim: Battered >
You lance *Naugrim*'s left arm very hard.
*Naugrim* tries to blast you, but you parry successfully.

- Naugrim: Battered >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Melayna*!


You flee head over heels.
Entrance Foyer
You have entered a large entry foyer. Functional tapestries, colorful
Failed to correct map position after fleeing.
but simple, line the walls. Iron candelabra are evenly spaced between the
tapestries to provide an even light. Directly across from the main door of
the keep is a heavy wooden door, elegantly carved to signify its importance.
Corridors lead off to the east and to the west.
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Strong >
Randal beeps you!

* HP:Critical MV:Strong >
Randal beeps you!

* HP:Critical MV:Strong >
Randal beeps you!

* HP:Critical MV:Strong >
Your extra burst of stamina fades.
Randal beeps you!

* HP:Critical MV:Full >
Alaina narrates 'walker come agelmar 1n of'

* HP:Critical MV:Full >
Alaina narrates 'I can heal you'

* HP:Critical MV:Full >
Zizek narrates 'all in or just one?'

* HP:Critical MV:Full >
*Melayna* has arrived from the south.

* HP:Critical MV:Full >
A sergeant bellows 'Argh! The foul beast Naugrim has been spotted!'
You swiftly dodge *Melayna*'s attempt to slash you.

* HP:Critical MV:Full - Melayna: Wounded >
You try to lance *Melayna*, but she parries successfully.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!

* HP:Critical MV:Full - Melayna: Wounded >
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Youruk the Veteran is resting here.
Chyon of Illian (Linkless) is standing here.
Gretchen of Murandy is resting here.
A kind-faced figure stands here.
Gretchen gets a strange fruit from a wooden barrel.

* HP:Critical MV:Haggard >
Gretchen eats a strange fruit.

* HP:Critical MV:Haggard >
Gretchen eats a strange fruit.

* HP:Critical MV:Haggard >
Alaina narrates 'Did we just lose walker'

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