ANSWERED: Mob lead bug or allowed?

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

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Roadeur
Posts: 180
Joined: Thu Aug 11, 2016 10:22 am

ANSWERED: Mob lead bug or allowed?

Post by Roadeur » Mon Jun 12, 2017 11:53 am

Randal hacks *Zeeb*'s head.
A Ko'bal trolloc tickles your left leg with his pound.


Randal looks at *Zeeb*.

=
Your bash at a Ko'bal trolloc sends him sprawling!

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Scratched >
Randal hacks *Zeeb*'s body.
You lance a Ko'bal trolloc's right leg hard.

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt >
*Zeeb* gives a Ko'bal trolloc an order.

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt >
*Zeeb* gives a Ko'bal trolloc an order.

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt >
*Zeeb* gives a Ko'bal trolloc an order.
A Ko'bal trolloc clambers to his feet.

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt >
*Zeeb* gives a Ko'bal trolloc an order.
A Ko'bal trolloc panics, and attempts to flee!

* R HP:Hurt MV:Fresh > alias p k zeeb

A Ko'bal trolloc leaves south.

* R HP:Hurt MV:Fresh > ]
*Zeeb* pierces Randal's head hard.
Ok.

s
* R HP:Hurt MV:Fresh > ]
[k dark]
You lance a Ko'bal trolloc's body hard.

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt > No way! You're fighting for your life!
*Zeeb* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt > [k dark]
You do the best you can!

* R HP:Hurt MV:Fresh - a Ko'bal trolloc: Hurt > ]

Are you allowed to order your mob to stand to circumvent bash? Or do Ko mobs just stand after 1 round and I've never noticed?

Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: Mob lead bug or allowed?

Post by Dimmu » Mon Jun 12, 2017 2:03 pm

My money is on Zeeb trying to make his mob flee, not stand. And yes, some mobs stand up real quick.

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Mob lead bug or allowed?

Post by Zeeb » Mon Jun 12, 2017 3:36 pm

I was ordering to stand...and then flee, assumed it wasn't a bug but IDK.

Weir
Posts: 645
Joined: Sun Mar 22, 2015 12:44 am

Re: Mob lead bug or allowed?

Post by Weir » Mon Jun 12, 2017 5:03 pm

If it was still technically bashed, I don't think you could order it to stand. My money is on autostand that happened to coincide with the command. Not 100%, but would be pretty easy to test.

Elodin
Posts: 926
Joined: Fri Feb 13, 2015 7:48 pm

Re: Mob lead bug or allowed?

Post by Elodin » Mon Jun 12, 2017 5:16 pm

That'd be one heck of a coincidence. This looks like a bug, but (as Weir said) can easily be tested. Regardless, if this is a bug it will require coding to fix and it is not a priority.

We cannot readily police this, but if anyone does get caught abusing it, they will be punished accordingly.

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