Bit of fun orch

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Bit of fun orch

Post by Sarryn » Sun Jun 11, 2017 5:10 pm

Solo up north. Started out with just Zankou got him pretty low. Then bastige showed up zerk. I got the beat downs, ran around a bit. Everyone was low orch to long to post it all so short version. Fong showed up after those 2 fell.

* R HP:Beaten MV:Haggard > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Beaten MV:Haggard > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Haggard > kill grass
f
You lance the writhing grass's trunk into bloody fragments!

* R HP:Beaten MV:Haggard - the writhing grass: Hurt > h
The writhing grass tries to hit you, but you parry successfully.
You lance the writhing grass's trunk into bloody fragments!
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
*Zankou* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[kill zankou]
You lance *Zankou*'s body hard.
*Zankou* panics, and attempts to flee!

* R HP:Beaten MV:Haggard - Zankou: Critical >
*Bastige* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Haggard - Zankou: Critical >
*Zankou* leaves east.

* R HP:Beaten MV:Haggard - Bastige: Beaten > f
h
You lance *Bastige*'s right arm hard.
*Bastige* panics, and attempts to flee!
The blighted tree tries to hit you, but you deflect the blow.
*Bastige* tries to blast you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zankou* is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[kill zankou]
You lance *Zankou*'s body.
*Zankou* panics, and attempts to flee!

h
* R HP:Beaten MV:Haggard - Zankou: Critical > h
[kill zankou]
You do the best you can!

* R HP:Beaten MV:Haggard - Zankou: Critical > h
[kill zankou]
You do the best you can!

* R HP:Beaten MV:Haggard - Zankou: Critical > h
[kill zankou]
You do the best you can!

* R HP:Beaten MV:Haggard - Zankou: Critical > h
[kill zankou]
You do the best you can!

* R HP:Beaten MV:Haggard - Zankou: Critical > h
[kill zankou]
You do the best you can!
*Zankou* leaves west.

h
* R HP:Beaten MV:Haggard > [kill zankou]
They aren't here.

h
* R HP:Beaten MV:Haggard > [kill zankou]
They aren't here.

* R HP:Beaten MV:Haggard > [kill zankou]
They aren't here.

w
* R HP:Beaten MV:Haggard > h
w
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Haggard > h
[kill zankou]
They aren't here.

* R HP:Beaten MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
*Zankou* is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Haggard > w
[kill zankou]
You lance *Zankou*'s right arm very hard.
*Zankou* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Haggard - Zankou: Critical > h
*Bastige* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Haggard - Zankou: Critical > [kill zankou]
You do the best you can!

* R HP:Beaten MV:Haggard - Zankou: Critical >
*Bastige* tries to blast you, but you deflect the blow.
You lance *Zankou*'s head very hard.
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zankou*'s death cry.

* R HP:Beaten MV:Haggard > geta ll corpse
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Haggard > get all corpse
e
s
You get seven gold crowns from the corpse of Zankou.
You get sixteen copper pennys from the corpse of Zankou.
You get a pair of thick metal boots from the corpse of Zankou.
You get a pair of ebony-steel plate greaves from the corpse of Zankou.
You get a water skin from the corpse of Zankou.
You get a silver-worked weapons belt from the corpse of Zankou.
You get a titanic spiked axe of ebon steel from the corpse of Zankou.
You get a gator skin bracer from the corpse of Zankou.
You get a gator skin bracer from the corpse of Zankou.
You get a pair of heavy metal gauntlets from the corpse of Zankou.
You get a pair of ebony-steel plate vambraces from the corpse of Zankou.
You get a backpack from the corpse of Zankou.
You get a dark, hooded cloak from the corpse of Zankou.
You get a shining steel breastplate from the corpse of Zankou.
You get an opal choker of fiery blue and pink beauty from the corpse of Zankou.
You get a full metal helmet and visor from the corpse of Zankou.
You get a ring of silver from the corpse of Zankou.
You get a ring of silver from the corpse of Zankou.
You get an oilstone from the corpse of Zankou.

* R HP:Beaten MV:Haggard > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Haggard > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Haggard > n
w
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

t
* R HP:Beaten MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Haggard > *Bastige* tries to blast you, but you parry successfully.
[charge h.dark]
No way! You're fighting for your life!

* R HP:Beaten MV:Haggard - Bastige: Beaten > g
[bash ]

*
*Bastige* tries to blast you, but you parry successfully.


As *Bastige* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Haggard - Bastige: Beaten > g

*Bastige* tries to blast you, but you parry successfully.

[bash ] ard - Bastige: Beaten >

*
Your heartbeat calms down more as you feel less panicked.


*Bastige* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Bastige: Beaten > g

*Bastige* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Weary - Bastige: Beaten >
*Bastige* tries to blast you, but you parry successfully.

[bash ] y - Bastige: Beaten >

=
Your bash at *Bastige* sends him sprawling!

* R HP:Beaten MV:Weary - Bastige: Beaten > alias h kill bastige
Ok.

* R HP:Beaten MV:Weary - Bastige: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Bastige: Beaten >
You lance *Bastige*'s body very hard.

* R HP:Beaten MV:Weary - Bastige: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Bastige: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Bastige: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Bastige: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Bastige: Beaten > g
You lance *Bastige*'s right foot.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Bastige: Beaten > where
Players in your Zone
--------------------
Sarryn - A Field of Stumps

* R HP:Beaten MV:Weary - Bastige: Beaten > stat
You are a 563 year old male human hunter.
Your height is 5 feet, 1 inches, and you weigh 118.0 lbs.
You are carrying 83.0 lbs and wearing 55.1 lbs, heavy.
Offensive bonus: 146, Dodging bonus: 75, Parrying bonus: 154, Total defense: 229
Your mood is: Wimpy. You will flee below: 70 Hit Points
Your posture is: Defensive.
You are wanted by: Tear Seanchan Empire
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NO QUIT

where
* R HP:Beaten MV:Weary - Bastige: Beaten > not
Players in your Zone
--------------------
Sarryn - A Field of Stumps

* R HP:Beaten MV:Weary - Bastige: Beaten > [notice ]
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Weary - Bastige: Beaten > k dark

You lance *Bastige*'s body hard.

k dark
* R HP:Beaten MV:Weary - Bastige: Beaten > You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > g
You do the best you can!

[bash ] y - Bastige: Beaten >

-
You dodge a bash from *Bastige* who loses his balance and falls!

=
Your bash at *Bastige* sends him sprawling!

* R HP:Beaten MV:Weary - Bastige: Beaten > h
h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > [kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > h

You lance *Bastige*'s body.

* R HP:Beaten MV:Weary - Bastige: Beaten > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > [kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > h
[kill bastige]
You do the best you can!

h
* R HP:Beaten MV:Weary - Bastige: Beaten > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > [kill bastige]
You do the best you can!

h
* R HP:Beaten MV:Weary - Bastige: Beaten > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > [kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Beaten > h

You lance *Bastige*'s body very hard.

* R HP:Beaten MV:Weary - Bastige: Critical > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Critical > [kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Critical > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Critical > h
[kill bastige]
You do the best you can!

* R HP:Beaten MV:Weary - Bastige: Critical > h
*Bastige* tries to blast you, but you parry successfully.
You lance *Bastige*'s right arm hard.
[kill bastige]
You do the best you can!

* R HP:Battered MV:Weary - Bastige: Critical > g
[bash ]


*Bastige* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Bastige: Critical > g

*Bastige* blasts your right arm extremely hard.

* R HP:Beaten MV:Weary - Bastige: Critical >
*Bastige* blasts your body.

[bash ] y - Bastige: Critical >

=
*Bastige* tries to blast you, but you parry successfully.

=
Your bash at *Bastige* sends him sprawling!

* R HP:Beaten MV:Weary - Bastige: Critical > change wimpy 50
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Weary - Bastige: Critical > l
You lance *Bastige*'s left leg.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is sitting here
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary - Bastige: Critical >
You lance *Bastige*'s body hard.

* R HP:Beaten MV:Weary - Bastige: Critical >
You lance *Bastige*'s body hard.

* R HP:Beaten MV:Weary - Bastige: Critical > change wimpy 30
You will now flee if you go below 30 hit points.

y - Bastige: Critical >
*Bastige* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Bastige: Critical >
*Bastige* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Weary - Bastige: Critical >
*Bastige* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Weary - Bastige: Critical >
*Bastige* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Weary - Bastige: Critical >
You lance *Bastige*'s left hand hard.
*Bastige* is mortally wounded, and will die soon, if not aided.
*Bastige* lies immobile on the ground, suffering... what a gyp
*Bastige* is dead! R.I.P.
Your blood freezes as you hear *Bastige*'s death cry.

* R HP:Beaten MV:Weary > k dark
k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > nar rip bastige and zankou
k dark
You narrate 'rip bastige and zankou'

* R HP:Beaten MV:Weary > k dark
They aren't here.

l
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > where
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Sarryn - A Field of Stumps

* R HP:Beaten MV:Weary > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > inv
w
You are carrying:
an oilstone
[2] a ring of silver
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a shining steel breastplate
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a titanic spiked axe of ebon steel
a silver-worked weapons belt
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
sixteen copper pennys
seven gold crowns

* R HP:Beaten MV:Weary > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > remove spear
draw
You stop using a partisan bearing the arms of Ghealdan.

* R HP:Beaten MV:Weary > You try to quietly draw a dagger of green jade from a green coat embroidered with nine golden bees.

* R HP:Beaten MV:Weary > e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > scalp
w
You lean over and sever the bloody head from the corpse of Bastige.

* R HP:Beaten MV:Weary > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > sheath
You sheath a dagger of green jade into a green coat embroidered with nine golden bees.

* R HP:Beaten MV:Weary > wield spear
n
You wield a partisan bearing the arms of Ghealdan.
Kenseii narrates 'sick'

* R HP:Beaten MV:Weary > The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A wilted tree leans to one side, on the brink of death.

inv
* R HP:Beaten MV:Weary > You are carrying:
the severed head of Bastige the Trolloc slain in the Blasted Lands
an oilstone
[2] a ring of silver
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a shining steel breastplate
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a titanic spiked axe of ebon steel
a silver-worked weapons belt
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
sixteen copper pennys
seven gold crowns

where
* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Sarryn - The Decaying Forest

* R HP:Beaten MV:Weary > inv
You are carrying:
the severed head of Bastige the Trolloc slain in the Blasted Lands
an oilstone
[2] a ring of silver
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a shining steel breastplate
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a titanic spiked axe of ebon steel
a silver-worked weapons belt
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
sixteen copper pennys
seven gold crowns

* R HP:Beaten MV:Weary > remove spear
draw
You stop using a partisan bearing the arms of Ghealdan.

* R HP:Beaten MV:Weary > s
You try to quietly draw a dagger of green jade from a green coat embroidered with nine golden bees.

e
* R HP:Beaten MV:Weary > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > scalp 2.corpse
w
You lean over and sever the bloody head from the corpse of Zankou.

where
* R HP:Beaten MV:Weary > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Sarryn - The Blighted Forest

* R HP:Beaten MV:Weary > n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten MV:Weary > sheath
You sheath a dagger of green jade into a green coat embroidered with nine golden bees.

* R HP:Beaten MV:Weary > wield spear
You wield a partisan bearing the arms of Ghealdan.

* R HP:Beaten MV:Weary > put all 2.pack
You put the severed head of Bastige the Trolloc slain in the Blasted Lands in a backpack.
You put the severed head of Zankou the Trolloc slain in the Blasted Lands in a backpack.
You put an oilstone in a backpack.
You put a ring of silver in a backpack.
You put a ring of silver in a backpack.
You put a full metal helmet and visor in a backpack.
You put an opal choker of fiery blue and pink beauty in a backpack.
You put a shining steel breastplate in a backpack.
You put a dark, hooded cloak in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a gator skin bracer in a backpack.
You put a gator skin bracer in a backpack.
A titanic spiked axe of ebon steel won't fit in a backpack.
You put a silver-worked weapons belt in a backpack.
You put a water skin in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
You put sixteen coppers in a backpack.
You put seven crowns in a backpack.

* R HP:Beaten MV:Weary > inv
You are carrying:
a backpack
a titanic spiked axe of ebon steel
a pair of ebony-steel plate greaves
a pair of thick metal boots

* R HP:Beaten MV:Weary > k dark
k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > hold pack
You grab a backpack.

* R HP:Beaten MV:Weary > put all 2.pack
You put a titanic spiked axe of ebon steel in an embroidered, cotton shoulder bag.
A pair of ebony-steel plate greaves won't fit in an embroidered, cotton shoulder bag.
A pair of thick metal boots won't fit in an embroidered, cotton shoulder bag.

* R HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Sarryn - The Decaying Forest

* R HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Sarryn - The Decaying Forest

* R HP:Beaten MV:Weary > s
e
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > get all corpse
l
k dark
You get a severed leg from the corpse of Bastige.
You get a pair of gleaming metal boots from the corpse of Bastige.
You get a pair of ebony-steel plate greaves from the corpse of Bastige.
You get a water skin from the corpse of Bastige.
You get a raven-clasped belt of tightly woven steel from the corpse of Bastige.
You get an enormous double-bladed battleaxe from the corpse of Bastige.
You get a gator skin bracer from the corpse of Bastige.
You get a pair of heavy metal gauntlets from the corpse of Bastige.
You get a pair of steel-plated vambraces from the corpse of Bastige.
a backpack: You can't carry that much weight.
You get a black, silver-embroidered cape from the corpse of Bastige.
a shining steel breastplate: You can't carry that much weight.
You get an opal choker of fiery blue and pink beauty from the corpse of Bastige.
a full metal helmet and visor: You can't carry that much weight.
You get a garnet adorned ring from the corpse of Bastige.
You get a ring of silver from the corpse of Bastige.
You get an oilstone from the corpse of Bastige.

* R HP:Beaten MV:Weary > They aren't here.

****Edit some spam****

* R HP:Beaten MV:Weary > k dark
*Fong* has arrived from the east.
You lance *Fong*'s head.
*Fong* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Fong: Scratched > k dark
*Fong* tries to hack you, but you deflect the blow.
You lance *Fong*'s head.
*Fong* leaves east.
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
k dark
*Fong* has arrived from the east.
You lance *Fong*'s left arm hard.

* R HP:Beaten MV:Weary - Fong: Scratched > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Fong: Scratched > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Fong: Scratched > You do the best you can!

* R HP:Beaten MV:Weary - Fong: Scratched > k dark
f
You do the best you can!

* R HP:Beaten MV:Weary - Fong: Scratched > e
t
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

[charge h.dark] y >
You struggle to line up your charge...


*Fong* tickles your right leg with his hack.
Ouch! It appears someone beat you to an attack.

* R HP:Beaten MV:Weary - Fong: Scratched > f
s
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > inv
You are carrying:
an oilstone
a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
a pair of heavy metal gauntlets
a gator skin bracer
a raven-clasped belt of tightly woven steel
a water skin
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
a full metal helmet and visor
a shining steel breastplate
a backpack

where
* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Sarryn - By the Deserted Well

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

k dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

inv
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > where
You are carrying:
an oilstone
a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
a pair of heavy metal gauntlets
a gator skin bracer
a raven-clasped belt of tightly woven steel
a water skin
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
a full metal helmet and visor
a shining steel breastplate
a backpack

* R HP:Beaten MV:Weary > k dark
Players in your Zone
--------------------
Sarryn - By the Deserted Well

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
k dark
k dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > get all pack
You get seven gold crowns from a backpack.
You get sixteen copper pennys from a backpack.
You get a silver-worked weapons belt from a backpack.
You get a gator skin bracer from a backpack.
You get a gator skin bracer from a backpack.
You get a pair of heavy metal gauntlets from a backpack.
You get a pair of ebony-steel plate vambraces from a backpack.
You get a dark, hooded cloak from a backpack.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from a backpack.
You get a ring of silver from a backpack.
You get a ring of silver from a backpack.
You get an oilstone from a backpack.
You get the severed head of Bastige the Trolloc slain in the Blasted Lands from a backpack.
You get the severed head of Zankou the Trolloc slain in the Blasted Lands from a backpack.
You get a water skin from a backpack.
a water skin: You can't carry that much weight.
You get a hunk of beef from a backpack.
You get a hunk of beef from a backpack.
You get a hunk of beef from a backpack.
You get a hunk of beef from a backpack.
You get a hunk of beef from a backpack.
You get a hunk of beef from a backpack.
You get a bubbling draught from a backpack.

k dark
* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

wear head
* R HP:Beaten MV:Winded > wear head
You put the severed head of Bastige the Trolloc slain in the Blasted Lands on your belt.

* R HP:Beaten MV:Winded > You put the severed head of Zankou the Trolloc slain in the Blasted Lands on your belt.

k dark
* R HP:Beaten MV:Winded > k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > inv
They aren't here.

* R HP:Beaten MV:Winded > You are carrying:
a bubbling draught
[6] a hunk of beef
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a silver-worked weapons belt
sixteen copper pennys
seven gold crowns
[2] an oilstone
[3] a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
[2] a pair of heavy metal gauntlets
[3] a gator skin bracer
a raven-clasped belt of tightly woven steel
[2] a water skin
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
[2] a full metal helmet and visor
a shining steel breastplate
a backpack

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Sarryn - By the Deserted Well

* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > drop all.meat
You drop a hunk of beef.
You drop a hunk of beef.
You drop a hunk of beef.
You drop a hunk of beef.
You drop a hunk of beef.
You drop a hunk of beef.

* R HP:Beaten MV:Winded > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > n
They aren't here.

* R HP:Beaten MV:Winded > w
They aren't here.

* R HP:Beaten MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
*Fong* tries to hack you, but you deflect the blow.

* R HP:Beaten MV:Winded - Fong: Scratched > drop cloak
drop cloak
You lance *Fong*'s body hard.
*Fong* hacks your body.
You drop a dark, hooded cloak.

* R HP:Beaten MV:Winded - Fong: Scratched > You don't seem to have a cloak.

* R HP:Beaten MV:Winded - Fong: Scratched > f
e
t
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

[charge h.dark] y >
You struggle to line up your charge...

+
You dodge a bash from *Fong* who loses his balance and falls!

=
You can't charge a fighting person, you might hit the wrong target!

* R HP:Beaten MV:Weary - Fong: Scratched > g
[bash ]

=
You lance *Fong*'s left leg very hard.
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Weary - Fong: Hurt > w
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Fong: Hurt >
You lance *Fong*'s body hard.

alias y kill fong
* R HP:Beaten MV:Weary - Fong: Hurt > Ok.

* R HP:Beaten MV:Weary - Fong: Hurt > change wimpy 75
You lance *Fong*'s left leg very hard.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Bit of fun orch

Post by Sarryn » Sun Jun 11, 2017 5:12 pm

You will now flee if you go below 75 hit points.

* R HP:Beaten MV:Weary - Fong: Hurt > inv
You are carrying:
a bubbling draught
a pair of ebony-steel plate vambraces
a silver-worked weapons belt
sixteen copper pennys
seven gold crowns
[2] an oilstone
[3] a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
[2] a pair of heavy metal gauntlets
[3] a gator skin bracer
a raven-clasped belt of tightly woven steel
[2] a water skin
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
[2] a full metal helmet and visor
a shining steel breastplate
a backpack

f
* R HP:Beaten MV:Weary - Fong: Hurt > s
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary > k dark
They aren't here.

e
* R HP:Battered MV:Weary > s
Alas, you cannot go that way...

* R HP:Battered MV:Weary > e
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

e
* R HP:Battered MV:Weary > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

n
* R HP:Battered MV:Weary > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A hunk of beef has been left here. [6]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

inv
* R HP:Battered MV:Weary > k dark
You are carrying:
a bubbling draught
a pair of ebony-steel plate vambraces
a silver-worked weapons belt
sixteen copper pennys
seven gold crowns
[2] an oilstone
[3] a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
[2] a pair of heavy metal gauntlets
[3] a gator skin bracer
a raven-clasped belt of tightly woven steel
[2] a water skin
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
[2] a full metal helmet and visor
a shining steel breastplate
a backpack

* R HP:Battered MV:Weary > k dark
They aren't here.

inv
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > You are carrying:
a bubbling draught
a pair of ebony-steel plate vambraces
a silver-worked weapons belt
sixteen copper pennys
seven gold crowns
[2] an oilstone
[3] a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
[2] a pair of heavy metal gauntlets
[3] a gator skin bracer
a raven-clasped belt of tightly woven steel
[2] a water skin
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
[2] a full metal helmet and visor
a shining steel breastplate
a backpack

* R HP:Battered MV:Weary > k dark
They aren't here.

* R HP:Battered MV:Weary > k dark
They aren't here.

* R HP:Battered MV:Weary > k dark
They aren't here.

* R HP:Battered MV:Weary > k dark
k dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > n
w
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Weary > drop gator

*Fong* tries to hack you, but you deflect the blow.

* R HP:Battered MV:Weary - Fong: Hurt > You drop a gator skin bracer.

* R HP:Battered MV:Weary - Fong: Hurt >
You lance *Fong*'s body.
*Fong* tries to hack you, but you parry successfully.

* R HP:Battered MV:Weary - Fong: Hurt > drop ring
You drop a ring of silver.

* R HP:Battered MV:Weary - Fong: Hurt > drop skin
drop skin
f
You drop a water skin.

* R HP:Battered MV:Weary - Fong: Hurt > e
You drop a water skin.

* R HP:Battered MV:Weary - Fong: Hurt > t
You lance *Fong*'s body hard.
You panic and attempt to flee!


You dodge a bash from *Fong* who loses his balance and falls!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Weary > [charge h.dark]
Charge who?

* R HP:Battered MV:Weary > w
w
t
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

[charge h.dark] ary >
You struggle to line up your charge...

*
*Fong* tries to hack you, but you deflect the blow.

f
+e
=t
Cancelled.
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

[charge h.dark] ary >
You struggle to line up your charge...


*Fong* sends you sprawling with a powerful bash!
Ouch! It appears someone beat you to an attack.

* R HP:Beaten MV:Weary - Fong: Hurt >
*Fong* hacks your right arm.

* R HP:Beaten MV:Weary - Fong: Hurt > g

*Fong* hacks your body very hard.

[bash ] y - Fong: Hurt >


*Fong* tries to hack you, but you deflect the blow.
*Fong* tries to hack you, but you deflect the blow.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

=
You lance *Fong*'s right leg.
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Weary - Fong: Hurt > inv
You are carrying:
a bubbling draught
a pair of ebony-steel plate vambraces
a silver-worked weapons belt
sixteen copper pennys
seven gold crowns
[2] an oilstone
[2] a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
[2] a pair of heavy metal gauntlets
[2] a gator skin bracer
a raven-clasped belt of tightly woven steel
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
[2] a full metal helmet and visor
a shining steel breastplate
a backpack

* R HP:Beaten MV:Weary - Fong: Hurt > where
Players in your Zone
--------------------
Sarryn - A Field of Stumps

* R HP:Beaten MV:Weary - Fong: Hurt >
You lance *Fong*'s left hand hard.

* R HP:Beaten MV:Weary - Fong: Hurt > drop helmet
g
You drop a full metal helmet and visor.

* R HP:Beaten MV:Weary - Fong: Hurt > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Hurt > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Hurt >
You lance *Fong*'s left hand.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]

f
e
t
Cancelled.
You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Weary > [charge h.dark]
Charge who?

* R HP:Beaten MV:Weary > w
w
t
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

[charge h.dark] y >
You struggle to line up your charge...


You dodge a bash from *Fong* who loses his balance and falls!

-
You can't charge a fighting person, you might hit the wrong target!

* R HP:Beaten MV:Weary - Fong: Wounded >
You lance *Fong*'s head.
A blighted deer leaves west.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]


As *Fong* avoids your bash, you topple over and fall to the ground!

y >
*Fong* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Fong: Wounded > g

*Fong* hacks your left arm hard.

[bash ] y - Fong: Wounded >

*
*Fong* tries to hack you, but you deflect the blow.

+
*Fong* tries to hack you, but you deflect the blow.


As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Fong: Wounded > exa pack

You dodge a bash from *Fong* who loses his balance and falls!

* R HP:Beaten MV:Weary - Fong: Wounded > It is a backpack.
When you look inside, you see:
backpack (used) :
a shining steel breastplate
a water skin

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]

*
*Fong* hacks your body hard.

=
You lance *Fong*'s left leg hard.
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Weary - Fong: Wounded > drop shining
You drop a shining steel breastplate.

* R HP:Beaten MV:Weary - Fong: Wounded > l
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is sitting here
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary - Fong: Wounded > where
Players in your Zone
--------------------
Sarryn - A Field of Stumps

* R HP:Beaten MV:Weary - Fong: Wounded > g
You lance *Fong*'s left leg hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
You lance *Fong*'s body hard.
[bash ]

=
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

g
* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > [bash ]
They already seem to be stunned.

g
* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
You lance *Fong*'s body very hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > [bash ]
They already seem to be stunned.

g
* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
You lance *Fong*'s body hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Wounded > g
[bash ]


*Fong* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Weary - Fong: Wounded > g

*Fong* tries to hack you, but you parry successfully.

* R HP:Beaten MV:Weary - Fong: Wounded >
*Fong* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!


y - Fong: Wounded >
*Fong* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
[bash ]
Bash who?

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

e
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > w
k dark
k dark

Your heartbeat calms down more as you feel less panicked.

*Fong* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You lance *Fong*'s body.
*Fong* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > You lance *Fong*'s left leg hard.

* R HP:Beaten MV:Weary - Fong: Wounded > You do the best you can!

* R HP:Beaten MV:Weary - Fong: Wounded > k dark
k dark
g
You do the best you can!

* R HP:Beaten MV:Weary - Fong: Wounded > You do the best you can!

[bash ] y - Fong: Wounded >

=
Your bash at *Fong* sends him sprawling!

* R HP:Beaten MV:Weary - Fong: Wounded >
You lance *Fong*'s body hard.

* R HP:Beaten MV:Weary - Fong: Battered > e
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Fong: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Battered > g
g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Battered > [bash ]
They already seem to be stunned.

g
* R HP:Beaten MV:Weary - Fong: Battered >
You lance *Fong*'s right leg very hard.

* R HP:Beaten MV:Weary - Fong: Battered > [bash ]
They already seem to be stunned.

g
* R HP:Beaten MV:Weary - Fong: Battered > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Fong: Battered > g
[bash ]


You dodge a bash from *Fong* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Beaten MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is sitting here.
A falcon with long, brown feathers circles in a slow hunting pattern.

k dark
* R HP:Beaten MV:Weary > k dark
You lance *Fong*'s body.

* R HP:Beaten MV:Weary - Fong: Battered > k dark
You do the best you can!

* R HP:Beaten MV:Weary - Fong: Battered > You do the best you can!

* R HP:Beaten MV:Weary - Fong: Battered > g

*Fong* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
[bash ]
Bash who?

* R HP:Critical MV:Weary > k dark
They aren't here.

* R HP:Critical MV:Weary > k dark
They aren't here.

k dark
* R HP:Critical MV:Weary > k dark

*Fong* has arrived from the east.

* R HP:Critical MV:Weary > k dark

*Fong* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Fong* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

A blight-bear barely hits Fong's body.
The young buck leaves east.
*Fong* tries to hack you, but you deflect the blow.

k dark
You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > w
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is here, fighting a blight-bear.
A blight-bear is here, fighting Fong.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

k dark
* R HP:Critical MV:Weary > g
You lance *Fong*'s left hand hard.

[bash ] ary - a blight-bear: Scratched - Fong: Battered >

=
*Fong* tries to hack a blight-bear, but it parries successfully.
A blight-bear barely hits Fong's right arm.

=
*Fong* hacks a blight-bear's body very hard.
Your bash at *Fong* sends him sprawling!

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > e

You lance *Fong*'s body.
A blight-bear tickles Fong's body with its hit.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > g
g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > g
[bash ]
They already seem to be stunned.

g
* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > g

You lance *Fong*'s body hard.
A blight-bear tickles Fong's body with its hit.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Hurt - Fong: Battered > g
[bash ]


*Fong* nods in agreement.

+
A blight-bear tickles Fong's head with its hit.


As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Weary >
*Fong* sends a blight-bear sprawling with a powerful bash!

stand
* R HP:Critical MV:Weary >
*Fong* hacks a blight-bear's head into bloody fragments!

* R HP:Critical MV:Weary > k dark
g

*Fong* hacks a blight-bear's left foreleg very hard.

* R HP:Critical MV:Weary > You stand up.

* R HP:Critical MV:Weary > You lance *Fong*'s right foot hard.

[bash ] ary - a blight-bear: Wounded - Fong: Beaten >

*
*Fong* hacks a blight-bear's body into bloody fragments!
A blighted deer leaves east.
*Fong* hacks a blight-bear's left leg into bloody fragments!

=
Your bash at *Fong* sends him sprawling!

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > stand
You lance *Fong*'s left arm very hard.
A blight-bear barely tickles Fong's body with its hit.
Do you not consider fighting as standing?

g
* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > [bash ]
They already seem to be stunned.

g
* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
You lance *Fong*'s right leg.
A blight-bear barely hits Fong's body.
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten > g
[bash ]

=
A blight-bear tickles Fong's body with its hit.


As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten >
*Fong* sends a blight-bear sprawling with a powerful bash!

* R HP:Critical MV:Weary - a blight-bear: Battered - Fong: Beaten >
*Fong* hacks a blight-bear's left leg into bloody fragments!

* R HP:Critical MV:Weary - a blight-bear: Beaten - Fong: Beaten > stand
k dark
k dark

*Fong* hacks a blight-bear's right foreleg extremely hard.

k dark
* R HP:Critical MV:Weary - a blight-bear: Beaten - Fong: Beaten > k dark
Do you not consider fighting as standing?

* R HP:Critical MV:Weary - a blight-bear: Beaten - Fong: Beaten > You do the best you can!

* R HP:Critical MV:Weary - a blight-bear: Beaten - Fong: Beaten > k dark
g
A watersnake leaves south.
You lance *Fong*'s body.
*Fong* hacks a blight-bear's left foreleg extremely hard.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* R HP:Beaten MV:Winded - a blight-bear: Beaten - Fong: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - a blight-bear: Beaten - Fong: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - a blight-bear: Beaten - Fong: Beaten > You do the best you can!

[bash ] ed - a blight-bear: Beaten - Fong: Beaten >

*
*Fong* hacks a blight-bear's body into bloody fragments!

+
*Fong* hacks a blight-bear's body very hard.
A blight-bear is stunned, but will probably regain consciousness...


As *Fong* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - a blight-bear: Critical - Fong: Beaten > stand
k dark
k dark

*Fong* hacks a blight-bear's left paw into bloody fragments!
A blight-bear is dead! R.I.P.
Your blood freezes as you hear a blight-bear's death cry.
*Fong* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

k dark
You flee head over heels.
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An enormous, double-bladed battleaxe lies nearby, radiating death.
A pair of steel-plated vambraces lie here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A wilted tree leans to one side, on the brink of death.
You are already standing.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > w
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Bit of fun orch

Post by Sarryn » Sun Jun 11, 2017 5:12 pm

k dark
* R HP:Critical MV:Winded > e
s
They aren't here.

* R HP:Critical MV:Winded > The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An enormous, double-bladed battleaxe lies nearby, radiating death.
A pair of steel-plated vambraces lie here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Weary > k dark
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.

k dark
ary >
*Fong* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A blighted deer has arrived from the east.

k dark
You flee head over heels.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Critical MV:Weary > k dark
They aren't here.

k dark
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > They aren't here.

score
* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > k dark
You have 46(409)

* R HP:Critical MV:Weary > k dark
k dark
They aren't here.

k dark
* R HP:Critical MV:Weary > k dark
They aren't here.

* R HP:Critical MV:Weary > k dark
k dark
They aren't here.

* R HP:Critical MV:Weary > k dark
They aren't here.

* R HP:Critical MV:Weary > e
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

k dark
* R HP:Critical MV:Weary > g
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > [bash ]
Bash who?

* R HP:Critical MV:Weary > e
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Weary > *Fong* tries to hack you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Fong: Beaten > k dark
g
You do the best you can!

* R HP:Critical MV:Weary - Fong: Beaten > f
[bash ]

Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Weary > alias h bash h.dark
Ok.

* R HP:Critical MV:Weary > k dark
k dark
k dark
A young, agile hare has arrived from the north.
They aren't here.

* R HP:Critical MV:Weary > k dark
They aren't here.

k dark
* R HP:Critical MV:Weary > k dark
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > e
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

k dark
* R HP:Critical MV:Weary > g
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

ary >
*Fong* hacks your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

h
You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
They aren't here.

* R HP:Critical MV:Weary > [bash ]
Bash who?

* R HP:Critical MV:Weary > [bash h.dark]
Bash who?

* R HP:Critical MV:Weary > s
s
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Weary > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Weary > e
e
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Weary > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > inv
e
You are carrying:
a bubbling draught
a pair of ebony-steel plate vambraces
a silver-worked weapons belt
sixteen copper pennys
seven gold crowns
[2] an oilstone
[2] a ring of silver
a garnet adorned ring
a black, silver-embroidered cape
[2] a pair of heavy metal gauntlets
[2] a gator skin bracer
a raven-clasped belt of tightly woven steel
a pair of gleaming metal boots
a pair of ebony-steel plate greaves
[2] an opal choker of fiery blue and pink beauty
a full metal helmet and visor
a backpack

e
* R HP:Critical MV:Weary > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

e
* R HP:Critical MV:Weary > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Weary > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Weary > You can't ride in there.

* R HP:Critical MV:Weary > drop all
w
You drop a bubbling draught.
You drop a pair of ebony-steel plate vambraces.
You drop a silver-worked weapons belt.
You drop sixteen copper pennys.
You drop seven gold crowns.
You drop an oilstone.
You drop an oilstone.
You drop a ring of silver.
You drop a ring of silver.
You drop a garnet adorned ring.
You drop a black, silver-embroidered cape.
You drop a pair of heavy metal gauntlets.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a gator skin bracer.
You drop a raven-clasped belt of tightly woven steel.
You drop a pair of gleaming metal boots.
You drop a pair of ebony-steel plate greaves.
You drop an opal choker of fiery blue and pink beauty.
You drop an opal choker of fiery blue and pink beauty.
You drop a full metal helmet and visor.
You drop a backpack.

* R HP:Critical MV:Weary > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Weary > inv
You are carrying:
Nothing.

* R HP:Critical MV:Weary > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a shining steel breastplate
a water skin

w
* R HP:Critical MV:Weary > w
w
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Weary > n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > h
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > [bash h.dark]
Bash who?

* R HP:Critical MV:Haggard > w
n
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Haggard > h
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Haggard > not
[bash h.dark]
Bash who?

n
* R HP:Critical MV:Haggard > [notice ]
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Haggard > h
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Haggard > [bash h.dark]
Bash who?

* R HP:Critical MV:Haggard > e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Haggard > e
s

*Fong* tries to hack you, but you parry successfully.

* R HP:Critical MV:Haggard - Fong: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Haggard - Fong: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Haggard - Fong: Beaten > f
You panic and attempt to flee!

w
t
You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Haggard > [charge h.dark]
Charge who?

* R HP:Critical MV:Haggard > score
You have 56(xxx)

* R HP:Critical MV:Haggard > e
e
h
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a blight-bear is lying here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

*Fong* tries to hack you, but you parry successfully.
[bash h.dark]


As *Fong* avoids your bash, you topple over and fall to the ground!

ggard >
*Fong* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

s

*Fong* tries to hack you, but you deflect the blow.

n
w

*Fong* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!


k dark
g
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A hunk of beef has been left here. [6]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Haggard > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
The corpse of a rat is lying here.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Haggard > You lance *Fong*'s left arm very hard.

[bash ] ggard - Fong: Beaten >

=
Your bash at *Fong* sends him sprawling!

* R HP:Critical MV:Haggard - Fong: Beaten > n
n
e
You lance *Fong*'s right arm very hard.
No way! You're fighting for your life!

* R HP:Critical MV:Haggard - Fong: Critical > No way! You're fighting for your life!

g
* R HP:Critical MV:Haggard - Fong: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Haggard - Fong: Critical > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Haggard - Fong: Critical > g
[bash ]
They already seem to be stunned.

g
* R HP:Critical MV:Haggard - Fong: Critical > [bash ]
They already seem to be stunned.

g
* R HP:Critical MV:Haggard - Fong: Critical > g
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Haggard - Fong: Critical > [bash ]
They already seem to be stunned.

g
* R HP:Critical MV:Haggard - Fong: Critical > g
You lance *Fong*'s left arm extremely hard.
Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Haggard - Fong: Critical > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Haggard - Fong: Critical > g
[bash ]


*Fong* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

change wimpy 40

*Fong* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


w
k dark
g
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You will now flee if you go below 40 hit points.

* R HP:Critical MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fong* is standing here.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Haggard > You lance *Fong*'s head hard.

[bash ] ggard - Fong: Critical >

+
*Fong* tries to hack you, but you parry successfully.

=
Your bash at *Fong* sends him sprawling!

* R HP:Critical MV:Haggard - Fong: Critical >
You lance *Fong*'s body.

* R HP:Critical MV:Haggard - Fong: Critical > e
No way! You're fighting for your life!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You lance *Fong*'s body hard.
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > You do the best you can!

* R HP:Critical MV:Haggard - Fong: Critical > k dark
You do the best you can!

k dark
* R HP:Critical MV:Haggard - Fong: Critical > You lance *Fong*'s right leg hard.
*Fong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Fong*'s death cry.
They aren't here.

* R HP:Critical MV:Haggard > k dark
They aren't here.

* R HP:Critical MV:Haggard > nar rip fong
not
You narrate 'rip fong'

* R HP:Critical MV:Haggard > [notice ]
You start paying increased attention to your surroundings.

k dark
* R HP:Critical MV:Haggard > k dark
k dark
They aren't here.

* R HP:Critical MV:Haggard > l
They aren't here.

* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Fong is lying here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Haggard > remove spear
You stop using a partisan bearing the arms of Ghealdan.

draw
* R HP:Critical MV:Haggard > You try to quietly draw a dagger of green jade from a green coat embroidered with nine golden bees.

* R HP:Critical MV:Haggard > scalp
l
You lean over and sever the bloody head from the corpse of Fong.

* R HP:Critical MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Fong is lying here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

sheath
* R HP:Critical MV:Haggard > You sheath a dagger of green jade into a green coat embroidered with nine golden bees.

* R HP:Critical MV:Haggard > wield spear
l
You wield a partisan bearing the arms of Ghealdan.

* R HP:Critical MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Fong is lying here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A water skin has been left on the ground. [2]
A silver ring on the ground catches your eye.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here.
A dark cloak with a hood has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
The corpse of Bastige is lying here.
The corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Haggard > k dark
k dark
They aren't here.

k dark
* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard > exa corpse
k dark
It is the corpse of Fong.
When you look inside, you see:
corpse (here) :
a dark pair of steel boots
a pair of ebony-steel plate greaves
a skin of human flesh
a studded leather belt with a crossed swords buckle
a gargantuan gilded bastard sword
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shadowed cloak adorned with red serpentine scales
a shining steel breastplate
[2] a serpent medallion
a full metal helmet and visor
a ring of silver
an emerald ring
an oilstone

And 3 warriors bite the dust! Dropped 2 of your kits pretty sure pharazon has for you.

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