Fail!
Re: Fail!
Holy failed flees.... I tried to hit Ragan gap.. but got hit 1u and fled 1u 1e...
5x into a no-ride room, one failed flee...
Then flee goes through and autowimpy took me back :P
You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
* R HP:Wounded SP:Strong MV:Full >
*Decrepit* has arrived from the west.
*Hegel* has arrived from the west.
* R HP:Wounded SP:Strong MV:Full >
*Hegel* tries to pierce you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
*Decrepit* leaves east.
*Shzrei* scythes your body very hard.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You try to strike *Hegel*, but he parries successfully.
*Hegel* pierces your right arm.
*Decrepit* has arrived from the east.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt >
*Decrepit* tries to pound you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
PANIC! You couldn't escape!
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt >
You dodge a bash from *Shzrei* who loses his balance and falls!
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You strike *Hegel*'s right leg.
*Hegel* tries to pierce you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt >
*Equitant* has arrived from the west, riding a shadow stallion.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
Rikkus narrates 'me and via here'
*Decrepit* sends you sprawling with a powerful bash!
* R HP:Battered SP:Strong MV:Full - Hegel: Hurt >
*Equitant* has arrived from the west, riding a shadow stallion.
* R HP:Battered SP:Strong MV:Full - Hegel: Hurt >
*Decrepit* pounds your left hand very hard.
*Shzrei* scythes your head extremely hard.
*Hegel* pierces your body.
* R HP:Battered SP:Strong MV:Full - Hegel: Hurt >
*Decrepit* pounds your right arm very hard.
ng MV:Full - Hegel: Hurt >
*Decrepit* pounds your body very hard.
*Shzrei* scythes your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Hegel* pierces your left hand hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A warhorse avoids being bashed by *Equitant* who loses his balance and falls!
d
Dixon narrates 'i come back in 2 tic'
*Decrepit* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
You intercept *Equitant*'s attack on your mount.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is standing here.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Equitant* is standing here, riding a shadow stallion.
*Decrepit* is standing here.
*Hegel* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
An elk cow nibbles on some greenery.
*someone* scythes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
5x into a no-ride room, one failed flee...
Then flee goes through and autowimpy took me back :P
You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
* R HP:Wounded SP:Strong MV:Full >
*Decrepit* has arrived from the west.
*Hegel* has arrived from the west.
* R HP:Wounded SP:Strong MV:Full >
*Hegel* tries to pierce you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
*Decrepit* leaves east.
*Shzrei* scythes your body very hard.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You try to strike *Hegel*, but he parries successfully.
*Hegel* pierces your right arm.
*Decrepit* has arrived from the east.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt >
*Decrepit* tries to pound you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
PANIC! You couldn't escape!
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt >
You dodge a bash from *Shzrei* who loses his balance and falls!
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You strike *Hegel*'s right leg.
*Hegel* tries to pierce you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt >
*Equitant* has arrived from the west, riding a shadow stallion.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
You can't ride in there.
* R HP:Wounded SP:Strong MV:Full - Hegel: Hurt > f
Rikkus narrates 'me and via here'
*Decrepit* sends you sprawling with a powerful bash!
* R HP:Battered SP:Strong MV:Full - Hegel: Hurt >
*Equitant* has arrived from the west, riding a shadow stallion.
* R HP:Battered SP:Strong MV:Full - Hegel: Hurt >
*Decrepit* pounds your left hand very hard.
*Shzrei* scythes your head extremely hard.
*Hegel* pierces your body.
* R HP:Battered SP:Strong MV:Full - Hegel: Hurt >
*Decrepit* pounds your right arm very hard.
ng MV:Full - Hegel: Hurt >
*Decrepit* pounds your body very hard.
*Shzrei* scythes your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Hegel* pierces your left hand hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A warhorse avoids being bashed by *Equitant* who loses his balance and falls!
d
Dixon narrates 'i come back in 2 tic'
*Decrepit* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
You intercept *Equitant*'s attack on your mount.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is standing here.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Equitant* is standing here, riding a shadow stallion.
*Decrepit* is standing here.
*Hegel* is standing here.
*Shzrei* is standing here, riding a shadow stallion.
An elk cow nibbles on some greenery.
*someone* scythes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Fail!
Crush challenges me to sneak up on expers. Was fooling with Ailean and Garrik a bit, and Garrik kept zerking so:
You narrate 'bfb'
You panic and attempt to flee!ik: Battered>
Bollix tastes a little bit of a package of iron rations.
You flee head over heels.
Jagged Foothills Beside Kinslayer's Dagger
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
o S HP:Beaten MV:Strong>
e
kill razor
The Foot of Kinslayer's Dagger
[ obvious exits: N S W U ]
A mangy cat scurries around trying not to get stepped on.
A raven is here flying around.
*Ailean* is here, fighting Bollix mending a weapon, riding a |1|.bloodstock stallion.
*Garrik* is here, fighting Bollix, riding a Domani razor.
Bollix the Wolfish Trolloc is here, fighting Garrik.
A handsome stag stands here, ready to run.
o S HP:Beaten MV:Strong>
*Garrik* intercepts your attack on his mount.
You pierce *Garrik*'s body.
*Ailean* holds a crystal lightstick above his head.
* S HP:Beaten MV:Strong - Bollix: Healthy - Garrik: Beaten>
You pierce *Garrik*'s left leg.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
A handsome stag leaves up.
*Garrik* tries to scythe Bollix, but he parries successfully.
*Ailean* tries to pierce Bollix, but he parries successfully.
Bollix pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Bollix: Healthy - Garrik: Beaten>
*Garrik* puts some coins in a backpack.
*Garrik* puts some coins in a backpack.
* S HP:Beaten MV:Strong - Bollix: Healthy - Garrik: Beaten>
*Garrik* scythes Bollix's right foot hard.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
*Garrik* stops using a lantern.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
You barely pierce *Garrik*'s body.
*Garrik* scythes Bollix's body hard.
*Ailean* tries to pierce Bollix, but he deflects the blow.
Bollix barely pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
*Garrik* drops a lantern.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
*Garrik* gets a lantern from a backpack.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
l bollix
You barely pierce *Garrik*'s body.
*Garrik* scythes Bollix's body very hard.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
Bollix has some small wounds and bruises.
Bollix is using:
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> an ivory necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a curved clear dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
You attempt to peek at the inventory:
a skin of human flesh
a package of iron rations
a length of rope
*Garrik* holds a lantern above his head.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
Bollix looks at *Ailean*.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
You pierce *Garrik*'s body.
*Ailean* pierces Bollix's right arm hard.
Bollix pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
kill razor
*Ailean* panics, and attempts to flee!
kill razor
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
You do the best you can!
*Ailean* leaves up riding a bloodstock stallion.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
You pierce *Garrik*'s left arm.
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Critical>
kill razor
You do the best you can!
Bollix avoids being bashed by *Garrik* who loses his balance and falls!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill razor
Bollix gets a lantern.
* S HP:Beaten MV:Strong - Garrik: Critical>
You pierce *Garrik*'s body.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
Bollix pierces *Garrik*'s right leg.
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
kill razor
* S HP:Beaten MV:Strong - Garrik: Critical>
kill razor
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
*Ailean* has arrived from above, riding a |2|.bloodstock stallion.
*Garrik* stops riding a Domani razor.
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
*Ailean* tries to pierce Bollix, but he parries successfully.
* S HP:Beaten MV:Strong - Garrik: Critical>
*Ailean* tries to pierce Bollix, but he parries successfully.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
You barely pierce *Garrik*'s right arm.
Bollix barely pierces *Garrik*'s body.
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
You do the best you can!
kill human
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
*Ailean* tries to pierce Bollix, but he deflects the blow.
You pierce *Garrik*'s body.
Bollix pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
You do the best you can!
*Ailean* panics, and attempts to flee!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
*Ailean* leaves north riding a bloodstock stallion.
*Garrik* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
*Garrik* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
Bollix barely pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Garrik: Critical>
*Garrik* scythes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
Bollix pierces *Garrik*'s left arm.
*Garrik* is incapacitated and will slowly die, if not aided.
Bollix pierces *Garrik*'s body.
*Garrik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Garrik*'s death cry.
A mangy cat realizes that Garrik is a jerk!
Gear at corpse.
-------------------------------
Then Neveyan and mob came out to play. After playing around a bit:
Bollix narrates 'where'
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
kill human
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
*Neveyan* tries to smite you, but you deflect the blow.
A Saldaean veteran slashes your right foot very hard.
You pierce a Saldaean veteran's body hard.
*Neveyan* leaves south.
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
You pierce a Saldaean veteran's right arm very hard.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar 9e
kill human
You narrate '9e'
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
A Saldaean veteran tries to slash you, but you parry successfully.
You try to pierce a Saldaean veteran, but he deflects the blow.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar still
kill human
You narrate 'still'
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
l
The Foot of Kinslayer's Dagger
The mountain rises up here, its sharp peak piercing the clouds. There is a
trail leading up the mountain wedged between two sheer cliffs. Rock
fragments cover the ungentle terrain, making climbing somewhat difficult.
To the south, a mountain pass opens up through the Spine of the World. A
charred circle forms a precise shape upon the earth, as if something with a
perimeter burned into the rock and soil.
[ obvious exits: N S W U ]
The corpse of a Domani razor is lying here.
A burnished metal breastplate lies here.
The dismembered corpse of Garrik is lying here.
Bollix the Wolfish Trolloc is standing here.
A raven is visible flying high in the sky.
A Saldaean veteran is here, fighting YOU!
A raven is here flying around.
A wild boar runs through the forest.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
A Saldaean veteran tries to slash you, but you deflect the blow.
You pierce a Saldaean veteran's right leg hard.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
Bollix narrates 'dir?'
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar s
You narrate 's'
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
A Saldaean veteran tries to slash you, but you deflect the blow.
You try to pierce a Saldaean veteran, but he parries successfully.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
*Neveyan* has arrived from the south, riding a |1|.dust-colored gelding.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You try to pierce a Saldaean veteran, but he deflects the blow.
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
*Neveyan* panics, and attempts to flee!
*Neveyan* leaves up riding a dust-colored gelding.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
Bollix has arrived from the south.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
A Saldaean veteran tries to slash you, but you deflect the blow.
You try to pierce a Saldaean veteran, but he deflects the blow.
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
*Neveyan* has arrived from above, riding a |2|.dust-colored gelding.
Bollix pierces *Neveyan*'s left arm.
*Neveyan* panics, and attempts to flee!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar u
kill human
kill human
You narrate 'u'
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You try to pierce a Saldaean veteran, but he deflects the blow.
You do the best you can!
Bollix narrates 'dir?'
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
Bollix barely pierces *Neveyan*'s left arm.
*Neveyan* is stunned, but will probably regain consciousness...
A Saldaean veteran tries to slash you, but you parry successfully.
You pierce a Saldaean veteran's head.
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
TICK IN 5 SECONDS.
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
Bollix nods in agreement.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
A forest boar leaves north.
Bollix pierces *Neveyan*'s head hard.
*Neveyan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Neveyan*'s death cry.
Gear at corpse.
---------
Our adventures took us to Tar Valon where we ended up fighting about 4, until:
Air Avenue
[ obvious exits: N W ]
North: A guardsman watches the streets for signs of trouble.
West: A smartly dressed man ambles about here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Verna* is standing here.
You sense a hidden life form in the area...
* S HP:Hurt MV:Strong>
Your body is pierced by razor sharp ice spikes sent by *Verna*!
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Verna: Scratched>
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Verna: Scratched>
flee
*Verna* tries to slash you, but you deflect the blow.
You try to pierce *Verna*, but she deflects the blow.
You panic and attempt to flee!
You flee head over heels.
Air Avenue
[ obvious exits: N E S W ]
East: *Verna* is standing here.
South: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A smartly dressed man ambles about here.
* S HP:Wounded MV:Strong>
e
hide
backstab h.human
*Verna* has arrived from the east.
* S HP:Wounded MV:Strong>
Air Avenue
[ obvious exits: N W ]
North: A guardsman watches the streets for signs of trouble.
West: *Verna* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bollix the Wolfish Trolloc is standing here.
* S HP:Wounded MV:Strong>
A guardsman has arrived from the north.
You attempt to hide yourself.
* S HP:Wounded MV:Strong>
w
Backstab them?!? They are in the throes of battle!
hide
backstab h.human
* S HP:Wounded MV:Strong>
Air Avenue
[ obvious exits: N E S W ]
East: A guardsman is here, fighting Bollix.
South: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Verna* is standing here.
A smartly dressed man ambles about here.
* S HP:Wounded MV:Strong>
*Verna* panics, and attempts to flee!
*Verna* leaves north.
You attempt to hide yourself.
* S HP:Wounded MV:Strong>
Backstab who?
* S HP:Wounded MV:Strong>
Bollix narrates 'crit'
n
* S HP:Wounded MV:Strong>
hide
backstab h.human
Merchant Street
[ obvious exits: N E S ]
North: A black cat meanders to an unknown destination.
East: *Verna* is standing here.
South: Bollix the Wolfish Trolloc is standing here.
o S HP:Wounded MV:Strong>
You attempt to hide yourself.
o S HP:Wounded MV:Strong>
Backstab who?
o S HP:Wounded MV:Strong>
kill human
They aren't here.
o S HP:Wounded MV:Strong>
e
kill human
Equine Emporium
[ obvious exits: E W ]
East: A guardsman watches the streets for signs of trouble.
An iron lantern hangs from the wall above the gate.
*Verna* is standing here, riding a |1|.shaggy brown mare.
A man walks among the horses here feeding them and rubbing them down.
A woman goes about her daily business here.
A horse dealer stands here, making shifty deals.
* S HP:Wounded MV:Strong>
*Verna* tries to slash you, but you deflect the blow.
You do the best you can!
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she deflects the blow.
A shaggy brown mare panics and attempts to flee, throwing Verna off her in the process!
A shaggy brown mare leaves east.
*Verna* tries to slash you, but you deflect the blow.
You try to pierce *Verna*, but she deflects the blow.
* S HP:Wounded MV:Strong - Verna: Critical>
nar horse
look
You narrate 'horse'
* S HP:Wounded MV:Strong - Verna: Critical>
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
East: |1|.A shaggy brown mare stands here.
West: Bollix the Wolfish Trolloc is standing here.
An iron lantern hangs from the wall above the gate.
*Verna* is here, fighting YOU!
A man walks among the horses here feeding them and rubbing them down.
A woman goes about her daily business here.
A horse dealer stands here, making shifty deals.
* S HP:Wounded MV:Strong - Verna: Critical>
close Sidedoor
Ok.
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she deflects the blow.
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she parries successfully.
* S HP:Wounded MV:Strong - Verna: Critical>
Bollix pierces *Verna*'s right leg hard.
*Verna* panics, and attempts to flee!
* S HP:Wounded MV:Strong - Verna: Critical>
nar come
down
close Woodendoor
You narrate 'come '
* S HP:Wounded MV:Strong - Verna: Critical>
Bollix tries to pierce *Verna*, but she deflects the blow.
You pierce *Verna*'s head extremely hard.
*Verna* panics, and attempts to flee!
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Verna: Critical>
Ok.
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she parries successfully.
kill human
* S HP:Wounded MV:Strong - Verna: Critical>
kill human
The Woodendoor is opened from the other side.
A guardsman has arrived from the west.
*Verna* panics, and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Strong - Verna: Critical>
*Verna* panics, and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Strong - Verna: Critical>
close Sidedoor
close Woodendoor
It's already closed!
* S HP:Wounded MV:Strong - Verna: Critical>
A guardsman tries to crush Bollix, but he deflects the blow.
Bollix pierces *Verna*'s body.
*Verna* is mortally wounded, and will die soon, if not aided.
You pierce *Verna*'s body into bloody fragments!
*Verna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Verna*'s death cry.
Ok.
Dress/ring at harbor.
You narrate 'bfb'
You panic and attempt to flee!ik: Battered>
Bollix tastes a little bit of a package of iron rations.
You flee head over heels.
Jagged Foothills Beside Kinslayer's Dagger
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
o S HP:Beaten MV:Strong>
e
kill razor
The Foot of Kinslayer's Dagger
[ obvious exits: N S W U ]
A mangy cat scurries around trying not to get stepped on.
A raven is here flying around.
*Ailean* is here, fighting Bollix mending a weapon, riding a |1|.bloodstock stallion.
*Garrik* is here, fighting Bollix, riding a Domani razor.
Bollix the Wolfish Trolloc is here, fighting Garrik.
A handsome stag stands here, ready to run.
o S HP:Beaten MV:Strong>
*Garrik* intercepts your attack on his mount.
You pierce *Garrik*'s body.
*Ailean* holds a crystal lightstick above his head.
* S HP:Beaten MV:Strong - Bollix: Healthy - Garrik: Beaten>
You pierce *Garrik*'s left leg.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
A handsome stag leaves up.
*Garrik* tries to scythe Bollix, but he parries successfully.
*Ailean* tries to pierce Bollix, but he parries successfully.
Bollix pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Bollix: Healthy - Garrik: Beaten>
*Garrik* puts some coins in a backpack.
*Garrik* puts some coins in a backpack.
* S HP:Beaten MV:Strong - Bollix: Healthy - Garrik: Beaten>
*Garrik* scythes Bollix's right foot hard.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
*Garrik* stops using a lantern.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
You barely pierce *Garrik*'s body.
*Garrik* scythes Bollix's body hard.
*Ailean* tries to pierce Bollix, but he deflects the blow.
Bollix barely pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
*Garrik* drops a lantern.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
*Garrik* gets a lantern from a backpack.
* S HP:Beaten MV:Strong - Bollix: Scratched - Garrik: Beaten>
l bollix
You barely pierce *Garrik*'s body.
*Garrik* scythes Bollix's body very hard.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
Bollix has some small wounds and bruises.
Bollix is using:
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> an ivory necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a curved clear dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
You attempt to peek at the inventory:
a skin of human flesh
a package of iron rations
a length of rope
*Garrik* holds a lantern above his head.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
Bollix looks at *Ailean*.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
You pierce *Garrik*'s body.
*Ailean* pierces Bollix's right arm hard.
Bollix pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
kill razor
*Ailean* panics, and attempts to flee!
kill razor
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
You do the best you can!
*Ailean* leaves up riding a bloodstock stallion.
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Beaten>
You pierce *Garrik*'s left arm.
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Bollix: Hurt - Garrik: Critical>
kill razor
You do the best you can!
Bollix avoids being bashed by *Garrik* who loses his balance and falls!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill razor
Bollix gets a lantern.
* S HP:Beaten MV:Strong - Garrik: Critical>
You pierce *Garrik*'s body.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
Bollix pierces *Garrik*'s right leg.
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
kill razor
* S HP:Beaten MV:Strong - Garrik: Critical>
kill razor
kill razor
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
*Ailean* has arrived from above, riding a |2|.bloodstock stallion.
*Garrik* stops riding a Domani razor.
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
*Ailean* tries to pierce Bollix, but he parries successfully.
* S HP:Beaten MV:Strong - Garrik: Critical>
*Ailean* tries to pierce Bollix, but he parries successfully.
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
You barely pierce *Garrik*'s right arm.
Bollix barely pierces *Garrik*'s body.
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
You do the best you can!
kill human
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
A mangy cat sniffs the ground...
A mangy cat growls menacingly.
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
*Ailean* tries to pierce Bollix, but he deflects the blow.
You pierce *Garrik*'s body.
Bollix pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Garrik: Critical>
You do the best you can!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
You do the best you can!
*Ailean* panics, and attempts to flee!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
kill human
*Ailean* leaves north riding a bloodstock stallion.
*Garrik* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Strong - Garrik: Critical>
kill human
*Garrik* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
Bollix barely pierces *Garrik*'s body.
* S HP:Beaten MV:Strong - Garrik: Critical>
*Garrik* scythes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
Bollix pierces *Garrik*'s left arm.
*Garrik* is incapacitated and will slowly die, if not aided.
Bollix pierces *Garrik*'s body.
*Garrik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Garrik*'s death cry.
A mangy cat realizes that Garrik is a jerk!
Gear at corpse.
-------------------------------
Then Neveyan and mob came out to play. After playing around a bit:
Bollix narrates 'where'
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
kill human
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
*Neveyan* tries to smite you, but you deflect the blow.
A Saldaean veteran slashes your right foot very hard.
You pierce a Saldaean veteran's body hard.
*Neveyan* leaves south.
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Beaten>
You pierce a Saldaean veteran's right arm very hard.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar 9e
kill human
You narrate '9e'
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
A Saldaean veteran tries to slash you, but you parry successfully.
You try to pierce a Saldaean veteran, but he deflects the blow.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar still
kill human
You narrate 'still'
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
l
The Foot of Kinslayer's Dagger
The mountain rises up here, its sharp peak piercing the clouds. There is a
trail leading up the mountain wedged between two sheer cliffs. Rock
fragments cover the ungentle terrain, making climbing somewhat difficult.
To the south, a mountain pass opens up through the Spine of the World. A
charred circle forms a precise shape upon the earth, as if something with a
perimeter burned into the rock and soil.
[ obvious exits: N S W U ]
The corpse of a Domani razor is lying here.
A burnished metal breastplate lies here.
The dismembered corpse of Garrik is lying here.
Bollix the Wolfish Trolloc is standing here.
A raven is visible flying high in the sky.
A Saldaean veteran is here, fighting YOU!
A raven is here flying around.
A wild boar runs through the forest.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
A Saldaean veteran tries to slash you, but you deflect the blow.
You pierce a Saldaean veteran's right leg hard.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
Bollix narrates 'dir?'
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar s
You narrate 's'
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
A Saldaean veteran tries to slash you, but you deflect the blow.
You try to pierce a Saldaean veteran, but he parries successfully.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
They aren't here.
*Neveyan* has arrived from the south, riding a |1|.dust-colored gelding.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You try to pierce a Saldaean veteran, but he deflects the blow.
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
*Neveyan* panics, and attempts to flee!
*Neveyan* leaves up riding a dust-colored gelding.
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
Bollix has arrived from the south.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
A Saldaean veteran tries to slash you, but you deflect the blow.
You try to pierce a Saldaean veteran, but he deflects the blow.
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
They aren't here.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
*Neveyan* has arrived from above, riding a |2|.dust-colored gelding.
Bollix pierces *Neveyan*'s left arm.
*Neveyan* panics, and attempts to flee!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
nar u
kill human
kill human
You narrate 'u'
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You try to pierce a Saldaean veteran, but he deflects the blow.
You do the best you can!
Bollix narrates 'dir?'
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
Bollix barely pierces *Neveyan*'s left arm.
*Neveyan* is stunned, but will probably regain consciousness...
A Saldaean veteran tries to slash you, but you parry successfully.
You pierce a Saldaean veteran's head.
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
TICK IN 5 SECONDS.
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
Bollix nods in agreement.
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
You do the best you can!
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
You do the best you can!
kill human
* S HP:Battered MV:Full - a Saldaean veteran: Critical>
kill human
A forest boar leaves north.
Bollix pierces *Neveyan*'s head hard.
*Neveyan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Neveyan*'s death cry.
Gear at corpse.
---------
Our adventures took us to Tar Valon where we ended up fighting about 4, until:
Air Avenue
[ obvious exits: N W ]
North: A guardsman watches the streets for signs of trouble.
West: A smartly dressed man ambles about here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Verna* is standing here.
You sense a hidden life form in the area...
* S HP:Hurt MV:Strong>
Your body is pierced by razor sharp ice spikes sent by *Verna*!
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Verna: Scratched>
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Verna: Scratched>
flee
*Verna* tries to slash you, but you deflect the blow.
You try to pierce *Verna*, but she deflects the blow.
You panic and attempt to flee!
You flee head over heels.
Air Avenue
[ obvious exits: N E S W ]
East: *Verna* is standing here.
South: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A smartly dressed man ambles about here.
* S HP:Wounded MV:Strong>
e
hide
backstab h.human
*Verna* has arrived from the east.
* S HP:Wounded MV:Strong>
Air Avenue
[ obvious exits: N W ]
North: A guardsman watches the streets for signs of trouble.
West: *Verna* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bollix the Wolfish Trolloc is standing here.
* S HP:Wounded MV:Strong>
A guardsman has arrived from the north.
You attempt to hide yourself.
* S HP:Wounded MV:Strong>
w
Backstab them?!? They are in the throes of battle!
hide
backstab h.human
* S HP:Wounded MV:Strong>
Air Avenue
[ obvious exits: N E S W ]
East: A guardsman is here, fighting Bollix.
South: A sailor is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Verna* is standing here.
A smartly dressed man ambles about here.
* S HP:Wounded MV:Strong>
*Verna* panics, and attempts to flee!
*Verna* leaves north.
You attempt to hide yourself.
* S HP:Wounded MV:Strong>
Backstab who?
* S HP:Wounded MV:Strong>
Bollix narrates 'crit'
n
* S HP:Wounded MV:Strong>
hide
backstab h.human
Merchant Street
[ obvious exits: N E S ]
North: A black cat meanders to an unknown destination.
East: *Verna* is standing here.
South: Bollix the Wolfish Trolloc is standing here.
o S HP:Wounded MV:Strong>
You attempt to hide yourself.
o S HP:Wounded MV:Strong>
Backstab who?
o S HP:Wounded MV:Strong>
kill human
They aren't here.
o S HP:Wounded MV:Strong>
e
kill human
Equine Emporium
[ obvious exits: E W ]
East: A guardsman watches the streets for signs of trouble.
An iron lantern hangs from the wall above the gate.
*Verna* is standing here, riding a |1|.shaggy brown mare.
A man walks among the horses here feeding them and rubbing them down.
A woman goes about her daily business here.
A horse dealer stands here, making shifty deals.
* S HP:Wounded MV:Strong>
*Verna* tries to slash you, but you deflect the blow.
You do the best you can!
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she deflects the blow.
A shaggy brown mare panics and attempts to flee, throwing Verna off her in the process!
A shaggy brown mare leaves east.
*Verna* tries to slash you, but you deflect the blow.
You try to pierce *Verna*, but she deflects the blow.
* S HP:Wounded MV:Strong - Verna: Critical>
nar horse
look
You narrate 'horse'
* S HP:Wounded MV:Strong - Verna: Critical>
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
East: |1|.A shaggy brown mare stands here.
West: Bollix the Wolfish Trolloc is standing here.
An iron lantern hangs from the wall above the gate.
*Verna* is here, fighting YOU!
A man walks among the horses here feeding them and rubbing them down.
A woman goes about her daily business here.
A horse dealer stands here, making shifty deals.
* S HP:Wounded MV:Strong - Verna: Critical>
close Sidedoor
Ok.
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she deflects the blow.
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she parries successfully.
* S HP:Wounded MV:Strong - Verna: Critical>
Bollix pierces *Verna*'s right leg hard.
*Verna* panics, and attempts to flee!
* S HP:Wounded MV:Strong - Verna: Critical>
nar come
down
close Woodendoor
You narrate 'come '
* S HP:Wounded MV:Strong - Verna: Critical>
Bollix tries to pierce *Verna*, but she deflects the blow.
You pierce *Verna*'s head extremely hard.
*Verna* panics, and attempts to flee!
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Verna: Critical>
Ok.
* S HP:Wounded MV:Strong - Verna: Critical>
You try to pierce *Verna*, but she parries successfully.
kill human
* S HP:Wounded MV:Strong - Verna: Critical>
kill human
The Woodendoor is opened from the other side.
A guardsman has arrived from the west.
*Verna* panics, and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Strong - Verna: Critical>
*Verna* panics, and attempts to flee!
You do the best you can!
* S HP:Wounded MV:Strong - Verna: Critical>
close Sidedoor
close Woodendoor
It's already closed!
* S HP:Wounded MV:Strong - Verna: Critical>
A guardsman tries to crush Bollix, but he deflects the blow.
Bollix pierces *Verna*'s body.
*Verna* is mortally wounded, and will die soon, if not aided.
You pierce *Verna*'s body into bloody fragments!
*Verna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Verna*'s death cry.
Ok.
Dress/ring at harbor.
Re: Fail!
The ending of that battle goes as follows...
* S HP:Healthy MV:Strong > tell gretchen got ambush set at merchant street where you just left. lead 'em to me
ambush trolloc
You tell Gretchen 'got ambush set at merchant street where you just left. lead 'em to me'
You attempt to hide yourself.
You start preparing your ambush...
=
The day has begun.
*
You are now poised to kill.
* S HP:Healthy MV:Full >
Vaeyl has arrived from the west, riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl leaves north riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl has arrived from the north, riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl leaves north riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl has arrived from the north, riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl leaves north riding a gray palfrey.
l >
*Bollix* has arrived from the north.
*Bollix* makes a strange sound as you place a curved clear dagger in his back!
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Bollix* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Bollix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he deflects the blow.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
You barely pierce *Bollix*'s body.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you deflect the blow.
*Bollix* pierces your body hard.
You pierce *Bollix*'s body.
* S HP:Scratched MV:Fresh - Bollix: Wounded > narr stabbed bollix
You narrate 'stabbed bollix'
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he deflects the blow.
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he deflects the blow.
You dodge a bash from *Bollix* who loses his balance and falls!
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you parry successfully.
You tickle *Bollix*'s left leg with your pierce.
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Bollix* tries to pierce you, but you deflect the blow.
*Kharix* pierces your left leg very hard.
You try to pierce *Bollix*, but he deflects the blow.
*Kharix* tries to pierce you, but you deflect the blow.
You pierce *Bollix*'s body.
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Bollix* sheathes a curved clear dagger into an earthen brown mantle.
* S HP:Scratched MV:Fresh - Bollix: Wounded > narr wounded on.
*Bollix* draws a blackened steel kris from a silver Kandori wristcuff with a flash of steel.
* S HP:Scratched MV:Fresh - Bollix: Wounded > You narrate 'wounded on.'
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Bollix* pierces your left leg hard.
*Kharix* tries to pierce you, but you deflect the blow.
You pierce *Bollix*'s body.
*Kharix* closes the Woodendoor.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he deflects the blow.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
You swiftly dodge *Kharix*'s attempt to pierce you.
You pierce *Bollix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* pierces your body very hard.
*Kharix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* pierces your body.
*Kharix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he parries successfully.
narr batt...merchan str
* S HP:Hurt MV:Fresh - Bollix: Battered > You narrate 'batt...merchan str'
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* pierces your body very hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tastes a little bit of a shattered arm.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you parry successfully.
*Kharix* tries to pierce you, but you parry successfully.
You barely pierce *Bollix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he deflects the blow.
*Kharix* tries to pierce you, but you parry successfully.
You pierce *Bollix*'s right foot hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
*Kharix* tries to pierce you, but you dodge the attack.
You pierce *Bollix*'s body.
You dodge a bash from *Bollix* who loses his balance and falls!
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen unleashes a flurry of icy spikes at *Kharix*, who is stabbed repeatedly.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl has arrived from the west, riding a gray palfrey.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl slashes *Kharix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl tries to slash *Kharix*, but he parries successfully.
Gretchen tries to strike *Kharix*, but he parries successfully.
*Kharix* tries to pierce you, but you dodge the attack.
You pierce *Bollix*'s body.
*Kharix* leaves north.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl slashes *Kharix*'s head hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he deflects the blow.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he deflects the blow.
*Kharix* tries to pierce Vaeyl, but he deflects the blow.
Vaeyl slashes *Kharix*'s body hard.
*Bollix* tries to pierce you, but you parry successfully.
You barely pierce *Bollix*'s right leg.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* tries to pierce Vaeyl, but he parries successfully.
*Bollix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* tries to pierce Vaeyl, but he parries successfully.
*Bollix* tries to pierce you, but you deflect the blow.
You barely pierce *Bollix*'s left leg.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* avoids being bashed by Vaeyl who loses his balance and falls!
Gretchen unleashes a flurry of icy spikes at *Kharix*, who is stabbed repeatedly.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* pierces Vaeyl's right leg.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* leaves north.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl slashes *Bollix*'s body hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* swiftly dodges Gretchen's attempt to strike him.
* S HP:Hurt MV:Fresh - Bollix: Battered >
You pierce *Bollix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
You pierce *Bollix*'s right arm.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl sends *Bollix* sprawling with a powerful bash!
Gretchen unleashes a flurry of icy spikes at *Bollix*, who is stabbed repeatedly.
* S HP:Hurt MV:Fresh - Bollix: Critical >
You barely pierce *Bollix*'s right leg.
*Kharix* gets a small purse.
* S HP:Hurt MV:Fresh - Bollix: Critical >
Vaeyl slashes *Bollix*'s body very hard.
You pierce *Bollix*'s body.
*Bollix* is mortally wounded, and will die soon, if not aided.
* S HP:Hurt MV:Fresh - Bollix: Critical >
You pierce *Bollix*'s right leg hard.
*Bollix* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bollix*'s death cry.
*Kh
* S HP:Healthy MV:Strong > tell gretchen got ambush set at merchant street where you just left. lead 'em to me
ambush trolloc
You tell Gretchen 'got ambush set at merchant street where you just left. lead 'em to me'
You attempt to hide yourself.
You start preparing your ambush...
=
The day has begun.
*
You are now poised to kill.
* S HP:Healthy MV:Full >
Vaeyl has arrived from the west, riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl leaves north riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl has arrived from the north, riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl leaves north riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl has arrived from the north, riding a gray palfrey.
* S HP:Healthy MV:Full >
Vaeyl leaves north riding a gray palfrey.
l >
*Bollix* has arrived from the north.
*Bollix* makes a strange sound as you place a curved clear dagger in his back!
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Bollix* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Bollix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he deflects the blow.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
You barely pierce *Bollix*'s body.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you deflect the blow.
*Bollix* pierces your body hard.
You pierce *Bollix*'s body.
* S HP:Scratched MV:Fresh - Bollix: Wounded > narr stabbed bollix
You narrate 'stabbed bollix'
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he deflects the blow.
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he deflects the blow.
You dodge a bash from *Bollix* who loses his balance and falls!
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Kharix* tries to pierce you, but you parry successfully.
You tickle *Bollix*'s left leg with your pierce.
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Bollix* tries to pierce you, but you deflect the blow.
*Kharix* pierces your left leg very hard.
You try to pierce *Bollix*, but he deflects the blow.
*Kharix* tries to pierce you, but you deflect the blow.
You pierce *Bollix*'s body.
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Bollix* sheathes a curved clear dagger into an earthen brown mantle.
* S HP:Scratched MV:Fresh - Bollix: Wounded > narr wounded on.
*Bollix* draws a blackened steel kris from a silver Kandori wristcuff with a flash of steel.
* S HP:Scratched MV:Fresh - Bollix: Wounded > You narrate 'wounded on.'
* S HP:Scratched MV:Fresh - Bollix: Wounded >
*Bollix* pierces your left leg hard.
*Kharix* tries to pierce you, but you deflect the blow.
You pierce *Bollix*'s body.
*Kharix* closes the Woodendoor.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he deflects the blow.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
You swiftly dodge *Kharix*'s attempt to pierce you.
You pierce *Bollix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* pierces your body very hard.
*Kharix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* pierces your body.
*Kharix* tries to pierce you, but you parry successfully.
You try to pierce *Bollix*, but he parries successfully.
narr batt...merchan str
* S HP:Hurt MV:Fresh - Bollix: Battered > You narrate 'batt...merchan str'
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* pierces your body very hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tastes a little bit of a shattered arm.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you parry successfully.
*Kharix* tries to pierce you, but you parry successfully.
You barely pierce *Bollix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* tries to pierce you, but you parry successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he deflects the blow.
*Kharix* tries to pierce you, but you parry successfully.
You pierce *Bollix*'s right foot hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
*Kharix* tries to pierce you, but you dodge the attack.
You pierce *Bollix*'s body.
You dodge a bash from *Bollix* who loses his balance and falls!
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen unleashes a flurry of icy spikes at *Kharix*, who is stabbed repeatedly.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl has arrived from the west, riding a gray palfrey.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl slashes *Kharix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl tries to slash *Kharix*, but he parries successfully.
Gretchen tries to strike *Kharix*, but he parries successfully.
*Kharix* tries to pierce you, but you dodge the attack.
You pierce *Bollix*'s body.
*Kharix* leaves north.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl slashes *Kharix*'s head hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he deflects the blow.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Gretchen tries to strike *Kharix*, but he deflects the blow.
*Kharix* tries to pierce Vaeyl, but he deflects the blow.
Vaeyl slashes *Kharix*'s body hard.
*Bollix* tries to pierce you, but you parry successfully.
You barely pierce *Bollix*'s right leg.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* tries to pierce Vaeyl, but he parries successfully.
*Bollix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* tries to pierce Vaeyl, but he parries successfully.
*Bollix* tries to pierce you, but you deflect the blow.
You barely pierce *Bollix*'s left leg.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* avoids being bashed by Vaeyl who loses his balance and falls!
Gretchen unleashes a flurry of icy spikes at *Kharix*, who is stabbed repeatedly.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* pierces Vaeyl's right leg.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Kharix* leaves north.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
You try to pierce *Bollix*, but he parries successfully.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl slashes *Bollix*'s body hard.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* swiftly dodges Gretchen's attempt to strike him.
* S HP:Hurt MV:Fresh - Bollix: Battered >
You pierce *Bollix*'s body.
* S HP:Hurt MV:Fresh - Bollix: Battered >
*Bollix* tries to pierce you, but you deflect the blow.
You pierce *Bollix*'s right arm.
* S HP:Hurt MV:Fresh - Bollix: Battered >
Vaeyl sends *Bollix* sprawling with a powerful bash!
Gretchen unleashes a flurry of icy spikes at *Bollix*, who is stabbed repeatedly.
* S HP:Hurt MV:Fresh - Bollix: Critical >
You barely pierce *Bollix*'s right leg.
*Kharix* gets a small purse.
* S HP:Hurt MV:Fresh - Bollix: Critical >
Vaeyl slashes *Bollix*'s body very hard.
You pierce *Bollix*'s body.
*Bollix* is mortally wounded, and will die soon, if not aided.
* S HP:Hurt MV:Fresh - Bollix: Critical >
You pierce *Bollix*'s right leg hard.
*Bollix* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Bollix*'s death cry.
*Kh
Re: Fail!
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab who?
* S HP:Hurt MV:Tiring > w
h
1
A Sharp Turn
[ obvious exits: N E ]
*Castor* is here, fighting an evergreen pine mending a weapon, riding a gray palfrey.
*Dixon* is here, fighting an evergreen pine, riding a warhorse.
An elk cow nibbles on some greenery.
An evergreen pine is here, fighting Castor.
An evergreen pine grows among scattered cones.
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Tiring >
*Dixon* slices an evergreen pine's branch into bloody fragments!
An evergreen pine tries to hit Castor, but he parries successfully.
*Castor* pierces an evergreen pine's trunk extremely hard.
* S HP:Hurt MV:Tiring > 1
*Dixon* slices an evergreen pine's trunk into bloody fragments!
*Castor* pierces an evergreen pine's roots into bloody fragments!
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Tiring > 1
*Castor* pierces an evergreen pine's trunk into bloody fragments!
An evergreen pine is mortally wounded, and will die soon, if not aided.
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Tiring >
*Dixon* slices an evergreen pine's trunk into bloody fragments!
An evergreen pine is dead! R.I.P.
Your blood freezes as you hear an evergreen pine's death cry.
*Castor* stops riding a gray palfrey.
* S HP:Hurt MV:Tiring > 1
*Dixon* slices an evergreen pine's trunk very hard.
* S HP:Hurt MV:Tiring >
[ba h.human]
You silently approach your victim...
-
=
+
*
*
*Dixon* slices an evergreen pine's branch extremely hard.
qe+
=
-
-
Cancelled.
e
Arglebargle, glop-glyf!?!
* S HP:Hurt MV:Tiring >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
Up: A huge darkhound is here, drooling and snarling.
Down: A beastly, boar-headed trolloc growls maliciously.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
o HP:Critical MV:Haggard > Maybe you should get on your feet
grr
You attempt to hide yourself.
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab who?
* S HP:Hurt MV:Tiring > w
h
1
A Sharp Turn
[ obvious exits: N E ]
*Castor* is here, fighting an evergreen pine mending a weapon, riding a gray palfrey.
*Dixon* is here, fighting an evergreen pine, riding a warhorse.
An elk cow nibbles on some greenery.
An evergreen pine is here, fighting Castor.
An evergreen pine grows among scattered cones.
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Tiring >
*Dixon* slices an evergreen pine's branch into bloody fragments!
An evergreen pine tries to hit Castor, but he parries successfully.
*Castor* pierces an evergreen pine's trunk extremely hard.
* S HP:Hurt MV:Tiring > 1
*Dixon* slices an evergreen pine's trunk into bloody fragments!
*Castor* pierces an evergreen pine's roots into bloody fragments!
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Tiring > 1
*Castor* pierces an evergreen pine's trunk into bloody fragments!
An evergreen pine is mortally wounded, and will die soon, if not aided.
* S HP:Hurt MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Tiring >
*Dixon* slices an evergreen pine's trunk into bloody fragments!
An evergreen pine is dead! R.I.P.
Your blood freezes as you hear an evergreen pine's death cry.
*Castor* stops riding a gray palfrey.
* S HP:Hurt MV:Tiring > 1
*Dixon* slices an evergreen pine's trunk very hard.
* S HP:Hurt MV:Tiring >
[ba h.human]
You silently approach your victim...
-
=
+
*
*
*Dixon* slices an evergreen pine's branch extremely hard.
qe+
=
-
-
Cancelled.
e
Arglebargle, glop-glyf!?!
* S HP:Hurt MV:Tiring >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
Up: A huge darkhound is here, drooling and snarling.
Down: A beastly, boar-headed trolloc growls maliciously.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
o HP:Critical MV:Haggard > Maybe you should get on your feet
grr
Re: Fail!
* R HP:Critical MV:Winded >
*Scrat* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered > s
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > w
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > f
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered > f
You try to pierce *Scrat*, but he parries successfully.
w
* R HP:Critical MV:Winded - Scrat: Battered > w
PANIC! You couldn't escape!
Dixon narrates 'buffing'
* R HP:Critical MV:Winded - Scrat: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > No way! You're fighting for your life!
Dixon narrates 'hit'
* R HP:Critical MV:Winded - Scrat: Battered >
You try to pierce *Scrat*, but he deflects the blow.
* R HP:Critical MV:Winded - Scrat: Battered > change mood wimpy
f
*Scrat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered >
Pat has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded - Scrat: Battered > w
Pat leaves north riding a warhorse.
* R HP:Critical MV:Winded - Scrat: Battered >
*Scrat* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered > f
w
s
Pat narrates 'shzrei'
* R HP:Critical MV:Winded - Scrat: Battered > change mood wimpy
Pat narrates 'crit'
* R HP:Critical MV:Winded - Scrat: Battered > *someone* slashes your left leg very hard.
You are dead! Sorry...
I know I was brave but dam that was in a 3 exit room...
*Scrat* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered > s
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > w
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > f
No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered > f
You try to pierce *Scrat*, but he parries successfully.
w
* R HP:Critical MV:Winded - Scrat: Battered > w
PANIC! You couldn't escape!
Dixon narrates 'buffing'
* R HP:Critical MV:Winded - Scrat: Battered > No way! You're fighting for your life!
* R HP:Critical MV:Winded - Scrat: Battered > No way! You're fighting for your life!
Dixon narrates 'hit'
* R HP:Critical MV:Winded - Scrat: Battered >
You try to pierce *Scrat*, but he deflects the blow.
* R HP:Critical MV:Winded - Scrat: Battered > change mood wimpy
f
*Scrat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered >
Pat has arrived from the west, riding a warhorse.
* R HP:Critical MV:Winded - Scrat: Battered > w
Pat leaves north riding a warhorse.
* R HP:Critical MV:Winded - Scrat: Battered >
*Scrat* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Winded - Scrat: Battered > f
w
s
Pat narrates 'shzrei'
* R HP:Critical MV:Winded - Scrat: Battered > change mood wimpy
Pat narrates 'crit'
* R HP:Critical MV:Winded - Scrat: Battered > *someone* slashes your left leg very hard.
You are dead! Sorry...
I know I was brave but dam that was in a 3 exit room...
Re: Fail!
Lol got out and threw on some gear then this
* R HP:Healthy MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Scrat* is standing here, riding a shadow stallion.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* R HP:Healthy MV:Strong >
*Scrat* tries to slash you, but you parry successfully.
* R HP:Healthy MV:Strong - Scrat: Hurt > not
f
A Ghar'ghael trolloc joins Scrat's fight!
A muzzled trolloc joins Scrat's fight!
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you deflect the blow.
You start paying increased attention to your surroundings.
You panic and attempt to flee!: Hurt >
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Raal.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Healthy MV:Strong >
A muzzled trolloc has arrived from the south.
* R HP:Healthy MV:Strong > k dark
*Scrat* tries to slash you, but you parry successfully.
You do the best you can!
k dark
* R HP:Healthy MV:Strong - Scrat: Hurt > *Scrat* gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc cleaves your right leg hard.
You do the best you can!
* R HP:Scratched MV:Strong - Scrat: Hurt >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to pierce *Scrat*, but he parries successfully.
*Scrat* tries to slash you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc barely cleaves Raal's body.
Raal scythes a Dha'vol trolloc's left foot extremely hard.
*Scrat* gives a Ghar'ghael trolloc an order.
* R HP:Scratched MV:Strong - Scrat: Hurt >
*Scrat* panics, and attempts to flee!
Raal closes the fence.
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > *Scrat* opens the fence.
Ok.
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
*Scrat* panics, and attempts to flee!
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > You dodge a bash from a Ghar'ghael trolloc who loses his balance and falls!
You try to pierce *Scrat*, but he parries successfully.
*Scrat* tries to slash you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc barely tickles Raal's body with his cleave.
Raal spins on one heel, changing forms to The Boar Rushes Down the Mountain.
Raal scythes a Dha'vol trolloc's right leg extremely hard.
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
Raal narrates 'on in fence'
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > nar on in fence
You narrate 'on in fence'
* R HP:Scratched MV:Strong - Scrat: Hurt >
A muzzled trolloc growls menacingly.
Raal scythes a Ghar'ghael trolloc's body very hard.
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
close fence
close fence
It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
Raal scythes a Ghar'ghael trolloc's right foot into bloody fragments!
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You try to pierce *Scrat*, but he parries successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
You try to pierce *Scrat*, but he parries successfully.
It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
close fence
A muzzled trolloc misses a kick at your groin, you breathe lighter now...
It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
The shadows begin to engulf *Scrat*, but then they recede.
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > Raal scythes a Ghar'ghael trolloc's right leg into bloody fragments!
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to pierce *Scrat*, but he parries successfully.
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > alias y close fence
You try to pierce *Scrat*, but he deflects the blow.
Ok.
* R HP:Scratched MV:Strong - Scrat: Hurt > change mood brave
y
Mood changed to: Brave
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
The shadows begin to engulf *Scrat*, but then they recede.
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
y
Raal scythes a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc cleaves your body.
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > *Scrat* gives a Ghar'ghael trolloc an order.
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Raal scythes a Ghar'ghael trolloc's left foot into bloody fragments!
*Scrat* opens the fence.
[close fence]
Ok.
Ashlee narrates 'think he afkd guys, yelled about it'
* R HP:Scratched MV:Strong - Scrat: Hurt > y
*Scrat* panics, and attempts to flee!
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > k dark
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > Raal scythes a Ghar'ghael trolloc's body very hard.
You try to pierce *Scrat*, but he parries successfully.
*Scrat* tries to slash you, but you deflect the blow.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
You do the best you can!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
You dodge a bash from a Ghar'ghael trolloc who loses his balance and falls!
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Raal scythes a Ghar'ghael trolloc's left hand extremely hard.
You try to pierce *Scrat*, but he deflects the blow.
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > l
[close fence]
It's already closed!
where
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of a Dha'vol trolloc is lying here.
A Ghar'ghael trolloc is here, fighting Raal.
*Scrat* is here, fighting YOU!, riding a shadow stallion.
A muzzled trolloc is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting a Ghar'ghael trolloc, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Players in your Zone
--------------------
Ashlee - Thinning Woods
Dixon - In Front Of The Dark Tower
Darlana - In Front Of The Dark Tower
Cobaen - Stallion Pen
Raal - Stallion Pen
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Raal scythes a Ghar'ghael trolloc's left arm into bloody fragments!
You try to pierce *Scrat*, but he parries successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > The shadows begin to engulf *Scrat*, but then they recede.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt >
Raal spins on one heel, changing forms to Cat on Hot Sand.
Raal scythes a Ghar'ghael trolloc's body extremely hard.
You try to pierce *Scrat*, but he parries successfully.
* R HP:Scratched MV:Strong - Scrat: Hurt >
A Ghar'ghael trolloc tickles Raal's head with his cleave.
Raal scythes a Ghar'ghael trolloc's right leg extremely hard.
You try to pierce *Scrat*, but he parries successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
* R HP:Scratched MV:Strong - Scrat: Hurt > nar keep it closed
y
You narrate 'keep it closed'
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
y
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > l
Raal assumes Wind and Rain.
Raal scythes a Ghar'ghael trolloc's right leg into bloody fragments!
You try to pierce *Scrat*, but he deflects the blow.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of a Dha'vol trolloc is lying here.
A Ghar'ghael trolloc is here, fighting Raal.
*Scrat* is here, fighting YOU!, riding a shadow stallion.
A muzzled trolloc is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting a Ghar'ghael trolloc, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Scratched MV:Strong - Scrat: Hurt >
A Ghar'ghael trolloc barely cleaves Raal's body.
Raal scythes a Ghar'ghael trolloc's left leg into bloody fragments!
A Ghar'ghael trolloc is dead! R.I.P.
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.
A Ghar'ghael trolloc stops following Scrat.
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you deflect the blow.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
*Scrat* is engulfed into the murky depths of the shadows.
:(
* R HP:Healthy MV:Strong > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Scrat* is standing here, riding a shadow stallion.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
* R HP:Healthy MV:Strong >
*Scrat* tries to slash you, but you parry successfully.
* R HP:Healthy MV:Strong - Scrat: Hurt > not
f
A Ghar'ghael trolloc joins Scrat's fight!
A muzzled trolloc joins Scrat's fight!
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you deflect the blow.
You start paying increased attention to your surroundings.
You panic and attempt to flee!: Hurt >
You flee head over heels.
Stallion Pen
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Raal.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Healthy MV:Strong >
A muzzled trolloc has arrived from the south.
* R HP:Healthy MV:Strong > k dark
*Scrat* tries to slash you, but you parry successfully.
You do the best you can!
k dark
* R HP:Healthy MV:Strong - Scrat: Hurt > *Scrat* gives a Ghar'ghael trolloc an order.
A Ghar'ghael trolloc cleaves your right leg hard.
You do the best you can!
* R HP:Scratched MV:Strong - Scrat: Hurt >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to pierce *Scrat*, but he parries successfully.
*Scrat* tries to slash you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc barely cleaves Raal's body.
Raal scythes a Dha'vol trolloc's left foot extremely hard.
*Scrat* gives a Ghar'ghael trolloc an order.
* R HP:Scratched MV:Strong - Scrat: Hurt >
*Scrat* panics, and attempts to flee!
Raal closes the fence.
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > *Scrat* opens the fence.
Ok.
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
*Scrat* panics, and attempts to flee!
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > You dodge a bash from a Ghar'ghael trolloc who loses his balance and falls!
You try to pierce *Scrat*, but he parries successfully.
*Scrat* tries to slash you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc barely tickles Raal's body with his cleave.
Raal spins on one heel, changing forms to The Boar Rushes Down the Mountain.
Raal scythes a Dha'vol trolloc's right leg extremely hard.
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
Raal narrates 'on in fence'
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > nar on in fence
You narrate 'on in fence'
* R HP:Scratched MV:Strong - Scrat: Hurt >
A muzzled trolloc growls menacingly.
Raal scythes a Ghar'ghael trolloc's body very hard.
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
close fence
close fence
It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
Raal scythes a Ghar'ghael trolloc's right foot into bloody fragments!
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You try to pierce *Scrat*, but he parries successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
You try to pierce *Scrat*, but he parries successfully.
It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
close fence
A muzzled trolloc misses a kick at your groin, you breathe lighter now...
It's already closed!
close fence
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
The shadows begin to engulf *Scrat*, but then they recede.
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > close fence
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > Raal scythes a Ghar'ghael trolloc's right leg into bloody fragments!
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to pierce *Scrat*, but he parries successfully.
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > alias y close fence
You try to pierce *Scrat*, but he deflects the blow.
Ok.
* R HP:Scratched MV:Strong - Scrat: Hurt > change mood brave
y
Mood changed to: Brave
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
The shadows begin to engulf *Scrat*, but then they recede.
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
y
Raal scythes a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc cleaves your body.
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > *Scrat* gives a Ghar'ghael trolloc an order.
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Raal scythes a Ghar'ghael trolloc's left foot into bloody fragments!
*Scrat* opens the fence.
[close fence]
Ok.
Ashlee narrates 'think he afkd guys, yelled about it'
* R HP:Scratched MV:Strong - Scrat: Hurt > y
*Scrat* panics, and attempts to flee!
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > k dark
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > Raal scythes a Ghar'ghael trolloc's body very hard.
You try to pierce *Scrat*, but he parries successfully.
*Scrat* tries to slash you, but you deflect the blow.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
You do the best you can!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
You dodge a bash from a Ghar'ghael trolloc who loses his balance and falls!
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Raal scythes a Ghar'ghael trolloc's left hand extremely hard.
You try to pierce *Scrat*, but he deflects the blow.
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > l
[close fence]
It's already closed!
where
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of a Dha'vol trolloc is lying here.
A Ghar'ghael trolloc is here, fighting Raal.
*Scrat* is here, fighting YOU!, riding a shadow stallion.
A muzzled trolloc is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting a Ghar'ghael trolloc, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Players in your Zone
--------------------
Ashlee - Thinning Woods
Dixon - In Front Of The Dark Tower
Darlana - In Front Of The Dark Tower
Cobaen - Stallion Pen
Raal - Stallion Pen
* R HP:Scratched MV:Strong - Scrat: Hurt > y
Raal scythes a Ghar'ghael trolloc's left arm into bloody fragments!
You try to pierce *Scrat*, but he parries successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > The shadows begin to engulf *Scrat*, but then they recede.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt >
Raal spins on one heel, changing forms to Cat on Hot Sand.
Raal scythes a Ghar'ghael trolloc's body extremely hard.
You try to pierce *Scrat*, but he parries successfully.
* R HP:Scratched MV:Strong - Scrat: Hurt >
A Ghar'ghael trolloc tickles Raal's head with his cleave.
Raal scythes a Ghar'ghael trolloc's right leg extremely hard.
You try to pierce *Scrat*, but he parries successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
* R HP:Scratched MV:Strong - Scrat: Hurt > nar keep it closed
y
You narrate 'keep it closed'
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > y
y
[close fence]
It's already closed!
y
* R HP:Scratched MV:Strong - Scrat: Hurt > y
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > [close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > l
Raal assumes Wind and Rain.
Raal scythes a Ghar'ghael trolloc's right leg into bloody fragments!
You try to pierce *Scrat*, but he deflects the blow.
[close fence]
It's already closed!
* R HP:Scratched MV:Strong - Scrat: Hurt > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of a Dha'vol trolloc is lying here.
A Ghar'ghael trolloc is here, fighting Raal.
*Scrat* is here, fighting YOU!, riding a shadow stallion.
A muzzled trolloc is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Raal the Lieutenant is here, fighting a Ghar'ghael trolloc, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Scratched MV:Strong - Scrat: Hurt >
A Ghar'ghael trolloc barely cleaves Raal's body.
Raal scythes a Ghar'ghael trolloc's left leg into bloody fragments!
A Ghar'ghael trolloc is dead! R.I.P.
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.
A Ghar'ghael trolloc stops following Scrat.
You try to pierce *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you deflect the blow.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
*Scrat* is engulfed into the murky depths of the shadows.
:(
Re: Fail!
Killed this bad guy named Callan with the help of my friend Llorenz who died a hero! Then mean person Melis showed up to hurt me good while I was many hps less than what I wanted!
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
* HP:Beaten MV:Tiring > l
l
The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
* HP:Beaten MV:Tiring > wher
wher
The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
* HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
wher
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
wher
* HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
sc
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > You have 112(398) hit and 126(235) movement points.
You have scored 22062215 experience points and 1499 quest points.
You need 2437785 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
You are thirsty.<----- Didn't notice this!
* HP:Beaten MV:Tiring > nar idiot channie
You narrate 'idiot channie'
* HP:Beaten MV:Tiring > nar i looted everything but ur plate
You narrate 'i looted everything but ur plate'
* HP:Beaten MV:Tiring > nar but ill swap his plate for yours
You narrate 'but ill swap his plate for yours'
* HP:Beaten MV:Tiring > nar cz i looted him to
You narrate 'cz i looted him to'
Llorenz narrates 'Thanks!'
* HP:Beaten MV:Tiring > nar too
inv
You narrate 'too'
* HP:Beaten MV:Tiring > You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
[2] an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
* HP:Beaten MV:Tiring > sc
You have 112(398) hit and 126(235) movement points.
You have scored 22062215 experience points and 1499 quest points.
You need 2437785 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
You are thirsty.
* HP:Beaten MV:Tiring > w
n
e
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* HP:Beaten MV:Tiring > n
Merchants Row
[ obvious exits: N E S W ]
North: A mangy cat scurries around trying not to get stepped on.
East: A figure stands here, ready to collect unwanted things.
South: A good humored broker stands here, conducting his trades.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Beaten MV:Tiring > n
The Crossing
[ obvious exits: N E S W ]
North: A Shienaran guard patrols here, watching you carefully.
East: A gleeman is here, wearing a cloak of different colored patches.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A figure stands here, ready to collect unwanted things.
A mangy cat scurries around trying not to get stepped on.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Beaten MV:Winded > Before the Keep
[ obvious exits: N S ]
South: A figure stands here, ready to collect unwanted things.
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten MV:Winded > On the Drawbridge
[ obvious exits: N S ]
The corpse of Callan is lying here.
A hanging lantern lights the path.
* HP:Beaten MV:Winded > n
n
Llorenz narrates 'Nice! You killed him'
* HP:Beaten MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
w
* HP:Beaten MV:Winded > w
Center of the Courtyard
[ obvious exits: N E S W ]
North: A quiet servant awaits instructions from his master.
East: A quiet servant awaits instructions from his master.
South: A grizzled Shienaran veteran looks on.
West: A tough Shienaran soldier waits here.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Beaten MV:Winded > u
Western End of the Courtyard
[ obvious exits: E S W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A grizzled Shienaran veteran looks on.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Beaten MV:Winded > n
In the Southwest Tower
[ obvious exits: E U ]
East: A tough Shienaran soldier waits here.
Up: An archer draws his bow with a steady hand and a sharp eye.
A grizzled Shienaran veteran looks on.
n
* HP:Beaten MV:Winded > Atop the Southwest Tower
[ obvious exits: N D ]
North: A grizzled Shienaran veteran looks on.
Down: A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Beaten MV:Winded > jump out
Along the Walls
[ obvious exits: N S ]
North: An archer draws his bow with a steady hand and a sharp eye.
South: An archer draws his bow with a steady hand and a sharp eye.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
* HP:Beaten MV:Winded > Top of the Northwest Tower
[ obvious exits: S D ]
South: A grizzled Shienaran veteran looks on.
Down: A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Beaten MV:Winded > Ok.
* HP:Beaten MV:Winded > nar nod
You narrate 'nod'
* HP:Beaten MV:Winded >
Rig makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
*Melis* has arrived from the east, riding a |1|.warhorse. <------ This was lol
* HP:Beaten MV:Weary >
*Melis* leaves west riding a warhorse.
* HP:Beaten MV:Weary > look
Preparing to find this room on the map.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Matching room found! Correcting map position.
West:
* HP:Beaten MV:Weary > st
e
e
*Melis* has arrived from the west, riding a |1|.warhorse.
You are already standing.
* HP:Beaten MV:Weary > e
*Melis* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
e
* HP:Beaten MV:Weary - Melis: Healthy > e
You try to scythe *Melis*, but she deflects the blow.
*Melis* tickles your right leg with her strike.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
e
* HP:Beaten MV:Weary - Melis: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > f
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > e
e
You panic and attempt to flee!
e
e
You flee head over heels.
The Dusty Road
[ obvious exits: N E S ]
East: The Dusty Road
[ obvious exits: E W ]
*Melis* is standing here, riding a |1|.warhorse.
e
* HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: E S W ]
West:
* HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: E W ]
e
* HP:Beaten MV:Haggard > e
The Dusty Road
[ obvious exits: N E W ]
e
* HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: E W ]
e
* HP:Beaten MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
* HP:Beaten MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Llorenz narrates 'I mob ripped unfortunately, lol'
* HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
* HP:Beaten MV:Haggard > nar oh dung
The Dusty Road
[ obvious exits: N E S W ]
East: A raven is here flying around.
* HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E W ]
A raven is here flying around.
* HP:Beaten MV:Haggard > You narrate 'oh dung'
* HP:Beaten MV:Haggard > look
Preparing to find this room on the map.
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
Matching room found! Correcting map position.
A raven is here flying around.
* HP:Beaten MV:Haggard > n
sc
A Pine Forest
[ obvious exits: E S W ]
* HP:Beaten MV:Haggard > You have 67(398) hit and 1(235) movement points.
You have scored 22061296 experience points and 1499 quest points.
You need 2438704 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
You are thirsty.
* HP:Beaten MV:Haggard > nar she got me good almost
You narrate 'she got me good almost'
* HP:Beaten MV:Haggard > rem skin
drink water
You stop using a skin of human flesh.
drink water
* HP:Beaten MV:Haggard > You drink the blood.
* HP:Beaten MV:Haggard > You drink the blood.
* HP:Beaten MV:Haggard > wer skin
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Haggard > wear skin
inv
You put a skin of human flesh on your belt.
* HP:Beaten MV:Haggard > You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
[2] an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Haggard > nar hehe
You narrate 'hehe'
* HP:Beaten MV:Haggard > l in pack
backpack (used) :
a pair of ebony-steel plate greaves
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a shining steel breastplate
a torc of gleaming steel
a full metal helmet and visor
[2] a large slab of meat
[3] a lantern
* HP:Beaten MV:Haggard > l in 2.pack
Llorenz narrates 'Whew'
* HP:Beaten MV:Haggard > backpack (used) :
a large number of copper pennies (24)
thirteen gold crowns
the war scalp of Callan the Human slain in Shienar
a dagger of gleaming steel
[2] a package of iron rations
a bubbling draught
* HP:Beaten MV:Haggard > sc
You have 67(398) hit and 1(235) movement points.
You have scored 22061296 experience points and 1499 quest points.
You need 2438704 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
* HP:Beaten MV:Haggard > wher
wher
Players in your Zone
--------------------
Rig - A Pine Forest
wher
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
l
* HP:Beaten MV:Haggard > rest
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
* HP:Beaten MV:Haggard > draw
You sit down and rest your tired bones.
You sheath a wickedly scythed longsword into a studded leather belt with a crossed swords buckle.
* HP:Beaten MV:Haggard > sc
You draw a wickedly scythed longsword from a studded leather belt with a crossed swords buckle with a flash of steel.
You wield a wickedly scythed longsword with both hands.
* HP:Beaten MV:Haggard > You have 67(398) hit and 1(235) movement points.
You have scored 22061296 experience points and 1499 quest points.
You need 2438704 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are resting.
* HP:Beaten MV:Haggard > nar rig is hiding so softly
You narrate 'rig is hiding so softly'
inv
* HP:Beaten MV:Haggard > You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
[2] an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Haggard > wher
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > rem pack
You stop using a backpack.
* HP:Beaten MV:Haggard > hold stone
You grab an oilstone.
* HP:Beaten MV:Haggard > l
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
* HP:Beaten MV:Haggard > inv
wher
You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
[2] a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Haggard > wher
wher
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > *Melis* has arrived from the east, riding a |1|.warhorse.
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > *Melis* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard - Melis: Healthy >
You try to scythe *Melis*, but she parries successfully.
*Melis* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Haggard - Melis: Healthy > nar i dea
You narrate 'i dea'
* HP:Beaten MV:Haggard - Melis: Healthy > drop all
You scythe *Melis*'s body hard.
zerk
* HP:Beaten MV:Haggard - Melis: Scratched > You drop an emerald ring.
You drop a full metal helmet and visor.
You drop a necklace of dark ivy.
You drop a dark, hooded cloak.
You drop a backpack.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a wide leather wristband.
You drop a great claymore.
You drop a brightly-colored sash.
You drop a soft leather pouch.
You drop a skin of human flesh.
You drop a pair of ebony-steel plate greaves.
You drop a package of iron rations.
You drop an oilstone.
You drop a bronze headed war axe.
You drop a pair of thick metal boots.
You drop a pair of thick metal boots.
* HP:Beaten MV:Haggard - Melis: Scratched > change posture offensive
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Haggard - Melis: Scratched > Posture changed to: Offensive
* HP:Beaten MV:Haggard - Melis: Scratched >
You try to scythe *Melis*, but she deflects the blow.
* HP:Beaten MV:Haggard - Melis: Scratched >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by sharp but melting ice spikes sent by *Melis*!
* HP:Critical MV:Haggard - Melis: Scratched >
You scythe *Melis*'s body very hard.
*Melis* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Haggard - Melis: Hurt > l melis
Melis has some small wounds and bruises.
*Melis* is using:
<worn on head> a rimmed round helmet
<worn around neck> a necklace of dark ivy
<worn around neck> an ivory necklace
<worn about body> an earth-colored fitted coat
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a ridged steel bracer
<worn around wrist> a ridged steel bracer
<worn as shield> a dull black shield
<wielded> a walking staff
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
a brown sack
sixteen copper pennys
a large number of gold crowns (34)
* HP:Critical MV:Haggard - Melis: Hurt >
You try to scythe *Melis*, but she parries successfully.
* HP:Critical MV:Haggard - Melis: Hurt >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by sharp but melting ice spikes sent by *Melis*!
* HP:Critical MV:Haggard - Melis: Hurt > bash
*Melis* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
-
*Somebody* strikes your body.
You feel the Weave of the Wheel loosen from you..
You are dead! Sorry...
Circle of Darkness
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
* HP:Beaten MV:Tiring > l
l
The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
* HP:Beaten MV:Tiring > wher
wher
The Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
West: A good humored broker stands here, conducting his trades.
An oven stands here, radiating a dry heat.
* HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
wher
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
wher
* HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
sc
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > You have 112(398) hit and 126(235) movement points.
You have scored 22062215 experience points and 1499 quest points.
You need 2437785 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
You are thirsty.<----- Didn't notice this!
* HP:Beaten MV:Tiring > nar idiot channie
You narrate 'idiot channie'
* HP:Beaten MV:Tiring > nar i looted everything but ur plate
You narrate 'i looted everything but ur plate'
* HP:Beaten MV:Tiring > nar but ill swap his plate for yours
You narrate 'but ill swap his plate for yours'
* HP:Beaten MV:Tiring > nar cz i looted him to
You narrate 'cz i looted him to'
Llorenz narrates 'Thanks!'
* HP:Beaten MV:Tiring > nar too
inv
You narrate 'too'
* HP:Beaten MV:Tiring > You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
[2] an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Rig - The Kitchen of the Stooping Hawk
* HP:Beaten MV:Tiring > sc
You have 112(398) hit and 126(235) movement points.
You have scored 22062215 experience points and 1499 quest points.
You need 2437785 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
You are thirsty.
* HP:Beaten MV:Tiring > w
n
e
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* HP:Beaten MV:Tiring > n
Merchants Row
[ obvious exits: N E S W ]
North: A mangy cat scurries around trying not to get stepped on.
East: A figure stands here, ready to collect unwanted things.
South: A good humored broker stands here, conducting his trades.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Beaten MV:Tiring > n
The Crossing
[ obvious exits: N E S W ]
North: A Shienaran guard patrols here, watching you carefully.
East: A gleeman is here, wearing a cloak of different colored patches.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A figure stands here, ready to collect unwanted things.
A mangy cat scurries around trying not to get stepped on.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
* HP:Beaten MV:Winded > Before the Keep
[ obvious exits: N S ]
South: A figure stands here, ready to collect unwanted things.
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Beaten MV:Winded > On the Drawbridge
[ obvious exits: N S ]
The corpse of Callan is lying here.
A hanging lantern lights the path.
* HP:Beaten MV:Winded > n
n
Llorenz narrates 'Nice! You killed him'
* HP:Beaten MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
w
* HP:Beaten MV:Winded > w
Center of the Courtyard
[ obvious exits: N E S W ]
North: A quiet servant awaits instructions from his master.
East: A quiet servant awaits instructions from his master.
South: A grizzled Shienaran veteran looks on.
West: A tough Shienaran soldier waits here.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Beaten MV:Winded > u
Western End of the Courtyard
[ obvious exits: E S W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A grizzled Shienaran veteran looks on.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Beaten MV:Winded > n
In the Southwest Tower
[ obvious exits: E U ]
East: A tough Shienaran soldier waits here.
Up: An archer draws his bow with a steady hand and a sharp eye.
A grizzled Shienaran veteran looks on.
n
* HP:Beaten MV:Winded > Atop the Southwest Tower
[ obvious exits: N D ]
North: A grizzled Shienaran veteran looks on.
Down: A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Beaten MV:Winded > jump out
Along the Walls
[ obvious exits: N S ]
North: An archer draws his bow with a steady hand and a sharp eye.
South: An archer draws his bow with a steady hand and a sharp eye.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
* HP:Beaten MV:Winded > Top of the Northwest Tower
[ obvious exits: S D ]
South: A grizzled Shienaran veteran looks on.
Down: A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Beaten MV:Winded > Ok.
* HP:Beaten MV:Winded > nar nod
You narrate 'nod'
* HP:Beaten MV:Winded >
Rig makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
*Melis* has arrived from the east, riding a |1|.warhorse. <------ This was lol
* HP:Beaten MV:Weary >
*Melis* leaves west riding a warhorse.
* HP:Beaten MV:Weary > look
Preparing to find this room on the map.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Matching room found! Correcting map position.
West:
* HP:Beaten MV:Weary > st
e
e
*Melis* has arrived from the west, riding a |1|.warhorse.
You are already standing.
* HP:Beaten MV:Weary > e
*Melis* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
e
* HP:Beaten MV:Weary - Melis: Healthy > e
You try to scythe *Melis*, but she deflects the blow.
*Melis* tickles your right leg with her strike.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
e
* HP:Beaten MV:Weary - Melis: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > f
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Melis: Healthy > e
e
You panic and attempt to flee!
e
e
You flee head over heels.
The Dusty Road
[ obvious exits: N E S ]
East: The Dusty Road
[ obvious exits: E W ]
*Melis* is standing here, riding a |1|.warhorse.
e
* HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: E S W ]
West:
* HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: E W ]
e
* HP:Beaten MV:Haggard > e
The Dusty Road
[ obvious exits: N E W ]
e
* HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: E W ]
e
* HP:Beaten MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
* HP:Beaten MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Llorenz narrates 'I mob ripped unfortunately, lol'
* HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E S W ]
* HP:Beaten MV:Haggard > nar oh dung
The Dusty Road
[ obvious exits: N E S W ]
East: A raven is here flying around.
* HP:Beaten MV:Haggard > The Dusty Road
[ obvious exits: N E W ]
A raven is here flying around.
* HP:Beaten MV:Haggard > You narrate 'oh dung'
* HP:Beaten MV:Haggard > look
Preparing to find this room on the map.
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
Matching room found! Correcting map position.
A raven is here flying around.
* HP:Beaten MV:Haggard > n
sc
A Pine Forest
[ obvious exits: E S W ]
* HP:Beaten MV:Haggard > You have 67(398) hit and 1(235) movement points.
You have scored 22061296 experience points and 1499 quest points.
You need 2438704 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
You are thirsty.
* HP:Beaten MV:Haggard > nar she got me good almost
You narrate 'she got me good almost'
* HP:Beaten MV:Haggard > rem skin
drink water
You stop using a skin of human flesh.
drink water
* HP:Beaten MV:Haggard > You drink the blood.
* HP:Beaten MV:Haggard > You drink the blood.
* HP:Beaten MV:Haggard > wer skin
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Haggard > wear skin
inv
You put a skin of human flesh on your belt.
* HP:Beaten MV:Haggard > You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
[2] an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Haggard > nar hehe
You narrate 'hehe'
* HP:Beaten MV:Haggard > l in pack
backpack (used) :
a pair of ebony-steel plate greaves
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a shining steel breastplate
a torc of gleaming steel
a full metal helmet and visor
[2] a large slab of meat
[3] a lantern
* HP:Beaten MV:Haggard > l in 2.pack
Llorenz narrates 'Whew'
* HP:Beaten MV:Haggard > backpack (used) :
a large number of copper pennies (24)
thirteen gold crowns
the war scalp of Callan the Human slain in Shienar
a dagger of gleaming steel
[2] a package of iron rations
a bubbling draught
* HP:Beaten MV:Haggard > sc
You have 67(398) hit and 1(235) movement points.
You have scored 22061296 experience points and 1499 quest points.
You need 2438704 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are standing.
* HP:Beaten MV:Haggard > wher
wher
Players in your Zone
--------------------
Rig - A Pine Forest
wher
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
l
* HP:Beaten MV:Haggard > rest
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
* HP:Beaten MV:Haggard > draw
You sit down and rest your tired bones.
You sheath a wickedly scythed longsword into a studded leather belt with a crossed swords buckle.
* HP:Beaten MV:Haggard > sc
You draw a wickedly scythed longsword from a studded leather belt with a crossed swords buckle with a flash of steel.
You wield a wickedly scythed longsword with both hands.
* HP:Beaten MV:Haggard > You have 67(398) hit and 1(235) movement points.
You have scored 22061296 experience points and 1499 quest points.
You need 2438704 exp to level and 1501 qp to rank.
You have acquired 278 alt qps to date.
You have amassed 247 Turn points to date.
You have played 79 days and 2 hours (real time).
This ranks you as Rig the Master Havoc [Ko'bal 7] (Level 32).
You are resting.
* HP:Beaten MV:Haggard > nar rig is hiding so softly
You narrate 'rig is hiding so softly'
inv
* HP:Beaten MV:Haggard > You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
[2] an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Haggard > wher
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > rem pack
You stop using a backpack.
* HP:Beaten MV:Haggard > hold stone
You grab an oilstone.
* HP:Beaten MV:Haggard > l
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
* HP:Beaten MV:Haggard > inv
wher
You are carrying:
an emerald ring
a full metal helmet and visor
a necklace of dark ivy
a dark, hooded cloak
[2] a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a gator skin bracer
a wide leather wristband
a great claymore
a brightly-colored sash
a soft leather pouch
a skin of human flesh
a pair of ebony-steel plate greaves
a package of iron rations
an oilstone
a bronze headed war axe
[2] a pair of thick metal boots
* HP:Beaten MV:Haggard > wher
wher
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > *Melis* has arrived from the east, riding a |1|.warhorse.
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard > *Melis* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
Players in your Zone
--------------------
Rig - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Haggard - Melis: Healthy >
You try to scythe *Melis*, but she parries successfully.
*Melis* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Haggard - Melis: Healthy > nar i dea
You narrate 'i dea'
* HP:Beaten MV:Haggard - Melis: Healthy > drop all
You scythe *Melis*'s body hard.
zerk
* HP:Beaten MV:Haggard - Melis: Scratched > You drop an emerald ring.
You drop a full metal helmet and visor.
You drop a necklace of dark ivy.
You drop a dark, hooded cloak.
You drop a backpack.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a wide leather wristband.
You drop a great claymore.
You drop a brightly-colored sash.
You drop a soft leather pouch.
You drop a skin of human flesh.
You drop a pair of ebony-steel plate greaves.
You drop a package of iron rations.
You drop an oilstone.
You drop a bronze headed war axe.
You drop a pair of thick metal boots.
You drop a pair of thick metal boots.
* HP:Beaten MV:Haggard - Melis: Scratched > change posture offensive
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Haggard - Melis: Scratched > Posture changed to: Offensive
* HP:Beaten MV:Haggard - Melis: Scratched >
You try to scythe *Melis*, but she deflects the blow.
* HP:Beaten MV:Haggard - Melis: Scratched >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by sharp but melting ice spikes sent by *Melis*!
* HP:Critical MV:Haggard - Melis: Scratched >
You scythe *Melis*'s body very hard.
*Melis* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Haggard - Melis: Hurt > l melis
Melis has some small wounds and bruises.
*Melis* is using:
<worn on head> a rimmed round helmet
<worn around neck> a necklace of dark ivy
<worn around neck> an ivory necklace
<worn about body> an earth-colored fitted coat
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a ridged steel bracer
<worn around wrist> a ridged steel bracer
<worn as shield> a dull black shield
<wielded> a walking staff
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
a brown sack
sixteen copper pennys
a large number of gold crowns (34)
* HP:Critical MV:Haggard - Melis: Hurt >
You try to scythe *Melis*, but she parries successfully.
* HP:Critical MV:Haggard - Melis: Hurt >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by sharp but melting ice spikes sent by *Melis*!
* HP:Critical MV:Haggard - Melis: Hurt > bash
*Melis* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
-
*Somebody* strikes your body.
You feel the Weave of the Wheel loosen from you..
You are dead! Sorry...
Circle of Darkness
Re: Fail!
When fleeing at 15 hps its best to look at your room before assuming its safe lol
The corpse of a warhorse is lying here.
The corpse of Tarn is lying here.
*Darlana* is here, fighting YOU!
Zangief the Dark General is here, fighting Darlana mending a weapon, riding a shadow stallion.
* S HP:Beaten MV:Weary - Darlana: Battered > [kill human]
You do the best you can!
* S HP:Beaten MV:Weary - Darlana: Battered > kh
[kill human]
You do the best you can!
* S HP:Beaten MV:Weary - Darlana: Battered > kh
[kill human]
You do the best you can!
kh
* S HP:Beaten MV:Weary - Darlana: Battered > [kill human]
You do the best you can!
y - Darlana: Battered >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Darlana*!
kh
*Darlana* avoids being bashed by Zangief who loses his balance and falls!
*Darlana* panics, and attempts to flee!
You flee head over heels.
Outside a Cave
[ obvious exits: E W ]
The corpse of a raven is lying here.
A large bear with milky white fur sniffs the ground here.
An enormous anaconda lies in wait for its prey here.
[kill human]
They aren't here.
* S HP:Critical MV:Weary > kh
kh
kh
An enormous anaconda tries to hit you, but you dodge the attack.
You swiftly dodge a white bear's attempt to hit you.
A white bear tries to hit you, but you dodge the attack.
You pierce an enormous anaconda's body extremely hard.
You swiftly dodge an enormous anaconda's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > [kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > [kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > [kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > f
*Darlana* has arrived from the west.
*Darlana* panics, and attempts to flee!
*Darlana* leaves west.
You panic and attempt to flee! enormous anaconda: Scratched >
w
w
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
The corpse of a warhorse is lying here.
The corpse of Tarn is lying here.
*Darlana* is here, fighting Zangief.
Zangief the Dark General is here, fighting Darlana mending a weapon, riding a shadow stallion.
Edge of the Foothills
[ obvious exits: N E W ]
* S HP:Critical MV:Weary > Path to Tarwin's Gap
[ obvious exits: N E S W ]
* S HP:Critical MV:Weary > n
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
* S HP:Critical MV:Weary > sc
You have 15(356) hit and 67(246) movement points.
You have scored 76432776 experience points and 1039 quest points.
You need 2067224 exp to level and 1961 qp to rank.
You have amassed 170 Turn points to date.
You have played 121 days and 13 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 44).
You are standing.
* S HP:Critical MV:Weary > n
w
The Blight
[ obvious exits: N S W ]
w
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
The corpse of Homer is lying here.
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
* S HP:Critical MV:Weary > narr 15 hps
You narrate '15 hps'
* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
where
* S HP:Critical MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
Thack - The Blight
* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
An enormous blight worm towers above you, making an eerie shrill scream.
* S HP:Critical MV:Weary > n
where
Someone hits your body very hard.
You're stunned, but will probably regain consciousness...
All you can do right now is think about the stars!
S HP:Critical MV:Weary > All you can do right now is think about the stars!
S HP:Critical MV:Weary > f
n
n
All you can do right now is think about the stars!
S HP:Critical MV:Weary > All you can do right now is think about the stars!
S HP:Critical MV:Weary > All you can do right now is think about the stars!
S HP:Critical MV:Weary >
You are dead! Sorry...
Ouch! You lose a level.
You stop following Zangief.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A trolloc is here, exhorting a group of trolloc raiders.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here, drooling and mindlessly swatting at flies.
Up: A fade is stalking in the darkness.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Llorenz the Wolfish Trolloc is resting here.
o HP:Critical MV:Haggard > st
d
You stand up.
o HP:Critical MV:Haggard > In the Grand Hall
[ obvious exits: N E S W ]
North: A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
The corpse of a warhorse is lying here.
The corpse of Tarn is lying here.
*Darlana* is here, fighting YOU!
Zangief the Dark General is here, fighting Darlana mending a weapon, riding a shadow stallion.
* S HP:Beaten MV:Weary - Darlana: Battered > [kill human]
You do the best you can!
* S HP:Beaten MV:Weary - Darlana: Battered > kh
[kill human]
You do the best you can!
* S HP:Beaten MV:Weary - Darlana: Battered > kh
[kill human]
You do the best you can!
kh
* S HP:Beaten MV:Weary - Darlana: Battered > [kill human]
You do the best you can!
y - Darlana: Battered >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Darlana*!
kh
*Darlana* avoids being bashed by Zangief who loses his balance and falls!
*Darlana* panics, and attempts to flee!
You flee head over heels.
Outside a Cave
[ obvious exits: E W ]
The corpse of a raven is lying here.
A large bear with milky white fur sniffs the ground here.
An enormous anaconda lies in wait for its prey here.
[kill human]
They aren't here.
* S HP:Critical MV:Weary > kh
kh
kh
An enormous anaconda tries to hit you, but you dodge the attack.
You swiftly dodge a white bear's attempt to hit you.
A white bear tries to hit you, but you dodge the attack.
You pierce an enormous anaconda's body extremely hard.
You swiftly dodge an enormous anaconda's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > [kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > [kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > [kill human]
They aren't here.
* S HP:Critical MV:Winded - an enormous anaconda: Scratched > f
*Darlana* has arrived from the west.
*Darlana* panics, and attempts to flee!
*Darlana* leaves west.
You panic and attempt to flee! enormous anaconda: Scratched >
w
w
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
The corpse of a warhorse is lying here.
The corpse of Tarn is lying here.
*Darlana* is here, fighting Zangief.
Zangief the Dark General is here, fighting Darlana mending a weapon, riding a shadow stallion.
Edge of the Foothills
[ obvious exits: N E W ]
* S HP:Critical MV:Weary > Path to Tarwin's Gap
[ obvious exits: N E S W ]
* S HP:Critical MV:Weary > n
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N S W ]
* S HP:Critical MV:Weary > sc
You have 15(356) hit and 67(246) movement points.
You have scored 76432776 experience points and 1039 quest points.
You need 2067224 exp to level and 1961 qp to rank.
You have amassed 170 Turn points to date.
You have played 121 days and 13 hours (real time).
This ranks you as Phalz the Master Havoc [Ko'bal 7] (Level 44).
You are standing.
* S HP:Critical MV:Weary > n
w
The Blight
[ obvious exits: N S W ]
w
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
The corpse of Homer is lying here.
* S HP:Critical MV:Weary > The Blight
[ obvious exits: N E S W ]
* S HP:Critical MV:Weary > narr 15 hps
You narrate '15 hps'
* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N E S ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
where
* S HP:Critical MV:Weary > Players in your Zone
--------------------
Phalz - The Blight
Thack - The Blight
* S HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S ]
North: The blight bear stands on its haunches, roaring madly.
An enormous blight worm towers above you, making an eerie shrill scream.
* S HP:Critical MV:Weary > n
where
Someone hits your body very hard.
You're stunned, but will probably regain consciousness...
All you can do right now is think about the stars!
S HP:Critical MV:Weary > All you can do right now is think about the stars!
S HP:Critical MV:Weary > f
n
n
All you can do right now is think about the stars!
S HP:Critical MV:Weary > All you can do right now is think about the stars!
S HP:Critical MV:Weary > All you can do right now is think about the stars!
S HP:Critical MV:Weary >
You are dead! Sorry...
Ouch! You lose a level.
You stop following Zangief.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A trolloc is here, exhorting a group of trolloc raiders.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here, drooling and mindlessly swatting at flies.
Up: A fade is stalking in the darkness.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
Llorenz the Wolfish Trolloc is resting here.
o HP:Critical MV:Haggard > st
d
You stand up.
o HP:Critical MV:Haggard > In the Grand Hall
[ obvious exits: N E S W ]
North: A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Re: Fail!
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
*Jaghut* is standing here.
A kind-faced figure stands here.
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
*Jaghut* is standing here.
A kind-faced figure stands here.