Stab Thread
Re: Stab Thread
was fighting otein and fritt around LS and just happened to get a really lucky stab off, here tis
A Sparse Path
[ obvious exits: N W ]
The corpse of a rat is lying here.
A poor, solemn villager walks by.
* S HP:Scratched MV:Haggard > [hide ]
You attempt to hide yourself.
[ba h.fritt] aggard >
You silently approach your victim...
*
Your heartbeat calms down more as you feel less panicked.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Weary - Fritt: Healthy >
*someone* tries to pierce you, but you deflect the blow.
A villager leaves north.
*Fritt* panics, and attempts to flee!
* S HP:Scratched MV:Weary - Fritt: Healthy >
*Fritt* leaves west.
* S HP:Scratched MV:Weary > e
n
*Fritt* has arrived from the west.
* S HP:Scratched MV:Weary > Alas, you cannot go that way...
* S HP:Scratched MV:Weary > Dwindling Path Through the Rubble
[ obvious exits: N S ]
A poor, solemn villager walks by.
A raven is here, watching.
* S HP:Scratched MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Weary > Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
*Fritt* has arrived from the south.
You silently approach your victim...
*Fritt* makes a strange sound as you place a sharp, red stone dagger in his back!
*Fritt* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Fritt*'s death cry.
* S HP:Scratched MV:Weary > get all corpse
You get a black pair of silver-tooled boots from the corpse of Fritt.
You get a pair of earthen colored breeches from the corpse of Fritt.
You get a belt with a buckle of cuendillar from the corpse of Fritt.
You get a dagger of green jade from the corpse of Fritt.
You get a silver etched shield from the corpse of Fritt.
You get a scrimshaw bracelet of delicate beauty from the corpse of Fritt.
You get a silver Kandori wristcuff from the corpse of Fritt.
You get a pair of dark gloves from the corpse of Fritt.
You get a set of cloth sleeves from the corpse of Fritt.
You get a backpack from the corpse of Fritt.
You get a crimson cloak of fine Two Rivers wool from the corpse of Fritt.
You get a bearskin tunic from the corpse of Fritt.
You get a shimmering pendant of obsidian from the corpse of Fritt.
You get a shimmering pendant of obsidian from the corpse of Fritt.
You get a camouflaged hood from the corpse of Fritt.
You get a jade signet ring from the corpse of Fritt.
You get a mirrored lantern from the corpse of Fritt.
* S HP:Scratched MV:Weary > narr fritt rip
You narrate 'fritt rip'
* S HP:Scratched MV:Weary > scalp corpse
You lean over and sever the bloody head from the corpse of Fritt.
* S HP:Scratched MV:Weary > n
e
e
Through the Rubble
[ obvious exits: E S ]
South: A poor, solemn villager walks by.
A huge misshapen bear with large tusks, howls hungrily.
* S HP:Scratched MV:Weary > Past the Broken Tower
[ obvious exits: E W ]
* S HP:Scratched MV:Weary > where
Beginning of the Broken Hills
[ obvious exits: E W ]
A raven is here flying around.
A raven is here, watching.
* S HP:Scratched MV:Weary > Players in your Zone
--------------------
Phalz - Beginning of the Broken Hills
* S HP:Scratched MV:Weary > w
w
where
Past the Broken Tower
[ obvious exits: E W ]
* S HP:Scratched MV:Weary > Through the Rubble
[ obvious exits: E S ]
South: A poor, solemn villager walks by.
A raven is here flying around.
*Otien* is standing here, riding a gray palfrey.
A huge misshapen bear with large tusks, howls hungrily.
* S HP:Scratched MV:Weary > Players in your Zone
--------------------
Phalz - Through the Rubble
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Weary >
*Otien* leaves south riding a gray palfrey.
A Sparse Path
[ obvious exits: N W ]
The corpse of a rat is lying here.
A poor, solemn villager walks by.
* S HP:Scratched MV:Haggard > [hide ]
You attempt to hide yourself.
[ba h.fritt] aggard >
You silently approach your victim...
*
Your heartbeat calms down more as you feel less panicked.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Weary - Fritt: Healthy >
*someone* tries to pierce you, but you deflect the blow.
A villager leaves north.
*Fritt* panics, and attempts to flee!
* S HP:Scratched MV:Weary - Fritt: Healthy >
*Fritt* leaves west.
* S HP:Scratched MV:Weary > e
n
*Fritt* has arrived from the west.
* S HP:Scratched MV:Weary > Alas, you cannot go that way...
* S HP:Scratched MV:Weary > Dwindling Path Through the Rubble
[ obvious exits: N S ]
A poor, solemn villager walks by.
A raven is here, watching.
* S HP:Scratched MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Weary > Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
Backstab who?
* S HP:Scratched MV:Weary > ba h.human
*Fritt* has arrived from the south.
You silently approach your victim...
*Fritt* makes a strange sound as you place a sharp, red stone dagger in his back!
*Fritt* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Fritt*'s death cry.
* S HP:Scratched MV:Weary > get all corpse
You get a black pair of silver-tooled boots from the corpse of Fritt.
You get a pair of earthen colored breeches from the corpse of Fritt.
You get a belt with a buckle of cuendillar from the corpse of Fritt.
You get a dagger of green jade from the corpse of Fritt.
You get a silver etched shield from the corpse of Fritt.
You get a scrimshaw bracelet of delicate beauty from the corpse of Fritt.
You get a silver Kandori wristcuff from the corpse of Fritt.
You get a pair of dark gloves from the corpse of Fritt.
You get a set of cloth sleeves from the corpse of Fritt.
You get a backpack from the corpse of Fritt.
You get a crimson cloak of fine Two Rivers wool from the corpse of Fritt.
You get a bearskin tunic from the corpse of Fritt.
You get a shimmering pendant of obsidian from the corpse of Fritt.
You get a shimmering pendant of obsidian from the corpse of Fritt.
You get a camouflaged hood from the corpse of Fritt.
You get a jade signet ring from the corpse of Fritt.
You get a mirrored lantern from the corpse of Fritt.
* S HP:Scratched MV:Weary > narr fritt rip
You narrate 'fritt rip'
* S HP:Scratched MV:Weary > scalp corpse
You lean over and sever the bloody head from the corpse of Fritt.
* S HP:Scratched MV:Weary > n
e
e
Through the Rubble
[ obvious exits: E S ]
South: A poor, solemn villager walks by.
A huge misshapen bear with large tusks, howls hungrily.
* S HP:Scratched MV:Weary > Past the Broken Tower
[ obvious exits: E W ]
* S HP:Scratched MV:Weary > where
Beginning of the Broken Hills
[ obvious exits: E W ]
A raven is here flying around.
A raven is here, watching.
* S HP:Scratched MV:Weary > Players in your Zone
--------------------
Phalz - Beginning of the Broken Hills
* S HP:Scratched MV:Weary > w
w
where
Past the Broken Tower
[ obvious exits: E W ]
* S HP:Scratched MV:Weary > Through the Rubble
[ obvious exits: E S ]
South: A poor, solemn villager walks by.
A raven is here flying around.
*Otien* is standing here, riding a gray palfrey.
A huge misshapen bear with large tusks, howls hungrily.
* S HP:Scratched MV:Weary > Players in your Zone
--------------------
Phalz - Through the Rubble
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Weary >
*Otien* leaves south riding a gray palfrey.
Re: Stab Thread
Attention PK shoppers... 2 for 1 blue light special along the Illian road.
So I decide to go hunting tonight. Ah it was a profitable night, that's for certain. I don't have the log(beyond my buffer), but killed Barett and prior to that got Randall to battered/beat in scorps. Randall looted Barett and ran to Cairhien, where he remained, so I left. Then I headed down to farm TT for the clan, got a snowflake and silver etched for the chest, but no sign of any pukes. So I go up Tear to Luggy, and find obvs of 2 horses running south through Luggy. So I follow and stumble upon these two. I couldn't decide who to stab, first. That was until one of them made themselves a far more tempting target than the other.. then it was a mad scramble to type in the name before my current timer ran to completion.
* S HP:Healthy MV:Haggard > Players in your Zone <------------- normally I don't push my mvs to this point, but I was hungry for someone to kill.
--------------------
Puny - Along the Winding Illian Road
You catch a smell of horses nearby. <-------------------- Yeap, still here.
* S HP:Healthy MV:Haggard > e
A Shady Grove
[ obvious exits: W ]
The corpse of the ancient tree is lying here. [2]
A fallen tree lies upon the ground, seemingly chopped down in haste.
*Abigail* is here, fighting the ancient tree, riding a warhorse. <---------------- Well Hello my pretties!!!
*Galahad* is here, fighting the ancient tree, riding a warhorse.
The ancient tree is here, fighting Galahad.
* S HP:Healthy MV:Weary > h
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's trunk very hard.
The ancient tree barely hits Galahad's body.
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Weary >
*Galahad* hacks the ancient tree's trunk into bloody fragments!
* S HP:Healthy MV:Weary >
*Abigail* releases streaks of Fire at the ancient tree, who screams in pain.
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's branch very hard.
The ancient tree tries to hit Galahad, but he parries successfully.
* S HP:Healthy MV:Weary >
*Galahad* hacks the ancient tree's roots into bloody fragments!
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's roots hard.
The ancient tree tries to hit Galahad, but he deflects the blow.
* S HP:Healthy MV:Weary >
*Galahad* hacks the ancient tree's roots very hard.
* S HP:Healthy MV:Weary >
*Galahad* says 'WgR D^ daht XCGD]'
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk hard.
*Galahad* hacks the ancient tree's trunk very hard.
The ancient tree tries to hit Galahad, but he parries successfully.
* S HP:Healthy MV:Weary >
*Galahad* gets an oilstone from a backpack.
* S HP:Healthy MV:Weary >
*Galahad* grabs an oilstone.
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's roots into bloody fragments!
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
* S HP:Healthy MV:Weary >
*Abigail* says 'Uv'
* S HP:Healthy MV:Weary > b abigail <-------------- I had already typed in her name before I realized He was about to mend.
*Galahad* stops riding a warhorse.
* S HP:Healthy MV:Weary > [BACKSTAB ]
You silently approach your victim...
-=+*
*Galahad* stops using a jagged edged warsword.
*+bh <----------------------------- changed to just target by human, but realized that was still Abigail
=-Cancelled.
*Galahad* sits down. <--------------------- 2nd timer was still running on Abigail, so I had to quickly type in galahad's name.
*Galahad* begins mending a jagged edged warsword.
[BACKSTAB H.HUMAN]
You silently approach your victim...
-=+**+b galahad <------------------- I kept the second timer running while I typed in Galahad, just in case I typo'd his name, or didn't type fast enough
=- Cancelled.
[BACKSTAB ]
You silently approach your victim...
-=+**+=- -=
*Abigail* says 'gyat`E'
*Galahad* continues sharpening the edges of a jagged edged warsword...
+*
*Galahad* makes a strange sound as you place a curved clear dagger in his back! <----------- Yes!! What, no blick?!
* S HP:Healthy MV:Weary - Galahad: Critical > <-------------------- This is where I sulked for a moment... resting target, no blick *sulk*
*Galahad* draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel.
*Galahad* tries to pierce you, but you dodge the attack.
* S HP:Healthy MV:Weary - Galahad: Critical >
*Galahad* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Weary - Galahad: Critical > cb
cmb
You swiftly dodge *Galahad*'s attempt to pierce you.
You pierce *Galahad*'s right leg.
[CHANGE POSTURE OFFENSIVE]
Posture changed to: OFFENSIVE
* S HP:Healthy MV:Weary - Galahad: Critical > [CHANGE MOOD BRAVE]
Mood changed to: BRAVE
* S HP:Healthy MV:Weary - Galahad: Critical >
*Galahad* sheathes a shiny copper dagger into a silver Kandori wristcuff.
* S HP:Healthy MV:Weary - Galahad: Critical >
You pierce *Galahad*'s body hard.
* S HP:Healthy MV:Weary - Galahad: Critical >
*Galahad* draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel. <------ woot, he didn't get his sword in time, defenses down
*Galahad* tries to pierce you, but you dodge the attack.
You pierce *Galahad*'s right arm hard.
* S HP:Healthy MV:Weary - Galahad: Critical >
You swiftly dodge *Galahad*'s attempt to pierce you.
You try to pierce *Galahad*, but he deflects the blow.
*Galahad* tries to pierce you, but you parry successfully.
You pierce *Galahad*'s body.
*Galahad* is incapacitated and will slowly die, if not aided.
* S HP:Healthy MV:Weary - Galahad: Critical >
Your body is burned by a tremendous fireball sent by *Abigail*! <------- Ouch, but no pain... no KILL.
* S HP:Hurt MV:Weary - Galahad: Critical >
You pierce *Galahad*'s right leg hard.
*Galahad* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Galahad*'s death cry.
* S HP:Hurt MV:Weary > 2
3
h
[scalp corpse]
You lean over and sever the bloody head from the corpse of Galahad.
* S HP:Hurt MV:Weary > bh
[GET ALL CORPSE]
You get a jagged edged warsword from the corpse of Galahad.
You get a pair of lissome leather boots with metal capped toes from the corpse of Galahad.
You get a pair of ebony-steel plate greaves from the corpse of Galahad.
You get a leather baldric from the corpse of Galahad.
You get a leather water flask from the corpse of Galahad.
You get a belt with a buckle of cuendillar from the corpse of Galahad.
You get a shiny copper dagger from the corpse of Galahad.
You get a silver Kandori wristcuff from the corpse of Galahad.
You get a silver Kandori wristcuff from the corpse of Galahad.
You get a sturdy pair of full leather gauntlets from the corpse of Galahad.
You get a pair of riveted chainmail sleeves from the corpse of Galahad.
You get a backpack from the corpse of Galahad.
You get a dark cloak, worked with the flame of Tar Valon from the corpse of Galahad.
You get a tunic of finely-crafted chain from the corpse of Galahad.
You get a shimmering chain of gold from the corpse of Galahad.
You get a thin, black chain from the corpse of Galahad.
You get a strange, insectoid helm from the corpse of Galahad.
You get a jade signet ring from the corpse of Galahad.
You get a jade signet ring from the corpse of Galahad.
You get an oilstone from the corpse of Galahad.
You get a crystal lightstick from the corpse of Galahad.
* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself. <--------------- noticed I wasn't engaged, so tried for stab thinking maybe I'd get lucky and her weave engagement might somehow disengage. Yeah I know... dumb idea.
* S HP:Hurt MV:Weary > [BACKSTAB H.HUMAN]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Weary > e
* S HP:Hurt MV:Weary > n
Your body is burned by a tremendous fireball sent by *Abigail*! <---------- Ouch again!!
No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Abigail: Scratched > cmw
f
You try to pierce *Abigail*, but she deflects the blow.
*Abigail* tries to strike you, but you parry successfully.
[CHANGE MOOD WIMPY]
Mood changed to: WIMPY
* S HP:Wounded MV:Weary - Abigail: Scratched > PANIC! You couldn't escape!
* S HP:Wounded MV:Weary - Abigail: Scratched > f
You panic and attempt to flee! <-------------- time to try the old flee and re-enter, and hope her notice isn't high enough to complete her weave timer on me.
You flee head over heels.
Along the Winding Illian Road
[ obvious exits: N E S ]
* S HP:Wounded MV:Weary > e
h
bh
A Shady Grove
[ obvious exits: W ]
The corpse of Galahad is lying here.
The corpse of the ancient tree is lying here. [3]
A fallen tree lies upon the ground, seemingly chopped down in haste.
*Abigail* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
* S HP:Wounded MV:Weary > *Abigail* leaves west riding a warhorse. <--- bah, she left
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Weary > [BACKSTAB H.HUMAN]
Backstab who?
* S HP:Wounded MV:Weary >
*Abigail* has arrived from the west, riding a warhorse. <--- Oh she's back!!
* S HP:Wounded MV:Weary > bh
[BACKSTAB H.HUMAN]
You silently approach your victim...
*Abigail* leaves west riding a warhorse. <----- Damn it she left again. Such a tease. ;)
-=+**+=- -=+*
Backstab who?
* S HP:Wounded MV:Weary > w
h
bh
Along the Winding Illian Road
[ obvious exits: N E S ]
* S HP:Wounded MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail. <---- hadn't noticed my hide failed so I tried my timer and ended up standing there looking foolish.
* S HP:Wounded MV:Weary > [BACKSTAB H.HUMAN]
Backstab who?
* S HP:Wounded MV:Weary >
Your heartbeat calms down more as you feel less panicked.
*Abigail* has arrived from the north, riding a warhorse.
* S HP:Wounded MV:Winded > bh
*Abigail* tries to strike you, but you deflect the blow.
* S HP:Wounded MV:Winded - Abigail: Scratched > [BACKSTAB H.HUMAN]
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Abigail: Scratched > f
You panic and attempt to flee! <----- time to leave, her fireballs hurt, and I'm not going to break her defense loaded down with eq
You try to pierce *Abigail*, but she deflects the blow.
*Abigail* tries to strike you, but you parry successfully.
You flee head over heels.
A Shady Grove
[ obvious exits: W ] <------- bonus... was expecting some other direction, but I'll give the flee re-enter stab 1 more try
The corpse of Galahad is lying here.
The corpse of the ancient tree is lying here. [3]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently.
* S HP:Wounded MV:Winded > w
h
bh
Along the Winding Illian Road
[ obvious exits: N E S ]
*Abigail* is standing here, riding a warhorse.
* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN] <------- please work, please work.. please work....
You silently approach your victim...
-=+**+=- -=+*
*Abigail* makes a strange sound as you place a curved clear dagger in her back!
*Abigail* is dead! R.I.P. <----------------------- YES!!!!! That's what I call a K1G1 (kill one get one free) kind of deal. *cackle*
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Abigail*'s death cry.
* S HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Puny - Along the Winding Illian Road
* S HP:Wounded MV:Winded > put tuft purse
You put the severed head of Galahad the Human slain in Illian in a small purse.
* S HP:Wounded MV:Winded > i
You are carrying:
a crystal lightstick
an oilstone
[2] a jade signet ring
a strange, insectoid helm
a thin, black chain
a shimmering chain of gold
a tunic of finely-crafted chain
a dark cloak, worked with the flame of Tar Valon
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a shiny copper dagger
a belt with a buckle of cuendillar
a leather water flask
a leather baldric
a pair of ebony-steel plate greaves
a pair of lissome leather boots with metal capped toes
a jagged edged warsword
* S HP:Wounded MV:Winded > wear pack
You wear a backpack on your back.
* S HP:Wounded MV:Winded > put all pack
You put a crystal lightstick in a backpack.
You put an oilstone in a backpack.
You put a jade signet ring in a backpack.
You put a jade signet ring in a backpack.
You put a strange, insectoid helm in a backpack.
You put a thin, black chain in a backpack.
You put a shimmering chain of gold in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put a dark cloak, worked with the flame of Tar Valon in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a shiny copper dagger in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a leather water flask in a backpack.
You put a leather baldric in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
A jagged edged warsword won't fit in a backpack.
* S HP:Wounded MV:Winded > 3
[GET ALL CORPSE]
You get a black pair of silver-tooled boots from the corpse of Abigail.
You get a pair of earthen colored breeches from the corpse of Abigail.
You get a leather water flask from the corpse of Abigail.
You get a brightly-colored sash from the corpse of Abigail.
You get a yew staff from the corpse of Abigail.
You get a silver etched shield from the corpse of Abigail.
You get a silver Kandori wristcuff from the corpse of Abigail.
You get a silver Kandori wristcuff from the corpse of Abigail.
You get a pair of dark gloves from the corpse of Abigail.
You get a set of cloth sleeves from the corpse of Abigail.
You get an embroidered, cotton shoulder bag from the corpse of Abigail.
You get a dress with colored bands at the hem from the corpse of Abigail.
You get a bearskin tunic from the corpse of Abigail.
You get a shimmering pendant of obsidian from the corpse of Abigail.
You get a shimmering pendant of obsidian from the corpse of Abigail.
You get a white-gold diamond tiara from the corpse of Abigail.
You get a gold ring delicately carved with ivy from the corpse of Abigail.
You get a gold ring from the corpse of Abigail. <---------------------- DODGE, SWEET GLORIOUS DODGE for me and my clan's chest. *dance*
* S HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Puny - Along the Winding Illian Road
So I decide to go hunting tonight. Ah it was a profitable night, that's for certain. I don't have the log(beyond my buffer), but killed Barett and prior to that got Randall to battered/beat in scorps. Randall looted Barett and ran to Cairhien, where he remained, so I left. Then I headed down to farm TT for the clan, got a snowflake and silver etched for the chest, but no sign of any pukes. So I go up Tear to Luggy, and find obvs of 2 horses running south through Luggy. So I follow and stumble upon these two. I couldn't decide who to stab, first. That was until one of them made themselves a far more tempting target than the other.. then it was a mad scramble to type in the name before my current timer ran to completion.
* S HP:Healthy MV:Haggard > Players in your Zone <------------- normally I don't push my mvs to this point, but I was hungry for someone to kill.
--------------------
Puny - Along the Winding Illian Road
You catch a smell of horses nearby. <-------------------- Yeap, still here.
* S HP:Healthy MV:Haggard > e
A Shady Grove
[ obvious exits: W ]
The corpse of the ancient tree is lying here. [2]
A fallen tree lies upon the ground, seemingly chopped down in haste.
*Abigail* is here, fighting the ancient tree, riding a warhorse. <---------------- Well Hello my pretties!!!
*Galahad* is here, fighting the ancient tree, riding a warhorse.
The ancient tree is here, fighting Galahad.
* S HP:Healthy MV:Weary > h
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's trunk very hard.
The ancient tree barely hits Galahad's body.
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Weary >
*Galahad* hacks the ancient tree's trunk into bloody fragments!
* S HP:Healthy MV:Weary >
*Abigail* releases streaks of Fire at the ancient tree, who screams in pain.
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's branch very hard.
The ancient tree tries to hit Galahad, but he parries successfully.
* S HP:Healthy MV:Weary >
*Galahad* hacks the ancient tree's roots into bloody fragments!
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's roots hard.
The ancient tree tries to hit Galahad, but he deflects the blow.
* S HP:Healthy MV:Weary >
*Galahad* hacks the ancient tree's roots very hard.
* S HP:Healthy MV:Weary >
*Galahad* says 'WgR D^ daht XCGD]'
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk hard.
*Galahad* hacks the ancient tree's trunk very hard.
The ancient tree tries to hit Galahad, but he parries successfully.
* S HP:Healthy MV:Weary >
*Galahad* gets an oilstone from a backpack.
* S HP:Healthy MV:Weary >
*Galahad* grabs an oilstone.
* S HP:Healthy MV:Weary >
*Abigail* strikes the ancient tree's trunk.
*Galahad* hacks the ancient tree's roots into bloody fragments!
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
* S HP:Healthy MV:Weary >
*Abigail* says 'Uv'
* S HP:Healthy MV:Weary > b abigail <-------------- I had already typed in her name before I realized He was about to mend.
*Galahad* stops riding a warhorse.
* S HP:Healthy MV:Weary > [BACKSTAB ]
You silently approach your victim...
-=+*
*Galahad* stops using a jagged edged warsword.
*+bh <----------------------------- changed to just target by human, but realized that was still Abigail
=-Cancelled.
*Galahad* sits down. <--------------------- 2nd timer was still running on Abigail, so I had to quickly type in galahad's name.
*Galahad* begins mending a jagged edged warsword.
[BACKSTAB H.HUMAN]
You silently approach your victim...
-=+**+b galahad <------------------- I kept the second timer running while I typed in Galahad, just in case I typo'd his name, or didn't type fast enough
=- Cancelled.
[BACKSTAB ]
You silently approach your victim...
-=+**+=- -=
*Abigail* says 'gyat`E'
*Galahad* continues sharpening the edges of a jagged edged warsword...
+*
*Galahad* makes a strange sound as you place a curved clear dagger in his back! <----------- Yes!! What, no blick?!
* S HP:Healthy MV:Weary - Galahad: Critical > <-------------------- This is where I sulked for a moment... resting target, no blick *sulk*
*Galahad* draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel.
*Galahad* tries to pierce you, but you dodge the attack.
* S HP:Healthy MV:Weary - Galahad: Critical >
*Galahad* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Weary - Galahad: Critical > cb
cmb
You swiftly dodge *Galahad*'s attempt to pierce you.
You pierce *Galahad*'s right leg.
[CHANGE POSTURE OFFENSIVE]
Posture changed to: OFFENSIVE
* S HP:Healthy MV:Weary - Galahad: Critical > [CHANGE MOOD BRAVE]
Mood changed to: BRAVE
* S HP:Healthy MV:Weary - Galahad: Critical >
*Galahad* sheathes a shiny copper dagger into a silver Kandori wristcuff.
* S HP:Healthy MV:Weary - Galahad: Critical >
You pierce *Galahad*'s body hard.
* S HP:Healthy MV:Weary - Galahad: Critical >
*Galahad* draws a shiny copper dagger from a silver Kandori wristcuff with a flash of steel. <------ woot, he didn't get his sword in time, defenses down
*Galahad* tries to pierce you, but you dodge the attack.
You pierce *Galahad*'s right arm hard.
* S HP:Healthy MV:Weary - Galahad: Critical >
You swiftly dodge *Galahad*'s attempt to pierce you.
You try to pierce *Galahad*, but he deflects the blow.
*Galahad* tries to pierce you, but you parry successfully.
You pierce *Galahad*'s body.
*Galahad* is incapacitated and will slowly die, if not aided.
* S HP:Healthy MV:Weary - Galahad: Critical >
Your body is burned by a tremendous fireball sent by *Abigail*! <------- Ouch, but no pain... no KILL.
* S HP:Hurt MV:Weary - Galahad: Critical >
You pierce *Galahad*'s right leg hard.
*Galahad* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Galahad*'s death cry.
* S HP:Hurt MV:Weary > 2
3
h
[scalp corpse]
You lean over and sever the bloody head from the corpse of Galahad.
* S HP:Hurt MV:Weary > bh
[GET ALL CORPSE]
You get a jagged edged warsword from the corpse of Galahad.
You get a pair of lissome leather boots with metal capped toes from the corpse of Galahad.
You get a pair of ebony-steel plate greaves from the corpse of Galahad.
You get a leather baldric from the corpse of Galahad.
You get a leather water flask from the corpse of Galahad.
You get a belt with a buckle of cuendillar from the corpse of Galahad.
You get a shiny copper dagger from the corpse of Galahad.
You get a silver Kandori wristcuff from the corpse of Galahad.
You get a silver Kandori wristcuff from the corpse of Galahad.
You get a sturdy pair of full leather gauntlets from the corpse of Galahad.
You get a pair of riveted chainmail sleeves from the corpse of Galahad.
You get a backpack from the corpse of Galahad.
You get a dark cloak, worked with the flame of Tar Valon from the corpse of Galahad.
You get a tunic of finely-crafted chain from the corpse of Galahad.
You get a shimmering chain of gold from the corpse of Galahad.
You get a thin, black chain from the corpse of Galahad.
You get a strange, insectoid helm from the corpse of Galahad.
You get a jade signet ring from the corpse of Galahad.
You get a jade signet ring from the corpse of Galahad.
You get an oilstone from the corpse of Galahad.
You get a crystal lightstick from the corpse of Galahad.
* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself. <--------------- noticed I wasn't engaged, so tried for stab thinking maybe I'd get lucky and her weave engagement might somehow disengage. Yeah I know... dumb idea.
* S HP:Hurt MV:Weary > [BACKSTAB H.HUMAN]
Backstab them?!? They are in the throes of battle!
* S HP:Hurt MV:Weary > e
* S HP:Hurt MV:Weary > n
Your body is burned by a tremendous fireball sent by *Abigail*! <---------- Ouch again!!
No way! You're fighting for your life!
* S HP:Wounded MV:Weary - Abigail: Scratched > cmw
f
You try to pierce *Abigail*, but she deflects the blow.
*Abigail* tries to strike you, but you parry successfully.
[CHANGE MOOD WIMPY]
Mood changed to: WIMPY
* S HP:Wounded MV:Weary - Abigail: Scratched > PANIC! You couldn't escape!
* S HP:Wounded MV:Weary - Abigail: Scratched > f
You panic and attempt to flee! <-------------- time to try the old flee and re-enter, and hope her notice isn't high enough to complete her weave timer on me.
You flee head over heels.
Along the Winding Illian Road
[ obvious exits: N E S ]
* S HP:Wounded MV:Weary > e
h
bh
A Shady Grove
[ obvious exits: W ]
The corpse of Galahad is lying here.
The corpse of the ancient tree is lying here. [3]
A fallen tree lies upon the ground, seemingly chopped down in haste.
*Abigail* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
* S HP:Wounded MV:Weary > *Abigail* leaves west riding a warhorse. <--- bah, she left
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Weary > [BACKSTAB H.HUMAN]
Backstab who?
* S HP:Wounded MV:Weary >
*Abigail* has arrived from the west, riding a warhorse. <--- Oh she's back!!
* S HP:Wounded MV:Weary > bh
[BACKSTAB H.HUMAN]
You silently approach your victim...
*Abigail* leaves west riding a warhorse. <----- Damn it she left again. Such a tease. ;)
-=+**+=- -=+*
Backstab who?
* S HP:Wounded MV:Weary > w
h
bh
Along the Winding Illian Road
[ obvious exits: N E S ]
* S HP:Wounded MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail. <---- hadn't noticed my hide failed so I tried my timer and ended up standing there looking foolish.
* S HP:Wounded MV:Weary > [BACKSTAB H.HUMAN]
Backstab who?
* S HP:Wounded MV:Weary >
Your heartbeat calms down more as you feel less panicked.
*Abigail* has arrived from the north, riding a warhorse.
* S HP:Wounded MV:Winded > bh
*Abigail* tries to strike you, but you deflect the blow.
* S HP:Wounded MV:Winded - Abigail: Scratched > [BACKSTAB H.HUMAN]
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Abigail: Scratched > f
You panic and attempt to flee! <----- time to leave, her fireballs hurt, and I'm not going to break her defense loaded down with eq
You try to pierce *Abigail*, but she deflects the blow.
*Abigail* tries to strike you, but you parry successfully.
You flee head over heels.
A Shady Grove
[ obvious exits: W ] <------- bonus... was expecting some other direction, but I'll give the flee re-enter stab 1 more try
The corpse of Galahad is lying here.
The corpse of the ancient tree is lying here. [3]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently.
* S HP:Wounded MV:Winded > w
h
bh
Along the Winding Illian Road
[ obvious exits: N E S ]
*Abigail* is standing here, riding a warhorse.
* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN] <------- please work, please work.. please work....
You silently approach your victim...
-=+**+=- -=+*
*Abigail* makes a strange sound as you place a curved clear dagger in her back!
*Abigail* is dead! R.I.P. <----------------------- YES!!!!! That's what I call a K1G1 (kill one get one free) kind of deal. *cackle*
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Abigail*'s death cry.
* S HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Puny - Along the Winding Illian Road
* S HP:Wounded MV:Winded > put tuft purse
You put the severed head of Galahad the Human slain in Illian in a small purse.
* S HP:Wounded MV:Winded > i
You are carrying:
a crystal lightstick
an oilstone
[2] a jade signet ring
a strange, insectoid helm
a thin, black chain
a shimmering chain of gold
a tunic of finely-crafted chain
a dark cloak, worked with the flame of Tar Valon
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a shiny copper dagger
a belt with a buckle of cuendillar
a leather water flask
a leather baldric
a pair of ebony-steel plate greaves
a pair of lissome leather boots with metal capped toes
a jagged edged warsword
* S HP:Wounded MV:Winded > wear pack
You wear a backpack on your back.
* S HP:Wounded MV:Winded > put all pack
You put a crystal lightstick in a backpack.
You put an oilstone in a backpack.
You put a jade signet ring in a backpack.
You put a jade signet ring in a backpack.
You put a strange, insectoid helm in a backpack.
You put a thin, black chain in a backpack.
You put a shimmering chain of gold in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put a dark cloak, worked with the flame of Tar Valon in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a shiny copper dagger in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a leather water flask in a backpack.
You put a leather baldric in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
A jagged edged warsword won't fit in a backpack.
* S HP:Wounded MV:Winded > 3
[GET ALL CORPSE]
You get a black pair of silver-tooled boots from the corpse of Abigail.
You get a pair of earthen colored breeches from the corpse of Abigail.
You get a leather water flask from the corpse of Abigail.
You get a brightly-colored sash from the corpse of Abigail.
You get a yew staff from the corpse of Abigail.
You get a silver etched shield from the corpse of Abigail.
You get a silver Kandori wristcuff from the corpse of Abigail.
You get a silver Kandori wristcuff from the corpse of Abigail.
You get a pair of dark gloves from the corpse of Abigail.
You get a set of cloth sleeves from the corpse of Abigail.
You get an embroidered, cotton shoulder bag from the corpse of Abigail.
You get a dress with colored bands at the hem from the corpse of Abigail.
You get a bearskin tunic from the corpse of Abigail.
You get a shimmering pendant of obsidian from the corpse of Abigail.
You get a shimmering pendant of obsidian from the corpse of Abigail.
You get a white-gold diamond tiara from the corpse of Abigail.
You get a gold ring delicately carved with ivy from the corpse of Abigail.
You get a gold ring from the corpse of Abigail. <---------------------- DODGE, SWEET GLORIOUS DODGE for me and my clan's chest. *dance*
* S HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Puny - Along the Winding Illian Road
Re: Stab Thread
I hadn't unzerked from the trees, so i was dead one way or another. Good kills.
How to have your day ruined in less than 30 seconds
o HP:Wounded MV:Full - the blighted tree: Wounded > eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a rimmed round helmet
<worn around neck> an ivory torc ridged with bloodstone
<worn around neck> an ivory torc ridged with bloodstone
<worn on body> a supple tunic of finely linked chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an oddly curved greatsword
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a soft leather pouch
<worn on belt> a water skin
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots
o HP:Wounded MV:Full - the blighted tree: Wounded >
The blighted tree hits your body.
The blighted tree hits your left foot hard.
You slice the blighted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - the blighted tree: Wounded > sc
HP:Wounded MP:Full
You have scored 94124535 experience points and 0 quest points.
You need 4375465 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
Gothmog narrates 'was going to go that way'
o HP:Wounded MV:Full - the blighted tree: Wounded >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely hits your left arm.
You slice the blighted tree's crown into bloody fragments!
Zarth narrates 'nod'
o HP:Wounded MV:Full - the blighted tree: Battered > b
[bash ]
*
The blighted tree hits your left foot.
The blighted tree tries to hit you, but you deflect the blow.
Rakkard narrates 'ah this way is lots faster'
As the blighted tree avoids your bash, you topple over and fall to the ground!
o HP:Wounded MV:Full - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your left leg with its hit.
o HP:Wounded MV:Full - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's branch into bloody fragments!
o HP:Wounded MV:Full - the blighted tree: Beaten >
Zarth narrates 'if braul knew zones :-P'
o HP:Wounded MV:Full - the blighted tree: Beaten > sc
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's trunk into bloody fragments!
HP:Wounded MP:Full
You have scored 94128792 experience points and 0 quest points.
You need 4371208 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
o HP:Wounded MV:Full - the blighted tree: Beaten >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's crown into bloody fragments!
o HP:Wounded MV:Full - the blighted tree: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
o HP:Wounded MV:Full > sc
You have 222(382) hit and 262(268) movement points.
You have scored 94215891 experience points and 0 quest points.
You need 4284109 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are standing.
o HP:Wounded MV:Full >
The blighted tree barely hits your head.
o HP:Wounded MV:Full - the blighted tree: Scratched >
You slice the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Scratched >
You slice the blighted tree's branch into bloody fragments!
The blighted tree barely hits your right leg.
o HP:Wounded MV:Full - the blighted tree: Hurt >
You slice the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - the blighted tree: Wounded >
Braul narrates 'nod that would help lol'
o HP:Wounded MV:Full - the blighted tree: Wounded > sc
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Wounded > HP:Wounded MP:Full
You have scored 94221549 experience points and 0 quest points.
You need 4278451 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
o HP:Wounded MV:Full - the blighted tree: Wounded > zz
[who ]
Players
-------
Squatch the Ramshorned Trolloc
Knarrg the Ramshorned Trolloc
Scald the Trolloc
Rakkard the Darkling Senior [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master]
Braul the Myrddraal [Myrddraal]
Gothmog the Wretched Predator [Ghar'ghael]
7 players displayed.
o HP:Wounded MV:Full - the blighted tree: Wounded >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Wounded >
You slice the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - the blighted tree: Battered > sc
HP:Wounded MP:Full
You have scored 94225056 experience points and 0 quest points.
You need 4274944 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
o HP:Wounded MV:Full - the blighted tree: Battered >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Beaten >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - the blighted tree: Beaten >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Critical >
Braul narrates 'one sec gotta let my dog out'
o HP:Wounded MV:Full - the blighted tree: Critical >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
o HP:Wounded MV:Full >
Zarth narrates 'nod'
o HP:Wounded MV:Full > sc
You have 234(382) hit and 268(268) movement points.
You have scored 94314771 experience points and 0 quest points.
You need 4185229 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are standing.
o HP:Wounded MV:Fresh > sc
You have 234(382) hit and 268(268) movement points.
You have scored 94314771 experience points and 0 quest points.
You need 4185229 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are standing.
o HP:Wounded MV:Fresh > e
Deep in a Blighted Forest
This part of the forest is very dark as the canopy of twisted trees grows
thick. A number of the lower branches reaches out as you pass by. The
stench of the blight is magnified under the tree cover. The forest extends
east, west and south, but is too thick to pass north.
[ obvious exits: E S W ]
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
An ankle-biter has arrived from the west.
o HP:Wounded MV:Full > k tree
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Hurt >
A twisted tree tries to hit you, but you parry successfully.
A twisted tree joins a twisted tree's fight!
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Hurt > alias oo k tree
Ok.
Braul narrates 'ok'
o HP:Wounded MV:Full - a twisted tree: Hurt >
A twisted tree tickles your body with its hit.
A twisted tree tries to hit you, but you deflect the blow.
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Wounded >
A twisted tree barely hits your right arm.
A twisted tree tries to hit you, but you deflect the blow.
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Wounded >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree barely hits your left leg.
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Battered >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree barely hits your left foot.
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Battered > y
[change mood wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Full - a twisted tree: Battered >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Beaten >
A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you deflect the blow.
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Critical > sc
HP:Wounded MP:Full
You have scored 94325865 experience points and 0 quest points.
You need 4174135 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting a twisted tree.
o HP:Wounded MV:Full - a twisted tree: Critical > z
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You slice a twisted tree's branch extremely hard.
o HP:Wounded MV:Full - a twisted tree: Critical > [where ]
Players in your Zone
--------------------
Scald - Deep in a Blighted Forest
o HP:Wounded MV:Full - a twisted tree: Critical > zz
[who ]
Players
-------
Squatch the Ramshorned Trolloc
Knarrg the Ramshorned Trolloc
Scald the Trolloc
Rakkard the Darkling Senior [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master]
Braul the Myrddraal [Myrddraal]
Gothmog the Wretched Predator [Ghar'ghael]
7 players displayed.
o HP:Wounded MV:Full - a twisted tree: Critical >
A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you parry successfully.
You slice a twisted tree's roots into bloody fragments!
A twisted tree is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a twisted tree's death cry.
o HP:Wounded MV:Full > oo
[k tree]
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Hurt >
You slice a twisted tree's roots into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - a twisted tree: Hurt > sc
HP:Wounded MP:Full
You have scored 94399950 experience points and 0 quest points.
You need 4100050 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting a twisted tree.
o HP:Wounded MV:Full - a twisted tree: Hurt >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - a twisted tree: Wounded >
You slice a twisted tree's branch into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - a twisted tree: Battered >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - a twisted tree: Battered >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - a twisted tree: Beaten >
You slice a twisted tree's roots extremely hard.
A twisted tree tries to hit you, but you deflect the blow.
You are thirsty.
o HP:Wounded MV:Fresh - a twisted tree: Beaten > rem skin
You stop using a water skin.
o HP:Wounded MV:Fresh - a twisted tree: Beaten >
You slice a twisted tree's roots extremely hard.
A twisted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Fresh - a twisted tree: Critical >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Fresh - a twisted tree: Critical > drink skin
You drink the blood.
o HP:Wounded MV:Fresh - a twisted tree: Critical > drink skin
It's empty.
o HP:Wounded MV:Fresh - a twisted tree: Critical >
You slice a twisted tree's branch into bloody fragments!
A twisted tree is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a twisted tree's death cry.
o HP:Wounded MV:Fresh > fill skin corpse
You drain some blood from the corpse of a twisted tree into a water skin.
o HP:Wounded MV:Fresh >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [7]
o HP:Critical MV:Haggard > drink skin
You can't find it!
Of course I am tore up about the OCG but nice stab. First time I ever had one. Plus I lost the level I just got.
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a rimmed round helmet
<worn around neck> an ivory torc ridged with bloodstone
<worn around neck> an ivory torc ridged with bloodstone
<worn on body> a supple tunic of finely linked chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an oddly curved greatsword
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a soft leather pouch
<worn on belt> a water skin
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots
o HP:Wounded MV:Full - the blighted tree: Wounded >
The blighted tree hits your body.
The blighted tree hits your left foot hard.
You slice the blighted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - the blighted tree: Wounded > sc
HP:Wounded MP:Full
You have scored 94124535 experience points and 0 quest points.
You need 4375465 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
Gothmog narrates 'was going to go that way'
o HP:Wounded MV:Full - the blighted tree: Wounded >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely hits your left arm.
You slice the blighted tree's crown into bloody fragments!
Zarth narrates 'nod'
o HP:Wounded MV:Full - the blighted tree: Battered > b
[bash ]
*
The blighted tree hits your left foot.
The blighted tree tries to hit you, but you deflect the blow.
Rakkard narrates 'ah this way is lots faster'
As the blighted tree avoids your bash, you topple over and fall to the ground!
o HP:Wounded MV:Full - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your left leg with its hit.
o HP:Wounded MV:Full - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's branch into bloody fragments!
o HP:Wounded MV:Full - the blighted tree: Beaten >
Zarth narrates 'if braul knew zones :-P'
o HP:Wounded MV:Full - the blighted tree: Beaten > sc
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slice the blighted tree's trunk into bloody fragments!
HP:Wounded MP:Full
You have scored 94128792 experience points and 0 quest points.
You need 4371208 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
o HP:Wounded MV:Full - the blighted tree: Beaten >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's crown into bloody fragments!
o HP:Wounded MV:Full - the blighted tree: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slice the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
o HP:Wounded MV:Full > sc
You have 222(382) hit and 262(268) movement points.
You have scored 94215891 experience points and 0 quest points.
You need 4284109 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are standing.
o HP:Wounded MV:Full >
The blighted tree barely hits your head.
o HP:Wounded MV:Full - the blighted tree: Scratched >
You slice the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Scratched >
You slice the blighted tree's branch into bloody fragments!
The blighted tree barely hits your right leg.
o HP:Wounded MV:Full - the blighted tree: Hurt >
You slice the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - the blighted tree: Wounded >
Braul narrates 'nod that would help lol'
o HP:Wounded MV:Full - the blighted tree: Wounded > sc
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Wounded > HP:Wounded MP:Full
You have scored 94221549 experience points and 0 quest points.
You need 4278451 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
o HP:Wounded MV:Full - the blighted tree: Wounded > zz
[who ]
Players
-------
Squatch the Ramshorned Trolloc
Knarrg the Ramshorned Trolloc
Scald the Trolloc
Rakkard the Darkling Senior [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master]
Braul the Myrddraal [Myrddraal]
Gothmog the Wretched Predator [Ghar'ghael]
7 players displayed.
o HP:Wounded MV:Full - the blighted tree: Wounded >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Wounded >
You slice the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - the blighted tree: Battered > sc
HP:Wounded MP:Full
You have scored 94225056 experience points and 0 quest points.
You need 4274944 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting the blighted tree.
o HP:Wounded MV:Full - the blighted tree: Battered >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Beaten >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - the blighted tree: Beaten >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - the blighted tree: Critical >
Braul narrates 'one sec gotta let my dog out'
o HP:Wounded MV:Full - the blighted tree: Critical >
You slice the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
o HP:Wounded MV:Full >
Zarth narrates 'nod'
o HP:Wounded MV:Full > sc
You have 234(382) hit and 268(268) movement points.
You have scored 94314771 experience points and 0 quest points.
You need 4185229 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are standing.
o HP:Wounded MV:Fresh > sc
You have 234(382) hit and 268(268) movement points.
You have scored 94314771 experience points and 0 quest points.
You need 4185229 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are standing.
o HP:Wounded MV:Fresh > e
Deep in a Blighted Forest
This part of the forest is very dark as the canopy of twisted trees grows
thick. A number of the lower branches reaches out as you pass by. The
stench of the blight is magnified under the tree cover. The forest extends
east, west and south, but is too thick to pass north.
[ obvious exits: E S W ]
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
An ankle-biter has arrived from the west.
o HP:Wounded MV:Full > k tree
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Hurt >
A twisted tree tries to hit you, but you parry successfully.
A twisted tree joins a twisted tree's fight!
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Hurt > alias oo k tree
Ok.
Braul narrates 'ok'
o HP:Wounded MV:Full - a twisted tree: Hurt >
A twisted tree tickles your body with its hit.
A twisted tree tries to hit you, but you deflect the blow.
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Wounded >
A twisted tree barely hits your right arm.
A twisted tree tries to hit you, but you deflect the blow.
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Wounded >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree barely hits your left leg.
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Battered >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree barely hits your left foot.
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Battered > y
[change mood wimpy]
Mood changed to: Wimpy
o HP:Wounded MV:Full - a twisted tree: Battered >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Beaten >
A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you deflect the blow.
You slice a twisted tree's roots into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Critical > sc
HP:Wounded MP:Full
You have scored 94325865 experience points and 0 quest points.
You need 4174135 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting a twisted tree.
o HP:Wounded MV:Full - a twisted tree: Critical > z
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You slice a twisted tree's branch extremely hard.
o HP:Wounded MV:Full - a twisted tree: Critical > [where ]
Players in your Zone
--------------------
Scald - Deep in a Blighted Forest
o HP:Wounded MV:Full - a twisted tree: Critical > zz
[who ]
Players
-------
Squatch the Ramshorned Trolloc
Knarrg the Ramshorned Trolloc
Scald the Trolloc
Rakkard the Darkling Senior [Dha'vol]
Zarth the Dark Master [Ghar'ghael Master]
Braul the Myrddraal [Myrddraal]
Gothmog the Wretched Predator [Ghar'ghael]
7 players displayed.
o HP:Wounded MV:Full - a twisted tree: Critical >
A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you parry successfully.
You slice a twisted tree's roots into bloody fragments!
A twisted tree is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a twisted tree's death cry.
o HP:Wounded MV:Full > oo
[k tree]
You slice a twisted tree's trunk into bloody fragments!
o HP:Wounded MV:Full - a twisted tree: Hurt >
You slice a twisted tree's roots into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - a twisted tree: Hurt > sc
HP:Wounded MP:Full
You have scored 94399950 experience points and 0 quest points.
You need 4100050 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 5 days and 11 hours (real time).
This ranks you as Scald the Trolloc (Level 48).
You are fighting a twisted tree.
o HP:Wounded MV:Full - a twisted tree: Hurt >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - a twisted tree: Wounded >
You slice a twisted tree's branch into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - a twisted tree: Battered >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Full - a twisted tree: Battered >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Full - a twisted tree: Beaten >
You slice a twisted tree's roots extremely hard.
A twisted tree tries to hit you, but you deflect the blow.
You are thirsty.
o HP:Wounded MV:Fresh - a twisted tree: Beaten > rem skin
You stop using a water skin.
o HP:Wounded MV:Fresh - a twisted tree: Beaten >
You slice a twisted tree's roots extremely hard.
A twisted tree tries to hit you, but you parry successfully.
o HP:Wounded MV:Fresh - a twisted tree: Critical >
You slice a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.
o HP:Wounded MV:Fresh - a twisted tree: Critical > drink skin
You drink the blood.
o HP:Wounded MV:Fresh - a twisted tree: Critical > drink skin
It's empty.
o HP:Wounded MV:Fresh - a twisted tree: Critical >
You slice a twisted tree's branch into bloody fragments!
A twisted tree is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a twisted tree's death cry.
o HP:Wounded MV:Fresh > fill skin corpse
You drain some blood from the corpse of a twisted tree into a water skin.
o HP:Wounded MV:Fresh >
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [7]
o HP:Critical MV:Haggard > drink skin
You can't find it!
Of course I am tore up about the OCG but nice stab. First time I ever had one. Plus I lost the level I just got.
Re: Stab Thread
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
x
o S HP:Healthy MV:Tiring > [backstab gretchen]
Backstab who?
o S HP:Healthy MV:Tiring >
Equitant narrates 'look'
o S HP:Healthy MV:Tiring > open boulder
s
c
Ok.
o S HP:Healthy MV:Tiring > Pile of Boulders
[ obvious exits: N E S ]
A dark shirt of metal serpentine scale lies here gleaming.
A small scrap of fine linen was dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An enormous, double-bladed battleaxe lies nearby, radiating death.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of Shzrei is lying here.
The corpse of Wilthush is lying here.
The corpse of an Ahf'frait trolloc is lying here.
*Neso* is standing here, riding an Illianer steed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Gretchen* is standing here, riding a warhorse.
*Steg* is standing here, riding a warhorse.
*Vianca* is standing here, riding an Illianer steed.
* S HP:Healthy MV:Tiring > x
[hide ]
You attempt to hide yourself.
[backstab gretchen] ing >
You silently approach your victim...
=
*Gretchen* says '`mUV jpmw' <--- Did you guys just see the boulder open?
*
*Neso* says 'Dl' <---Yes!!
*
*Vianca* says 'hs bJRN @_K' <--- That can't be good.
An Illianer steed flickers its ears. <---You right...
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 103 out of 198 stabs (52% landed).
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Gretchen*'s death cry.
You attempt to hide yourself.
x
o S HP:Healthy MV:Tiring > [backstab gretchen]
Backstab who?
o S HP:Healthy MV:Tiring >
Equitant narrates 'look'
o S HP:Healthy MV:Tiring > open boulder
s
c
Ok.
o S HP:Healthy MV:Tiring > Pile of Boulders
[ obvious exits: N E S ]
A dark shirt of metal serpentine scale lies here gleaming.
A small scrap of fine linen was dropped here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
An enormous, double-bladed battleaxe lies nearby, radiating death.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
The corpse of Shzrei is lying here.
The corpse of Wilthush is lying here.
The corpse of an Ahf'frait trolloc is lying here.
*Neso* is standing here, riding an Illianer steed.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Gretchen* is standing here, riding a warhorse.
*Steg* is standing here, riding a warhorse.
*Vianca* is standing here, riding an Illianer steed.
* S HP:Healthy MV:Tiring > x
[hide ]
You attempt to hide yourself.
[backstab gretchen] ing >
You silently approach your victim...
=
*Gretchen* says '`mUV jpmw' <--- Did you guys just see the boulder open?
*
*Neso* says 'Dl' <---Yes!!
*
*Vianca* says 'hs bJRN @_K' <--- That can't be good.
An Illianer steed flickers its ears. <---You right...
*Gretchen* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 103 out of 198 stabs (52% landed).
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Gretchen*'s death cry.
Re: Stab Thread
Had been some back and forth pk for about an hour beforehand with various groups.
Randal had fought Thack and I around Ragan blight and orchard trees. I caught smell down winding and chased to Commie hoping to get lucky. I did.
* S HP:Scratched MV:Winded > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
West: A grizzled Shienaran veteran looks on.
* S HP:Scratched MV:Winded > hide
* S HP:Scratched MV:Winded > You attempt to hide yourself.
* S HP:Scratched MV:Winded > scan w
* S HP:Scratched MV:Winded > A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle. <<< Well he's not here, maybe he will be up top!
* S HP:Scratched MV:Winded > whe
Players in your Zone
--------------------
Torag - Amongst the Rubble
Thack - Road to Tarwin's Gap
Shistein - A Winding Road
Jaghut - A Winding Road
Shzrei - A Winding Road
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Winded > w
u
hide
backstab h.human
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
You are at: 1D COMMY
[ obvious exits: N E S U ]
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
* S HP:Scratched MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Down: A grizzled Shienaran veteran looks on.
A weapon rack stands on the ground here, ready to store weapons.
* S HP:Scratched MV:Winded > You attempt to hide yourself.
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded >
*Randal* has arrived from below, riding a |1|.bloodstock stallion.
* S HP:Scratched MV:Winded > [back h.human]
You silently approach your victim...
-
*Randal* sits down and rests. <<< !
=+**+=- -=+*
*Randal* makes a strange sound as you place a curved clear dagger in his back!
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Randal*'s death cry.
Randal had fought Thack and I around Ragan blight and orchard trees. I caught smell down winding and chased to Commie hoping to get lucky. I did.
* S HP:Scratched MV:Winded > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
West: A grizzled Shienaran veteran looks on.
* S HP:Scratched MV:Winded > hide
* S HP:Scratched MV:Winded > You attempt to hide yourself.
* S HP:Scratched MV:Winded > scan w
* S HP:Scratched MV:Winded > A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle. <<< Well he's not here, maybe he will be up top!
* S HP:Scratched MV:Winded > whe
Players in your Zone
--------------------
Torag - Amongst the Rubble
Thack - Road to Tarwin's Gap
Shistein - A Winding Road
Jaghut - A Winding Road
Shzrei - A Winding Road
You catch a faint scent of a horse nearby.
* S HP:Scratched MV:Winded > w
u
hide
backstab h.human
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
You are at: 1D COMMY
[ obvious exits: N E S U ]
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
* S HP:Scratched MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Down: A grizzled Shienaran veteran looks on.
A weapon rack stands on the ground here, ready to store weapons.
* S HP:Scratched MV:Winded > You attempt to hide yourself.
* S HP:Scratched MV:Winded > Backstab who?
* S HP:Scratched MV:Winded >
*Randal* has arrived from below, riding a |1|.bloodstock stallion.
* S HP:Scratched MV:Winded > [back h.human]
You silently approach your victim...
-
*Randal* sits down and rests. <<< !
=+**+=- -=+*
*Randal* makes a strange sound as you place a curved clear dagger in his back!
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Randal*'s death cry.
Re: Stab Thread
Outside a Palisade Gate
The road leading towards Tear stops here, at Tear's massive north gate. The
dirt on the road is visibly packed and regularly used. Deep wagon ruts have
formed along the road, containing small puddles of water in their bases. The
road continues on to the north into and around the great Haddon Mirk forest.
There is a small path leading off the road, to the east which circles all
the way around Tear's northeast outskirts.
[ obvious exits: N E S W ]
North: *Zeeb* is standing here.
An iron lantern hangs from the wall above the gate.
* HP:Scratched MV:Tiring > sn
[sneak ]
Ok, you'll try to move silently for a while.
Carl narrates 'AFK a few'
* S HP:Scratched MV:Tiring > n
h
g
A Path to the Gates of Tear
The path runs north to Haddon Mirk and south to the City of Tear. From this
close to the city, the large walls can be seen extending to the east and
west as far as the eye can see. The Stone of Tear rises like a lone
mountain, dwarfing the city in its entirety. To the south east, a granite
bridge towers above the Erinin River.
[ obvious exits: N S ]
*Zeeb* is standing here.
*Lykan* is standing here, riding a |1|.shadow stallion.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
[back h.zeeb] iring >
You silently approach your victim...
*Zeeb* makes a strange sound as you place a curved clear dagger in his back!
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zeeb*'s death cry.
* S HP:Scratched MV:Tiring > h
*Lykan* hisses 'spoled with no-deteri'
* S HP:Scratched MV:Tiring > backstab lykan
*Lykan* gets a pair of silken hose from the corpse of Zeeb.
*Lykan* gets a skin of human flesh from the corpse of Zeeb.
*Lykan* gets a small purse from the corpse of Zeeb.
*Lykan* gets a thin, decorative belt from the corpse of Zeeb.
*Lykan* gets a sharp, red stone dagger from the corpse of Zeeb.
*Lykan* gets a silver etched shield from the corpse of Zeeb.
*Lykan* gets a light pair of leather coverings from the corpse of Zeeb.
*Lykan* gets a backpack from the corpse of Zeeb.
*Lykan* gets a clinging dress of emerald green from the corpse of Zeeb.
*Lykan* gets a thick leather vest from the corpse of Zeeb.
Sucks I already had zeeb alias set from seeing him yell...instead of lykan:P
The road leading towards Tear stops here, at Tear's massive north gate. The
dirt on the road is visibly packed and regularly used. Deep wagon ruts have
formed along the road, containing small puddles of water in their bases. The
road continues on to the north into and around the great Haddon Mirk forest.
There is a small path leading off the road, to the east which circles all
the way around Tear's northeast outskirts.
[ obvious exits: N E S W ]
North: *Zeeb* is standing here.
An iron lantern hangs from the wall above the gate.
* HP:Scratched MV:Tiring > sn
[sneak ]
Ok, you'll try to move silently for a while.
Carl narrates 'AFK a few'
* S HP:Scratched MV:Tiring > n
h
g
A Path to the Gates of Tear
The path runs north to Haddon Mirk and south to the City of Tear. From this
close to the city, the large walls can be seen extending to the east and
west as far as the eye can see. The Stone of Tear rises like a lone
mountain, dwarfing the city in its entirety. To the south east, a granite
bridge towers above the Erinin River.
[ obvious exits: N S ]
*Zeeb* is standing here.
*Lykan* is standing here, riding a |1|.shadow stallion.
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.
[back h.zeeb] iring >
You silently approach your victim...
*Zeeb* makes a strange sound as you place a curved clear dagger in his back!
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zeeb*'s death cry.
* S HP:Scratched MV:Tiring > h
*Lykan* hisses 'spoled with no-deteri'
* S HP:Scratched MV:Tiring > backstab lykan
*Lykan* gets a pair of silken hose from the corpse of Zeeb.
*Lykan* gets a skin of human flesh from the corpse of Zeeb.
*Lykan* gets a small purse from the corpse of Zeeb.
*Lykan* gets a thin, decorative belt from the corpse of Zeeb.
*Lykan* gets a sharp, red stone dagger from the corpse of Zeeb.
*Lykan* gets a silver etched shield from the corpse of Zeeb.
*Lykan* gets a light pair of leather coverings from the corpse of Zeeb.
*Lykan* gets a backpack from the corpse of Zeeb.
*Lykan* gets a clinging dress of emerald green from the corpse of Zeeb.
*Lykan* gets a thick leather vest from the corpse of Zeeb.
Sucks I already had zeeb alias set from seeing him yell...instead of lykan:P
Re: Stab Thread
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
l
Eastern End of the Courtyard
Most of the courtyard stretches off to the west. This end of the yard has a
large apple tree growing along one of the walls, bringing a bit of nature
into this spartan keep. To the south lies the main barracks of the guard,
while one of the Keep's watchtowers stands proudly to the east.
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran sergeant watches for the enemy here.
The corpse of a Shienaran guard is lying here.
A hanging lantern lights the path.
Lykan Nykal, the Hand of Darkness is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
Equitant the Myrddraal is here, fighting a Shienaran guard.
You sense a hidden life form in the area...
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
You pierce a Shienaran guard's body hard.
Equitant slashes a Shienaran guard's body very hard.
Lykan hacks a Shienaran guard's body.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
Lykan narrates 'he 4n1e'
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
nar hes in our room
You narrate 'hes in our room'
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
You pierce a Shienaran guard's right leg extremely hard.
Equitant slashes a Shienaran guard's right leg into bloody fragments!
Lykan hacks a Shienaran guard's head very hard.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard slashes your right leg.
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
Equitant narrates 'stab him!'
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
nar hidden
You narrate 'hidden'
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
Koresh narrates 'on kogan'
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
You pierce a Shienaran guard's body very hard.
Equitant slashes a Shienaran guard's body hard.
Lykan hacks a Shienaran guard's right leg extremely hard.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
* S HP:Hurt MV:Tiring - a Shienaran guard: Beaten >
Lykan narrates 'phalz stab :p'
* S HP:Hurt MV:Tiring - a Shienaran guard: Beaten >
ali j back h.pikel
Ok.
* S HP:Hurt MV:Tiring - a Shienaran guard: Beaten >
You pierce a Shienaran guard's left leg very hard.
Equitant slashes a Shienaran guard's right leg into bloody fragments!
Lykan hacks a Shienaran guard's right leg extremely hard.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
rem skin
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
Lykan narrates 'h.pikel'
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical > You stop using a water skin.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
dri skin
dri skin
You drink the blood.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical > You drink the blood.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
dri skin
It's empty.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
You try to pierce a Shienaran guard, but he parries successfully.
Equitant slashes a Shienaran guard's right leg hard.
A Shienaran guard is mortally wounded, and will die soon, if not aided.
Lykan hacks a Shienaran guard's body into bloody fragments!
A Shienaran guard is dead! R.I.P.
Your blood freezes as you hear a Shienaran guard's death cry.
A Shienaran guard tries to slash you, but you deflect the blow.
Zangief has arrived from the west.
Dalgarno has arrived from the west.
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
mw
Zangief leaves east.
Dalgarno leaves east.
h
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched > [cha mood wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched > [hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
Zangief has arrived from the east.
Dalgarno has arrived from the east.
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
Zangief leaves west.
Dalgarno leaves west.
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
You pierce a Shienaran guard's body.
A Shienaran guard barely slashes your right arm.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
*Pikel* clumsily approaches Lykan, broadcasting his intentions.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
A sergeant bellows 'sdz msICiOsfJ UsxS^cs U\N penp Iw_zxPcp'
A sergeant bellows 'fxtpP Emi Lah] OoyNO XY_SkOut w?o Z_DE Tynex`KI'
Equitant sends *Pikel* sprawling with a powerful bash!
*Pikel* panics, and attempts to flee!
Zangief has arrived from the west.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Zangief leaves east.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Equitant slashes *Pikel*'s right arm into bloody fragments!
Lykan hacks *Pikel*'s body into bloody fragments!
You try to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Zangief has arrived from the east.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Zangief slices *Pikel*'s left leg into bloody fragments!
*Pikel* is incapacitated and will slowly die, if not aided.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
ali j k pikel
Ok.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
nar lol
You narrate 'lol'
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
j
j
A Shienaran gate guard bellows 'gNoMOt\OrIO'
Zangief slices *Pikel*'s body into bloody fragments!
*Pikel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pikel*'s death cry.
You pierce a Shienaran guard's left foot hard.
A Shienaran guard tries to slash you, but you deflect the blow.
[k pikel]
They aren't here.
Lykan narrates 'woulda been awesome if he landed'
l
Eastern End of the Courtyard
Most of the courtyard stretches off to the west. This end of the yard has a
large apple tree growing along one of the walls, bringing a bit of nature
into this spartan keep. To the south lies the main barracks of the guard,
while one of the Keep's watchtowers stands proudly to the east.
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran sergeant watches for the enemy here.
The corpse of a Shienaran guard is lying here.
A hanging lantern lights the path.
Lykan Nykal, the Hand of Darkness is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
Equitant the Myrddraal is here, fighting a Shienaran guard.
You sense a hidden life form in the area...
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
You pierce a Shienaran guard's body hard.
Equitant slashes a Shienaran guard's body very hard.
Lykan hacks a Shienaran guard's body.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
Lykan narrates 'he 4n1e'
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
nar hes in our room
You narrate 'hes in our room'
* S HP:Hurt MV:Tiring - a Shienaran guard: Wounded >
You pierce a Shienaran guard's right leg extremely hard.
Equitant slashes a Shienaran guard's right leg into bloody fragments!
Lykan hacks a Shienaran guard's head very hard.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard slashes your right leg.
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
Equitant narrates 'stab him!'
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
nar hidden
You narrate 'hidden'
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
Koresh narrates 'on kogan'
* S HP:Hurt MV:Tiring - a Shienaran guard: Battered >
You pierce a Shienaran guard's body very hard.
Equitant slashes a Shienaran guard's body hard.
Lykan hacks a Shienaran guard's right leg extremely hard.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
* S HP:Hurt MV:Tiring - a Shienaran guard: Beaten >
Lykan narrates 'phalz stab :p'
* S HP:Hurt MV:Tiring - a Shienaran guard: Beaten >
ali j back h.pikel
Ok.
* S HP:Hurt MV:Tiring - a Shienaran guard: Beaten >
You pierce a Shienaran guard's left leg very hard.
Equitant slashes a Shienaran guard's right leg into bloody fragments!
Lykan hacks a Shienaran guard's right leg extremely hard.
A Shienaran guard tries to slash you, but you deflect the blow.
A Shienaran guard tries to slash you, but you parry successfully.
rem skin
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
Lykan narrates 'h.pikel'
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical > You stop using a water skin.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
dri skin
dri skin
You drink the blood.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical > You drink the blood.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
dri skin
It's empty.
* S HP:Hurt MV:Tiring - a Shienaran guard: Critical >
You try to pierce a Shienaran guard, but he parries successfully.
Equitant slashes a Shienaran guard's right leg hard.
A Shienaran guard is mortally wounded, and will die soon, if not aided.
Lykan hacks a Shienaran guard's body into bloody fragments!
A Shienaran guard is dead! R.I.P.
Your blood freezes as you hear a Shienaran guard's death cry.
A Shienaran guard tries to slash you, but you deflect the blow.
Zangief has arrived from the west.
Dalgarno has arrived from the west.
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
mw
Zangief leaves east.
Dalgarno leaves east.
h
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched > [cha mood wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched > [hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
Zangief has arrived from the east.
Dalgarno has arrived from the east.
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
Zangief leaves west.
Dalgarno leaves west.
* S HP:Hurt MV:Tiring - a Shienaran guard: Scratched >
You pierce a Shienaran guard's body.
A Shienaran guard barely slashes your right arm.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
*Pikel* clumsily approaches Lykan, broadcasting his intentions.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
A sergeant bellows 'sdz msICiOsfJ UsxS^cs U\N penp Iw_zxPcp'
A sergeant bellows 'fxtpP Emi Lah] OoyNO XY_SkOut w?o Z_DE Tynex`KI'
Equitant sends *Pikel* sprawling with a powerful bash!
*Pikel* panics, and attempts to flee!
Zangief has arrived from the west.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Zangief leaves east.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Equitant slashes *Pikel*'s right arm into bloody fragments!
Lykan hacks *Pikel*'s body into bloody fragments!
You try to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard tries to slash you, but you deflect the blow.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Zangief has arrived from the east.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
Zangief slices *Pikel*'s left leg into bloody fragments!
*Pikel* is incapacitated and will slowly die, if not aided.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
ali j k pikel
Ok.
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
nar lol
You narrate 'lol'
* S HP:Wounded MV:Tiring - a Shienaran guard: Scratched >
j
j
A Shienaran gate guard bellows 'gNoMOt\OrIO'
Zangief slices *Pikel*'s body into bloody fragments!
*Pikel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pikel*'s death cry.
You pierce a Shienaran guard's left foot hard.
A Shienaran guard tries to slash you, but you deflect the blow.
[k pikel]
They aren't here.
Lykan narrates 'woulda been awesome if he landed'
Re: Stab Thread
* R HP:Wounded MV:Tiring > dism
They aren't here.
* R HP:Wounded MV:Tiring > Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A wild stallion bucks madly, being ridden by you.
sneak
* R HP:Wounded MV:Tiring > You stop riding him.
* HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Tiring > Target set to h.human
e
n
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
A bizarre looking fruit is nestled nearby. [2]
An obsidian carving of a large raven has been placed here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
hide
backstab h.human
* S HP:Wounded MV:Tiring > Sloping Forest
The ground begins to slope down to the west here as the trees of the Westwood
begin to take over the formerly open ground. The trees stand in a quiet, almost
conspiratorial union.
[ obvious exits: S D ]
You sense a hidden life form in the area...
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
*Weir* makes a strange sound as you place a long pine javelin in his back!
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.
* S HP:Wounded MV:Tiring > get all corpse
nar rip weir
You get an emerald ring from the corpse of Weir.
You get a strange fruit from the corpse of Weir.
You get a strange fruit from the corpse of Weir.
You get a skin of human flesh from the corpse of Weir.
You get a pair of animal-fur boots from the corpse of Weir.
You get a set of riveted chainmail leggings from the corpse of Weir.
You get a belt with a buckle of cuendillar from the corpse of Weir.
You get a sharp, red stone dagger from the corpse of Weir.
You get a silver etched shield from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of riveted chainmail sleeves from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
a hauberk of steel chainmail: You can't take that! <---da fuk is this?
You get a white hart pendant from the corpse of Weir.
You get a white hart pendant from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get a gold ring delicately carved with ivy from the corpse of Weir.
You get a gold ring delicately carved with ivy from the corpse of Weir.
You get a crystal lightstick from the corpse of Weir.
They aren't here.
* R HP:Wounded MV:Tiring > Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A wild stallion bucks madly, being ridden by you.
sneak
* R HP:Wounded MV:Tiring > You stop riding him.
* HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while.
* S HP:Wounded MV:Tiring > Target set to h.human
e
n
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
A bizarre looking fruit is nestled nearby. [2]
An obsidian carving of a large raven has been placed here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
hide
backstab h.human
* S HP:Wounded MV:Tiring > Sloping Forest
The ground begins to slope down to the west here as the trees of the Westwood
begin to take over the formerly open ground. The trees stand in a quiet, almost
conspiratorial union.
[ obvious exits: S D ]
You sense a hidden life form in the area...
* S HP:Wounded MV:Tiring > You attempt to hide yourself.
You silently approach your victim...
*Weir* makes a strange sound as you place a long pine javelin in his back!
*Weir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Weir*'s death cry.
* S HP:Wounded MV:Tiring > get all corpse
nar rip weir
You get an emerald ring from the corpse of Weir.
You get a strange fruit from the corpse of Weir.
You get a strange fruit from the corpse of Weir.
You get a skin of human flesh from the corpse of Weir.
You get a pair of animal-fur boots from the corpse of Weir.
You get a set of riveted chainmail leggings from the corpse of Weir.
You get a belt with a buckle of cuendillar from the corpse of Weir.
You get a sharp, red stone dagger from the corpse of Weir.
You get a silver etched shield from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a silver Kandori wristcuff from the corpse of Weir.
You get a sturdy pair of full leather gauntlets from the corpse of Weir.
You get a pair of riveted chainmail sleeves from the corpse of Weir.
You get a backpack from the corpse of Weir.
You get a black wool cape embroidered with a swooping hawk from the corpse of Weir.
a hauberk of steel chainmail: You can't take that! <---da fuk is this?
You get a white hart pendant from the corpse of Weir.
You get a white hart pendant from the corpse of Weir.
You get a strange, insectoid helm from the corpse of Weir.
You get a gold ring delicately carved with ivy from the corpse of Weir.
You get a gold ring delicately carved with ivy from the corpse of Weir.
You get a crystal lightstick from the corpse of Weir.