Lololol

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Lololol

Post by Zarth » Wed May 31, 2017 7:48 pm

We had just beaten up on the humans camp and they went to fd to regroup.

* HP:Wounded MV:Tiring >
nar dusty faint
e
You narrate 'dusty faint'

e
e
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A raven is visible flying high in the sky.

whe
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A chestnut stallion trots about.

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zarth - The Dusty Road

* HP:Wounded MV:Tiring >
e
e
The Dusty Road
[ obvious exits: E W ]

* HP:Wounded MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]

* HP:Wounded MV:Tiring >
nar gone
s
s
You narrate 'gone'

e
e
* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: S W ]

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

s
* HP:Wounded MV:Tiring >
s
e
The Dusty Road
[ obvious exits: N S ]

e
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N E S ]

whe
* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E W ]

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: E S W ]

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zarth - The Dusty Road

* HP:Wounded MV:Tiring >
s
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

scan s
* HP:Wounded MV:Tiring >
Your eyesight is not so keen.

* HP:Wounded MV:Tiring >
l s
The Malkiergate is open.

* HP:Wounded MV:Tiring >
close gate
Ok.

call
* HP:Wounded MV:Tiring >
whe
x
The Malkiergate is opened from the other side.
You don't see a closed gate.

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zarth - Dusty Road by Fal Dara <---Going to hang out here and try to annoy them so they come out!

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring >
close gate
Ok.

call
* HP:Wounded MV:Tiring >
whe
You call for the Malkiergate to be opened.
Xorzir narrates 'im coming south, batt, low on mvs'

x
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Zankou - The Dusty Road
Scrat - The Dusty Road
Tapatio - The Dusty Road
Khunark - The Dusty Road
Zarth - Dusty Road by Fal Dara

* HP:Wounded MV:Tiring > [k human]
They aren't here.

x
* HP:Wounded MV:Tiring >
[k human]
They aren't here.

* HP:Wounded MV:Tiring >
x
x
[k human]
They aren't here.
Terinor calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

x
* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring >
[k human]
They aren't here.

x
* HP:Wounded MV:Tiring >
x
[k human]
They aren't here.

x
* HP:Wounded MV:Tiring > [k human]
They aren't here.

x
* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

whe
* HP:Wounded MV:Tiring >
x
Players in your Zone
--------------------
Zankou - The Dusty Road
Scrat - The Dusty Road
Tapatio - The Dusty Road
Khunark - The Dusty Road
Zarth - Dusty Road by Fal Dara <--I have a team here, if they hit me then my boys will come save me!

x
* HP:Wounded MV:Tiring > [k human]
They aren't here.

x
* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

x
* HP:Wounded MV:Tiring >
x
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

* HP:Wounded MV:Tiring >
nar i 1n
You narrate 'i 1n'

whe
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Zankou - Burnt Wagons
Scrat - Burnt Wagons
Tapatio - The Dusty Road
Khunark - The Dusty Road
Zarth - Dusty Road by Fal Dara

* HP:Wounded MV:Tiring >
close gate
call
Ok.

weh
* HP:Wounded MV:Tiring >
You call for the Malkiergate to be opened.

who
* HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring > Players
-------
Zankou the Wretched Predator [Ghar'ghael]
Zarth the Dark Master [Ghar'ghael Master]
Tapatio the Darkling Master [Dha'vol Master]
Khunark the Shar'mordero, Dark General [Chosen Myrddraal] <---Did you know that Khunark once tried to buy a fade?
Khazar the Skittles, the Amyrlin Assassin and Once and Future Chosen
Nazgrim the Trolloc
Xorzir the Rabid Hunter [Ghar'ghael]
Thack the Wretched Predator [Ghar'ghael]
4 Scrat the Dark Flying Squirddraal [Myrddraal]
Howl at the moon
Phalz the Master Havoc [Ko'bal Master]

11 players displayed.

* HP:Wounded MV:Tiring >
knock gate
Ok.

whe
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Tapatio - The Dusty Road
Khunark - The Dusty Road
Zankou - Burnt Wagons
Scrat - Burnt Wagons
Zarth - Dusty Road by Fal Dara

* HP:Wounded MV:Tiring >

Khunark narrates 'Notice on people'

* HP:Wounded MV:Tiring >
nar why?
You narrate 'why?'

whe
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Tapatio - Heavy Forest
Khunark - Heavy Forest
Zankou - Burnt Wagons
Scrat - Burnt Wagons
Zarth - Dusty Road by Fal Dara

* HP:Wounded MV:Tiring >
whe
The Malkiergate is opened from the other side.
Players in your Zone
--------------------
Tapatio - Heavy Forest
Khunark - Heavy Forest
Zankou - Burnt Wagons
Scrat - Burnt Wagons
Zarth - Dusty Road by Fal Dara

* HP:Wounded MV:Tiring >

Khunark narrates 'stabbers' <---Stabbers are trash, they can't kill me

* HP:Wounded MV:Tiring >
*Terinor* has arrived from the south, riding a Domani razor. <--Aha! One came out my team will now save me

* HP:Wounded MV:Tiring >
*Curtis* has arrived from the south, riding a gray palfrey.
*Steg* has arrived from the south.
*Terinor* pierces your body.

close gate
* HP:Wounded MV:Tiring - Terinor: Wounded >
Ok.
*Curtis* blasts your right leg.

call
* HP:Wounded MV:Tiring - Terinor: Wounded >
You call for the Malkiergate to be opened.

* HP:Wounded MV:Tiring - Terinor: Wounded >
*Steg* says 'KL]C a'

* HP:Wounded MV:Tiring - Terinor: Wounded >
Terinor calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

nar on 1n come
* HP:Wounded MV:Tiring - Terinor: Wounded > You try to pound *Terinor*, but he parries successfully.
*Terinor* pierces your body.
*Steg* barely pierces your right leg.
You narrate 'on 1n come' <---Leeeggo
Scrat narrates 'uh'

b
* HP:Wounded MV:Tiring - Terinor: Wounded >
*Steg* pierces your right arm.
[bash ]


-=
*Rodger* has arrived from the south, riding a warhorse.
Khunark narrates 'I heard'

+
*
*Rodger* leaves north riding a warhorse.


*Curtis* sends you sprawling with a powerful bash! <---Bah :(

* HP:Battered MV:Tiring - Terinor: Wounded >

Tapatio narrates 'so you notice things'

* HP:Battered MV:Tiring - Terinor: Wounded >
*Steg* pierces your body.
*Curtis* barely blasts your left foot.
*Terinor* pierces your body.

b
* HP:Battered MV:Tiring - Terinor: Wounded >
Scrat narrates 'think they are all rapiers'

* HP:Battered MV:Tiring - Terinor: Wounded >

*Terinor* pierces your right hand.

* HP:Battered MV:Tiring - Terinor: Wounded >

*Homer* has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Tiring - Terinor: Wounded >
cw
f

*Steg* barely pierces your body.
*Curtis* blasts your right arm hard.
*Terinor* pierces your left arm hard.

n
* HP:Battered MV:Tiring - Terinor: Wounded >

*Terinor* pierces your body hard.

* HP:Battered MV:Tiring - Terinor: Wounded >
[bash ]

Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy <---Around now I'm wondering where my #squad is??

* HP:Battered MV:Tiring - Terinor: Wounded > You panic and attempt to flee!

*Steg* pierces your left arm.
*Curtis* blasts your body.
*Terinor* pierces your right arm hard.
You flee head over heels.
Malkier Gate
[ obvious exits: N E W ] <--Bah!
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A figure stands here, ready to collect unwanted things.
*Kathala* is resting here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Homer* is standing here, riding a gray palfrey.
*Steg* is standing here.
*Curtis* is standing here, riding a gray palfrey.
*Terinor* is standing here, riding a Domani razor.
*Terinor* pierces your body.

* HP:Beaten MV:Tiring - Terinor: Wounded >
*Steg* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Terinor: Wounded >
f
n
You panic and attempt to flee!
Khunark narrates 'k'
Xorzir narrates '6w hagg'
*Curtis* tickles your left foot with his blast.
You wish that your wounds would stop BLEEDING so much!


*Steg* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Malkier Gate
[ obvious exits: N E W ] <--Baaaah! This bodes ill
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A figure stands here, ready to collect unwanted things.
*Kathala* is resting here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Homer* is standing here, riding a gray palfrey.
*Steg* is standing here.
*Curtis* is standing here, riding a gray palfrey.
*Terinor* is standing here, riding a Domani razor.

* HP:Critical MV:Tiring >

*Steg* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Curtis* blasts your right hand.
You wish that your wounds would stop BLEEDING so much!

*Terinor* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n

*Terinor* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!

*Curtis* blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Steg* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Dusty Road
[ obvious exits: E S W ] <---HOorah
Alas, you cannot go that way... <---Are they chasing fast??

w
* HP:Critical MV:Tiring >
w
w
The Dusty Road
[ obvious exits: E W ] <--NOPE!
Scrat the Dark Flying Squirddraal is here, fighting Rodger, riding a shadow stallion.
Zankou the Wretched Predator is here, fighting Rodger.
*Rodger* is sitting here, riding a warhorse. <--At least they're buffing for me!

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S ]

* HP:Critical MV:Tiring > Alas, you cannot go that way...

n
* HP:Critical MV:Tiring >
n
The Dusty Road
[ obvious exits: N S ]

w
w
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: S W ]

w
* HP:Critical MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]

* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A chestnut stallion trots about.

* HP:Critical MV:Tiring >
nar i crit
w
You narrate 'i crit' <--Truth

w
w
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]
A raven is visible flying high in the sky.

w
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Scrat narrates 'heron on rodger'

w
w
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]

w
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
Xorzir the Rabid Hunter is standing here.

w
* HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]

w
* HP:Critical MV:Tiring > Green Hills
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* HP:Critical MV:Tiring > On a Hillside
[ obvious exits: N E S W ]

w
* HP:Critical MV:Tiring > On Top of a Hill
[ obvious exits: E S W ]
A jaguar, chewing on its prey, looks at you.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Tiring >
A Gentle Slope
[ obvious exits: E S W ]
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

n
* HP:Critical MV:Tiring > A Shady Valley
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.

n
* HP:Critical MV:Tiring > Rolling Hills
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
The large dark wolf slinks here, eyes filled with an animal cunning.

* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* HP:Critical MV:Winded >
n
w
Alas, you cannot go that way...

n
* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A jaguar, chewing on its prey, looks at you.

* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N S W ]

* HP:Critical MV:Winded >
nar trololo
w
n
You narrate 'trololo'

w
* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A giant bee preys on small animals.
A wild boar runs through the forest.
A sickly, skinny deer stands here in a daze.

w
* HP:Critical MV:Winded > Alas, you cannot go that way...

w
* HP:Critical MV:Winded > Forested Borderlands
[ obvious exits: N E S ]

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

n
w
* HP:Critical MV:Winded >
w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A handsome stag stands here, ready to run.

w
* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: E S W ]

w
* HP:Critical MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.
Xorzir narrates 'on 6w'

sc
* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

n
* HP:Critical MV:Winded > You have 1(366) hit and 88(212) movement points. <---LOLOLOLOL
You have scored 37666614 experience points and 998 quest points.
You need 2833386 exp to level and 2002 qp to rank.
You have acquired 612 alt qps to date.
You have amassed 16 Turn points to date.
You have played 270 days and 23 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 36).
You are standing.
Scrat narrates '2n 1w'

w
* HP:Critical MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A raven is here, watching.

* HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.

* HP:Critical MV:Winded >
w
w
Thinning Woods
[ obvious exits: N E W ]

* HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E W ]

w
w
* HP:Critical MV:Winded >
Thinning Woods
[ obvious exits: N E W ]
The corpse of an Ahf'frait trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here.
A panther stalks through the wilderness.

* HP:Critical MV:Winded > Zankou narrates 'i serk'
Thinning Woods
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
nar 1 hp
w
You narrate '1 hp'

w
w
* HP:Critical MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust. <---HMMM
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Winded > Tower Entrance
[ obvious exits: E U ]
The corpse of Fermin is lying here.
A hideous trolloc is here, in a world of hurt.

o HP:Critical MV:Winded > Alas, you cannot go that way...

o HP:Critical MV:Winded >
nar lol
You narrate 'lol'

whe
o HP:Critical MV:Winded >
Players in your Zone
--------------------
Zarth - Tower Entrance
Thack - Stallion Pen <---Hmmmm

o HP:Critical MV:Winded >
e
e
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N E S W ]

* HP:Critical MV:Winded >
order ghar
w
Order who to do what? <----????

* HP:Critical MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.
A wild hog snorts angrily, pawing at the ground.

* HP:Critical MV:Winded >
order ghar follow zarth
w
A Ghar'ghael trolloc starts following you. <--- :)
Ok.

* HP:Critical MV:Winded > Tower Entrance
[ obvious exits: E U ]
The corpse of Fermin is lying here.
A hideous trolloc is here, in a world of hurt.
A Ghar'ghael trolloc has arrived from the east.

o HP:Critical MV:Winded >
e
of
Your heartbeat calms down more as you feel less panicked.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A wild hog snorts angrily, pawing at the ground.
A Ghar'ghael trolloc has arrived from the west.

* HP:Critical MV:Winded > [open fence]
It's already open!

n
* HP:Critical MV:Winded >
Stallion Pen
[ obvious exits: S ]
Thack the Wretched Predator is standing here.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Ghar'ghael trolloc has arrived from the south.

o HP:Critical MV:Winded >
alias z order ghar kill human <-- z is the best alias!
Ok.

whe
o HP:Critical MV:Winded >
Players in your Zone
--------------------
Zarth - Stallion Pen
Thack - Stallion Pen
You catch a faint scent of a horse nearby. <--One might be chasing!

sc
o HP:Critical MV:Winded >
You have 14(366) hit and 95(212) movement points. <---Up to 14 hps!!
You have scored 37666614 experience points and 998 quest points.
You need 2833386 exp to level and 2002 qp to rank.
You have acquired 612 alt qps to date.
You have amassed 16 Turn points to date.
You have played 270 days and 23 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 36).
You are standing.

z
o HP:Critical MV:Winded >
Thack starts following you.

o HP:Critical MV:Winded > [order ghar kill human]
Ok.

z
o HP:Critical MV:Winded >
z
[order ghar kill human]
Ok.

o HP:Critical MV:Winded > [order ghar kill human]
Ok.

o HP:Critical MV:Winded >
z
z
[order ghar kill human]
Ok.

o HP:Critical MV:Winded > [order ghar kill human]
Ok.

z
o HP:Critical MV:Winded >
z
[order ghar kill human]
Ok.
*Curtis* has arrived from the south. <--Gasp

z
* HP:Critical MV:Winded > [order ghar kill human]
A Ghar'ghael trolloc tries to cleave Curtis, but he deflects the blow. <---:)
Ok.
Thack tries to blast *Curtis*, but he parries successfully.

z
* HP:Critical MV:Winded > [order ghar kill human]
Ok.

* HP:Critical MV:Winded > [order ghar kill human]
Ok.

* HP:Critical MV:Winded >

Thack blasts *Curtis*'s body hard.
A Dhai'mon trolloc tries to hack Curtis, but he deflects the blow.
A Ghar'ghael trolloc barely cleaves Curtis's left hand.

* HP:Critical MV:Winded >
Xorzir narrates 'i here'

close gate <--If I was CRAVEN I'd lock the door and rest, but I can't do that :(
* HP:Critical MV:Winded >
I see no gate here. <--Lol spamming the wrong doorname

close gate
* HP:Critical MV:Winded >
close gate
I see no gate here.

* HP:Critical MV:Winded > I see no gate here.

* HP:Critical MV:Winded >

Zankou narrates 'homer bashed'

* HP:Critical MV:Winded >
A Ghar'ghael trolloc avoids being bashed by *Curtis* who loses his balance and falls!

* HP:Critical MV:Winded >

A Dhai'mon trolloc tries to hack Curtis, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Curtis, but he parries successfully.

* HP:Critical MV:Winded >
Thack sends *Curtis* sprawling with a powerful bash!

* HP:Critical MV:Winded >
close fence <--Realized it here!! Note that I never engage Curtis, not giving him a chance to kill me with his BONUSES!
Ok.

close fence
close fence
* HP:Critical MV:Winded >
close fence
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded >
A Dhai'mon trolloc hacks Curtis's body hard.
Thack blasts *Curtis*'s body very hard.
A Ghar'ghael trolloc barely cleaves Curtis's right arm.
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!
Curtis assumes a defensive striking posture.

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > A Dhai'mon trolloc tries to hack Curtis, but he parries successfully.
*Curtis* blasts a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc cleaves Curtis's left arm hard.
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded >
close fence
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

* HP:Critical MV:Winded > It's already closed!
Thack sends *Curtis* sprawling with a powerful bash!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > A Dhai'mon trolloc barely tickles Curtis's right foot with his hack.
Thack blasts *Curtis*'s right hand hard.
A Ghar'ghael trolloc tries to cleave Curtis, but he parries successfully.
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded >
close fence
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > A Dhai'mon trolloc tickles Curtis's body with his hack.
Thack blasts *Curtis*'s body extremely hard.
*Curtis* panics, and attempts to flee!
A Ghar'ghael trolloc cleaves Curtis's body.
*Curtis* panics, and attempts to flee!
Thack blasts *Curtis*'s body hard.
*Curtis* panics, and attempts to flee!
It's already closed!
Thack narrates 'i bash you spam'

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > A Dhai'mon trolloc tickles Curtis's right leg with his hack.
*Curtis* panics, and attempts to flee!
Thack blasts *Curtis*'s body hard.
*Curtis* panics, and attempts to flee!
*Curtis* blasts a Ghar'ghael trolloc's right foot into bloody fragments!
A Ghar'ghael trolloc tries to cleave Curtis, but he parries successfully.
It's already closed!
*Curtis* panics, and attempts to flee!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded >
A Dhai'mon trolloc hacks Curtis's body.
*Curtis* panics, and attempts to flee!
*Curtis* blasts a Ghar'ghael trolloc's left foot very hard.
A Ghar'ghael trolloc barely cleaves Curtis's right hand.
*Curtis* panics, and attempts to flee!
Zankou narrates 'serk'
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!
*Curtis* avoids being bashed by Thack who loses his balance and falls!
*Curtis* panics, and attempts to flee!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded >
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > A Dhai'mon trolloc tries to hack Curtis, but he deflects the blow.
*Curtis* tries to blast a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave Curtis, but he deflects the blow.
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!
Thack clambers to his feet.

close fence
* HP:Critical MV:Winded > It's already closed!
Thack blasts *Curtis*'s body very hard.
*Curtis* panics, and attempts to flee!

close fence
* HP:Critical MV:Winded > Thack blasts *Curtis*'s head very hard.
*Curtis* panics, and attempts to flee!
It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!
Thack narrates 'same'

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!
Thack narrates 'same'

close fence
* HP:Critical MV:Winded > It's already closed!
*Curtis* opens the fence.

close fence
close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Thack tries to blast *Curtis*, but he parries successfully.
A Dhai'mon trolloc barely hacks Curtis's left arm.
*Curtis* panics, and attempts to flee!
A Ghar'ghael trolloc cleaves Curtis's left arm.
Ok.

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > Thack barely blasts *Curtis*'s left leg.
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > A Dhai'mon trolloc tries to hack Curtis, but he deflects the blow.
*Curtis* blasts a Ghar'ghael trolloc's right arm extremely hard.
A Ghar'ghael trolloc tries to cleave Curtis, but he parries successfully.
Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
close fence
* HP:Critical MV:Winded > Ok.
*Curtis* opens the fence.

close fence
close fence
* HP:Critical MV:Winded > Ok.
Thack sends *Curtis* sprawling with a powerful bash!
*Curtis* panics, and attempts to flee!

close fence
* HP:Critical MV:Winded > Thack barely blasts *Curtis*'s right foot.
*Curtis* panics, and attempts to flee!
A Dhai'mon trolloc hacks Curtis's left arm.
*Curtis* panics, and attempts to flee!
A Ghar'ghael trolloc barely cleaves Curtis's right arm.
*Curtis* panics, and attempts to flee!
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded >
close fence
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > Thack blasts *Curtis*'s right arm very hard.
*Curtis* panics, and attempts to flee!
A Dhai'mon trolloc barely hacks Curtis's left foot.
*Curtis* panics, and attempts to flee!
A Ghar'ghael trolloc tickles Curtis's right leg with his cleave.
*Curtis* panics, and attempts to flee!
Thack blasts *Curtis*'s body very hard.
*Curtis* panics, and attempts to flee!
It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
close fence
* HP:Critical MV:Winded > It's already closed!

close fence
* HP:Critical MV:Winded > It's already closed!
*Curtis* opens the fence.

close fence
* HP:Critical MV:Winded > Thack blasts *Curtis*'s head extremely hard. <---Lol
*Curtis* is dead! R.I.P.
Your blood freezes as you hear *Curtis*'s death cry.
Ok.

Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Lololol

Post by Rig » Wed May 31, 2017 7:57 pm

Zarth is king.

Curtis
Posts: 22
Joined: Sun Jul 31, 2016 12:02 am

Re: Lololol

Post by Curtis » Wed May 31, 2017 8:45 pm

Wasnt bonded :( plus, you think ineas just going to let you disrespect me like dat 1n?!?!?

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Lololol

Post by Equitant » Thu Jun 01, 2017 12:25 am

My you suck post has turned in to Zarth is amazing!

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Lololol

Post by isabel » Fri Jun 02, 2017 9:52 am

Why were u dining n from 1n malk?
Why wasn't Curtis rolling a bash second time?

Whyyyyy?

Curtis
Posts: 22
Joined: Sun Jul 31, 2016 12:02 am

Re: Lololol

Post by Curtis » Fri Jun 02, 2017 1:16 pm

Curtis had an unwarded lithe axe and lithe gear. W hoping hed just fing die already.

matheus
Posts: 126
Joined: Fri Jul 08, 2016 11:37 pm

Re: Lololol

Post by matheus » Sat Jun 03, 2017 9:14 am

One does not simply kill Zarth when he's critical.

Kaan
Posts: 502
Joined: Fri Mar 27, 2015 2:59 pm

Re: Lololol

Post by Kaan » Sun Jun 04, 2017 12:49 am

I was wondering about the bashes in second part, as well. Great log.

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