Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mikhan
Posts: 181
Joined: Sun Mar 22, 2015 1:55 am

Re: Fail!

Post by Mikhan » Thu May 11, 2017 1:37 pm

I was wondering what happened. Didn't even notice she was crit for a second. The timing there was incredible

A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded SP:Good MV:Winded >
Koresh has arrived from the south.
An ankle-biter has arrived from the south.

* R HP:Wounded SP:Good MV:Winded >
*Davor* has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded SP:Good MV:Winded >
Koresh tries to pierce *Davor*, but he deflects the blow.

nar off that
* R HP:Wounded SP:Good MV:Winded >
Davor assumes an offensive striking posture.

* R HP:Wounded SP:Good MV:Winded > You narrate 'off that'

* R HP:Wounded SP:Good MV:Winded > kill human

*Davor* slashes Koresh's body.
A spotted jaguar hits an ankle-biter's right leg.
A timber wolf tickles an ankle-biter's left leg with his hit.
The writhing grass tries to hit Davor, but he deflects the blow.
Koresh barely tickles *Davor*'s body with his pierce.

* R HP:Wounded SP:Good MV:Winded > You pierce *Davor*'s right foot.

* R HP:Wounded SP:Good MV:Winded - Koresh: Hurt - Davor: Scratched > l davor

Look at me even less than you look at Kyr!

Davor has a few scratches.

*Davor* is using:
<used as light> a crystal lightstick
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a shimmering chain of gold
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a heron marked longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded SP:Good MV:Winded - Koresh: Hurt - Davor: Scratched >
*Darlana* has arrived from the south, riding a warhorse.
*Darlana* tries to strike you, but you parry successfully.

* R HP:Wounded SP:Good MV:Winded - Koresh: Hurt - Davor: Scratched > f
You panic and attempt to flee!


*Darlana* tries to strike you, but you parry successfully.
You pierce *Davor*'s left arm hard.
The writhing grass barely hits Davor's body.
A timber wolf barely tickles an ankle-biter's body with his hit.
A spotted jaguar hits an ankle-biter's left leg hard.
An ankle-biter is mortally wounded, and will die soon, if not aided.
Koresh tries to pierce *Davor*, but he parries successfully.
You flee head over heels.
Brown Hills
The grass that used to be here have all turned into the brown and black ashes
Failed to correct map position after fleeing.
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
Stalking within the shadows, a man watches you in anger.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded SP:Good MV:Winded > w
w
A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Darlana* is standing here, riding a warhorse.
*Davor* is here, fighting Koresh, riding a bloodstock stallion.
An ankle-biter is lying here, mortally wounded.
Koresh the Darkling is sitting here.
A spotted jaguar is here, fighting an ankle-biter.
A young and strong buck is here, munching some grass.
A timber wolf is here, fighting an ankle-biter.
The writhing grass is sitting here.
Loomis narrates 'stabbed carlana crit'

* R HP:Wounded SP:Good MV:Winded > Davor assumes an offensive striking posture.
Alas, you cannot go that way...

* R HP:Wounded SP:Good MV:Winded >
*Darlana* tries to strike you, but you deflect the blow.

* R HP:Wounded SP:Good MV:Winded - Darlana: Critical > whoi davor
f
You try to pierce *Darlana*, but she deflects the blow.
*Darlana* tries to strike you, but you deflect the blow.
A timber wolf hits an ankle-biter's body.
An ankle-biter is dead! R.I.P.
Your blood freezes as you hear an ankle-biter's death cry.
An ankle-biter stops following Koresh.
*Davor* slashes Koresh's left arm hard.
*Davor* slashes the writhing grass's trunk into bloody fragments!
Davor is Ta'veren Fifth, a human.

Look at me even less than you look at Kyr!

Loomis narrates 'she cit'

* R HP:Wounded SP:Good MV:Winded - Darlana: Critical > seize
You panic and attempt to flee!

You flee head over heels.
On a Hillside
This part of the hills seem to be the favored place of residence of the local
Failed to correct map position after fleeing.
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ahri* is here, fighting Loomis.
A cute brown deer eyes you nervously.
Loomis is as strong as ten grinches, plus two! is here, fighting Ahri.
A warhorse is here, stamping his feet impatiently.
You feel the flows of saidin coursing through your body.

* R HP:Wounded SP:Good MV:Winded > y dalrna
*Ahri* unleashes a flurry of icy spikes at Loomis, who is stabbed repeatedly.
[channel 'hammer of air']
Nobody here by that name.

* R HP:Wounded SP:Good MV:Winded > north

Loomis tries to pierce *Ahri*, but she deflects the blow.

* R HP:Wounded SP:Good MV:Winded > A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
The corpse of an ankle-biter is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Darlana* is standing here, riding a warhorse.
*Davor* is here, fighting Koresh, riding a bloodstock stallion.
Koresh the Darkling is sitting here.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.
A timber wolf is here, snarling hungrily.
The writhing grass is sitting here.

* R HP:Wounded SP:Good MV:Winded > channel 'hammer of air' h.human

*Davor* looks at Koresh.

*Darlana* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...


*Darlana* tries to strike you, but you parry successfully.
A spotted jaguar tickles Koresh's body with his hit.
You swiftly dodge a timber wolf's attempt to hit you.
*Davor* slashes Koresh's right leg hard.
*Davor* slashes the writhing grass's roots into bloody fragments!

=
Loomis narrates 'on'

=
Ok.
*Darlana* panics, and attempts to flee!
You mold flows of Air into a tight stream, sending *Darlana* sprawling!

* R HP:Wounded SP:Good MV:Winded - Darlana: Critical > channel 'hammer of air' h.human
You swiftly dodge a timber wolf's attempt to hit you.
A spotted jaguar tickles Koresh's body with his hit.
You pierce *Darlana*'s body extremely hard.
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Darlana*'s death cry.
The writhing grass tries to hit Davor, but he deflects the blow.
You begin to weave the appropriate flows...

+
Koresh avoids being bashed by *Davor* who loses his balance and falls!

blokhed
Posts: 38
Joined: Thu Apr 30, 2015 2:05 am

Re: Fail!

Post by blokhed » Thu May 11, 2017 7:26 pm

A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W D ]
*Galfrey* is here, fighting Jaster, riding a warhorse.
Pingar the Wretched Predator is standing here.
Jaster the Myrddraal is here, fighting Galfrey, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Jaster swirls about with a gleaming blacksword, slicing across *Galfrey*'s body.

* HP:Wounded MV:Full > b
Pingar hacks *Galfrey*'s body.
[k human]
You try to pound *Galfrey*, but he parries successfully. <------- Heysa the scout.

[bash ] - Jaster: Wounded - Galfrey: Wounded >

*
*Galfrey* tries to pierce Jaster, but he deflects the blow.


*Galfrey* panics, and attempts to flee!
*Galfrey* tries to flee, but is too exhausted! <------- Opening path worked!



=
*Galfrey* avoids being bashed by Pingar who loses his balance and falls!
Your bash at *Galfrey* sends him sprawling! <------- kerboom.



* HP:Wounded MV:Full - Jaster: Wounded - Galfrey: Wounded >
*Tarn* has arrived from the south, riding a gray palfrey.
*Ominas* has arrived from the south, riding a warhorse.
*Sarin* has arrived from the south, riding a gray palfrey.
*Darlana* has arrived from the south, riding a gray palfrey.
*Coryl* has arrived from the south, riding a gray palfrey.
*Darlana* tries to strike Tey, but he deflects the blow. <------- Heysa friends.



* HP:Wounded MV:Full - Jaster: Wounded - Galfrey: Wounded >
*Tarn* blasts your left leg hard.

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > cmm <------- Look my berzerk command... wait a minute.



*Tarn* blasts your right leg hard.
A Dha'vol trolloc joins Jaster's fight!
A hideous trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
Tey tries to pierce *Darlana*, but she parries successfully.
*Darlana* tries to strike Tey, but he deflects the blow.
You pound *Galfrey*'s body hard.
Jaster slashes *Galfrey*'s left leg.

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > Mood changed to: Berserk
*Sarin* pierces Pingar's left leg.

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded >
*Coryl* tries to pierce Jaster, but he parries successfully.

nar oops
* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > *Coryl* tries to pierce Jaster, but he deflects the blow.
Tey tries to pierce *Darlana*, but she parries successfully.
You pound *Galfrey*'s body hard.
Tey panics, and attempts to flee!
You narrate 'oops' <------- Oops indeed..



w
* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded >
Tey leaves west.

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > w <------- Attempt to walk out when Galfrey fled.


No way! You're fighting for your life!
*Ominas* barely slashes Pingar's body.

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > w
No way! You're fighting for your life!

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded >
A fade slashes Sarin's left arm.
*Coryl* tries to pierce Jaster, but he parries successfully.
*Sarin* barely pierces Pingar's left arm.
A ramshorned trolloc tries to slash Coryl, but he deflects the blow.
A hideous trolloc tries to cleave Coryl, but he parries successfully.
A hideous trolloc tries to cleave Coryl, but he parries successfully.
A Dha'vol trolloc barely cleaves Tarn's body.
You pound *Galfrey*'s body hard.
Pingar hacks *Galfrey*'s body.
Jaster slashes *Galfrey*'s body hard.

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > w

*Tarn* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Jaster: Wounded - Galfrey: Wounded > w

Your body is burned by a tremendous fireball sent by *Darlana*! <------- This little piggy went market.



w
* HP:Beaten MV:Full - Jaster: Wounded - Galfrey: Wounded >
*Coryl* tries to pierce Jaster, but he deflects the blow.
Jaster panics, and attempts to flee!

* HP:Beaten MV:Full - Jaster: Wounded - Galfrey: Wounded >
*Galfrey* panics, and attempts to flee!
Jaster leaves south riding a shadow stallion.

* HP:Beaten MV:Full - Galfrey: Wounded >
*Ominas* sends Pingar sprawling with a powerful bash!

Galfrey: Wounded >
*Galfrey* leaves south riding a warhorse.

* HP:Beaten MV:Full - Darlana: Hurt >
*Coryl* pierces a hideous trolloc's left arm very hard.
*Ominas* tickles Pingar's body with his slash.
A fade slashes Sarin's right foot very hard.
*Sarin* barely pierces Pingar's body.
A ramshorned trolloc tries to slash Coryl, but he deflects the blow.
A hideous trolloc cleaves Coryl's body.
A hideous trolloc barely tickles Coryl's right hand with its cleave.
A Dha'vol trolloc barely cleaves Tarn's body.
*Tarn* blasts your head hard.

* HP:Beaten MV:Full - Darlana: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Full - Darlana: Hurt > No way! You're fighting for your life!
Jaster has arrived from the south, riding a shadow stallion.

* HP:Beaten MV:Full - Darlana: Hurt > No way! You're fighting for your life!
Jaster tries to slash *Ominas*, but he parries successfully.

* HP:Beaten MV:Full - Darlana: Hurt > b

You try to pound *Darlana*, but she parries successfully.
*Coryl* tries to pierce a hideous trolloc, but it deflects the blow.

[bash ] Darlana: Hurt >


Jaster tries to slash *Ominas*, but he deflects the blow.
*Coryl* pierces a hideous trolloc's body hard.
*Darlana* strikes your body.
A fade slashes Sarin's left leg hard.
*Sarin* barely pierces Pingar's body.
A ramshorned trolloc barely tickles Coryl's body with his slash.
A hideous trolloc tries to cleave Coryl, but he parries successfully.
A hideous trolloc tries to cleave Coryl, but he deflects the blow.
A Dha'vol trolloc tickles Tarn's body with his cleave.
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Darlana*! <------- This little piggy went to town.




*Tarn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Darlana: Hurt >
*Coryl* panics, and attempts to flee!

* HP:Critical MV:Full - Darlana: Hurt >
*Coryl* leaves south riding a gray palfrey.

* HP:Critical MV:Full - Darlana: Hurt >
A ramshorned trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!

b
* HP:Critical MV:Full - Darlana: Hurt >
A fade slashes Sarin's left arm.
A hideous trolloc tries to cleave Ominas, but he parries successfully.
Darlana swiftly dodges a hideous trolloc's attempt to cleave her.
A ramshorned trolloc tickles Tarn's left arm with his slash.
Jaster slashes *Ominas*'s body hard.
Pingar barely hacks *Sarin*'s head.
*Sarin* barely pierces Pingar's body.
A Dha'vol trolloc tickles Tarn's left arm with his cleave.
*Tarn* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

Pingar sends *Sarin* sprawling with a powerful bash!

* HP:Critical MV:Full - Darlana: Hurt >
*Ominas* sends Pingar sprawling with a powerful bash!
*Ominas* sends a hideous trolloc sprawling with a powerful bash!

* HP:Critical MV:Full - Darlana: Hurt >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Darlana devour your flesh. <------- And this little piggy went weeeeeeeeee all the way home.


You are dead! Sorry...
Ouch! You lose a level.
You stop following Jaster.

3 rips today. Someone had to man up, die, and let other people get QPs. You're welcome.

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: Fail!

Post by Ominas » Thu May 11, 2017 8:05 pm

Respect

Astolfo
Posts: 572
Joined: Tue Apr 14, 2015 4:16 pm
Location: Lost in Space!

Re: Fail!

Post by Astolfo » Fri May 12, 2017 7:57 am

Rank racers!

blokhed
Posts: 38
Joined: Thu Apr 30, 2015 2:05 am

Re: Fail!

Post by blokhed » Mon May 15, 2017 6:50 pm

The Yard Before the Monastery
[ obvious exits: N E S W ]
A large slab of meat has been placed here. [4]
Phalz the Master Havoc is standing here.
A Shienaran forestscout is here, fighting Raizu.
Gizmo the Queen of Aridhol is here, fighting Kendall.
Raizu the Darkling Master is here, fighting Darlana.
Ghool the Abhorrent Dogface is here, fighting Hope.
A Shienaran forestscout is here, fighting Phalz.
*Darlana* is here, fighting Ghool, riding a chestnut stallion.
A sickly, skinny deer stands here in a daze.
*Hope* is here, fighting Ghool, riding a warhorse.
*Kendall* is here, fighting Gizmo, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A Shienaran forestscout is here, fighting Ghool.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Ragan is here, fighting Ghool.


* HP:Critical MV:Winded - Kendall: Hurt > <-- Fail

Darlana has a few scratches. <-- Fail


Hope has some small wounds and bruises. <-- Fail

Post death as you please. I have nothing to lose as I chose to fight low and try to make decent PK happen. But you three should really know your bonuses better and figure out how to PK with/against other players in this game. Three piercing trollocs and two absers and we have to hit you at Ragan after circling for 15 minutes. I've died twice today trying to start PK and both times the PK has just been terrible before, during, and after.

Ulga
Posts: 1
Joined: Fri Apr 10, 2015 1:31 am

Re: Fail!

Post by Ulga » Mon May 15, 2017 9:38 pm

lol such much fail!! had him dead to rights, but thought he got out!!




A sergeant bellows 'Argh! The foul beast Ghool has been spotted!'

* HP:Wounded SP:Strong MV:Tiring >
a
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Tiring > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Tiring >
a
a
a
a
The master of scouts bellows 'Aux was spotted in Hidden Path'
The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.
Dixon narrates 'hes in'
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Tiring > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Tiring > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Tiring > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Tiring > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Tiring > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Tiring >
s
e
e
Dixon narrates 'somewhere'
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

e
* HP:Wounded SP:Strong MV:Tiring > Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Tiring >
Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Tiring > Alas, you cannot go that way...

s
* HP:Wounded SP:Strong MV:Tiring >
e

Adael narrates 'hrm'

e
e
* HP:Wounded SP:Strong MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A grizzled Shienaran veteran looks on.
A man is here.

* HP:Wounded SP:Strong MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A black cat meanders to an unknown destination.

* HP:Wounded SP:Strong MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A man is here.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.

* HP:Wounded SP:Strong MV:Tiring >
n
n
n
Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.

a
a
* HP:Wounded SP:Strong MV:Winded >
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.

a
* HP:Wounded SP:Strong MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
s
s
a
A sergeant bellows 'Argh! The foul beast Ghool has been spotted!'
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.

a
* HP:Wounded SP:Strong MV:Winded > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

s
a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
Lord Adael the High Captain is standing here, riding a warhorse.
A man is here.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

n
n
* HP:Wounded SP:Strong MV:Winded >
n
Adael leaves north riding a warhorse.
[k dark]
They aren't here.

n
* HP:Wounded SP:Strong MV:Winded > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.

* HP:Wounded SP:Strong MV:Winded >
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.

* HP:Wounded SP:Strong MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
Lord Adael the High Captain is standing here, riding a warhorse.

* HP:Wounded SP:Strong MV:Winded > Adael leaves north riding a warhorse.
Center of the Courtyard
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here. [8]
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
Lord Adael the High Captain is standing here, riding a warhorse.
Ryktor the Bannerman is standing here, riding a chestnut stallion.
A quiet servant awaits instructions from his master.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

e
* HP:Wounded SP:Strong MV:Winded >
e
Eastern End of the Courtyard
[ obvious exits: E W ]
A hanging lantern lights the path.

* HP:Wounded SP:Strong MV:Winded > In the Southeast Tower
[ obvious exits: W U ]
A grizzled Shienaran veteran looks on.

u
* HP:Wounded SP:Strong MV:Winded >
n
Top of the Southeast Tower
[ obvious exits: N D ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

n
* HP:Wounded SP:Strong MV:Winded > On the Keep Wall
[ obvious exits: N S ]

a
* HP:Wounded SP:Strong MV:Winded >
Top of the Northeast Tower
[ obvious exits: S D ]
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
Adael has arrived from the south.

a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > Adael leaves down.
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
a
a
[k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
nar i got e jump
You narrate 'i got e jump'

a
a
* HP:Wounded SP:Strong MV:Winded >
a
a
a
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded >
a
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
[k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
a
a
a
a
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >

Adael narrates 'not seeing him'

nar seeing?
a
* HP:Wounded SP:Strong MV:Winded >
a
You narrate 'seeing?'

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
where
a
a
Players in your Zone
--------------------
Adael - Center of the Courtyard
Ryktor - Top of the Northwest Tower
Ulga - Top of the Northeast Tower
Dixon - A Quiet Library
Ranga - The Peaceful Knight's Rest
Venue - The Peaceful Knight's Rest

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded >
a
[k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

a
* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >
nar maybe jumped
a
a
You narrate 'maybe jumped'

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > [k dark]
They aren't here.

s
s
* HP:Wounded SP:Strong MV:Winded >
On the Keep Wall
[ obvious exits: N S ]

* HP:Wounded SP:Strong MV:Winded > Top of the Southeast Tower
[ obvious exits: N D ]
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Wounded SP:Strong MV:Winded >
w
d
Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Winded >
w
Adael narrates 'nod'
In the Southeast Tower
[ obvious exits: W U ]
A grizzled Shienaran veteran looks on.

* HP:Wounded SP:Strong MV:Winded > Eastern End of the Courtyard
[ obvious exits: E W ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.

* HP:Wounded SP:Strong MV:Winded >
w
s
s
Center of the Courtyard
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here. [8]
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Wounded SP:Strong MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.

s
* HP:Wounded SP:Strong MV:Winded > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.

s
* HP:Wounded SP:Strong MV:Winded > Before the Keep
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.

w
* HP:Wounded SP:Strong MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.

* HP:Wounded SP:Strong MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* HP:Wounded SP:Strong MV:Winded >
s
e
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Wounded SP:Strong MV:Winded > The Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.
A black labrador looks for something to chase.

* HP:Wounded SP:Strong MV:Winded >
w
n
w
The Stooping Hawk
[ obvious exits: N E ]
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Wounded SP:Strong MV:Winded >
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

w
* HP:Wounded SP:Strong MV:Winded > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Winded >
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.

n
* HP:Wounded SP:Strong MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* HP:Wounded SP:Strong MV:Winded >
n
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
An elite Shienaran guard attends his duties.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

where
* HP:Wounded SP:Strong MV:Winded >
Players in your Zone
--------------------
Adael - An Empty Square
Ulga - Inside the Dog Gate
Malika - The Peaceful Knight's Rest
Garett - Malkier Gate
Ryktor - Top of the Northwest Tower
Dixon - A Quiet Library
Venue - The Peaceful Knight's Rest

* HP:Wounded SP:Strong MV:Winded >
rel
You aren't in touch with saidar to release anything.

* HP:Wounded SP:Strong MV:Winded >
cal
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

scan w
* HP:Wounded SP:Strong MV:Winded >

* HP:Wounded SP:Strong MV:Winded >
*Ghool* has arrived from the south.

* HP:Wounded SP:Strong MV:Winded >

*Ghool* leaves west.

* HP:Wounded SP:Strong MV:Winded >
a
a
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
Adael has arrived from the south, riding a warhorse.
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded > Adael leaves north riding a warhorse.
[k dark]
They aren't here.

* HP:Wounded SP:Strong MV:Winded >

Adael narrates 'he still in'

* HP:Wounded SP:Strong MV:Winded >
nar lol
You narrate 'lol'

* HP:Wounded SP:Strong MV:Winded >

The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.

* HP:Wounded SP:Strong MV:Winded >

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Tue May 16, 2017 8:04 pm

Heh, probably should have known - I've never really been good at judging doors and whatnot. Ah well.. i tried! Nicely done tho. For a moment there thought maybe i could walk out on kill if door was opened, but that also failed.

* HP:Scratched MV:Strong - Spici: Scratched > look
Preparing to find this room on the map.
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A shiny metal helmet lies to one side.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
Gmork the Little Ugly is standing here mending a weapon.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Scratched MV:Strong - Spici: Scratched >
*Spici* panics, and attempts to flee!

* HP:Scratched MV:Strong - Spici: Scratched >
You pound *Spici*'s body hard.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
Gmork scythes *Spici*'s body.

* HP:Scratched MV:Strong - Spici: Hurt > bash
*Spici* leaves west.
Bash who?

* HP:Scratched MV:Strong > khh
w
[k h.human]
They aren't here.

* HP:Scratched MV:Strong > kh
Under the Big Tree
The earth is hollowed under the big tree, making it possible to stand here.
It has no walls, like in a room, but is shaped more like a den of some
sort. The floor is covered with dead grass and there are some very small
tunnels running off in various directions. The only exit is east, out into
the forest.
[ obvious exits: E ]
*Spici* is standing here.

* HP:Scratched MV:Strong > kh
[k human]
You try to pound *Spici*, but he parries successfully.

* HP:Scratched MV:Strong - Spici: Hurt > [k human]
You do the best you can!

* HP:Scratched MV:Strong - Spici: Hurt >
*Spici* pierces your left hand.
You try to pound *Spici*, but he deflects the blow.

* HP:Hurt MV:Strong - Spici: Hurt > q
q
[close deadroots]
Ok.

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > cmz
q
*Spici* pierces your left arm.
[change mood berserk]
Mood changed to: Berserk

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* tickles your body with his pierce.
You try to pound *Spici*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > q
The deadroots is opened from the other side.
[close deadroots]
Ok.

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
Gmork narrates 'many'
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* barely pierces your body.
You pound *Spici*'s body.
*Spici* pierces your right foot.
You try to pound *Spici*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* barely pierces your left arm.
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* pierces your body.
You try to pound *Spici*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* pierces your left leg.
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
[close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* pierces your left arm.
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
Gmork narrates 'firetruck'
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q

*Spici* barely pierces your body.
You try to pound *Spici*, but he deflects the blow.

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

q
* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt >
*Spici* tickles your body with his pierce.
You try to pound *Spici*, but he parries successfully.

* HP:Wounded MV:Strong - Spici: Hurt > bash
*Spici* opens the deadroots.

-
*Spici* pierces your left arm.

-
*Spici* panics, and attempts to flee!

=
Your bash at *Spici* sends him sprawling!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Hurt > q
q
q
You pound *Spici*'s right foot into bloody fragments!
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Wounded MV:Strong - Spici: Hurt > You pound *Spici*'s body hard.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded* HP:Scratched MV:Strong > look
Preparing to find this room on the map.
where
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A shiny metal helmet lies to one side.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Scratched MV:Strong > Players in your Zone
--------------------
Byrg - The Blighted Woods
You catch the scent of horses nearby.

* HP:Scratched MV:Strong > cmbb
cw0
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Strong > [change wimpy 0]
You won't flee from any fight now.

* HP:Scratched MV:Strong > where
Players in your Zone
--------------------
Byrg - The Blighted Woods
You catch the scent of horses nearby.

* HP:Scratched MV:Strong > dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > kh
kh
[k human]
They aren't here.

kh
* HP:Scratched MV:Strong > [k human]
They aren't here.

* HP:Scratched MV:Strong > dhh
[k human]
They aren't here.

* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

dhh
* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

dhh
* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

dhh
* HP:Scratched MV:Strong > dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > [diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > look
Preparing to find this room on the map.
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A shiny metal helmet lies to one side.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Scratched MV:Strong > where
Players in your Zone
--------------------
Byrg - The Blighted Woods
You catch the scent of horses nearby.

* HP:Scratched MV:Strong > dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong > kh
kh
[k human]
They aren't here.

* HP:Scratched MV:Strong > kh
[k human]
They aren't here.

* HP:Scratched MV:Strong > [k human]
They aren't here.

* HP:Scratched MV:Strong > kh
[k human]
They aren't here.

* HP:Scratched MV:Strong > kh
kh
[k human]
They aren't here.

* HP:Scratched MV:Strong > kh
[k human]
They aren't here.

* HP:Scratched MV:Strong > [k human]
They aren't here.

* HP:Scratched MV:Strong > dhh
[diag h.human]
No-one by that name here.

* HP:Scratched MV:Strong >
*Mashad* has arrived from the south, riding a warhorse.

dhh
* HP:Scratched MV:Strong > [diag h.human]
Mashad has some small wounds and bruises.

* HP:Scratched MV:Strong >
*Mashad* tickles your left arm with his pierce.

* HP:Scratched MV:Strong - Mashad: Hurt > kh
kh
[k human]
You do the best you can!

* HP:Scratched MV:Strong - Mashad: Hurt > [k human]
You do the best you can!

* HP:Scratched MV:Strong - Mashad: Hurt > bash
*
*Mashad* barely pierces your body.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Mashad* pierces your right arm.

+
*Mashad* panics, and attempts to flee!
*Mashad* tries to flee, but is too exhausted!


As *Mashad* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong >
*Mashad* panics, and attempts to flee!

* HP:Hurt MV:Strong >
*Spici* leaves north.

* HP:Hurt MV:Strong > stand

*Mashad* tickles your body with his pierce.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Mashad* leaves east riding a warhorse.

* HP:Hurt MV:Strong > khh
khh
You are already standing.

* HP:Hurt MV:Strong > [k h.human]
You try to pound *Spici*, but he parries successfully.

* HP:Hurt MV:Strong - Spici: Scratched > khh
[k h.human]
You do the best you can!

* HP:Hurt MV:Strong - Spici: Scratched > [k h.human]
You do the best you can!

* HP:Hurt MV:Strong - Spici: Scratched > bash
The young buck has arrived from the north.
A hooded myrddraal joins your fight!
A hooded myrddraal slashes Spici's body hard.
*Spici* tickles your head with his pierce.
You try to pound *Spici*, but he deflects the blow.
*Spici* panics, and attempts to flee!

-
*Spici* leaves south.

*khh
Cancelled.
[k h.human]
They aren't here.

* HP:Scratched MV:Full > khh
[k h.human]
They aren't here.

* HP:Scratched MV:Strong > khh
[k h.human]
They aren't here.

* HP:Scratched MV:Strong >
Gmork has arrived from the south.

* HP:Scratched MV:Strong > khh
[k h.human]
They aren't here.

* HP:Scratched MV:Strong > khh
[k h.human]
You pound *Spici*'s body hard.

* HP:Scratched MV:Strong - Spici: Scratched > look
Preparing to find this room on the map.
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A shiny metal helmet lies to one side.
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
An evil-looking spiked club lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
Gmork the Little Ugly is standing here mending a weapon.
A young and strong buck is here, munching some grass.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Scratched MV:Strong - Spici: Scratched >
*Spici* panics, and attempts to flee!

* HP:Scratched MV:Strong - Spici: Scratched >
You pound *Spici*'s body hard.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
Gmork scythes *Spici*'s body.

* HP:Scratched MV:Strong - Spici: Hurt > bash
*Spici* leaves west.
Bash who?

* HP:Scratched MV:Strong > khh
w
[k h.human]
They aren't here.

* HP:Scratched MV:Strong > kh
Under the Big Tree
The earth is hollowed under the big tree, making it possible to stand here.
It has no walls, like in a room, but is shaped more like a den of some
sort. The floor is covered with dead grass and there are some very small
tunnels running off in various directions. The only exit is east, out into
the forest.
[ obvious exits: E ]
*Spici* is standing here.

* HP:Scratched MV:Strong > kh
[k human]
You try to pound *Spici*, but he parries successfully.

* HP:Scratched MV:Strong - Spici: Hurt > [k human]
You do the best you can!

* HP:Scratched MV:Strong - Spici: Hurt >
*Spici* pierces your left hand.
You try to pound *Spici*, but he deflects the blow.

* HP:Hurt MV:Strong - Spici: Hurt > q
q
[close deadroots]
Ok.

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > cmz
q
*Spici* pierces your left arm.
[change mood berserk]
Mood changed to: Berserk

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* tickles your body with his pierce.
You try to pound *Spici*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > q
The deadroots is opened from the other side.
[close deadroots]
Ok.

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
Gmork narrates 'many'
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* barely pierces your body.
You pound *Spici*'s body.
*Spici* pierces your right foot.
You try to pound *Spici*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* barely pierces your left arm.
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* pierces your body.
You try to pound *Spici*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* pierces your left leg.
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
[close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
*Spici* pierces your left arm.
You try to pound *Spici*, but he parries successfully.
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q
q
Gmork narrates 'firetruck'
[close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Hurt MV:Strong - Spici: Hurt > q

*Spici* barely pierces your body.
You try to pound *Spici*, but he deflects the blow.

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

q
* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt >
*Spici* tickles your body with his pierce.
You try to pound *Spici*, but he parries successfully.

* HP:Wounded MV:Strong - Spici: Hurt > bash
*Spici* opens the deadroots.

-
*Spici* pierces your left arm.

-
*Spici* panics, and attempts to flee!

=
Your bash at *Spici* sends him sprawling!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Hurt > q
q
q
You pound *Spici*'s right foot into bloody fragments!
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Wounded MV:Strong - Spici: Hurt > You pound *Spici*'s body hard.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

q
* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt > q

Gmork narrates 'you ok?'

* HP:Wounded MV:Strong - Spici: Hurt > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Hurt >
*Spici* opens the deadroots.

* HP:Wounded MV:Strong - Spici: Hurt > q
*Spici* barely pierces your body.
You pound *Spici*'s right leg very hard.
*Spici* barely pierces your body.
You pound *Spici*'s head very hard.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* panics, and attempts to flee!
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Wounded > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Wounded > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Wounded >
Gmork narrates 'they all about'

q
* HP:Wounded MV:Strong - Spici: Wounded > *Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Wounded > *Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* tickles your right foot with his pierce.
You pound *Spici*'s body hard.
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
You pound *Spici*'s left arm into bloody fragments!
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* pierces your right arm.
You pound *Spici*'s head extremely hard.
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Wounded > q
q
*Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Wounded > *Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Wounded > You pound *Spici*'s body hard.
*Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
*Terinor* has arrived from the east.
A raven has arrived from the east.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
*Terinor* barely pierces your body.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
[close deadroots]
Ok.

q
* HP:Wounded MV:Strong - Spici: Battered > q
q
q
q
q
*Terinor* barely pierces your body.
*Spici* tickles your body with his pierce.
You pound *Spici*'s body hard.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > *Spici* opens the deadroots.
[close deadroots]
Ok.

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Tue May 16, 2017 8:04 pm

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
*Terinor* closes the deadroots.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
*Terinor* pierces your body.
*Spici* pierces your body.
You pound *Spici*'s right arm into bloody fragments!
*Spici* opens the deadroots.
*Terinor* closes the deadroots.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
*Terinor* closes the deadroots.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
*Terinor* closes the deadroots.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
*Terinor* closes the deadroots.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
*Spici* opens the deadroots.
[close deadroots]
Ok.

* HP:Wounded MV:Strong - Spici: Battered > q
*Terinor* pierces your left leg.
*Spici* barely pierces your right leg.
You pound *Spici*'s body very hard.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > *Terinor* pierces your right arm.
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > [close deadroots]
It's already closed!

nar on 2
* HP:Wounded MV:Strong - Spici: Battered > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Battered > You narrate 'on 2'

* HP:Wounded MV:Strong - Spici: Battered >
*Terinor* pierces your right arm hard.
*Spici* barely pierces your left arm.
You pound *Spici*'s body hard.

* HP:Wounded MV:Strong - Spici: Beaten > q
q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > q
[close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > q

*Terinor* pierces your body.
You pound *Spici*'s body very hard.

* HP:Wounded MV:Strong - Spici: Beaten > [close deadroots]
It's already closed!

* HP:Wounded MV:Strong - Spici: Beaten > q

*Terinor* pierces your head.
*Spici* barely pierces your right hand.
You try to pound *Spici*, but he parries successfully.

* HP:Battered MV:Strong - Spici: Beaten > [close deadroots]
It's already closed!

* HP:Battered MV:Strong - Spici: Beaten > q

Terinor assumes an offensive striking posture.

* HP:Battered MV:Strong - Spici: Beaten > [close deadroots]
It's already closed!

q
* HP:Battered MV:Strong - Spici: Beaten > [close deadroots]
It's already closed!

q
* HP:Battered MV:Strong - Spici: Beaten > [close deadroots]
It's already closed!

* HP:Battered MV:Strong - Spici: Beaten >
*Spici* barely pierces your right leg.
You pound *Spici*'s body very hard.
*Spici* pierces your right arm hard.
You pound *Spici*'s right arm into bloody fragments!

* HP:Battered MV:Strong - Spici: Critical > nar open it
You narrate 'open it'

* HP:Battered MV:Strong - Spici: Critical >
You dodge a bash from *Terinor* who loses his balance and falls!

* HP:Battered MV:Strong - Spici: Critical > e
No way! You're fighting for your life!

e
* HP:Battered MV:Strong - Spici: Critical > No way! You're fighting for your life!

e
* HP:Battered MV:Strong - Spici: Critical > e
e
e
e
*Spici* pierces your head.
You pound *Spici*'s left arm very hard.
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
*Spici* barely pierces your left arm.
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > *Terinor* clambers to his feet.
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
*Terinor* pierces your right arm.
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > Gmork narrates 'brt'
No way! You're fighting for your life!

e
* HP:Battered MV:Full - Spici: Critical > No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

e
* HP:Battered MV:Full - Spici: Critical > No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
*Spici* barely pierces your body.
You try to pound *Spici*, but he parries successfully.
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > No way! You're fighting for your life!

e
* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Full - Spici: Critical >
The deadroots is opened from the other side.
*Spici* closes the deadroots.

e
e HP:Battered MV:Full - Spici: Critical >

*Terinor* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Spici: Critical > e

*Terinor* pierces your right arm hard.
*Spici* pierces your head.

* HP:Battered MV:Full - Spici: Critical > e

The deadroots is opened from the other side.
*Spici* closes the deadroots.

* HP:Battered MV:Full - Spici: Critical > e

The deadroots is opened from the other side.

* HP:Battered MV:Full - Spici: Critical > e

*Spici* barely pierces your body.
*Curtis* has arrived from the east.
*Spici* closes the deadroots.
The deadroots is opened from the other side.

* HP:Battered MV:Full - Spici: Critical >
*Spici* closes the deadroots.
The deadroots is opened from the other side.

* HP:Battered MV:Full - Spici: Critical > e

*Spici* closes the deadroots.
The deadroots is opened from the other side.

* HP:Battered MV:Full - Spici: Critical > e

*Spici* closes the deadroots.

* HP:Battered MV:Full - Spici: Critical > e

*Curtis* lances your body.

* HP:Beaten MV:Full - Spici: Critical > e
e

*Curtis* lances your body.
*Terinor* pierces your body.
*Spici* barely pierces your right leg.

* HP:Beaten MV:Full - Spici: Critical > e
e

Curtis assumes an offensive striking posture.

* HP:Beaten MV:Full - Spici: Critical > e
e
e
e
e
*Terinor* pierces your right arm.
*Spici* pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Beaten MV:Full - Spici: Critical > No way! You're fighting for your life!

e
* HP:Beaten MV:Full - Spici: Critical > No way! You're fighting for your life!

e
* HP:Beaten MV:Full - Spici: Critical > No way! You're fighting for your life!

e
* HP:Beaten MV:Full - Spici: Critical > e
*Curtis* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Terinor* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Spici* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Spici*, but he parries successfully.
Gmork narrates 'darlana too'
No way! You're fighting for your life!

* HP:Critical MV:Full - Spici: Critical > No way! You're fighting for your life!

e
* HP:Critical MV:Full - Spici: Critical > e
e
No way! You're fighting for your life!

* HP:Critical MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Critical MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Critical MV:Full - Spici: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Spici: Critical > e
No way! You're fighting for your life!

* HP:Critical MV:Full - Spici: Critical > e
*Curtis* gallantly rescues *Spici*!
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Healthy > No way! You're fighting for your life!

e
* HP:Critical MV:Full - Curtis: Healthy > The deadroots is opened from the other side.
*Terinor* closes the deadroots.
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Healthy > e
You try to pound *Curtis*, but he parries successfully.
*Terinor* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

The deadroots is opened from the other side.
*Terinor* closes the deadroots.
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Healthy > e
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Healthy > You pound *Curtis*'s body very hard.
*Curtis* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The deadroots is opened from the other side.
*Terinor* closes the deadroots.
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > e
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > cmw
The deadroots is opened from the other side.
*Terinor* closes the deadroots.
No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Scratched > You pound *Curtis*'s right leg hard.
*Curtis* lances your right foot.
You wish that your wounds would stop BLEEDING so much!

*Terinor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Curtis*'s right leg hard.
*Terinor* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Full - Curtis: Hurt > [change mood wimpy]
You chose to go berserk, now live or die with it!

* HP:Critical MV:Full - Curtis: Hurt >
xxx tells you 'xxx'

* HP:Critical MV:Full - Curtis: Hurt >
You try to pound *Curtis*, but he parries successfully.
*someone* lances your body hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Fail!

Post by fiddler » Wed May 17, 2017 9:08 pm

Outplayed.



Path Before the Gate
[ obvious exits: E W ]
You notice a belt pack is hidden here.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

o S HP:Critical MV:Winded > e
n
n
Alas, you cannot go that way...
*Zygoat* has arrived from the west, riding a warhorse.
*Ashlee* has arrived from the west, riding a bloodstock stallion.
*Yossarian* has arrived from the west, riding a Domani razor.
A raven has arrived from the west.
*Mashad* has arrived from the west, riding a warhorse.
*Yossarian* slices your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*someone* scythes your right foot very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Devourer.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A beastly, boar-headed trolloc growls maliciously.
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here ruling a group of trollocs.
Up: A huge darkhound is here, drooling and snarling.
Down: Werewolf the Wolfish Trolloc is standing here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [6]
Zarth the Dark Master is standing here.

o HP:Critical MV:Haggard > Maybe you should get on your feet first?
Thack narrates 'er 1s'

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard >
Devourer narrates 'f'ing lag'

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Wed May 17, 2017 10:23 pm

fiddler wrote: You stop following Devourer.
Found the real fail hidden in the works

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