Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jael
Posts: 224
Joined: Mon Dec 19, 2016 1:12 am

Re: Stab Thread

Post by Jael » Wed Apr 26, 2017 8:30 am

Frustratingly, you stabbed me through notice while spamming.

Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Wed Apr 26, 2017 8:26 pm

Jael wrote:Frustratingly, you stabbed me through notice while spamming.
For once the gods of successful hide shined upon me!

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Sat Apr 29, 2017 12:10 am

Ssssoooooo I was coming back north to join in all the fun Dusty when I came upon some tracks. I make it a point to have level 1 track, and I always check outside puke city gates when passing through, because you never know what you'll find. In this instance there's a coachman 1 room over, so I took the time to check for both mounted and human tracks. I'm glad I did......

* S HP:Healthy MV:Weary > Outside Cairhien's Southern Gate
[ obvious exits: N E S ]
East: A bearded coachman stands here, waiting for passengers.
South: A man is here.
An iron lantern hangs from the wall above the gate.

* S HP:Healthy MV:Weary > whe
Players in your Zone
--------------------
Puny - Outside Cairhien's Southern Gate

* S HP:Healthy MV:Weary > thh
[track horse] <--------------------------- first the horse
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some obvious recent tracks of a Ridden mount leaving south. <--------------- huh, a hit, yet I didn't encounter any omw up from Mearone

* S HP:Healthy MV:Weary >
Nognahoj narrates 'i here'

* S HP:Healthy MV:Winded > whe <------- quick double check of where....
l
Players in your Zone
--------------------
Puny - Outside Cairhien's Southern Gate <------------ yeap, just me, no horse

* S HP:Healthy MV:Winded > Outside Cairhien's Southern Gate
The massive gates of Cairhien loom directly to the north. Flat and very
easy to travel upon, the road winds its way towards the gates of the city.
From here you can hear the sounds of the city before you. The road extends
south, away from the bustling city, and east towards Kinslayer's Dagger.
[ obvious exits: N E S ]
East: A bearded coachman stands here, waiting for passengers.
South: A man is here.
An iron lantern hangs from the wall above the gate.

* S HP:Healthy MV:Winded >
Roxie narrates 'sup'

* S HP:Healthy MV:Winded > th
[track human] <----------------------------- coachman 1e, so might as well see if any dism walked INTO the city..
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving south. <------------- OH MY!!! dism leading Away?!! Gotta look into this some more, and so fresh

* S HP:Healthy MV:Winded >
Dalgarno narrates 'otien bat'
Nognahoj narrates 'everyone doin ok?'

* S HP:Healthy MV:Winded >
Tey narrates 'winding rox'

* S HP:Healthy MV:Winded > s
Cairhien Road
[ obvious exits: N S W ]
A man is here.

* S HP:Healthy MV:Winded >
Roxie narrates 'ooooh'

* S HP:Healthy MV:Winded > th
[track human] <------------------------3 exit room with lowbie xp mobs to the west... I'll see if they're a lowbie. If there's no *name* when I enter their room, then I won't kill them. It's a personal choice, I just don't kill no-named pukes.
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Byrg narrates 'pk neon'

*
It's a little difficult to read old tracks in the snow...

+
A man leaves west.
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving south. <------------ hmmm still fresh, still heading south. couple more checks along the way, but beginning to think they might be going Dsworn SMOB

* S HP:Healthy MV:Winded >
Mikhan narrates 'brb'

* S HP:Healthy MV:Winded > s
Cairhien Road
[ obvious exits: N S W ]
South: A rust-colored bobcat crouches low, ready to pounce.

* S HP:Healthy MV:Winded > s
The Cairhien Road
[ obvious exits: N E S W ]
South: A man is here.
A rust-colored bobcat crouches low, ready to pounce.
A long-eared rabbit is here, looking quite sick.
A rust-colored bobcat crouches low, ready to pounce.

* S HP:Healthy MV:Winded >
Roxie narrates 'dung, will be a minute'

* S HP:Healthy MV:Winded > th

Skayl narrates 'i near bush'

* S HP:Healthy MV:Winded > [track human] <--------- 4 exit room with lowbie xp mobs to the east and west.. just making sure they kept going south
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Byrg narrates 'i out soon'

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving south. <----------- Yeap.. southward, ho!

* S HP:Healthy MV:Winded > s
The Cairhien Road
[ obvious exits: N E S W ]
North: A rust-colored bobcat crouches low, ready to pounce.
South: A long-eared rabbit is here, looking quite sick.
A man is here.
A long-eared rabbit is here, looking quite sick.
A farmhand looks over the land, ready to toil.
A farmhand looks over the land, ready to toil.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Winded >
The farmhand gesticulates strangely.
The farmhand panics, and attempts to flee!
The farmhand leaves west.

* S HP:Healthy MV:Winded > s
The Cairhien Road
[ obvious exits: N S ]
North: A man is here.
South: A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* S HP:Healthy MV:Winded >
Dalgarno narrates 'otien beat'

* S HP:Healthy MV:Winded > th
[track human] <--------------------------- such a dumb place to track.. it's a 2 exit room.. I just wasn't thinking straight.
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving south.

* S HP:Healthy MV:Winded > s
The Cairhien Road
[ obvious exits: N E W ]
North: A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A farmhand looks over the land, ready to toil.

* S HP:Healthy MV:Winded >
Mikhan narrates 'ok off'

* S HP:Healthy MV:Winded > w
The Cairhien Road
[ obvious exits: E W ]
East: A long-eared rabbit is here, looking quite sick.
West: A young and strong buck is here, munching some grass.
A mirrored lantern has been left here.

* S HP:Healthy MV:Weary > th
[track human]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving west.
Mikhan narrates 'go shivs'

* S HP:Healthy MV:Weary > w
w
The Cairhien Road
[ obvious exits: E W ]
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* S HP:Healthy MV:Weary > The Cairhien Road
[ obvious exits: E W ]
East: A young and strong buck is here, munching some grass.

w
* S HP:Healthy MV:Weary > The Cairhien Road
[ obvious exits: E W ]

* S HP:Healthy MV:Weary > w
w
The Cairhien Road
[ obvious exits: E W ]

* S HP:Healthy MV:Weary > A Long Road
[ obvious exits: E S ]
South:
* S HP:Healthy MV:Weary >
Mikhan narrates 'come shivs'

* S HP:Healthy MV:Weary >
Nognahoj narrates 'in?'

* S HP:Healthy MV:Weary > s
s
A Long Road
[ obvious exits: N S ]
A stout man follows behind his commanding officer here, riding a dust-colored gelding.
A stout man follows behind his commanding officer here, riding a dust-colored gelding.
A stout man follows behind his commanding officer here, riding a dust-colored gelding.
A stout man follows behind his commanding officer here, riding a dust-colored gelding.
A haughty Cairhienin officer guards Cairhien from his mount, riding a dust-colored gelding.

* S HP:Healthy MV:Weary > A Split in the Road
[ obvious exits: N S D ]
North: South: A gopher pokes his head up, sniffing the air warily.
Nognahoj narrates 'i getting rocked'

* S HP:Healthy MV:Weary >
Mikhan narrates 'shivs'

* S HP:Healthy MV:Weary > th
[track human] <-------------------------3 exit room, and I am thinking they're Dsworn, so looking for the D route
It's a little difficult to read old tracks in the snow...
Mikhan narrates 'off'


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Mikhan narrates 'go shivs'

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving down. <-------------- Woot!!

* S HP:Healthy MV:Weary > d
The Low Road
[ obvious exits: S U ]

* S HP:Healthy MV:Weary > s
The Low Road
[ obvious exits: N S ]
A muddy pond is here, dark waters broken by an occasional bubble.

* S HP:Healthy MV:Weary > s
The Low Road
[ obvious exits: N S ]

* S HP:Healthy MV:Winded > s
The Low Road
[ obvious exits: N E ]
A proud and burly bighorn sheep stands here prominently.
A merchant stands here, whistling softly.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Winded >
Dalgarno narrates 'many'

* S HP:Healthy MV:Winded > e
A Curve in the Lower Road
[ obvious exits: S W ]
A handsome stag stands here, ready to run.
A cunning coyote lurks here, looking suspicious and hungry.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
An antelope blends into the scenery.
A proud and burly bighorn sheep stands here prominently.
A cunning coyote lurks here, looking suspicious and hungry.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Winded > s
The Lower Road
[ obvious exits: N U ]
A handsome stag stands here, ready to run.
A brazen young hare thumps his powerful hind legs nearby.
A handsome stag stands here, ready to run.
A brazen young hare thumps his powerful hind legs nearby.
A dun snake is here, hissing sharply.
An antelope blends into the scenery.
A handsome stag stands here, ready to run.
A cunning coyote lurks here, looking suspicious and hungry.
A handsome stag stands here, ready to run.
An antelope blends into the scenery.
A dun snake is here, hissing sharply.
A cunning coyote lurks here, looking suspicious and hungry.

* S HP:Healthy MV:Winded > u
At the Split
[ obvious exits: S U D ]
South: A cunning coyote lurks here, looking suspicious and hungry.
Up: A handsome stag stands here, ready to run.
A cunning coyote lurks here, looking suspicious and hungry.
An antelope blends into the scenery.
An antelope blends into the scenery.
An antelope blends into the scenery.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Winded > th
[track human] <---------------------- the Dsworn door was closed, and I don't have enough search, so just seeing if they came this way or if I need to go wait outside the Dsworn door.
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
You swiftly dodge a coyote's attempt to hit you.
An antelope panics, and attempts to flee!
An antelope panics, and attempts to flee!
An antelope leaves down.
A young, agile hare has arrived from below.
An antelope has arrived from below.
It's a little difficult to read old tracks in the snow...
You give up the tracking attempt.

* S HP:Healthy MV:Winded - a coyote: Healthy >
You pierce a coyote's body very hard.
A young, agile hare leaves up.
You swiftly dodge a coyote's attempt to hit you.

* S HP:Healthy MV:Winded - a coyote: Hurt > whe
l
Players in your Zone
--------------------
Puny - At the Split

* S HP:Healthy MV:Winded - a coyote: Hurt > At the Split
The road splits here, allowing passage either over the hills or around
them. After a steep decline, the road bends around the base of the hill and
is lost from sight. Looking up, you can see the road will continue off
northwards.
[ obvious exits: S U D ]
South: A cunning coyote lurks here, looking suspicious and hungry.
Up: A brazen young hare thumps his powerful hind legs nearby.
An antelope blends into the scenery.
A coyote is here, fighting YOU!
An antelope blends into the scenery.
An antelope blends into the scenery.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Winded - a coyote: Hurt >
You pierce a coyote's body very hard.
You swiftly dodge a coyote's attempt to hit you.

* S HP:Healthy MV:Winded - a coyote: Wounded >
You pierce a coyote's left leg extremely hard.

* S HP:Healthy MV:Winded - a coyote: Wounded >
You pierce a coyote's body extremely hard.
You swiftly dodge a coyote's attempt to hit you.

* S HP:Healthy MV:Winded - a coyote: Battered >
An antelope panics, and attempts to flee!
An antelope leaves down.

* S HP:Healthy MV:Winded - a coyote: Battered >
You pierce a coyote's right foreleg extremely hard.
You swiftly dodge a coyote's attempt to hit you.

* S HP:Healthy MV:Winded - a coyote: Beaten > whe
Players in your Zone
--------------------
Puny - At the Split

* S HP:Healthy MV:Winded - a coyote: Beaten >
You pierce a coyote's body very hard.
A coyote is incapacitated and will slowly die, if not aided.

* S HP:Healthy MV:Winded - a coyote: Critical > whe
Players in your Zone
--------------------
Puny - At the Split

l
* S HP:Healthy MV:Winded - a coyote: Critical > At the Split
The road splits here, allowing passage either over the hills or around
them. After a steep decline, the road bends around the base of the hill and
is lost from sight. Looking up, you can see the road will continue off
northwards.
[ obvious exits: S U D ]
South: A cunning coyote lurks here, looking suspicious and hungry.
Up: A brazen young hare thumps his powerful hind legs nearby.
An antelope blends into the scenery.
A coyote is lying here, incapacitated.
An antelope blends into the scenery.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Winded - a coyote: Critical >
You pierce a coyote's left foreleg into bloody fragments!
A coyote is dead! R.I.P.
Practice makes perfect. Keep going.
Your blood freezes as you hear a coyote's death cry.

* S HP:Healthy MV:Winded > th
[track human] <------------------------- now that that's over with, back to looking to see if I need to go wait at the door or not.
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
An antelope panics, and attempts to flee!
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of a Human leaving south. <--------- WHHhhhaaaa??? They went further south?? Hmm... wonder if I'll find them haggy or something off to the side of the road. Still fairly recent. I know there's a farmhouse just west of the turn a few S and W of me, so that's where I plan on checking first!

* S HP:Healthy MV:Winded > s
The Long Road
[ obvious exits: N W ]
North: An antelope blends into the scenery.
West: An antelope blends into the scenery.
A cunning coyote lurks here, looking suspicious and hungry.

* S HP:Healthy MV:Winded > w
The Long Road
[ obvious exits: E W ]
East: A cunning coyote lurks here, looking suspicious and hungry.
West: A brazen young hare thumps his powerful hind legs nearby.
An antelope blends into the scenery.
A brazen young hare thumps his powerful hind legs nearby.
A proud and burly bighorn sheep stands here prominently.

* S HP:Healthy MV:Weary > w
A Long Road
[ obvious exits: E W ]
East: An antelope blends into the scenery.
West: A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.
An antelope blends into the scenery.
A brazen young hare thumps his powerful hind legs nearby.
A handsome stag stands here, ready to run.
An antelope blends into the scenery.
A gopher pokes his head up, sniffing the air warily.

* S HP:Healthy MV:Weary >
Dalgarno narrates 'could use some more trolls winding!'

w
* S HP:Healthy MV:Weary > A Stretch of Road
[ obvious exits: E S ]
East: A brazen young hare thumps his powerful hind legs nearby.
South: A quiet servant awaits instructions from his master.
A brazen young hare thumps his powerful hind legs nearby.
An antelope blends into the scenery.
A proud and burly bighorn sheep stands here prominently.
A handsome stag stands here, ready to run.
An unhappy looking villager trods about.
A proud and burly bighorn sheep stands here prominently.
A dun snake is here, hissing sharply.
A handsome stag stands here, ready to run.

* S HP:Healthy MV:Weary > s
A Long Road
[ obvious exits: N S W ] <------------------- Here's the farmhouse exit.....
North: A brazen young hare thumps his powerful hind legs nearby.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A local lord is here.<--------------------------------------Here's the annoying Lord and lackey patty that just loves to interfere
A handsome stag stands here, ready to run.
An antelope blends into the scenery.
A handsome stag stands here, ready to run.
An antelope blends into the scenery.
A brazen young hare thumps his powerful hind legs nearby.
A gopher pokes his head up, sniffing the air warily.
An antelope blends into the scenery.

* S HP:Healthy MV:Weary >
An antelope panics, and attempts to flee!
An antelope leaves west.
You swiftly dodge a lord's attempt to hit you.

* S HP:Healthy MV:Weary - a lord: Healthy >
You pierce a lord's right leg into bloody fragments!
An antelope panics, and attempts to flee!
An antelope leaves west.
A lord tries to hit you, but you deflect the blow.

* S HP:Healthy MV:Weary - a lord: Scratched > f
You panic and attempt to flee! <----------------- at this point I don't want to kill anything and have the deathcry give away my presence


You flee head over heels.
A Long Road
[ obvious exits: N S ]
North: A quiet servant awaits instructions from his master.
South: A wild hog snorts angrily, pawing at the ground.

* S HP:Healthy MV:Weary >
Tey narrates 'i beat'

* S HP:Healthy MV:Weary > n <-------------- time to check outside the farmhouse N and W here we come!
A Long Road
[ obvious exits: N S W ]
North: A brazen young hare thumps his powerful hind legs nearby.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
A local lord is here.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
An antelope blends into the scenery.
A brazen young hare thumps his powerful hind legs nearby.
A gopher pokes his head up, sniffing the air warily.

w
* S HP:Healthy MV:Weary > Outside the Farmhouse
[ obvious exits: E W ]
A large stone well is here.
An antelope blends into the scenery.
An antelope blends into the scenery.
*Vala* is resting here. <-------------------------- Score!!!!!
A handsome stag stands here, ready to run.
A gopher pokes his head up, sniffing the air warily.
A handsome stag stands here, ready to run.
A proud and burly bighorn sheep stands here prominently.

* S HP:Healthy MV:Weary > h
bh
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > [BACKSTAB H.HUMAN] <--------------- just saying my stab mantra at this point... Please don't clumsy, Please don't clumsy.....
You silently approach your victim...

-=+*
Mikhan narrates 'w'

*+=- -=+*
*Vala* makes a strange sound as you place a dagger of green jade in her back! <-------------- WOOT!!!!!! *dance* *dance* *cheer* *cheer**SMILE*
*Vala* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vala*'s death cry.

jakd
Posts: 166
Joined: Fri Jan 15, 2016 6:04 pm

Re: Stab Thread

Post by jakd » Sat Apr 29, 2017 2:40 am

* S HP:Beaten MV:Full > d
The Entrance to the Watchtower
This is inside the watchtower on the hill. This is the entrance floor, with a
large spiral staircase edging the walls, leading up through a trapdoor and
down into a dark dungeon. This is a guardroom, sparsely furnished and with
a small fireplace to prepare food in and to heat the room.
[ obvious exits: N U D ]
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Up: A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Down: A trolloc is here commanding a fist of troops.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A powerful Myrddraal stands here.

* S HP:Beaten MV:Full >
*Alesso* has arrived from the north.

* S HP:Beaten MV:Full > scan n
kill human
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.

* S HP:Beaten MV:Full > close oakdoor
You try to pierce *Alesso*, but he parries successfully.

* S HP:Beaten MV:Full - Alesso: Scratched > Ok.

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
close oakdoor
*Alesso* tries to hack you, but you deflect the blow.
An Elite Dha'vol guard crushes Alesso's right arm.
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
You pierce *Alesso*'s head.
*Alesso* panics, and attempts to flee!
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

close oakdoor
* S HP:Beaten MV:Full - Alesso: Scratched > You try to pierce *Alesso*, but he deflects the blow.
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
*Alesso* panics, and attempts to flee!
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
It's already closed!

* S HP:Beaten MV:Full - Alesso: Scratched > close oakdoor
An Elite Dha'vol guard tries to crush Alesso, but he parries successfully.
An Elite Dha'vol guard barely tickles Alesso's right leg with his crush.
An Elite Dha'vol guard tries to crush Alesso, but he deflects the blow.
An Elite Dha'vol guard tries to crush Alesso, but he parries successfully.
An Elite Dha'vol guard barely crushes Alesso's body.
An Elite Dha'vol guard barely crushes Alesso's left leg.
You pierce *Alesso*'s body.
Loomis narrates 'spyder, jakd, and puny! i just creamed my pands'
It's already closed!

* S HP:Beaten MV:Full - Alesso: Hurt > close oakdoor
*Alesso* leaves up.
It's already closed!

close oakdoor
* S HP:Beaten MV:Full > It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
*Alesso* has arrived from above.
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
*Alesso* leaves down.
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > It's already closed!

* S HP:Beaten MV:Full > It's already closed!

* S HP:Beaten MV:Full > close oakdoor
close oakdoor
It's already closed!

* S HP:Beaten MV:Full > close oakdoor
It's already closed!

* S HP:Beaten MV:Full > It's already closed!

* S HP:Beaten MV:Full > d

Loomis narrates 'pants!'

hide
* S HP:Beaten MV:Full > back h.human
Stairwell in Shadows
Through the darkness, footsteps can be seen in the dust where creatures
have traversed these shadowed stairs. Grunts and growling can be heard
coming from above and below, attesting to the presense of even more minions
of the dark nearby. A faint metallic dripping sound can be heard below.
[ obvious exits: U D ]
Up: An Elite Dha'vol guard stands here, protecting his master.
Down: *Nevaeh* is standing here mending a weapon.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o S HP:Beaten MV:Full > You attempt to hide yourself.

*Rikkus* has arrived from below.
*Nevaeh* has arrived from below.
You silently approach your victim...


*Rikkus* leaves up.
*Nevaeh* leaves up.

*
A shrill piercing scream reverberates through the area.
You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
*Rikkus* has arrived from above.
*Nevaeh* has arrived from above.

+
*Rikkus* tries to hack you, but you deflect the blow.


*Nevaeh* makes a strange sound as you place a dagger of green jade in her back!
You have missed 0 and landed 2300 bashes for a 100 % land rate this session.
*Nevaeh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Nevaeh*'s death cry.

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Sat Apr 29, 2017 2:49 am

Nice!!! Unfortunate for Nevaeh to be walked back into a stab, but nice on your part for watching your surroundings, seeing targets below and running a stab in the hopes that they do exactly what they did.

Solen
Posts: 156
Joined: Sun Mar 22, 2015 5:30 am

Re: Stab Thread

Post by Solen » Mon May 01, 2017 1:01 pm

Was about to head back when:

*Hogbart* has arrived from the east.
Before a Split in the Road
[ obvious exits: N S W ]
North: *Hogbart* is standing here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Fresh>
A Winding Road
[ obvious exits: E W ]
East: A raven is here flying around.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Healthy MV:Fresh>
e
kill dark
Before a Split in the Road
[ obvious exits: N S W ]
North: *Hogbart* is standing here.
West: A raven is here flying around.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the west.

* R HP:Healthy MV:Fresh>
They aren't here.

* R HP:Healthy MV:Fresh>
w
w
A Winding Road
[ obvious exits: E W ]
East: A raven is here flying around.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Healthy MV:Fresh>
A Winding Road
[ obvious exits: E S ]
East: A raven is here flying around.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the east.

* R HP:Healthy MV:Fresh>
s
w
A Winding Road
[ obvious exits: N S W ]
North: A raven is here flying around.
West: An ancient, gnarled tree looms over you.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Fresh>
A Road by the Ravine
[ obvious exits: E S ]
East: A raven is here flying around.
South: A big brown bear growls angrily about him.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Healthy MV:Fresh>
dism
f
You stop riding him.
sneak

* HP:Healthy MV:Fresh>
A Makeshift Bridge
[ obvious exits: N E S ]
North: A raven is here flying around.
A big brown bear growls angrily about him.

* HP:Healthy MV:Full>
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Full>
e
Before a Cliff's Wall
[ obvious exits: N W ]

* S HP:Healthy MV:Full>
n
A Winding Road
[ obvious exits: N S W ]
West: A raven is here flying around.

* S HP:Healthy MV:Full>
n
hide
backstab h.dark
A Winding Road
[ obvious exits: E S ]

* S HP:Healthy MV:Full>
e
You attempt to hide yourself.

hide
backstab h.dark
* S HP:Healthy MV:Full>
TICK IN 5 SECONDS.
Backstab who?

* S HP:Healthy MV:Full>
A Winding Road
[ obvious exits: E W ]

* S HP:Healthy MV:Full>
You attempt to hide yourself.

* S HP:Healthy MV:Full>
e
Backstab who?

* S HP:Healthy MV:Full>
hide
backstab h.dark
Before a Split in the Road
[ obvious exits: N S W ]
North: *Hogbart* is standing here.

* S HP:Healthy MV:Full>
You attempt to hide yourself.

* S HP:Healthy MV:Full>
Backstab who?

* S HP:Healthy MV:Full>
n
hide
backstab h.dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Hogbart* is standing here.

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

You silently approach your victim...


*Hogbart* makes a strange sound as you place a curved clear dagger in his back!

* S HP:Healthy MV:Strong - Hogbart: Battered>

*Hogbart* tries to blast you, but you deflect the blow.

* S HP:Healthy MV:Strong - Hogbart: Battered>
flee
n
hide
backstab h.dark
You panic and attempt to flee!

You flee head over heels.
Before a Split in the Road
[ obvious exits: N S W ]
North: *Hogbart* is standing here.
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Hogbart* is standing here.

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

You silently approach your victim...

+
*Hogbart* leaves east.

e
hide
backstab h.dark
Cancelled.
In a Dark Forest
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

* S HP:Healthy MV:Strong>
Backstab who?

e
* S HP:Healthy MV:Strong>
hide
backstab h.dark
In a Thick Forest
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

* S HP:Healthy MV:Strong>
Backstab who?

e
hide
backstab h.dark
* S HP:Healthy MV:Strong>
By the Road
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

* S HP:Healthy MV:Strong>
e
hide
backstab h.dark
Backstab who?
*Mikhan* has arrived from the east, riding a |1|.shadow stallion

* S HP:Healthy MV:Strong>
Edge of the Forest
[ obvious exits: N W ]

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

* S HP:Healthy MV:Strong>
Backstab who?

* S HP:Healthy MV:Strong>
n
hide
backstab h.dark
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]

* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring>
Backstab who?

* S HP:Healthy MV:Tiring>
w
hide
backstab h.dark
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Healthy MV:Tiring>
You attempt to hide yourself.

* S HP:Healthy MV:Tiring>
Backstab who?

* S HP:Healthy MV:Tiring>

Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
Timer now at 70 secs.

* S HP:Healthy MV:Strong>
nar stabbed hog beat
w
You narrate 'stabbed hog beat'

* S HP:Healthy MV:Strong>
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong>

Vash tells you 'wehre at'

* S HP:Healthy MV:Strong>
nar mikhan showed up around asaw as well
You narrate 'mikhan showed up around asaw as well'

w
* S HP:Healthy MV:Strong>
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong>

Vash tells you 'mikhan gap'

* S HP:Healthy MV:Strong>
w
w
Road to Tarwin's Gap
[ obvious exits: E S ]
South:
* S HP:Healthy MV:Strong>
Alas, you cannot go that way...

* S HP:Healthy MV:Strong>
s
hide
backstab h.dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Mikhan* is standing here, riding a |1|.shadow stallion

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

You silently approach your victim...


*Mikhan* makes a strange sound as you place a curved clear dagger in his back!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Mikhan*'s death cry.

Morris
Posts: 72
Joined: Sat Nov 12, 2016 2:42 pm

Re: Stab Thread

Post by Morris » Mon May 01, 2017 3:00 pm

Lies! you stabbed him batt

Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Sun May 07, 2017 4:13 am

o S HP:Healthy MV:Tiring > The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]

* S HP:Healthy MV:Tiring > hide
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
*Imbolc* has arrived from the south.
An Illianer steed has arrived from the south.

* S HP:Healthy MV:Tiring >
An Illianer steed stops following Imbolc.
*Imbolc* starts riding an Illianer steed.

* S HP:Healthy MV:Tiring > change mood berserk
The day has begun.
Mood changed to: Berserk

* S HP:Healthy MV:Tiring > hide
backstab human
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...

-=+**+=- -=+*



*Imbolc* makes a strange sound as you place a dagger of green jade in her back!
*Imbolc* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Imbolc*'s death cry.

Equipment is at ragan gap.

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Fri May 12, 2017 2:57 pm

Teehee, been ages since i landed one of these. Nohide stab for the win!!

In the Foothills
[ obvious exits: E W D ]
You notice a pair of heavy metal gauntlets is hidden here.

* S HP:Healthy MV:Strong >
d
u
A Shallow Depression
[ obvious exits: U ]
A torch is here on the ground.
A dagger has been left here.
A wild stallion bucks madly.
*Deetron* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* S HP:Healthy MV:Tiring >
In the Foothills
[ obvious exits: E W D ]
You notice a pair of heavy metal gauntlets is hidden here.

* S HP:Healthy MV:Tiring >
h
b
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
nar deetron solo ragan
You narrate 'deetron solo ragan'

d
* S HP:Healthy MV:Tiring >
b
A Shallow Depression
[ obvious exits: U ]
A torch is here on the ground.
A dagger has been left here.
A wild stallion bucks madly.
*Deetron* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...

-=
+*
*+
=-

-=+
*
*Deetron* makes a strange sound as you place a dagger of green jade in his back!
*Deetron* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Deetron: Critical >

*Deetron* tries to hack you, but you deflect the blow.
A Shienaran forestscout joins Deetron's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

* S HP:Healthy MV:Tiring - Deetron: Critical >
nar nohide stabbed
You narrate 'nohide stabbed'

* S HP:Healthy MV:Tiring - Deetron: Critical >
nar crit
You narrate 'crit'

* S HP:Healthy MV:Tiring - Deetron: Critical >

Ragan barely slices your head.
A Shienaran forestscout slashes your body.
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout slashes your body.
*Deetron* hacks your left leg.
You pierce *Deetron*'s right arm hard.
*Deetron* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Deetron*'s death cry.

* S HP:Scratched MV:Tiring >

Rodger
Posts: 141
Joined: Wed Jan 06, 2016 10:41 am

Re: Stab Thread

Post by Rodger » Fri May 12, 2017 3:22 pm

LOL, why would you post that? It's like hey look, the game gave them a free place to afk but i killed them afk anyway on a slim % chance :P

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