Mudlet 3.1.0 Released

... A place to ask for help on any topic whether it be starting out to player killing to IT issues.
Nidwin
Posts: 11
Joined: Fri Mar 24, 2017 7:31 am
Location: Luxembourg

Re: Mudlet 3.0.0 Released (at long last)

Post by Nidwin » Mon Apr 10, 2017 2:59 am

I still haven't had time to fiddle with mudlet or play, seems something wrong after all with me as I tend to "fade" away and need tons of sleeptime because I tend to fade away during the nights too. :lol:

From what I could read from the manuals online (at work when I'm not working or fading away) mudlet seems powerfull and extremely flexible but it requires IT code level of scripting/coding to get great stuff out of the Mudlet framework.

I can't promise anything but I will try to give the mapper a high priority when I'll start to create a GUI.

Shzrei
Posts: 160
Joined: Sat May 02, 2015 7:52 am

Re: Mudlet 3.0.0 Released (at long last)

Post by Shzrei » Mon Apr 10, 2017 6:25 am

! Thankyou

Jomin
Posts: 160
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: Mudlet 3.1.0 Released

Post by Jomin » Wed May 10, 2017 11:32 pm

I'm still hacking away at the C++ Mudlet code-base (3.1.0 was recently set loose by Vadim - see edit to first post) so I'm not likely to be back here for a while yet (trying to work out how to support non-Americanish for Mudlet 4.0 as it happens), would like to see, though, how Nidwin's efforts turn out... :)

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