Fail!
Re: Fail!
They aren't here.
Thack says 'yea'
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > [k human]
They aren't here.
Akzak narrates 'yeah thats not great with an fc'
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > [k human]
They aren't here.
* HP:Hurt MV:Weary > grin
You grin evilly.
* HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Phalz - Nearing A Trolloc Camp
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
Thack says 'just run when they hit'
* HP:Hurt MV:Weary > cmbb
cw0
[change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Weary > [change wimpy 0]
You won't flee from any fight now.
where
* HP:Hurt MV:Weary > Players in your Zone
--------------------
Phalz - A Trolloc Camp
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Weary >
Koresh nods in agreement.
* HP:Hurt MV:Weary > say hagg no vials, no choice for me
You say 'hagg no vials, no choice for me'
* HP:Hurt MV:Winded >
Koresh says 'i bowlegged'
* HP:Hurt MV:Winded > grin
You grin evilly.
* HP:Hurt MV:Winded > cmbb
cw0
[change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Winded > [change wimpy 0]
You won't flee from any fight now.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - A Trolloc Camp
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > eq
You are using:
<held> an oilstone
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor (good)
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate (excellent)
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces (good)
<worn on hands> a pair of heavy metal gauntlets (excellent)
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a belt pack
<worn on legs> a pair of steel-plated greaves (good)
<worn on feet> a pair of thick metal boots (excellent)
* HP:Hurt MV:Winded > stat
You are a 162 year old male trolloc warrior.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 102.7 lbs, fairly light.
Your base abilities are: Str:19 Int:8 Wil:7 Dex:15 Con:19.
Offensive bonus: 168, Dodging bonus: 10, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Hurt MV:Winded > cmbb
[change mood brave]
Mood changed to: Brave
cw0
* HP:Hurt MV:Winded > [change wimpy 0]
You won't flee from any fight now.
where
* HP:Hurt MV:Winded >
Thack says 'ruh roh'
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Phalz - In Front Of The Dark Tower
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > who
Players
-------
Calculus of Variations
Byrg the Dark Master [Ghar'ghael Master]
Thack the Wretched Predator [Ghar'ghael]
Tey Payson [Ko'bal]
Belphegor the Blighted Butler
Aardvolf the Diseased Molestor [Ghar'ghael]
Akzak is a member of {PAA} [Dhai'mon]
Phalz the Master Havoc [Ko'bal Master]
Koresh the Darkling [Dha'vol]
9 players displayed.
* HP:Hurt MV:Winded > sc
You have 352(405) hit and 89(244) movement points.
You have scored 108500001 experience points and 1263 quest points.
You need 1727319362 exp to level and 1737 qp to rank.
You have acquired 103 alt qps to date.
You have amassed 264 Turn points to date.
You have played 99 days and 5 hours (real time).
This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - In Front Of The Dark Tower
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > look
Preparing to find this room on the map.
where
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Phalz the Master Havoc is standing here.
Thack the Wretched Predator is standing here.
Koresh the Darkling is standing here.
A massive and hairy trolloc is here sniffing the air.
A hideous trolloc is here, in a world of hurt.
A massive and hairy trolloc is here sniffing the air.
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Phalz - In Front Of The Dark Tower
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded >
Koresh says 'i have 1 vial'
* HP:Hurt MV:Winded >
Thack says 'i can make blight'
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded >
Thack says 'no vials though'
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > look
Preparing to find this room on the map.
where
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Thack the Wretched Predator is standing here.
Koresh the Darkling is standing here.
A massive and hairy trolloc is here sniffing the air.
A hideous trolloc is here, in a world of hurt.
A massive and hairy trolloc is here sniffing the air.
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Your blood freezes as you hear someone's death cry.
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > sc
You have 352(405) hit and 89(244) movement points.
You have scored 108500001 experience points and 1263 quest points.
You need 1727319362 exp to level and 1737 qp to rank.
You have acquired 103 alt qps to date.
You have amassed 264 Turn points to date.
You have played 99 days and 5 hours (real time).
This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded >
Akzak narrates '3 of us are x'
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Scratched MV:Winded > look
Preparing to find this room on the map.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Thack the Wretched Predator is standing here.
Koresh the Darkling is standing here.
A massive and hairy trolloc is here sniffing the air.
A hideous trolloc is here, in a world of hurt.
A massive and hairy trolloc is here sniffing the air.
where
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Scratched MV:Winded >
*Dixon* has arrived from the south, riding a warhorse.
*Darlana* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
*Astolfo* has arrived from the south, riding a chestnut stallion.
*Engyn* has arrived from the south, riding a warhorse.
*Ranga* has arrived from the south, riding a bloodstock stallion.
*Oliver* has arrived from the south, riding a warhorse.
* HP:Scratched MV:Winded >
*Darlana* strikes Thack's right foot.
*Engyn* scythes your right leg hard.
* HP:Hurt MV:Winded - Engyn: Battered >
*Dixon* slashes Koresh's body.
* HP:Hurt MV:Winded - Engyn: Battered > kh
kh
[k human]
You do the best you can!
*Astolfo* strikes your body.
* HP:Hurt MV:Winded - Engyn: Battered > [k human]
You do the best you can!
*Oliver* barely pierces Koresh's head.
* HP:Hurt MV:Winded - Engyn: Battered >
*Ranga* lances Thack's body.
* HP:Hurt MV:Winded - Engyn: Battered >
Koresh says 'Phalz gonna blow em up'
* HP:Hurt MV:Winded - Engyn: Battered > bash
*Ranga* barely lances Thack's right leg.
A Bhan'sheen trolloc joins your fight!
A hideous trolloc joins a Bhan'sheen trolloc's fight!
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
*Oliver* barely pierces Koresh's left arm.
*Astolfo* strikes your left hand.
You pound *Engyn*'s body very hard.
Thack tries to blast *Darlana*, but she parries successfully.
*Darlana* strikes Thack's body.
*Oliver* barely pierces Koresh's right leg.
- Engyn: Battered >
Thack panics, and attempts to flee!
=
Thack leaves east.
*
Koresh panics, and attempts to flee!
Koresh leaves east.
+
*Darlana* strikes your right leg.
*Darlana* strikes your body hard.
*Oliver* pierces a Bhan'sheen trolloc's right foot.
A Bhan'sheen trolloc tickles Astolfo's left leg with his hack.
A hideous trolloc tries to cleave Ranga, but he deflects the blow.
A Bhan'sheen trolloc tries to hack Oliver, but he deflects the blow.
*Engyn* scythes your body.
You dodge a bash from *Engyn* who loses his balance and falls!
=
*Oliver* tickles a Bhan'sheen trolloc's right hand with his pierce.
Your bash at *Engyn* sends him sprawling!
* HP:Hurt MV:Winded - Engyn: Battered > cmw
You dodge a bash from *Astolfo* who loses his balance and falls!
Koresh has arrived from the east.
Koresh leaves east.
f
* HP:Hurt MV:Winded - Engyn: Battered > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!attered >
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Correcting map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Hurt MV:Winded > s
s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o HP:Hurt MV:Winded > Alas, you cannot go that way...
o HP:Hurt MV:Winded > s
Alas, you cannot go that way...
e
o HP:Hurt MV:Winded > Outsid* HP:Critical MV:Haggard > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A mole is here, looking sickly.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > n
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Belphegor has arrived from the south.
Koresh narrates 'faint'
* HP:Critical MV:Haggard > n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
A wilted tree leans to one side, on the brink of death.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > w
n
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > n
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
A rat scurries around trying to get out of sight.
n
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > look
Preparing to find this room on the map.
where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Matching room found! Correcting map position.
Belphegor the Blighted Butler is standing here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch the scent of horses nearby.
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Aardvolf narrates 'engyn beat'
* HP:Critical MV:Haggard > Open deadtrees north
Ok.
* HP:Critical MV:Haggard > n
*Dixon* slashes Belphegor's right arm.
A rat now follows Dixon.
Belphegor tries to blast *Dixon*, but he parries successfully.
You are too exhausted.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
look
Preparing to find this room on the map.
* HP:Critical MV:Haggard > where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
*Dixon* is here, fighting Belphegor, riding a warhorse.
Belphegor the Blighted Butler is here, fighting Dixon.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
*Dixon* leaves south riding a warhorse.
* HP:Critical MV:Haggard > nar exho
You narrate 'exho'
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he parries successfully.
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Koresh narrates 'oliver prch'
* HP:Critical MV:Haggard > n
You are too exhausted.
*Dixon* leaves west riding a warhorse.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
*Dixon* has arrived from the west, riding a warhorse.
* HP:Critical MV:Haggard > You are too exhausted.
*someone* slashes your left leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-e A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
* HP:Hurt MV:Winded > cmbb
cw0
[change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Winded > where
[change wimpy 0]
You won't flee from any fight now.
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Koresh - A Dead Forest
Byrg - Outside A Trolloc Camp
Phalz - Thinning Woods
You catch the scent of many horses nearby.
Thack narrates 'df clear'
*Dixon* has arrived from the north, riding a warhorse.
*Jael* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Astolfo* has arrived from the north, riding a chestnut stallion.
*Engyn* has arrived from the north, riding a warhorse.
*Jael* pierces your right leg.
*Engyn* scythes your body.
* HP:Wounded MV:Winded - Jael: Scratched >
*Astolfo* strikes your head hard.
*Dixon* slashes your body.
* HP:Wounded MV:Winded - Jael: Scratched > cmw
*Jael* barely pierces your right leg.
* HP:Wounded MV:Winded - Jael: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
look
Preparing to find this room on the map.
You panic and attempt to flee! Scratched >
where
*Jael* panics, and attempts to flee!
*Astolfo* strikes your body hard.
You pound *Jael*'s body hard.
*Jael* tickles your right arm with his pierce.
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
Correcting map position after fleeing.
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
*Jael* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Byrg - Nearing A Trolloc Camp
Koresh - A Rocky Path
Phalz - Thinning Woods
You catch the scent of many horses nearby.
* HP:Wounded MV:Winded > n
n
*Jael* pierces your body.
* HP:Wounded MV:Winded - Jael: Scratched > n
No way! You're fighting for your life!
*Dixon* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
*Astolfo* has arrived from the south, riding a chestnut stallion.
* HP:Wounded MV:Winded - Jael: Scratched > No way! You're fighting for your life!
*Dixon* leaves north riding a warhorse.
A raven leaves north.
*Astolfo* leaves north riding a chestnut stallion.
* HP:Wounded MV:Winded - Jael: Scratched > No way! You're fighting for your life!
* HP:Wounded MV:Winded - Jael: Scratched > f
You panic and attempt to flee!
look
Preparing to find this room on the map.
*Dixon* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Astolfo* has arrived from the north, riding a chestnut stallion.
where
*Dixon* slashes your left arm.
*Astolfo* strikes your right arm hard.
*Astolfo* strikes your body.
You pound *Jael*'s right arm hard.
*Jael* pierces your body.
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
Failed to correct map position after fleeing.
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Matching room found! Correcting map position.
*Engyn* is standing here, riding a warhorse.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
*Engyn* is standing here, riding a warhorse.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Koresh - A Rocky Path
Byrg - Outside A Trolloc Camp
You catch the scent of many horses nearby.
* HP:Wounded MV:Winded > n
n
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
*Astolfo* is standing here, riding a chestnut stallion.
A raven is here flying around.
*Dixon* is standing here, riding a warhorse.
*Jael* is standing here mending a weapon, riding a warhorse.
*Jael* tickles your left foot with his pierce.
* HP:Wounded MV:Winded - Jael: Scratched > n
No way! You're fighting for your life!
*Dixon* leaves north riding a warhorse.
A raven leaves north.
*Astolfo* leaves north riding a chestnut stallion.
* HP:Wounded MV:Winded - Jael: Scratched > e
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Jael: Scratched > e
No way! You're fighting for your life!
*Engyn* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Winded - Jael: Scratched > f
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Jael: Scratched > No way! You're fighting for your life!
*Engyn* scythes your right leg.
You panic and attempt to flee!: Scratched >
*Dixon* has arrived from the north, riding a warhorse.
*Astolfo* has arrived from the north, riding a chestnut stallion.
*Jael* barely pierces your left leg.
*Astolfo* strikes your body hard.
*Astolfo* strikes your head.
*Engyn* scythes your body with Moon Rises Over the Water.
*Jael* barely pierces your head.
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Failed to correct map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Battered MV:Winded > nar well thanks
You narrate 'well thanks'
* HP:Battered MV:Winded > n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is sitting here.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Battered MV:Weary > n
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A massive and hairy trolloc is here sniffing the air.
A wild hog snorts angrily, pawing at the ground.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Battered MV:Weary > n
Akzak narrates '4 of us x'
o HP:Battered MV:Weary > Alas, you cannot go that way...
o HP:Battered MV:Weary > n
Alas, you cannot go that way...
s
o HP:Battered MV:Weary > s
s
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is here, fighting Ranga.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Battered MV:Weary > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Battered MV:Weary > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o HP:Battered MV:Weary > Alas, you cannot go that way...
o HP:Battered MV:Weary > e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
* HP:Battered MV:Weary > n
n
n
n
Your heartbeat calms down more as you feel less panicked.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
* HP:Battered MV:Winded > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Jael* is standing here mending a weapon, riding a warhorse.
*Engyn* is standing here, riding a warhorse.
*Astolfo* is standing here, riding a chestnut stallion.
A raven is here flying around.
*Dixon* is standing here, riding a warhorse.
*Astolfo* strikes your body.
*Dixon* slashes your head.
*Jael* pierces your left hand.
* HP:Battered MV:Winded - Astolfo: Scratched > n
No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > f
No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > look
Preparing to find this room on the map.
You panic and attempt to flee!
Belphegor narrates 'afk a sec'
*Engyn* scythes your body.
where
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
Failed to correct map position after fleeing.
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
* HP:Battered MV:Winded > Players in your Zone
--------------------
Byrg - Nearing A Trolloc Camp
You catch the scent of many horses nearby.
* HP:Battered MV:Winded > s
*Dixon* has arrived from the north, riding a warhorse.
*Jael* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Astolfo* has arrived from the north, riding a chestnut stallion.
*Engyn* has arrived from the north, riding a warhorse.
*Engyn* assumes Parting the Silk.
*Engyn* scythes your left arm hard.
* HP:Beaten MV:Winded - Engyn: Battered > w
No way! You're fighting for your life!
*Astolfo* strikes your right leg.
*Dixon* slashes your body.
* HP:Beaten MV:Winded - Engyn: Battered > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Engyn: Battered > f
look
Preparing to find this room on the map.
You panic and attempt to flee!
where
*Jael* leaves north riding a warhorse.
*Astolfo* strikes your body.
*Engyn* scythes your head.
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Correcting map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Matching room found! Correcting map position.
The corpse of a Bhan'sheen trolloc is lying here.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Beaten MV:Winded > Players in your Zone
--------------------
Byrg - A Trolloc Camp
You catch the scent of many horses nearby.
* HP:Beaten MV:Winded > n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is sitting here.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Beaten MV:Winded > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Beaten MV:Winded > n
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is sitting here.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Beaten MV:Winded > u
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A massive and hairy trolloc is here sniffing the air.
A wolfish trolloc is here, howling for blood.
Thack says 'yea'
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > [k human]
They aren't here.
Akzak narrates 'yeah thats not great with an fc'
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > kh
kh
[k human]
They aren't here.
* HP:Hurt MV:Weary > [k human]
They aren't here.
* HP:Hurt MV:Weary > grin
You grin evilly.
* HP:Hurt MV:Weary > where
Players in your Zone
--------------------
Phalz - Nearing A Trolloc Camp
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
Thack says 'just run when they hit'
* HP:Hurt MV:Weary > cmbb
cw0
[change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Weary > [change wimpy 0]
You won't flee from any fight now.
where
* HP:Hurt MV:Weary > Players in your Zone
--------------------
Phalz - A Trolloc Camp
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Weary >
Koresh nods in agreement.
* HP:Hurt MV:Weary > say hagg no vials, no choice for me
You say 'hagg no vials, no choice for me'
* HP:Hurt MV:Winded >
Koresh says 'i bowlegged'
* HP:Hurt MV:Winded > grin
You grin evilly.
* HP:Hurt MV:Winded > cmbb
cw0
[change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Winded > [change wimpy 0]
You won't flee from any fight now.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - A Trolloc Camp
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > eq
You are using:
<held> an oilstone
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor (good)
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate (excellent)
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces (good)
<worn on hands> a pair of heavy metal gauntlets (excellent)
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a belt pack
<worn on legs> a pair of steel-plated greaves (good)
<worn on feet> a pair of thick metal boots (excellent)
* HP:Hurt MV:Winded > stat
You are a 162 year old male trolloc warrior.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 102.7 lbs, fairly light.
Your base abilities are: Str:19 Int:8 Wil:7 Dex:15 Con:19.
Offensive bonus: 168, Dodging bonus: 10, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Hurt MV:Winded > cmbb
[change mood brave]
Mood changed to: Brave
cw0
* HP:Hurt MV:Winded > [change wimpy 0]
You won't flee from any fight now.
where
* HP:Hurt MV:Winded >
Thack says 'ruh roh'
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Phalz - In Front Of The Dark Tower
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > who
Players
-------
Calculus of Variations
Byrg the Dark Master [Ghar'ghael Master]
Thack the Wretched Predator [Ghar'ghael]
Tey Payson [Ko'bal]
Belphegor the Blighted Butler
Aardvolf the Diseased Molestor [Ghar'ghael]
Akzak is a member of {PAA} [Dhai'mon]
Phalz the Master Havoc [Ko'bal Master]
Koresh the Darkling [Dha'vol]
9 players displayed.
* HP:Hurt MV:Winded > sc
You have 352(405) hit and 89(244) movement points.
You have scored 108500001 experience points and 1263 quest points.
You need 1727319362 exp to level and 1737 qp to rank.
You have acquired 103 alt qps to date.
You have amassed 264 Turn points to date.
You have played 99 days and 5 hours (real time).
This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - In Front Of The Dark Tower
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > look
Preparing to find this room on the map.
where
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Phalz the Master Havoc is standing here.
Thack the Wretched Predator is standing here.
Koresh the Darkling is standing here.
A massive and hairy trolloc is here sniffing the air.
A hideous trolloc is here, in a world of hurt.
A massive and hairy trolloc is here sniffing the air.
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Phalz - In Front Of The Dark Tower
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded >
Koresh says 'i have 1 vial'
* HP:Hurt MV:Winded >
Thack says 'i can make blight'
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded >
Thack says 'no vials though'
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > look
Preparing to find this room on the map.
where
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Thack the Wretched Predator is standing here.
Koresh the Darkling is standing here.
A massive and hairy trolloc is here sniffing the air.
A hideous trolloc is here, in a world of hurt.
A massive and hairy trolloc is here sniffing the air.
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Your blood freezes as you hear someone's death cry.
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > sc
You have 352(405) hit and 89(244) movement points.
You have scored 108500001 experience points and 1263 quest points.
You need 1727319362 exp to level and 1737 qp to rank.
You have acquired 103 alt qps to date.
You have amassed 264 Turn points to date.
You have played 99 days and 5 hours (real time).
This ranks you as Byrg the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded >
Akzak narrates '3 of us are x'
* HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Scratched MV:Winded > look
Preparing to find this room on the map.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Thack the Wretched Predator is standing here.
Koresh the Darkling is standing here.
A massive and hairy trolloc is here sniffing the air.
A hideous trolloc is here, in a world of hurt.
A massive and hairy trolloc is here sniffing the air.
where
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Phalz - Thinning Woods
Thack - In Front Of The Dark Tower
Koresh - In Front Of The Dark Tower
Byrg - In Front Of The Dark Tower
You catch the scent of many horses nearby.
* HP:Scratched MV:Winded >
*Dixon* has arrived from the south, riding a warhorse.
*Darlana* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
*Astolfo* has arrived from the south, riding a chestnut stallion.
*Engyn* has arrived from the south, riding a warhorse.
*Ranga* has arrived from the south, riding a bloodstock stallion.
*Oliver* has arrived from the south, riding a warhorse.
* HP:Scratched MV:Winded >
*Darlana* strikes Thack's right foot.
*Engyn* scythes your right leg hard.
* HP:Hurt MV:Winded - Engyn: Battered >
*Dixon* slashes Koresh's body.
* HP:Hurt MV:Winded - Engyn: Battered > kh
kh
[k human]
You do the best you can!
*Astolfo* strikes your body.
* HP:Hurt MV:Winded - Engyn: Battered > [k human]
You do the best you can!
*Oliver* barely pierces Koresh's head.
* HP:Hurt MV:Winded - Engyn: Battered >
*Ranga* lances Thack's body.
* HP:Hurt MV:Winded - Engyn: Battered >
Koresh says 'Phalz gonna blow em up'
* HP:Hurt MV:Winded - Engyn: Battered > bash
*Ranga* barely lances Thack's right leg.
A Bhan'sheen trolloc joins your fight!
A hideous trolloc joins a Bhan'sheen trolloc's fight!
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
*Oliver* barely pierces Koresh's left arm.
*Astolfo* strikes your left hand.
You pound *Engyn*'s body very hard.
Thack tries to blast *Darlana*, but she parries successfully.
*Darlana* strikes Thack's body.
*Oliver* barely pierces Koresh's right leg.
- Engyn: Battered >
Thack panics, and attempts to flee!
=
Thack leaves east.
*
Koresh panics, and attempts to flee!
Koresh leaves east.
+
*Darlana* strikes your right leg.
*Darlana* strikes your body hard.
*Oliver* pierces a Bhan'sheen trolloc's right foot.
A Bhan'sheen trolloc tickles Astolfo's left leg with his hack.
A hideous trolloc tries to cleave Ranga, but he deflects the blow.
A Bhan'sheen trolloc tries to hack Oliver, but he deflects the blow.
*Engyn* scythes your body.
You dodge a bash from *Engyn* who loses his balance and falls!
=
*Oliver* tickles a Bhan'sheen trolloc's right hand with his pierce.
Your bash at *Engyn* sends him sprawling!
* HP:Hurt MV:Winded - Engyn: Battered > cmw
You dodge a bash from *Astolfo* who loses his balance and falls!
Koresh has arrived from the east.
Koresh leaves east.
f
* HP:Hurt MV:Winded - Engyn: Battered > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!attered >
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Correcting map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Hurt MV:Winded > s
s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o HP:Hurt MV:Winded > Alas, you cannot go that way...
o HP:Hurt MV:Winded > s
Alas, you cannot go that way...
e
o HP:Hurt MV:Winded > Outsid* HP:Critical MV:Haggard > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A mole is here, looking sickly.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > n
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Belphegor has arrived from the south.
Koresh narrates 'faint'
* HP:Critical MV:Haggard > n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
A wilted tree leans to one side, on the brink of death.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > w
n
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > n
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
A rat scurries around trying to get out of sight.
n
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > look
Preparing to find this room on the map.
where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Matching room found! Correcting map position.
Belphegor the Blighted Butler is standing here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch the scent of horses nearby.
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Aardvolf narrates 'engyn beat'
* HP:Critical MV:Haggard > Open deadtrees north
Ok.
* HP:Critical MV:Haggard > n
*Dixon* slashes Belphegor's right arm.
A rat now follows Dixon.
Belphegor tries to blast *Dixon*, but he parries successfully.
You are too exhausted.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
look
Preparing to find this room on the map.
* HP:Critical MV:Haggard > where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
*Dixon* is here, fighting Belphegor, riding a warhorse.
Belphegor the Blighted Butler is here, fighting Dixon.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
*Dixon* leaves south riding a warhorse.
* HP:Critical MV:Haggard > nar exho
You narrate 'exho'
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he parries successfully.
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Koresh narrates 'oliver prch'
* HP:Critical MV:Haggard > n
You are too exhausted.
*Dixon* leaves west riding a warhorse.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
*Dixon* has arrived from the west, riding a warhorse.
* HP:Critical MV:Haggard > You are too exhausted.
*someone* slashes your left leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-e A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
* HP:Hurt MV:Winded > cmbb
cw0
[change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Winded > where
[change wimpy 0]
You won't flee from any fight now.
* HP:Hurt MV:Winded > Players in your Zone
--------------------
Koresh - A Dead Forest
Byrg - Outside A Trolloc Camp
Phalz - Thinning Woods
You catch the scent of many horses nearby.
Thack narrates 'df clear'
*Dixon* has arrived from the north, riding a warhorse.
*Jael* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Astolfo* has arrived from the north, riding a chestnut stallion.
*Engyn* has arrived from the north, riding a warhorse.
*Jael* pierces your right leg.
*Engyn* scythes your body.
* HP:Wounded MV:Winded - Jael: Scratched >
*Astolfo* strikes your head hard.
*Dixon* slashes your body.
* HP:Wounded MV:Winded - Jael: Scratched > cmw
*Jael* barely pierces your right leg.
* HP:Wounded MV:Winded - Jael: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
look
Preparing to find this room on the map.
You panic and attempt to flee! Scratched >
where
*Jael* panics, and attempts to flee!
*Astolfo* strikes your body hard.
You pound *Jael*'s body hard.
*Jael* tickles your right arm with his pierce.
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
Correcting map position after fleeing.
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
*Jael* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Byrg - Nearing A Trolloc Camp
Koresh - A Rocky Path
Phalz - Thinning Woods
You catch the scent of many horses nearby.
* HP:Wounded MV:Winded > n
n
*Jael* pierces your body.
* HP:Wounded MV:Winded - Jael: Scratched > n
No way! You're fighting for your life!
*Dixon* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
*Astolfo* has arrived from the south, riding a chestnut stallion.
* HP:Wounded MV:Winded - Jael: Scratched > No way! You're fighting for your life!
*Dixon* leaves north riding a warhorse.
A raven leaves north.
*Astolfo* leaves north riding a chestnut stallion.
* HP:Wounded MV:Winded - Jael: Scratched > No way! You're fighting for your life!
* HP:Wounded MV:Winded - Jael: Scratched > f
You panic and attempt to flee!
look
Preparing to find this room on the map.
*Dixon* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Astolfo* has arrived from the north, riding a chestnut stallion.
where
*Dixon* slashes your left arm.
*Astolfo* strikes your right arm hard.
*Astolfo* strikes your body.
You pound *Jael*'s right arm hard.
*Jael* pierces your body.
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
Failed to correct map position after fleeing.
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Matching room found! Correcting map position.
*Engyn* is standing here, riding a warhorse.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
*Engyn* is standing here, riding a warhorse.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Koresh - A Rocky Path
Byrg - Outside A Trolloc Camp
You catch the scent of many horses nearby.
* HP:Wounded MV:Winded > n
n
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
*Astolfo* is standing here, riding a chestnut stallion.
A raven is here flying around.
*Dixon* is standing here, riding a warhorse.
*Jael* is standing here mending a weapon, riding a warhorse.
*Jael* tickles your left foot with his pierce.
* HP:Wounded MV:Winded - Jael: Scratched > n
No way! You're fighting for your life!
*Dixon* leaves north riding a warhorse.
A raven leaves north.
*Astolfo* leaves north riding a chestnut stallion.
* HP:Wounded MV:Winded - Jael: Scratched > e
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Jael: Scratched > e
No way! You're fighting for your life!
*Engyn* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Winded - Jael: Scratched > f
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Jael: Scratched > No way! You're fighting for your life!
*Engyn* scythes your right leg.
You panic and attempt to flee!: Scratched >
*Dixon* has arrived from the north, riding a warhorse.
*Astolfo* has arrived from the north, riding a chestnut stallion.
*Jael* barely pierces your left leg.
*Astolfo* strikes your body hard.
*Astolfo* strikes your head.
*Engyn* scythes your body with Moon Rises Over the Water.
*Jael* barely pierces your head.
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Failed to correct map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Battered MV:Winded > nar well thanks
You narrate 'well thanks'
* HP:Battered MV:Winded > n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is sitting here.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Battered MV:Weary > n
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A massive and hairy trolloc is here sniffing the air.
A wild hog snorts angrily, pawing at the ground.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Battered MV:Weary > n
Akzak narrates '4 of us x'
o HP:Battered MV:Weary > Alas, you cannot go that way...
o HP:Battered MV:Weary > n
Alas, you cannot go that way...
s
o HP:Battered MV:Weary > s
s
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is here, fighting Ranga.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Battered MV:Weary > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Battered MV:Weary > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o HP:Battered MV:Weary > Alas, you cannot go that way...
o HP:Battered MV:Weary > e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
* HP:Battered MV:Weary > n
n
n
n
Your heartbeat calms down more as you feel less panicked.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
* HP:Battered MV:Winded > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Jael* is standing here mending a weapon, riding a warhorse.
*Engyn* is standing here, riding a warhorse.
*Astolfo* is standing here, riding a chestnut stallion.
A raven is here flying around.
*Dixon* is standing here, riding a warhorse.
*Astolfo* strikes your body.
*Dixon* slashes your head.
*Jael* pierces your left hand.
* HP:Battered MV:Winded - Astolfo: Scratched > n
No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > f
No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Winded - Astolfo: Scratched > look
Preparing to find this room on the map.
You panic and attempt to flee!
Belphegor narrates 'afk a sec'
*Engyn* scythes your body.
where
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
Failed to correct map position after fleeing.
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of a hideous trolloc is lying here.
The corpse of a hooved trolloc is lying here.
* HP:Battered MV:Winded > Players in your Zone
--------------------
Byrg - Nearing A Trolloc Camp
You catch the scent of many horses nearby.
* HP:Battered MV:Winded > s
*Dixon* has arrived from the north, riding a warhorse.
*Jael* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
*Astolfo* has arrived from the north, riding a chestnut stallion.
*Engyn* has arrived from the north, riding a warhorse.
*Engyn* assumes Parting the Silk.
*Engyn* scythes your left arm hard.
* HP:Beaten MV:Winded - Engyn: Battered > w
No way! You're fighting for your life!
*Astolfo* strikes your right leg.
*Dixon* slashes your body.
* HP:Beaten MV:Winded - Engyn: Battered > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Engyn: Battered > f
look
Preparing to find this room on the map.
You panic and attempt to flee!
where
*Jael* leaves north riding a warhorse.
*Astolfo* strikes your body.
*Engyn* scythes your head.
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
Correcting map position after fleeing.
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Matching room found! Correcting map position.
The corpse of a Bhan'sheen trolloc is lying here.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Beaten MV:Winded > Players in your Zone
--------------------
Byrg - A Trolloc Camp
You catch the scent of many horses nearby.
* HP:Beaten MV:Winded > n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is sitting here.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Beaten MV:Winded > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
* HP:Beaten MV:Winded > n
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Darlana* is here, fighting a Bhan'sheen trolloc, riding a warhorse.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Darlana.
A hideous trolloc is sitting here.
A Bhan'sheen trolloc is here, fighting Darlana.
* HP:Beaten MV:Winded > u
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A massive and hairy trolloc is here sniffing the air.
A wolfish trolloc is here, howling for blood.
Last edited by byrg on Fri May 05, 2017 7:54 pm, edited 1 time in total.
Re: Fail!
o HP:Beaten MV:Winded > u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
o HP:Beaten MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
A fade emerges from the shadows as you pass by.
o HP:Beaten MV:Winded > n
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A soft leather pouch has been discarded here.
You notice a mirrored lantern is hidden here.
A beaked trolloc is here, scouting.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A silent, black-robed figure watches you from afar.
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > nar well im dead
You narrate 'well im dead'
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > cmbb
cw0
[change mood brave]
Mood changed to: Brave
o HP:Beaten MV:Weary > where
[change wimpy 0]
You won't flee from any fight now.
Akzak narrates '5 of us now'
o HP:Beaten MV:Weary > who
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > Players
-------
Calculus of Variations
Byrg the Dark Master [Ghar'ghael Master]
Thack the Wretched Predator [Ghar'ghael]
Tey Payson [Ko'bal]
Belphegor the Blighted Butler
Aardvolf the Diseased Molestor [Ghar'ghael]
Akzak is a member of {PAA} [Dhai'mon]
Phalz the Master Havoc [Ko'bal Master]
Koresh the Darkling [Dha'vol]
9 players displayed.
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > look
Preparing to find this room on the map.
where
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Matching room found! Correcting map position.
A soft leather pouch has been discarded here.
You sense a hidden life form in the area...
A beaked trolloc is here, scouting.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A silent, black-robed figure watches you from afar.
o HP:Beaten MV:Weary > A Bhan'sheen trolloc tries to cleave Jael, but he dodges the attack.
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
A myrddraal joins a Bhan'sheen trolloc's fight!
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > eq
You are using:
<held> an oilstone
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor (good)
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate (excellent)
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces (good)
<worn on hands> a pair of heavy metal gauntlets (excellent)
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a belt pack
<worn on legs> a pair of steel-plated greaves (good)
<worn on feet> a pair of thick metal boots (excellent)
o HP:Beaten MV:Weary >
A myrddraal slashes Jael's left leg.
A Bhan'sheen trolloc barely tickles Jael's left leg with his cleave.
A Bhan'sheen trolloc tries to cleave Jael, but he parries successfully.
A Bhan'sheen trolloc tries to cleave Jael, but he parries successfully.
o HP:Beaten MV:Weary > s
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Akzak narrates 'where ya'
o HP:Beaten MV:Weary > n
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A soft leather pouch has been discarded here.
You notice a mirrored lantern is hidden here.
You sense a hidden life form in the area...
A beaked trolloc is here, scouting.
A Bhan'sheen trolloc is here, fighting Jael.
A Bhan'sheen trolloc is here, fighting Jael.
A Bhan'sheen trolloc is here, fighting Jael.
A myrddraal is here, fighting Jael.
*Jael* panics, and attempts to flee!
o HP:Beaten MV:Weary >
A myrddraal tries to slash Jael, but he deflects the blow.
Jael swiftly dodges a Bhan'sheen trolloc's attempt to cleave him.
A Bhan'sheen trolloc tries to cleave Jael, but he dodges the attack.
*Jael* pierces a Bhan'sheen trolloc's left arm hard.
A Bhan'sheen trolloc tries to cleave Jael, but he parries successfully.
*Jael* panics, and attempts to flee!
o HP:Beaten MV:Weary >
*Jael* panics, and attempts to flee!
o HP:Beaten MV:Weary >
*Jael* leaves south.
o HP:Beaten MV:Weary > nar told them all i was hagg
You narrate 'told them all i was hagg'
o HP:Beaten MV:Weary > nar shrug
*Engyn* has arrived from the south.
* HP:Beaten MV:Weary > You narrate 'shrug'
* HP:Beaten MV:Weary >
Koresh narrates 'hagged'
* HP:Beaten MV:Weary >
*Engyn* scythes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Engyn: Battered > s
A Bhan'sheen trolloc joins your fight!
A beaked trolloc joins a Bhan'sheen trolloc's fight!
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
A myrddraal joins a Bhan'sheen trolloc's fight!
A myrddraal slashes Engyn's body.
A Bhan'sheen trolloc tickles Engyn's body with his cleave.
A beaked trolloc barely cleaves Engyn's right arm.
A Bhan'sheen trolloc barely tickles Engyn's body with his cleave.
You barely pound *Engyn*'s left foot.
*Engyn* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Engyn: Battered > nar all bailed
You narrate 'all bailed'
* HP:Beaten MV:Weary - Engyn: Battered > bash
*Jael* has arrived from the south.
- - Engyn: Battered >
A myrddraal tries to slash Darlana, but she deflects the blow.
A Bhan'sheen trolloc barely cleaves Engyn's right hand.
A beaked trolloc barely tickles Engyn's body with his cleave.
A Bhan'sheen trolloc barely cleaves Engyn's body.
=
You dodge a bash from *Engyn* who loses his balance and falls!
*
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Darlana*!
=
Your bash at *Engyn* sends him sprawling!
* HP:Critical MV:Weary - Engyn: Battered >
*Darlana* tries to strike a myrddraal, but he dodges the attack.
A myrddraal tries to slash Darlana, but she deflects the blow.
A Bhan'sheen trolloc cleaves Engyn's left leg.
A beaked trolloc tickles Engyn's right foot with his cleave.
A Bhan'sheen trolloc barely cleaves Engyn's body.
You pound *Engyn*'s left arm hard.
* HP:Critical MV:Weary - Engyn: Beaten >
Koresh narrates 'oliver blocking'
* HP:Critical MV:Weary - Engyn: Beaten > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Akzak narrates 'u cmap ?'
You panic and attempt to flee!: Beaten >
d
A myrddraal tries to slash Darlana, but she deflects the blow.
*Engyn* scythes your body with Lizard in the Thornbush.
You wish that your wounds would stop BLEEDING so much!
A Bhan'sheen trolloc cleaves Engyn's left arm.
A beaked trolloc tickles Engyn's body with his cleave.
A Bhan'sheen trolloc tickles Engyn's right foot with his cleave.
You pound *Engyn*'s body.
You flee head over heels.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
Failed to correct map position after fleeing.
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
A massive and hairy trolloc is here sniffing the air.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
o HP:Critical MV:Weary > d
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A massive and hairy trolloc is here sniffing the air.
o HP:Critical MV:Weary > e
e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Jael* is standing here mending a weapon.
A raven is here flying around.
*Astolfo* is here, fighting a Bhan'sheen trolloc, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Astolfo.
A hideous trolloc is here, fighting Ranga.
A Bhan'sheen trolloc is here, fighting Jael.
* HP:Critical MV:Weary > e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
*Oliver* is standing here.
*Dixon* is standing here, riding a warhorse.
*Oliver* leaves west.
e
* HP:Critical MV:Weary > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A spotted jaguar opens its eyes lazily.
* HP:Critical MV:Weary > e
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary > e
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
* HP:Critical MV:Weary > e
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.
* HP:Critical MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
n
* HP:Critical MV:Weary > n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary > e
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
* HP:Critical MV:Weary > A Rocky Opening
The sparse, thin woods to the west, open into a small, rocky path. The trees
begin to disappear even more, as the rocks take over everything. Small bushes
and shrubs are the only things that grow in the poor soil beside the start of
the path. Small rocks are scattered about the ground, making the footing uneven
and somewhat precarious.
[ obvious exits: E W ]
Belphegor narrates 'i stayed just north of you guys'
* HP:Critical MV:Weary > e
n
n
A Rocky Path
The small, rocky path bends to the east, or continues to the north. Small,
stunted trees, thorny bushes, and small shrubs line the path. To the west, the
rocks give way to a light forest, the trees growing taller and having a more
green appearance. Stones of all different sizes lie carelessly on the path, the
large ones making the path difficult to trek, and the small ones making even
the surest foot falter.
[ obvious exits: N E W ]
A soft leather pouch has been discarded here. [7]
A lantern has been left here. [7]
A stout timber has been handcarved into the sinuous curves of a longbow. [7]
A rat scurries around trying to get out of sight.
A raven is here flying around.
* HP:Critical MV:Weary > w
A Rocky Path
The small, rocky path continues on to the north and south. A sharp slope runs
down to the east and west, impossible to cross. The tall trees of the forest
grow along the slope and along the edge of the path. Small bushes and flowers
struggle with the trees for survival.
[ obvious exits: N S ]
n
* HP:Critical MV:Haggard > A Rocky Path
This small, rocky path takes a turn to the south or continues on to the west.
To the south, the path winds along through the rough terrain. The ground is
littered with stones of many sizes, making the path difficult to hike along.
Small, stunted plants try to grow along the edge of the path in the poor soil.
[ obvious exits: S W ]
A slender dark green plant is growing here in the gloom.
w
* HP:Critical MV:Haggard > n
A Rocky Path
The rough terrain makes the path almost indescernible from the rest of the
rocky landscape. The path comntinues to the east, or takes a lazy bend to the
north. Rocks, large and small, are strewn about the ground. Small, green plants
grow along the edge of the path, trying to survive in the harsh terrain.
[ obvious exits: N E ]
* HP:Critical MV:Haggard > A Rocky Opening
The path through the forest opens up here into a rocky path that winds its way
to the south. The trees seem to shrink in size as they try to grow in the rough
terrain. The ground is covered with rocks of all sizes that litter the path,
making it hard to see in the rocky landscape.
[ obvious exits: S W ]
n
* HP:Critical MV:Haggard > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
* HP:Critical MV:Haggard > e
e
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A wild boar runs through the forest.
o HP:Critical MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A wild boar runs through the forest.
n
* HP:Critical MV:Haggard > n
n
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Critical MV:Haggard > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A raven is here flying around.
The lone wolf is slinking about in the shadows.
* HP:Critical MV:Haggard > w
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
n
* HP:Critical MV:Haggard > n
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A twitching vine of creepers dangles from above.
A large man stands here seemingly chiseled from a block of stone.
o HP:Critical MV:Haggard > n
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A panther stalks through the wilderness.
A rat scurries around trying to get out of sight.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* HP:Critical MV:Haggard > n
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Critical MV:Haggard > w
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A thick, stout plant with spiny foliage seems to quiver as you approach.
o HP:Critical MV:Haggard > n
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A wild boar runs through the forest.
n
o HP:Critical MV:Haggard > n
You are too exhausted.
o HP:Critical MV:Haggard > n
You are too exhausted.
o HP:Critical MV:Haggard > n
You are too exhausted.
o HP:Critical MV:Haggard > You are too exhausted.
o HP:Critical MV:Haggard > You are too exhausted.
look
Preparing to find this room on the map.
o HP:Critical MV:Haggard > You are too exhausted.
o HP:Critical MV:Haggard > where
You are too exhausted.
o HP:Critical MV:Haggard > You are too exhausted.
o HP:Critical MV:Haggard > Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A wild boar runs through the forest.
Akzak narrates 'we otw'
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Byrg - Dark Forest
o HP:Critical MV:Haggard >
Belphegor narrates 'i'm weary around camp and commy , cause i always die there'
o HP:Critical MV:Haggard >
Akzak narrates 'but low mvs'
o HP:Critical MV:Haggard > nar alls 2n e xroads
You narrate 'alls 2n e xroads'
o HP:Critical MV:Haggard > nar 0 moves crit
You narrate '0 moves crit'
o HP:Critical MV:Haggard > look
Preparing to find this room on the map.
where
Your heartbeat calms down more as you feel less panicked.
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A wild boar runs through the forest.
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Byrg - Dark Forest
You catch the scent of horses nearby.
o HP:Critical MV:Haggard > cmbb
cw0
[change mood brave]
Mood changed to: Brave
o HP:Critical MV:Haggard > where
[change wimpy 0]
You won't flee from any fight now.
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Byrg - Dark Forest
You catch the scent of horses nearby.
o HP:Critical MV:Haggard > n
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* HP:Critical MV:Haggard > n
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
* HP:Critical MV:Haggard > w
n
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Akzak is a member of {PAA} is standing here mending a weapon.
Thack has arrived from the north.
Aardvolf has arrived from the north.
* HP:Critical MV:Haggard >
Thack leaves south.
Aardvolf leaves south.
Akzak leaves south.
n
* HP:Critical MV:Haggard > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > n
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
* HP:Critical MV:Haggard > n
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
* HP:Critical MV:Haggard > n
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A raven is here flying around.
A snake is crawling through the water here.
* HP:Critical MV:Haggard > n
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
*Oliver* is standing here, riding a warhorse.
A snake is crawling through the water here.
A green woodpecker is high up a tree, tapping away.
*Oliver* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Haggard - Oliver: Wounded >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard - Oliver: Wounded >
*Dixon* leaves north riding a warhorse.
* HP:Critical MV:Haggard - Oliver: Wounded > nar tic
You try to pound *Oliver*, but he parries successfully.
*Oliver* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Haggard - Oliver: Wounded > cmw
You narrate 'tic'
* HP:Critical MV:Haggard - Oliver: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
*Dixon* has arrived from the north, riding a warhorse.
look
Preparing to find this room on the map.
You panic and attempt to flee!ver: Wounded >
*Dixon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
where
*Oliver* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
n
You flee head over heels.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
Correcting map position after fleeing.
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Matching room found! Correcting map position.
A rat scurries around trying to get out of sight.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > n
Players in your Zone
--------------------
Byrg - A Narrow Trail
Belphegor - The Crossroads
Koresh - The Crossroads
Phalz - The Crossroads
You catch the scent of horses nearby.
* HP:Critical MV:Haggard > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Belphegor the Blighted Butler is standing here.
Koresh the Darkling is standing here.
Phalz the Master Havoc is standing here.
A strong trolloc stands here, snout sniffing the wind.
* HP:Critical MV:Haggard > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A mole is here, looking sickly.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > n
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Belphegor has arrived from the south.
Koresh narrates 'faint'
* HP:Critical MV:Haggard > n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
A wilted tree leans to one side, on the brink of death.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > w
n
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > n
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
A rat scurries around trying to get out of sight.
n
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > look
Preparing to find this room on the map.
where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Matching room found! Correcting map position.
Belphegor the Blighted Butler is standing here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch the scent of horses nearby.
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Aardvolf narrates 'engyn beat'
* HP:Critical MV:Haggard > Open deadtrees north
Ok.
* HP:Critical MV:Haggard > n
*Dixon* slashes Belphegor's right arm.
A rat now follows Dixon.
Belphegor tries to blast *Dixon*, but he parries successfully.
You are too exhausted.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
look
Preparing to find this room on the map.
* HP:Critical MV:Haggard > where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
*Dixon* is here, fighting Belphegor, riding a warhorse.
Belphegor the Blighted Butler is here, fighting Dixon.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
*Dixon* leaves south riding a warhorse.
* HP:Critical MV:Haggard > nar exho
You narrate 'exho'
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he parries successfully.
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Koresh narrates 'oliver prch'
* HP:Critical MV:Haggard > n
You are too exhausted.
*Dixon* leaves west riding a warhorse.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
*Dixon* has arrived from the west, riding a warhorse.
* HP:Critical MV:Haggard > You are too exhausted.
*someone* slashes your left leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
o HP:Beaten MV:Winded > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
A fade emerges from the shadows as you pass by.
o HP:Beaten MV:Winded > n
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A soft leather pouch has been discarded here.
You notice a mirrored lantern is hidden here.
A beaked trolloc is here, scouting.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A silent, black-robed figure watches you from afar.
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > nar well im dead
You narrate 'well im dead'
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > cmbb
cw0
[change mood brave]
Mood changed to: Brave
o HP:Beaten MV:Weary > where
[change wimpy 0]
You won't flee from any fight now.
Akzak narrates '5 of us now'
o HP:Beaten MV:Weary > who
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > Players
-------
Calculus of Variations
Byrg the Dark Master [Ghar'ghael Master]
Thack the Wretched Predator [Ghar'ghael]
Tey Payson [Ko'bal]
Belphegor the Blighted Butler
Aardvolf the Diseased Molestor [Ghar'ghael]
Akzak is a member of {PAA} [Dhai'mon]
Phalz the Master Havoc [Ko'bal Master]
Koresh the Darkling [Dha'vol]
9 players displayed.
o HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > look
Preparing to find this room on the map.
where
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Matching room found! Correcting map position.
A soft leather pouch has been discarded here.
You sense a hidden life form in the area...
A beaked trolloc is here, scouting.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A massive and hairy trolloc is here sniffing the air.
A silent, black-robed figure watches you from afar.
o HP:Beaten MV:Weary > A Bhan'sheen trolloc tries to cleave Jael, but he dodges the attack.
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
A myrddraal joins a Bhan'sheen trolloc's fight!
Players in your Zone
--------------------
Byrg - On A Balcony
You catch the scent of many horses nearby.
o HP:Beaten MV:Weary > eq
You are using:
<held> an oilstone
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor (good)
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate (excellent)
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces (good)
<worn on hands> a pair of heavy metal gauntlets (excellent)
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a belt pack
<worn on legs> a pair of steel-plated greaves (good)
<worn on feet> a pair of thick metal boots (excellent)
o HP:Beaten MV:Weary >
A myrddraal slashes Jael's left leg.
A Bhan'sheen trolloc barely tickles Jael's left leg with his cleave.
A Bhan'sheen trolloc tries to cleave Jael, but he parries successfully.
A Bhan'sheen trolloc tries to cleave Jael, but he parries successfully.
o HP:Beaten MV:Weary > s
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Akzak narrates 'where ya'
o HP:Beaten MV:Weary > n
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A soft leather pouch has been discarded here.
You notice a mirrored lantern is hidden here.
You sense a hidden life form in the area...
A beaked trolloc is here, scouting.
A Bhan'sheen trolloc is here, fighting Jael.
A Bhan'sheen trolloc is here, fighting Jael.
A Bhan'sheen trolloc is here, fighting Jael.
A myrddraal is here, fighting Jael.
*Jael* panics, and attempts to flee!
o HP:Beaten MV:Weary >
A myrddraal tries to slash Jael, but he deflects the blow.
Jael swiftly dodges a Bhan'sheen trolloc's attempt to cleave him.
A Bhan'sheen trolloc tries to cleave Jael, but he dodges the attack.
*Jael* pierces a Bhan'sheen trolloc's left arm hard.
A Bhan'sheen trolloc tries to cleave Jael, but he parries successfully.
*Jael* panics, and attempts to flee!
o HP:Beaten MV:Weary >
*Jael* panics, and attempts to flee!
o HP:Beaten MV:Weary >
*Jael* leaves south.
o HP:Beaten MV:Weary > nar told them all i was hagg
You narrate 'told them all i was hagg'
o HP:Beaten MV:Weary > nar shrug
*Engyn* has arrived from the south.
* HP:Beaten MV:Weary > You narrate 'shrug'
* HP:Beaten MV:Weary >
Koresh narrates 'hagged'
* HP:Beaten MV:Weary >
*Engyn* scythes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Weary - Engyn: Battered > s
A Bhan'sheen trolloc joins your fight!
A beaked trolloc joins a Bhan'sheen trolloc's fight!
A Bhan'sheen trolloc joins a Bhan'sheen trolloc's fight!
A myrddraal joins a Bhan'sheen trolloc's fight!
A myrddraal slashes Engyn's body.
A Bhan'sheen trolloc tickles Engyn's body with his cleave.
A beaked trolloc barely cleaves Engyn's right arm.
A Bhan'sheen trolloc barely tickles Engyn's body with his cleave.
You barely pound *Engyn*'s left foot.
*Engyn* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Beaten MV:Weary - Engyn: Battered > nar all bailed
You narrate 'all bailed'
* HP:Beaten MV:Weary - Engyn: Battered > bash
*Jael* has arrived from the south.
- - Engyn: Battered >
A myrddraal tries to slash Darlana, but she deflects the blow.
A Bhan'sheen trolloc barely cleaves Engyn's right hand.
A beaked trolloc barely tickles Engyn's body with his cleave.
A Bhan'sheen trolloc barely cleaves Engyn's body.
=
You dodge a bash from *Engyn* who loses his balance and falls!
*
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Darlana*!
=
Your bash at *Engyn* sends him sprawling!
* HP:Critical MV:Weary - Engyn: Battered >
*Darlana* tries to strike a myrddraal, but he dodges the attack.
A myrddraal tries to slash Darlana, but she deflects the blow.
A Bhan'sheen trolloc cleaves Engyn's left leg.
A beaked trolloc tickles Engyn's right foot with his cleave.
A Bhan'sheen trolloc barely cleaves Engyn's body.
You pound *Engyn*'s left arm hard.
* HP:Critical MV:Weary - Engyn: Beaten >
Koresh narrates 'oliver blocking'
* HP:Critical MV:Weary - Engyn: Beaten > cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Akzak narrates 'u cmap ?'
You panic and attempt to flee!: Beaten >
d
A myrddraal tries to slash Darlana, but she deflects the blow.
*Engyn* scythes your body with Lizard in the Thornbush.
You wish that your wounds would stop BLEEDING so much!
A Bhan'sheen trolloc cleaves Engyn's left arm.
A beaked trolloc tickles Engyn's body with his cleave.
A Bhan'sheen trolloc tickles Engyn's right foot with his cleave.
You pound *Engyn*'s body.
You flee head over heels.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
Failed to correct map position after fleeing.
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
A massive and hairy trolloc is here sniffing the air.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
o HP:Critical MV:Weary > d
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A massive and hairy trolloc is here sniffing the air.
o HP:Critical MV:Weary > e
e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Jael* is standing here mending a weapon.
A raven is here flying around.
*Astolfo* is here, fighting a Bhan'sheen trolloc, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently.
*Ranga* is here, fighting a hideous trolloc, riding a bloodstock stallion.
A Bhan'sheen trolloc is here, fighting Astolfo.
A hideous trolloc is here, fighting Ranga.
A Bhan'sheen trolloc is here, fighting Jael.
* HP:Critical MV:Weary > e
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
*Oliver* is standing here.
*Dixon* is standing here, riding a warhorse.
*Oliver* leaves west.
e
* HP:Critical MV:Weary > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A spotted jaguar opens its eyes lazily.
* HP:Critical MV:Weary > e
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary > e
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
* HP:Critical MV:Weary > e
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A panther stalks through the wilderness.
* HP:Critical MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A cute brown deer eyes you nervously.
n
* HP:Critical MV:Weary > n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Weary > e
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
* HP:Critical MV:Weary > A Rocky Opening
The sparse, thin woods to the west, open into a small, rocky path. The trees
begin to disappear even more, as the rocks take over everything. Small bushes
and shrubs are the only things that grow in the poor soil beside the start of
the path. Small rocks are scattered about the ground, making the footing uneven
and somewhat precarious.
[ obvious exits: E W ]
Belphegor narrates 'i stayed just north of you guys'
* HP:Critical MV:Weary > e
n
n
A Rocky Path
The small, rocky path bends to the east, or continues to the north. Small,
stunted trees, thorny bushes, and small shrubs line the path. To the west, the
rocks give way to a light forest, the trees growing taller and having a more
green appearance. Stones of all different sizes lie carelessly on the path, the
large ones making the path difficult to trek, and the small ones making even
the surest foot falter.
[ obvious exits: N E W ]
A soft leather pouch has been discarded here. [7]
A lantern has been left here. [7]
A stout timber has been handcarved into the sinuous curves of a longbow. [7]
A rat scurries around trying to get out of sight.
A raven is here flying around.
* HP:Critical MV:Weary > w
A Rocky Path
The small, rocky path continues on to the north and south. A sharp slope runs
down to the east and west, impossible to cross. The tall trees of the forest
grow along the slope and along the edge of the path. Small bushes and flowers
struggle with the trees for survival.
[ obvious exits: N S ]
n
* HP:Critical MV:Haggard > A Rocky Path
This small, rocky path takes a turn to the south or continues on to the west.
To the south, the path winds along through the rough terrain. The ground is
littered with stones of many sizes, making the path difficult to hike along.
Small, stunted plants try to grow along the edge of the path in the poor soil.
[ obvious exits: S W ]
A slender dark green plant is growing here in the gloom.
w
* HP:Critical MV:Haggard > n
A Rocky Path
The rough terrain makes the path almost indescernible from the rest of the
rocky landscape. The path comntinues to the east, or takes a lazy bend to the
north. Rocks, large and small, are strewn about the ground. Small, green plants
grow along the edge of the path, trying to survive in the harsh terrain.
[ obvious exits: N E ]
* HP:Critical MV:Haggard > A Rocky Opening
The path through the forest opens up here into a rocky path that winds its way
to the south. The trees seem to shrink in size as they try to grow in the rough
terrain. The ground is covered with rocks of all sizes that litter the path,
making it hard to see in the rocky landscape.
[ obvious exits: S W ]
n
* HP:Critical MV:Haggard > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
* HP:Critical MV:Haggard > e
e
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A wild boar runs through the forest.
o HP:Critical MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A wild boar runs through the forest.
n
* HP:Critical MV:Haggard > n
n
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Critical MV:Haggard > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A raven is here flying around.
The lone wolf is slinking about in the shadows.
* HP:Critical MV:Haggard > w
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
n
* HP:Critical MV:Haggard > n
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A twitching vine of creepers dangles from above.
A large man stands here seemingly chiseled from a block of stone.
o HP:Critical MV:Haggard > n
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A panther stalks through the wilderness.
A rat scurries around trying to get out of sight.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* HP:Critical MV:Haggard > n
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A glob of muddy leaves sits here, oozing a foul liquid.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Critical MV:Haggard > w
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A thick, stout plant with spiny foliage seems to quiver as you approach.
o HP:Critical MV:Haggard > n
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A wild boar runs through the forest.
n
o HP:Critical MV:Haggard > n
You are too exhausted.
o HP:Critical MV:Haggard > n
You are too exhausted.
o HP:Critical MV:Haggard > n
You are too exhausted.
o HP:Critical MV:Haggard > You are too exhausted.
o HP:Critical MV:Haggard > You are too exhausted.
look
Preparing to find this room on the map.
o HP:Critical MV:Haggard > You are too exhausted.
o HP:Critical MV:Haggard > where
You are too exhausted.
o HP:Critical MV:Haggard > You are too exhausted.
o HP:Critical MV:Haggard > Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A wild boar runs through the forest.
Akzak narrates 'we otw'
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Byrg - Dark Forest
o HP:Critical MV:Haggard >
Belphegor narrates 'i'm weary around camp and commy , cause i always die there'
o HP:Critical MV:Haggard >
Akzak narrates 'but low mvs'
o HP:Critical MV:Haggard > nar alls 2n e xroads
You narrate 'alls 2n e xroads'
o HP:Critical MV:Haggard > nar 0 moves crit
You narrate '0 moves crit'
o HP:Critical MV:Haggard > look
Preparing to find this room on the map.
where
Your heartbeat calms down more as you feel less panicked.
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A wild boar runs through the forest.
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Byrg - Dark Forest
You catch the scent of horses nearby.
o HP:Critical MV:Haggard > cmbb
cw0
[change mood brave]
Mood changed to: Brave
o HP:Critical MV:Haggard > where
[change wimpy 0]
You won't flee from any fight now.
o HP:Critical MV:Haggard > Players in your Zone
--------------------
Byrg - Dark Forest
You catch the scent of horses nearby.
o HP:Critical MV:Haggard > n
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* HP:Critical MV:Haggard > n
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
* HP:Critical MV:Haggard > w
n
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Akzak is a member of {PAA} is standing here mending a weapon.
Thack has arrived from the north.
Aardvolf has arrived from the north.
* HP:Critical MV:Haggard >
Thack leaves south.
Aardvolf leaves south.
Akzak leaves south.
n
* HP:Critical MV:Haggard > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > n
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
* HP:Critical MV:Haggard > n
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
* HP:Critical MV:Haggard > n
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A raven is here flying around.
A snake is crawling through the water here.
* HP:Critical MV:Haggard > n
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
*Oliver* is standing here, riding a warhorse.
A snake is crawling through the water here.
A green woodpecker is high up a tree, tapping away.
*Oliver* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Haggard - Oliver: Wounded >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard - Oliver: Wounded >
*Dixon* leaves north riding a warhorse.
* HP:Critical MV:Haggard - Oliver: Wounded > nar tic
You try to pound *Oliver*, but he parries successfully.
*Oliver* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Haggard - Oliver: Wounded > cmw
You narrate 'tic'
* HP:Critical MV:Haggard - Oliver: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
*Dixon* has arrived from the north, riding a warhorse.
look
Preparing to find this room on the map.
You panic and attempt to flee!ver: Wounded >
*Dixon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
where
*Oliver* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
n
You flee head over heels.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
Correcting map position after fleeing.
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
Matching room found! Correcting map position.
A rat scurries around trying to get out of sight.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > n
Players in your Zone
--------------------
Byrg - A Narrow Trail
Belphegor - The Crossroads
Koresh - The Crossroads
Phalz - The Crossroads
You catch the scent of horses nearby.
* HP:Critical MV:Haggard > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
Belphegor the Blighted Butler is standing here.
Koresh the Darkling is standing here.
Phalz the Master Havoc is standing here.
A strong trolloc stands here, snout sniffing the wind.
* HP:Critical MV:Haggard > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A mole is here, looking sickly.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > n
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Belphegor has arrived from the south.
Koresh narrates 'faint'
* HP:Critical MV:Haggard > n
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
A wilted tree leans to one side, on the brink of death.
Belphegor has arrived from the south.
* HP:Critical MV:Haggard > w
n
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Haggard > n
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
A rat scurries around trying to get out of sight.
n
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > look
Preparing to find this room on the map.
where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
Matching room found! Correcting map position.
Belphegor the Blighted Butler is standing here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch the scent of horses nearby.
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Aardvolf narrates 'engyn beat'
* HP:Critical MV:Haggard > Open deadtrees north
Ok.
* HP:Critical MV:Haggard > n
*Dixon* slashes Belphegor's right arm.
A rat now follows Dixon.
Belphegor tries to blast *Dixon*, but he parries successfully.
You are too exhausted.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
look
Preparing to find this room on the map.
* HP:Critical MV:Haggard > where
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
*Dixon* is here, fighting Belphegor, riding a warhorse.
Belphegor the Blighted Butler is here, fighting Dixon.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Belphegor - The Decaying Forest
Byrg - The Decaying Forest
Koresh - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Critical MV:Haggard >
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
*Dixon* leaves south riding a warhorse.
* HP:Critical MV:Haggard > nar exho
You narrate 'exho'
* HP:Critical MV:Haggard >
*Dixon* has arrived from the south, riding a warhorse.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he deflects the blow.
* HP:Critical MV:Haggard >
Belphegor tries to blast *Dixon*, but he parries successfully.
*Dixon* panics, and attempts to flee!
* HP:Critical MV:Haggard >
Koresh narrates 'oliver prch'
* HP:Critical MV:Haggard > n
You are too exhausted.
*Dixon* leaves west riding a warhorse.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
You are too exhausted.
* HP:Critical MV:Haggard > n
*Dixon* has arrived from the west, riding a warhorse.
* HP:Critical MV:Haggard > You are too exhausted.
*someone* slashes your left leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
Re: Fail!
Caught tey killing Horse trader. Landed a lucky stab and chased him around some.
In the Northeast Tower
[ obvious exits: W U ]
West: A Shienaran guard patrols here, watching you carefully.
Up: *Tey* is standing here mending a weapon.
* S HP:Scratched MV:Winded > [k dark]
They aren't here.
* S HP:Scratched MV:Winded >
up
A Shienaran guard has arrived from the west.
Top of the Northeast Tower
[ obvious exits: S D ]
Down: A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tall, well-dressed noble strolls arrogantly by.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Scratched MV:Winded >
3
3
[k dark]
They aren't here.
* S HP:Scratched MV:Winded > [k dark]
They aren't here.
* S HP:Scratched MV:Winded >
j
[jump out] <--- I'll follow
Ok.
* S HP:Scratched MV:Winded >
not
You stop paying increased attention to your surroundings.
* S HP:Scratched MV:Winded >
Paet makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
* S HP:Hurt MV:Haggard >
h
z
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Haggard > [backstab h.dark]
Backstab who?
* S HP:Hurt MV:Haggard >
l
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
North: A raven is visible flying high in the sky.
South: *Tey* is lying here, incapacitated mending a weapon.
* S HP:Hurt MV:Haggard >
stat
You are a 97 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 14.2 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:14 Dex:19 Con:19.
Offensive bonus: 171, Dodging bonus: 83, Parrying bonus: 87
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 22% on average.
You are subjected to the following effects:
- SNEAK
- NO QUIT
* S HP:Hurt MV:Haggard >
south
h
The Dusty Road
[ obvious exits: N E S ]
*Tey* is lying here, incapacitated mending a weapon.
* S HP:Hurt MV:Haggard >
z
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Haggard > [backstab h.dark]
You silently approach your victim...
-=+
3
*Cancelled.
[k dark]
You pierce *Tey*'s left leg into bloody fragments!
*Tey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tey*'s death cry.
* S HP:Hurt MV:Haggard >
nar rip tey
t
You narrate 'rip tey'
* S HP:Hurt MV:Haggard > [take all corpse]
You get a black pair of silver-tooled boots from the corpse of Tey.
You get a pair of earthen colored breeches from the corpse of Tey.
You get a belt with a buckle of cuendillar from the corpse of Tey.
You get a curved clear dagger from the corpse of Tey.
You get a silver etched shield from the corpse of Tey.
You get a silver Kandori wristcuff from the corpse of Tey.
You get a silver Kandori wristcuff from the corpse of Tey.
You get a pair of dark gloves from the corpse of Tey.
You get a set of cloth sleeves from the corpse of Tey.
You get an embroidered, cotton shoulder bag from the corpse of Tey.
You get a pelt of black wolfskin matted with blood from the corpse of Tey.
a bearskin tunic: You can't carry that many items.
a shimmering pendant of obsidian: You can't carry that many items.
a shimmering pendant of obsidian: You can't carry that many items.
a camouflaged hood: You can't carry that many items.
a ring of braided gold and silver: You can't carry that many items.
a ring of braided gold and silver: You can't carry that many items.
an oilstone: You can't carry that many items.
* S HP:Hurt MV:Haggard >
The Fal Dara alarm horn sounds loudly.
* S HP:Hurt MV:Haggard >
wear all
You're already using a shield.
You wear a pelt of black wolfskin matted with blood around your body.
You wear an embroidered, cotton shoulder bag on your back.
You wear a set of cloth sleeves on your arms.
You put a pair of dark gloves on your hands.
You're already wielding a weapon.
You wear a belt with a buckle of cuendillar around your waist.
You put a pair of earthen colored breeches on your legs.
You wear a black pair of silver-tooled boots on your feet.
You put a water skin on your belt.
* S HP:Hurt MV:Weary >
t
wear all
[take all corpse]
You get a bearskin tunic from the corpse of Tey.
You get a shimmering pendant of obsidian from the corpse of Tey.
You get a shimmering pendant of obsidian from the corpse of Tey.
You get a camouflaged hood from the corpse of Tey.
You get a ring of braided gold and silver from the corpse of Tey.
You get a ring of braided gold and silver from the corpse of Tey.
You get an oilstone from the corpse of Tey.
* S HP:Hurt MV:Weary > You slide a ring of braided gold and silver on to your right ring finger.
You slide a ring of braided gold and silver on to your left ring finger.
You wear a camouflaged hood on your head.
You wear a shimmering pendant of obsidian around your neck.
You wear a shimmering pendant of obsidian around your neck.
You wear a bearskin tunic on your body.
You're already using a shield.
You're already wielding a weapon.
* S HP:Hurt MV:Weary >
inv
You are carrying:
an oilstone
a dull black shield
a curved clear dagger
seventeen copper pennys
ten gold crowns
[3] a strange fruit
[3] a hunk of beef
* S HP:Hurt MV:Weary >
Suddenly *Phalz* places a curved clear dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Weary - Phalz: Healthy >
You try to pierce *Phalz*, but he parries successfully.
* S HP:Beaten MV:Weary - Phalz: Healthy >
snicker
You snicker softly.
* S HP:Beaten MV:Weary - Phalz: Healthy >
f
*Phalz* tries to pierce you, but you parry successfully.
Berserk! Death! Death! Fight to the death! <<<<<<---- Whooops haha
In the Northeast Tower
[ obvious exits: W U ]
West: A Shienaran guard patrols here, watching you carefully.
Up: *Tey* is standing here mending a weapon.
* S HP:Scratched MV:Winded > [k dark]
They aren't here.
* S HP:Scratched MV:Winded >
up
A Shienaran guard has arrived from the west.
Top of the Northeast Tower
[ obvious exits: S D ]
Down: A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A tall, well-dressed noble strolls arrogantly by.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* S HP:Scratched MV:Winded >
3
3
[k dark]
They aren't here.
* S HP:Scratched MV:Winded > [k dark]
They aren't here.
* S HP:Scratched MV:Winded >
j
[jump out] <--- I'll follow
Ok.
* S HP:Scratched MV:Winded >
not
You stop paying increased attention to your surroundings.
* S HP:Scratched MV:Winded >
Paet makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
* S HP:Hurt MV:Haggard >
h
z
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Haggard > [backstab h.dark]
Backstab who?
* S HP:Hurt MV:Haggard >
l
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
North: A raven is visible flying high in the sky.
South: *Tey* is lying here, incapacitated mending a weapon.
* S HP:Hurt MV:Haggard >
stat
You are a 97 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 14.2 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:17 Int:12 Wil:14 Dex:19 Con:19.
Offensive bonus: 171, Dodging bonus: 83, Parrying bonus: 87
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 22% on average.
You are subjected to the following effects:
- SNEAK
- NO QUIT
* S HP:Hurt MV:Haggard >
south
h
The Dusty Road
[ obvious exits: N E S ]
*Tey* is lying here, incapacitated mending a weapon.
* S HP:Hurt MV:Haggard >
z
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Haggard > [backstab h.dark]
You silently approach your victim...
-=+
3
*Cancelled.
[k dark]
You pierce *Tey*'s left leg into bloody fragments!
*Tey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tey*'s death cry.
* S HP:Hurt MV:Haggard >
nar rip tey
t
You narrate 'rip tey'
* S HP:Hurt MV:Haggard > [take all corpse]
You get a black pair of silver-tooled boots from the corpse of Tey.
You get a pair of earthen colored breeches from the corpse of Tey.
You get a belt with a buckle of cuendillar from the corpse of Tey.
You get a curved clear dagger from the corpse of Tey.
You get a silver etched shield from the corpse of Tey.
You get a silver Kandori wristcuff from the corpse of Tey.
You get a silver Kandori wristcuff from the corpse of Tey.
You get a pair of dark gloves from the corpse of Tey.
You get a set of cloth sleeves from the corpse of Tey.
You get an embroidered, cotton shoulder bag from the corpse of Tey.
You get a pelt of black wolfskin matted with blood from the corpse of Tey.
a bearskin tunic: You can't carry that many items.
a shimmering pendant of obsidian: You can't carry that many items.
a shimmering pendant of obsidian: You can't carry that many items.
a camouflaged hood: You can't carry that many items.
a ring of braided gold and silver: You can't carry that many items.
a ring of braided gold and silver: You can't carry that many items.
an oilstone: You can't carry that many items.
* S HP:Hurt MV:Haggard >
The Fal Dara alarm horn sounds loudly.
* S HP:Hurt MV:Haggard >
wear all
You're already using a shield.
You wear a pelt of black wolfskin matted with blood around your body.
You wear an embroidered, cotton shoulder bag on your back.
You wear a set of cloth sleeves on your arms.
You put a pair of dark gloves on your hands.
You're already wielding a weapon.
You wear a belt with a buckle of cuendillar around your waist.
You put a pair of earthen colored breeches on your legs.
You wear a black pair of silver-tooled boots on your feet.
You put a water skin on your belt.
* S HP:Hurt MV:Weary >
t
wear all
[take all corpse]
You get a bearskin tunic from the corpse of Tey.
You get a shimmering pendant of obsidian from the corpse of Tey.
You get a shimmering pendant of obsidian from the corpse of Tey.
You get a camouflaged hood from the corpse of Tey.
You get a ring of braided gold and silver from the corpse of Tey.
You get a ring of braided gold and silver from the corpse of Tey.
You get an oilstone from the corpse of Tey.
* S HP:Hurt MV:Weary > You slide a ring of braided gold and silver on to your right ring finger.
You slide a ring of braided gold and silver on to your left ring finger.
You wear a camouflaged hood on your head.
You wear a shimmering pendant of obsidian around your neck.
You wear a shimmering pendant of obsidian around your neck.
You wear a bearskin tunic on your body.
You're already using a shield.
You're already wielding a weapon.
* S HP:Hurt MV:Weary >
inv
You are carrying:
an oilstone
a dull black shield
a curved clear dagger
seventeen copper pennys
ten gold crowns
[3] a strange fruit
[3] a hunk of beef
* S HP:Hurt MV:Weary >
Suddenly *Phalz* places a curved clear dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Weary - Phalz: Healthy >
You try to pierce *Phalz*, but he parries successfully.
* S HP:Beaten MV:Weary - Phalz: Healthy >
snicker
You snicker softly.
* S HP:Beaten MV:Weary - Phalz: Healthy >
f
*Phalz* tries to pierce you, but you parry successfully.
Berserk! Death! Death! Fight to the death! <<<<<<---- Whooops haha
Re: Fail!
[ obvious exits: E S W ]
A torch is here on the ground.
* S HP:Healthy MV:Winded > The Dusty Road
[ obvious exits: E W ]
West: *Paet* is standing here.
* S HP:Healthy MV:Winded > w
m
ba h.human
The Dusty Road
[ obvious exits: N E S ]
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A torch is here on the ground. [7]
The corpse of Tey is lying here.
*Paet* is standing here.
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
*Paet* wears a pelt of black wolfskin matted with blood about his body.
*Paet* wears an embroidered, cotton shoulder bag on his back.
*Paet* wears a set of cloth sleeves on his arms.
*Paet* puts a pair of dark gloves on his hands.
*Paet* wears a belt with a buckle of cuendillar around his waist.
*Paet* puts a pair of earthen colored breeches on his legs.
*Paet* wears a black pair of silver-tooled boots on his feet.
*Paet* puts a water skin on his belt.
You silently approach your victim...
*
*Paet* gets a bearskin tunic from the corpse of Tey.
*Paet* gets a shimmering pendant of obsidian from the corpse of Tey.
*Paet* gets a shimmering pendant of obsidian from the corpse of Tey.
*Paet* gets a camouflaged hood from the corpse of Tey.
*Paet* gets a ring of braided gold and silver from the corpse of Tey.
*Paet* gets a ring of braided gold and silver from the corpse of Tey.
*Paet* gets an oilstone from the corpse of Tey.
*Paet* slides a ring of braided gold and silver on to his right ring finger.
*Paet* slides a ring of braided gold and silver on to his left ring finger.
*Paet* wears a camouflaged hood on his head.
*Paet* wears a shimmering pendant of obsidian around his neck.
*Paet* wears a shimmering pendant of obsidian around his neck.
*Paet* wears a bearskin tunic on his body.
*Paet* makes a strange sound as you place a curved clear dagger in his back!
* S HP:Healthy MV:Winded - Paet: Beaten > get all corpse
br
*Paet* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Winded - Paet: Beaten >
*Paet* snickers softly.
Belphegor narrates 'you can't run w tar valon anymore, i tried it out last night at around 53'
* S HP:Healthy MV:Winded - Paet: Beaten > off
off
The corpse of Tey seems to be empty.
* S HP:Healthy MV:Winded - Paet: Beaten > [change mood brave]
Mood changed to: Brave
* S HP:Healthy MV:Winded - Paet: Beaten > You try to pierce *Paet*, but he parries successfully.
[change posture offensive]
Posture changed to: Offensive
* S HP:Healthy MV:Winded - Paet: Beaten > [change posture offensive]
Posture changed to: Offensive
* S HP:Healthy MV:Winded - Paet: Beaten > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Beaten > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Beaten > kh
*Paet* tries to pierce you, but you parry successfully.
You pierce *Paet*'s body into bloody fragments!
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > e
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
e
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
No way! You're fighting for your life!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > off
[change posture offensive]
Posture changed to: Offensive
* S HP:Healthy MV:Winded - Paet: Critical > br
[change mood brave]
Mood changed to: Brave
* S HP:Healthy MV:Winded - Paet: Critical > where
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
*Paet* tries to pierce you, but you deflect the blow.
Players in your Zone
--------------------
Phalz - The Dusty Road
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you deflect the blow.
You try to pierce *Paet*, but he parries successfully.
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You pierce *Paet*'s right leg very hard.
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
Tey tells you 'wtf... '
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you deflect the blow.
You pierce *Paet*'s body very hard.
* S HP:Healthy MV:Winded - Paet: Critical > reply im on paet hold up
*Paet* tries to pierce you, but you deflect the blow.
You reply to Tey 'im on paet hold up'
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
* S HP:Healthy MV:Winded - Paet: Critical > reply hes crit
You reply to Tey 'hes crit'
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > You pierce *Paet*'s body very hard.
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > Tey tells you 'how the firetruck did i get pkilled?'
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
*Paet* drops a hunk of beef.
*Paet* drops a hunk of beef.
*Paet* drops a hunk of beef.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you deflect the blow.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you deflect the blow.
You try to pierce *Paet*, but he deflects the blow.
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > where
look
kh
kh
*Paet* tries to pierce you, but you deflect the blow.
You try to pierce *Paet*, but he deflects the blow.
*Paet* tries to pierce you, but you parry successfully.
Players in your Zone
--------------------
Phalz - The Dusty Road
* S HP:Healthy MV:Winded - Paet: Critical > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A hunk of beef has been left here. [3]
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A torch is here on the ground. [7]
The corpse of Tey is lying here.
*Paet* is here, fighting YOU!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
You try to pierce *Paet*, but he deflects the blow.
* S HP:Healthy MV:Winded - Paet: Critical > bers
[change mood berserk]
Mood changed to: Berserk
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* gets a cup of thready brown tea from an embroidered, cotton shoulder bag.
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you deflect the blow.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you deflect the blow.
You pierce *Paet*'s right arm very hard.
*Paet* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Paet*'s death cry.
* S HP:Healthy MV:Winded > get all corpse
scalp corpse
You get a strange fruit from the corpse of Paet.
You get a strange fruit from the corpse of Paet.
You get a strange fruit from the corpse of Paet.
You get ten gold crowns from the corpse of Paet.
You get seventeen copper pennys from the corpse of Paet.
You get a curved clear dagger from the corpse of Paet.
You get a dull black shield from the corpse of Paet.
You get a cup of thready brown tea from the corpse of Paet.
You get a black pair of silver-tooled boots from the corpse of Paet.
You get a pair of earthen colored breeches from the corpse of Paet.
You get a water skin from the corpse of Paet.
You get a belt with a buckle of cuendillar from the corpse of Paet.
You get a sharp, red stone dagger from the corpse of Paet.
You get a silver etched shield from the corpse of Paet.
You get a silver Kandori wristcuff from the corpse of Paet.
You get a silver Kandori wristcuff from the corpse of Paet.
You get a pair of dark gloves from the corpse of Paet.
You get a set of cloth sleeves from the corpse of Paet.
You get an embroidered, cotton shoulder bag from the corpse of Paet.
You get a pelt of black wolfskin matted with blood from the corpse of Paet.
You get a bearskin tunic from the corpse of Paet.
You get a shimmering pendant of obsidian from the corpse of Paet.
You get a shimmering pendant of obsidian from the corpse of Paet.
You get a camouflaged hood from the corpse of Paet.
You get a ring of braided gold and silver from the corpse of Paet.
You get a ring of braided gold and silver from the corpse of Paet.
You get an oilstone from the corpse of Paet.
You get an oilstone from the corpse of Paet.
* S HP:Healthy MV:Winded > You lean over and cut the bloody scalp from the corpse of Paet.
* S HP:Healthy MV:Winded >
*Hope* has arrived from the east, riding a gray palfrey.
*Astolfo* has arrived from the east.
*Alyssia* has arrived from the east.
*Krien* has arrived from the east.
*Pablo* has arrived from the east.
*Kendall* has arrived from the east.
A warder's student has arrived from the east.
*Astolfo* tries to strike you, but you deflect the blow.
*Pablo* tries to blast you, but you parry successfully.
*Alyssia* scythes your body into bloody fragments!
* S HP:Scratched MV:Winded - Astolfo: Healthy >
*Hope* leaves south riding a gray palfrey.
*Krien* leaves south.
*Kendall* leaves south.
A warder's student leaves south.
* S HP:Scratched MV:Winded - Astolfo: Healthy >
*Hope* has arrived from the south, riding a gray palfrey.
*Krien* has arrived from the south.
*Kendall* has arrived from the south.
A warder's student has arrived from the south.
* S HP:Scratched MV:Winded - Astolfo: Healthy > wm
f
*Alyssia* scythes your left leg extremely hard.
You barely pierce *Astolfo*'s body.
*Astolfo* strikes your body into bloody fragments!
[change mood wimpy]
You chose to go berserk, now live or die with it!
* S HP:Hurt MV:Winded - Astolfo: Scratched > Berserk! Death! Death! Fight to the death!
* S HP:Hurt MV:Winded - Astolfo: Scratched > narr dung
You dodge a bash from *Pablo* who loses his balance and falls!
You narrate 'dung'
A torch is here on the ground.
* S HP:Healthy MV:Winded > The Dusty Road
[ obvious exits: E W ]
West: *Paet* is standing here.
* S HP:Healthy MV:Winded > w
m
ba h.human
The Dusty Road
[ obvious exits: N E S ]
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A torch is here on the ground. [7]
The corpse of Tey is lying here.
*Paet* is standing here.
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
*Paet* wears a pelt of black wolfskin matted with blood about his body.
*Paet* wears an embroidered, cotton shoulder bag on his back.
*Paet* wears a set of cloth sleeves on his arms.
*Paet* puts a pair of dark gloves on his hands.
*Paet* wears a belt with a buckle of cuendillar around his waist.
*Paet* puts a pair of earthen colored breeches on his legs.
*Paet* wears a black pair of silver-tooled boots on his feet.
*Paet* puts a water skin on his belt.
You silently approach your victim...
*
*Paet* gets a bearskin tunic from the corpse of Tey.
*Paet* gets a shimmering pendant of obsidian from the corpse of Tey.
*Paet* gets a shimmering pendant of obsidian from the corpse of Tey.
*Paet* gets a camouflaged hood from the corpse of Tey.
*Paet* gets a ring of braided gold and silver from the corpse of Tey.
*Paet* gets a ring of braided gold and silver from the corpse of Tey.
*Paet* gets an oilstone from the corpse of Tey.
*Paet* slides a ring of braided gold and silver on to his right ring finger.
*Paet* slides a ring of braided gold and silver on to his left ring finger.
*Paet* wears a camouflaged hood on his head.
*Paet* wears a shimmering pendant of obsidian around his neck.
*Paet* wears a shimmering pendant of obsidian around his neck.
*Paet* wears a bearskin tunic on his body.
*Paet* makes a strange sound as you place a curved clear dagger in his back!
* S HP:Healthy MV:Winded - Paet: Beaten > get all corpse
br
*Paet* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Winded - Paet: Beaten >
*Paet* snickers softly.
Belphegor narrates 'you can't run w tar valon anymore, i tried it out last night at around 53'
* S HP:Healthy MV:Winded - Paet: Beaten > off
off
The corpse of Tey seems to be empty.
* S HP:Healthy MV:Winded - Paet: Beaten > [change mood brave]
Mood changed to: Brave
* S HP:Healthy MV:Winded - Paet: Beaten > You try to pierce *Paet*, but he parries successfully.
[change posture offensive]
Posture changed to: Offensive
* S HP:Healthy MV:Winded - Paet: Beaten > [change posture offensive]
Posture changed to: Offensive
* S HP:Healthy MV:Winded - Paet: Beaten > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Beaten > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Beaten > kh
*Paet* tries to pierce you, but you parry successfully.
You pierce *Paet*'s body into bloody fragments!
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > e
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
e
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
No way! You're fighting for your life!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > off
[change posture offensive]
Posture changed to: Offensive
* S HP:Healthy MV:Winded - Paet: Critical > br
[change mood brave]
Mood changed to: Brave
* S HP:Healthy MV:Winded - Paet: Critical > where
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
*Paet* tries to pierce you, but you deflect the blow.
Players in your Zone
--------------------
Phalz - The Dusty Road
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you deflect the blow.
You try to pierce *Paet*, but he parries successfully.
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You pierce *Paet*'s right leg very hard.
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
Tey tells you 'wtf... '
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you deflect the blow.
You pierce *Paet*'s body very hard.
* S HP:Healthy MV:Winded - Paet: Critical > reply im on paet hold up
*Paet* tries to pierce you, but you deflect the blow.
You reply to Tey 'im on paet hold up'
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
* S HP:Healthy MV:Winded - Paet: Critical > reply hes crit
You reply to Tey 'hes crit'
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > You pierce *Paet*'s body very hard.
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he deflects the blow.
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > Tey tells you 'how the firetruck did i get pkilled?'
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
*Paet* drops a hunk of beef.
*Paet* drops a hunk of beef.
*Paet* drops a hunk of beef.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you deflect the blow.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you deflect the blow.
You try to pierce *Paet*, but he deflects the blow.
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > where
look
kh
kh
*Paet* tries to pierce you, but you deflect the blow.
You try to pierce *Paet*, but he deflects the blow.
*Paet* tries to pierce you, but you parry successfully.
Players in your Zone
--------------------
Phalz - The Dusty Road
* S HP:Healthy MV:Winded - Paet: Critical > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A hunk of beef has been left here. [3]
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A torch is here on the ground. [7]
The corpse of Tey is lying here.
*Paet* is here, fighting YOU!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
*Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
You try to pierce *Paet*, but he deflects the blow.
* S HP:Healthy MV:Winded - Paet: Critical > bers
[change mood berserk]
Mood changed to: Berserk
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* gets a cup of thready brown tea from an embroidered, cotton shoulder bag.
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > [kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you parry successfully.
You try to pierce *Paet*, but he parries successfully.
[kill human]
You do the best you can!
kh
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > *Paet* tries to pierce you, but you deflect the blow.
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical > kh
[kill human]
You do the best you can!
* S HP:Healthy MV:Winded - Paet: Critical >
*Paet* tries to pierce you, but you deflect the blow.
You pierce *Paet*'s right arm very hard.
*Paet* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Paet*'s death cry.
* S HP:Healthy MV:Winded > get all corpse
scalp corpse
You get a strange fruit from the corpse of Paet.
You get a strange fruit from the corpse of Paet.
You get a strange fruit from the corpse of Paet.
You get ten gold crowns from the corpse of Paet.
You get seventeen copper pennys from the corpse of Paet.
You get a curved clear dagger from the corpse of Paet.
You get a dull black shield from the corpse of Paet.
You get a cup of thready brown tea from the corpse of Paet.
You get a black pair of silver-tooled boots from the corpse of Paet.
You get a pair of earthen colored breeches from the corpse of Paet.
You get a water skin from the corpse of Paet.
You get a belt with a buckle of cuendillar from the corpse of Paet.
You get a sharp, red stone dagger from the corpse of Paet.
You get a silver etched shield from the corpse of Paet.
You get a silver Kandori wristcuff from the corpse of Paet.
You get a silver Kandori wristcuff from the corpse of Paet.
You get a pair of dark gloves from the corpse of Paet.
You get a set of cloth sleeves from the corpse of Paet.
You get an embroidered, cotton shoulder bag from the corpse of Paet.
You get a pelt of black wolfskin matted with blood from the corpse of Paet.
You get a bearskin tunic from the corpse of Paet.
You get a shimmering pendant of obsidian from the corpse of Paet.
You get a shimmering pendant of obsidian from the corpse of Paet.
You get a camouflaged hood from the corpse of Paet.
You get a ring of braided gold and silver from the corpse of Paet.
You get a ring of braided gold and silver from the corpse of Paet.
You get an oilstone from the corpse of Paet.
You get an oilstone from the corpse of Paet.
* S HP:Healthy MV:Winded > You lean over and cut the bloody scalp from the corpse of Paet.
* S HP:Healthy MV:Winded >
*Hope* has arrived from the east, riding a gray palfrey.
*Astolfo* has arrived from the east.
*Alyssia* has arrived from the east.
*Krien* has arrived from the east.
*Pablo* has arrived from the east.
*Kendall* has arrived from the east.
A warder's student has arrived from the east.
*Astolfo* tries to strike you, but you deflect the blow.
*Pablo* tries to blast you, but you parry successfully.
*Alyssia* scythes your body into bloody fragments!
* S HP:Scratched MV:Winded - Astolfo: Healthy >
*Hope* leaves south riding a gray palfrey.
*Krien* leaves south.
*Kendall* leaves south.
A warder's student leaves south.
* S HP:Scratched MV:Winded - Astolfo: Healthy >
*Hope* has arrived from the south, riding a gray palfrey.
*Krien* has arrived from the south.
*Kendall* has arrived from the south.
A warder's student has arrived from the south.
* S HP:Scratched MV:Winded - Astolfo: Healthy > wm
f
*Alyssia* scythes your left leg extremely hard.
You barely pierce *Astolfo*'s body.
*Astolfo* strikes your body into bloody fragments!
[change mood wimpy]
You chose to go berserk, now live or die with it!
* S HP:Hurt MV:Winded - Astolfo: Scratched > Berserk! Death! Death! Fight to the death!
* S HP:Hurt MV:Winded - Astolfo: Scratched > narr dung
You dodge a bash from *Pablo* who loses his balance and falls!
You narrate 'dung'
Re: Fail!
went for it!
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here. [2]
*Oliver* is standing here, riding a warhorse.
*Nevaeh* is standing here mending a weapon, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
b
* HP:Beaten MV:Strong > *Oliver* barely pierces your right hand.
[kill human]
You do the best you can!
Cannibal has arrived from the east, riding a shadow stallion.
* HP:Beaten MV:Strong - Oliver: Critical >
*Nevaeh* tries to pierce Cannibal, but he parries successfully.
*Oliver* barely pierces your left arm.al >
[bash ]
-
*Oliver* barely pierces your body.
=
Your bash at *Oliver* sends him sprawling!
Cannibal sends *Nevaeh* sprawling with a powerful bash!
* HP:Beaten MV:Strong - Oliver: Critical >
Cannibal hacks *Nevaeh*'s left leg hard.
* HP:Beaten MV:Strong - Oliver: Critical >
You try to blast *Oliver*, but he parries successfully.
* HP:Beaten MV:Strong - Oliver: Critical >
Cannibal hacks *Nevaeh*'s body very hard.
*Nevaeh* tries to pierce Cannibal, but he deflects the blow.
*Oliver* barely pierces your left leg.
* HP:Beaten MV:Strong - Oliver: Critical >
*Oliver* tickles your body with his pierce.
b
[bash ] - Oliver: Critical >
*
*Oliver* barely pierces your body.
*
*Nevaeh* unleashes a flurry of melting icy spikes at Cannibal, who is stabbed repeatedly.
-
Cannibal sends *Nevaeh* sprawling with a powerful bash!
-
*Oliver* pierces your head.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Oliver* sends him sprawling!
* HP:Beaten MV:Strong - Oliver: Critical >
Cannibal hacks *Nevaeh*'s head very hard.
You blast *Oliver*'s body very hard.
*Oliver* panics, and attempts to flee!
* HP:Beaten MV:Strong - Oliver: Critical > cmb
*Oliver* leaves west riding a warhorse.
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Strong > j
[kill human]
You blast *Nevaeh*'s left leg hard.
j
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > j
*Oliver* has arrived from the west, riding a warhorse.
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > *Oliver* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
[kill human]
You do the best you can!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
j
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten >
*Oliver* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
j
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > j
*Nevaeh* panics, and attempts to flee!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > j
[kill human]
You do the best you can!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
*Nevaeh* leaves south riding a warhorse.
Cannibal panics, and attempts to flee!
Cannibal leaves east riding a shadow stallion.
* HP:Beaten MV:Strong - Oliver: Critical > f
You try to blast *Oliver*, but he parries successfully.
*Oliver* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Oliver: Critical > *Oliver* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Berserk! Death! Death! Fight to the death!
j
* HP:Critical MV:Strong - Oliver: Critical > [kill human]
You do the best you can!
*Nevaeh* has arrived from the south, riding a warhorse.
j
* HP:Critical MV:Strong - Oliver: Critical >
*Nevaeh* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Oliver: Critical >
*Oliver* panics, and attempts to flee!
* HP:Critical MV:Strong - Oliver: Critical > j
[kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > j
j
[kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > j
You try to blast *Oliver*, but he deflects the blow.
*Oliver* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Oliver*, but he deflects the blow.
*Oliver* leaves north riding a warhorse.
* HP:Critical MV:Strong - Nevaeh: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Nevaeh: Beaten > j
*Oliver* has arrived from the north, riding a warhorse.
[kill human]
You do the best you can!
j
* HP:Critical MV:Strong - Nevaeh: Beaten > j
*Oliver* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Nevaeh: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Nevaeh: Beaten > j
[kill human]
You do the best you can!
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Cannibal.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TE
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a rat is lying here. [2]
*Oliver* is standing here, riding a warhorse.
*Nevaeh* is standing here mending a weapon, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
b
* HP:Beaten MV:Strong > *Oliver* barely pierces your right hand.
[kill human]
You do the best you can!
Cannibal has arrived from the east, riding a shadow stallion.
* HP:Beaten MV:Strong - Oliver: Critical >
*Nevaeh* tries to pierce Cannibal, but he parries successfully.
*Oliver* barely pierces your left arm.al >
[bash ]
-
*Oliver* barely pierces your body.
=
Your bash at *Oliver* sends him sprawling!
Cannibal sends *Nevaeh* sprawling with a powerful bash!
* HP:Beaten MV:Strong - Oliver: Critical >
Cannibal hacks *Nevaeh*'s left leg hard.
* HP:Beaten MV:Strong - Oliver: Critical >
You try to blast *Oliver*, but he parries successfully.
* HP:Beaten MV:Strong - Oliver: Critical >
Cannibal hacks *Nevaeh*'s body very hard.
*Nevaeh* tries to pierce Cannibal, but he deflects the blow.
*Oliver* barely pierces your left leg.
* HP:Beaten MV:Strong - Oliver: Critical >
*Oliver* tickles your body with his pierce.
b
[bash ] - Oliver: Critical >
*
*Oliver* barely pierces your body.
*
*Nevaeh* unleashes a flurry of melting icy spikes at Cannibal, who is stabbed repeatedly.
-
Cannibal sends *Nevaeh* sprawling with a powerful bash!
-
*Oliver* pierces your head.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Oliver* sends him sprawling!
* HP:Beaten MV:Strong - Oliver: Critical >
Cannibal hacks *Nevaeh*'s head very hard.
You blast *Oliver*'s body very hard.
*Oliver* panics, and attempts to flee!
* HP:Beaten MV:Strong - Oliver: Critical > cmb
*Oliver* leaves west riding a warhorse.
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Strong > j
[kill human]
You blast *Nevaeh*'s left leg hard.
j
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > j
*Oliver* has arrived from the west, riding a warhorse.
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > *Oliver* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
[kill human]
You do the best you can!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
j
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten >
*Oliver* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
j
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > j
*Nevaeh* panics, and attempts to flee!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > j
[kill human]
You do the best you can!
* HP:Beaten MV:Strong - Cannibal: Critical - Nevaeh: Beaten > [kill human]
You do the best you can!
*Nevaeh* leaves south riding a warhorse.
Cannibal panics, and attempts to flee!
Cannibal leaves east riding a shadow stallion.
* HP:Beaten MV:Strong - Oliver: Critical > f
You try to blast *Oliver*, but he parries successfully.
*Oliver* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Oliver: Critical > *Oliver* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Berserk! Death! Death! Fight to the death!
j
* HP:Critical MV:Strong - Oliver: Critical > [kill human]
You do the best you can!
*Nevaeh* has arrived from the south, riding a warhorse.
j
* HP:Critical MV:Strong - Oliver: Critical >
*Nevaeh* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Oliver: Critical >
*Oliver* panics, and attempts to flee!
* HP:Critical MV:Strong - Oliver: Critical > j
[kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > j
j
[kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Oliver: Critical > j
You try to blast *Oliver*, but he deflects the blow.
*Oliver* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Oliver*, but he deflects the blow.
*Oliver* leaves north riding a warhorse.
* HP:Critical MV:Strong - Nevaeh: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Nevaeh: Beaten > j
*Oliver* has arrived from the north, riding a warhorse.
[kill human]
You do the best you can!
j
* HP:Critical MV:Strong - Nevaeh: Beaten > j
*Oliver* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Nevaeh: Beaten > [kill human]
You do the best you can!
* HP:Critical MV:Strong - Nevaeh: Beaten > j
[kill human]
You do the best you can!
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Cannibal.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TE
Re: Fail!
Game kicking me off ... 99 spike, 95 notice ....
-----------------------------------------------------------
L R HP:Scratched SP:Full MV:Full - Loomis: Battered > is 2
CHANNELING: embrace
channel 'ice spike' h.loomis
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Full MV:Full - Loomis: Battered > You begin to weave the appropriate flows...
*Mikhan* leaves west riding a shadow stallion.
-=+
*Mikhan* has arrived from the west, riding a shadow stallion.
*
*Loomis* panics, and attempts to flee!
You swiftly dodge *Loomis*'s attempt to pierce you.
Davor slashes *Koresh*'s right leg hard.
*Loomis* leaves east.
*Loomis* has arrived from the east.
*
+=
Ahri narrates 'target loomis'
*Mikhan* leaves north riding a shadow stallion.
-
*Koresh* panics, and attempts to flee!
=
Davor panics, and attempts to flee!
Davor leaves north riding a bloodstock stallion.
You lost control of Saidar!
L R HP:Scratched SP:Strong MV:Full > kill dark
L R HP:Scratched SP:Strong MV:Full > kill dark
They aren't here.
L R HP:Scratched SP:Strong MV:Full > kill dark
* R HP:Scratched SP:Strong MV:Full > They aren't here.
L R HP:Scratched SP:Strong MV:Full > kill dark
They aren't here.
L R HP:Scratched SP:Strong MV:Full > kill dark
L R HP:Scratched SP:Strong MV:Full > kill dark
* R HP:Scratched SP:Strong MV:Full > A brown deer has arrived from the south.
They aren't here.
* R HP:Scratched SP:Strong MV:Full >
Suddenly *Loomis* places a crudely sharpened human femur in your back!
Ouch! That Really did HURT!
-----------------------------------------------------------
L R HP:Scratched SP:Full MV:Full - Loomis: Battered > is 2
CHANNELING: embrace
channel 'ice spike' h.loomis
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Full MV:Full - Loomis: Battered > You begin to weave the appropriate flows...
*Mikhan* leaves west riding a shadow stallion.
-=+
*Mikhan* has arrived from the west, riding a shadow stallion.
*
*Loomis* panics, and attempts to flee!
You swiftly dodge *Loomis*'s attempt to pierce you.
Davor slashes *Koresh*'s right leg hard.
*Loomis* leaves east.
*Loomis* has arrived from the east.
*
+=
Ahri narrates 'target loomis'
*Mikhan* leaves north riding a shadow stallion.
-
*Koresh* panics, and attempts to flee!
=
Davor panics, and attempts to flee!
Davor leaves north riding a bloodstock stallion.
You lost control of Saidar!
L R HP:Scratched SP:Strong MV:Full > kill dark
L R HP:Scratched SP:Strong MV:Full > kill dark
They aren't here.
L R HP:Scratched SP:Strong MV:Full > kill dark
* R HP:Scratched SP:Strong MV:Full > They aren't here.
L R HP:Scratched SP:Strong MV:Full > kill dark
They aren't here.
L R HP:Scratched SP:Strong MV:Full > kill dark
L R HP:Scratched SP:Strong MV:Full > kill dark
* R HP:Scratched SP:Strong MV:Full > A brown deer has arrived from the south.
They aren't here.
* R HP:Scratched SP:Strong MV:Full >
Suddenly *Loomis* places a crudely sharpened human femur in your back!
Ouch! That Really did HURT!