I've always wondered what the cost to it is - don't see it used as often as other weaves, but when i do they certainly seem to managed to do at least 2-3 hits if not more in a fairly short time. Never found it fun enough trying to learn a channie to understand it much though, to be fair. As to wilders - isn't that somewhat leaning towards a majority of book rp? there were some exceptions, of course - but for the most part from those that i read, most of the wilders couldn't do a lot without some training? Anyway. You're right of course it's text, and not worth the time worrying about - I could certainly stand to do better at remembering that.Vilac wrote:There is more that goes into it then zing is overpowered. If it's just 1 channeler it's really not. The amount of sps spent to make zing or keep zing in multiple zones of pk ongoing puts the fc with minimal sps left over. And to be honest the result would have been the same if it was spikes in a cold zone, fireball in those zones, or any other weave... you were left alone zerk. The real protest would be to give the wilder some offensive weaves to practice. They have nothing except weaves that hit everyone and can't be used in group pk lol. Anyways, it's just text, who cares. Grab gear and go fight, if you die, you die. If you lose sleep over your wotmud rating then you have some issues
Some brief pk
Re: Some brief pk
Re: Some brief pk
It's just unfortunate because up north it's always hot out. Wilders can't prac fire weaves. And they don't have any other non weather related weaves to use that won't hit humans in your group. So it's not a matter of zing being necessary, it's a matter of the only thing the fc could do. She could have sent melting ice spikes that do 10 damage which she did earlier. But that is a waste and you know you wouldn't waste your time doing so if you were the fc at that point. They need to give the wilder one of the two fire weaves to balance the pk aspect of the game or a non weather related offensive weave like hammer of air. I get rp, but since it is a game you can also factor in game balance. The number of weaves a non clannned fc can prac is absurdly low considering. Any weaves worth a damage are not allowed. You can pretty much do status weaves.
Re: Some brief pk
Interesting - so is that why you see a lot of the non-clanned fc's running around with chill and things then? As far as the lack of offensive weaes, I'll agree - In that case, I feel like zing should be a clanned weave, and something that falls more in the midrange of damage should be made available to wilders. But i guess that's not possible with how the elements and pracs work? idk enough about playing channelers at that point.Vilac wrote:It's just unfortunate because up north it's always hot out. Wilders can't prac fire weaves. And they don't have any other non weather related weaves to use that won't hit humans in your group. So it's not a matter of zing being necessary, it's a matter of the only thing the fc could do. She could have sent melting ice spikes that do 10 damage which she did earlier. But that is a waste and you know you wouldn't waste your time doing so if you were the fc at that point. They need to give the wilder one of the two fire weaves to balance the pk aspect of the game or a non weather related offensive weave like hammer of air. I get rp, but since it is a game you can also factor in game balance. The number of weaves a non clannned fc can prac is absurdly low considering. Any weaves worth a damage are not allowed. You can pretty much do status weaves.
Re: Some brief pk
Pretty much yes. After you prac Ice Spikes, earthquake, & call lightning for offensive weaves, and then prac some utility with refresh, light and food. What else to do with all the spare pracs? Get chill, fear, silence, deafen...etc...byrg wrote:Interesting - so is that why you see a lot of the non-clanned fc's running around with chill and things then?
As vilac said, not a whole lot to do as a wilder in the blight.
Re: Some brief pk
Just for reference Nevaeh mentioned several times throughout this pk that she HATES zing because it typically ruins pk.
I also asked for her to spike trolls at one point to which she responded that in 95 degree weather it would only do 10hp dmg
I was sure there used to be like a throw rocks weave when I first started, by all means if u give this to wilder fcs they won't need to rely on zing
Just a note - I still have not been able to test it fully but I have at times failed 10-20+ change weather worses to make zing in the blight (currently I'm starting to wonder if it has to do with the time of year - or weather in adjacent zones) and often would change to zing to have it leave the net tick (as happened constantly in this pk I don't know how Nevaeh has the sps).
Really good fight all around - to be honest if someone had bashed Nev again, if I hadn't come back, if Moldred had been about 10 seconds earlier - and we were having this stuff the entire pk session.
Dayson you've really got heart bro.
And trolls - it was great to see you firetrucking us up consistently rather than hiding away.
I also asked for her to spike trolls at one point to which she responded that in 95 degree weather it would only do 10hp dmg
I was sure there used to be like a throw rocks weave when I first started, by all means if u give this to wilder fcs they won't need to rely on zing
Just a note - I still have not been able to test it fully but I have at times failed 10-20+ change weather worses to make zing in the blight (currently I'm starting to wonder if it has to do with the time of year - or weather in adjacent zones) and often would change to zing to have it leave the net tick (as happened constantly in this pk I don't know how Nevaeh has the sps).
Really good fight all around - to be honest if someone had bashed Nev again, if I hadn't come back, if Moldred had been about 10 seconds earlier - and we were having this stuff the entire pk session.
Dayson you've really got heart bro.
And trolls - it was great to see you firetrucking us up consistently rather than hiding away.
Re: Some brief pk
Thats the thing. Most of us knew it was a losing battle and fought anyway. Thus it really only being fun for the winning side. I still have a bad taste about that whole pk session.Ronin wrote:
And trolls - it was great to see you firetrucking us up consistently rather than hiding away.
Re: Some brief pk
Moral of the story: we need to UP the class that is currently far and away the most powerful class you can stat and arguably the most powerful class in the game. I am glad we have all agreed on this and I look forward to signing the petition.
Re: Some brief pk
I don't think that is what anyone is saying. The opinion was that it might be a good idea to introduce a non-weather related weave accessible to wilders to lessen the binary nature of northern channie pk, ie. spike weather = OP, non-spike weather = useless (unless you make zing, which ends pk.)
Re: Some brief pk
Do we want more channie/wilder's pking up north? I always kinda thought that it was designed this way to help balance how many channies can be effective up north. If you want to pk with fire spells, just join tower and make accepted?
My 2 cents. Plus.. I doubt we'll see any additional weaves introduced since....coding.
My 2 cents. Plus.. I doubt we'll see any additional weaves introduced since....coding.
Re: Some brief pk
Don't worry about me all. I'll do just fine :)