Some brief pk

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: Some brief pk

Post by byrg » Tue May 02, 2017 9:00 pm

 
Last edited by byrg on Tue Aug 26, 2025 11:50 am, edited 1 time in total.

Vilac
Posts: 145
Joined: Sun Aug 09, 2015 10:27 pm

Re: Some brief pk

Post by Vilac » Tue May 02, 2017 9:20 pm

It's just unfortunate because up north it's always hot out. Wilders can't prac fire weaves. And they don't have any other non weather related weaves to use that won't hit humans in your group. So it's not a matter of zing being necessary, it's a matter of the only thing the fc could do. She could have sent melting ice spikes that do 10 damage which she did earlier. But that is a waste and you know you wouldn't waste your time doing so if you were the fc at that point. They need to give the wilder one of the two fire weaves to balance the pk aspect of the game or a non weather related offensive weave like hammer of air. I get rp, but since it is a game you can also factor in game balance. The number of weaves a non clannned fc can prac is absurdly low considering. Any weaves worth a damage are not allowed. You can pretty much do status weaves.

byrg
Posts: 383
Joined: Fri Aug 07, 2015 8:56 pm

Re: Some brief pk

Post by byrg » Tue May 02, 2017 9:28 pm

 
Last edited by byrg on Tue Aug 26, 2025 11:59 am, edited 1 time in total.

Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: Some brief pk

Post by Iris » Tue May 02, 2017 10:33 pm

byrg wrote:Interesting - so is that why you see a lot of the non-clanned fc's running around with chill and things then?
Pretty much yes. After you prac Ice Spikes, earthquake, & call lightning for offensive weaves, and then prac some utility with refresh, light and food. What else to do with all the spare pracs? Get chill, fear, silence, deafen...etc...

As vilac said, not a whole lot to do as a wilder in the blight.

Ronin
Posts: 22
Joined: Wed Apr 12, 2017 11:02 am

Re: Some brief pk

Post by Ronin » Wed May 03, 2017 2:52 pm

Just for reference Nevaeh mentioned several times throughout this pk that she HATES zing because it typically ruins pk.

I also asked for her to spike trolls at one point to which she responded that in 95 degree weather it would only do 10hp dmg

I was sure there used to be like a throw rocks weave when I first started, by all means if u give this to wilder fcs they won't need to rely on zing

Just a note - I still have not been able to test it fully but I have at times failed 10-20+ change weather worses to make zing in the blight (currently I'm starting to wonder if it has to do with the time of year - or weather in adjacent zones) and often would change to zing to have it leave the net tick (as happened constantly in this pk I don't know how Nevaeh has the sps).

Really good fight all around - to be honest if someone had bashed Nev again, if I hadn't come back, if Moldred had been about 10 seconds earlier - and we were having this stuff the entire pk session.

Dayson you've really got heart bro.

And trolls - it was great to see you firetrucking us up consistently rather than hiding away.

Beefy
Posts: 3
Joined: Wed Jan 20, 2016 12:35 am

Re: Some brief pk

Post by Beefy » Wed May 03, 2017 3:09 pm

Ronin wrote:
And trolls - it was great to see you firetrucking us up consistently rather than hiding away.
Thats the thing. Most of us knew it was a losing battle and fought anyway. Thus it really only being fun for the winning side. I still have a bad taste about that whole pk session.

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: Some brief pk

Post by Zizek » Wed May 03, 2017 3:53 pm

Moral of the story: we need to UP the class that is currently far and away the most powerful class you can stat and arguably the most powerful class in the game. I am glad we have all agreed on this and I look forward to signing the petition.

Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: Some brief pk

Post by Iris » Wed May 03, 2017 3:58 pm

I don't think that is what anyone is saying. The opinion was that it might be a good idea to introduce a non-weather related weave accessible to wilders to lessen the binary nature of northern channie pk, ie. spike weather = OP, non-spike weather = useless (unless you make zing, which ends pk.)

Brocas
Posts: 419
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Some brief pk

Post by Brocas » Wed May 03, 2017 4:23 pm

Do we want more channie/wilder's pking up north? I always kinda thought that it was designed this way to help balance how many channies can be effective up north. If you want to pk with fire spells, just join tower and make accepted?

My 2 cents. Plus.. I doubt we'll see any additional weaves introduced since....coding.

Nevaeh
Posts: 73
Joined: Fri Mar 31, 2017 8:04 am

Re: Some brief pk

Post by Nevaeh » Wed May 03, 2017 5:18 pm

Don't worry about me all. I'll do just fine :)

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