Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Path Junction
[ obvious exits: N E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Dark Master is standing here.
Hogbart the Contagious Stalker is standing here.
Zangief the Myrddraal is standing here mending a weapon, riding a |2|.shadow stallion
* R HP:Scratched SP:Strong MV:Strong >
Hogbart leaves east.
Kultunk leaves east.
You follow Zangief.
End of Branch Path
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Dark Master is standing here.
Hogbart the Contagious Stalker is standing here.
Zangief the Myrddraal is standing here mending a weapon, riding a |2|.shadow stallion
* R HP:Scratched SP:Strong MV:Strong >
Hogbart leaves east.
Kultunk leaves east.
You follow Zangief.
Campsite
[ obvious exits: N E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Dark Master is standing here.
Hogbart the Contagious Stalker is standing here.
Zangief the Myrddraal is standing here mending a weapon, riding a |2|.shadow stallion
*Cil* is standing here mending a weapon, riding a |1|.gray palfrey.
*Isabel* is standing here, riding a |2|.gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a |3|.chestnut stallion.
* R HP:Scratched SP:Strong MV:Strong >
*Isabel* tries to strike you, but you deflect the blow.
Kultunk tries to sting *Cil*, but he parries successfully.
Hogbart blasts *Isabel*'s body.
Zangief tries to blast *Cil*, but he parries successfully.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > kill human
Lord Kajin bellows 'The criminal Cil shall pay for his crimes!'
Lord Kajin hacks Cil's left arm hard.
Lord Kajin bellows 'The criminal Zangief shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Zangief has been spotted!'
Lord Kajin bellows 'The criminal Hogbart shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Hogbart has been spotted!'
Lord Kajin bellows 'The criminal Kultunk shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kultunk has been spotted!'
Lord Kajin bellows 'The criminal Spyder shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > You do the best you can!
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded >
*Isabel* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded >
Lord Kajin hacks Cil's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
Hogbart blasts *Isabel*'s right arm hard.
*Cil* hacks Kultunk's left arm hard.
You strike *Isabel*'s body.
*Cil* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > channel 'flame strike' isabel
*Cil* leaves west riding a gray palfrey.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > *Isabel* leaves south riding a gray palfrey.
*Isabel* has arrived from the south, riding a |4|.gray palfrey.
You begin to weave the appropriate flows...
-=+*
*Isabel* tries to strike you, but you parry successfully.
*+
Hogbart panics, and attempts to flee!
Hogbart leaves east.
=
Ok.
Streaks of fire flow from your hands, burning *Isabel*.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > channel 'ice spikes' isabel
Kultunk stings *Isabel*'s left leg very hard.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Battered >
A soldier joins Isabel's fight!
Lord Kajin joins a soldier's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Zangief blasts *Isabel*'s right leg hard.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Battered > You begin to weave the appropriate flows...
-=+*
You dodge a bash from *Isabel* who loses her balance and falls!
*
A member of the Lancer cavalry barely slashes Zangief's body.
A member of the Lancer cavalry tickles Zangief's body with his slash.
A member of the Lancer cavalry barely slashes Zangief's left leg.
A member of the Lancer cavalry barely tickles Zangief's body with his slash.
Lord Kajin hacks Zangief's head.
A soldier scythes Zangief's left arm.
+=-channel 'ice spikes' isabel
Hogbart has arrived from the east.
-
Kultunk sends *Isabel* sprawling with a powerful bash!
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Isabel*.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Beaten > You begin to weave the appropriate flows...
-=+*
Lord Kajin bellows 'The criminal Hogbart shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Hogbart has been spotted!'
Zangief blasts *Isabel*'s body hard.
A member of the Lancer cavalry barely slashes Zangief's left leg.
A member of the Lancer cavalry tickles Zangief's body with his slash.
A member of the Lancer cavalry tickles Zangief's right foot with his slash.
A member of the Lancer cavalry slashes Zangief's body.
Lord Kajin hacks Zangief's left arm.
A soldier tickles Zangief's body with his scythe.
Kultunk stings *Isabel*'s body very hard.
*+=
*Cil* has arrived from the west, riding a |5|.gray palfrey.
-
*Cil* hacks Hogbart's body.
-
*Isabel* panics, and attempts to flee!
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Isabel*'s guts, causing her insides to flow outside.
*Isabel* is dead! R.I.P.
Your blood freezes as you hear *Isabel*'s death cry.
* R HP:Scratched SP:Strong MV:Strong >
Lord Kajin bellows 'The criminal Cil shall pay for his crimes!'
k isabel
* R HP:Scratched SP:Strong MV:Strong > Nobody here by that name. <<<< spammed for my human target not ss UGH
* R HP:Scratched SP:Strong MV:Strong >
A member of the Lancer cavalry barely slashes Zangief's left leg.
A member of the Lancer cavalry tickles Zangief's head with his slash.
A member of the Lancer cavalry slashes Zangief's body.
A member of the Lancer cavalry slashes Zangief's right leg.
Lord Kajin barely hacks Zangief's body.
A soldier barely scythes Zangief's body.
Kultunk gets a pair of thick metal boots from the corpse of Isabel.
Kultunk gets a pair of ebony-steel plate greaves from the corpse of Isabel.
Kultunk gets a wide leather belt from the corpse of Isabel.
Kultunk gets a langdebeve from the corpse of Isabel.
Kultunk gets a gator skin bracer from the corpse of Isabel.
Kultunk gets a gator skin bracer from the corpse of Isabel.
Kultunk gets a pair of heavy metal gauntlets from the corpse of Isabel.
Kultunk gets a pair of ebony-steel plate vambraces from the corpse of Isabel.
Kultunk gets a backpack from the corpse of Isabel.
Kultunk gets a dark, hooded cloak from the corpse of Isabel.
Kultunk gets a shining steel breastplate from the corpse of Isabel.
Kultunk gets a luminous pearl choker necklace from the corpse of Isabel.
Kultunk gets a luminous pearl choker necklace from the corpse of Isabel.
Kultunk gets a full metal helmet and visor from the corpse of Isabel.
Kultunk gets a ring of silver from the corpse of Isabel.
Kultunk gets a ring of silver from the corpse of Isabel.
Kultunk gets a mirrored lantern from the corpse of Isabel.
* R HP:Scratched SP:Strong MV:Strong > Kultunk stings Lord Kajin's right arm into bloody fragments!
*Cil* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong > [chann 'flame strike' seanchan]
You begin to weave the appropriate flows...
-
*Cil* leaves west riding a gray palfrey.
=+
Zangief panics, and attempts to flee!
**+=
Kultunk stings Lord Kajin's body hard.
Zangief blasts a member of the Lancer cavalry's right arm very hard.
A member of the Lancer cavalry barely slashes Zangief's right foot.
A member of the Lancer cavalry barely slashes Zangief's head.
A member of the Lancer cavalry slashes Zangief's body.
A member of the Lancer cavalry slashes Zangief's right leg.
Lord Kajin hacks Zangief's body.
A soldier tickles Zangief's left leg with his scythe.
Your target is no longer here!
* R HP:Scratched SP:Strong MV:Strong >
Zangief panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong >
A sergeant bellows 'The Seanchan Cil has been spotted!'
A sergeant bellows 'The Seanchan Cil has been spotted!'
Hogbart leaves west.
Zangief leaves west riding a shadow stallion.
* R HP:Scratched SP:Strong MV:Strong >
Kultunk panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong > look
Kultunk leaves east.
* R HP:Scratched SP:Strong MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
The corpse of Isabel is lying here.
|1|.A gray palfrey prances skittishly nearby.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a |2|.chestnut stallion.
* R HP:Scratched SP:Strong MV:Strong >
Kultunk has arrived from the east.
* R HP:Scratched SP:Strong MV:Strong >
Kultunk leaves south.
* R HP:Scratched SP:Strong MV:Strong >
Cil bellows '#superexciting'
[ obvious exits: N E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Dark Master is standing here.
Hogbart the Contagious Stalker is standing here.
Zangief the Myrddraal is standing here mending a weapon, riding a |2|.shadow stallion
* R HP:Scratched SP:Strong MV:Strong >
Hogbart leaves east.
Kultunk leaves east.
You follow Zangief.
End of Branch Path
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Dark Master is standing here.
Hogbart the Contagious Stalker is standing here.
Zangief the Myrddraal is standing here mending a weapon, riding a |2|.shadow stallion
* R HP:Scratched SP:Strong MV:Strong >
Hogbart leaves east.
Kultunk leaves east.
You follow Zangief.
Campsite
[ obvious exits: N E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kultunk the Dark Master is standing here.
Hogbart the Contagious Stalker is standing here.
Zangief the Myrddraal is standing here mending a weapon, riding a |2|.shadow stallion
*Cil* is standing here mending a weapon, riding a |1|.gray palfrey.
*Isabel* is standing here, riding a |2|.gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a |3|.chestnut stallion.
* R HP:Scratched SP:Strong MV:Strong >
*Isabel* tries to strike you, but you deflect the blow.
Kultunk tries to sting *Cil*, but he parries successfully.
Hogbart blasts *Isabel*'s body.
Zangief tries to blast *Cil*, but he parries successfully.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > kill human
Lord Kajin bellows 'The criminal Cil shall pay for his crimes!'
Lord Kajin hacks Cil's left arm hard.
Lord Kajin bellows 'The criminal Zangief shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Zangief has been spotted!'
Lord Kajin bellows 'The criminal Hogbart shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Hogbart has been spotted!'
Lord Kajin bellows 'The criminal Kultunk shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kultunk has been spotted!'
Lord Kajin bellows 'The criminal Spyder shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > You do the best you can!
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded >
*Isabel* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded >
Lord Kajin hacks Cil's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
Hogbart blasts *Isabel*'s right arm hard.
*Cil* hacks Kultunk's left arm hard.
You strike *Isabel*'s body.
*Cil* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > channel 'flame strike' isabel
*Cil* leaves west riding a gray palfrey.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > *Isabel* leaves south riding a gray palfrey.
*Isabel* has arrived from the south, riding a |4|.gray palfrey.
You begin to weave the appropriate flows...
-=+*
*Isabel* tries to strike you, but you parry successfully.
*+
Hogbart panics, and attempts to flee!
Hogbart leaves east.
=
Ok.
Streaks of fire flow from your hands, burning *Isabel*.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Wounded > channel 'ice spikes' isabel
Kultunk stings *Isabel*'s left leg very hard.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Battered >
A soldier joins Isabel's fight!
Lord Kajin joins a soldier's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Zangief blasts *Isabel*'s right leg hard.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Battered > You begin to weave the appropriate flows...
-=+*
You dodge a bash from *Isabel* who loses her balance and falls!
*
A member of the Lancer cavalry barely slashes Zangief's body.
A member of the Lancer cavalry tickles Zangief's body with his slash.
A member of the Lancer cavalry barely slashes Zangief's left leg.
A member of the Lancer cavalry barely tickles Zangief's body with his slash.
Lord Kajin hacks Zangief's head.
A soldier scythes Zangief's left arm.
+=-channel 'ice spikes' isabel
Hogbart has arrived from the east.
-
Kultunk sends *Isabel* sprawling with a powerful bash!
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Isabel*.
* R HP:Scratched SP:Strong MV:Strong - Isabel: Beaten > You begin to weave the appropriate flows...
-=+*
Lord Kajin bellows 'The criminal Hogbart shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Hogbart has been spotted!'
Zangief blasts *Isabel*'s body hard.
A member of the Lancer cavalry barely slashes Zangief's left leg.
A member of the Lancer cavalry tickles Zangief's body with his slash.
A member of the Lancer cavalry tickles Zangief's right foot with his slash.
A member of the Lancer cavalry slashes Zangief's body.
Lord Kajin hacks Zangief's left arm.
A soldier tickles Zangief's body with his scythe.
Kultunk stings *Isabel*'s body very hard.
*+=
*Cil* has arrived from the west, riding a |5|.gray palfrey.
-
*Cil* hacks Hogbart's body.
-
*Isabel* panics, and attempts to flee!
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Isabel*'s guts, causing her insides to flow outside.
*Isabel* is dead! R.I.P.
Your blood freezes as you hear *Isabel*'s death cry.
* R HP:Scratched SP:Strong MV:Strong >
Lord Kajin bellows 'The criminal Cil shall pay for his crimes!'
k isabel
* R HP:Scratched SP:Strong MV:Strong > Nobody here by that name. <<<< spammed for my human target not ss UGH
* R HP:Scratched SP:Strong MV:Strong >
A member of the Lancer cavalry barely slashes Zangief's left leg.
A member of the Lancer cavalry tickles Zangief's head with his slash.
A member of the Lancer cavalry slashes Zangief's body.
A member of the Lancer cavalry slashes Zangief's right leg.
Lord Kajin barely hacks Zangief's body.
A soldier barely scythes Zangief's body.
Kultunk gets a pair of thick metal boots from the corpse of Isabel.
Kultunk gets a pair of ebony-steel plate greaves from the corpse of Isabel.
Kultunk gets a wide leather belt from the corpse of Isabel.
Kultunk gets a langdebeve from the corpse of Isabel.
Kultunk gets a gator skin bracer from the corpse of Isabel.
Kultunk gets a gator skin bracer from the corpse of Isabel.
Kultunk gets a pair of heavy metal gauntlets from the corpse of Isabel.
Kultunk gets a pair of ebony-steel plate vambraces from the corpse of Isabel.
Kultunk gets a backpack from the corpse of Isabel.
Kultunk gets a dark, hooded cloak from the corpse of Isabel.
Kultunk gets a shining steel breastplate from the corpse of Isabel.
Kultunk gets a luminous pearl choker necklace from the corpse of Isabel.
Kultunk gets a luminous pearl choker necklace from the corpse of Isabel.
Kultunk gets a full metal helmet and visor from the corpse of Isabel.
Kultunk gets a ring of silver from the corpse of Isabel.
Kultunk gets a ring of silver from the corpse of Isabel.
Kultunk gets a mirrored lantern from the corpse of Isabel.
* R HP:Scratched SP:Strong MV:Strong > Kultunk stings Lord Kajin's right arm into bloody fragments!
*Cil* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong > [chann 'flame strike' seanchan]
You begin to weave the appropriate flows...
-
*Cil* leaves west riding a gray palfrey.
=+
Zangief panics, and attempts to flee!
**+=
Kultunk stings Lord Kajin's body hard.
Zangief blasts a member of the Lancer cavalry's right arm very hard.
A member of the Lancer cavalry barely slashes Zangief's right foot.
A member of the Lancer cavalry barely slashes Zangief's head.
A member of the Lancer cavalry slashes Zangief's body.
A member of the Lancer cavalry slashes Zangief's right leg.
Lord Kajin hacks Zangief's body.
A soldier tickles Zangief's left leg with his scythe.
Your target is no longer here!
* R HP:Scratched SP:Strong MV:Strong >
Zangief panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong >
A sergeant bellows 'The Seanchan Cil has been spotted!'
A sergeant bellows 'The Seanchan Cil has been spotted!'
Hogbart leaves west.
Zangief leaves west riding a shadow stallion.
* R HP:Scratched SP:Strong MV:Strong >
Kultunk panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Strong > look
Kultunk leaves east.
* R HP:Scratched SP:Strong MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
The corpse of Isabel is lying here.
|1|.A gray palfrey prances skittishly nearby.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a |2|.chestnut stallion.
* R HP:Scratched SP:Strong MV:Strong >
Kultunk has arrived from the east.
* R HP:Scratched SP:Strong MV:Strong >
Kultunk leaves south.
* R HP:Scratched SP:Strong MV:Strong >
Cil bellows '#superexciting'
Re: Ouch! That really did HURT!
well, it wasn't imaginative of me to roll a bash kajin vs that group, but i went out fd knowing something like this would happen, because i wanted pk. so it wasn't very ouch in that sense :P
Re: Ouch! That really did HURT!
now this was ouch beyond words :P
* R HP:Beaten MV:Fresh > A Dead Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Beaten MV:Fresh > sc
You have 105(414) hit and 152(152) movement points.
You have scored 105003317 experience points and 186 quest points.
You need 3496683 exp to level and 214 qp to rank.
You have amassed 125 Turn points to date.
You have played 18 days and 14 hours (real time).
This ranks you as Isabel the Defender [Shienaran Lancer 5] (Level 50).
You are standing.
* R HP:Beaten MV:Fresh > k raven
*Shzrei* has arrived from the north, riding a shadow stallion.
* R HP:Beaten MV:Fresh >
*Shzrei* struggles to barrel down on you, a shocklance aimed at your chest.
* R HP:Beaten MV:Fresh > A raven stops following you.
You strike a raven's head extremely hard.
A raven is stunned, but will probably regain consciousness...
* R HP:Beaten MV:Fresh - a raven: Critical > east <-- in hindsight, kick would have been better here
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - a raven: Critical > east
You strike a raven's body into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
* R HP:Beaten MV:Fresh > A Dead Forest
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Beaten MV:Fresh > sc
You have 105(414) hit and 152(152) movement points.
You have scored 105003317 experience points and 186 quest points.
You need 3496683 exp to level and 214 qp to rank.
You have amassed 125 Turn points to date.
You have played 18 days and 14 hours (real time).
This ranks you as Isabel the Defender [Shienaran Lancer 5] (Level 50).
You are standing.
* R HP:Beaten MV:Fresh > k raven
*Shzrei* has arrived from the north, riding a shadow stallion.
* R HP:Beaten MV:Fresh >
*Shzrei* struggles to barrel down on you, a shocklance aimed at your chest.
* R HP:Beaten MV:Fresh > A raven stops following you.
You strike a raven's head extremely hard.
A raven is stunned, but will probably regain consciousness...
* R HP:Beaten MV:Fresh - a raven: Critical > east <-- in hindsight, kick would have been better here
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - a raven: Critical > east
You strike a raven's body into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
Re: Ouch! That really did HURT!
haha, revenge 3x. gets better each time.
* R HP:Scratched MV:Full > Near the Foothills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Scratched MV:Strong > south
east
down
Edge of the Foothills
[ obvious exits: N E W ]
An embossed leather water flask lies forgotten here.
An iron morning star lies on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
kill $target$
bash
* R HP:Scratched MV:Strong > In the Foothills
[ obvious exits: E W D ]
A shiny metal helmet lies to one side.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A pair of boots with a leather harness stands here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Scratched MV:Strong > A Shallow Depression
[ obvious exits: U ]
The corpse of Tarn is lying here.
A lantern has been left here.
A torch is here on the ground. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
Shamus of Shienar is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A shaggy brown mare stands here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Scratched MV:Strong >
*Shzrei* gets a pair of thick metal boots from the corpse of Tarn.
*Shzrei* gets a pair of ebony-steel plate greaves from the corpse of Tarn.
*Shzrei* gets a silver-worked weapons belt from the corpse of Tarn.
*Shzrei* gets a bronze headed war axe from the corpse of Tarn.
*Shzrei* gets a pair of steel-backed gauntlets from the corpse of Tarn.
*Shzrei* gets a pair of steel-plated vambraces from the corpse of Tarn.
*Shzrei* gets an opal choker of fiery blue and pink beauty from the corpse of Tarn.
*Shzrei* gets a strange, insectoid helm from the corpse of Tarn.
*Shzrei* gets a mirrored lantern from the corpse of Tarn.
* R HP:Scratched MV:Strong > *Shzrei* panics, and attempts to flee!
You strike *Shzrei*'s body.
* R HP:Scratched MV:Strong - Shzrei: Beaten > Ragan slices Shzrei's body.
Shamus barely blasts *Shzrei*'s body.
-=+*
*Shzrei* panics, and attempts to flee!
*+
Ragan slices Shzrei's body.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
=- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Shzrei: Beaten > be
Shamus sends *Shzrei* sprawling with a powerful bash!
* R HP:Scratched MV:Strong - Shzrei: Critical >
A Shienaran forestscout slashes Shzrei's right arm.
A Shienaran forestscout slashes Shzrei's right leg.
Shamus blasts *Shzrei*'s body.
Ragan slices Shzrei's body.
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
kill $target$
kill $target$
[change mood berserk]
Mood changed to: Berserk
* R HP:Scratched MV:Strong - Shzrei: Critical > [change mood berserk]
You chose to go berserk, now live or die with it!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
kill $target$
kill $target$
kill $target$
A Shienaran forestscout
slashes Shzrei's head.
A Shienaran forestscout
slashes Shzrei's left leg.
Shamus blasts *Shzrei*'s
body.
*Shzrei* is mortally
wounded, and will die soon,
if not aided.
Ragan slices Shzrei's body
very hard.
*Shzrei* is dead! R.I.P.
Your blood freezes as you
hear *Shzrei*'s death cry.
Braxas narrates 'ragan
regroup'
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > kill $target$
They aren't here.
* R HP:Scratched MV:Strong > kill $target$
look
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of Shzrei is lying here.
The corpse of Tarn is lying here.
A lantern has been left here.
A torch is here on the ground. [3]
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Shamus of Shienar is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A shaggy brown mare stands here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Scratched MV:Strong >
Shamus narrates 'rip'
nar omfg
* R HP:Scratched MV:Strong > Braxas has arrived from above, riding a warhorse.
You narrate 'omfg'
* R HP:Scratched MV:Strong >
Shamus narrates 'rip
shzrei'
* R HP:Scratched MV:Strong > nar yay
You narrate 'yay'
* R HP:Scratched MV:Strong > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > aw 0
[change wimpy]
You won't flee from any fight now.
* R HP:Scratched MV:Strong > exa corpse
It is the corpse of Shzrei.
When you look inside, you see:
corpse (here) :
[2] a large slab of meat
a rimmed round helmet
a gator skin bracer
two copper pennys
a cup of thick syrup
a bubbling draught
a langdebeve
the severed head of Isabel the Human slain in the Blasted Lands
a leather water flask
a skin of human flesh
a silver-worked weapons belt
a bronze headed war axe
a pair of steel-backed gauntlets
a pair of steel-plated vambraces
an opal choker of fiery blue and pink beauty
a strange, insectoid helm
a mirrored lantern
[2] a pair of thick metal boots
[2] a pair of ebony-steel plate greaves
a wide leather belt
a dark blue tasseled spear
a wide leather wristband
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
[2] a backpack
an inky black cloak (used)
a shirt of overlapping black scales
a thin, black chain
a full metal helmet and visor
[2] a ring of silver
THEN
This one got crit in gap (iirc) pk and foolishly looped because i didn't want to force winding - which delay was messy for us because Iris died, but she rolled spike on Shzrei before that and I walked in at the right time in a way -
* R HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Iris is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly, being ridden by you.
*Belphegor* is here, fighting Nevaeh.
*Kankkunen* is here, fighting the grizzled veteran.
*Shzrei* is here, fighting the Shienaran commander, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Nevaeh.
Nevaeh Elspeth is here, fighting a Dha'vol trolloc, riding a warhorse.
A sergeant is here, fighting Belphegor.
The grizzled veteran is here, fighting a Dha'vol trolloc.
The grizzled veteran is here, fighting Kankkunen.
The grizzled veteran is here, fighting a Dha'vol trolloc.
The grizzled veteran is here, fighting a Dha'vol trolloc.
The Shienaran commander is here, fighting Shzrei.
* R HP:Beaten MV:Full >
Nevaeh unleashes a flurry of icy spikes at *Shzrei*, who is stabbed repeatedly.
*Shzrei* is mortally wounded, and will die soon, if not aided.
* R HP:Beaten MV:Full > kill $target$
bash
You strike *Shzrei*'s body very hard.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
* R HP:Beaten MV:Full > *Kankkunen* panics, and attempts to flee!
Bash who?
Nevaeh avoids being bashed by *Belphegor* who loses his balance and falls!
* R HP:Beaten MV:Full > kill $target$
bash
The grizzled veteran tries to blast Kankkunen, but he deflects the blow.
The Shienaran commander hacks Belphegor's left leg.
A sergeant barely slashes Belphegor's head.
The grizzled veteran tries to crush a Dha'vol trolloc, but he deflects the blow.
The grizzled veteran blasts a Dha'vol trolloc's right leg hard.
The grizzled veteran crushes a Dha'vol trolloc's body.
Nevaeh pierces a Dha'vol trolloc's left leg extremely hard.
A Dha'vol trolloc tries to cleave Nevaeh, but she deflects the blow.
You strike *Belphegor*'s right arm.
* R HP:Beaten MV:Full - Nevaeh: Wounded - Belphegor: Wounded > -
*Kankkunen* leaves down.
*Kankkunen* has arrived from below.
=+
*Kankkunen* leaves down.
**+kill $target$
bash
=
Nevaeh gets a leather water flask from the corpse of Shzrei.
Nevaeh gets a pair of lissome leather boots with metal capped toes from the corpse of Shzrei.
Nevaeh gets a set of riveted chainmail leggings from the corpse of Shzrei.
Nevaeh gets a small purse from the corpse of Shzrei.
Nevaeh gets a brightly-colored sash from the corpse of Shzrei.
Nevaeh gets a shocklance from the corpse of Shzrei.
Nevaeh gets a jeweled wristcuff from the corpse of Shzrei.
Nevaeh gets a jeweled wristcuff from the corpse of Shzrei.
Nevaeh gets a sturdy pair of full leather gauntlets from the corpse of Shzrei.
Nevaeh gets a pair of riveted chainmail sleeves from the corpse of Shzrei.
Nevaeh gets an inky black cloak from the corpse of Shzrei.
Nevaeh gets a shirt of overlapping black scales from the corpse of Shzrei.
Nevaeh gets a shimmering pendant of obsidian from the corpse of Shzrei.
Nevaeh gets a shimmering pendant of obsidian from the corpse of Shzrei.
Nevaeh gets a strange, insectoid helm from the corpse of Shzrei.
Nevaeh gets a gold ring from the corpse of Shzrei.
Nevaeh gets a gold ring from the corpse of Shzrei.
Nevaeh gets an oilstone from the corpse of Shzrei.
-
Beads of cold sweat emerge from Nevaeh's face!
Nevaeh doesn't seem to look well as she turns pale.
Nevaeh narrates 'shzrei rip'
THEN
Sweeet payback for that raven death (and I realize I got very lucky)
* R HP:Scratched MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
*Shzrei* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Scratched MV:Tiring > w
* R HP:Scratched MV:Tiring > You struggle to line up your charge...
-=
*Shzrei* starts riding a shadow stallion.
+*
A shadow stallion seems too exhausted to obey *Shzrei*'s commands.
*+=-
Chaaaaarrrge!! *Shzrei* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
* R HP:Scratched MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
* R HP:Scratched MV:Tiring > A shrill piercing scream reverberates through the area.
Mood changed to: Wimpy
* R HP:Scratched MV:Tiring > Mood changed to: Wimpy
* R HP:Scratched MV:Tiring > nar shzrei rip
You narrate 'shzrei rip'
* R HP:Scratched MV:Tiring > get all corpse
You get a large number of gold crowns from the corpse of Shzrei.
You get twelve copper pennys from the corpse of Shzrei.
You get the severed head of Iris the Human slain in the Blasted Lands from the corpse of
Shzrei.
You get a black pair of silver-tooled boots from the corpse of Shzrei.
You get a pair of earthen colored breeches from the corpse of Shzrei.
You get a belt pack from the corpse of Shzrei.
You get a belt with a buckle of cuendillar from the corpse of Shzrei.
You get a simple longsword with a leather-wrapped hilt from the corpse of Shzrei.
You get an ebony shield inlaid with an onyx fang from the corpse of Shzrei.
You get a silver Kandori wristcuff from the corpse of Shzrei.
You get a silver Kandori wristcuff from the corpse of Shzrei.
You get a pair of dark gloves from the corpse of Shzrei.
You get a set of cloth sleeves from the corpse of Shzrei.
You get an inky black cloak from the corpse of Shzrei.
You get a bearskin tunic from the corpse of Shzrei.
You get a Kandori snowflake necklace from the corpse of Shzrei.
You get a shimmering pendant of obsidian from the corpse of Shzrei.
You get a camouflaged hood from the corpse of Shzrei.
You get a gold ring from the corpse of Shzrei.
You get a gold ring from the corpse of Shzrei.
* R HP:Scratched MV:Tiring >
Iris narrates 'lol'
Ferro narrates 'woah'
* R HP:Scratched MV:Full > Near the Foothills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Scratched MV:Strong > south
east
down
Edge of the Foothills
[ obvious exits: N E W ]
An embossed leather water flask lies forgotten here.
An iron morning star lies on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
kill $target$
bash
* R HP:Scratched MV:Strong > In the Foothills
[ obvious exits: E W D ]
A shiny metal helmet lies to one side.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A pair of boots with a leather harness stands here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Scratched MV:Strong > A Shallow Depression
[ obvious exits: U ]
The corpse of Tarn is lying here.
A lantern has been left here.
A torch is here on the ground. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Shzrei* is standing here, riding a shadow stallion.
Shamus of Shienar is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A shaggy brown mare stands here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Scratched MV:Strong >
*Shzrei* gets a pair of thick metal boots from the corpse of Tarn.
*Shzrei* gets a pair of ebony-steel plate greaves from the corpse of Tarn.
*Shzrei* gets a silver-worked weapons belt from the corpse of Tarn.
*Shzrei* gets a bronze headed war axe from the corpse of Tarn.
*Shzrei* gets a pair of steel-backed gauntlets from the corpse of Tarn.
*Shzrei* gets a pair of steel-plated vambraces from the corpse of Tarn.
*Shzrei* gets an opal choker of fiery blue and pink beauty from the corpse of Tarn.
*Shzrei* gets a strange, insectoid helm from the corpse of Tarn.
*Shzrei* gets a mirrored lantern from the corpse of Tarn.
* R HP:Scratched MV:Strong > *Shzrei* panics, and attempts to flee!
You strike *Shzrei*'s body.
* R HP:Scratched MV:Strong - Shzrei: Beaten > Ragan slices Shzrei's body.
Shamus barely blasts *Shzrei*'s body.
-=+*
*Shzrei* panics, and attempts to flee!
*+
Ragan slices Shzrei's body.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
=- -=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Shzrei: Beaten > be
Shamus sends *Shzrei* sprawling with a powerful bash!
* R HP:Scratched MV:Strong - Shzrei: Critical >
A Shienaran forestscout slashes Shzrei's right arm.
A Shienaran forestscout slashes Shzrei's right leg.
Shamus blasts *Shzrei*'s body.
Ragan slices Shzrei's body.
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
kill $target$
kill $target$
[change mood berserk]
Mood changed to: Berserk
* R HP:Scratched MV:Strong - Shzrei: Critical > [change mood berserk]
You chose to go berserk, now live or die with it!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Shzrei: Critical > kill $target$
kill $target$
kill $target$
kill $target$
A Shienaran forestscout
slashes Shzrei's head.
A Shienaran forestscout
slashes Shzrei's left leg.
Shamus blasts *Shzrei*'s
body.
*Shzrei* is mortally
wounded, and will die soon,
if not aided.
Ragan slices Shzrei's body
very hard.
*Shzrei* is dead! R.I.P.
Your blood freezes as you
hear *Shzrei*'s death cry.
Braxas narrates 'ragan
regroup'
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > kill $target$
They aren't here.
* R HP:Scratched MV:Strong > kill $target$
look
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of Shzrei is lying here.
The corpse of Tarn is lying here.
A lantern has been left here.
A torch is here on the ground. [3]
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Shamus of Shienar is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A shaggy brown mare stands here.
The Shienaran forest scout commander stands ever vigilant.
* R HP:Scratched MV:Strong >
Shamus narrates 'rip'
nar omfg
* R HP:Scratched MV:Strong > Braxas has arrived from above, riding a warhorse.
You narrate 'omfg'
* R HP:Scratched MV:Strong >
Shamus narrates 'rip
shzrei'
* R HP:Scratched MV:Strong > nar yay
You narrate 'yay'
* R HP:Scratched MV:Strong > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Scratched MV:Strong > aw 0
[change wimpy]
You won't flee from any fight now.
* R HP:Scratched MV:Strong > exa corpse
It is the corpse of Shzrei.
When you look inside, you see:
corpse (here) :
[2] a large slab of meat
a rimmed round helmet
a gator skin bracer
two copper pennys
a cup of thick syrup
a bubbling draught
a langdebeve
the severed head of Isabel the Human slain in the Blasted Lands
a leather water flask
a skin of human flesh
a silver-worked weapons belt
a bronze headed war axe
a pair of steel-backed gauntlets
a pair of steel-plated vambraces
an opal choker of fiery blue and pink beauty
a strange, insectoid helm
a mirrored lantern
[2] a pair of thick metal boots
[2] a pair of ebony-steel plate greaves
a wide leather belt
a dark blue tasseled spear
a wide leather wristband
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
[2] a backpack
an inky black cloak (used)
a shirt of overlapping black scales
a thin, black chain
a full metal helmet and visor
[2] a ring of silver
THEN
This one got crit in gap (iirc) pk and foolishly looped because i didn't want to force winding - which delay was messy for us because Iris died, but she rolled spike on Shzrei before that and I walked in at the right time in a way -
* R HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Iris is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly, being ridden by you.
*Belphegor* is here, fighting Nevaeh.
*Kankkunen* is here, fighting the grizzled veteran.
*Shzrei* is here, fighting the Shienaran commander, riding a shadow stallion.
A Dha'vol trolloc is here, fighting Nevaeh.
Nevaeh Elspeth is here, fighting a Dha'vol trolloc, riding a warhorse.
A sergeant is here, fighting Belphegor.
The grizzled veteran is here, fighting a Dha'vol trolloc.
The grizzled veteran is here, fighting Kankkunen.
The grizzled veteran is here, fighting a Dha'vol trolloc.
The grizzled veteran is here, fighting a Dha'vol trolloc.
The Shienaran commander is here, fighting Shzrei.
* R HP:Beaten MV:Full >
Nevaeh unleashes a flurry of icy spikes at *Shzrei*, who is stabbed repeatedly.
*Shzrei* is mortally wounded, and will die soon, if not aided.
* R HP:Beaten MV:Full > kill $target$
bash
You strike *Shzrei*'s body very hard.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
* R HP:Beaten MV:Full > *Kankkunen* panics, and attempts to flee!
Bash who?
Nevaeh avoids being bashed by *Belphegor* who loses his balance and falls!
* R HP:Beaten MV:Full > kill $target$
bash
The grizzled veteran tries to blast Kankkunen, but he deflects the blow.
The Shienaran commander hacks Belphegor's left leg.
A sergeant barely slashes Belphegor's head.
The grizzled veteran tries to crush a Dha'vol trolloc, but he deflects the blow.
The grizzled veteran blasts a Dha'vol trolloc's right leg hard.
The grizzled veteran crushes a Dha'vol trolloc's body.
Nevaeh pierces a Dha'vol trolloc's left leg extremely hard.
A Dha'vol trolloc tries to cleave Nevaeh, but she deflects the blow.
You strike *Belphegor*'s right arm.
* R HP:Beaten MV:Full - Nevaeh: Wounded - Belphegor: Wounded > -
*Kankkunen* leaves down.
*Kankkunen* has arrived from below.
=+
*Kankkunen* leaves down.
**+kill $target$
bash
=
Nevaeh gets a leather water flask from the corpse of Shzrei.
Nevaeh gets a pair of lissome leather boots with metal capped toes from the corpse of Shzrei.
Nevaeh gets a set of riveted chainmail leggings from the corpse of Shzrei.
Nevaeh gets a small purse from the corpse of Shzrei.
Nevaeh gets a brightly-colored sash from the corpse of Shzrei.
Nevaeh gets a shocklance from the corpse of Shzrei.
Nevaeh gets a jeweled wristcuff from the corpse of Shzrei.
Nevaeh gets a jeweled wristcuff from the corpse of Shzrei.
Nevaeh gets a sturdy pair of full leather gauntlets from the corpse of Shzrei.
Nevaeh gets a pair of riveted chainmail sleeves from the corpse of Shzrei.
Nevaeh gets an inky black cloak from the corpse of Shzrei.
Nevaeh gets a shirt of overlapping black scales from the corpse of Shzrei.
Nevaeh gets a shimmering pendant of obsidian from the corpse of Shzrei.
Nevaeh gets a shimmering pendant of obsidian from the corpse of Shzrei.
Nevaeh gets a strange, insectoid helm from the corpse of Shzrei.
Nevaeh gets a gold ring from the corpse of Shzrei.
Nevaeh gets a gold ring from the corpse of Shzrei.
Nevaeh gets an oilstone from the corpse of Shzrei.
-
Beads of cold sweat emerge from Nevaeh's face!
Nevaeh doesn't seem to look well as she turns pale.
Nevaeh narrates 'shzrei rip'
THEN
Sweeet payback for that raven death (and I realize I got very lucky)
* R HP:Scratched MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
*Shzrei* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* R HP:Scratched MV:Tiring > w
* R HP:Scratched MV:Tiring > You struggle to line up your charge...
-=
*Shzrei* starts riding a shadow stallion.
+*
A shadow stallion seems too exhausted to obey *Shzrei*'s commands.
*+=-
Chaaaaarrrge!! *Shzrei* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
* R HP:Scratched MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
* R HP:Scratched MV:Tiring > A shrill piercing scream reverberates through the area.
Mood changed to: Wimpy
* R HP:Scratched MV:Tiring > Mood changed to: Wimpy
* R HP:Scratched MV:Tiring > nar shzrei rip
You narrate 'shzrei rip'
* R HP:Scratched MV:Tiring > get all corpse
You get a large number of gold crowns from the corpse of Shzrei.
You get twelve copper pennys from the corpse of Shzrei.
You get the severed head of Iris the Human slain in the Blasted Lands from the corpse of
Shzrei.
You get a black pair of silver-tooled boots from the corpse of Shzrei.
You get a pair of earthen colored breeches from the corpse of Shzrei.
You get a belt pack from the corpse of Shzrei.
You get a belt with a buckle of cuendillar from the corpse of Shzrei.
You get a simple longsword with a leather-wrapped hilt from the corpse of Shzrei.
You get an ebony shield inlaid with an onyx fang from the corpse of Shzrei.
You get a silver Kandori wristcuff from the corpse of Shzrei.
You get a silver Kandori wristcuff from the corpse of Shzrei.
You get a pair of dark gloves from the corpse of Shzrei.
You get a set of cloth sleeves from the corpse of Shzrei.
You get an inky black cloak from the corpse of Shzrei.
You get a bearskin tunic from the corpse of Shzrei.
You get a Kandori snowflake necklace from the corpse of Shzrei.
You get a shimmering pendant of obsidian from the corpse of Shzrei.
You get a camouflaged hood from the corpse of Shzrei.
You get a gold ring from the corpse of Shzrei.
You get a gold ring from the corpse of Shzrei.
* R HP:Scratched MV:Tiring >
Iris narrates 'lol'
Ferro narrates 'woah'
Re: Ouch! That really did HURT!
-
=
*Roxie* hacks your body very hard.
g all corpse+
*Zangief* tries to pierce you, but you parry successfully.
Ouch! It appears someone saw your sneak attack.
* S HP:Scratched MV:Strong - Zangief: Healthy >
*Roxie* hacks your left leg very hard.
You try to pierce *Zangief*, but he parries successfully.
*Zangief* tries to pierce you, but you deflect the blow.
*Byrg* pounds your right leg into bloody fragments!
* S HP:Hurt MV:Strong - Zangief: Healthy > You don't have a corpse.
* S HP:Hurt MV:Strong - Zangief: Healthy >
You try to pierce *Zangief*, but he deflects the blow.
*Zangief* tries to pierce you, but you parry successfully.
You barely pierce *Zangief*'s body.
*Zangief* pierces your body into bloody fragments!
* S HP:Wounded MV:Strong - Zangief: Scratched >
You dodge a bash from *Roxie* who loses her balance and falls!
*Gizmo* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Strong - Zangief: Scratched >
*Byrg* sends you sprawling with a powerful bash!
*Braul* slashes your body into bloody fragments!
* S HP:Wounded MV:Strong - Zangief: Scratched >
Curtis narrates 'lol'
* S HP:Wounded MV:Strong - Zangief: Scratched >
*Braul* slashes your right leg into bloody fragments!
*Gizmo* pierces your body extremely hard.
*Byrg* pounds your body into bloody fragments!
*Zangief* pierces your body into bloody fragments!
* S HP:Beaten MV:Strong - Zangief: Scratched >
*Zangief* pierces your body into bloody fragments!
* S HP:Beaten MV:Strong - Zangief: Scratched >
*Roxie* clambers to her feet.
* S HP:Beaten MV:Strong - Zangief: Scratched >
*Braul* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Gizmo* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
=
*Roxie* hacks your body very hard.
g all corpse+
*Zangief* tries to pierce you, but you parry successfully.
Ouch! It appears someone saw your sneak attack.
* S HP:Scratched MV:Strong - Zangief: Healthy >
*Roxie* hacks your left leg very hard.
You try to pierce *Zangief*, but he parries successfully.
*Zangief* tries to pierce you, but you deflect the blow.
*Byrg* pounds your right leg into bloody fragments!
* S HP:Hurt MV:Strong - Zangief: Healthy > You don't have a corpse.
* S HP:Hurt MV:Strong - Zangief: Healthy >
You try to pierce *Zangief*, but he deflects the blow.
*Zangief* tries to pierce you, but you parry successfully.
You barely pierce *Zangief*'s body.
*Zangief* pierces your body into bloody fragments!
* S HP:Wounded MV:Strong - Zangief: Scratched >
You dodge a bash from *Roxie* who loses her balance and falls!
*Gizmo* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Strong - Zangief: Scratched >
*Byrg* sends you sprawling with a powerful bash!
*Braul* slashes your body into bloody fragments!
* S HP:Wounded MV:Strong - Zangief: Scratched >
Curtis narrates 'lol'
* S HP:Wounded MV:Strong - Zangief: Scratched >
*Braul* slashes your right leg into bloody fragments!
*Gizmo* pierces your body extremely hard.
*Byrg* pounds your body into bloody fragments!
*Zangief* pierces your body into bloody fragments!
* S HP:Beaten MV:Strong - Zangief: Scratched >
*Zangief* pierces your body into bloody fragments!
* S HP:Beaten MV:Strong - Zangief: Scratched >
*Roxie* clambers to her feet.
* S HP:Beaten MV:Strong - Zangief: Scratched >
*Braul* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Gizmo* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Ouch! That really did HURT!
Rolling bashes for the win!
Were two channies and 2 masters around. Thought if I landed he'd be in a world of hurt.
Instead I missed and they all stayed 1n to kill the mud. :P
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
Lord Santino Du Lis, General of Mayene is here, fighting an oozing ball of mud, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Santino.
An oozing ball of mud is here, fighting YOU!
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
[bash ]
-
=+
*
*+
*Mikhan* has arrived from the east, riding a shadow stallion.
=
-
An oozing ball of mud tries to hit you, but you dodge the attack.
Santino scythes an oozing ball of mud's head into bloody fragments!
An oozing ball of mud tickles Santino's right leg with his hit.
-
=
Your bash at an oozing ball of mud sends him sprawling!
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
*Mikhan* pierces your body.
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
Lord Santino Du Lis, General of Mayene is here, fighting an oozing ball of mud, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Santino.
An oozing ball of mud is sitting here
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
You scythe an oozing ball of mud's left arm into bloody fragments!
Santino scythes an oozing ball of mud's right arm into bloody fragments!
An oozing ball of mud barely tickles Santino's right arm with his hit.
* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
nar on df coke
You narrate 'on df coke'
* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
nar 1w of it
b
You scythe an oozing ball of mud's right leg into bloody fragments!
Santino scythes an oozing ball of mud's body extremely hard.
An oozing ball of mud tickles Santino's body with his hit.
You narrate '1w of it'
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
Lord Santino Du Lis, General of Mayene is here, fighting an oozing ball of mud, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Santino.
An oozing ball of mud is here, fighting YOU!
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Battered MV:Strong - an oozing ball of mud: Wounded >
*Mikhan* pierces your body.
You scythe an oozing ball of mud's body extremely hard.
An oozing ball of mud barely tickles your right leg with his hit.
Santino scythes an oozing ball of mud's left arm extremely hard.
An oozing ball of mud barely tickles Santino's left hand with his hit.
* R HP:Battered MV:Strong - an oozing ball of mud: Wounded >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Strong - an oozing ball of mud: Wounded >
You panic and attempt to flee!
Darlana has arrived from the north, riding a warhorse.
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is visible flying high in the sky.
A shaggy wolfish creature darts through the shadows.
cmb
* R HP:Battered MV:Strong >
Ahri has arrived from the south, riding a warhorse.
* R HP:Battered MV:Strong > Ahri leaves north riding a warhorse.
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Strong >
l
*Mikhan* has arrived from the north, riding a shadow stallion.
* R HP:Battered MV:Strong > *Mikhan* pierces your right hand.
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is visible flying high in the sky.
A shaggy wolfish creature darts through the shadows.
* R HP:Battered MV:Strong - Mikhan: Hurt >
v
b
[k mikhan]
You do the best you can!
* R HP:Battered MV:Strong - Mikhan: Hurt >
[bash ]
-=
+*
*
A raven starts following you.
Mikhan swiftly dodges a vernarsh's attempt to hit him.
A raven starts following you.
A raven flaps its wings and flies high into the sky.
A raven starts following you.
A vernarsh tries to hit Mikhan, but he deflects the blow.
+
=
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
-
-
=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - Mikhan: Hurt >
cmw
f
A vernarsh tries to hit Mikhan, but he dodges the attack.
Your blood freezes as you hear someone's death cry.
* R HP:Critical MV:Strong - Mikhan: Hurt >
w
You are mortally wounded, and will die soon, if not aided.
HP:Critical MV:Strong > [change mood wimpy]
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Were two channies and 2 masters around. Thought if I landed he'd be in a world of hurt.
Instead I missed and they all stayed 1n to kill the mud. :P
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
Lord Santino Du Lis, General of Mayene is here, fighting an oozing ball of mud, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Santino.
An oozing ball of mud is here, fighting YOU!
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
[bash ]
-
=+
*
*+
*Mikhan* has arrived from the east, riding a shadow stallion.
=
-
An oozing ball of mud tries to hit you, but you dodge the attack.
Santino scythes an oozing ball of mud's head into bloody fragments!
An oozing ball of mud tickles Santino's right leg with his hit.
-
=
Your bash at an oozing ball of mud sends him sprawling!
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
*Mikhan* pierces your body.
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
Lord Santino Du Lis, General of Mayene is here, fighting an oozing ball of mud, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Santino.
An oozing ball of mud is sitting here
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
You scythe an oozing ball of mud's left arm into bloody fragments!
Santino scythes an oozing ball of mud's right arm into bloody fragments!
An oozing ball of mud barely tickles Santino's right arm with his hit.
* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
nar on df coke
You narrate 'on df coke'
* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
nar 1w of it
b
You scythe an oozing ball of mud's right leg into bloody fragments!
Santino scythes an oozing ball of mud's body extremely hard.
An oozing ball of mud tickles Santino's body with his hit.
You narrate '1w of it'
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
l
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A rat scurries around trying to get out of sight.
Lord Santino Du Lis, General of Mayene is here, fighting an oozing ball of mud, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
An oozing ball of mud is here, fighting Santino.
An oozing ball of mud is here, fighting YOU!
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
* R HP:Battered MV:Strong - an oozing ball of mud: Wounded >
*Mikhan* pierces your body.
You scythe an oozing ball of mud's body extremely hard.
An oozing ball of mud barely tickles your right leg with his hit.
Santino scythes an oozing ball of mud's left arm extremely hard.
An oozing ball of mud barely tickles Santino's left hand with his hit.
* R HP:Battered MV:Strong - an oozing ball of mud: Wounded >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Strong - an oozing ball of mud: Wounded >
You panic and attempt to flee!
Darlana has arrived from the north, riding a warhorse.
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is visible flying high in the sky.
A shaggy wolfish creature darts through the shadows.
cmb
* R HP:Battered MV:Strong >
Ahri has arrived from the south, riding a warhorse.
* R HP:Battered MV:Strong > Ahri leaves north riding a warhorse.
[change mood brave]
Mood changed to: Brave
* R HP:Battered MV:Strong >
l
*Mikhan* has arrived from the north, riding a shadow stallion.
* R HP:Battered MV:Strong > *Mikhan* pierces your right hand.
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Mikhan* is here, fighting YOU!, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is visible flying high in the sky.
A shaggy wolfish creature darts through the shadows.
* R HP:Battered MV:Strong - Mikhan: Hurt >
v
b
[k mikhan]
You do the best you can!
* R HP:Battered MV:Strong - Mikhan: Hurt >
[bash ]
-=
+*
*
A raven starts following you.
Mikhan swiftly dodges a vernarsh's attempt to hit him.
A raven starts following you.
A raven flaps its wings and flies high into the sky.
A raven starts following you.
A vernarsh tries to hit Mikhan, but he deflects the blow.
+
=
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Mikhan*!
-
-
=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - Mikhan: Hurt >
cmw
f
A vernarsh tries to hit Mikhan, but he dodges the attack.
Your blood freezes as you hear someone's death cry.
* R HP:Critical MV:Strong - Mikhan: Hurt >
w
You are mortally wounded, and will die soon, if not aided.
HP:Critical MV:Strong > [change mood wimpy]
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Re: Ouch! That really did HURT!
* R HP:Scratched SP:Bursting MV:Winded - Jaster: Hurt > [kill dark]
You do the best you can!
*Roxie* lances your right leg into bloody fragments!
* R HP:Hurt SP:Bursting MV:Winded - Jaster: Hurt > f
s
s
*Taz* has arrived from the south.
w
w
* R HP:Hurt SP:Bursting MV:Winded - Jaster: Hurt >
You panic and attempt to flee!
*Taz* tries to pound you, but you parry successfully.
You flee head over heels.
In a Thick Forest
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
*Roxie* is standing here.
*Jaster* is standing here mending a weapon, riding a shadow stallion.
*Roxie* tries to lance you, but you parry successfully.
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > You try to strike *Roxie*, but she parries successfully.
*Roxie* tries to lance you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > f
*Taz* pounds your right arm extremely hard.
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched >
You dodge a bash from *Jaster* who loses his balance and falls!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched >
You panic and attempt to flee!
e
You flee head over heels.
In a Dark Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Hurt SP:Bursting MV:Winded > e
A big brown bear tries to hit you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - a big brown bear: Scratched > No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - a big brown bear: Scratched > f
You barely strike a big brown bear's right leg.
A big brown bear tries to hit you, but you parry successfully.
* R HP:Hurt SP:Bursting MV:Winded - a big brown bear: Scratched > n
You panic and attempt to flee!
w
w
*Jaster* has arrived from the north, riding a shadow stallion.
*Roxie* has arrived from the north.
*Taz* has arrived from the north.
*Roxie* tries to lance you, but you deflect the blow.
*Taz* sends you sprawling with a powerful bash!
*Jaster* leaves west riding a shadow stallion.
*Jaster* has arrived from the west, riding a shadow stallion.
*Jaster* slashes your left leg extremely hard.
*Jaster* slashes your body extremely hard.
*Taz* pounds your left arm very hard.
*Roxie* lances your right leg very hard.
A big brown bear hits your body.
Jaster assumes an offensive striking posture.
na on s gap
*Jaster* slashes your body very hard.
*Taz* pounds your left arm extremely hard.
n
w
*Jaster* slashes your right arm very hard.
*Taz* pounds your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Roxie* lances your body.
You wish that your wounds would stop BLEEDING so much!
A big brown bear hits your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slashes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You do the best you can!
*Roxie* lances your right leg into bloody fragments!
* R HP:Hurt SP:Bursting MV:Winded - Jaster: Hurt > f
s
s
*Taz* has arrived from the south.
w
w
* R HP:Hurt SP:Bursting MV:Winded - Jaster: Hurt >
You panic and attempt to flee!
*Taz* tries to pound you, but you parry successfully.
You flee head over heels.
In a Thick Forest
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
*Roxie* is standing here.
*Jaster* is standing here mending a weapon, riding a shadow stallion.
*Roxie* tries to lance you, but you parry successfully.
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > You try to strike *Roxie*, but she parries successfully.
*Roxie* tries to lance you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched > f
*Taz* pounds your right arm extremely hard.
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched >
You dodge a bash from *Jaster* who loses his balance and falls!
* R HP:Hurt SP:Bursting MV:Winded - Roxie: Scratched >
You panic and attempt to flee!
e
You flee head over heels.
In a Dark Forest
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Hurt SP:Bursting MV:Winded > e
A big brown bear tries to hit you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - a big brown bear: Scratched > No way! You're fighting for your life!
* R HP:Hurt SP:Bursting MV:Winded - a big brown bear: Scratched > f
You barely strike a big brown bear's right leg.
A big brown bear tries to hit you, but you parry successfully.
* R HP:Hurt SP:Bursting MV:Winded - a big brown bear: Scratched > n
You panic and attempt to flee!
w
w
*Jaster* has arrived from the north, riding a shadow stallion.
*Roxie* has arrived from the north.
*Taz* has arrived from the north.
*Roxie* tries to lance you, but you deflect the blow.
*Taz* sends you sprawling with a powerful bash!
*Jaster* leaves west riding a shadow stallion.
*Jaster* has arrived from the west, riding a shadow stallion.
*Jaster* slashes your left leg extremely hard.
*Jaster* slashes your body extremely hard.
*Taz* pounds your left arm very hard.
*Roxie* lances your right leg very hard.
A big brown bear hits your body.
Jaster assumes an offensive striking posture.
na on s gap
*Jaster* slashes your body very hard.
*Taz* pounds your left arm extremely hard.
n
w
*Jaster* slashes your right arm very hard.
*Taz* pounds your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Roxie* lances your body.
You wish that your wounds would stop BLEEDING so much!
A big brown bear hits your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slashes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Re: Ouch! That really did HURT!
You scythe *Rikkus*'s head very hard.
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten >
Lord Kajin bellows 'The criminal Moldred shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Moldred has been spotted!'
Lord Kajin barely blasts your body.
Lord Kajin bellows 'The criminal Shzrei shall pay for his crimes!'
Lord Kajin bellows 'The criminal Shzrei shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Shzrei has been spotted!'
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten >
Bender narrates 'bashed'
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten > -
Lord Kajin barely blasts your left leg.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Nevaeh* pierces Moldred's right leg.
Bender barely slices *Rikkus*'s left leg.
= + * * + = -
*Rikkus* sends Bender sprawling with a powerful bash!
- =
Moldred sends *Rikkus* sprawling with a powerful bash!
They already seem to be stunned.
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Beaten >
A member of the Lancer cavalry slashes your right leg.
A member of the Lancer cavalry barely slashes Moldred's body.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry barely tickles Moldred's body with his slash.
Lord Kajin barely blasts your body.
You scythe *Rikkus*'s left arm very hard.
Moldred blasts *Rikkus*'s body extremely hard.
* R S HP:Hurt DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical >
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical > 7
Moldred narrates 'crit bashed'
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical > [ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical >
A member of the Lancer cavalry barely slashes your right leg.
A member of the Lancer cavalry barely tickles Moldred's body with his slash.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry tickles Moldred's body with his slash.
Lord Kajin barely blasts your body.
You scythe *Rikkus*'s body hard.
*Rikkus* panics, and attempts to flee!
*Nevaeh* pierces Moldred's body.
Moldred blasts *Rikkus*'s right leg very hard.
*Rikkus* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical > f
*Rikkus* leaves south riding a warhorse.
* R S HP:Wounded DP:Bursting MV:Winded - a member of the Lancer cavalry: Scratched > s
s
Bender tries to slice *Nevaeh*, but she parries successfully.
* R S HP:Wounded DP:Bursting MV:Winded - a member of the Lancer cavalry: Scratched > s
2 Moldred panics, and attempts to flee!
You panic and attempt to flee!
You flee head over heels.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred the Dark Master is here, fighting Nevaeh.
Bender Bending Rodriguez is here, fighting Nevaeh.
*Nevaeh* is here, fighting Moldred, riding a warhorse.
A member of the Lancer cavalry is here, fighting Moldred, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Moldred, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
w
w
* R S HP:Wounded DP:Bursting MV:Winded > Moldred leaves north.
Moldred has arrived from the north.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred has arrived from the north.
* R S HP:Wounded DP:Bursting MV:Winded > 2
Moldred leaves south.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred the Dark Master is standing here.
* R S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred has arrived from the east.
* R S HP:Wounded DP:Bursting MV:Winded > s
Moldred leaves west.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred the Dark Master is standing here.
* R S HP:Wounded DP:Bursting MV:Winded > Moldred leaves west.
[kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Winded > 2
s
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Winded > k horse
Malkier Gate
[ obvious exits: N E W ]
An embossed leather water flask lies forgotten here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rikkus* is standing here, riding a warhorse.
An elite Shienaran guard attends his duties.
*Dayson* is standing here, riding a draft horse.
*Steg* is standing here, riding a warhorse.
Here stands a powerfully built man wearing the colors of the Legion of Unity.
*Venue* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R S HP:Wounded DP:Bursting MV:Winded > *Rikkus* intercepts your attack on his mount.
You try to scythe *Rikkus*, but he parries successfully.
cl gate
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical >
*Rikkus* tries to hack you, but you deflect the blow.
An elite Shienaran guard joins Rikkus's fight!
A grizzled Legion of Unity stalwart joins Rikkus's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
You try to scythe *Rikkus*, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical > Ok.
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical > cl gate
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical >
The Shienaran gatekeeper opens the Malkiergate.
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical > f
w
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard slashes your left hand.
A Shienaran gate guard barely slashes your head.
A Shienaran gate guard barely slashes your body.
A grizzled Legion of Unity stalwart barely pierces your left leg.
An elite Shienaran guard tickles your body with his slash.
You try to scythe *Rikkus*, but he parries successfully.
w
w
* R S HP:Wounded DP:Full MV:Winded - Rikkus: Critical > You panic and attempt to flee!
*Rikkus* sends you sprawling with a powerful bash!
*Steg* leaves west riding a warhorse.
A grizzled Legion of Unity stalwart barely pierces your body.
*Nevaeh* has arrived from the north, riding a warhorse.
A Shienaran gate guard tickles your left leg with his slash.
A Shienaran gate guard tickles your left arm with his slash.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your body.
A grizzled Legion of Unity stalwart pierces your body.
An elite Shienaran guard slashes your right hand.
*Rikkus* hacks your body.
w
*Steg* has arrived from the west, riding a warhorse.
A grizzled Legion of Unity stalwart pierces your left leg.
A Shienaran gate guard slashes your body.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your right leg.
A Shienaran gate guard slashes your body.
A grizzled Legion of Unity stalwart pierces your left arm.
An elite Shienaran guard barely slashes your left leg.
*Rikkus* hacks your body.
w
*Rikkus* closes the Malkiergate.
*Steg* leaves west riding a warhorse.
w
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
Moldred narrates 'nev in n gate'
PANIC! You couldn't escape!
Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > f
w
Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > w
w
Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical >
The Shienaran gatekeeper opens the Malkiergate.
A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran gate guard slashes your head.
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
A grizzled Legion of Unity stalwart barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
*Rikkus* hacks your head.
You wish that your wounds would stop BLEEDING so much!
A grizzled Legion of Unity stalwart tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Rikkus* closes the Malkiergate.
PANIC! You couldn't escape!
Maybe you should get on your feet first?
* R S HP:Critical DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Critical DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Critical DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten >
Lord Kajin bellows 'The criminal Moldred shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Moldred has been spotted!'
Lord Kajin barely blasts your body.
Lord Kajin bellows 'The criminal Shzrei shall pay for his crimes!'
Lord Kajin bellows 'The criminal Shzrei shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Shzrei has been spotted!'
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten >
Bender narrates 'bashed'
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Healthy - Rikkus: Beaten > -
Lord Kajin barely blasts your left leg.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Nevaeh* pierces Moldred's right leg.
Bender barely slices *Rikkus*'s left leg.
= + * * + = -
*Rikkus* sends Bender sprawling with a powerful bash!
- =
Moldred sends *Rikkus* sprawling with a powerful bash!
They already seem to be stunned.
* R S HP:Scratched DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Beaten >
A member of the Lancer cavalry slashes your right leg.
A member of the Lancer cavalry barely slashes Moldred's body.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry barely tickles Moldred's body with his slash.
Lord Kajin barely blasts your body.
You scythe *Rikkus*'s left arm very hard.
Moldred blasts *Rikkus*'s body extremely hard.
* R S HP:Hurt DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical >
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical > 7
Moldred narrates 'crit bashed'
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical > [ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical >
A member of the Lancer cavalry barely slashes your right leg.
A member of the Lancer cavalry barely tickles Moldred's body with his slash.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry tickles Moldred's body with his slash.
Lord Kajin barely blasts your body.
You scythe *Rikkus*'s body hard.
*Rikkus* panics, and attempts to flee!
*Nevaeh* pierces Moldred's body.
Moldred blasts *Rikkus*'s right leg very hard.
*Rikkus* panics, and attempts to flee!
* R S HP:Wounded DP:Bursting MV:Winded - Bender: Scratched - Rikkus: Critical > f
*Rikkus* leaves south riding a warhorse.
* R S HP:Wounded DP:Bursting MV:Winded - a member of the Lancer cavalry: Scratched > s
s
Bender tries to slice *Nevaeh*, but she parries successfully.
* R S HP:Wounded DP:Bursting MV:Winded - a member of the Lancer cavalry: Scratched > s
2 Moldred panics, and attempts to flee!
You panic and attempt to flee!
You flee head over heels.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran scout blends into the surroundings here.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred the Dark Master is here, fighting Nevaeh.
Bender Bending Rodriguez is here, fighting Nevaeh.
*Nevaeh* is here, fighting Moldred, riding a warhorse.
A member of the Lancer cavalry is here, fighting Moldred, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Moldred, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
w
w
* R S HP:Wounded DP:Bursting MV:Winded > Moldred leaves north.
Moldred has arrived from the north.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred has arrived from the north.
* R S HP:Wounded DP:Bursting MV:Winded > 2
Moldred leaves south.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred the Dark Master is standing here.
* R S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred has arrived from the east.
* R S HP:Wounded DP:Bursting MV:Winded > s
Moldred leaves west.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moldred the Dark Master is standing here.
* R S HP:Wounded DP:Bursting MV:Winded > Moldred leaves west.
[kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Winded > 2
s
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Wounded DP:Bursting MV:Winded > [kill human]
They aren't here.
* R S HP:Wounded DP:Bursting MV:Winded > k horse
Malkier Gate
[ obvious exits: N E W ]
An embossed leather water flask lies forgotten here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rikkus* is standing here, riding a warhorse.
An elite Shienaran guard attends his duties.
*Dayson* is standing here, riding a draft horse.
*Steg* is standing here, riding a warhorse.
Here stands a powerfully built man wearing the colors of the Legion of Unity.
*Venue* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R S HP:Wounded DP:Bursting MV:Winded > *Rikkus* intercepts your attack on his mount.
You try to scythe *Rikkus*, but he parries successfully.
cl gate
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical >
*Rikkus* tries to hack you, but you deflect the blow.
An elite Shienaran guard joins Rikkus's fight!
A grizzled Legion of Unity stalwart joins Rikkus's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
A Shienaran gate guard joins an elite Shienaran guard's fight!
You try to scythe *Rikkus*, but he parries successfully.
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical > Ok.
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical > cl gate
It's already closed!
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical >
The Shienaran gatekeeper opens the Malkiergate.
* R S HP:Wounded DP:Bursting MV:Winded - Rikkus: Critical > f
w
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard slashes your left hand.
A Shienaran gate guard barely slashes your head.
A Shienaran gate guard barely slashes your body.
A grizzled Legion of Unity stalwart barely pierces your left leg.
An elite Shienaran guard tickles your body with his slash.
You try to scythe *Rikkus*, but he parries successfully.
w
w
* R S HP:Wounded DP:Full MV:Winded - Rikkus: Critical > You panic and attempt to flee!
*Rikkus* sends you sprawling with a powerful bash!
*Steg* leaves west riding a warhorse.
A grizzled Legion of Unity stalwart barely pierces your body.
*Nevaeh* has arrived from the north, riding a warhorse.
A Shienaran gate guard tickles your left leg with his slash.
A Shienaran gate guard tickles your left arm with his slash.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your body.
A grizzled Legion of Unity stalwart pierces your body.
An elite Shienaran guard slashes your right hand.
*Rikkus* hacks your body.
w
*Steg* has arrived from the west, riding a warhorse.
A grizzled Legion of Unity stalwart pierces your left leg.
A Shienaran gate guard slashes your body.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your right leg.
A Shienaran gate guard slashes your body.
A grizzled Legion of Unity stalwart pierces your left arm.
An elite Shienaran guard barely slashes your left leg.
*Rikkus* hacks your body.
w
*Rikkus* closes the Malkiergate.
*Steg* leaves west riding a warhorse.
w
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
Moldred narrates 'nev in n gate'
PANIC! You couldn't escape!
Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > f
w
Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > w
w
Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Beaten DP:Full MV:Winded - Rikkus: Critical >
The Shienaran gatekeeper opens the Malkiergate.
A Shienaran gate guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Shienaran gate guard slashes your head.
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
A grizzled Legion of Unity stalwart barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
*Rikkus* hacks your head.
You wish that your wounds would stop BLEEDING so much!
A grizzled Legion of Unity stalwart tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Rikkus* closes the Malkiergate.
PANIC! You couldn't escape!
Maybe you should get on your feet first?
* R S HP:Critical DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Critical DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
* R S HP:Critical DP:Full MV:Winded - Rikkus: Critical > Maybe you should get on your feet first?
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
Re: Ouch! That really did HURT!
one heck of a bash and damage, 265def, 53% abs, for what it's worth
--------------------------------------------------------------------------------------
* R HP:Battered MV:Full > w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
|1|.|2|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Steg of Illian is here, fighting Nognahoj, riding a gray palfrey.
*Zangief* is here, fighting Steg, riding a shadow stallion.
*Nognahoj* is here, fighting Steg.
* R HP:Battered MV:Full >
Steg leaves south riding a gray palfrey.
* R HP:Battered MV:Full > a
[k dark]
You try to pierce *Zangief*, but he parries successfully.
* R HP:Battered MV:Full - Zangief: Hurt >
Ahri narrates 'ent'
* R HP:Battered MV:Full - Zangief: Hurt >
You are now a member of Ahri's group.
* R HP:Battered MV:Full - Zangief: Hurt > cb
*Zangief* tries to slash you, but you parry successfully.
You try to pierce *Zangief*, but he parries successfully.
*Zangief* slashes your body hard.
* R HP:Battered MV:Full - Zangief: Hurt > [ch mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full - Zangief: Hurt >
*Zangief* tries to slash you, but you deflect the blow.
You try to pierce *Zangief*, but he deflects the blow.
* R HP:Battered MV:Full - Zangief: Hurt >
*Zangief* tries to slash you, but you parry successfully.
You pierce *Zangief*'s body.
* R HP:Battered MV:Full - Zangief: Hurt >
You try to pierce *Zangief*, but he deflects the blow.
*Nognahoj* pierces your right arm very hard.
* R HP:Battered MV:Full - Zangief: Hurt >
*Nognahoj* pierces your right foot hard.
You try to pierce *Zangief*, but he parries successfully.
cw
* R HP:Battered MV:Full - Zangief: Hurt > [ch mood wimpy]
Mood changed to: Wimpy
ll - Zangief: Hurt >
*Zangief* sends you sprawling with a powerful bash!
* R HP:Battered MV:Full - Zangief: Hurt > l
*Nognahoj* pierces your body hard.
*Zangief* slashes your head into bloody fragments!
* R HP:Beaten MV:Full - Zangief: Hurt >
*Zangief* slashes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
f
* R HP:Beaten MV:Full - Zangief: Hurt > n
*Nognahoj* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Zangief* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Zangief: Hurt > e
n
*Nognahoj* looks at you.
* R HP:Critical MV:Full - Zangief: Hurt > e
n
*Nognahoj* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*someone* slashes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
--------------------------------------------------------------------------------------
* R HP:Battered MV:Full > w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
|1|.|2|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Steg of Illian is here, fighting Nognahoj, riding a gray palfrey.
*Zangief* is here, fighting Steg, riding a shadow stallion.
*Nognahoj* is here, fighting Steg.
* R HP:Battered MV:Full >
Steg leaves south riding a gray palfrey.
* R HP:Battered MV:Full > a
[k dark]
You try to pierce *Zangief*, but he parries successfully.
* R HP:Battered MV:Full - Zangief: Hurt >
Ahri narrates 'ent'
* R HP:Battered MV:Full - Zangief: Hurt >
You are now a member of Ahri's group.
* R HP:Battered MV:Full - Zangief: Hurt > cb
*Zangief* tries to slash you, but you parry successfully.
You try to pierce *Zangief*, but he parries successfully.
*Zangief* slashes your body hard.
* R HP:Battered MV:Full - Zangief: Hurt > [ch mood brave]
Mood changed to: Brave
* R HP:Battered MV:Full - Zangief: Hurt >
*Zangief* tries to slash you, but you deflect the blow.
You try to pierce *Zangief*, but he deflects the blow.
* R HP:Battered MV:Full - Zangief: Hurt >
*Zangief* tries to slash you, but you parry successfully.
You pierce *Zangief*'s body.
* R HP:Battered MV:Full - Zangief: Hurt >
You try to pierce *Zangief*, but he deflects the blow.
*Nognahoj* pierces your right arm very hard.
* R HP:Battered MV:Full - Zangief: Hurt >
*Nognahoj* pierces your right foot hard.
You try to pierce *Zangief*, but he parries successfully.
cw
* R HP:Battered MV:Full - Zangief: Hurt > [ch mood wimpy]
Mood changed to: Wimpy
ll - Zangief: Hurt >
*Zangief* sends you sprawling with a powerful bash!
* R HP:Battered MV:Full - Zangief: Hurt > l
*Nognahoj* pierces your body hard.
*Zangief* slashes your head into bloody fragments!
* R HP:Beaten MV:Full - Zangief: Hurt >
*Zangief* slashes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
f
* R HP:Beaten MV:Full - Zangief: Hurt > n
*Nognahoj* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Zangief* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Zangief: Hurt > e
n
*Nognahoj* looks at you.
* R HP:Critical MV:Full - Zangief: Hurt > e
n
*Nognahoj* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*someone* slashes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Ouch! That really did HURT!
I have learned the hard way...that if your thinking about doing light armor.....dont. No more protection than dodge, and less defense. Dodge or rivs best:) light combo should just be deleted...as it's as useless as tooled sleeves or steel sai.