Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Ouch! That really did HURT!

Post by puny » Mon Apr 24, 2017 12:53 am

OUCH!!!!!!!!

Just ran up from down south to join in dusty pk. Please pay close attention to my hit points. Hurt to DEAD because of fleelag, not a bash, but fleelag. Holy Hell that HURT!! I hope they return the scalp I got from my raid, though.

o S HP:Scratched MV:Full > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Bender the Darkling is standing here.
Shzrei the Myrddraal is standing here, riding a shadow stallion.

o S HP:Scratched MV:Full >
Shzrei hisses 'puny hide' <--------------------- Shzrei hatches a plan... I should have taken this as a warning since I usually die when I follow him. But we usually have fun in the process, too.

o S HP:Scratched MV:Full > h

Bender narrates 'let them come n'

o S HP:Scratched MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Full > h
Mikhan narrates 'oo PK?'
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Full > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Scratched MV:Full > h
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Full >
Shzrei narrates 'nods dusty'

o S HP:Scratched MV:Full >
Mikhan narrates 'I also have the key to Rahien's vault'

o S HP:Scratched MV:Full >
Bender says 'i dont have much time'

o S HP:Scratched MV:Full >
*Vilac* has arrived from the west, riding a warhorse.
*Telathia* has arrived from the west, riding a Domani razor.

* S HP:Scratched MV:Full >
Bender swiftly dodges *Telathia*'s attempt to pierce him.
*Vilac* leaves east riding a warhorse.

o S HP:Scratched MV:Full > bh
Bender tries to slash *Telathia*, but she deflects the blow.
*Telathia* pierces Bender's right arm.
*Vilac* has arrived from the east, riding a warhorse.
[BACKSTAB H.HUMAN]
You silently approach your victim...

-=+
Shzrei tells you 'spam stab' <----------------- Already started my timer.....

*
*Telathia* barely pierces Bender's body.

*+=- -
Bender tries to slash *Telathia*, but she deflects the blow.

=+
Shzrei avoids being bashed by *Vilac* who loses his balance and falls!

*
*Vilac* makes a strange sound as you place a blackened steel kris in his back! <----------------- ahahaha yeah it landed. Then it all goes downhill from here. *cry*

* S HP:Scratched MV:Full - Vilac: Beaten >
Mikhan narrates 'from before reboot'

* S HP:Scratched MV:Full - Vilac: Beaten >
*Telathia* unleashes a flurry of icy spikes at Shzrei, who is stabbed repeatedly.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Telathia* tries to pierce Bender, but he dodges the attack.

* S HP:Scratched MV:Full - Vilac: Beaten >
Shzrei slices *Vilac*'s body hard.
*Telathia* tries to pierce Bender, but he dodges the attack.

* S HP:Scratched MV:Full - Vilac: Beaten >
Bender sends *Telathia* sprawling with a powerful bash!

* S HP:Scratched MV:Full - Vilac: Beaten >
You try to pierce *Vilac*, but he parries successfully.
Bender tries to slash *Telathia*, but she parries successfully.
*Oliver* has arrived from the west, riding a warhorse.
*Iris* has arrived from the west, riding a warhorse.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Iris* leaves east riding a warhorse.
*Oliver* tries to pierce Shzrei, but he parries successfully.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Vilac* panics, and attempts to flee!

* S HP:Scratched MV:Full - Vilac: Beaten >
*Vilac* avoids being bashed by Shzrei who loses his balance and falls!
*Vilac* leaves west riding a warhorse.

nar filac beat stabbed
* S HP:Scratched MV:Full > Mikhan narrates 'after PK if we have 6 I can gate us over to whack it'
You narrate 'filac beat stabbed' <------------------ Sorry about the typo, Vilac... little pk jitters

* S HP:Scratched MV:Full > h
bh
*Oliver* tries to pierce Shzrei, but he deflects the blow.
Bender slashes *Telathia*'s left foot very hard.
*Oliver* tries to pierce Shzrei, but he parries successfully.
Bender panics, and attempts to flee!
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > Bender leaves east.
[BACKSTAB H.HUMAN]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Full > bh

*Vilac* has arrived from the west, riding a warhorse.

* S HP:Scratched MV:Full >
*Iris* has arrived from the east, riding a warhorse.
Shzrei panics, and attempts to flee!
*Vilac* tries to slice you, but you deflect the blow.

* S HP:Scratched MV:Full - Vilac: Beaten > Shzrei leaves west riding a shadow stallion.
[BACKSTAB H.HUMAN]
No way! You're fighting for your life!

* S HP:Scratched MV:Full - Vilac: Beaten >
*Iris* leaves east riding a warhorse.
Shzrei narrates 'vilac beat'

* S HP:Scratched MV:Full - Vilac: Beaten >
Mikhan narrates 'nice'

* S HP:Scratched MV:Full - Vilac: Beaten >
You pierce *Vilac*'s head.
*Oliver* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Oliver* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Iris* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Iris* leaves west riding a warhorse.
*Telathia* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Full - Vilac: Beaten >
You dodge a bash from *Vilac* who loses his balance and falls!

* S HP:Scratched MV:Full - Vilac: Beaten >
*Iris* has arrived from the west, riding a warhorse.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Telathia* tries to pierce you, but you deflect the blow.
*Oliver* tries to pierce you, but you deflect the blow.
You pierce *Vilac*'s body hard.

* S HP:Scratched MV:Full - Vilac: Beaten >
Bender has arrived from the east.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Telathia* tries to pierce you, but you deflect the blow.
Bender tries to slash *Iris*, but she deflects the blow.

nar vialc beat
* S HP:Scratched MV:Full - Vilac: Beaten > You narrate 'vialc beat' <------------- bleh typo'd again.

* S HP:Scratched MV:Full - Vilac: Beaten >
Mikhan narrates 'where you want me?'

* S HP:Scratched MV:Full - Vilac: Beaten >
Shzrei narrates 'sarryn feared'

* S HP:Scratched MV:Full - Vilac: Beaten >
*Telathia* tries to pierce you, but you dodge the attack.
*Oliver* pierces your right hand very hard.
You barely pierce *Vilac*'s body.

* S HP:Scratched MV:Full - Vilac: Beaten >
Bender panics, and attempts to flee!

* S HP:Scratched MV:Full - Vilac: Beaten > nar on him

Bender leaves west.

* S HP:Scratched MV:Full - Vilac: Beaten > *Oliver* tries to pierce you, but you deflect the blow.
Shzrei has arrived from the west, riding a shadow stallion.
Bender has arrived from the west.
Bender panics, and attempts to flee!
Bender leaves west.
You narrate 'on him'

* S HP:Scratched MV:Full - Vilac: Beaten >
Shzrei slices a warhorse's right foot into bloody fragments!
Bender has arrived from the west.

* S HP:Scratched MV:Full - Vilac: Beaten >
Shzrei narrates 'dusty now'
Bender leaves east.

* S HP:Scratched MV:Full - Vilac: Beaten >
A warhorse tries to hit Shzrei, but he parries successfully.
Shzrei slices a warhorse's head into bloody fragments!
*Vilac* tries to slice you, but you deflect the blow.
*Oliver* tries to pierce you, but you deflect the blow.
You pierce *Vilac*'s left leg.
You dodge a bash from *Vilac* who loses his balance and falls!

* S HP:Scratched MV:Full - Vilac: Beaten >
Shzrei panics, and attempts to flee!

* S HP:Scratched MV:Full - Vilac: Beaten >
*Oliver* pierces your head. <---------------- Finally someone hits me... notice though, next line still scratched.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Oliver* now follows *Vilac*.
Shzrei leaves east riding a shadow stallion.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Vilac* tries to slice you, but you deflect the blow.
*Oliver* tries to pierce you, but you deflect the blow.
You barely pierce *Vilac*'s body.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Sarryn* has arrived from the west, riding a warhorse.
*Vilac* panics, and attempts to flee!

* S HP:Scratched MV:Full - Vilac: Beaten >
*Sarryn* leaves east riding a warhorse.

* S HP:Scratched MV:Full - Vilac: Beaten >
*Vilac* leaves east riding a warhorse.

* S HP:Scratched MV:Full - Oliver: Wounded >
*Sarryn* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Full - Oliver: Wounded >
*Sarryn* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Full - Oliver: Wounded >
*Vilac* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Full - Oliver: Wounded >
*Sarryn* pierces your left leg into bloody fragments! <--------------- ouch... hey now, play nice!! *snicker*
*Telathia* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Full - Oliver: Wounded >
Shzrei narrates 'i low' <--------------------- I see this, then I see 4 on me in the next fight text.
*Vilac* tries to slice you, but you deflect the blow.

* S HP:Hurt MV:Full - Oliver: Wounded >
*Vilac* tries to slice you, but you parry successfully.
*Sarryn* tries to pierce you, but you deflect the blow.
You pierce *Oliver*'s right arm hard.
*Telathia* tries to pierce you, but you dodge the attack.
*Oliver* tries to pierce you, but you parry successfully.

f <---------------------- time to GO!!!
* S HP:Hurt MV:Fresh - Oliver: Wounded > You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
East:
o S HP:Hurt MV:Full > e <----------- With Vilac in the group, I know how good of a chaser he is, so I just took a 50/50 shot since I fled from a E/W room. I chose wrong.... HORRIBLY WRONG!!!
e
The Dusty Road
[ obvious exits: E W ]
*Vilac* is standing here, riding a warhorse.
*Sarryn* is standing here, riding a warhorse.
*Iris* is standing here, riding a warhorse.
*Oliver* is standing here, riding a warhorse.
*Telathia* is standing here, riding a Domani razor.

* S HP:Hurt MV:Full > *Sarryn* tries to pierce you, but you deflect the blow.
Your body is pierced by razor sharp ice spikes sent by *Iris*!
*Oliver* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Full - Sarryn: Healthy > f <-------------- okay flee went through.....
You panic and attempt to flee!


*Oliver* tries to pierce you, but you parry successfully.
*Iris* tries to strike you, but you deflect the blow.
*Sarryn* tries to pierce you, but you parry successfully.
*Oliver* tries to pierce you, but you parry successfully.


*Vilac* growls menacingly.


*Vilac* slices your body into bloody fragments!


*Telathia* tries to pierce Shzrei, but he parries successfully.


Shzrei gazes deeply at *Telathia*...
*Telathia* looks very strange, glaring about with a sense of panic.
Shzrei tries to slice *Telathia*, but she parries successfully.
*Telathia* tries to pierce Shzrei, but he deflects the blow.
*Vilac* slices your head into bloody fragments!
*Oliver* pierces your body very hard.
*Sarryn* pierces your body into bloody fragments!


*Telathia* tries to pierce Shzrei, but he deflects the blow.
*Oliver* pierces your body.
*Sarryn* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are mortally wounded, and will die soon, if not aided. <------------ and the winner is... FLEELAG!!! It took so long for my flee to go through I honestly thought I had been bashed.


You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Shzrei.
Circle of Darkness
[ obvious exits: N E S W U D ]

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Ouch! That really did HURT!

Post by Weir » Tue Apr 25, 2017 8:13 pm

You narrate 'very crit'

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring >
Darlana narrates 'blocks everywher'

* R HP:Critical MV:Tiring >
*Mikhan* has arrived from the north, riding a shadow stallion.
*Shzrei* has arrived from the north, riding a shadow stallion.
An Ahf'frait trolloc has arrived from the north.
Ashlee slashes an Ahf'frait trolloc's head.

* R HP:Critical MV:Tiring >
Argon barely blasts *Shzrei*'s left leg.
Falken lances *Shzrei*'s right leg.
*Mikhan* leaves south riding a shadow stallion.

* R HP:Critical MV:Tiring >

Ryktor barely slashes an Ahf'frait trolloc's right foot.

* R HP:Critical MV:Tiring >
A sergeant bellows 'The myrddraal Shzrei has been spotted!'
Lord Kajin bellows 'The criminal Shzrei shall pay for his crimes!'
Lord Kajin bellows 'The criminal Shzrei shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Shzrei has been spotted!'
Lord Kajin blasts an Ahf'frait trolloc's body.

n
* R HP:Critical MV:Tiring >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]7492
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring >
s
q
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]7491
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jaster* is standing here, riding a shadow stallion.
An Ahf'frait trolloc is here, fighting Ashlee.
*Shzrei* is here, fighting Argon, riding a shadow stallion.
A sergeant is here, fighting Shzrei.
A soldier is here, fighting an Ahf'frait trolloc.
Falken al'Kais {Lancer Applicant} is here, fighting Shzrei, riding a warhorse.
Ashlee al'Aldian, Daughter of Malkier, Warden of the North ^T9^ is here, fighting an Ahf'frait trolloc, riding a
bloodstock stallion.
Argon {Apprentice to Brocas Gaidin} is here, fighting Shzrei, riding a dust-colored gelding.
Ryktor the Bannerman is here, fighting an Ahf'frait trolloc, riding a warhorse.
A member of the Lancer cavalry is here, fighting Shzrei, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Shzrei, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting an Ahf'frait trolloc, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting an Ahf'frait trolloc, riding a chestnut stallion.
Lord Kajin is here, fighting an Ahf'frait trolloc, riding a chestnut stallion.

* R HP:Critical MV:Tiring > [charge mikhan]
Charge who?

* R HP:Critical MV:Tiring >
q

A sergeant bellows 'The myrddraal Jaster has been spotted!'
Lord Kajin bellows 'The criminal Jaster shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Jaster has been spotted!'

* R HP:Critical MV:Tiring >
*Mikhan* has arrived from the south, riding a shadow stallion.
[charge mikhan]
You struggle to line up your charge...


*Jaster* tries to slash you, but you deflect the blow.

-
=+
*
*
A member of the Lancer cavalry barely slashes an Ahf'frait trolloc's left leg.
A member of the Lancer cavalry barely tickles an Ahf'frait trolloc's left foot with his slash.
A member of the Lancer cavalry slashes Shzrei's left arm.
A member of the Lancer cavalry barely slashes Shzrei's left leg.
A soldier scythes an Ahf'frait trolloc's left arm.
A sergeant blasts Shzrei's right arm.
Lord Kajin tickles an Ahf'frait trolloc's left arm with his blast.
Falken lances *Shzrei*'s body.
An Ahf'frait trolloc scythes Ashlee's left leg.
Ashlee barely slashes an Ahf'frait trolloc's head.

+
=
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin bellows 'The criminal Mikhan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'

-

Chaaaaarrrge!! *Mikhan* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Mikhan*'s death cry.

* R HP:Critical MV:Tiring - Jaster: Wounded >
An Ahf'frait trolloc avoids being bashed by Ryktor who loses his balance and falls!

* R HP:Critical MV:Tiring - Jaster: Wounded >
Argon avoids being bashed by *Shzrei* who loses his balance and falls!

* R HP:Critical MV:Tiring - Jaster: Wounded >

*Jaster* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Jaster: Wounded >
Argon sends *Shzrei* sprawling with a powerful bash!

* R HP:Critical MV:Tiring - Jaster: Wounded >

A sergeant bellows 'Argh! The foul beast Monsoon has been spotted!'
*someone* slashes your left leg.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Tiring >
sc
You have 0(405) hit and 108(152) movement points.
You have scored 84780001 experience points and 3038 quest points.
You need 3719999 exp to level and 6962 qp to rank.
You have amassed 134 Turn points to date.
You have played 257 days and 21 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 46).
You are stunned! You can't move!

HP:Critical MV:Tiring >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Ominas Crowe is resting here.
Lord Astolfo Martel; who? is resting here.
Avie of Tarabon is sitting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
sc
You have 1(405) hit and 1(147) movement points.
You have scored 83530002 experience points and 3038 quest points.
You need 4969998 exp to level and 6962 qp to rank.
You have amassed 107 Turn points to date.
You have played 257 days and 21 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 46).
You are sitting.

* HP:Critical MV:Haggard >
sa suck it!
You say 'suck it!'

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Ouch! That really did HURT!

Post by Jaster » Tue Apr 25, 2017 8:54 pm

Flex!!!

Fonz
Posts: 6
Joined: Wed Apr 26, 2017 6:34 pm

Re: Ouch! That really did HURT!

Post by Fonz » Wed Apr 26, 2017 6:36 pm

The Empire Strikes back.. (Seen a Domini Razor and I guess the people in EF didn't raise the alarm about me :p)

Western Battlements
The fog enshrouded mountains of mist rise to the west. Ancient statues
lay crumbling within the inner bailey to the east. The shattered remains of
the northwest turret opens to the north.
[ obvious exits: N S ]6053
Hobrion Dusque, Rogue Lord of Almoth Plain, tallies his takings.

h
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
not
h
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
1
[ba h.human]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab who?

l
* S HP:Healthy MV:Tiring >
Western Battlements
The fog enshrouded mountains of mist rise to the west. Ancient statues
lay crumbling within the inner bailey to the east. The shattered remains of
the northwest turret opens to the north.
[ obvious exits: N S ]

* S HP:Healthy MV:Tiring >
n
Northwest Turret
Cloudy, mist covered mountains climb to the west. The turret, mostly
destroyed, is scattered in pieces. The remaining stone offers sparse
shelter from the swirling cold air blown across the mountain.
[ obvious exits: E S ]21648
The corpse of a strongarm is lying here. [2]

* S HP:Healthy MV:Tiring >
s
s
Western Battlements
The fog enshrouded mountains of mist rise to the west. Ancient statues
lay crumbling within the inner bailey to the east. The shattered remains of
the northwest turret opens to the north.
[ obvious exits: N S ]6053

* S HP:Healthy MV:Tiring > Western Battlements
Chill mountainous winds blow from the west past the mountains of mist. An
ancient stone arch guards the entrance to the southwest bartizan. The inner
bailey opens below and to the east.
[ obvious exits: N S ]21647

* S HP:Healthy MV:Tiring >
not
s
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >
Southwest Turret
Most of this bartizan remains intact. The cold mountain air breaks across
the walls in a low whistling breeze. Bird nests fill the collapsed roof and
their droppings cover the floor.
[ obvious exits: N E ]21646
Hobrion Dusque is here, fighting Tiro.
*Tiro* is here, fighting Hobrion Dusque.

* S HP:Healthy MV:Tiring >

*Tiro* tries to pierce Hobrion Dusque, but he deflects the blow.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

* S HP:Healthy MV:Tiring >
not
h
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring > *Tiro* pierces Hobrion Dusque's body extremely hard.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
1
*Tiro* pierces Hobrion Dusque's right leg into bloody fragments!
Hobrion Dusque pierces Tiro's left hand.
[ba h.human]
Backstab them?!? They are in the throes of battle!
*Tiro* looks at Hobrion Dusque.

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.

* S HP:Healthy MV:Tiring >

*Tiro* pierces Hobrion Dusque's body hard.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

1
* S HP:Healthy MV:Tiring >
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

1
* S HP:Healthy MV:Tiring >
*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
*Tiro* tries to pierce Hobrion Dusque, but he deflects the blow.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.
*Tiro* pierces Hobrion Dusque's right leg hard.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

*Tiro* tries to pierce Hobrion Dusque, but he deflects the blow.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

* S HP:Healthy MV:Tiring >

*Tiro* tries to pierce Hobrion Dusque, but he deflects the blow.
Hobrion Dusque pierces Tiro's left leg hard.

1
* S HP:Healthy MV:Tiring >
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
*Tiro* pierces Hobrion Dusque's left arm extremely hard.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1

Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

* S HP:Healthy MV:Tiring > [ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

1
* S HP:Healthy MV:Tiring >
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

*Tiro* pierces Hobrion Dusque's body very hard.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

* S HP:Healthy MV:Tiring >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >

*Tiro* pierces Hobrion Dusque's body very hard.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

1
* S HP:Healthy MV:Tiring >
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1
*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque pierces Tiro's body hard.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.

1
* S HP:Healthy MV:Strong >
*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
1
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >

*Tiro* pierces Hobrion Dusque's left foot very hard.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

* S HP:Healthy MV:Strong >

*Tiro* gets five gold crowns from a small purse.

* S HP:Healthy MV:Strong >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

* S HP:Healthy MV:Strong >
*Tiro* gets eight gold crowns from a soft leather pouch.

* S HP:Healthy MV:Strong >
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

* S HP:Healthy MV:Strong >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque tries to pierce Tiro, but he parries successfully.

* S HP:Healthy MV:Strong >

Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

* S HP:Healthy MV:Strong >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.
Hobrion Dusque pierces Tiro's left hand hard.

* S HP:Healthy MV:Strong >

*Tiro* pierces Hobrion Dusque's left leg into bloody fragments!

* S HP:Healthy MV:Strong >
*Tiro* gets five gold crowns from a small purse.
*Tiro* gets five gold crowns from a small purse.

* S HP:Healthy MV:Strong >

*Tiro* pierces Hobrion Dusque's body hard.
Hobrion Dusque tries to pierce Tiro, but he deflects the blow.

* S HP:Healthy MV:Strong >

*Tiro* tries to pierce Hobrion Dusque, but he parries successfully.

* S HP:Healthy MV:Strong >

*Tiro* pierces Hobrion Dusque's left leg very hard.
Hobrion Dusque is dead! R.I.P.
Your blood freezes as you hear Hobrion Dusque's death cry.
*Tiro* gets eight gold crowns from a soft leather pouch.
*Tiro* gets eight gold crowns from a soft leather pouch.

* S HP:Healthy MV:Strong >
1
[ba h.human]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*

*Tiro* makes a strange sound as you place a sharp, red stone dagger in his back!
*Tiro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tiro*'s death cry.

gg

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Fri Apr 28, 2017 11:46 pm

OW.

* HP:Healthy MV:Tiring >
*Nevaeh* has arrived from the east, riding a warhorse.

* HP:Healthy MV:Tiring >
A warhorse seems too exhausted to obey *Nevaeh*'s commands.

* HP:Healthy MV:Tiring >
A warhorse seems too exhausted to obey *Nevaeh*'s commands.

* HP:Healthy MV:Tiring >
A warhorse seems too exhausted to obey *Nevaeh*'s commands.

* HP:Healthy MV:Tiring > nar fade shirt?
You narrate 'fade shirt?'

* HP:Healthy MV:Tiring > kh
kh
[k human]
You scythe *Nevaeh*'s body into bloody fragments!

* HP:Healthy MV:Tiring - Nevaeh: Beaten > [k human]
You do the best you can!

* HP:Healthy MV:Tiring - Nevaeh: Beaten > bash

*Rikkus* has arrived from the west, riding a Domani razor.
*Telathia* has arrived from the west.
*Marge* has arrived from the west, riding a gray palfrey.
*Ellysa* has arrived from the west, riding a gray palfrey.
*Alesso* has arrived from the west, riding a warhorse.

*Rikkus* leaves east riding a Domani razor.
*Telathia* leaves east.
*Marge* leaves east riding a gray palfrey.
*Ellysa* leaves east riding a gray palfrey.
*Alesso* leaves east riding a warhorse.

=
Tey narrates 'fml'

+
*Rikkus* has arrived from the east, riding a Domani razor.
*Telathia* has arrived from the east.
*Marge* has arrived from the east, riding a gray palfrey.
*Ellysa* has arrived from the east, riding a gray palfrey.
*Alesso* has arrived from the east, riding a warhorse.
*Alesso* barely tickles your right leg with his slash.

*
*Telathia* tickles your body with her pierce.
*Rikkus* barely hacks your body.


*Rikkus* tickles your body with his hack.
*Telathia* tickles your body with her pierce.
*Alesso* barely tickles your left leg with his slash.
*Nevaeh* tickles your left foot with her hit.

=
Your bash at *Nevaeh* sends her sprawling!

* HP:Scratched MV:Tiring - Nevaeh: Beaten >
*Telathia* tickles your right arm with her pierce.
You scythe *Nevaeh*'s body into bloody fragments!
*Nevaeh* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Nevaeh*'s commands.
*Nevaeh* tries to flee, but is too exhausted!

ing - Nevaeh: Critical >
*Rikkus* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Nevaeh: Critical >
Your body is pierced by razor sharp ice spikes sent by *Marge*!

* HP:Wounded MV:Tiring - Nevaeh: Critical >
Your body is pierced by razor sharp ice spikes sent by *Ellysa*!

* HP:Wounded MV:Tiring - Nevaeh: Critical > cmw
f

*Rikkus* barely hacks your head.
*Alesso* tickles your right arm with his slash.
*Nevaeh* barely hits your body.

* HP:Wounded MV:Tiring - Nevaeh: Critical >
*Rikkus* hacks your body.
*Alesso* tickles your body with his slash.
*Nevaeh* barely hits your right foot.

* HP:Wounded MV:Tiring - Nevaeh: Critical >
Your body is pierced by razor sharp ice spikes sent by *Ellysa*!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Marge*!

* HP:Beaten MV:Tiring - Nevaeh: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Critical >


You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Telathia is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Ouch! That really did HURT!

Post by Cil » Sat Apr 29, 2017 5:34 pm

* R HP:Battered MV:Tiring > w
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Iris* is standing here.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A sleek well-trained torm has arrived from the east.

h
* R HP:Battered MV:Tiring >
*Iris* tries to strike you, but you parry successfully.

[bash h.human] ring - Iris: Wounded >

+
A Seanchan officer tries to lance Iris, but she parries successfully.

=
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Iris*!
Your bash at *Iris* sends her sprawling!
*Iris* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Iris: Battered >
A Seanchan officer lances Iris's body very hard.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You hack *Iris*'s body into bloody fragments!

* R HP:Beaten MV:Tiring - Iris: Beaten > remove axe
draw
You stop using a wicked knife bladed axe.

* R HP:Beaten MV:Tiring - Iris: Beaten > You try to quietly draw a dagger of green jade from a dark riding cape of mottled brown.

* R HP:Beaten MV:Tiring - Iris: Beaten > beserk
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring - Iris: Beaten > change mood berserk
A Seanchan scout tries to slash Iris, but she parries successfully.
A Seanchan scout slashes Iris's body very hard.
*Iris* panics, and attempts to flee!
*Iris* leaves south.
*Iris* has arrived from the south.
Mood changed to: Berserk

* R HP:Beaten MV:Tiring > k human
e
A Seanchan officer tries to lance Iris, but she parries successfully.
You pierce *Iris*'s body very hard.
*Iris* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - a Seanchan officer: Scratched - Iris: Beaten > k human
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a Seanchan officer: Scratched - Iris: Beaten > k human
You do the best you can!

* R HP:Beaten MV:Tiring - a Seanchan officer: Scratched - Iris: Beaten > You do the best you can!

k human
* R HP:Beaten MV:Tiring - a Seanchan officer: Scratched - Iris: Beaten > k human

*Iris* leaves south.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > They aren't here.

k human
* R HP:Beaten MV:Tiring > *Iris* has arrived from the south.
You try to pierce *Iris*, but she deflects the blow.

* R HP:Beaten MV:Tiring - Iris: Beaten > k human
A Seanchan officer tries to lance Iris, but she parries successfully.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout tries to slash Iris, but she deflects the blow.
A Seanchan scout slashes Iris's left leg into bloody fragments!
*Iris* panics, and attempts to flee!
Iris swiftly dodges a Seanchan scout's attempt to slash her.
A Seanchan officer tries to lance Iris, but she parries successfully.
You pierce *Iris*'s right arm very hard.
You do the best you can!

* R HP:Beaten MV:Tiring - Iris: Critical > k human
You do the best you can!

k human
* R HP:Beaten MV:Tiring - Iris: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Iris: Critical > You do the best you can!

* R HP:Beaten MV:Tiring - Iris: Critical > k human
k human
k human
*Iris* leaves south.
They aren't here.

* R HP:Beaten MV:Tiring > k human
They aren't here.

k human
* R HP:Beaten MV:Tiring > k human
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
*Iris* has arrived from the south.
You try to pierce *Iris*, but she parries successfully.

* R HP:Beaten MV:Tiring - Iris: Critical > n
A Seanchan officer lances Iris's left arm extremely hard.
*Iris* is dead! R.I.P.
Your blood freezes as you hear *Iris*'s death cry.
They aren't here.

* R HP:Beaten MV:Tiring > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gleaming pair of black knee-high boots stand here, highly polished. [3]
A set of chainmail leggings lay upon the ground. [3]
A soft leather pouch has been discarded here. [3]
A plain brown belt has been dropped here. [3]
A pair of sturdy metal half-gauntlets has been set here. [3]
A set of chainmail sleeves lie upon the ground. [3]
A hard leather breastplate has been placed upon the ground. [3]
A bundle of chainmail lies on the ground. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sleek well-trained torm has arrived from the north.

* R HP:Beaten MV:Tiring > k human
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of Iris is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A sleek well-trained torm has arrived from the south.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > scalp
You lean over and sever the bloody head from the corpse of Iris.

* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Cil - Narrow Passage

* R HP:Beaten MV:Tiring > get all corpse
who
where
You get a black pair of silver-tooled boots from the corpse of Iris.
You get a pair of earthen colored breeches from the corpse of Iris.
You get a belt pack from the corpse of Iris.
You get a belt with a buckle of cuendillar from the corpse of Iris.
You get a yew staff from the corpse of Iris.
You get a silver etched shield from the corpse of Iris.
You get a silver Kandori wristcuff from the corpse of Iris.
You get a jeweled wristcuff from the corpse of Iris.
You get a pair of dark gloves from the corpse of Iris.
You get a set of cloth sleeves from the corpse of Iris.
You get a bright red robe from the corpse of Iris.
You get a bearskin tunic from the corpse of Iris.
You get a small silver amulet engraved with ravens from the corpse of Iris.
You get a small silver amulet engraved with ravens from the corpse of Iris.
You get a camouflaged hood from the corpse of Iris.
You get a gold ring from the corpse of Iris.
You get a gold ring from the corpse of Iris.



and a little while later after returning most




* R HP:Battered MV:Haggard > h

*Iris* tries to strike you, but you deflect the blow.

[bash h.human] ggard - Iris: Battered >

-
*Iris* tries to strike you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Iris* sends her sprawling!
*Iris* panics, and attempts to flee!

* R HP:Battered MV:Weary - Iris: Battered >
You hack *Iris*'s body into bloody fragments!

* R HP:Battered MV:Weary - Iris: Beaten > remove axe
draw
You stop using a wicked knife bladed axe.

* R HP:Battered MV:Weary - Iris: Beaten > k human
k human
You try to quietly draw a dagger of green jade from a dark riding cape of mottled brown.

* R HP:Battered MV:Weary - Iris: Beaten > e
You do the best you can!

* R HP:Battered MV:Weary - Iris: Beaten > You do the best you can!

k human
* R HP:Battered MV:Weary - Iris: Beaten > e
No way! You're fighting for your life!

* R HP:Battered MV:Weary - Iris: Beaten > You pierce *Iris*'s left leg into bloody fragments!
You do the best you can!

k human
* R HP:Battered MV:Weary - Iris: Critical > open outcropping
e
No way! You're fighting for your life!

* R HP:Battered MV:Weary - Iris: Critical > You do the best you can!

k human
* R HP:Battered MV:Weary - Iris: Critical > e
I see no outcropping here.

* R HP:Battered MV:Weary - Iris: Critical > You pierce *Iris*'s body into bloody fragments!
*Iris* is stunned, but will probably regain consciousness...
No way! You're fighting for your life!

* R HP:Battered MV:Weary - Iris: Critical > k human
e
You do the best you can!

* R HP:Battered MV:Weary - Iris: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Weary - Iris: Critical > k human
You do the best you can!

e
* R HP:Battered MV:Weary - Iris: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Weary - Iris: Critical > You do the best you can!

* R HP:Battered MV:Weary - Iris: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Weary - Iris: Critical >
You pierce *Iris*'s left hand into bloody fragments!
*Iris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Iris*'s death cry.

* R HP:Battered MV:Weary > scalp
You lean over and sever the bloody head from the corpse of Iris.

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Ouch! That really did HURT!

Post by raal » Sat Apr 29, 2017 5:54 pm

Trolls these days....logged on took about 15 minutes to find pk - Myzec and Byrg. They got me beaten pretty quickly, ran dusty to fight mobs. Oliver with a newbie dagger tried to help a little, got in with 37 hps. heal to wounded, find byrg camp. He gets another and chases me back to dusty battish. Then this excitement:


* R HP:Wounded MV:Winded > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Winded > [k dark]
They aren't here.

* R HP:Wounded MV:Winded > [k dark]
They aren't here.
*Byrg* has arrived from the south.

diag h.dark
diag h.seanchan
* R HP:Wounded MV:Winded > [k dark]
You draw a wickedly scythed longsword in a smooth motion, Unfolding the Fan.
You wield a wickedly scythed longsword with both hands.
You scythe *Byrg*'s right leg hard.

* R HP:Wounded MV:Winded - Byrg: Scratched > *Byrg* scythes your left arm hard.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You scythe *Byrg*'s right arm.
Byrg has a few scratches.

* R HP:Wounded MV:Winded - Byrg: Scratched > No-one by that name here.

stat
* R HP:Wounded MV:Winded - Byrg: Scratched > You are a 362 year old male human warrior.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.1 lbs and wearing 71.6 lbs, light.
Your base abilities are: Str:19 Int:18 Wil:16 Dex:18 Con:19.
Offensive bonus: 174, Dodging bonus: 14, Parrying bonus: 13
Your mood is: Wimpy. You will flee below: 195 Hit Points
Your posture is: Offensive.
You are wanted by: Tar Valon Seanchan Empire Kirendad
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded - Byrg: Scratched >
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'

* R HP:Wounded MV:Winded - Byrg: Scratched > off
v
[change posture offensive]
Posture changed to: Offensive
*Byrg* yawns.

b
A sergeant tickles Byrg's body with his blast.
A sergeant blasts Byrg's head.
*Byrg* scythes your body.
You panic and attempt to flee!

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Ouch! That really did HURT!

Post by raal » Sat Apr 29, 2017 5:55 pm

30 minutes of pk where the other team won't go below scratched and then they yawn...anyway i rented.

Ahri
Posts: 206
Joined: Tue May 31, 2016 9:37 pm

Re: Ouch! That really did HURT!

Post by Ahri » Sun Apr 30, 2017 12:59 am

Yep lots of people disliking one or two trolls particular pk styles

That said the log above of said troll dying in.. was it 5 spikes from healthy? is ridiculous

Nieve
Posts: 7
Joined: Thu Jul 30, 2015 1:26 pm

Re: Ouch! That really did HURT!

Post by Nieve » Sun Apr 30, 2017 3:03 am

Thanks for leaving some of my stuff.



* R HP:Wounded MV:Strong >
A Ghar'ghael trolloc has arrived from the north.
*Crush* has arrived from the north.
*Belphegor* has arrived from the north.

* R HP:Wounded MV:Full >
*Shzrei* leaves west riding a shadow stallion.
A Ghar'ghael trolloc leaves west.
*Crush* leaves west.

* R HP:Wounded MV:Full >
*Shzrei* has arrived from the west, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the west.
*Crush* has arrived from the west.

* R HP:Wounded MV:Full >
*Shzrei* draws a heron marked greatsword from an inky black cloak with a flash of steel.
*Shzrei* wields a heron marked greatsword in a two-handed grip.
*Shzrei* slashes your left arm hard.

* R HP:Wounded MV:Full - Shzrei: Scratched >
*Belphegor* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Full - Shzrei: Scratched >
*Belphegor* blasts your body extremely hard.
A Ghar'ghael trolloc joins Belphegor's fight!
You tickle *Shzrei*'s body with your pierce.
*Shzrei* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Shzrei* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Full - Shzrei: Scratched >
*Crush* tries to blast you, but you parry successfully.

l - Shzrei: Scratched >
You pierce *Shzrei*'s left arm.
*Shzrei* slashes your body into bloody fragments!
You panic and attempt to flee!
You flee head over heels.
Turn Around the Alder
A small pile of nuts lie slightly hidden underneath some leaves by the base
Correcting map position after fleeing.
of an alder. If a squirrel collected them, he must have forgotten their
location, as most of the nuts are a blackish brown and most definitely
rotten. The road makes a turn, continuing to the north and the west.
[ obvious exits: N S W ]
North: A wild boar runs through the forest.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full >
*Shzrei* has arrived from the south, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the south.
*Crush* has arrived from the south.
*Belphegor* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Full - Belphegor: Scratched >
A Ghar'ghael trolloc leaves north.
*Crush* leaves north.

ll - Belphegor: Scratched >
You barely pierce *Belphegor*'s body.
*Belphegor* blasts your right foot into bloody fragments!
You panic and attempt to flee!


You flee head over heels.
Road Past the Fallen Giant
The roots of a fallen elm towers to the east, torn from their earthy
Correcting map position after fleeing.
shelter as this giant fell. A circular depression in the road shows where
the tree once stood. A borderpost stands to the west, marking the Altaran
border. To the south, the road continues through the forest.
[ obvious exits: E S W ]
East: *Belphegor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

esh >
*Shzrei* has arrived from the west, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the west.
*Crush* has arrived from the west.
*Belphegor* has arrived from the west.
*Belphegor* blasts your body extremely hard.
You panic and attempt to flee!
You flee head over heels.
Turn in the Illian Road
The forest disappears down the steep slope to the south, giving a splendid
Correcting map position after fleeing.
view of the Illianer forests. Very far in the distance is a thin, blue line
marking the coastline towards the Sea of Storms. The road disappears back
into the forest to the west and north.
[ obvious exits: N E W ]
North: *Belphegor* is standing here.
West: A wild boar runs through the forest.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

ll >
A Ghar'ghael trolloc has arrived from the east.
*Crush* has arrived from the east.
*Crush* tries to blast you, but you parry successfully.
*Belphegor* blasts your body into bloody fragments!
You panic and attempt to flee!


A Ghar'ghael trolloc leaves west.
You flee head over heels.
The Illian Road
The air smells of dry twigs and moist earth, with a faint hint of berries
Correcting map position after fleeing.
and nuts. The road continues east and west, surrounded by lush forest. A
slender cherry tree stands to the north, displaying this year's harvest. A
couple of bluebells stand in the gutter, swaying slightly.
[ obvious exits: N E W ]
East: *Belphegor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Shzrei* is standing here, riding a shadow stallion.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* R HP:Beaten MV:Full >
A Ghar'ghael trolloc leaves east.

* R HP:Beaten MV:Full >
A Ghar'ghael trolloc has arrived from the east.
*Crush* has arrived from the east.
*Belphegor* has arrived from the east.
*Belphegor* tries to blast you, but you deflect the blow.

- Belphegor: Scratched >
*Shzrei* slashes your left arm hard.
You panic and attempt to flee!


You flee head over heels.
Turn in the Illian Road
The forest disappears down the steep slope to the south, giving a splendid
Correcting map position after fleeing.
view of the Illianer forests. Very far in the distance is a thin, blue line
marking the coastline towards the Sea of Storms. The road disappears back
into the forest to the west and north.
[ obvious exits: N E W ]
West: *Belphegor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
*Shzrei* has arrived from the west, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the west.
*Crush* has arrived from the west.
*Belphegor* has arrived from the west.
*Belphegor* tries to blast you, but you parry successfully.

- Belphegor: Scratched >
*Crush* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Shzrei* slashes your head.
You wish that your wounds would stop BLEEDING so much!



*Shzrei* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

*Crush* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Belphegor* tries to blast you, but you parry successfully.


You flee head over heels.
Road Past the Fallen Giant
The roots of a fallen elm towers to the east, torn from their earthy
Correcting map position after fleeing.
shelter as this giant fell. A circular depression in the road shows where
the tree once stood. A borderpost stands to the west, marking the Altaran
border. To the south, the road continues through the forest.
[ obvious exits: E S W ]
East: A wild boar runs through the forest.
South: *Belphegor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full >
Shzrei bellows 'err'

* R HP:Critical MV:Full >
A Ghar'ghael trolloc has arrived from the south.
*Crush* has arrived from the south.
*Belphegor* has arrived from the south.
*Crush* tries to blast you, but you deflect the blow.
*someone* blasts your left foot extremely hard.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

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