* S HP:Scratched MV:Strong - a wild stallion: Battered > change mood brave
Players in your Zone
--------------------
Club - An Open Field
You catch a smell of horses nearby.
* S HP:Scratched MV:Strong - a wild stallion: Battered > Mood changed to: Brave
* S HP:Scratched MV:Strong - a wild stallion: Battered >
A wild stallion barely tickles your right foot with his hit.
You blast a wild stallion's body very hard.
* S HP:Scratched MV:Strong - a wild stallion: Battered > nar smells twisted thwack
A wild stallion tickles your left leg with his hit.
You blast a wild stallion's left leg into bloody fragments!
A wild stallion is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a wild stallion's death cry.
You narrate 'smells twisted thwack'
* S HP:Scratched MV:Strong > k horse
You blast a wild stallion's left leg into bloody fragments!
* S HP:Scratched MV:Strong - a wild stallion: Wounded > where
change mood brave
You swiftly dodge a wild stallion's attempt to hit you.
You blast a wild stallion's head into bloody fragments!
Players in your Zone
--------------------
Club - An Open Field
You catch a smell of horses nearby.
* S HP:Scratched MV:Strong - a wild stallion: Battered > Mood changed to: Brave
* S HP:Scratched MV:Strong - a wild stallion: Battered > change wimpy 40
change mood brave
You will now flee if you go below 40 hit points.
* S HP:Scratched MV:Strong - a wild stallion: Battered > Mood changed to: Brave
* S HP:Scratched MV:Strong - a wild stallion: Battered >
A wild stallion tries to hit you, but you parry successfully.
You blast a wild stallion's body into bloody fragments!
A wild stallion is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a wild stallion's death cry.
stat
* S HP:Scratched MV:Strong > You are a 157 year old male trolloc hunter.
Your height is 6 feet, 6 inches and you weigh 229 lbs, giving you a BMI of 26.46.
You are carrying 0.0 lbs and wearing 86.9 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:8 Dex:15 Con:16.
Offensive bonus: 194, Dodging bonus: 25, Parrying bonus: 9
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 74% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
Thwack narrates 'meh'
* S HP:Scratched MV:Strong > w
Before a Cottage
A cottage can be seen in the west. It is certainly not a palace, but
surprisingly well taken care of considering the circumstances here. In the east
an open field can be seen.
[ obvious exits: N E W ]
n
* S HP:Scratched MV:Strong > Stables
The upper part of the walls are made of wood, and so is the ceiling. The lower
part is build of stone to make it stronger. The smell of stables can be smelled
here, stink of hay and manure hangs in the air. The only way out of here is to
the south.
[ obvious exits: S ]
A black stallion prances about.
* S HP:Scratched MV:Tiring > k horse
You blast a black stallion's head into bloody fragments!
where
* S HP:Scratched MV:Tiring - a black stallion: Battered > change mood brave
Players in your Zone
--------------------
Club - Stables
You catch a smell of horses nearby.
* S HP:Scratched MV:Tiring - a black stallion: Battered > Mood changed to: Brave
* S HP:Scratched MV:Tiring - a black stallion: Battered >
Moloch narrates 'saranac stout'
* S HP:Scratched MV:Tiring - a black stallion: Battered >
You swiftly dodge a black stallion's attempt to hit you.
You blast a black stallion's body into bloody fragments!
* S HP:Scratched MV:Tiring - a black stallion: Critical > nar horses dead :)
You narrate 'horses dead :)'
Thwack narrates 'woohoo, relevel'
* S HP:Scratched MV:Tiring - a black stallion: Critical > change mood brave
Mood changed to: Brave
* S HP:Scratched MV:Tiring - a black stallion: Critical >
A black stallion barely tickles your body with his hit.
You blast a black stallion's head into bloody fragments!
A black stallion is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a black stallion's death cry.
* S HP:Scratched MV:Tiring > s
e
Before a Cottage
A cottage can be seen in the west. It is certainly not a palace, but
surprisingly well taken care of considering the circumstances here. In the east
an open field can be seen.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
* S HP:Scratched MV:Tiring > An Open Field
This field is about fifty feet wide and another fifty feet long. The ground of
the field is fully covered with withered, few inches tall grass. To the east,
south and north the forest keeps on dominating the landscape. Heading towards
west a cottage can be seen.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The corpse of a wild stallion is lying here. [2]
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring >
Lilith narrates 'ccrimson hidden rent rk.'
* S HP:Scratched MV:Tiring > n
e
e
Nearing a Cottage
The trees and undergrowth becomes more rare the more one heads towards the
cabin in the southwest. Somebody clearly lives there. The forest can be
seen in the east and in the north is a hill. In the south an open field can
be seen.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > Twisted Forest
The trees of the forest are gnarled and bending in strange angles. The leaves
make a thick ceiling, allowing almost no light to come through, giving the
place a gloomy appearance. Some dry moss is growing on the trees and on some
rocks nearby but otherwise there is almost no undergrowth. The twisted forest
continues in all directions, seemingly endless.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
* S HP:Scratched MV:Tiring > Twisted Forest
The sky can hardly be seen from here: the forest is very thick. Huge roots cover
the ground wriggling here and there. The forest continues to the north, south,
east and west.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A biteme is hovering here, looking for blood.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > e
Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz!
Nearing a Cavern
There is a cave in the east to be seen through the twisted tree. In the north a
statue can be seen. If one looks south closely he or she can make out the
forest trail. In the west more twisted trees can be seen.
[ obvious exits: N E S W ]
* S HP:Scratched MV:Tiring > s
Twist in the Trail
The forest trail makes a turn here now heading towards north and east. In the
north one can see the forest trail melt to the forest and to the east continues
the trail.
[ obvious exits: N E ]
* S HP:Scratched MV:Tiring > e
An insect bites you!
* S HP:Scratched MV:Tiring > Forest Trail
The forest trail is quite opposite to the forest in the south. In the south the
forest is practically too thick to move an inch. Here is only grass and some
bushes on the ground making it possible to ride and walk. The trail continues
to the east and west.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
An elk cow nibbles on some greenery.
* S HP:Scratched MV:Tiring > e
Along the Forest Trail
There are some creepers in the trees. The thorny bushes in the side of the
roads seem dangerous and the thorns sharp. The trail continues to the east and
west.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
An elk with massive antlers eyes you with curiosity.
A rat scurries around trying to get out of sight.
An elk with massive antlers eyes you with curiosity.
* S HP:Scratched MV:Tiring > e
Along the Trail
The trees' branches from the north and south extend their branches to the
forest path making the ground somewhat a bit more unclean than it is in the
east and west where the forest trail continues. In the north one can see only
trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring >
Lilith narrates 'am going tobed as i dont feel real good. night guys'
n
* S HP:Scratched MV:Tiring > Trees Bordering a Path
The trees are making a border between the path and the forest. In the south the
path can be seen and the forest continues to the east.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* S HP:Scratched MV:Tiring > e
Among the Trees
The remnants of the ancient road can still be seen here. In the south the
ancient road has turned into a forest path rather than a road. In the west more
trees can be seen.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A *male human* is resting here, riding a gray palfrey.
* S HP:Scratched MV:Tiring > kill human
change wimpy 40
You blast A *human*'s body into bloody fragments!
A *human* panics, and attempts to flee!
A *human* leaves north riding a gray palfrey.
* S HP:Healthy MV:Tiring > You will now flee if you go below 40 hit points.
* S HP:Healthy MV:Tiring > n
kill human
Canyon in the Heart of the Forest
The high rock walls of the canyon are about twenty thirty feet high. There are
some bushes and grass on the ground here, but it is slowly dying too. The
canyon continues its way further north and in the south some trees can be seen.
[ obvious exits: N S ]
A *male human* is standing here, riding a gray palfrey.
kill human
* S HP:Healthy MV:Tiring > kill human
You blast A *human*'s left foot into bloody fragments!
A *human* is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear A *human*'s death cry.
* S HP:Healthy MV:Tiring > They aren't here.
Khellendros narrates 'wave'
* S HP:Healthy MV:Tiring > They aren't here.
* S HP:Healthy MV:Tiring > nar firetruck me, was a human that died in 2 hits
You narrate 'firetruck me, was a human that died in 2 hits'
* S HP:Healthy MV:Tiring > get dagger pack
rem malfeasor
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
rem dagger
wield malfeasor
put dagger pack
You get a dagger from a backpack.
* S HP:Healthy MV:Tiring > You stop using Malfeasor, the twin bladed scythe of blood ebony.
* S HP:Healthy MV:Tiring > You wield a dagger.
* S HP:Healthy MV:Tiring > Scalping it would not be worth the effort it would take.
Thwack narrates 'haha'
* S HP:Healthy MV:Tiring > You don't see that here.
* S HP:Healthy MV:Tiring > You don't see that here.
* S HP:Healthy MV:Tiring > You stop using a dagger.
* S HP:Healthy MV:Tiring > change mood brave
You wield Malfeasor, the twin bladed scythe of blood ebony with both hands.
* S HP:Healthy MV:Tiring > You put a dagger in a backpack.
* S HP:Healthy MV:Tiring > Mood changed to: Brave
* S HP:Healthy MV:Tiring >
Moloch narrates 'anyone that wants to do koi come gk'
* S HP:Healthy MV:Tiring > nar not even worth a goddamn torn
You narrate 'not even worth a goddamn torn'
* S HP:Healthy MV:Tiring > exam corpse
It is the corpse of Dovim.
When you look inside, you see:
corpse (here) :
a pair of heavy leather boots
silk stockings
a soft leather pouch
a wide leather belt
a black-tasseled spear
a thin pair of soft boarskin gloves
a set of cloth sleeves
a cloak of thick wool
a satin blouse
[2] a pendant of crimson-flecked quartz
a shoufa with a black veil
[2] a cheap brass ring
a lantern
* S HP:Healthy MV:Tiring > change mood brave
Mood changed to: Brave
* S HP:Healthy MV:Tiring > nar woops
You narrate 'woops'
* S HP:Healthy MV:Tiring > nar it was dovim
You narrate 'it was dovim'
* S HP:Healthy MV:Tiring > nar LOL
You narrate 'LOL'
* S HP:Healthy MV:Tiring >
Thwack narrates 'must be the new exits from CoL'
* S HP:Healthy MV:Tiring >
Khellendros narrates 'HAHA'
* S HP:Healthy MV:Tiring >
Mydrylle narrates 'haha'
* S HP:Healthy MV:Tiring >
Thwack narrates 'HAHA'
* S HP:Healthy MV:Tiring > save
Saving Club.
* S HP:Healthy MV:Tiring > nar i gonna post that
You narrate 'i gonna post that'
Ludwig narrates 'LOL'
* S HP:Healthy MV:Tiring > where
Players in your Zone
--------------------
Club - Canyon in the Heart of the Forest
* S HP:Healthy MV:Tiring > get all corpse
You get a pair of heavy leather boots from the corpse of Dovim.
You get silk stockings from the corpse of Dovim.
You get a soft leather pouch from the corpse of Dovim.
You get a wide leather belt from the corpse of Dovim.
You get a black-tasseled spear from the corpse of Dovim.
You get a thin pair of soft boarskin gloves from the corpse of Dovim.
You get a set of cloth sleeves from the corpse of Dovim.
You get a cloak of thick wool from the corpse of Dovim.
You get a satin blouse from the corpse of Dovim.
You get a pendant of crimson-flecked quartz from the corpse of Dovim.
You get a pendant of crimson-flecked quartz from the corpse of Dovim.
You get a shoufa with a black veil from the corpse of Dovim.
You get a cheap brass ring from the corpse of Dovim.
You get a cheap brass ring from the corpse of Dovim.
You get a lantern from the corpse of Dovim.
* S HP:Healthy MV:Tiring >
Thwack narrates 'He is NOT having a good day'
* S HP:Healthy MV:Tiring > n
Canyon in the Heart of the Forest
The canyon is about thirty feet wide and the soil is pure mud and sand. There
are no trees nor any undergrowth here. To the north is the twisted forest and
to the south the canyon meanders its way further south.
[ obvious exits: N S ]
* S HP:Healthy MV:Tiring > n
Among the Twisted Trees
The twisted trees' branches extend almost to the ground. There is some green
grass growing in the ground. In the east a grotto can be seen, heading towards
south one comes to a canyon and in the west and north the twisted forest can be
seen.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
An iron morningstar lies on the ground.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* S HP:Healthy MV:Tiring > w
Twisted Forest
There are a lot of quite big boulders on the ground. Most of the boulders are
covered with moss. The forest continues to the east, west and north. In the
south is a rocky wall.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
* S HP:Healthy MV:Tiring > e
e
n
n
Among the Twisted Trees
The twisted trees' branches extend almost to the ground. There is some green
grass growing in the ground. In the east a grotto can be seen, heading towards
south one comes to a canyon and in the west and north the twisted forest can be
seen.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
An iron morningstar lies on the ground.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* S HP:Healthy MV:Tiring > A Huge Grotto
The grotto is several feet, twenty or thirty feet high. There are some weird
looking black things in the ceiling, probably bats. The top soil is
surprisingly wet and there are some green plants growing in it. The only way
out of this dead end is to the west.
[ obvious exits: W ]
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
* S HP:Healthy MV:Tiring > where
Players in your Zone
--------------------
Club - A Huge Grotto
* S HP:Healthy MV:Tiring >
Troika narrates 'u have his eq club'
* S HP:Healthy MV:Tiring >
Mydrylle narrates 'anyone up for koi?'
* S HP:Healthy MV:Tiring > nar of course i do
You narrate 'of course i do'
* S HP:Healthy MV:Tiring >
Hiss narrates 'Ahy pk?'
* S HP:Healthy MV:Strong >
Hiss narrates 'err any rather'
* S HP:Healthy MV:Strong >
Troika narrates 'jasondovim: tell club he is a bad word bad word'
* S HP:Healthy MV:Strong >
*Lara* arrives from a flash of bright white light.
* S HP:Healthy MV:Strong > kill human
You try to blast *Lara*, but she deflects the blow.
b
* S HP:Healthy MV:Strong - Lara: Healthy > [bash ]
-
*Lara* barely pierces your body.
=+*
*Lara* panics, and attempts to flee!
*
*Lara* leaves west.
+=w
-kill human
Cancelled.
Among the Twisted Trees
The twisted trees' branches extend almost to the ground. There is some green
grass growing in the ground. In the east a grotto can be seen, heading towards
south one comes to a canyon and in the west and north the twisted forest can be
seen.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
An iron morningstar lies on the ground.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* S HP:Scratched MV:Strong > kill human
They aren't here.
* S HP:Scratched MV:Strong > They aren't here.
* S HP:Scratched MV:Strong > track human
A twisted tree barely hits your body.
A twisted tree joins a twisted tree's fight!
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - a twisted tree: Healthy > change mood wimpy
fle
Mood changed to: Wimpy
* S HP:Scratched MV:Strong - a twisted tree: Healthy > You panic and attempt to flee!
A twisted tree tickles your right leg with its hit.
You blast a twisted tree's trunk into bloody fragments!
A twisted tree tickles your left arm with its hit.
You flee head over heels.
Canyon in the Heart of the Forest
The canyon is about thirty feet wide and the soil is pure mud and sand. There
are no trees nor any undergrowth here. To the north is the twisted forest and
to the south the canyon meanders its way further south.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
* S HP:Scratched MV:Strong > s
Canyon in the Heart of the Forest
The high rock walls of the canyon are about twenty thirty feet high. There are
some bushes and grass on the ground here, but it is slowly dying too. The
canyon continues its way further north and in the south some trees can be seen.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
The corpse of Dovim is lying here.
A gray palfrey prances skittishly nearby.
s
* S HP:Scratched MV:Strong > Among the Trees
The remnants of the ancient road can still be seen here. In the south the
ancient road has turned into a forest path rather than a road. In the west more
trees can be seen.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
* S HP:Scratched MV:Strong > n
Canyon in the Heart of the Forest
The high rock walls of the canyon are about twenty thirty feet high. There are
some bushes and grass on the ground here, but it is slowly dying too. The
canyon continues its way further north and in the south some trees can be seen.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
The corpse of Dovim is lying here.
A gray palfrey prances skittishly nearby.
n
* S HP:Scratched MV:Strong > w
Canyon in the Heart of the Forest
The canyon is about thirty feet wide and the soil is pure mud and sand. There
are no trees nor any undergrowth here. To the north is the twisted forest and
to the south the canyon meanders its way further south.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
* S HP:Scratched MV:Strong > Alas, you cannot go that way...
* S HP:Scratched MV:Strong > n
w
Among the Twisted Trees
The twisted trees' branches extend almost to the ground. There is some green
grass growing in the ground. In the east a grotto can be seen, heading towards
south one comes to a canyon and in the west and north the twisted forest can be
seen.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
A pair of boots with a leather harness stands here.
A set of thin metal leggings is here.
An iron morningstar lies on the ground.
A small metal shield glints brightly here.
A shirt of thin linked mail lies here.
A shiny metal helmet lies to one side.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* S HP:Scratched MV:Tiring > Twisted Forest
There are a lot of quite big boulders on the ground. Most of the boulders are
covered with moss. The forest continues to the east, west and north. In the
south is a rocky wall.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of an animal leaving north.
* S HP:Scratched MV:Tiring > change mood brave
Mood changed to: Brave
w
* S HP:Scratched MV:Tiring > Twisted Forest
When one walks here in the twisted forest he or she could easily think that
that in spite of the trees that are twisted in many ways, the forest is a quiet
an peaceful place. This is a false image. The forest is full of twisted
creatures and howls. The forest continues to the north, west and east.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a HUMAN leaving >> EAST >>.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of a humanoid leaving north.
A biteme is hovering here, looking for blood.
* S HP:Scratched MV:Tiring > w
Before a Tree Tunnel
There is a clearing before the tunnel which lies in the south. There are some
branches and sticks on the ground fallen from trees. The forest continues to
the east, west and north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > w
Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz!
Twisted Forest
There are holes in the soil made by moles here and there. The trees are twisted
and the leaves are mutated. The forest continues to the east, west, south and
north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring > w
Among the Fallen Trees
All the trees are fallen here for some reason. They certainly aren't sawed, so
the mother nature must have done it. It is very hard to walk through this spot
because of the fallen trees. The forest can be seen in all directions.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a HUMAN leaving VV SOUTH VV.
There are some tracks of a HUMAN leaving VV SOUTH VV.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > s
Twisted Forest
As the twisted forest continues to the east, north and south, there is a slope
of a hill to be seen in the west. All around the forest continues dominating
the landscape the way it has done the last few hides.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
*Lara* is here, fighting a twisted tree.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A twisted tree is here, fighting Lara.
A twisted tree is here, fighting Lara.
* S HP:Scratched MV:Tiring >
Troika narrates 'club dovim wants to know if u can meet him portal stone'
* S HP:Scratched MV:Tiring > kill human
b
You blast *Lara*'s left arm into bloody fragments!
*Lara* panics, and attempts to flee!
* S HP:Scratched MV:Tiring - a twisted tree: Scratched - Lara: Wounded > [bash ]
-=
A twisted tree barely hits Lara's right leg.
A twisted tree tries to hit Lara, but she parries successfully.
+**
*Lara* leaves north.
*Lara* has arrived from the north.
+
*Lara* panics, and attempts to flee!
*Lara* leaves south.
=-s
-kill human
Cancelled.
A Statue in the Forest
Right in front of one a statue can be seen. It is a statue of a man, a tall and
strong looking man. Nevertheless the statue is in the middle of nowhere, in the
middle of the forest surrounded by a lot of trees. The forest can be seen in
the east, west, south and north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a HUMAN leaving VV SOUTH VV.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > s
Twisted Forest
The sky can hardly be seen from here: the forest is very thick. Huge roots cover
the ground wriggling here and there. The forest continues to the north, south,
east and west.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A biteme is hovering here, looking for blood.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > w
Twisted Forest
The trees of the forest are gnarled and bending in strange angles. The leaves
make a thick ceiling, allowing almost no light to come through, giving the
place a gloomy appearance. Some dry moss is growing on the trees and on some
rocks nearby but otherwise there is almost no undergrowth. The twisted forest
continues in all directions, seemingly endless.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a HUMAN leaving ^^ NORTH ^^.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > n
Your heartbeat calms down more as you feel less panicked.
Malfeasor, the twin bladed scythe of blood ebony begins to glow...
Twisted Forest
One can notice a big nest high up in a tree. Because of the nest's size, it
must be eagle's nest. Sometimes the watcher can hear some peeping coming from
the nest. The forest continues to the south and east, where a statue of a man
can be seen. To the north and west one gets nearer to the hill that lies in the
northwest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
*Lara* is standing here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Strong > kill human
b
You blast *Lara*'s body into bloody fragments!
*Lara* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Lara: Battered > [bash ]
-
*Lara* leaves north.
=+s
n
Cancelled.
n
Twisted Forest
The trees of the forest are gnarled and bending in strange angles. The leaves
make a thick ceiling, allowing almost no light to come through, giving the
place a gloomy appearance. Some dry moss is growing on the trees and on some
rocks nearby but otherwise there is almost no undergrowth. The twisted forest
continues in all directions, seemingly endless.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Strong > Twisted Forest
One can notice a big nest high up in a tree. Because of the nest's size, it
must be eagle's nest. Sometimes the watcher can hear some peeping coming from
the nest. The forest continues to the south and east, where a statue of a man
can be seen. To the north and west one gets nearer to the hill that lies in the
northwest.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a HUMAN leaving ^^ NORTH ^^.
There are some tracks of a trolloc leaving east.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
* S HP:Scratched MV:Tiring > On the Slope of a Hill
Here are few trees on the slope of a hill, but they clearly start to become
more rare the more one moves towards the hill to the west. To the south and
east is the twisted forest.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > w
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. From here one can see the whole forest, all the
trees, a canyon far in the east and a cave entrance a little before the
canyon. Down the hill to the south and east forest can be seen. You can
watch over large areas just standing here.
[ obvious exits: E S W ]
There are some tracks of a HUMAN leaving << WEST <<.
* S HP:Scratched MV:Tiring > w
Deep in the Blighted Forest
The blighted woods stretch out in every direction, with little
differentiation between the ways, all being covered with twisted trees and
little light. Thorny brambles make passage impossible to the north, and the
forest is dead silent, with no animal life being seen. A large hill rises
to the east.
[ obvious exits: E S W ]
There are some tracks of a HUMAN leaving << WEST <<.
o S HP:Scratched MV:Tiring > w
Deep in the Blackened Woods
The blackened trees grow in every direction from here, and their
suprisingly strong roots make travel difficult. A sickly yellow lichen
covers the trees, and black ooze eats at the forest floor. A chill wind
howls through this forest, and yet it makes no sound at all.
[ obvious exits: E S W ]
There are some tracks of a HUMAN leaving VV SOUTH VV.
There are some tracks of a HUMAN leaving << WEST <<.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Lara* is standing here.
A crow is here flying around.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
* S HP:Scratched MV:Tiring > kill human
You blast *Lara*'s body into bloody fragments!
*Lara* panics, and attempts to flee!
* S HP:Scratched MV:Tiring - Lara: Critical >
Troika tells you 'can u meet him portal stone'
* S HP:Scratched MV:Tiring - Lara: Critical >
You try to blast *Lara*, but she deflects the blow.
A shivering tree tries to hit Lara, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
* S HP:Scratched MV:Tiring - Lara: Critical > change mood brave
Mood changed to: Brave
*Lara* leaves east.
*Lara* has arrived from the east.
* S HP:Scratched MV:Tiring >
*Lara* panics, and attempts to flee!
*Lara* leaves east.
o S HP:Scratched MV:Tiring >
*Lara* has arrived from the east.
* S HP:Scratched MV:Tiring >
*Lara* panics, and attempts to flee!
*Lara* leaves east.
o S HP:Scratched MV:Tiring >
*Lara* has arrived from the east.
* S HP:Scratched MV:Tiring > kill human
*Lara* panics, and attempts to flee!
*Lara* leaves east.
o S HP:Scratched MV:Tiring > They aren't here.
kill human
o S HP:Scratched MV:Tiring > They aren't here.
e
o S HP:Scratched MV:Tiring > kill human
Deep in the Blighted Forest
The blighted woods stretch out in every direction, with little
differentiation between the ways, all being covered with twisted trees and
little light. Thorny brambles make passage impossible to the north, and the
forest is dead silent, with no animal life being seen. A large hill rises
to the east.
[ obvious exits: E S W ]
There are some BLOODY TRACES of a human leaving << WEST <<.
There are some BLOODY TRACES of a human leaving VV SOUTH VV.
There are some tracks of a trolloc leaving west.
o S HP:Scratched MV:Tiring > They aren't here.
e
o S HP:Scratched MV:Tiring > On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. From here one can see the whole forest, all the
trees, a canyon far in the east and a cave entrance a little before the
canyon. Down the hill to the south and east forest can be seen. You can
watch over large areas just standing here.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a HUMAN leaving << WEST <<.
* S HP:Scratched MV:Tiring > w
s
Deep in the Blighted Forest
The blighted woods stretch out in every direction, with little
differentiation between the ways, all being covered with twisted trees and
little light. Thorny brambles make passage impossible to the north, and the
forest is dead silent, with no animal life being seen. A large hill rises
to the east.
[ obvious exits: E S W ]
There are some BLOODY TRACES of a human leaving << WEST <<.
There are some BLOODY TRACES of a human leaving VV SOUTH VV.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
o S HP:Scratched MV:Tiring > In the Dark, Twisted Forest
The dark, blackened woods stretch out in every direction, and thick, thorny
brambles make passage difficult and painful. The trees here seem to stretch
towards life, and a chill wind whips them around. Black ooze pours slowly
forth from the cracked limbs of the trees.
[ obvious exits: N E W ]
There are some BLOODY TRACES of a human leaving >> EAST >>.
There are some tracks of a trolloc leaving east.
o S HP:Scratched MV:Tiring > e
On a Hillside
Here, on the southern hillside the tops trees grow thick and dark. The
many trees that grow here seem to be mutated and twisted. To the north
a large hill rises, it's uppermost section extending above the treeline.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The corpse of a wild stallion is lying here.
A war axe has been left on the ground here.
*Lara* is standing here.
A sickly, skinny deer stands here in a daze.
Zamiel narrates 'smells df again'
* S HP:Scratched MV:Tiring > kill human
You blast *Lara*'s left arm into bloody fragments!
*Lara* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lara*'s death cry.
* S HP:Scratched MV:Tiring > nar lara rip
You narrate 'lara rip'
* S HP:Scratched MV:Tiring > inv
You are carrying:
a lantern
[2] a cheap brass ring
a shoufa with a black veil
[2] a pendant of crimson-flecked quartz
a satin blouse
a cloak of thick wool
a set of cloth sleeves
a thin pair of soft boarskin gloves
a black-tasseled spear
a wide leather belt
a soft leather pouch
silk stockings
a pair of heavy leather boots
change mood brave
* S HP:Scratched MV:Tiring > Mood changed to: Brave
* S HP:Scratched MV:Tiring > exam corpse
It is the corpse of Lara.
When you look inside, you see:
corpse (here) :
eighteen copper pennys
a water skin
a set of soft velvet slippers
a pair of silken hose
a soft leather pouch
a brightly-colored sash
a long pine javelin
a dull black shield
[2] a wide leather wristband
a pair of slim riding gloves
a set of cloth sleeves
a dark, hooded cloak
a satin blouse
a golden diadem with a hanging sapphire
a cheap brass ring
a well read book
a lantern
Khellendros narrates 'nice'
* S HP:Scratched MV:Tiring > get dagger pack
rem malfeasor
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
rem dagger
wield malfeasor
put dagger pack
You get a dagger from a backpack.
* S HP:Scratched MV:Tiring > You stop using Malfeasor, the twin bladed scythe of blood ebony.
* S HP:Scratched MV:Tiring > You wield a dagger.
* S HP:Scratched MV:Tiring > Bruner tells you 'Master, where are you? '
You lean over and sever the bloody head from the corpse of Lara.
* S HP:Scratched MV:Tiring > You lean over and cut the bloody scalp from the corpse of a wild stallion.
* S HP:Scratched MV:Tiring > You don't see that here.
* S HP:Scratched MV:Tiring > You stop using a dagger.
* S HP:Scratched MV:Tiring > put head pack
You wield Malfeasor, the twin bladed scythe of blood ebony with both hands.
* S HP:Scratched MV:Tiring > You put a dagger in a backpack.
* S HP:Scratched MV:Tiring > You put the severed head of Lara the Human slain in Kandor in a backpack.
* S HP:Scratched MV:Tiring > inv
change mood brave
You are carrying:
the death scalp of a wild stallion slain in Kandor
a lantern
[2] a cheap brass ring
a shoufa with a black veil
[2] a pendant of crimson-flecked quartz
a satin blouse
a cloak of thick wool
a set of cloth sleeves
a thin pair of soft boarskin gloves
a black-tasseled spear
a wide leather belt
a soft leather pouch
silk stockings
a pair of heavy leather boots
* S HP:Scratched MV:Tiring > Mood changed to: Brave
* S HP:Scratched MV:Tiring > inv
You are carrying:
the death scalp of a wild stallion slain in Kandor
a lantern
[2] a cheap brass ring
a shoufa with a black veil
[2] a pendant of crimson-flecked quartz
a satin blouse
a cloak of thick wool
a set of cloth sleeves
a thin pair of soft boarskin gloves
a black-tasseled spear
a wide leather belt
a soft leather pouch
silk stockings
a pair of heavy leather boots
* S HP:Scratched MV:Tiring > l
On a Hillside
Here, on the southern hillside the tops trees grow thick and dark. The
many trees that grow here seem to be mutated and twisted. To the north
a large hill rises, it's uppermost section extending above the treeline.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The corpse of Lara is lying here.
The corpse of a wild stallion is lying here.
A war axe has been left on the ground here.
A sickly, skinny deer stands here in a daze.
* S HP:Scratched MV:Tiring > exam corpse
It is the corpse of Lara.
When you look inside, you see:
corpse (here) :
eighteen copper pennys
a water skin
a set of soft velvet slippers
a pair of silken hose
a soft leather pouch
a brightly-colored sash
a long pine javelin
a dull black shield
[2] a wide leather wristband
a pair of slim riding gloves
a set of cloth sleeves
a dark, hooded cloak
a satin blouse
a golden diadem with a hanging sapphire
a cheap brass ring
a well read book
a lantern
* S HP:Scratched MV:Tiring > change mood brave
Mood changed to: Brave
* S HP:Scratched MV:Tiring > get all corpse
You get eighteen copper pennys from the corpse of Lara.
You get a water skin from the corpse of Lara.
You get a set of soft velvet slippers from the corpse of Lara.
You get a pair of silken hose from the corpse of Lara.
You get a soft leather pouch from the corpse of Lara.
You get a brightly-colored sash from the corpse of Lara.
You get a long pine javelin from the corpse of Lara.
You get a dull black shield from the corpse of Lara.
You get a wide leather wristband from the corpse of Lara.
You get a wide leather wristband from the corpse of Lara.
You get a pair of slim riding gloves from the corpse of Lara.
You get a set of cloth sleeves from the corpse of Lara.
You get a dark, hooded cloak from the corpse of Lara.
You get a satin blouse from the corpse of Lara.
You get a golden diadem with a hanging sapphire from the corpse of Lara.
You get a cheap brass ring from the corpse of Lara.
You get a well read book from the corpse of Lara.
You get a lantern from the corpse of Lara.
* S HP:Scratched MV:Tiring > nar serves her right for porting on a dead dovim :P
You narrate 'serves her right for porting on a dead dovim :P'
* S HP:Scratched MV:Tiring > where
change mood brave
Players in your Zone
--------------------
Club - On a Hillside
Woops! Flashback log, per request..
Re: Woops! Flashback log, per request..
Haha we were just talking about this, thanks for posting.
Re: Woops! Flashback log, per request..
Just when I think I have this log behind me, someone brings it back. :(
Re: Woops! Flashback log, per request..
still makes me laugh hard