Was just about to hit coldie when I get a surprise, turns out to be a very nice one.
* HP:Scratched MV:Strong >
*Hope* has arrived from the west.
* HP:Scratched MV:Strong >
*Hope* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Strong - Hope: Healthy >
*Hope* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Strong - Hope: Healthy > close oakdoor
You try to hack *Hope*, but she deflects the blow.
A young Morat'torm joins your fight!
*Hope* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Strong - Hope: Healthy > Ok.
* HP:Scratched MV:Strong - Hope: Healthy > l
Secret Side-Tunnel
The air is very old and hard to breath. The small tunnel starts to
bend to the south gently, leading to a large oaken door. There are
niches for torches on the walls but they're all empty.
[ obvious exits: W ]
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving west.
*Hope* is here, fighting YOU! mending a weapon
A young Morat'torm is here, fighting Hope.
* HP:Scratched MV:Strong - Hope: Healthy > change mood brave
change posture offensive
*Hope* tries to pierce you, but you deflect the blow.
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Scratched MV:Strong - Hope: Healthy > Posture changed to: Offensive
* HP:Scratched MV:Strong - Hope: Healthy >
A young Morat'torm blasts Hope's body hard.
You hack *Hope*'s body hard.
*Hope* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Strong - Hope: Hurt > oy bash
[order young]
Ok.
* HP:Scratched MV:Strong - Hope: Hurt >
*Hope* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Strong - Hope: Hurt >
You hack *Hope*'s body very hard.
*Hope* tries to pierce you, but you parry successfully.
* HP:Scratched MV:Strong - Hope: Hurt >
A young Morat'torm sends Hope sprawling with a powerful bash!
* HP:Scratched MV:Strong - Hope: Hurt > remove sword
draw
A young Morat'torm blasts Hope's head extremely hard.
You hack *Hope*'s left foot hard.
* HP:Scratched MV:Strong - Hope: Wounded > You don't seem to be using a sword.
* HP:Scratched MV:Strong - Hope: Wounded > You are already wielding a weapon!
* HP:Scratched MV:Strong - Hope: Wounded > remove
Remove what, or remove what from who?
* HP:Scratched MV:Strong - Hope: Wounded >
A young Morat'torm blasts Hope's body very hard.
You hack *Hope*'s body extremely hard.
* HP:Scratched MV:Strong - Hope: Wounded > oy bash
[order young]
Ok.
* HP:Scratched MV:Strong - Hope: Wounded >
A young Morat'torm tries to blast Hope, but she parries successfully.
You try to hack *Hope*, but she parries successfully.
* HP:Scratched MV:Strong - Hope: Wounded >
Your body is pierced by razor sharp ice spikes sent by *Hope*!
* HP:Hurt MV:Strong - Hope: Wounded > alias y close stoneslab
Ok.
* HP:Hurt MV:Strong - Hope: Wounded >
A young Morat'torm tries to blast Hope, but she deflects the blow.
You hack *Hope*'s head hard.
* HP:Hurt MV:Strong - Hope: Battered > oy bash
[order young]
Ok.
* HP:Hurt MV:Strong - Hope: Battered >
You hack *Hope*'s left hand very hard.
Your heartbeat calms down more as you feel less panicked.
* HP:Hurt MV:Full - Hope: Battered >
*Hope* panics, and attempts to flee!
* HP:Hurt MV:Full - Hope: Battered >
*Hope* tries to pierce you, but you deflect the blow.
* HP:Hurt MV:Full - Hope: Battered >
Hope avoids being bashed by a young Morat'torm who loses his balance and falls!
* HP:Hurt MV:Full - Hope: Battered >
*Hope* panics, and attempts to flee!
* HP:Hurt MV:Full - Hope: Battered >
You try to hack *Hope*, but she deflects the blow.
*Hope* tries to pierce you, but you parry successfully.
*Hope* leaves west.
* HP:Hurt MV:Full > w
k dark
Secret Tunnel
Here starts a dark, small tunnel. The tunnel is so small that you
need to bend down in order to go on. The dampness and stillness
creates pressuring, claustrophobic atmosphere, which invites
anyone entering this tunnel to quickly move on.
[ obvious exits: E S W ]
The corpse of a man is lying here. [3]
*Hope* is standing here mending a weapon.
* HP:Hurt MV:Full > y
They aren't here.
* HP:Hurt MV:Full > [close stoneslab]
Ok.
* HP:Hurt MV:Full > k dark
e
They aren't here.
* HP:Hurt MV:Full > Secret Side-Tunnel
The air is very old and hard to breath. The small tunnel starts to
bend to the south gently, leading to a large oaken door. There are
niches for torches on the walls but they're all empty.
[ obvious exits: W ]
There are some tracks of a human leaving west.
There are some tracks of a seanchan leaving west.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
A young Morat'torm is sitting here.
* HP:Hurt MV:Full > Target set to human
oy stand
w
[order young]
A young Morat'torm clambers to his feet.
Ok.
* HP:Hurt MV:Full > k human
Secret Tunnel
Here starts a dark, small tunnel. The tunnel is so small that you
need to bend down in order to go on. The dampness and stillness
creates pressuring, claustrophobic atmosphere, which invites
anyone entering this tunnel to quickly move on.
[ obvious exits: E S W ]
The corpse of a man is lying here. [3]
*Hope* is standing here mending a weapon.
A young Morat'torm has arrived from the east.
* HP:Hurt MV:Full > y
You try to hack *Hope*, but she deflects the blow.
* HP:Hurt MV:Full - Hope: Battered > [close stoneslab]
It's already closed!
* HP:Hurt MV:Full - Hope: Battered > k human
g
A young Morat'torm joins your fight!
You do the best you can!
*Hope* opens the stoneslab.
[bash ] ope: Battered >
=
*Hope* panics, and attempts to flee!
*y
*Hope* leaves south.
g
Cancelled.
[close stoneslab]
Ok.
* HP:Hurt MV:Full > [bash ]
Bash who?
open stoneslab
s
* HP:Hurt MV:Full > Ok.
* HP:Hurt MV:Full > open stoneslab
n
Large Chamber
There are signs that you are not the first to use the chamber, but at
the same time there is no indication that any earlier inhabitants has
been through recently. Dust covers everything with a fine veneer,
and the air has a stale, stagnant taste. A narrow corridor leads to
the west to a smaller, but more lighted chamber.
[ obvious exits: N W ]
*Hope* is standing here mending a weapon.
A young Morat'torm has arrived from the north.
* HP:Hurt MV:Full > n
It's already open!
* HP:Hurt MV:Full > Secret Tunnel
Here starts a dark, small tunnel. The tunnel is so small that you
need to bend down in order to go on. The dampness and stillness
creates pressuring, claustrophobic atmosphere, which invites
anyone entering this tunnel to quickly move on.
[ obvious exits: E S W ]
The corpse of a man is lying here. [3]
A young Morat'torm has arrived from the south.
* HP:Hurt MV:Full > Alas, you cannot go that way...
* HP:Hurt MV:Full > w
w
w
Secret Tunnel
You are in the middle of this underground tunnel. The tunnel
continues to both ways as long as an eye can see. Here the tunnel
is so small that you need to crawl to get through.
[ obvious exits: E W ]
A young Morat'torm has arrived from the east.
* HP:Hurt MV:Strong > Dead End In the Tunnel
Here this small, damp tunnel suddenly ends. The tunnel was small
until here, where it suddenly turns into nothing more than a mole
hole. There is no change you could squeeze through it. On the
ceiling above you, you notice a small wooden doorway.
[ obvious exits: E U ]
A foul smelling man stands here, not happy with you.
A young Morat'torm has arrived from the east.
open tomb
u
* HP:Hurt MV:Strong > Alas, you cannot go that way...
* HP:Hurt MV:Strong > Ok.
* HP:Hurt MV:Strong > Cemetery
The villagers from the nearby town bury their dead in this rustic cemetary.
There are many different tombstones dotting the grassy area, each one
ornate and beautiful in its own way. The atmosphere is calm, the stillness
broken only by chirping birds.
[ obvious exits: E W D ]
A bright blue rose blooms here.
An armor clad ghost stands straight-backed and alert.
A young Morat'torm has arrived from below.
* HP:Hurt MV:Strong > e
Field of Grass
The northeast corner of the Almoth Plain is a field of waist-high grass
that shivers in the wind. To the west is the cemetary for a nearby village.
The sheer vastness of the Almoth Plain could make even a king feel solitary
and humbled.
[ obvious exits: S W ]
A young Morat'torm has arrived from the west.
* HP:Hurt MV:Strong > s
A Flower Meadow
This meadow is full of carefully planted flowers. They are of
various species and of all rainbow's colors. On the northeast
corner of the meadow are a few cherry trees, though the cherries
still look a bit raw. The village is located just west from here.
[ obvious exits: N S ]
A young Morat'torm has arrived from the north.
s
* HP:Hurt MV:Strong > e
Before a Hill
A field of two feet tall grass is located between the village of
Almoth in the west and a small but dominating hill in the east.
There is a small path in the east leading up on the hill, gently
rounding big stones, which cover the hillside.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A young Morat'torm has arrived from the north.
* HP:Hurt MV:Strong > On the Hillside
This part of the hill is mostly flat and therefore fast to travel with
little trouble. In the north a wall raises steeply towards the sky.
Against that very wall grows green vegetation of thick vines. A
path starts from a small clearing, leading west down to the plains.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
There are some tracks of a seanchan leaving north.
There are some tracks of a humanoid leaving south.
Eyes keen, a Domani razor stands here swishing its tail.
A warhorse is here, stamping his feet impatiently.
A young Morat'torm has arrived from the west.
* HP:Hurt MV:Strong >
The bush is opened from the other side.
* HP:Hurt MV:Strong >
*Hope* has arrived from the north.
* HP:Hurt MV:Strong > k human
You try to hack *Hope*, but she deflects the blow.
* HP:Hurt MV:Strong - Hope: Battered > g
[bash ]
*
*Hope* tries to pierce you, but you parry successfully.
A young Morat'torm joins your fight!
=
Your bash at *Hope* sends her sprawling!
* HP:Hurt MV:Strong - Hope: Battered >
A young Morat'torm blasts Hope's body very hard.
You hack *Hope*'s left hand very hard.
* HP:Hurt MV:Strong - Hope: Beaten > remove axe
draw
You stop using a wicked knife bladed axe.
* HP:Hurt MV:Strong - Hope: Beaten > You try to quietly draw a dagger of green jade from a dark riding cape of mottled brown.
* HP:Hurt MV:Strong - Hope: Beaten >
You pierce *Hope*'s right arm very hard.
* HP:Hurt MV:Strong - Hope: Beaten >
A young Morat'torm blasts Hope's right hand very hard.
You pierce *Hope*'s body very hard.
* HP:Scratched MV:Strong - Hope: Critical > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
*Hope* panics, and attempts to flee!
k human
* HP:Scratched MV:Strong - Hope: Critical > k human
k human
You do the best you can!
k human
* HP:Scratched MV:Strong - Hope: Critical > k human
You do the best you can!
* HP:Scratched MV:Strong - Hope: Critical > k human
A young Morat'torm blasts Hope's right leg hard.
*Hope* tries to pierce you, but you parry successfully.
You try to pierce *Hope*, but she deflects the blow.
You pierce *Hope*'s right arm hard.
You do the best you can!
*Hope* leaves north.
k human
* HP:Scratched MV:Strong > k human
They aren't here.
k human
* HP:Scratched MV:Strong > k human
They aren't here.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > open bush
n
They aren't here.
* HP:Scratched MV:Strong > They aren't here.
k human
* HP:Scratched MV:Strong > They aren't here.
k human
* HP:Scratched MV:Strong > k human
It's already open!
* HP:Scratched MV:Strong > k human
Inside Cavern
The cavern is deep and evenly cut. It is obvious after a few steps
inside that it is not a natural cavern. The walls are too straight, too
perfect. There are niches carved in the stone for torches. A narrow
corridor leads to the east to a larger, darker chamber.
[ obvious exits: E S ]
A young Morat'torm has arrived from the south.
* HP:Scratched MV:Strong > k human
They aren't here.
* HP:Scratched MV:Strong > They aren't here.
e
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > open stoneslab
n
They aren't here.
* HP:Scratched MV:Strong > They aren't here.
k human
* HP:Scratched MV:Strong > k human
Large Chamber
There are signs that you are not the first to use the chamber, but at
the same time there is no indication that any earlier inhabitants has
been through recently. Dust covers everything with a fine veneer,
and the air has a stale, stagnant taste. A narrow corridor leads to
the west to a smaller, but more lighted chamber.
[ obvious exits: N W ]
A young Morat'torm has arrived from the west.
* HP:Scratched MV:Strong > k human
It's already open!
* HP:Scratched MV:Strong > Secret Tunnel
Here starts a dark, small tunnel. The tunnel is so small that you
need to bend down in order to go on. The dampness and stillness
creates pressuring, claustrophobic atmosphere, which invites
anyone entering this tunnel to quickly move on.
[ obvious exits: E S W ]
The corpse of a man is lying here. [3]
*Hope* is standing here mending a weapon.
A young Morat'torm has arrived from the south.
* HP:Scratched MV:Strong > You try to pierce *Hope*, but she deflects the blow.
w
* HP:Scratched MV:Strong - Hope: Critical > You do the best you can!
* HP:Scratched MV:Strong - Hope: Critical > You do the best you can!
* HP:Scratched MV:Strong - Hope: Critical > No way! You're fighting for your life!
* HP:Scratched MV:Strong - Hope: Critical >
*Hope* tries to pierce you, but you parry successfully.
A young Morat'torm joins your fight!
You try to pierce *Hope*, but she parries successfully.
* HP:Scratched MV:Strong - Hope: Critical > close
*Hope* panics, and attempts to flee!
* HP:Scratched MV:Strong - Hope: Critical > y
Close what?
* HP:Scratched MV:Strong - Hope: Critical > y
You pierce *Hope*'s left hand hard.
*Hope* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Hope*'s death cry.
[close stoneslab]
Ok.
y
* HP:Scratched MV:Strong > [close stoneslab]
It's already closed!
* HP:Scratched MV:Strong > [close stoneslab]
It's already closed!
k human
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* HP:Scratched MV:Strong > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* HP:Scratched MV:Strong > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
change mood wimpy
* HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* HP:Scratched MV:Strong > get all corpse
stat
where
change posture defensive
You get a pair of animal-fur boots from the corpse of Hope.
You get a set of darkly dyed leather leggings from the corpse of Hope.
You get a water skin from the corpse of Hope.
You get a belt with a buckle of cuendillar from the corpse of Hope.
You get a heron-marked foil from the corpse of Hope.
You get a silver etched shield from the corpse of Hope.
You get a silver Kandori wristcuff from the corpse of Hope.
You get a silver Kandori wristcuff from the corpse of Hope.
You get a sturdy pair of full leather gauntlets from the corpse of Hope.
You get a pair of dyed leather armsleeves from the corpse of Hope.
You get an embroidered, cotton shoulder bag from the corpse of Hope.
You get a bright red robe from the corpse of Hope.
You get a studded leather jerkin from the corpse of Hope.
You get a shimmering pendant of obsidian from the corpse of Hope.
You get a shimmering pendant of obsidian from the corpse of Hope.
You get a rimmed round helmet from the corpse of Hope.
You get a gold ring from the corpse of Hope.
You get a gold ring from the corpse of Hope.
You get an oilstone from the corpse of Hope.
You get a crystal lightstick from the corpse of Hope.
Thanks you loaded much better then coldie ;p