Post
by Bianca » Thu Apr 27, 2017 7:13 pm
I used the Tar Valon airlock immediately after it was implemented. Someone had already killed the ferryman and I assumed that there were probably instructions I would have received had he been alive. After way too much fiddling I finally figured out how it worked. I then found the airlock east of Lugard and could not figure out how to travel through it even though I had just traversed the TV one. I don't feel they are intuitive.
I kind of appreciate the location of the Tar Valon block - ie. the ability to limit access to the wide open areas north of Cairhien. If I were going to put one of these in it would at the southgate of Rahime to direct more travel to the Long Cut. Just sayin'. For the purposes of traveling, apart from the fact that its just faster to go through Tar Valon, I echo the comments above. I was immediately worried that someone was going to find a way to trap/door me in there because the whole thing just seemed clunky and weirdly constructed. For one thing - you can flee "down" into the first room rather than waiting for the timer to happen. For another, there are doors which you rightfully can't open/close, but I repeatedly found myself wondering if they were "quietly" (no message) closing and opening and that the reason I couldn't move was that I was waiting for them.
The night after I explored them I got what I can only assume is the most amazing luck in the world and killed Wept in there, but I can't help but feel that somehow the room trapped him in there and that it could do the same to me in the future.
Dock on the Erinin
Massive beams of tarred timber have been constructed to form a dock that
juts out into the wide River Erinin. From the docks it's possible to peek
inside Tar Valon's Southharbor, which is buzzing with activity. This
particular dock seems mostly used to ship cattle and farming equipment from
one side of the river to the other.
[ obvious exits: N D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hardened ferry captain surveys his barge here.
* R HP:Healthy SP:Full MV:Fresh > [kill dark]
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > where
0
You have no sense of location here.
* R HP:Healthy SP:Full MV:Fresh > *Wept* has arrived from the north, riding a gray palfrey.
[kill dark]
You try to slash *Wept*, but he deflects the blow.
* R HP:Healthy SP:Full MV:Fresh - Wept: Hurt > n
No way! You're fighting for your life!
* R HP:Healthy SP:Full MV:Fresh - Wept: Hurt > c
*Wept* tries to pierce you, but you deflect the blow.
A hardened ferry captain stops using a lantern.
A hardened ferry captain joins your fight!
You try to slash *Wept*, but he deflects the blow.
* R HP:Healthy SP:Full MV:Fresh - Wept: Hurt > You begin to weave the appropriate flows...
-
*Wept* panics, and attempts to flee!
=+**
*Wept* leaves down riding a gray palfrey.
+=
Your target is no longer here!
* R HP:Healthy SP:Full MV:Fresh > na on ferryman
You narrate 'on ferryman'
d
* R HP:Healthy SP:Full MV:Fresh > 0
c
Atlan narrates 'went all s'
Ok.
* R HP:Healthy SP:Full MV:Fresh > [kill dark]
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > Atlan has arrived from the north, riding a gray palfrey.
Nobody here by that name.
* R HP:Healthy SP:Full MV:Fresh > 0
0
[kill dark]
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > [kill dark]
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > na he fled down
0
You narrate 'he fled down'
* R HP:Healthy SP:Full MV:Fresh > [kill dark]
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > cw
f
Mood changed to: Wimpy
Wimpy reset to: 138 hit points.
* R HP:Healthy SP:Full MV:Fresh > On the Ferry
[ obvious exits: U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here, riding a gray palfrey.
c
* R HP:Healthy SP:Full MV:Fresh > You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Healthy SP:Strong MV:Fresh - Wept: Wounded > c
You begin to weave the appropriate flows...
-=+**+=
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Fresh - Wept: Wounded > c
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Wept*!
* R HP:Wounded SP:Strong MV:Fresh - Wept: Wounded > You begin to weave the appropriate flows...
-=+*
*Wept* tries to pierce you, but you deflect the blow.
*+=
Ok.
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Strong MV:Fresh - Wept: Wounded > c
You begin to weave the appropriate flows...
-=+
*Wept* tries to pierce you, but you deflect the blow.
**+=
Ok.
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Strong MV:Fresh - Wept: Wounded > c
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Strong MV:Fresh - Wept: Battered >
You gasp in pain as streaks of fire from *Wept* burn your body!
* R HP:Wounded SP:Strong MV:Fresh - Wept: Battered > c
You begin to weave the appropriate flows...
-
*Wept* tries to pierce you, but you deflect the blow.
=+**+=
Ok.
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Strong MV:Fresh - Wept: Battered > c
You begin to weave the appropriate flows...
*Wept* tries to pierce you, but you parry successfully.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Good MV:Fresh - Wept: Beaten > c
You slash *Wept*'s body hard.
You begin to weave the appropriate flows...
-=+**+=
Ok.
*Wept* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Good MV:Fresh - Wept: Beaten > c
You try to slash *Wept*, but he deflects the blow.
*Wept* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Wept* tries to pierce you, but you deflect the blow.
=+**+=
Ok.
*Wept* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Wept*.
* R HP:Wounded SP:Good MV:Fresh - Wept: Critical > c
You try to slash *Wept*, but he deflects the blow.
*Wept* tries to pierce you, but you deflect the blow.
* R HP:Wounded SP:Good MV:Fresh - Wept: Critical > You begin to weave the appropriate flows...
-=+
*Wept* panics, and attempts to flee!
**+=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Wept*, leaving only a blackened corpse.
*Wept* is dead! R.I.P.
Your blood freezes as you hear *Wept*'s death cry.