** This weave of the Wheel ends in 1 minute...

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mikhan
Posts: 182
Joined: Sun Mar 22, 2015 1:55 am

** This weave of the Wheel ends in 1 minute...

Post by Mikhan » Thu Apr 20, 2017 12:02 am

Here's a thread for PK right before reboot





You feel the flows of saidin coursing through your body.

* S HP:Critical SP:Good MV:Winded > ** This weave of the Wheel ends in 1 minute...
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Shzrei the Myrddraal is here, fighting Atlan, riding a shadow stallion.
*Iris* is here, fighting Nognahoj, riding a Domani razor.
Nognahoj the Italia Blickster is here, fighting Iris.
Rark the Gutgrinder is here, fighting Atlan.
A raven is here flying around.
*Treach* is here, fighting Rark, riding a warhorse.
*Atlan* is here, fighting Rark, riding a bloodstock stallion.

[channel 'hammer of air' iris]ded >
You begin to weave the appropriate flows...

-
*Treach* sends Rark sprawling with a powerful bash!

=
Ok.
*Iris* panics, and attempts to flee!
You mold flows of Air into a tight stream, and smite *Iris*.

* S HP:Critical SP:Good MV:Winded - Nognahoj: Hurt - Iris: Battered >
*Iris* swiftly dodges your attempt to strike her.
*Treach* hacks Rark's right leg hard.
*Atlan* slices Rark's right leg.

* S HP:Critical SP:Good MV:Winded - Nognahoj: Hurt - Iris: Battered > 4

*Atlan* avoids being bashed by Shzrei who loses his balance and falls!
*Iris* leaves west riding a Domani razor.

[channel 'hammer of air' iris]ded >
Nobody here by that name.

* S HP:Critical SP:Good MV:Winded >
Nognahoj panics, and attempts to flee!
Nognahoj leaves south.

* S HP:Critical SP:Good MV:Winded > west

Nognahoj narrates 'miss on iris firetruck me'

* S HP:Critical SP:Good MV:Winded > 4
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
*Iris* is standing here, riding a Domani razor.

[channel 'hammer of air' iris]ded >
You begin to weave the appropriate flows...


Nognahoj narrates 'nice flee shzrei'

-
*Iris* leaves east riding a Domani razor.

*
Shzrei narrates 'on em'

=
Your target is no longer here!

* S HP:Critical SP:Good MV:Winded >
Shzrei narrates 'ent'

rel
* S HP:Critical SP:Good MV:Winded > sav
Ok.

* S HP:Critical SP:Good MV:Winded > sav
You have already saved during this tic.

* S HP:Critical SP:Good MV:Winded > sav
You have already saved during this tic.
Rark narrates 'start landing nogna'

* S HP:Critical SP:Good MV:Winded > You have already saved during this tic.

* S HP:Critical SP:Good MV:Winded > seize
e
You feel the flows of saidin coursing through your body.

4
* S HP:Critical SP:Good MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Iris* is standing here, riding a Domani razor.
Shzrei the Myrddraal is here, fighting Treach, riding a shadow stallion.
Rark the Gutgrinder is here, fighting Atlan.
A raven is here flying around.
*Treach* is here, fighting Rark, riding a warhorse.
*Atlan* is sitting here, riding a bloodstock stallion.
Nognahoj tries to pierce *Iris*, but she deflects the blow.

[channel 'hammer of air' iris]ded >
You begin to weave the appropriate flows...


*Aston* has arrived from the east, riding a gray palfrey.

-
*Aston* tries to slash you, but you deflect the blow.

=
Nognahoj tries to pierce *Iris*, but she parries successfully.

+
*Treach* sends Rark sprawling with a powerful bash!

*
Nognahoj assumes an offensive striking posture.

=
You try to strike *Aston*, but he parries successfully.
A raven caws 'Aston, Iris, Treach and more are at Thinning Woods'
Nognahoj tries to pierce *Iris*, but she parries successfully.
*Treach* hacks Rark's body.
Ok.
You mold flows of Air into a tight stream, and smite *Iris*.

* S HP:Critical SP:Good MV:Winded - Aston: Scratched >
*Treach* avoids being bashed by Shzrei who loses his balance and falls!

* S HP:Critical SP:Good MV:Winded - Aston: Scratched > f
You panic and attempt to flee!

4

Nognahoj narrates 'she batt'

You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
Correcting map position after fleeing.
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
[channel 'hammer of air' iris]
Nobody here by that name.

* S HP:Critical SP:Good MV:Winded > 4
[channel 'hammer of air' iris]
Nobody here by that name.

* S HP:Critical SP:Good MV:Winded > rel
A raven caws 'Aston, Iris, Treach and more are at Thinning Woods'
Ok.

* S HP:Critical SP:Good MV:Winded > s

*Iris* has arrived from the east, riding a Domani razor.
*Iris* leaves east riding a Domani razor.

* S HP:Critical SP:Good MV:Winded > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A massive and hairy trolloc is here sniffing the air, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Winded > nar am 13 hp
e
sav
You narrate 'am 13 hp'

* S HP:Critical SP:Good MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A massive and hairy trolloc is here sniffing the air, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Winded > You have already saved during this tic.

* S HP:Critical SP:Good MV:Winded > sav
You have already saved during this tic.

* S HP:Critical SP:Good MV:Winded >
Shzrei narrates 'i cant'

* S HP:Critical SP:Good MV:Winded > sc
You have 25(248) hit and 46(148) movement points.
You have scored 104560370 experience points and 500 quest points.
You need 3939630 exp to level and 100 qp to rank.
You have amassed 151 Turn points to date.
You have played 71 days and 18 hours (real time).
This ranks you as Mikhan the Tai'isha [Dreadguard 3] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Winded >
Nognahoj narrates 'bash her'

* S HP:Critical SP:Good MV:Winded > sav
You have already saved during this tic.

* S HP:Critical SP:Good MV:Winded > sc
sav
You have 25(248) hit and 46(148) movement points.
You have scored 104560370 experience points and 500 quest points.
You need 3939630 exp to level and 100 qp to rank.
You have amassed 151 Turn points to date.
You have played 71 days and 18 hours (real time).
This ranks you as Mikhan the Tai'isha [Dreadguard 3] (Level 50).
You are standing.

* S HP:Critical SP:Good MV:Winded > You have already saved during this tic.

* S HP:Critical SP:Good MV:Winded > seize
north
4
You feel the flows of saidin coursing through your body.

* S HP:Critical SP:Good MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Shzrei the Myrddraal is here, fighting Atlan, riding a shadow stallion.
*Aston* is here, fighting Nognahoj, riding a gray palfrey.
Nognahoj the Italia Blickster is here, fighting Aston.
Rark the Gutgrinder is sitting here.
A raven is here flying around.
*Treach* is here, fighting Rark, riding a warhorse.
*Atlan* is here, fighting Rark, riding a bloodstock stallion.

[channel 'hammer of air' iris]ry >
Nobody here by that name.

* S HP:Critical SP:Good MV:Weary > 4

*Atlan* avoids being bashed by Shzrei who loses his balance and falls!

* S HP:Critical SP:Good MV:Weary >
Nognahoj narrates 'on off?'

[channel 'hammer of air' iris]ry >
Nobody here by that name.

* S HP:Critical SP:Good MV:Weary >
*Aston* tries to slash Nognahoj, but he parries successfully.
Nognahoj tries to pierce *Aston*, but he parries successfully.
*Treach* barely hacks Rark's head.
Nognahoj avoids being bashed by *Aston* who loses his balance and falls!

* S HP:Critical SP:Good MV:Weary > south
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A massive and hairy trolloc is here sniffing the air, surrounded by a dark aura.

4
[channel 'hammer of air' iris]ry >
Nobody here by that name.

* S HP:Critical SP:Good MV:Weary > rel
sav
Ok.

* S HP:Critical SP:Good MV:Weary > sav
You have already saved during this tic.

* S HP:Critical SP:Good MV:Weary > You have already saved during this tic.
Shzrei narrates 'get on her'

0
* S HP:Critical SP:Good MV:Weary > sav
sav
[where ]
Players in your Zone
--------------------
Mikhan - Nearing A Trolloc Camp
Shzrei - Thinning Woods
Nognahoj - Thinning Woods
Rark - Thinning Woods

* S HP:Critical SP:Good MV:Weary > You have already saved during this tic.

* S HP:Critical SP:Good MV:Weary > You have already saved during this tic.

* S HP:Critical SP:Good MV:Weary > sav
You have already saved during this tic.

* S HP:Critical SP:Good MV:Weary > nar she not there
sav
You narrate 'she not there'

* S HP:Critical SP:Good MV:Weary > You have already saved during this tic.

* S HP:Critical SP:Good MV:Weary > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Shzrei the Myrddraal is standing here, riding a shadow stallion.
*Aston* is here, fighting Nognahoj, riding a gray palfrey.
Nognahoj the Italia Blickster is here, fighting Aston.
Rark the Gutgrinder is sitting here.
A raven is here flying around.
*Treach* is here, fighting Rark, riding a warhorse.
*Atlan* is sitting here, riding a bloodstock stallion.
Shzrei slices *Atlan*'s body hard.

* S HP:Critical SP:Good MV:Weary > seize
4

*Atlan* panics, and attempts to flee!

* S HP:Critical SP:Good MV:Weary > You feel the flows of saidin coursing through your body.
Nognahoj leaves north.
*Atlan* leaves east riding a bloodstock stallion.

[channel 'hammer of air' iris]ry >
Nobody here by that name.

* S HP:Critical SP:Good MV:Weary >
Rark narrates 'stay nogna'

* S HP:Critical SP:Good MV:Weary >
Rark narrates 'she isn't in room'

* S HP:Critical SP:Good MV:Weary > rel
kill human
kill human
Ok.

* S HP:Critical SP:Good MV:Weary > You try to strike *Aston*, but he parries successfully.

* S HP:Critical SP:Good MV:Weary - Aston: Scratched > kill human
You do the best you can!

* S HP:Critical SP:Good MV:Weary - Aston: Scratched > kill human
*Aston* tries to slash you, but you deflect the blow.
You try to strike *Aston*, but he deflects the blow.
*Treach* tries to hack Rark, but he deflects the blow.
You do the best you can!

* S HP:Critical SP:Good MV:Weary - Aston: Scratched > f
You do the best you can!

You panic and attempt to flee!ry - Aston: Scratched >


*Aston* panics, and attempts to flee!

kill human
kill human

*Aston* leaves north riding a gray palfrey.

You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
Correcting map position after fleeing.
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Nognahoj the Italia Blickster is standing here.
They aren't here.

* S HP:Critical SP:Good MV:Weary > They aren't here.

* S HP:Critical SP:Good MV:Weary >
*Treach* has arrived from the west, riding a warhorse.

* S HP:Critical SP:Good MV:Weary >
Nognahoj leaves north.
Shzrei narrates 'we got this'
*Treach* leaves east riding a warhorse.

* S HP:Critical SP:Good MV:Weary > west
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Shzrei the Myrddraal is standing here, riding a shadow stallion.
Rark the Gutgrinder is standing here.
A raven is here flying around.
Shzrei leaves south riding a shadow stallion.

* S HP:Critical SP:Good MV:Weary > kill human
They aren't here.

* S HP:Critical SP:Good MV:Weary > west
kill human
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.

* S HP:Critical SP:Good MV:Weary > east
They aren't here.

* S HP:Critical SP:Good MV:Weary > east
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.

east
* S HP:Critical SP:Good MV:Weary > east
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Nognahoj the Italia Blickster is standing here.

east
* S HP:Critical SP:Good MV:Haggard > east
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
Rark has arrived from the west.

* S HP:Critical SP:Good MV:Haggard > kill human
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]

* S HP:Critical SP:Good MV:Haggard > kill human
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A cute brown deer eyes you nervously.
Rark has arrived from the west.

* S HP:Critical SP:Good MV:Haggard > kill human
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
The corpse of a jaguar is lying here.
The corpse of a rat is lying here. [2]
The corpse of a hideous trolloc is lying here.
The corpse of Telathia is lying here.
The large dark wolf slinks here, eyes filled with an animal cunning.

* S HP:Critical SP:Good MV:Haggard > They aren't here.
Rark narrates 'they fled'

* S HP:Critical SP:Good MV:Haggard > They aren't here.

* S HP:Critical SP:Good MV:Haggard > They aren't here.

* S HP:Critical SP:Good MV:Haggard > exa 5.corpse

*Aston* has arrived from the north, riding a gray palfrey.

* S HP:Critical SP:Good MV:Haggard >
Rark slashes *Aston*'s right arm into bloody fragments!

* S HP:Critical SP:Good MV:Haggard > w

*Aston* slashes Rark's head.
The large wolf tries to hit Rark, but he deflects the blow.
Rark tries to slash *Aston*, but he parries successfully.

* S HP:Critical SP:Good MV:Haggard > It is the corpse of Telathia.
When you look inside, you see:
corpse (here) :
Nothing.

* S HP:Critical SP:Good MV:Haggard > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A cute brown deer eyes you nervously.

* S HP:Critical SP:Good MV:Haggard > e
kill human
kill human
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
The corpse of a jaguar is lying here.
The corpse of a rat is lying here. [2]
The corpse of a hideous trolloc is lying here.
The corpse of Telathia is lying here.
*Aston* is here, fighting Rark, riding a gray palfrey.
Rark the Gutgrinder is here, fighting Aston.
The large wolf is here, fighting Rark.

* S HP:Critical SP:Good MV:Haggard > You strike *Aston*'s body.
Nognahoj narrates 'many still'
Shzrei slices *Aston*'s body hard.

* S HP:Critical SP:Good MV:Haggard - Rark: Wounded - Aston: Hurt > You do the best you can!

* S HP:Critical SP:Good MV:Haggard - Rark: Wounded - Aston: Hurt > kill human

Rark narrates 'ona lle aston'

* S HP:Critical SP:Good MV:Haggard - Rark: Wounded - Aston: Hurt > kill human
You do the best you can!

kill human
* S HP:Critical SP:Good MV:Haggard - Rark: Wounded - Aston: Hurt > kill human
You do the best you can!

* S HP:Critical SP:Good MV:Haggard - Rark: Wounded - Aston: Hurt > kill human
kill human
kill human
Shzrei slices *Aston*'s head very hard.
You barely strike *Aston*'s right hand.
Rark swiftly dodges the large wolf's attempt to hit him.
Rark slashes *Aston*'s right leg hard.
You do the best you can!
*Aston* panics, and attempts to flee!

* S HP:Critical SP:Good MV:Weary - Rark: Wounded - Aston: Hurt > You do the best you can!

* S HP:Critical SP:Good MV:Weary - Rark: Wounded - Aston: Hurt > You do the best you can!
*Aston* leaves west riding a gray palfrey.

* S HP:Critical SP:Good MV:Weary > They aren't here.
*Aston* has arrived from the west, riding a gray palfrey.

sav
* S HP:Critical SP:Good MV:Weary > You try to strike *Aston*, but he deflects the blow.
Nognahoj pierces *Aston*'s right arm very hard.

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > Saving Mikhan.

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > kill human
kill human
You do the best you can!

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > You do the best you can!

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > nar all e
You narrate 'all e'
*Aston* panics, and attempts to flee!

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > kill human

Nognahoj tries to pierce *Aston*, but he deflects the blow.
You try to strike *Aston*, but he parries successfully.
Rark swiftly dodges the large wolf's attempt to hit him.

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > kill human
You do the best you can!
Shzrei sends *Aston* sprawling with a powerful bash!

kill human
* S HP:Critical SP:Good MV:Weary - Aston: Hurt > You do the best you can!

* S HP:Critical SP:Good MV:Weary - Aston: Hurt > You do the best you can!

* S HP:Critical SP:Good MV:Weary - Aston: Hurt >
Nognahoj pierces *Aston*'s body very hard.

* S HP:Critical SP:Good MV:Weary - Aston: Wounded > seize
channel 'ice spikes' h.human
You feel the flows of saidin coursing through your body.

You begin to weave the appropriate flows...ounded >

=
Nognahoj assumes an offensive striking posture.

*
Shzrei slices *Aston*'s body very hard.
Nognahoj pierces *Aston*'s body very hard.
The large wolf tries to hit Rark, but he parries successfully.
Shzrei narrates 'berked'

-
Rark sends the large wolf sprawling with a powerful bash!


Shzrei slices *Aston*'s body hard.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Aston*.

* S HP:Critical SP:Good MV:Weary - Aston: Battered > channel 'ice spikes' h.human
You begin to weave the appropriate flows...


Shzrei slices *Aston*'s left foot very hard.
Nognahoj pierces *Aston*'s right leg very hard.
Rark slashes the large wolf's right leg into bloody fragments!

-
*Aston* leaves north riding a gray palfrey.
*Aston* has arrived from the north, riding a gray palfrey.

=
Nognahoj tries to pierce *Aston*, but he parries successfully.

*
Shzrei tries to slice *Aston*, but he parries successfully.
*Aston* panics, and attempts to flee!

=
Shzrei slices *Aston*'s body hard.
Rark slashes the large wolf's body into bloody fragments!

-
*Aston* leaves north riding a gray palfrey.
*Aston* has arrived from the north, riding a gray palfrey.


Nognahoj tries to pierce *Aston*, but he deflects the blow.
Shzrei tries to slice *Aston*, but he deflects the blow.

-
*Aston* panics, and attempts to flee!

REBOOT

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