Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Fail!

Post by Kharix » Mon Apr 03, 2017 5:54 am

l

* S HP:Beaten MV:Strong>

*Zhai* has arrived from the south, riding a |1|.warhorse.
*Alaina* has arrived from the south.

* S HP:Beaten MV:Strong>
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
South: A trolloc is here ruling a group of trollocs.
*Alaina* is standing here.
*Zhai* is standing here, riding a |1|.warhorse.
Rig the Master Havoc is standing here.
A raven is here flying around.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Zhai* starts barreling down on you, a steel-shafted lance aimed at your chest.
*Alaina* panics, and attempts to flee!
*Alaina* leaves south.

* S HP:Beaten MV:Strong>
st
d
You stop resting, and stand up.

* S HP:Beaten MV:Strong>
Deep in the Valley
[ obvious exits: N W U ]
You smell something remniscent of death as you enter this place.

* S HP:Beaten MV:Strong>
up
kill human
The Blight
[ obvious exits: N S D ]
South: A trolloc is here ruling a group of trollocs.
*Alaina* is here, fighting the blighted tree.
*Zhai* is here, fighting Rig, riding a |1|.warhorse.
Rig the Master Havoc is here, fighting Zhai.
A raven is here flying around.
An Ahf'frait trolloc is here, fighting Alaina.
A huge darkhound is here, fighting Alaina.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Alaina.
The blighted tree is here, fighting Zhai.
The blighted tree is here, fighting Zhai.
The smell of death fades as you move further...
*Zhai* leaves down riding a warhorse.

kill human
* S HP:Beaten MV:Strong>
You pierce *Alaina*'s body.
*Alaina* panics, and attempts to flee!

* S HP:Beaten MV:Strong - the blighted tree: Healthy - Alaina: Battered>
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You do the best you can!

* S HP:Beaten MV:Strong - the blighted tree: Healthy - Alaina: Battered>
kill human

Rig slices *Alaina*'s right arm hard.
*Alaina* panics, and attempts to flee!
*Alaina* leaves south.

* S HP:Beaten MV:Strong>
kill human
They aren't here.

kill human
* S HP:Beaten MV:Strong>
They aren't here.

* S HP:Beaten MV:Strong>
They aren't here.
Rig leaves south.
You follow Rig.

The Blight
[ obvious exits: N E S ]
North: A raven is here flying around.
South: A spotted horse wanders skittishly around here.
Rig the Master Havoc is standing here.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.

* S HP:Beaten MV:Strong>
kill human
kill human
They aren't here.
*Zhai* has arrived from the north, riding a |1|.warhorse.

kill human
* S HP:Beaten MV:Strong>
kill human
You tickle *Zhai*'s body with your pierce.

* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!
*Alaina* has arrived from the east.
Rig leaves south.

* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!
*Alaina* leaves south.

kill human
* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
kill human

*Zhai* tries to lance you, but you parry successfully.
A Dhai'mon trolloc tickles Zhai's right leg with his crush.
A huge darkhound joins a Dhai'mon trolloc's fight!
The blight bear tickles Zhai's left leg with its hit.
You barely pierce *Zhai*'s body.
*Zhai* panics, and attempts to flee!

kill human
* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
You do the best you can!
*Zhai* leaves north riding a warhorse.

kill human
* S HP:Beaten MV:Strong>
They aren't here.
*Zhai* has arrived from the north, riding a |2|.warhorse.

* S HP:Beaten MV:Strong>
You pierce *Zhai*'s left leg.

* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
kill human

Rig has arrived from the south.

* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!
*Alaina* has arrived from the south.
*Alaina* leaves south.
Rig narrates 'eek'

* S HP:Beaten MV:Strong - Zhai: Beaten>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Beaten>

*Zhai* panics, and attempts to flee!

sheath
dra kris
* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human

You tickle *Zhai*'s right foot with your pierce.
A Dhai'mon trolloc barely crushes Zhai's body.
A huge darkhound joins a Dhai'mon trolloc's fight!
The blight bear tries to hit Rig, but he parries successfully.

* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
You sheath a sharp, red stone dagger into a cloak of shifting colors.

kill human
* S HP:Beaten MV:Strong - Zhai: Beaten>
You try to quietly draw a blackened steel kris from a silver Kandori wristcuff.

* S HP:Beaten MV:Strong - Zhai: Beaten>
kill human
You do the best you can!
*Zhai* leaves north riding a warhorse.

* S HP:Beaten MV:Strong>
kill human
They aren't here.
*Zhai* has arrived from the north, riding a |3|.warhorse.

* S HP:Beaten MV:Strong>
kill human
You pierce *Zhai*'s body.

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
kill human
You barely pierce *Zhai*'s body.
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
kill human
kill human
You do the best you can!
*Zhai* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
nar crit
kill human
kill human
kill human
A Dhai'mon trolloc tickles Zhai's body with his crush.
A huge darkhound joins a Dhai'mon trolloc's fight!
A huge darkhound barely tickles Zhai's right leg with its hit.
A Dhai'mon trolloc tickles Zhai's right leg with his crush.
You pierce *Zhai*'s head.
The blight bear tries to hit Rig, but he deflects the blow.
You do the best you can!

* S HP:Beaten MV:Full - Zhai: Critical>
You narrate 'crit'

* S HP:Beaten MV:Full - Zhai: Critical>
You do the best you can!
Rig sends the blight bear sprawling with a powerful bash!

* S HP:Beaten MV:Full - Zhai: Critical>
nar zhai
You do the best you can!
*Zhai* leaves south riding a warhorse.

kill human
* S HP:Beaten MV:Full>
kill human
They aren't here.

* S HP:Beaten MV:Full>
You narrate 'zhai'

* S HP:Beaten MV:Full>
They aren't here.

* S HP:Beaten MV:Full>
s
They aren't here.
Rig assumes an offensive striking posture.

* S HP:Beaten MV:Full>
kill human
The Blight
[ obvious exits: N S ]
North: Rig the Master Havoc is here, fighting the blight bear.
A spotted horse wanders skittishly around here.

* S HP:Beaten MV:Full>
They aren't here.

* S HP:Beaten MV:Full>
s
kill human
kill human
The Blight
[ obvious exits: N E S ]
North: A spotted horse wanders skittishly around here.

* S HP:Beaten MV:Full>
s
They aren't here.
Rig narrates 'nod'

* S HP:Beaten MV:Full>
kill human
They aren't here.

* S HP:Beaten MV:Full>
The Blight
[ obvious exits: N E S W ]
East: A small stick is lying on the ground here.

kill human
* S HP:Beaten MV:Full>
They aren't here.

* S HP:Beaten MV:Full>
s
They aren't here.

* S HP:Beaten MV:Full>
kill human
The Blight
[ obvious exits: N E ]

o S HP:Beaten MV:Full>
where
They aren't here.

o S HP:Beaten MV:Full>
e
Players in your Zone
--------------------
Kharix - The Blight
Rig - The Blight

o S HP:Beaten MV:Full>
The Blight
[ obvious exits: N E S W ]
*Alaina* is standing here.

* S HP:Beaten MV:Full>
n
kill human
The Blight
[ obvious exits: N E S W ]
A small stick is lying on the ground here.

s
* S HP:Beaten MV:Full>
kill human
kill human
They aren't here.

* S HP:Beaten MV:Full>
The Blight
[ obvious exits: N E S W ]
*Alaina* is standing here.

* S HP:Beaten MV:Full>
You try to pierce *Alaina*, but she parries successfully.

* S HP:Beaten MV:Full - Alaina: Beaten>
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Beaten>
nar alaina
look
*Alaina* tries to slice you, but you parry successfully.
You barely pierce *Alaina*'s left arm.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!
You narrate 'alaina'

* S HP:Beaten MV:Full - Alaina: Beaten>
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
*Alaina* is here, fighting YOU!
Rig has arrived from the west.

* S HP:Beaten MV:Full - Alaina: Beaten>

You tickle *Alaina*'s right foot with your pierce.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!
Rig leaves south.

* S HP:Beaten MV:Full - Alaina: Beaten>
nar hag
A shrill piercing scream reverberates through the area.
You narrate 'hag'

* S HP:Beaten MV:Full - Alaina: Beaten>
nar e s orch

Rig has arrived from the south.

* S HP:Beaten MV:Full - Alaina: Beaten>
You narrate 'e s orch'
Rig slices *Alaina*'s right arm very hard.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!

* S HP:Beaten MV:Full - Alaina: Beaten>
nar ent

Rig slices *Alaina*'s body very hard.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!
You barely pierce *Alaina*'s body.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You narrate 'ent'

kill human
* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You pierce *Alaina*'s left arm.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You do the best you can!

kill human
* S HP:Beaten MV:Full - Alaina: Critical>

You pierce *Alaina*'s body hard.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!

* S HP:Beaten MV:Full - Alaina: Critical>

Rig sends *Alaina* sprawling with a powerful bash!
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You pierce *Alaina*'s body.
*Alaina* panics, and attempts to flee!
*Alaina* tries to flee, but is too exhausted!
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
You do the best you can!

* S HP:Beaten MV:Full - Alaina: Critical>
kill human
Rig slices *Alaina*'s body extremely hard.
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Alaina*'s death cry.
They aren't here.

* S HP:Beaten MV:Full>
scalp corpse
get all corpse
TICK IN 5 SECONDS.

Rig gets four gold crowns from the corpse of Alaina.
Rig gets seventeen copper pennys from the corpse of Alaina.
Rig gets a strange fruit from the corpse of Alaina.
Rig gets a pair of lissome leather boots with metal capped toes from the corpse of Alaina.
Rig gets a set of riveted chainmail leggings from the corpse of Alaina.
Rig gets a belt with a buckle of cuendillar from the corpse of Alaina.
Rig gets a scimitar with a hilt of twisted iron from the corpse of Alaina.
Rig gets a silver Kandori wristcuff from the corpse of Alaina.
Rig gets a silver Kandori wristcuff from the corpse of Alaina.
Rig gets a sturdy pair of full leather gauntlets from the corpse of Alaina.
Rig gets a pair of riveted chainmail sleeves from the corpse of Alaina.
Rig gets an earthen brown mantle from the corpse of Alaina.
Rig gets a tunic of finely-crafted chain from the corpse of Alaina.
Rig gets a rimmed round helmet from the corpse of Alaina.
Rig gets a gold ring delicately carved with ivy from the corpse of Alaina.
Rig gets a gold ring delicately carved with ivy from the corpse of Alaina.

* S HP:Beaten MV:Full>
You lean over and sever the bloody head from the corpse of Alaina.
Rig narrates 'nice'

* S HP:Beaten MV:Full>
The corpse of Alaina seems to be empty.

* S HP:Beaten MV:Full>
Rig stops using an oddly curved greatsword.

* S HP:Beaten MV:Full>

Rig draws a shiny copper dagger from a jeweled wristcuff with a flash of steel.

* S HP:Beaten MV:Full>

Rig sheathes a shiny copper dagger into a jeweled wristcuff.

l
* S HP:Beaten MV:Full>

Rig wields an oddly curved greatsword in a two-handed grip.

* S HP:Beaten MV:Full>
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
The corpse of Alaina is lying here.
Rig the Master Havoc is standing here.
*Zhai* has arrived from the south, riding a |1|.warhorse.
Rig leaves east.
You follow Rig.

The Blight
[ obvious exits: N S W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Full>

Rig leaves south.
You follow Rig.

Path to Tarwin's Gap
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Full>

Rig leaves south.
You follow Rig.

Path to Tarwin's Gap
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Strong>

Rig leaves east.
You follow Rig.

Edge of the Foothills
[ obvious exits: N E W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Strong>
kill human
They aren't here.

* S HP:Beaten MV:Strong>

Rig leaves west.
You follow Rig.

Path to Tarwin's Gap
[ obvious exits: N E S W ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Strong>

Rig leaves west.
You follow Rig.

Edge of the Foothills
[ obvious exits: N E ]
Rig the Master Havoc is standing here.
A raven is visible flying high in the sky.

* S HP:Beaten MV:Strong>
zhai is now your primary target.

Rig leaves north.
You follow Rig.

Near the Foothills
[ obvious exits: N E S ]
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Strong>
where

Rig leaves north.
You follow Rig.

The Blight
[ obvious exits: N E S W ]
The corpse of Alaina is lying here.
Rig the Master Havoc is standing here.

* S HP:Beaten MV:Strong>
Players in your Zone
--------------------
Kharix - The Blight
Rig - The Blight
You catch a faint scent of a horse nearby.
*Zhai* has arrived from the west, riding a |1|.warhorse.
Rig slices *Zhai*'s left arm hard.

* S HP:Beaten MV:Strong>
kill zhai
kill zhai
kill zhai
kill zhai
You pierce *Zhai*'s right leg.
*Zhai* panics, and attempts to flee!

* S HP:Beaten MV:Strong - Rig: Wounded - Zhai: Critical>
kill zhai
You do the best you can!
*Zhai* leaves north riding a warhorse.

* S HP:Beaten MV:Strong>
They aren't here.

* S HP:Beaten MV:Strong>
They aren't here.
*Zhai* has arrived from the north, riding a |2|.warhorse.
Rig slices *Zhai*'s body.
*Zhai* panics, and attempts to flee!

* S HP:Beaten MV:Strong>
kill zhai
You barely pierce *Zhai*'s left hand.

* S HP:Beaten MV:Strong - Rig: Wounded - Zhai: Critical>
kill zhai
kill zhai

You tickle *Zhai*'s body with your pierce.
Rig slices *Zhai*'s right leg hard.
*Zhai* is mortally wounded, and will die soon, if not aided.

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

kill zhai
* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
kill zhai
kill zhai
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
kill zhai
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
You do the best you can!

* S HP:Beaten MV:Strong - Zhai: Critical>
kill zhai
You pierce *Zhai*'s body hard.
*Zhai* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zhai*'s death cry.
They aren't here.

thack
Posts: 18
Joined: Tue Sep 27, 2016 3:45 pm

Re: Fail!

Post by thack » Wed Apr 05, 2017 12:01 pm

o HP:Beaten MV:Full > l
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Pharazon the Ramshorned Trolloc is standing here.
A spawner moves with a heavy shuffle as it goes about its dark labors.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion

o HP:Beaten MV:Full > whe

Pharazon leaves east.
You follow Shzrei.

The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Pharazon the Ramshorned Trolloc is standing here.
A spawner moves with a heavy shuffle as it goes about its dark labors.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
A raven is visible flying high in the sky.

o HP:Beaten MV:Full > Players in your Zone
--------------------
Thack - The Caemlyn Road
Pharazon - The Caemlyn Road
Shzrei - The Caemlyn Road
You catch a smell of horses nearby.

o HP:Beaten MV:Full > scan east
A long-eared rabbit is here, looking quite sick.

o HP:Beaten MV:Full > scan west

You follow Shzrei.

The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Pharazon the Ramshorned Trolloc is standing here.
A spawner moves with a heavy shuffle as it goes about its dark labors.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
A long-eared rabbit is here, looking quite sick.

o HP:Beaten MV:Full > A raven is visible flying high in the sky.

o HP:Beaten MV:Full >
*Tarn* has arrived from the west, riding a |1|.wild stallion.

* HP:Beaten MV:Full > l

*Tarn* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Tarn: Healthy > You blast *Tarn*'s body.
*Tarn* tickles your left hand with his blast.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
*Tarn* is here, fighting YOU!, riding a |1|.wild stallion.
A long-eared rabbit is here, looking quite sick.

* HP:Beaten MV:Full - Tarn: Scratched > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ratched >


You flee head over heels.
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
Multiple possible map positions after fleeing. Guessing...
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
*Nettle* is standing here, riding a |1|.gray palfrey.
*Nettle* is surrounded by a shimmering white aura!
A crow is here flying around.
*Cassidy* is standing here, riding a |2|.bloodstock stallion.
*Cassidy* is surrounded by a shimmering white aura!
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalryman is here, riding a |5|.roan charger.
An Andoran cavalryman is here, riding a |6|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |7|.warhorse.

* HP:Beaten MV:Full >
*Nettle* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


na tarn
* HP:Beaten MV:Full - Nettle: Battered > w
A cavalry officer barely lances your body.
You wish that your wounds would stop BLEEDING so much!

A cavalry officer bellows '_JhvW jzB LNcr dTahp _WLvZ [Yv XPBl _LPcmK?T'
You narrate 'tarn'

* HP:Beaten MV:Full - Nettle: Battered > w
No way! You're fighting for your life!

* HP:Beaten MV:Full - Nettle: Battered > A cavalry officer tickles your left leg with his lance.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
You try to blast *Nettle*, but she parries successfully.
*Nettle* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Cassidy* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Full - Nettle: Battered > f
s
w
PANIC! You couldn't escape!

* HP:Critical MV:Full - Nettle: Battered > No way! You're fighting for your life!

* HP:Critical MV:Full - Nettle: Battered > No way! You're fighting for your life!

* HP:Critical MV:Full - Nettle: Battered > f
PANIC! You couldn't escape!

* HP:Critical MV:Full - Nettle: Battered >
*Tarn* has arrived from the west, riding a |8|.wild stallion.

* HP:Critical MV:Full - Nettle: Battered > f
You panic and attempt to flee!


A cavalry soldier tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A cavalry officer barely lances your body.
You wish that your wounds would stop BLEEDING so much!



You feel the Weave of the Wheel loosen from you.
An unseen force smashes the last bit of life from your battered body.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Shzrei.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]

Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Fail!

Post by Kharix » Mon Apr 10, 2017 5:28 am

Southern Wharf
[ obvious exits: N E S ]
North: A man is here.
East: *Ekko* is standing here.
South: A crow is here flying around.
The corpse of a wild stallion is lying here.
Shzrei the Myrddraal is standing here.
A man meanders here, quietly speaking to himself.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Hurt MV:Full>

Shzrei starts riding a shadow stallion.

* S HP:Hurt MV:Full>
hide
backstab h.ekko
You attempt to hide yourself.

* S HP:Hurt MV:Full>
e
hide
backstab h.ekko
Backstab who?

* S HP:Hurt MV:Full>
Southharbor
[ obvious exits: N E W ]
East: *Ekko* is standing here.
West: Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion

* S HP:Hurt MV:Full>
You attempt to hide yourself.

* S HP:Hurt MV:Full>
Backstab who?

* S HP:Hurt MV:Full>
e
hide
backstab h.ekko
Southern Wharf
[ obvious exits: N S W ]
North: The fishmonger is here, hoping to buy your catch.
*Ekko* is standing here.
A woman goes about her daily business here.
A smartly dressed man ambles about here.

* S HP:Hurt MV:Full>
You attempt to hide yourself.

You silently approach your victim...

*
*Ekko* opens the Heavydoor.

=
*Ekko* leaves west.

*
Backstab who?
Rig has arrived from the west.

* S HP:Hurt MV:Full>
w
hide
backstab h.ekko
Southharbor
[ obvious exits: N E W ]
East: Rig the Master Havoc is standing here mending a weapon.
West: You sense a hidden life form in the area...

* S HP:Hurt MV:Full>
You attempt to hide yourself.

* S HP:Hurt MV:Full>
Backstab who?

* S HP:Hurt MV:Full>

Rig has arrived from the east.

* S HP:Hurt MV:Full>

Rig leaves west.

* S HP:Hurt MV:Full>
w
hide
backstab h.ekko
Southern Wharf
[ obvious exits: N E S ]
North: A man is here.
South: A crow is here flying around.
The corpse of a wild stallion is lying here.
Rig the Master Havoc is standing here mending a weapon.
*Ekko* is here, fighting Shzrei.
Shzrei the Myrddraal is here, fighting Ekko, riding a |1|.shadow stallion
A man meanders here, quietly speaking to himself.

* S HP:Hurt MV:Full>
*Ekko* leaves south.
You attempt to hide yourself.

* S HP:Hurt MV:Full>
Backstab who?

* S HP:Hurt MV:Full>
kill ekko
kill ekko
They aren't here.

s
* S HP:Hurt MV:Full>
kill ekko
They aren't here.
Rig leaves south.

* S HP:Hurt MV:Full>
South-Western Gatehouse
[ obvious exits: N ]
North: Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
A thin belt with a beautifully carved buckle of white stone lies here.
A shining steel breastplate lies here gleaming in the light.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A draught of a strange bubbling liquid has been left here.
A slip of paper has been carelessly dropped upon the ground. [2]
A long sword with a wicked curve and a hilt of bone lies here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of steel-plated vambraces lie here.
Multiple fiery opals woven into a choker shimmer on the ground here. [2]
A silver ring on the ground catches your eye. [2]
A fine-grained oilstone lies upon the ground.
A water skin made from dried human flesh lies here.
A black pair of soft, silver-tooled boots lie on the ground.
A pair of breeches in shades of earth and rock disappear into the ground.
A small purse is here.
A brightly-colored sash lies here, in a heap.
A clear dagger resembling an enormous curved fang catches your eye.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A bright red robe lies crumpled in a heap.
A tunic made of bearskin has been dropped here.
Silver snowflakes of Kandori design are linked into a delicate, glistening chain. [2]
A small piece of fabric blends in with the ground here.
A jade ring is here, an ancient symbol of nobility. [2]
A mirrored lantern has been left here.
The corpse of Royce is lying here.
Rig the Master Havoc is here, fighting Ekko mending a weapon.
*Ekko* is here, fighting Rig.
A crow is here flying around.
A black crow is here, watching.

* S HP:Hurt MV:Full>
You try to pierce *Ekko*, but he parries successfully.
Rig closes the Heavydoor.

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>

A crow now follows Ekko.
A crow now follows Ekko.
*Ekko* panics, and attempts to flee!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
The Heavydoor is closed.
Heavydoor is now set as door1

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he parries successfully.
You pierce *Ekko*'s left leg very hard.
*Ekko* tries to pierce Rig, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig narrates 'in heavydoor'

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* stops using an embroidered, cotton shoulder bag.
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
TICK IN 5 SECONDS.
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
*Ekko* drops an embroidered, cotton shoulder bag.
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor

You try to pierce *Ekko*, but he deflects the blow.

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!
The Heavydoor is opened from the other side.
Rig closes the Heavydoor.

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.
Rig tries to hack *Ekko*, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
It's already closed!
The Heavydoor is opened from the other side.
Rig closes the Heavydoor.

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
You try to pierce *Ekko*, but he dodges the attack.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

close Heavydoor
* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Full - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
close Heavydoor
*Ekko* swiftly dodges your attempt to pierce him.
*Ekko* tries to pierce Rig, but he deflects the blow.
Rig tries to hack *Ekko*, but he parries successfully.
Your eyes feel less protected.
Timer now at 79 secs.
*Ekko* panics, and attempts to flee!
It's already closed!
Rig narrates 'in'

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!
The Heavydoor is opened from the other side.
Rig closes the Heavydoor.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Shzrei narrates 'cant get in'
*Ekko* avoids being bashed by Rig who loses his balance and falls!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
You try to pierce *Ekko*, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
The Heavydoor is opened from the other side.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Rig tries to hack *Ekko*, but he deflects the blow.
*Ekko* swiftly dodges your attempt to pierce him.
*Ekko* tries to pierce Rig, but he parries successfully.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!
The Heavydoor is opened from the other side.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig narrates 'come in now'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Rig tries to hack *Ekko*, but he parries successfully.
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he parries successfully.
You try to pierce *Ekko*, but he parries successfully.
*Ekko* pierces Rig's right arm.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!
Shzrei narrates 'open it once'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Rig tries to hack *Ekko*, but he dodges the attack.
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Rig tries to hack *Ekko*, but he deflects the blow.
*Ekko* swiftly dodges your attempt to pierce him.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
*Ekko* panics, and attempts to flee!
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Rig tries to hack *Ekko*, but he deflects the blow.
You try to pierce *Ekko*, but he dodges the attack.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
Rig opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

*Ekko* swiftly dodges your attempt to pierce him.
*Ekko* tries to pierce Rig, but he deflects the blow.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
*Ekko* has lost his link.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

*Ekko* avoids being bashed by Rig who loses his balance and falls!
*Ekko* panics, and attempts to flee!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he deflects the blow.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
nar come
open Heavydoor
You narrate 'come'
Rig narrates 'lol'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Ok.
Rig narrates 'lost link'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
nar fast

*Ekko* has reconnected.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
Rig tries to hack *Ekko*, but he deflects the blow.
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he deflects the blow.
You narrate 'fast'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

Rig narrates 'come in'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

Rig closes the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
close Heavydoor
It's already closed!
Shzrei narrates 'spamming s'

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor

Rig tries to hack *Ekko*, but he parries successfully.
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.
*Ekko* panics, and attempts to flee!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he dodges the attack.
*Ekko* tries to pierce Rig, but he deflects the blow.
It's already closed!
Rig narrates 'berk'

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
You try to pierce *Ekko*, but he dodges the attack.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>

*Ekko* opens the Heavydoor.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
close Heavydoor
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor

You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!
*Ekko* avoids being bashed by Rig who loses his balance and falls!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he parries successfully.
*Ekko* panics, and attempts to flee!
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
You try to pierce *Ekko*, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
You try to pierce *Ekko*, but he deflects the blow.
*Ekko* tries to pierce Rig, but he deflects the blow.
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor

*Ekko* opens the Heavydoor.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* tries to pierce Rig, but he deflects the blow.
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
Rig tries to hack *Ekko*, but he parries successfully.
You try to pierce *Ekko*, but he parries successfully.
*Ekko* tries to pierce Rig, but he deflects the blow.
*Ekko* opens the Heavydoor.
Ok.
*Ekko* avoids being bashed by Rig who loses his balance and falls!

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Rig: Scratched - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.
Shzrei gallantly rescues Rig!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* barely pierces Shzrei's body.
*Ekko* opens the Heavydoor.
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* pierces Shzrei's body.
You try to pierce *Ekko*, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!
Shzrei sends *Ekko* sprawling with a powerful bash!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
Shzrei blasts *Ekko*'s left arm into bloody fragments!
You pierce *Ekko*'s right leg very hard.
You try to pierce *Ekko*, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Wounded>
It's already closed!
Rig hacks *Ekko*'s right leg into bloody fragments!
*Ekko* panics, and attempts to flee!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!
Shzrei narrates 'hit'

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Battered>
Rig hacks *Ekko*'s body into bloody fragments!
*Ekko* panics, and attempts to flee!
Shzrei blasts *Ekko*'s body into bloody fragments!
*Ekko* panics, and attempts to flee!
You pierce *Ekko*'s left leg into bloody fragments!
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Beaten>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Beaten>
close Heavydoor
Shzrei blasts *Ekko*'s body into bloody fragments!
*Ekko* panics, and attempts to flee!
You pierce *Ekko*'s body very hard.
*Ekko* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.
Shzrei nods in agreement.

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
close Heavydoor
Rig tries to hack *Ekko*, but he parries successfully.
*Ekko* barely pierces Shzrei's right leg.
Shzrei tries to blast *Ekko*, but he parries successfully.
*Ekko* swiftly dodges your attempt to pierce him.
Malfeasor, the twin bladed scythe of blood ebony of Shzrei begins to glow...
*Ekko* opens the Heavydoor.
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
*Ekko* opens the Heavydoor.
Ok.

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* tries to pierce Shzrei, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
close Heavydoor
A rugged traveller bellows '\ mbPl hbq[]vLKQGb sH j[^vuoX_ `Px iO QTrbE_I wt_k yd uEK mFoFe b@RsX'
A rugged traveller bellows 'H[u JaSbyD^RrSQ KJ ?l\ tbzj `l Quc bIzletoKE VBJm MA y_ FH _k]PJ \?kNIer'
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
Rig tries to hack *Ekko*, but he parries successfully.
*Ekko* barely pierces Shzrei's right leg.
Shzrei tries to blast *Ekko*, but he deflects the blow.
*Ekko* swiftly dodges your attempt to pierce him.
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* tries to pierce Shzrei, but he parries successfully.
*Ekko* swiftly dodges your attempt to pierce him.
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
Rig tries to hack *Ekko*, but he parries successfully.
*Ekko* barely pierces Shzrei's body.
*Ekko* swiftly dodges your attempt to pierce him.
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* opens the Heavydoor.
Ok.

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
*Ekko* pierces Shzrei's body.
*Ekko* opens the Heavydoor.
Ok.
Shzrei sends *Ekko* sprawling with a powerful bash!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

close Heavydoor
* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
close Heavydoor
It's already closed!

* S HP:Hurt MV:Fresh - Shzrei: Beaten - Ekko: Critical>
Rig hacks *Ekko*'s left leg into bloody fragments!
*Ekko* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ekko*'s death cry.
It's already closed!
Rig gets a water skin from the corpse of Ekko.
Rig gets a black pair of silver-tooled boots from the corpse of Ekko.
Rig gets a pair of earthen colored breeches from the corpse of Ekko.
Rig gets a belt bearing a dragon worked in silver from the corpse of Ekko.
Rig gets a long pine javelin from the corpse of Ekko.
Rig gets an ebony shield inlaid with an onyx fang from the corpse of Ekko.
Rig gets a jeweled wristcuff from the corpse of Ekko.
Rig gets a jeweled wristcuff from the corpse of Ekko.
Rig gets a pair of dark gloves from the corpse of Ekko.
Rig gets a set of cloth sleeves from the corpse of Ekko.
Rig gets a surcoat with exquisite embroidery from the corpse of Ekko.
Rig gets a bearskin tunic from the corpse of Ekko.
Rig gets a shimmering pendant of obsidian from the corpse of Ekko.
Rig gets a shimmering pendant of obsidian from the corpse of Ekko.
Rig gets a camouflaged hood from the corpse of Ekko.
Rig gets a gold ring from the corpse of Ekko.
Rig gets a gold ring from the corpse of Ekko.
Rig gets an oilstone from the corpse of Ekko.
Rig gets a crystal lightstick from the corpse of Ekko.

Rig narrates 'firetruck YEA'
Rig narrates 'I AM HAPPY AS firetruck NOW'
Rig narrates 'THTS WHAT YOU GET FOR STABBING ME!'

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Mon Apr 10, 2017 5:32 am

lol @ my narrates of victory

eviscerator
Posts: 100
Joined: Wed Mar 25, 2015 1:29 am

Re: Fail!

Post by eviscerator » Mon Apr 10, 2017 8:09 am

Well played.

Errtu

Re: Fail!

Post by Errtu » Mon Apr 10, 2017 3:36 pm

het told me he had 4 hps!

Your bash at *Vash* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
cmp
1

You slice *Vash*'s body hard.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [change mood berserk]
Mood changed to: Berserk

1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
You slice *Vash*'s body.
[k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
[k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
[k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
You slice *Vash*'s body very hard.
[k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
[k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > You try to slice *Vash*, but he deflects
the blow.
[k vash]
Ok.
*Vash* panics, and attempts to flee!

1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > [k vash]
Ok.

1
* R S HP:Critical DP:Bursting MV:Full - Vash: Critical > *Vash* tries to hack you, but you parry
successfully.
You gaze deeply into the soul of *Vash*.
Your gaze failed to paralyze your victim.
You slice *Vash*'s left leg hard.
[k vash]
Ok.
*Vash* leaves south riding a warhorse.

1
1
* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

1
* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

1
1
* R S HP:Critical DP:Full MV:Full >
[k vash]
They aren't here.

1
1
* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

cb
* R S HP:Critical DP:Full MV:Full >
cb
[k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

cb
* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

cb
* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R S HP:Critical DP:Full MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R S HP:Critical DP:Full MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

s
* R S HP:Critical DP:Full MV:Full >
1
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R S HP:Critical DP:Full MV:Full >
Well-worn Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
w
1
Well-worn Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.

* R S HP:Critical DP:Full MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Full MV:Full >
yel lies!
w
1
You bellow 'lies!'

* R S HP:Critical DP:Bursting MV:Fresh > Thick Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full >
[k vash]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full >
cw
sc
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R S HP:Critical DP:Bursting MV:Full > You have 45(407) hit, 142(142) dark power and 282(283)
movement points.
You have scored 108750501 experience points and 99 quest points.
You need 1727068862 exp to level and 101 qp to rank.
You have acquired 501 alt qps to date.
You have amassed 119 Turn points to date.
You have played 157 days and 17 hours (real time).
This ranks you as Ghraak the Cor'sam [Myrddraal 2] (Level 51).
You are standing.

* R S HP:Critical DP:Bursting MV:Full >
n
1

Vash bellows '1!!!!'

* R S HP:Critical DP:Bursting MV:Full > Thick Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R S HP:Critical DP:Bursting MV:Full >
[k vash]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full >
e
1
Thick Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full > [k vash]
They aren't here.

x
* R S HP:Critical DP:Bursting MV:Full >
w
[exits ]
Obvious exits:
East - Thick Woods
South - Well-worn Path
West - Thick Woods

1
* R S HP:Critical DP:Bursting MV:Full >
Thick Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R S HP:Critical DP:Bursting MV:Full > [k vash]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full >
w
x
1
Thick Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full > [exits ]
Obvious exits:
East - Thick Woods
South - Thick Forest
West - Well-worn Path

* R S HP:Critical DP:Bursting MV:Full >
[k vash]
They aren't here.

w
* R S HP:Critical DP:Bursting MV:Full >
x
Well-worn Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full > [exits ]
Obvious exits:
North - Under the Boughs
East - Thick Woods
South - Well-worn Path
West - Well-worn Path

* R S HP:Critical DP:Bursting MV:Full >

Pharazon tells you 'if ida been wielding he woulda died'

* R S HP:Critical DP:Bursting MV:Full >
n
Under the Boughs
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R S HP:Critical DP:Bursting MV:Full >
n
x
Under the Boughs
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full > [exits ]
Obvious exits:
East - Deeper In the Woods
South - Under the Boughs
West - Under the Boughs

* R S HP:Critical DP:Bursting MV:Full >
e
x
Deeper In the Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full > [exits ]
Obvious exits:
North - Deeper In the Woods
East - Deeper In the Woods
West - Under the Boughs

* R S HP:Critical DP:Bursting MV:Full >
x
a
a
[exits ]
Obvious exits:
North - Deeper In the Woods
East - Deeper In the Woods
West - Under the Boughs

* R S HP:Critical DP:Bursting MV:Full > [k human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full >
[k human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full >
x
[exits ]
Obvious exits:
North - Deeper In the Woods
East - Deeper In the Woods
West - Under the Boughs

* R S HP:Critical DP:Bursting MV:Full >
n
Deeper In the Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R S HP:Critical DP:Bursting MV:Full >
a
a
[k human]
They aren't here.

e
* R S HP:Critical DP:Bursting MV:Full > [k human]
They aren't here.

* R S HP:Critical DP:Bursting MV:Full >
n
Deeper In the Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A creek flows slowly here between its banks.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Critical DP:Bursting MV:Full >
Small Camp Among the Trees
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Pharazon is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Vash* is standing here mending a weapon, riding a warhorse.
A striking woman stands here, seemingly ageless.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!
*Vash* tries to hack you, but you parry successfully.

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
s
f
f
No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Full - Vash: Critical >
An Aes Sedai joins Vash's fight!
An Aes Sedai's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by an Aes Sedai is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Tue Apr 11, 2017 3:18 am

* HP:Beaten MV:Weary > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Rig* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
*Rig* tries to hack you, but you deflect the blow.

[bash h.dark] - Rig: Critical >

*
*Rig* tries to hack you, but you parry successfully.
A Dha'vol trolloc joins Rig's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

=
Your bash at *Rig* sends him sprawling!
*Rig* panics, and attempts to flee!

* HP:Beaten MV:Weary - Rig: Critical >
A hooded myrddraal slashes your body.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc tries to crush you, but you parry successfully.
You slash *Rig*'s body very hard.

* HP:Beaten MV:Weary - Rig: Critical > f
You panic and attempt to flee!

k dark
k dark
k dark
You flee head over heels.
Under the Big Tree
The earth is hollowed under the big tree, making it possible to stand here.
It has no walls, like in a room, but is shaped more like a den of some
sort. The floor is covered with dead grass and there are some very small
tunnels running off in various directions. The only exit is east, out into
the forest.
[ obvious exits: E ]
They aren't here.

* HP:Beaten MV:Weary > They aren't here.
*Rig* has arrived from the east.

* HP:Beaten MV:Weary > You try to slash *Rig*, but he deflects the blow.

* HP:Beaten MV:Weary - Rig: Critical > k dark
k dark
*Rig* tries to hack you, but you deflect the blow.
You try to slash *Rig*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
Rig assumes a defensive striking posture.

* HP:Beaten MV:Weary - Rig: Critical > You do the best you can!

* HP:Beaten MV:Weary - Rig: Critical > close
y

*Rig* panics, and attempts to flee!

* HP:Beaten MV:Weary - Rig: Critical > y
Close what?

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
Ok.

y
* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > k dark
You do the best you can!

* HP:Beaten MV:Weary - Rig: Critical > change mood brave
g

*Rig* tries to hack you, but you parry successfully.
You try to slash *Rig*, but he deflects the blow.
*Rig* opens the deadroots.

* HP:Beaten MV:Weary - Rig: Critical > Mood changed to: Brave

[bash ] - Rig: Critical >

y
g
=
*Rig* panics, and attempts to flee!

Cancelled.
[close deadroots]
Ok.

[bash ] - Rig: Critical >

*
*Rig* tries to hack you, but you parry successfully.

+
*Rig* opens the deadroots.

=
Your bash at *Rig* sends him sprawling!
*Rig* panics, and attempts to flee!

* HP:Beaten MV:Weary - Rig: Critical > change posture offensive
Posture changed to: Offensive

y
* HP:Beaten MV:Weary - Rig: Critical >
You slash *Rig*'s body hard.
*Rig* panics, and attempts to flee!

y
* HP:Beaten MV:Weary - Rig: Critical > y
[close deadroots]
Ok.

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

y
* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > y
[close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > remove sword
draw
[close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > You stop using a heron marked longsword.

* HP:Beaten MV:Weary - Rig: Critical > You try to quietly draw a curved clear dagger from a dark riding cape of mottled brown.
*Rig* opens the deadroots.

* HP:Beaten MV:Weary - Rig: Critical > y

*Rig* hacks your body.
You pierce *Rig*'s right arm hard.
*Rig* panics, and attempts to flee!

y
* HP:Beaten MV:Weary - Rig: Critical > y
[close deadroots]
Ok.

* HP:Beaten MV:Weary - Rig: Critical > y
You try to pierce *Rig*, but he parries successfully.
[close deadroots]
It's already closed!

y
* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

y
* HP:Beaten MV:Weary - Rig: Critical > y
[close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > y
[close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > y
y
y
[close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > You try to pierce *Rig*, but he deflects the blow.
[close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > change mood wimpy
change posture defensive
Mood changed to: Wimpy

* HP:Beaten MV:Weary - Rig: Critical > You try to pierce *Rig*, but he deflects the blow.
Posture changed to: Defensive

sheath
wield sword
* HP:Beaten MV:Weary - Rig: Critical > h
You sheath a curved clear dagger into a dark riding cape of mottled brown.

* HP:Beaten MV:Weary - Rig: Critical > You wield a heron marked longsword.

[bash h.dark] - Rig: Critical >

-
You dodge a bash from *Rig* who loses his balance and falls!


As *Rig* avoids your bash, you topple over and fall to the ground!
*Rig* panics, and attempts to flee!

* HP:Beaten MV:Weary - Rig: Critical > stand
y
y
Do you not consider fighting as standing?

* HP:Beaten MV:Weary - Rig: Critical > [close deadroots]
It's already closed!

* HP:Beaten MV:Weary - Rig: Critical > h
[close deadroots]
It's already closed!

You try to slash *Rig*, but he parries successfully.
[bash h.dark]

=
You dodge a bash from *Rig* who loses his balance and falls!

=
Your bash at *Rig* sends him sprawling!
*Rig* panics, and attempts to flee!

* HP:Beaten MV:Weary - Rig: Critical > change mood brave
Mood changed to: Brave

change posture offensive
* HP:Beaten MV:Weary - Rig: Critical > Posture changed to: Offensive

remove sword
draw
* HP:Beaten MV:Weary - Rig: Critical > You stop using a heron marked longsword.

* HP:Beaten MV:Weary - Rig: Critical > You try to quietly draw a curved clear dagger from a dark riding cape of mottled brown.

* HP:Beaten MV:Weary - Rig: Critical >
You pierce *Rig*'s right arm very hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Rig*'s death cry.

* HP:Beaten MV:Weary > scalp
You lean over and sever the bloody head from the corpse of Rig.

* HP:Beaten MV:Weary > change mood wimpy
Mood changed to: Wimpy

change posture defensive
* HP:Beaten MV:Weary > Posture changed to: Defensive

* HP:Beaten MV:Weary > get all corpse
open deadroots
e
e
You get a pair of lissome leather boots with metal capped toes from the corpse of Rig.
You get a pair of thick, gold-plated greaves from the corpse of Rig.
You get a skin of human flesh from the corpse of Rig.
You get a belt bearing a dragon worked in silver from the corpse of Rig.
You get Al'Akir's Despair, the bronze-headed voulge of the Malkieri from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a jeweled wristcuff from the corpse of Rig.
You get a sturdy pair of full leather gauntlets from the corpse of Rig.
You get a pair of riveted chainmail sleeves from the corpse of Rig.
You get an embroidered, cotton shoulder bag from the corpse of Rig.
You get a pelt of black wolfskin matted with blood from the corpse of Rig.
You get a tunic of finely-crafted chain from the corpse of Rig.
You get a shimmering chain of gold from the corpse of Rig.
You get a shimmering chain of gold from the corpse of Rig.
You get a strange, insectoid helm from the corpse of Rig.
You get a gold ring delicately carved with ivy from the corpse of Rig.
You get a gold ring delicately carved with ivy from the corpse of Rig.
You get an oilstone from the corpse of Rig.

* HP:Beaten MV:Weary > The deadroots is opened from the other side.
It's already open!

* HP:Beaten MV:Weary > *Mikhan* has arrived from the east.
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Weary > The way west closes quietly.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Weary > rh
e
s
[ride horse]
You start riding him.

* R HP:Beaten MV:Weary > s
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.

* R HP:Beaten MV:Weary > The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Weary > On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Shzrei* is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.
A green woodpecker is visible flying high in the sky.

* R HP:Beaten MV:Weary > e
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten MV:Weary > s
s
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Weary > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A large wooden catapult has been erected here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten MV:Weary > w

A strong trolloc tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Weary - a strong trolloc: Scratched > No way! You're fighting for your life!

s
* R HP:Beaten MV:Weary - a strong trolloc: Scratched >
You pierce a strong trolloc's left hand into bloody fragments!

* R HP:Beaten MV:Weary - a strong trolloc: Scratched > No way! You're fighting for your life!

f
* R HP:Beaten MV:Weary - a strong trolloc: Scratched > w

Shzrei bellows 'nice'

You panic and attempt to flee!ong trolloc: Scratched >

s
You flee head over heels.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A large wooden catapult has been erected here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
A snake is crawling through the water here.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten MV:Weary > w
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young and strong buck is here, munching some grass.
A raven has arrived from the north.

* R HP:Beaten MV:Weary > s
Alas, you cannot go that way...

* R HP:Beaten MV:Weary > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A raven has arrived from the north.

* R HP:Beaten MV:Weary > s
s
s
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Weary > s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Weary > s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the north.


Jerks :p got mikhan rig again and harambe inside anyways later!

Shzrei
Posts: 160
Joined: Sat May 02, 2015 7:52 am

Re: Fail!

Post by Shzrei » Tue Apr 11, 2017 4:01 am

and left my jerk afk self alive at crit in FD - thanks! awesome kills.

Mikhan
Posts: 181
Joined: Sun Mar 22, 2015 1:55 am

Re: Fail!

Post by Mikhan » Wed Apr 12, 2017 5:36 pm

After 30 minutes of trying to get the 5 pukes dusty to chase past 6w...

* R HP:Hurt SP:Full MV:Full >
A raven caws 'Isabel, Solen are at Burnt Wagons'

* R HP:Hurt SP:Full MV:Full >
The Fal Dara alarm horn sounds loudly.
The flows of fire and earth enhancing your vision have dissipated.

* R HP:Scratched SP:Bursting MV:Fresh >
*Solen* has arrived from below, riding a bloodstock stallion.
*Isabel* has arrived from below, riding a bloodstock stallion.

* R HP:Scratched SP:Bursting MV:Fresh >
*Isabel* tries to hack you, but you deflect the blow.

* R HP:Scratched SP:Bursting MV:Fresh - Isabel: Healthy >
*Solen* tickles your body with his pierce.

* R HP:Scratched SP:Bursting MV:Fresh - Isabel: Healthy >
*Solen* tickles your left leg with his pierce.
You strike *Isabel*'s left arm.
*Solen* tickles your head with his pierce.

ursting MV:Fresh - Isabel: Scratched >
*Isabel* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* pierces your head.
*Isabel* tickles your body with her hack.

* R HP:Hurt SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* pierces your left arm.
*Isabel* hacks your right foot hard.
Your white aura has faded.

* R HP:Hurt SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* pierces your body hard.

* R HP:Hurt SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* tries to pierce you, but you deflect the blow.
You try to strike *Isabel*, but she dodges the attack.

* R HP:Hurt SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* tries to pierce you, but you parry successfully.

ng MV:Fresh - Isabel: Scratched >
*Isabel* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* barely pierces your body.
*Isabel* hacks your body.

* R HP:Wounded SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* barely pierces your body.

* R HP:Wounded SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* pierces your left hand hard.
*Isabel* hacks your left foot hard.

* R HP:Wounded SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* pierces your right hand.
*Isabel* hacks your right leg hard.

* R HP:Wounded SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* tries to pierce you, but you deflect the blow.
You barely strike *Isabel*'s body.
*Isabel* tries to hack you, but you deflect the blow.

* R HP:Wounded SP:Bursting MV:Fresh - Isabel: Scratched >
*Isabel* says 'u afk?'

* R HP:Wounded SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* tries to pierce you, but you deflect the blow.
You barely strike *Isabel*'s right leg.
*Isabel* hacks your left arm hard.
*Isabel* says 'crap'

* R HP:Battered SP:Bursting MV:Fresh - Isabel: Scratched >
*Darlana* has arrived from below.

* R HP:Battered SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* tries to pierce you, but you deflect the blow.
*Isabel* swiftly dodges your attempt to strike her.
*Isabel* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Bursting MV:Fresh - Isabel: Scratched >
*Solen* pierces your left arm very hard.
*Isabel* tries to hack you, but you deflect the blow.

* R HP:Battered SP:Bursting MV:Fresh - Isabel: Scratched >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Darlana*!

* R HP:Critical SP:Bursting MV:Fresh - Isabel: Scratched >
*Isabel* stops using a gargantuan gilded bastard sword.

rsting MV:Fresh - Isabel: Scratched >
*Darlana* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Solen* tries to pierce you, but you deflect the blow.
*Isabel* draws a dagger from a black wool cape embroidered with a swooping hawk with a flash of steel.
*Isabel* tries to pierce you, but you deflect the blow.


You flee head over heels.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
Failed to correct map position after fleeing.
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Bursting MV:Full >
*Solen* has arrived from above, riding a bloodstock stallion.
*Isabel* has arrived from above, riding a bloodstock stallion.

* R HP:Critical SP:Bursting MV:Full >
*Solen* leaves up riding a bloodstock stallion.
*Isabel* leaves up riding a bloodstock stallion.

* R HP:Critical SP:Bursting MV:Full >
*Solen* has arrived from above, riding a bloodstock stallion.
*Isabel* has arrived from above, riding a bloodstock stallion.

* R HP:Critical SP:Bursting MV:Full >
*Darlana* tries to strike you, but you deflect the blow.

* R HP:Critical SP:Bursting MV:Full - Darlana: Healthy >
You try to strike *Darlana*, but she dodges the attack.
*Darlana* tries to strike you, but you parry successfully.

* R HP:Critical SP:Bursting MV:Full - Darlana: Healthy >
*Isabel* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Bursting MV:Full - Darlana: Healthy >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Darlana devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Apr 12, 2017 5:44 pm

Just mailed you about eq return - really sorry about that. I was zerk and narrated you were afk. Tried to rem sword and disengage bash but by then you ate weaves and were low. When you autofled - sorry total newbish but I thought you were back for a second hence engaged right at the end (as in didn't realise you were crit/autoflee - shouldn't have engaged there).

Anyway no excuses - just apologies.

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