Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Pingar
Posts: 2
Joined: Tue Jun 28, 2016 1:09 pm

Re: Stab Thread

Post by Pingar » Fri Apr 07, 2017 8:10 pm

o HP:Wounded MV:Haggard [Exits:NESU]> *Zanadu* is standing here.
|2|.A black stallion prances about.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> You have 208(408) hit and 23(241) movement points.
You have scored 58377976 experience points and 304 quest points.
You need 122024 exp to level and 96 qp to rank.
You have amassed 63 Turn points to date.
You have played 10 days and 22 hours (real time).
This ranks you as Pingar the Wretched Predator [Ghar'ghael 5] (Level 40).
You are standing.

o HP:Wounded MV:Haggard [Exits:NESU]> Mood changed to: Brave

o HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

o HP:Wounded MV:Haggard [Exits:NESU]> You have 208(408) hit and 23(241) movement points.
You have scored 58377976 experience points and 304 quest points.
You need 122024 exp to level and 96 qp to rank.
You have amassed 63 Turn points to date.
You have played 10 days and 22 hours (real time).
This ranks you as Pingar the Wretched Predator [Ghar'ghael 5] (Level 40).
You are standing.

o HP:Wounded MV:Haggard [Exits:NESU]> |3|.A black stallion prances about.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

* HP:Wounded MV:Haggard [Exits:NESU]> They aren't here.

* HP:Wounded MV:Haggard [Exits:NESU]> You are a 219 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. Base BMI:37
You are carrying 0.0 lbs and wearing 74.7 lbs, light. Total BMI:49
Your base abilities are: Str:19 Int:9 Wil:9 Dex:10 Con:19 SUM:66.
Offensive bonus: 186, Dodging bonus: 17, Parrying bonus: 7, Total defense: 24
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Wounded MV:Haggard [Exits:NESU]> Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Zangief.

Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Stab Thread

Post by Kharix » Mon Apr 10, 2017 5:17 am

Bridge Over the Alindrelle
The river rolls, strong and steady, fifty or more paces below, and for all
its half mile length the bridge flows unsupported from riverbank to island.
The bridge has room and some to spare for ten men to walk abreast. A tall,
bronze-clad gate stands between the bridge and Tar Valon to the east. A
large sign lists the local laws and customs.
[ obvious exits: E W ]
West: |1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An iron lantern hangs from the wall above the gate.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
Shzrei closes the bridgegate.

* S HP:Scratched MV:Fresh>

Kush calls for the bridgegate to be opened.
The bridgegate is opened from the other side.

* S HP:Scratched MV:Fresh>

Shzrei narrates 'he spamm calling'

* S HP:Scratched MV:Fresh>

Rig narrates 'firetrucking mobs'

* S HP:Scratched MV:Fresh>

Shzrei narrates 'wanna hit him?'

* S HP:Scratched MV:Fresh>

Shzrei narrates 'hitting'

* S HP:Scratched MV:Fresh>

The bridgegate closes quietly.
Kush calls for the bridgegate to be opened.
The bridgegate is opened from the other side.

* S HP:Scratched MV:Fresh>
nar i run a stab
hide
backstab h.human
You narrate 'i run a stab'

* S HP:Scratched MV:Fresh>
hide
backstab h.human
e
hide
backstab h.human
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full>
Backstab who?

* S HP:Scratched MV:Full>
You attempt to hide yourself.

* S HP:Scratched MV:Full>
Backstab who?

* S HP:Scratched MV:Full>
Gate to Alindaer
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: A worker busily earns a day's pay.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
*Kush* is standing here.
A man gambles away his purse.
A man is here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.

* S HP:Scratched MV:Full>
e
You attempt to hide yourself.

You silently approach your victim...

Cancelled.
Air Avenue
[ obvious exits: E W ]
West: A worker busily earns a day's pay.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.

* S HP:Scratched MV:Full>
w
hide
backstab h.human
Gate to Alindaer
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: A worker busily earns a day's pay.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
Rig the Master Havoc is standing here mending a weapon.
A worker busily earns a day's pay.
*Kush* is standing here.
A man gambles away his purse.
A man is here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.

* S HP:Scratched MV:Full>
You attempt to hide yourself.

You silently approach your victim...

=
Rig hacks *Kush*'s left arm.

*
Shzrei narrates 'no its nohide'
Rig panics, and attempts to flee!


*Kush* tries to scythe Rig, but he parries successfully.
A worker tries to hit Rig, but he dodges the attack.
A gambler panics, and attempts to flee!
A gambler leaves north.
A Tar Valon gate guard draws a basket-hilted longblade from a sword sheath with a flash of steel.
A Tar Valon gate guard tries to slash you, but you parry successfully.
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!

+
Rig leaves south.


*Kush* makes a strange sound as you place a curved clear dagger in his back!

* S HP:Scratched MV:Full - a Tar Valon gate guard: Scratched>
flee

A worker leaves north.
A man leaves south.
A Tar Valon bridgeguard closes the bridgegate.
A Tar Valon bridgeguard locks the bridgegate.
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard draws a basket-hilted longblade from a sword sheath with a flash of steel.
A Tar Valon gate guard tickles Shzrei's right leg with his slash.
*Kush* scythes your body hard.
A Tar Valon gate guard draws a basket-hilted longblade from a sword sheath with a flash of steel.
A Tar Valon gate guard tries to slash you, but you deflect the blow.
A Tar Valon gate guard draws a basket-hilted longblade from a sword sheath with a flash of steel.
A Tar Valon gate guard tickles your body with his slash.
A Tar Valon gate guard tries to slash you, but you parry successfully.
Kush calls for the bridgegate to be opened.
A Tar Valon bridgeguard unlocks the bridgegate.
A Tar Valon bridgeguard opens the bridgegate.

nar stabbed
* S HP:Scratched MV:Full - a Tar Valon gate guard: Scratched>

Shzrei closes the bridgegate.

Kush calls for the bridgegate to be opened. guard: Scratched>

A Tar Valon bridgeguard opens the bridgegate.
You panic and attempt to flee!

You flee head over heels.
Air Avenue
[ obvious exits: E W ]
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
You narrate 'stabbed'

* S HP:Scratched MV:Full>
w
kill human

Rig narrates 'is not'

* S HP:Scratched MV:Full>
Gate to Alindaer
[ obvious exits: N E S W ]
North: A guardsman watches the streets for signs of trouble.
East: A worker busily earns a day's pay.
South: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is here, fighting a Tar Valon gate guard, riding a |1|.shadow stallion
*Kush* is standing here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A Tar Valon gate guard is here, fighting Shzrei.
A guard stands watch over the Tar Valon gate.
Rig has arrived from the south.

* S HP:Scratched MV:Full>
You tickle *Kush*'s left leg with your pierce.
Shzrei panics, and attempts to flee!
Rig hacks *Kush*'s right leg hard.

* S HP:Scratched MV:Full - Kush: Critical>

Shzrei leaves north riding a shadow stallion.

* S HP:Scratched MV:Full - Kush: Critical>

Rig hacks *Kush*'s right leg.
*Kush* panics, and attempts to flee!
A Tar Valon gate guard tries to slash Rig, but he deflects the blow.
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
A Tar Valon gate guard joins a Tar Valon gate guard's fight!
*Kush* tries to scythe you, but you parry successfully.
You barely pierce *Kush*'s left leg.
*Kush* panics, and attempts to flee!
*Kush* leaves east.
A guardsman has arrived from the north.
A guardsman has arrived from the north.

kush is now your primary target.
* S HP:Scratched MV:Full - a Tar Valon gate guard: Scratched>
f
You panic and attempt to flee!

e
e

A guardsman bellows 'jmt AcnbU`EdaVSS PflQDCq ldx M^^h olWYfQAQ'
A guardsman bellows 'Yvs _]KImS`QnZ?P f[BYoc_ zWF bzyl PtBClcYx'

You flee head over heels.
Bridge Over the Alindrelle
[ obvious exits: E W ]
West: |1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An iron lantern hangs from the wall above the gate.
Gate to Alindaer
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: *Kush* is standing here.
South: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
A guardsman is here, fighting Rig.
A guardsman watches the streets for signs of trouble.
Rig the Master Havoc is here, fighting a Tar Valon gate guard mending a weapon.
A Tar Valon gate guard is here, fighting Rig.
A guard stands watch over the Tar Valon gate.
A Tar Valon gate guard is here, fighting Rig.
A guard stands watch over the Tar Valon gate.
Rig panics, and attempts to flee!

* S HP:Scratched MV:Full>
Air Avenue
[ obvious exits: E W ]
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kush* is standing here.
A worker busily earns a day's pay.

* S HP:Scratched MV:Full>
kill kush
kill kush
kill kush
kill kush
You tickle *Kush*'s body with your pierce.
*Kush* panics, and attempts to flee!

* S HP:Scratched MV:Full - Kush: Critical>
kill kush
kill kush
You do the best you can!

* S HP:Scratched MV:Full - Kush: Critical>
You do the best you can!

* S HP:Scratched MV:Full - Kush: Critical>
*Kush* leaves west.
They aren't here.
You follow Shzrei.

Air Avenue
[ obvious exits: N E S W ]
East: A guardsman watches the streets for signs of trouble.
South: A guardsman watches the streets for signs of trouble.
West: A worker busily earns a day's pay.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion

* S HP:Scratched MV:Full>
A guardsman bellows 'tA@ FNPA?Gu^_HNM ]RY] Rlt JkmM XWko]\qW'
A guardsman bellows '\W] ^y?V]neGtTLB @C_g YL\ xck? UkPdNmtl'
They aren't here.

* S HP:Scratched MV:Full>
nar crit
They aren't here.
Rig narrates 'crit'

kill kush
kill kush
* S HP:Scratched MV:Full>
kill kush
kill kush
You narrate 'crit'

kill kush
* S HP:Scratched MV:Full>
kill kush
kill kush
They aren't here.

* S HP:Scratched MV:Full>
They aren't here.

* S HP:Scratched MV:Full>
kill kush
They aren't here.
Shzrei leaves west riding a shadow stallion.
You follow Shzrei.

Air Avenue
[ obvious exits: E W ]
West: Rig the Master Havoc is here, fighting a guardsman mending a weapon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
A worker busily earns a day's pay.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
They aren't here.
You follow Shzrei.

Gate to Alindaer
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: A worker busily earns a day's pay.
South: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
Rig the Master Havoc is here, fighting a guardsman mending a weapon.
*Kush* is here, fighting Rig.
A guardsman is here, fighting Rig.
A guardsman is here, fighting Rig.
A Tar Valon gate guard is here, fighting Rig.
A Tar Valon gate guard is here, fighting Rig.
A Tar Valon gate guard is here, fighting Rig.
A Tar Valon gate guard is here, fighting Rig.

kill kush
* S HP:Scratched MV:Strong>
You pierce *Kush*'s body.
*Kush* panics, and attempts to flee!
Shzrei blasts *Kush*'s body.

* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
kill kush
A Tar Valon bridgeguard closes the bridgegate.
A Tar Valon bridgeguard locks the bridgegate.
You barely pierce *Kush*'s body.
You do the best you can!

* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
You do the best you can!

* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
kill kush
You do the best you can!

* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
*Kush* leaves south.
They aren't here.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.
Rig leaves east.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.
You follow Shzrei.

Air Avenue
[ obvious exits: E W ]
West: A guardsman watches the streets for signs of trouble.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
Rig the Master Havoc is standing here mending a weapon.
A worker busily earns a day's pay.

kill kush
* S HP:Scratched MV:Strong>
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
kill kush
kill kush
They aren't here.

kill kush
* S HP:Scratched MV:Strong>
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
kill kush
They aren't here.
You follow Shzrei.

Air Avenue
[ obvious exits: N E S W ]
East: A guardsman watches the streets for signs of trouble.
South: A guardsman watches the streets for signs of trouble.
West: Rig the Master Havoc is standing here mending a weapon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
Rig has arrived from the west.
Rig leaves west.

* S HP:Scratched MV:Strong>
kill kush
kill kush
kill kush
kill kush
kill kush
kill kush
kill kush
They aren't here.

* S HP:Scratched MV:Strong>
They aren't here.
You follow Shzrei.

Air Avenue
[ obvious exits: E W ]
West: A guardsman watches the streets for signs of trouble.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
Rig the Master Havoc is standing here mending a weapon.
A worker busily earns a day's pay.

* S HP:Scratched MV:Strong>
They aren't here.
You follow Shzrei.

Gate to Alindaer
[ obvious exits: N E S W ]
North: A worker busily earns a day's pay.
East: Rig the Master Havoc is standing here mending a weapon.
South: *Kush* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
A guardsman watches the streets for signs of trouble.
A guardsman watches the streets for signs of trouble.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
Rig has arrived from the east.
Rig leaves south.

* S HP:Scratched MV:Strong>
They aren't here.
You follow Shzrei.

Alindrelle Way
[ obvious exits: N S ]
North: A guardsman watches the streets for signs of trouble.
South: A woman goes about her daily business here.
Shzrei the Myrddraal is standing here, riding a |1|.shadow stallion
Rig the Master Havoc is here, fighting Kush mending a weapon.
*Kush* is here, fighting Rig.
A man is here.

* S HP:Scratched MV:Strong>
kill kush
You pierce *Kush*'s body.
*Kush* panics, and attempts to flee!

kill kush
* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
kill kush
You do the best you can!

* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
You do the best you can!

* S HP:Scratched MV:Strong - Rig: Battered - Kush: Critical>
kill kush
kill kush
kill kush
kill kush
kill kush
kill kush
kill kush
You barely pierce *Kush*'s right leg.
*Kush* is mortally wounded, and will die soon, if not aided.
A man stops using a lantern.
Rig hacks *Kush*'s left leg hard.
*Kush* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kush*'s death cry.
A guardsman has arrived from the north.
A guardsman has arrived from the north.

Solen
Posts: 156
Joined: Sun Mar 22, 2015 5:30 am

Re: Stab Thread

Post by Solen » Wed Apr 12, 2017 5:25 pm

hide
backstab h.tey
You attempt to hide yourself.

* S HP:Scratched MV:Winded>
hide
backstab h.tey
Backstab who?

* S HP:Scratched MV:Winded>
You attempt to hide yourself.

* S HP:Scratched MV:Winded>
You follow Ruyin.

Nearing A Trolloc Camp
[ obvious exits: N S W ]
Ruyin of Two Rivers is standing here.
A beaked trolloc is here, scouting.
A massive and hairy trolloc is here sniffing the air.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
Backstab who?

* S HP:Scratched MV:Winded>
hide
backstab h.tey
A hideous trolloc tries to cleave Ruyin, but he deflects the blow.
A muzzled trolloc joins a hideous trolloc's fight!
A beaked trolloc joins a muzzled trolloc's fight!
A Bhan'sheen trolloc joins a beaked trolloc's fight!
A Bhan'sheen trolloc tries to hit Ruyin, but he dodges the attack.
Ruyin swiftly dodges a beaked trolloc's attempt to cleave him.
A muzzled trolloc tries to cleave Ruyin, but he deflects the blow.
Ruyin pierces a hideous trolloc's body hard.
Ruyin swiftly dodges a hideous trolloc's attempt to cleave him.
Ruyin pierces a hideous trolloc's body.
You attempt to hide yourself.

* S HP:Healthy MV:Tiring>
hide
backstab h.tey
Backstab who?

* S HP:Healthy MV:Tiring>
You attempt to hide yourself.

* S HP:Healthy MV:Tiring>
Backstab who?

* S HP:Healthy MV:Tiring>
look
s
hide
backstab h.tey
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Ruyin of Two Rivers is here, fighting a hideous trolloc.
A beaked trolloc is here, fighting Ruyin.
A Bhan'sheen trolloc is here, fighting Ruyin.
A muzzled trolloc is here, fighting Ruyin.
A hideous trolloc is here, fighting Ruyin.

* S HP:Healthy MV:Tiring>
Ruyin panics, and attempts to flee!
Outside A Trolloc Camp
[ obvious exits: N W ]

* S HP:Healthy MV:Tiring>
You attempt to hide yourself.

* S HP:Healthy MV:Tiring>
Backstab who?

* S HP:Healthy MV:Tiring>
w
hide
backstab h.tey
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Pharazon is standing here.
Tey is standing here.
A fade emerges from the shadows as you pass by.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Healthy MV:Winded>
You attempt to hide yourself.

You silently approach your victim...
Mikoriel chats 'er 16+ I mean is all the same'

+
Tey sighs loudly.


Tey makes a strange sound as you place a curved clear dagger in his back!

* S HP:Healthy MV:Winded - Tey: Battered>
flee
flee

Pharazon farts loudly. How rude!

* S HP:Healthy MV:Winded - Tey: Battered>

Tey tries to pierce you, but you parry successfully.
A fade tries to slash you, but you deflect the blow.
A boarish trolloc joins a fade's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!

* S HP:Healthy MV:Winded - Tey: Battered>

Pharazon tries to pierce you, but you deflect the blow.

Tey tries to pierce you, but you parry successfully.
You try to pierce Tey, but he deflects the blow.
You panic and attempt to flee!

nar tey stabbed batt

You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
The corpse of a Bhan'sheen trolloc is lying here.
A hooved trolloc anxiously stamps its feet.
A massive and hairy trolloc is here sniffing the air.

* S HP:Healthy MV:Winded>
You narrate 'tey stabbed batt'

* S HP:Healthy MV:Winded>
e
s
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A beaked trolloc is here, scouting.
A massive and hairy trolloc is here sniffing the air.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.

w
* S HP:Healthy MV:Winded>
hide
backstab h.tey
Outside A Trolloc Camp
[ obvious exits: N W ]

* S HP:Healthy MV:Winded>
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You sense a hidden life form in the area...
Pharazon is standing here.
Tey is standing here.
A fade emerges from the shadows as you pass by.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Pharazon tries to pierce you, but you parry successfully.
Tey tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Winded - Pharazon: Healthy>
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Pharazon: Healthy>
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Pharazon: Healthy>

Isabel narrates 'mikhan'

* S HP:Healthy MV:Winded - Pharazon: Healthy>
flee

Tey tries to pierce you, but you parry successfully.
Pharazon tries to pierce you, but you deflect the blow.

You panic and attempt to flee!razon: Healthy>


Tey tries to pierce you, but you deflect the blow.
A fade joins Pharazon's fight!
A boarish trolloc joins a fade's fight!
A boarish trolloc joins a boarish trolloc's fight!
You try to pierce Pharazon, but he deflects the blow.
Pharazon tries to pierce you, but you parry successfully.
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]

* S HP:Healthy MV:Winded>

Your blood freezes as you hear someone's death cry.

Ruyin
Posts: 2
Joined: Wed Feb 01, 2017 8:04 am

Re: Stab Thread

Post by Ruyin » Wed Apr 12, 2017 5:26 pm

* S < NOT HP :Healthy MV:Weary >
west

A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Solen of Two Rivers is here, fighting Tey.
*Pharazon* is here, fighting Solen.
*Tey* is here, fighting Solen.
A fade is here, fighting Solen.
A boarish trolloc is here, fighting Solen.
A boarish trolloc is here, fighting Solen.
A myrddraal is here, fighting Solen.

* S < NOT HP :Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S < NOT HP :Healthy MV:Weary > Backstab them?!? They are in the throes of
battle!

* S < NOT HP :Healthy MV:Weary >
*Tey* tries to pierce Solen, but he parries successfully.
Solen tries to pierce *Tey*, but he deflects the blow.
Solen panics, and attempts to flee!

* S < NOT HP :Healthy MV:Weary >
Solen leaves north.

* S < NOT HP :Healthy MV:Weary >

*Pharazon* throws back his head and cackles with insane glee!

You silently approach your victim...
Solen narrates 'tey stabbed batt'

=
Solen has arrived from the east.
*Pharazon* tries to pierce Solen, but he parries successfully.
*Tey* tries to pierce Solen, but he parries successfully.

*
Isabel narrates 'mikhan'

*
*Tey* tries to pierce Solen, but he parries successfully.
*Pharazon* tries to pierce Solen, but he deflects the blow.

=
Solen panics, and attempts to flee!


*Tey* tries to pierce Solen, but he deflects the blow.
A fade joins Pharazon's fight!
A boarish trolloc joins a fade's fight!
A boarish trolloc joins a boarish trolloc's fight!
Solen tries to pierce *Pharazon*, but he deflects the blow.
*Pharazon* tries to pierce Solen, but he parries successfully.
Solen leaves east.


*Tey* makes a strange sound as you place a curved clear dagger in his back!
*Tey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tey*'s death cry.

Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Stab Thread

Post by Kharix » Wed Apr 19, 2017 11:36 am

Entering the Gap
[ obvious exits: N E S W ]
*Ahri* is standing here, riding a |1|.wild stallion.

* S HP:Battered MV:Tiring>
You attempt to hide yourself.

You silently approach your victim...


*Ahri* makes a strange sound as you place a curved clear dagger in her back!
*Ahri* is mortally wounded, and will die soon, if not aided.

* S HP:Battered MV:Tiring - Ahri: Incapacitated>
close bush
kill human
kill human
kill human
kill human
kill human
kill human
It's already closed!

kill human
* S HP:Battered MV:Tiring - Ahri: Incapacitated>
kill human
You do the best you can!

* S HP:Battered MV:Tiring - Ahri: Incapacitated>
kill human
You do the best you can!

* S HP:Battered MV:Tiring - Ahri: Incapacitated>
kill human
You pierce *Ahri*'s right arm extremely hard.
*Ahri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ahri*'s death cry.
They aren't here.

Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Sat Apr 22, 2017 4:23 am

Mountain Path
This narrow path cut into the side of the mountain heads east and west around
the back of Kinslayer's Dagger. The dark rock is rough and pockmarked, providing
a few handholds. High above, the peak of the mountain looks down over all. From
up here, it is possible to see the River Gaelin flowing past to the north.
[ obvious exits: E W ]
A young and strong buck is here, munching some grass.
w

o S HP:Battered MV:Tiring > hide
backstab h.human
Winding Mountain Path
The path winds its way around Kinslayer's Dagger, heading east and south from
here. It slants upward as it heads to the east, and slopes sharply down the
further south it travels. The dark rock of the mountain itself shoots high
above you, piercing the sky with its sharp dagger point.
[ obvious exits: E S ]
*Iris* is standing here.

* S HP:Battered MV:Winded > You attempt to hide yourself.

* S HP:Battered MV:Winded > You silently approach your victim...

-=+**+=-
*Iris* gets a thin vial of yellow fluid from a backpack.

-=
*Iris* quaffs a thin vial of yellow fluid.
*Iris* looks more invigorated and ready to go.

+*




*Iris* makes a strange sound as you place a curved clear dagger in her back!
*Iris* panics, and attempts to flee!
*Iris* leaves south.

Iris got away for a while, then this!


* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > The Foot of Kinslayer's Dagger
The mountain rises up here, its sharp peak piercing the clouds. There is a
trail leading up the mountain wedged between two sheer cliffs. Rock
fragments cover the ungentle terrain, making climbing somewhat difficult.
To the south, a mountain pass opens up through the Spine of the World. A
charred circle forms a precise shape upon the earth, as if something with a
perimeter burned into the rock and soil.
[ obvious exits: N S W U ]
The corpse of a cow is lying here.
Nognahoj Italia Blickster is here, fighting Tiro.
Foil the Myrddraal is here, fighting Iris, riding a |1|.shadow stallion
*Tiro* is here, fighting Nognahoj, riding a |1|.bloodstock stallion.
*Iris* is here, fighting Foil.

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > kill human
You do the best you can!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded >
You try to pierce *Tiro*, but he parries successfully.
*Tiro* pierces Nognahoj's left hand.
Nognahoj tries to pierce *Tiro*, but he deflects the blow.
You pierce *Tiro*'s body hard.

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > kill human
You do the best you can!
kill human

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded >
Foil sends *Iris* sprawling with a powerful bash!
*Iris* panics, and attempts to flee!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > change mood brave
You do the best you can!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > Mood changed to: Brave

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded >
Foil hacks *Iris*'s right arm into bloody fragments!
You try to pierce *Tiro*, but he parries successfully.
*Tiro* tries to pierce Nognahoj, but he deflects the blow.
Nognahoj tries to pierce *Tiro*, but he parries successfully.

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded >
You try to pierce *Tiro*, but he parries successfully.

kill human

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > You do the best you can!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > kill human
kill human
You do the best you can!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded >
Foil hacks *Iris*'s body extremely hard.
*Iris* is mortally wounded, and will die soon, if not aided.
You try to pierce *Tiro*, but he parries successfully.
*Tiro* tries to pierce Nognahoj, but he deflects the blow.
Nognahoj pierces *Tiro*'s body into bloody fragments!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > kill human
You do the best you can!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > You try to pierce *Tiro*, but he deflects the blow.
*Tiro* tries to pierce Nognahoj, but he deflects the blow.
Nognahoj tries to pierce *Tiro*, but he parries successfully.
*Via* has arrived from the west, riding a |2|.black stallion.
You do the best you can!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded >
*Tiro* panics, and attempts to flee!

* S HP:Battered MV:Weary - Nognahoj: Wounded - Tiro: Wounded > kill human

*Tiro* leaves up riding a bloodstock stallion.

* S HP:Battered MV:Weary > You try to pierce *Via*, but she parries successfully.
cw

* S HP:Battered MV:Weary - Via: Battered >
Nognahoj panics, and attempts to flee!
Nognahoj leaves north.

* S HP:Battered MV:Weary - Via: Battered > look

You pierce *Via*'s body.
Foil hacks *Iris*'s left leg into bloody fragments!
*Iris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Iris*'s death cry.

Zanadu
Posts: 42
Joined: Sat Jan 07, 2017 9:00 am

Re: Stab Thread

Post by Zanadu » Sun Apr 23, 2017 6:38 pm

Bridge Across the Erinin
The bridge arches over the flowing current of the River Erinin a hundred
feet down. The power formed, pure white stone shimmers like the Shining
Walls of Tar Valon themselves, and its lacy form looks like it would
shatter under its own weight. The bridge seems to be made entirely of one
piece, with absolutely no seams to be seen anywhere.
[ obvious exits: E W ]
East: |1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A lantern has been left here.
*Wept* is standing here, riding a |2|.gray palfrey.

* S HP:Scratched MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

[back h.dark] trong >
You silently approach your victim...

=h
Cancelled.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > g
[back h.dark]
You silently approach your victim...


*Wept* makes a strange sound as you place a curved clear dagger in his back!
*Wept* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wept*'s death cry.

Wept
Posts: 41
Joined: Sun Apr 19, 2015 11:36 am

Re: Stab Thread

Post by Wept » Sun Apr 23, 2017 6:42 pm

Must say, stab is so annoying for a casual player. Just not fun to have notice on and spam dia h.human or whatever all the time. Just too lazy and its not fun to do that. Funny thing is 2 seconds before that you passed me on a horse, dismounted, and came back and stabbed me when it was like 8 on 3. Just makes me want to play even less than I was anyway. Don't mind getting ganked or whatever, it's all fun, but just hate having to spam kill h.human all the time on the off chance that some dick is trying to stab in pk that they outnumber us anyway.

Morris
Posts: 72
Joined: Sat Nov 12, 2016 2:42 pm

Re: Stab Thread

Post by Morris » Sun Apr 23, 2017 6:44 pm

Yeah, seems like a ton of extra effort right?

Wept
Posts: 41
Joined: Sun Apr 19, 2015 11:36 am

Re: Stab Thread

Post by Wept » Sun Apr 23, 2017 6:47 pm

I was crit too and probably going to die eventually anyway, kept throwing myself back at the group at crit vs 3 fcs. annoying to die to stab in that scenario. Come all the way down and go into TV a bunch of times to start pk, fight a big group including channies and some idiot shows up randomly and stabs me. seriously annoying.

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