Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: Ouch! That really did HURT!

Post by Iris » Wed Apr 12, 2017 1:38 am

Step 1: 99 dodge
Step 2: 19 dex
Step 3: empty flask
Step 4: dismounted
Step 5: wearing what is considered a "full kit" in dodge
Step 6: no weapons heavier than 10ish lbs if you want el nice def
Step 7: auto wimpy is a thing
Step 8: carry many many vials and like 5 rations
Step 9: you die when many people are on you and you get bashed

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Wed Apr 12, 2017 2:17 am

HEY
Thats my thing!

Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: Ouch! That really did HURT!

Post by Iris » Wed Apr 12, 2017 3:32 am

Imitation == Flattery

But really I was just trying to point out that I've never really seen someone blow-up that fast that wasn't wearing dodge.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Wed Apr 12, 2017 4:11 am

<3 :)

rebecca
Posts: 68
Joined: Thu Mar 09, 2017 11:33 pm

Re: Ouch! That really did HURT!

Post by rebecca » Wed Apr 12, 2017 4:39 am

Seeing a common trend of channies being in a lot of logs :p

Lexi
Posts: 92
Joined: Mon Jun 22, 2015 10:59 am

Re: Ouch! That really did HURT!

Post by Lexi » Wed Apr 12, 2017 12:58 pm

Look what happened to Rogues up north when they were clanning too much in Kobal. Will we see something similar for channies soon? Dun dun dun...

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Ouch! That really did HURT!

Post by Loomis » Wed Apr 12, 2017 1:25 pm

Lexi wrote:Look what happened to Rogues up north when they were clanning too much in Kobal. Will we see something similar for channies soon? Dun dun dun...
Meh, channies are fine. The problem is when theres more than 2 of them. Two is hurty, but 3 is crazy. If they all target the same person, its lights out. 3 spikes dusty/camp/df or 3 fireballs blight per round and theres not much you can do...Even with a basher on each, the timers work out that they can get the spike/fball off before they get bashed.

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Ouch! That really did HURT!

Post by Leiloni » Wed Apr 12, 2017 1:30 pm

Channeler damage needs downed across the board imo. Handheld asfk

Shzrei
Posts: 160
Joined: Sat May 02, 2015 7:52 am

Re: Ouch! That really did HURT!

Post by Shzrei » Wed Apr 12, 2017 1:39 pm

No it just needs to be changed so we can't weave on a target when we are engaged on another (unless they are engaged on us)

Sorted!

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Ouch! That really did HURT!

Post by Leiloni » Wed Apr 12, 2017 2:51 pm

I'd rather see the damage downed or both honestly. Oh and remove hammer of air, terrible idea to give channelers bash. Heck while were at it...remove channelers! *nod self* granted some people would probably never die though.

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