Feedback request: review of recent zone changes.

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Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Feedback request: review of recent zone changes.

Post by Rig » Sun Mar 05, 2017 3:02 am

Think it's just month change, a good way to trap expers or whatever though.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Feedback request: review of recent zone changes.

Post by Taziar » Sun Mar 05, 2017 5:28 pm

Hope it is only a month change, this post here shows when it was implemented: viewtopic.php?f=3&t=3981

Looks like maybe another one in Garren's Wall, I should bump into that soon as I am heading that way next on my current mapping project this week.

Taziar

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Feedback request: review of recent zone changes.

Post by Taziar » Wed Mar 29, 2017 12:25 pm

Just hit the one way again from the west side of it this time... no warning what so ever in room descriptions and now I am stuck on the east side of the block and have to walk all the way to Illian and either coach back to Amador or horse hop all the way around through EF.

#nothappy

#can'tbelieveIjustusedahashtagthingy

Taz edit- ok, went afk to make breakfast while coaching back... 20 mins later, what in the hell was I doing in Amador in the first places?

Thatguy

Re: Feedback request: review of recent zone changes.

Post by Thatguy » Wed Mar 29, 2017 1:00 pm

Should make it active only in PK. Maybe use an invisible mob to detect PK noquit and turn it into a landslide, or put the mob in the other side and if you have PK noquit just have it emote 'you attempt to scramble up the rocks in a rush but to no avail.'

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Feedback request: review of recent zone changes.

Post by Taziar » Wed Mar 29, 2017 1:10 pm

Thatguy wrote:Should make it active only in PK. Maybe use an invisible mob to detect PK noquit and turn it into a landslide, or put the mob in the other side and if you have PK noquit just have it emote 'you attempt to scramble up the rocks in a rush but to no avail.'
Maybe, once the 30 days has past I have a post ready about the new "soft blocks" like what you are talking about.

IMO: This block in particular just affects expers and makes Seanchan who run outpost have to idle out...

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