The Yard Before the Monastery
[ obvious exits: N E S W ]
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
*Atlan* (Linkless) is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Scratched MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
*Atlan* (Linkless) is standing here, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Atlan is in excellent condition.
*Atlan* is using:
<used as light> a crystal lightstick
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a scimitar with a hilt of twisted iron
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
* HP:Scratched MV:Tiring >
Puny narrates 'turning off all communication while I do the reroll'
* HP:Scratched MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Timer now at 79 secs.
* HP:Scratched MV:Strong >
*Atlan* has reconnected.
Players in your Zone
--------------------
Aardvolf - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
You smile happily.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > Bash who?
* HP:Scratched MV:Strong >
*Atlan* looks at you.
* HP:Scratched MV:Strong >
*Atlan* snickers softly.
You try to pound *Atlan*, but he deflects the blow.
= ong - Atlan: Healthy >
Your bash at *Atlan* sends him sprawling!
You have missed 0 and landed 1 bashes for a 100% land rate this session.
* HP:Scratched MV:Strong - Atlan: Scratched >
You pound *Atlan*'s body very hard.
Ok.
* HP:Scratched MV:Strong - Atlan: Scratched > You pound *Atlan*'s body very hard.
Arglebargle, glop-glyf!?!
They already seem to be stunned.
*Atlan* sends you sprawling with a powerful bash!
* HP:Scratched MV:Strong - Atlan: Scratched >
*Atlan* slices your left leg.
*Atlan* nods in agreement.
* HP:Scratched MV:Strong - Atlan: Scratched >
*Atlan* slices your right foot.
ong - Atlan: Scratched >
*Atlan* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Strong - Atlan: Scratched >
*Atlan* slices your body.
*Atlan* slices your right leg.
* HP:Scratched MV:Strong - Atlan: Scratched >
Atlan has a few scratches.
*Atlan* is using:
<used as light> a crystal lightstick
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a scimitar with a hilt of twisted iron
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
ong - Atlan: Scratched >
*Atlan* barely slices your body.
You try to pound *Atlan*, but he deflects the blow.
*Atlan* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* HP:Scratched MV:Strong - Atlan: Scratched >
*Atlan* barely tickles your left foot with his slice.
* HP:Hurt MV:Strong - Atlan: Scratched >
*Atlan* slices your right foot.
You try to pound *Atlan*, but he parries successfully.
* HP:Hurt MV:Strong - Atlan: Scratched >
You try to pound *Atlan*, but he deflects the blow.
* HP:Hurt MV:Strong - Atlan: Scratched >
You dodge a bash from *Atlan* who loses his balance and falls!
* HP:Hurt MV:Strong - Atlan: Scratched >
A rat has arrived from the west.
A rat now follows Atlan.
* HP:Hurt MV:Strong - Atlan: Scratched >
You try to pound *Atlan*, but he deflects the blow.
* HP:Hurt MV:Strong - Atlan: Scratched > Mood changed to: Wimpy
You panic and attempt to flee!cratched >
You flee head over heels.
Path Before the Gate
Room Found Teleporting
[ obvious exits: E W ]
* HP:Hurt MV:Strong > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Matching room found! Correcting map position.
* HP:Hurt MV:Strong >
*Atlan* has arrived from the east, riding a warhorse.
A rat has arrived from the east.
A raven has arrived from the east.
* HP:Hurt MV:Strong >
*Atlan* tickles your body with his slice.
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Atlan: Scratched >
You try to pound *Atlan*, but he deflects the blow.
*Atlan* slices your left leg.
Mood changed to: Wimpy
You panic and attempt to flee!cratched >
You flee head over heels.
Path to the Old Monastery
Room Found Teleporting
[ obvious exits: N E W ]
Failed to retrieve room info!
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Atlan* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
* HP:Hurt MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Atlan* has arrived from the south, riding a warhorse.
A rat has arrived from the south.
* HP:Hurt MV:Strong > *Atlan* barely slices your left leg.
You do the best you can!
You do the best you can!
Atlan: Scratched >
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree hits Atlan's head.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
*
*Atlan* panics, and attempts to flee!
*
*Atlan* leaves east riding a warhorse.
=
*Atlan* has arrived from the east, riding a warhorse.
Your bash at *Atlan* sends him sprawling!
You have missed 0 and landed 2 bashes for a 100% land rate this session.
No way! You're fighting for your life!
* HP:Hurt MV:Full - Atlan: Scratched > You do the best you can!
* HP:Hurt MV:Full - Atlan: Scratched > They already seem to be stunned.
* HP:Hurt MV:Full - Atlan: Scratched >
You pound *Atlan*'s left leg.
The blighted tree hits Atlan's head hard.
The blighted tree joins the blighted tree's fight!
They already seem to be stunned.
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree barely hits Atlan's right arm.
You try to pound *Atlan*, but he parries successfully.
Cancelled.
*Atlan* grins evilly.
=
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree barely tickles Atlan's body with its hit.
-
*Atlan* panics, and attempts to flee!
=
*Atlan* leaves west riding a warhorse.
They're not here anymore!
They aren't here.
*Atlan* has arrived from the west, riding a warhorse.
*Atlan* barely slices your left leg.
* HP:Hurt MV:Full - Atlan: Hurt > You do the best you can!
* HP:Hurt MV:Full - Atlan: Hurt > You do the best you can!
-
You dodge a bash from *Atlan* who loses his balance and falls!
=
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
Your bash at *Atlan* sends him sprawling!
You have missed 0 and landed 3 bashes for a 100% land rate this session.
* HP:Hurt MV:Full - the blighted tree: Scratched - Atlan: Hurt >
The blighted tree tickles Atlan's body with its hit.
The blighted tree tickles Atlan's right hand with its hit.
You pound *Atlan*'s body hard.
+
The blighted tree tickles Atlan's body with its hit.
*Atlan* slices the blighted tree's trunk into bloody fragments!
The blighted tree barely tickles Atlan's head with its hit.
As *Atlan* avoids your bash, you topple over and fall to the ground!
You have missed 1 and landed 3 bashes for a 75% land rate this session.
* HP:Hurt MV:Full - the blighted tree: Hurt - Atlan: Hurt >
*Atlan* panics, and attempts to flee!
* HP:Hurt MV:Full - the blighted tree: Hurt - Atlan: Hurt >
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree tickles Atlan's left leg with its hit.
* HP:Hurt MV:Full - the blighted tree: Hurt - Atlan: Hurt >
*Atlan* leaves south riding a warhorse.
* HP:Hurt MV:Full > stand
kill atlan
*Atlan* has arrived from the south, riding a warhorse.
You are already standing.
kill atlan
* HP:Hurt MV:Full > *Atlan* slices your left arm.
You do the best you can!
* HP:Hurt MV:Full - Atlan: Hurt > You do the best you can!
* HP:Hurt MV:Full - Atlan: Hurt >
The blighted tree tickles Atlan's body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree tries to hit Atlan, but he deflects the blow.
You pound *Atlan*'s body hard.
* HP:Hurt MV:Full - Atlan: Hurt > bash
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* barely slices your right leg.
*Atlan* sends you sprawling with a powerful bash!
* HP:Hurt MV:Full - Atlan: Hurt > bash
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* slices your left leg.
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree barely tickles Atlan's body with its hit.
You pound *Atlan*'s body.
*Atlan* barely slices your right foot.
-
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree tries to hit Atlan, but he parries successfully.
=
Your bash at *Atlan* sends him sprawling!
You have missed 1 and landed 4 bashes for a 80% land rate this session.
* HP:Hurt MV:Full - Atlan: Wounded >
The blighted tree barely hits Atlan's right leg.
The blighted tree tickles Atlan's body with its hit.
You pound *Atlan*'s left leg.
* HP:Hurt MV:Full - Atlan: Wounded > bash
They already seem to be stunned.
* HP:Hurt MV:Full - Atlan: Wounded >
The blighted tree barely hits Atlan's body.
The blighted tree barely hits Atlan's body.
You pound *Atlan*'s body hard.
* HP:Hurt MV:Full - Atlan: Wounded > bash
-
The blighted tree barely hits Atlan's left arm.
The blighted tree tries to hit Atlan, but he deflects the blow.
=
You dodge a bash from *Atlan* who loses his balance and falls!
Your bash at *Atlan* sends him sprawling!
You have missed 1 and landed 5 bashes for a 83% land rate this session.
* HP:Hurt MV:Full - Atlan: Wounded > where
Players in your Zone
--------------------
Aardvolf - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Hurt MV:Full - Atlan: Wounded >
The blighted tree hits Atlan's head.
The blighted tree hits Atlan's body.
You pound *Atlan*'s body.
* HP:Hurt MV:Full - Atlan: Wounded > bash
+
The blighted tree hits Atlan's right leg.
The blighted tree tries to hit Atlan, but he deflects the blow.
*Atlan* sends you sprawling with a powerful bash!
* HP:Hurt MV:Full - Atlan: Wounded > TICK IN 5 SECONDS.
bash
*Atlan* slices your body.
The blighted tree tickles Atlan's right leg with its hit.
The blighted tree tries to hit Atlan, but he parries successfully.
* HP:Hurt MV:Fresh - Atlan: Wounded >
*Atlan* tickles your right foot with his slice.
The blighted tree barely hits Atlan's right hand.
Atlan swiftly dodges the blighted tree's attempt to hit him.
* Atlan: Wounded >
*Atlan* slices your body.
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree tries to hit Atlan, but he parries successfully.
As *Atlan* avoids your bash, you topple over and fall to the ground!
You have missed 2 and landed 5 bashes for a 71% land rate this session.
* HP:Hurt MV:Fresh >
*Atlan* barely slices your left foot.
Atlan swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Atlan, but he deflects the blow.
* HP:Hurt MV:Fresh - Atlan: Wounded > stand
kill atlan
bash
Do you not consider fighting as standing?
* HP:Hurt MV:Fresh - Atlan: Wounded > You do the best you can!
+ Atlan: Wounded >
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree hits Atlan's right foot.
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Atlan: Wounded > bash
*Atlan* slices your head.
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree tries to hit Atlan, but he deflects the blow.
* HP:Wounded MV:Fresh - Atlan: Wounded >
*Atlan* barely slices your body.
The blighted tree tries to hit Atlan, but he deflects the blow.
Atlan swiftly dodges the blighted tree's attempt to hit him.
+ - Atlan: Wounded >
*Atlan* slices your left leg.
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree tries to hit Atlan, but he deflects the blow.
=
Your bash at *Atlan* sends him sprawling!
You have missed 2 and landed 6 bashes for a 75% land rate this session.
* HP:Wounded MV:Fresh - Atlan: Wounded >
You pound *Atlan*'s body hard.
*Atlan* panics, and attempts to flee!
The blighted tree tickles Atlan's right leg with its hit.
The blighted tree tickles Atlan's right leg with its hit.
* HP:Wounded MV:Fresh - Atlan: Battered >
*Atlan* leaves west riding a warhorse.
* HP:Wounded MV:Fresh > kill atlan
*Atlan* has arrived from the west, riding a warhorse.
You try to pound *Atlan*, but he parries successfully.
* HP:Wounded MV:Fresh - Atlan: Battered >
You try to pound *Atlan*, but he deflects the blow.
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
bash
- Atlan: Battered >
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* slices your body.
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Atlan: Battered > bash
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree barely hits Atlan's right arm.
*Atlan* panics, and attempts to flee!
- Atlan: Battered >
*Atlan* leaves south riding a warhorse.
* HP:Wounded MV:Fresh > Bash who?
* HP:Wounded MV:Full > kill atlan
They aren't here.
* HP:Wounded MV:Full > kill atlan
kill atlan
They aren't here.
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > kill atlan
They aren't here.
* HP:Wounded MV:Full > s
kill atlan
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
bash
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > Bash who?
* HP:Wounded MV:Full > n
The ancient tree tickles your left arm with its hit.
The ancient tree joins the ancient tree's fight!
No way! You're fighting for your life!
* HP:Wounded MV:Full - the ancient tree: Scratched > change mood wimpy
flee
*Atlan* has arrived from the south, riding a warhorse.
* HP:Wounded MV:Full - the ancient tree: Scratched > *Atlan* leaves north riding a warhorse.
Mood changed to: Wimpy
* HP:Wounded MV:Full - the ancient tree: Scratched > look
Preparing to find this room on the map.
You panic and attempt to flee!
You flee head over heels.
A Pile of Lumber
Room Found Teleporting
[ obvious exits: E S W ]
Failed to retrieve room info!
*Atlan* is standing here, riding a warhorse.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Atlan* is standing here, riding a warhorse.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full >
*Atlan* leaves south riding a warhorse.
A rat leaves south.
A raven leaves south.
* HP:Wounded MV:Full > n
n
Alas, you cannot go that way...
This session you've missed 5 spams out of 79 (63 promille)
* HP:Wounded MV:Full > Alas, you cannot go that way...
This session you've missed 6 spams out of 79 (75 promille)
* HP:Wounded MV:Full > look
Preparing to find this room on the map.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full >
*Atlan* has arrived from the south, riding a warhorse.
A rat has arrived from the south.
A raven has arrived from the south.
* HP:Wounded MV:Full >
*Atlan* slices your body.
* HP:Wounded MV:Full - Atlan: Battered > s
kill atlan
No way! You're fighting for your life!
bash
* HP:Wounded MV:Full - Atlan: Battered > You do the best you can!
- Atlan: Battered >
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Full - Atlan: Battered >
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
* HP:Wounded MV:Full - Atlan: Battered >
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree tries to hit Atlan, but he deflects the blow.
*Atlan* slices your body hard.
* HP:Wounded MV:Full - Atlan: Battered > bash
The blighted tree barely tickles Atlan's left leg with its hit.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* slices your right arm hard.
* - Atlan: Battered >
The blighted tree barely hits Atlan's right leg.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* barely slices your body.
As *Atlan* avoids your bash, you topple over and fall to the ground!
You have missed 3 and landed 6 bashes for a 66% land rate this session.
* HP:Wounded MV:Full >
The blighted tree barely hits Atlan's body.
*Atlan* panics, and attempts to flee!
The blighted tree tries to hit Atlan, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 57 secs.
Timer now at 63 secs.
* HP:Wounded MV:Fresh > bash
*Atlan* leaves east riding a warhorse.
* HP:Wounded MV:Fresh > Maybe you should get on your feet first?
* HP:Wounded MV:Fresh > stand
kill atlan
*Atlan* has arrived from the east, riding a warhorse.
* HP:Wounded MV:Fresh > *Atlan* barely slices your right leg.
Do you not consider fighting as standing?
* HP:Wounded MV:Fresh - Atlan: Battered > You do the best you can!
* HP:Wounded MV:Fresh - Atlan: Battered > bash
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Atlan: Battered > bash
*Atlan* slices your body.
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
* HP:Wounded MV:Fresh - Atlan: Battered > bash
The blighted tree tickles Atlan's body with its hit.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* slices your body.
Cancelled. - Atlan: Battered >
+
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* slices your left leg.
=
Your bash at *Atlan* sends him sprawling!
You have missed 3 and landed 7 bashes for a 70% land rate this session.
* HP:Wounded MV:Fresh - Atlan: Battered >
The blighted tree barely hits Atlan's body.
The blighted tree hits Atlan's head.
You pound *Atlan*'s body very hard.
*Atlan* panics, and attempts to flee!
* HP:Wounded MV:Fresh - Atlan: Battered >
*Atlan* leaves west riding a warhorse.
* HP:Wounded MV:Fresh > w
kill atlan
A Field of Stumps
[ obvious exits: E W ]
A falcon with long, brown feathers circles in a slow hunting pattern.
bash
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > Bash who?
* HP:Wounded MV:Full > e
kill atlan
A Pile of Lumber
[ obvious exits: E S W ]
A raven is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > bash
Bash who?
* HP:Wounded MV:Full > w
w
A Field of Stumps
[ obvious exits: E W ]
A falcon with long, brown feathers circles in a slow hunting pattern.
kill atlan
* HP:Wounded MV:Full > The Blighted Forest
[ obvious exits: N E S W ]
A huge misshapen bear with large tusks, howls hungrily.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
* HP:Wounded MV:Full > A blight-bear leaves west.
They aren't here.
* HP:Wounded MV:Full > s
A Small Trail
[ obvious exits: N S W ]
{i]spam removed[/i]
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Strong > kill atlan
They aren't here.
* HP:Wounded MV:Strong >
*Atlan* has arrived from the south, riding a warhorse.
A rat has arrived from the south.
* HP:Wounded MV:Strong >
*Atlan* leaves west riding a warhorse.
A rat leaves west.
A raven leaves west.
* HP:Wounded MV:Strong > where
Players in your Zone
--------------------
Aardvolf - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Strong > w
kill atlan
A Field of Stumps
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Atlan* is here, fighting a blight-bear, riding a warhorse.
A blight-bear is here, fighting Atlan.
A falcon with long, brown feathers circles in a slow hunting pattern.
* HP:Wounded MV:Strong > bash
You pound *Atlan*'s left leg hard.
* g - a blight-bear: Hurt - Atlan: Battered >
A blight-bear tries to hit Atlan, but he deflects the blow.
*Atlan* panics, and attempts to flee!
=
*Atlan* leaves west riding a warhorse.
=
They're not here anymore!
* HP:Wounded MV:Strong > w
kill atlan
The Blighted Forest
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong > e
*Atlan* has arrived from the south, riding a warhorse.
e
* HP:Wounded MV:Strong > *Atlan* leaves east riding a warhorse.
A Field of Stumps
[ obvious exits: E W ]
*Atlan* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A huge misshapen bear with large tusks, howls hungrily.
A falcon with long, brown feathers circles in a slow hunting pattern.
* HP:Wounded MV:Strong > *Atlan* barely slices your head.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Atlan: Battered > bash
You try to pound *Atlan*, but he deflects the blow.
A blight-bear tries to hit Atlan, but he parries successfully.
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Atlan: Battered >
A blight-bear tries to hit Atlan, but he dodges the attack.
*Atlan* barely slices your body.
* HP:Wounded MV:Strong - Atlan: Battered >
*Atlan* snaps his fingers.
* HP:Wounded MV:Strong - Atlan: Battered > bash
*Atlan* pokes a blight-bear in the ribs.
* HP:Wounded MV:Strong - Atlan: Battered > bash
A blight-bear tries to hit Atlan, but he parries successfully.
*Atlan* slices your body.
* HP:Wounded MV:Strong - Atlan: Battered > bash
Cancelled.
Cancelled.
-
A blight-bear tries to hit Atlan, but he parries successfully.
*Atlan* slices your right arm.
TICK IN 5 SECONDS.
=
Your bash at *Atlan* sends him sprawling!
You have missed 3 and landed 8 bashes for a 72% land rate this session.
* HP:Wounded MV:Strong - Atlan: Battered >
A blight-bear barely hits Atlan's body.
You pound *Atlan*'s body hard.
*Atlan* panics, and attempts to flee!
* HP:Wounded MV:Full - Atlan: Battered >
*Atlan* leaves east riding a warhorse.
* HP:Wounded MV:Full > e
kill atlan
*Atlan* has arrived from the east, riding a warhorse.
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > kill atlan
kill atlan
They aren't here.
s
* HP:Wounded MV:Full > kill atlan
They aren't here.
* HP:Wounded MV:Full > bash
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > Bash who?
* HP:Wounded MV:Full > n
e
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Wounded MV:Full > w
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Wounded MV:Full > change mood brave
Mood changed to: Brave
change wimpy
* HP:Wounded MV:Full > You won't flee from any fight now.
kill atlan
* HP:Wounded MV:Full > *Atlan* has arrived from the west, riding a warhorse.
A rat has arrived from the west.
A rat has arrived from the west.
A raven has arrived from the west.
You try to pound *Atlan*, but he parries successfully.
kill atlan
* HP:Wounded MV:Full - Atlan: Battered > You do the best you can!
* HP:Wounded MV:Full - Atlan: Battered >
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
* HP:Wounded MV:Full - Atlan: Battered > bash
*
The blighted tree barely hits Atlan's left foot.
The blighted tree tries to hit Atlan, but he deflects the blow.
*Atlan* sends you sprawling with a powerful bash!
* HP:Wounded MV:Full - Atlan: Battered > bash
*Atlan* grins evilly.
* HP:Wounded MV:Full - Atlan: Battered >
The blighted tree tickles Atlan's right leg with its hit.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* slices your body.
* HP:Wounded MV:Full - Atlan: Battered >
The blighted tree tries to hit Atlan, but he dodges the attack.
The blighted tree tries to hit Atlan, but he parries successfully.
*Atlan* barely slices your right arm.
* - Atlan: Battered >
*Atlan* panics, and attempts to flee!
+
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree tickles Atlan's body with its hit.
=
*Atlan* leaves east riding a warhorse.
=
They're not here anymore!
* HP:Wounded MV:Full > e
A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
kill atlan
* HP:Wounded MV:Full > bash
They aren't here.
* HP:Wounded MV:Full > Bash who?
* HP:Wounded MV:Full > e
*Atlan* has arrived from the east, riding a warhorse.
* HP:Wounded MV:Full > *Atlan* slices your body.
No way! You're fighting for your life!
* HP:Battered MV:Full - Atlan: Battered > change mood wimpy
flee
Mood changed to: Wimpy
You panic and attempt to flee! Battered >
You flee head over heels.
By the Apple Trees
No Connecting Rooms Found
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A raven is visible flying high in the sky.
* HP:Battered MV:Full > look
Preparing to find this room on the map.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A juicy looking apple has fallen to the ground. [5]
A raven is visible flying high in the sky.
* HP:Battered MV:Full > w
w
A Small Path
[ obvious exits: E W ]
*Atlan* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Strong > *Atlan* slices your body.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Atlan: Battered > change mood wimpy
flee
The writhing grass barely tickles your right hand with its hit.
The writhing grass tickles your left leg with its hit.
You try to pound *Atlan*, but he deflects the blow.
Mood changed to: Wimpy
You panic and attempt to flee!n: Battered >
You flee head over heels.
A Pile of Lumber
No Connecting Rooms Found
[ obvious exits: E S W ]
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Strong > kill atlan
kill atlan
They aren't here.
kill atlan
* HP:Battered MV:Strong > kill atlan
They aren't here.
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > kill atlan
They aren't here.
* HP:Battered MV:Strong > kill atlan
They aren't here.
kill atlan
* HP:Battered MV:Strong > kill atlan
kill atlan
They aren't here.
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > change mood brave
They aren't here.
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > change wimpy
Mood changed to: Brave
* HP:Battered MV:Strong > You won't flee from any fight now.
* HP:Battered MV:Strong > e
*Atlan* has arrived from the east, riding a warhorse.
* HP:Battered MV:Strong > w
*Atlan* slices your body.
* HP:Battered MV:Strong - Atlan: Battered > No way! You're fighting for your life!
* HP:Battered MV:Strong - Atlan: Battered > No way! You're fighting for your life!
* HP:Battered MV:Strong - Atlan: Battered > bash
You try to pound *Atlan*, but he deflects the blow.
The blighted tree tries to hit Atlan, but he parries successfully.
The blighted tree joins the blighted tree's fight!
- ng - Atlan: Battered >
A blighted deer has arrived from the west.
*Atlan* sends you sprawling with a powerful bash!
* HP:Battered MV:Strong - Atlan: Battered >
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree barely hits Atlan's right leg.
*Atlan* slices your left arm hard.
* HP:Battered MV:Strong - Atlan: Battered > bash
The blighted tree tickles Atlan's body with its hit.
The blighted tree tries to hit Atlan, but he dodges the attack.
*Atlan* slices your left leg.
* HP:Battered MV:Strong - Atlan: Battered >
*Atlan* panics, and attempts to flee!
- ng - Atlan: Battered >
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree barely tickles Atlan's right leg with its hit.
=
*Atlan* leaves west riding a warhorse.
=
They're not here anymore!
* HP:Battered MV:Strong >
*Atlan* has arrived from the west, riding a warhorse.
* HP:Battered MV:Strong >
*Atlan* slices your right leg.
* HP:Battered MV:Strong - Atlan: Battered > bash
-
You dodge a bash from *Atlan* who loses his balance and falls!
=
Your bash at *Atlan* sends him sprawling!
You have missed 3 and landed 9 bashes for a 75% land rate this session.
* HP:Battered MV:Strong - Atlan: Battered > TICK IN 5 SECONDS.
The blighted tree hits Atlan's left foot.
The blighted tree joins the blighted tree's fight!
The blighted tree hits Atlan's body.
*Atlan* panics, and attempts to flee!
The blighted tree barely hits Atlan's body.
You pound *Atlan*'s right arm hard.
The sun disappears beneath the western horizon.
Your heartbeat calms down more as you feel less panicked.
Timer now at 59 secs.
Timer now at 63 secs.
bash
= h - Atlan: Beaten >
*Atlan* leaves east riding a warhorse.
=
They're not here anymore!
* HP:Battered MV:Fresh > e
e
A Small Path
[ obvious exits: E W ]
*Atlan* is here, fighting the writhing grass, riding a warhorse.
The writhing grass is here, fighting Atlan.
* HP:Battered MV:Full > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A raven is here flying around.
* HP:Battered MV:Full > w
kill atlan
A Small Path
[ obvious exits: E W ]
*Atlan* is here, fighting the writhing grass, riding a warhorse.
The writhing grass is here, fighting Atlan.
bash
* HP:Battered MV:Full > The writhing grass tries to hit Atlan, but he deflects the blow.
*Atlan* panics, and attempts to flee!
You pound *Atlan*'s left leg hard.
- - the writhing grass: Scratched - Atlan: Beaten >
*Atlan* leaves east riding a warhorse.
+w
Cancelled.
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Full > kill atlan
They aren't here.
kill atlan
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > kill atlan
They aren't here.
* HP:Battered MV:Full > kill atlan
They aren't here.
* HP:Battered MV:Full > kill atlan
They aren't here.
* HP:Battered MV:Full > kill atlan
They aren't here.
e
* HP:Battered MV:Full > kill atlan
A Small Path
[ obvious exits: E W ]
*Atlan* is standing here, riding a warhorse.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Full > *Atlan* leaves west riding a warhorse.
They aren't here.
* HP:Battered MV:Full >
The writhing grass tickles your head with its hit.
* HP:Battered MV:Full - the writhing grass: Healthy > bash
The writhing grass barely hits your head.
change mood wimpy
flee
Cancelled.
Mood changed to: Wimpy
You panic and attempt to flee!ithing grass: Healthy >
You flee head over heels.
A Pile of Lumber
Room Found Teleporting
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Full > look
Preparing to find this room on the map.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Full > change mood brave
change wimpy
Mood changed to: Brave
* HP:Battered MV:Full > You won't flee from any fight now.
* HP:Battered MV:Full > e
A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.
e
* HP:Battered MV:Full > kill atlan
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A raven is here flying around.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > where
Players in your Zone
--------------------
Aardvolf - By the Apple Trees
You catch a faint scent of a horse nearby.
spam removed
* HP:Battered MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Strong > Alas, you cannot go that way...
This session you've missed 7 spams out of 123 (56 promille)
* HP:Battered MV:Strong >
Your blood freezes as you hear something's death cry.
* HP:Battered MV:Strong > where
Players in your Zone
--------------------
Aardvolf - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong > e
kill atlan
A Small Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
A raven is here flying around.
A rat scurries around trying to get out of sight.
*Atlan* is here, fighting the writhing grass, riding a warhorse.
The writhing grass is here, fighting Atlan.
bash
* HP:Battered MV:Strong > You try to pound *Atlan*, but he deflects the blow.
ng - the writhing grass: Healthy - Atlan: Beaten >
The writhing grass tries to hit Atlan, but he parries successfully.
-
*Atlan* leaves east riding a warhorse.
w
Cancelled.
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Strong > kill atlan
They aren't here.
* HP:Battered MV:Strong > e
e
A Small Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
A raven is here flying around.
A rat scurries around trying to get out of sight.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Strong > The writhing grass barely tickles your right arm with its hit.
No way! You're fighting for your life!
* HP:Battered MV:Strong - the writhing grass: Scratched >
You pound the writhing grass's trunk very hard.
The writhing grass tickles your head with its hit.
* HP:Battered MV:Strong - the writhing grass: Hurt >
You pound the writhing grass's trunk into bloody fragments!
The writhing grass hits your right arm.
change mood wimpy
flee
* HP:Battered MV:Strong - the writhing grass: Hurt > *Atlan* has arrived from the east, riding a warhorse.
Mood changed to: Wimpy
You panic and attempt to flee!writhing grass: Hurt >
TICK IN 5 SECONDS.
*Atlan* slices your body.
You flee head over heels.
A Pile of Lumber
No Connecting Rooms Found
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Strong > look
Preparing to find this room on the map.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
kill atlan
* HP:Battered MV:Strong > kill atlan
They aren't here.
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > kill atlan
kill atlan
They aren't here.
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > kill atlan
kill atlan
The night has begun.
Timer now at 62 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
They aren't here.
o HP:Battered MV:Full > They aren't here.
o HP:Battered MV:Full > kill atlan
kill atlan
They aren't here.
o HP:Battered MV:Full > They aren't here.
o HP:Battered MV:Full > scan e
Your eyesight is not so keen.
o HP:Battered MV:Full > e
w
A Small Path
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Atlan* is standing here, riding a warhorse.
A raven is here flying around.
A rat scurries around trying to get out of sight.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Battered MV:Full > *Atlan* barely slices your body.
No way! You're fighting for your life!
* HP:Battered MV:Full - Atlan: Battered > change mood wimpy
flee
Mood changed to: Wimpy
You panic and attempt to flee! Battered >
You flee head over heels.
A Pile of Lumber
No Connecting Rooms Found
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o HP:Battered MV:Full > kill atlan
They aren't here.
o HP:Battered MV:Full > kill atlan
They aren't here.
o HP:Battered MV:Full > kill atlan
They aren't here.
kill atlan
o HP:Battered MV:Full > kill atlan
They aren't here.
o HP:Battered MV:Full > They aren't here.
o HP:Battered MV:Full > kill atlan
They aren't here.
o HP:Battered MV:Full > who
*Atlan* has arrived from the east, riding a warhorse.
*Atlan* tickles your head with his slice.
* HP:Battered MV:Full - Atlan: Beaten >
Players
-------
Puny the Great Havoc [Ko'bal Master] (Idle)
Aardvolf the Diseased Molestor [Ghar'ghael]
2 players displayed.
* HP:Battered MV:Full - Atlan: Beaten > * HP:Battered MV:Full - Atlan: Beaten > bash
*Atlan* sends you sprawling with a powerful bash!
* HP:Battered MV:Full - Atlan: Beaten > n
*Atlan* slices your body.
The blighted tree tries to hit Atlan, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
* HP:Battered MV:Full - Atlan: Beaten > bash
The blighted tree tickles Atlan's body with its hit.
The blighted tree tries to hit Atlan, but he deflects the blow.
*Atlan* slices your body.
* HP:Battered MV:Full - Atlan: Beaten > *Atlan* panics, and attempts to flee!
No way! You're fighting for your life!
+ - Atlan: Beaten >
*Atlan* leaves south riding a warhorse.
=
They're not here anymore!
o HP:Battered MV:Full > s
kill atlan
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
*Atlan* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
bash
* HP:Battered MV:Full > *Atlan* slices your right leg.
You do the best you can!
* - Atlan: Beaten >
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The ancient tree barely tickles your body with its hit.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The ancient tree barely hits your body.
=
Your bash at *Atlan* sends him sprawling!
You have missed 3 and landed 10 bashes for a 76% land rate this session.
* HP:Battered MV:Full - Atlan: Battered >
The ancient tree barely hits your left leg.
The ancient tree barely hits your body.
You try to pound *Atlan*, but he parries successfully.
* HP:Beaten MV:Full - Atlan: Battered >
The ancient tree tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
You try to pound *Atlan*, but he deflects the blow.
* HP:Beaten MV:Full - Atlan: Battered > change mood wimpy
flee
Mood changed to: Wimpy
You panic and attempt to flee!attered >
You flee head over heels.
Path to the Old Monastery
Room Found Teleporting
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
o HP:Beaten MV:Full >
A blight-bear has arrived from the west.
o HP:Beaten MV:Full >
A blight-bear barely hits your left leg.
o HP:Beaten MV:Full - a blight-bear: Healthy > change mood wimpy
flee
look
Preparing to find this room on the map.
Mood changed to: Wimpy
You panic and attempt to flee!-bear: Healthy >
A blight-bear tickles your body with its hit.
*Atlan* has arrived from the north, riding a warhorse.
*Atlan* slices your right leg.
You flee head over heels.
Path to the Old Monastery
Room Found Teleporting
[ obvious exits: E W ]
Failed to retrieve room info!
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
o HP:Beaten MV:Full >
*Atlan* has arrived from the east, riding a warhorse.
* HP:Beaten MV:Full >
*Atlan* leaves west riding a warhorse.
o HP:Beaten MV:Full > w
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Atlan* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.
* HP:Beaten MV:Full >
*Atlan* leaves east riding a warhorse.
o HP:Beaten MV:Full > kill atlan
kill atlan
*Atlan* has arrived from the east, riding a warhorse.
You try to pound *Atlan*, but he deflects the blow.
* HP:Beaten MV:Full - Atlan: Battered > You do the best you can!
* HP:Beaten MV:Full - Atlan: Battered > kill atlan
*Atlan* barely slices your body.
A strong trolloc tries to blast Atlan, but he deflects the blow.
You try to pound *Atlan*, but he deflects the blow.
* HP:Beaten MV:Full - Atlan: Battered > You do the best you can!
* HP:Beaten MV:Full - Atlan: Battered > bash
=
A strong trolloc blasts Atlan's body hard.
*Atlan* sends you sprawling with a powerful bash!
* HP:Beaten MV:Full - Atlan: Beaten > bash
A strong trolloc tickles Atlan's right leg with his blast.
*Atlan* slices your body.
* HP:Beaten MV:Full - Atlan: Beaten > TICK IN 5 SECONDS.
A strong trolloc tries to blast Atlan, but he deflects the blow.
*Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
* Atlan: Beaten >
*Atlan* panics, and attempts to flee!
A strong trolloc tries to blast Atlan, but he parries successfully.
*Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
*Atlan* leaves north riding a warhorse.
=
They're not here anymore!
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
kill atlan
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > kill atlan
kill atlan
They aren't here.
kill atlan
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > kill atlan
*Atlan* has arrived from the north, riding a warhorse.
You try to pound *Atlan*, but he deflects the blow.
* HP:Beaten MV:Fresh - Atlan: Battered > *Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts Atlan's body hard.
You try to pound *Atlan*, but he deflects the blow.
You do the best you can!
* HP:Beaten MV:Fresh - Atlan: Beaten > bash
+
A strong trolloc blasts Atlan's body.
*Atlan* panics, and attempts to flee!
*Atlan* leaves west riding a warhorse.
=
They're not here anymore!
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
kill atlan
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
kill atlan
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > kill atlan
They aren't here.
kill atlan
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > kill atlan
kill atlan
*Atlan* has arrived from the north, riding a warhorse.
* HP:Beaten MV:Fresh > *Atlan* slices your left arm.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Fresh - Atlan: Beaten > You do the best you can!
* HP:Critical MV:Fresh - Atlan: Beaten > bash
=
*Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc barely blasts Atlan's body.
=
Your bash at *Atlan* sends him sprawling!
You have missed 3 and landed 11 bashes for a 78% land rate this session.
* HP:Critical MV:Fresh - Atlan: Beaten >
A strong trolloc blasts Atlan's left leg.
*Atlan* panics, and attempts to flee!
You pound *Atlan*'s head hard.
* HP:Critical MV:Fresh - Atlan: Beaten > change mood berserk
Mood changed to: Berserk
* HP:Critical MV:Fresh - Atlan: Beaten >
*Atlan* leaves south riding a warhorse.
o HP:Critical MV:Fresh > kill atlan
They aren't here.
o HP:Critical MV:Fresh > kill atlan
*Atlan* has arrived from the south, riding a warhorse.
kill atlan
* HP:Critical MV:Fresh > *Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Fresh - Atlan: Beaten > You try to pound *Atlan*, but he deflects the blow.
You do the best you can!
* HP:Critical MV:Fresh - Atlan: Beaten > bash
=
*Atlan* barely slices your left leg.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc tries to blast Atlan, but he deflects the blow.
As *Atlan* avoids your bash, you topple over and fall to the ground!
You have missed 4 and landed 11 bashes for a 73% land rate this session.
* HP:Critical MV:Fresh - Atlan: Beaten >
A strong trolloc barely blasts Atlan's right leg.
*Atlan* panics, and attempts to flee!
* HP:Critical MV:Fresh - Atlan: Beaten > bash
*Atlan* leaves south riding a warhorse.
o HP:Critical MV:Fresh > Bash who?
o HP:Critical MV:Full > kill atlan
They aren't here.
o HP:Critical MV:Full >
*Atlan* has arrived from the south, riding a warhorse.
* HP:Critical MV:Full >
*Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Atlan: Beaten > kill atlan
bash
You do the best you can!
- Atlan: Beaten >
You dodge a bash from *Atlan* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
As *Atlan* avoids your bash, you topple over and fall to the ground!
You have missed 5 and landed 11 bashes for a 68% land rate this session.
* HP:Critical MV:Full - Atlan: Beaten >
A strong trolloc tries to blast Atlan, but he deflects the blow.
* HP:Critical MV:Full - Atlan: Beaten > eq
bash
You are using:
<held> a soft leather pouch
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn about body> a dark green cape
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
A strong trolloc blasts Atlan's right arm.
You pound *Atlan*'s left leg.
*Atlan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Atlan: Critical >
A strong trolloc tries to blast Atlan, but he deflects the blow.
*Atlan* slices your right foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Atlan: Critical >
A blight-bear has arrived from the east.
* HP:Critical MV:Full - Atlan: Critical >
A blight-bear tries to hit Atlan, but he parries successfully.
A strong trolloc blasts Atlan's body.
*Atlan* panics, and attempts to flee!
* HP:Critical MV:Full - Atlan: Critical > bash
*Atlan* leaves south riding a warhorse.
A blight-bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
A blighted deer leaves east.
+
A blight-bear hits your body.
You wish that your wounds would stop BLEEDING so much!
-
*Atlan* has arrived from the south, riding a warhorse.
=
*Atlan* slices your left leg.
You wish that your wounds would stop BLEEDING so much!
Your bash at a blight-bear sends it sprawling!
You have missed 5 and landed 12 bashes for a 70% land rate this session.
* HP:Critical MV:Full - a blight-bear: Scratched >
You pound a blight-bear's body extremely hard.
A strong trolloc tries to blast Atlan, but he deflects the blow.
* HP:Critical MV:Full - a blight-bear: Hurt >
You pound a blight-bear's head into bloody fragments!
TICK IN 5 SECONDS.
- a blight-bear: Hurt >
*Atlan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - a blight-bear: Hurt >
A strong trolloc blasts Atlan's right arm.
*Atlan* panics, and attempts to flee!
- a blight-bear: Hurt >
*Atlan* leaves west riding a warhorse.
o HP:Critical MV:Full - a blight-bear: Wounded > bash
A blight-bear tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
*Atlan* has arrived from the west, riding a warhorse.
* HP:Critical MV:Fresh - a blight-bear: Hurt >
*Atlan* slices your right hand.
You wish that your wounds would stop BLEEDING so much!
= h - a blight-bear: Hurt >
*Atlan* slices your body.
You wish that your wounds would stop BLEEDING so much!
A strong trolloc blasts Atlan's right arm.
A blight-bear barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at a blight-bear sends it sprawling!
You have missed 5 and landed 13 bashes for a 72% land rate this session.
* HP:Critical MV:Fresh - a blight-bear: Hurt >
A strong trolloc tries to blast Atlan, but he deflects the blow.
*someone* slices your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you
The misfortunes of missed bashes and blight bear assists
Re: The misfortunes of missed bashes and blight bear assists
When i got my kit back, mallet was scratched... *sigh* lol